74 lines
1.8 KiB
Arduino
74 lines
1.8 KiB
Arduino
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#include <WebSocketClient.h>
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using namespace net;
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# define _SERIAL Serial
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byte mac[] = {
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//0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0x01 // FEATHER 1
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0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0x02 // FEATHER 2
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};
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//IPAddress ip(192, 168, 133, 2); // IP FEATHER1
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//IPAddress outIp(192, 168, 133, 4); // PLAYER1
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IPAddress ip(192, 168, 133, 6); // IP FEATHER2
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IPAddress outIp(192, 168, 133, 8); // PLAYER2
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unsigned int localPort = 8888; // local port to listen on
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unsigned int destPort = 2345; // TO SET SENDING PORT PLAYER
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WebSocketClient client;
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WebSocket wsGlobal;
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void setup() {
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_SERIAL.begin(115200);
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while (!_SERIAL);
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_SERIAL.println(F("Initializing ... "));
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Ethernet.begin(mac, ip);
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_SERIAL.print(F("Device IP: "));
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_SERIAL.println(Ethernet.localIP());
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client.onOpen([](WebSocket &ws) {
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_SERIAL.println(F("Connected"));
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wsGlobal = ws;
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char message[] = "Hello from Arduino client!";
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ws.send(TEXT, message, strlen(message));
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});
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client.onMessage([](WebSocket &ws, WebSocketDataType dataType, const char *message, uint16_t length) {
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switch (dataType) {
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case TEXT:
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_SERIAL.print(F("Received: ")); _SERIAL.println(message);
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break;
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case BINARY:
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_SERIAL.println(F("Received binary data"));
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break;
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}
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// echo back to server
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ws.send(dataType, message, length);
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});
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client.onClose([](WebSocket &ws, const WebSocketCloseCode code, const char *reason, uint16_t length) {
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_SERIAL.println(F("Disconnected\n"));
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});
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if (!client.open("192.168.133.8", 8080)) {
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_SERIAL.println(F("Connection failed!"));
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while (true) ;
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}
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}
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void loop()
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{
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client.listen();
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//char message[] = "Hello from Arduino client!"; // mensaje de cambi de escena
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//wsGlobal.send(TEXT, message, strlen(message));
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}
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