#include using namespace net; # define _SERIAL Serial byte mac[] = { //0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0x01 // FEATHER 1 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0x02 // FEATHER 2 }; //IPAddress ip(192, 168, 133, 2); // IP FEATHER1 //IPAddress outIp(192, 168, 133, 4); // PLAYER1 IPAddress ip(192, 168, 133, 6); // IP FEATHER2 IPAddress outIp(192, 168, 133, 8); // PLAYER2 unsigned int localPort = 8888; // local port to listen on unsigned int destPort = 2345; // TO SET SENDING PORT PLAYER WebSocketClient client; WebSocket wsGlobal; void setup() { _SERIAL.begin(115200); while (!_SERIAL); _SERIAL.println(F("Initializing ... ")); Ethernet.begin(mac, ip); _SERIAL.print(F("Device IP: ")); _SERIAL.println(Ethernet.localIP()); client.onOpen([](WebSocket &ws) { _SERIAL.println(F("Connected")); wsGlobal = ws; char message[] = "Hello from Arduino client!"; ws.send(TEXT, message, strlen(message)); }); client.onMessage([](WebSocket &ws, WebSocketDataType dataType, const char *message, uint16_t length) { switch (dataType) { case TEXT: _SERIAL.print(F("Received: ")); _SERIAL.println(message); break; case BINARY: _SERIAL.println(F("Received binary data")); break; } // echo back to server ws.send(dataType, message, length); }); client.onClose([](WebSocket &ws, const WebSocketCloseCode code, const char *reason, uint16_t length) { _SERIAL.println(F("Disconnected\n")); }); if (!client.open("192.168.133.8", 8080)) { _SERIAL.println(F("Connection failed!")); while (true) ; } } void loop() { client.listen(); //char message[] = "Hello from Arduino client!"; // mensaje de cambi de escena //wsGlobal.send(TEXT, message, strlen(message)); }