230 lines
6.3 KiB
Markdown
230 lines
6.3 KiB
Markdown
# What Input?
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__A global utility for tracking the current input method (mouse, keyboard or touch).__
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## What Input is now v4.3.0
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What Input adds data attributes to the `<html>` tag based on the type of input being used. It also exposes a simple API that can be used for scripting interactions.
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### July 12, 2017
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* Updated: added passive to `touchstart` event.
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### July 3, 2017
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* Updated: custom events can now be registered and unregistered.
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### June 13, 2017
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* Updated: Typing _in_ form inputs does not change input type, but tabbing between inputs _does_ initiate a switch from `mouse` to `keyboard`.
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### June 12, 2017
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* Added: passive event listener for `wheel` event.
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* Added: ability to fire custom functions when 'intent' or 'input' changes.
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### Changes from v3
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* `mousemove` and `pointermove` events no longer affect the `data-whatinput` attribute.
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* A new `data-whatintent` attribute now works like v3. This change is intended to separate direct interaction from potential.
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* Key logging and the corresponding `whatInput.keys()` API option have been removed.
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* Event binding and attributes are now added to the `<html>` tag to eliminate the need to test for `DOMContentLoaded`.
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* The `whatInput.set()` API option has been removed.
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* A new set of `whatinput-types-[type]` classes are now added as inputs are detected. New classes are added but existing ones remain, creating the same output as what the `whatInput.types()` returns.
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## How it works
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What Input uses event bubbling on the `<html>` tag to watch for mouse, keyboard and touch events (via `mousedown`, `keydown` and `touchstart`). It then sets or updates a `data-whatinput` attribute.
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Where present, Pointer Events are supported, but note that `pen` inputs are remapped to `touch`.
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What Input also exposes a tiny API that allows the developer to ask for or set the current input.
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_What Input does not make assumptions about the input environment before the page is directly interacted with._ However, the `mousemove` and `pointermove` events are used to set a `data-whatintent="mouse"` attribute to indicate that a mouse is being used _indirectly_.
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### Interacting with Forms
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Since interacting with a form requires use of the keyboard, What Input _does not switch the input type while form `<input>`s and `<textarea>`s are being interacted with_, preserving the last detected input type.
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## Installing
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Download the file directly...
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or install via Bower...
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```shell
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bower install what-input
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```
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or install via NPM...
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```shell
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npm install what-input
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```
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## Usage
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Include the script directly in your project.
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```html
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<script src="dist/what-input.min.js"></script>
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```
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Or require with a script loader.
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```javascript
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require('what-input');
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// or
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var whatInput = require('what-input');
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// or
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requirejs.config({
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paths: {
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whatInput: 'path/to/what-input'
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}
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});
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require(['whatInput'], function() {});
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```
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What Input will start doing its thing while you do yours.
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### Example Styling
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```css
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/**
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* set a custom default :focus style
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*/
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/* default styling before what input executes */
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:focus {
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}
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/* initial styling after what input has executed but before any interaction */
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[data-whatinput="initial"] :focus {
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outline: 2px dotted black;
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}
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/* mouse */
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[data-whatinput="mouse"] :focus {
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outline-color: red;
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}
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/* keyboard */
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[data-whatinput="keyboard"] :focus {
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outline-color: green;
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}
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/* touch */
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[data-whatinput="touch"] :focus {
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outline-color: blue;
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}
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```
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**Note:** If you remove outlines with `outline: none;`, be sure to provide clear visual `:focus` styles so the user can see which element they are on at any time for greater accessibility. Visit [W3C's WCAG 2.0 2.4.7 Guideline](https://www.w3.org/TR/UNDERSTANDING-WCAG20/navigation-mechanisms-focus-visible.html) to learn more.
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### Scripting
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#### Current Input
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Ask What Input what the current input method is. This works best if asked after the events What Input is bound to (`mousedown`, `keydown` and `touchstart`).
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```javascript
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whatInput.ask(); // returns `mouse`, `keyboard` or `touch`
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myButton.addEventListener('click', function() {
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if (whatInput.ask() === 'mouse') {
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// do mousy things
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} else if (whatInput.ask() === 'keyboard') {
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// do keyboard things
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}
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});
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```
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If it's necessary to know if `mousemove` is being used, use the `'loose'` option. For example:
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```javascript
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/*
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nothing has happened but the mouse has moved
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*/
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whatInput.ask(); // returns `initial` because the page has not been directly interacted with
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whatInput.ask('loose'); // returns `mouse` because mouse movement was detected
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/*
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the keyboard has been used, then the mouse was moved
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*/
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whatInput.ask(); // returns `keyboard` because the keyboard was the last direct page interaction
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whatInput.ask('loose'); // returns `mouse` because mouse movement was the most recent action detected
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```
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Ask What Input to return an array of all the input types that have been used _so far_.
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```javascript
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whatInput.types(); // ex. returns ['mouse', 'keyboard']
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```
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Set a custom array of keycodes that will be ignored when pressed.
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```javascript
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whatInput.ignoreKeys([1, 2, 3])
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```
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Fire a function when the input or intent changes.
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```javascript
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// create a function to be fired
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var myFunction = function(type) {
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console.log(type)
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};
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// fire `myFunction` when the intent changes
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whatInput.registerOnChange(myFunction, 'intent');
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// fire `myFunction` when the input changes
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whatInput.registerOnChange(myFunction, 'input');
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// remove custom event
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whatInput.unRegisterOnChange(myFunction);
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```
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## Compatibility
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What Input works in all modern browsers. For compatibility with IE8, polyfills are required for:
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* addEventListener
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* IndexOf
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Add your own, or grab the bundle included here.
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```html
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<!--[if lte IE 8]>
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<script src="lte-IE8.js"></script>
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<![endif]-->
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```
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## Demo
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Check out the demo to see What Input in action.
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http://ten1seven.github.io/what-input
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## Acknowledgments
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Special thanks to [Viget](http://viget.com/) for their encouragement and commitment to open source projects. Visit [code.viget.com](http://code.viget.com/) to see more projects from [Viget](http://viget.com).
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Thanks to [mAAdhaTTah](https://github.com/mAAdhaTTah) for the initial conversion to Webpack.
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What Input is written and maintained by [@ten1seven](https://github.com/ten1seven).
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## License
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What Input is freely available under the [MIT License](http://opensource.org/licenses/MIT).
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