Lab_interaccio/2018/LLAC-RGBW-varios/FASTLED/Referencias-Fastled/FastLED-Demos-master/mover/mover.ino
2025-02-25 21:29:42 +01:00

84 lines
3.8 KiB
C++

/* mover
By: Andrew Tuline
Date: February 2015
This is a simple pixel moving routine for those of you that just like to count pixels on a strand.
I prefer to use sine waves as they provide a LOT of flexibility with less code for moving pixels around.
You should be able to add more variables, such as hues, hue rotation, direction and so forth.
*/
#include "FastLED.h" // FastLED library. Preferably the latest copy of FastLED 2.1.
#if FASTLED_VERSION < 3001000
#error "Requires FastLED 3.1 or later; check github for latest code."
#endif
// Fixed definitions cannot change on the fly.
#define LED_DT 12 // Data pin to connect to the strip.
#define LED_CK 11
#define COLOR_ORDER BGR // Are they RGB, GRB or what??
#define LED_TYPE APA102 // Don't forget to change LEDS.addLeds
#define NUM_LEDS 20 // Number of LED's.
// Initialize changeable global variables.
uint8_t max_bright = 128; // Overall brightness definition. It can be changed on the fly.
struct CRGB leds[NUM_LEDS]; // Initialize our LED array.
// Define variables used by the sequence.
uint8_t thisdelay = 100; // A delay value for the sequence(s).
uint8_t thisfade = 192; // How quickly does it fade? Lower = slower fade rate.
void setup() {
delay(1000); // Power-up safety delay or something like that.
Serial.begin(57600);
// LEDS.addLeds<LED_TYPE, LED_DT, COLOR_ORDER>(leds, NUM_LEDS); // Use this for WS2812B
LEDS.addLeds<LED_TYPE, LED_DT, LED_CK, COLOR_ORDER>(leds, NUM_LEDS); // Use this for WS2801 or APA102
FastLED.setBrightness(max_bright);
set_max_power_in_volts_and_milliamps(5, 500); // FastLED power management set at 5V, 500mA.
} // setup()
void loop () {
ChangeMe(); // Check the demo loop for changes to the variables.
mover(); // Call our sequence.
} // loop()
void mover() {
static uint8_t hue = 0;
for (int i = 0; i < NUM_LEDS; i++) {
leds[i] += CHSV(hue, 255, 255);
leds[(i+5) % NUM_LEDS] += CHSV(hue+85, 255, 255); // We use modulus so that the location is between 0 and NUM_LEDS
leds[(i+10) % NUM_LEDS] += CHSV(hue+170, 255, 255); // Same here.
show_at_max_brightness_for_power();
fadeToBlackBy(leds, NUM_LEDS, thisfade); // Low values = slower fade.
delay(thisdelay); // UGH!!!! A blocking delay. If you want to add controls, they may not work reliably.
}
} // mover()
void ChangeMe() { // A time (rather than loop) based demo sequencer. This gives us full control over the length of each sequence.
uint8_t secondHand = (millis() / 1000) % 15; // IMPORTANT!!! Change '15' to a different value to change duration of the loop.
static uint8_t lastSecond = 99; // Static variable, means it's only defined once. This is our 'debounce' variable.
if (lastSecond != secondHand) { // Debounce to make sure we're not repeating an assignment.
lastSecond = secondHand;
switch(secondHand) {
case 0: thisdelay=20; thisfade=240; break; // You can change values here, one at a time , or altogether.
case 5: thisdelay=50; thisfade=128; break;
case 10: thisdelay=100; thisfade=64; break; // Only gets called once, and not continuously for the next several seconds. Therefore, no rainbows.
case 15: break;
}
}
} // ChangeMe()