/* 3-Way Button: Click, Double-Click, Press+Hold * * By Jeff Saltzman * * Modified by: Andrew Tuline * * Oct. 13, 2009 * * To keep a physical interface as simple as possible, this sketch demonstrates generating four output events from a single push-button. * * 1) Click: rapid press and release * 2) Double-Click: two clicks in quick succession * 3) Press and Hold: holding the button down * * http://forum.arduino.cc/index.php?topic=14479.0 * */ //================================================= // MULTI-CLICK: One Button, Multiple Events // Button timing variables int debounce = 20; // ms debounce period to prevent flickering when pressing or releasing the button int DCgap = 250; // max ms between clicks for a double click event int holdTime = 1000; // ms hold period: how long to wait for press+hold event // Button variables boolean buttonVal = HIGH; // value read from button boolean buttonLast = HIGH; // buffered value of the button's previous state boolean DCwaiting = false; // whether we're waiting for a double click (down) boolean DConUp = false; // whether to register a double click on next release, or whether to wait and click boolean singleOK = true; // whether it's OK to do a single click long downTime = -1; // time the button was pressed down long upTime = -1; // time the button was released boolean ignoreUp = false; // whether to ignore the button release because the click+hold was triggered boolean waitForUp = false; // when held, whether to wait for the up event boolean holdEventPast = false; // whether or not the hold event happened already uint8_t checkButton() { uint8_t event = 0; buttonVal = digitalRead(buttonPin); // Button pressed down if (buttonVal == LOW && buttonLast == HIGH && (millis() - upTime) > debounce) { downTime = millis(); ignoreUp = false; waitForUp = false; singleOK = true; holdEventPast = false; if ((millis()-upTime) < DCgap && DConUp == false && DCwaiting == true) DConUp = true; else DConUp = false; DCwaiting = false; } // Button released else if (buttonVal == HIGH && buttonLast == LOW && (millis() - downTime) > debounce) { if (not ignoreUp) { upTime = millis(); if (DConUp == false) DCwaiting = true; else { event = 2; DConUp = false; DCwaiting = false; singleOK = false; } } } // Test for normal click event: DCgap expired if ( buttonVal == HIGH && (millis()-upTime) >= DCgap && DCwaiting == true && DConUp == false && singleOK == true && event != 2) { event = 1; DCwaiting = false; } // Test for hold if (buttonVal == LOW && (millis() - downTime) >= holdTime) { // Trigger "normal" hold if (not holdEventPast) { event = 3; waitForUp = true; ignoreUp = true; DConUp = false; DCwaiting = false; //downTime = millis(); holdEventPast = true; } } buttonLast = buttonVal; return event; } // checkButton()