/* beatwave * * By: Andrew Tuline * * Date: October, 2015 * * This animation combines coloured wave values from several beatsin8() functions. See what you can do to mix this one up. * */ #include "FastLED.h" // FastLED library. #if FASTLED_VERSION < 3001000 #error "Requires FastLED 3.1 or later; check github for latest code." #endif // Fixed definitions cannot change on the fly. #define LED_DT 12 // Data pin to connect to the strip. #define LED_CK 11 // Clock pin for WS2801 or APA102. #define COLOR_ORDER BGR // It's GRB for WS2812 and BGR for APA102. #define LED_TYPE APA102 // Using APA102, WS2812, WS2801. Don't forget to change LEDS.addLeds. #define NUM_LEDS 60 // Number of LED's. // Global variables can be changed on the fly. uint8_t max_bright = 128; // Overall brightness definition. It can be changed on the fly. struct CRGB leds[NUM_LEDS]; // Initialize our LED array. // Palette definitions CRGBPalette16 currentPalette; CRGBPalette16 targetPalette; TBlendType currentBlending = LINEARBLEND; void setup() { Serial.begin(57600); // Initialize serial port for debugging. delay(1000); // Soft startup to ease the flow of electrons. LEDS.addLeds(leds, NUM_LEDS); // Use this for WS2801 or APA102 // LEDS.addLeds(leds, NUM_LEDS); // Use this for WS2812 currentPalette = RainbowColors_p; FastLED.setBrightness(max_bright); set_max_power_in_volts_and_milliamps(5, 500); // FastLED Power management set at 5V, 500mA. } // setup() void loop() { beatwave(); EVERY_N_MILLISECONDS(100) { uint8_t maxChanges = 24; nblendPaletteTowardPalette(currentPalette, targetPalette, maxChanges); // AWESOME palette blending capability. } EVERY_N_SECONDS(5) { // Change the target palette to a random one every 5 seconds. targetPalette = CRGBPalette16(CHSV(random8(), 255, random8(128,255)), CHSV(random8(), 255, random8(128,255)), CHSV(random8(), 192, random8(128,255)), CHSV(random8(), 255, random8(128,255))); } FastLED.show(); } // loop() void beatwave() { uint8_t wave1 = beatsin8(9, 0, 255); // That's the same as beatsin8(9); uint8_t wave2 = beatsin8(8, 0, 255); uint8_t wave3 = beatsin8(7, 0, 255); uint8_t wave4 = beatsin8(6, 0, 255); for (int i=0; i