void sensorON_play(){ // iterate over the notes of the melody: for (int i = 0; i < 3; i++) { // to calculate the note duration, take one second // divided by the note type. //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. int noteDuration = 1000 / sensorON_durations[i]; tone(speaker, sensorON_melody[i], noteDuration); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); // stop the tone playing: noTone(speaker); } } void sensorRESET_play(){ // iterate over the notes of the melody: for (int i = 0; i < 2; i++) { // to calculate the note duration, take one second // divided by the note type. //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. int noteDuration = 1000 / 32; tone(speaker, NOTE_C4, noteDuration); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); // stop the tone playing: noTone(speaker); } } void sensorLowBattery_play(){ for (int i = 0; i < 10; i++) { int noteDuration = 1000 / 32; tone(speaker,NOTE_C4, noteDuration); delay(noteDuration * 1.30); noTone(speaker); } }