Lab_interaccio/2018/LLAC-RGBW-varios/FASTLED/Referencias-Fastled/FastLED-Demos-master/seirlight/jsbutton.h

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2025-02-25 21:29:42 +01:00
/* 3-Way Button: Click, Double-Click, Press+Hold
*
* By Jeff Saltzman
*
* Modified by: Andrew Tuline
*
* Oct. 13, 2009
*
* To keep a physical interface as simple as possible, this sketch demonstrates generating four output events from a single push-button.
*
* 1) Click: rapid press and release
* 2) Double-Click: two clicks in quick succession
* 3) Press and Hold: holding the button down
*
* http://forum.arduino.cc/index.php?topic=14479.0
*
*/
//=================================================
// MULTI-CLICK: One Button, Multiple Events
// Button timing variables
int debounce = 20; // ms debounce period to prevent flickering when pressing or releasing the button
int DCgap = 250; // max ms between clicks for a double click event
int holdTime = 1000; // ms hold period: how long to wait for press+hold event
// Button variables
boolean buttonVal = HIGH; // value read from button
boolean buttonLast = HIGH; // buffered value of the button's previous state
boolean DCwaiting = false; // whether we're waiting for a double click (down)
boolean DConUp = false; // whether to register a double click on next release, or whether to wait and click
boolean singleOK = true; // whether it's OK to do a single click
long downTime = -1; // time the button was pressed down
long upTime = -1; // time the button was released
boolean ignoreUp = false; // whether to ignore the button release because the click+hold was triggered
boolean waitForUp = false; // when held, whether to wait for the up event
boolean holdEventPast = false; // whether or not the hold event happened already
uint8_t checkButton() {
uint8_t event = 0;
buttonVal = digitalRead(buttonPin);
// Button pressed down
if (buttonVal == LOW && buttonLast == HIGH && (millis() - upTime) > debounce)
{
downTime = millis();
ignoreUp = false;
waitForUp = false;
singleOK = true;
holdEventPast = false;
if ((millis()-upTime) < DCgap && DConUp == false && DCwaiting == true) DConUp = true;
else DConUp = false;
DCwaiting = false;
}
// Button released
else if (buttonVal == HIGH && buttonLast == LOW && (millis() - downTime) > debounce)
{
if (not ignoreUp)
{
upTime = millis();
if (DConUp == false) DCwaiting = true;
else
{
event = 2;
DConUp = false;
DCwaiting = false;
singleOK = false;
}
}
}
// Test for normal click event: DCgap expired
if ( buttonVal == HIGH && (millis()-upTime) >= DCgap && DCwaiting == true && DConUp == false && singleOK == true && event != 2)
{
event = 1;
DCwaiting = false;
}
// Test for hold
if (buttonVal == LOW && (millis() - downTime) >= holdTime) {
// Trigger "normal" hold
if (not holdEventPast)
{
event = 3;
waitForUp = true;
ignoreUp = true;
DConUp = false;
DCwaiting = false;
//downTime = millis();
holdEventPast = true;
}
}
buttonLast = buttonVal;
return event;
} // checkButton()