Lab_interaccio/2024/Sumeplast_text/Sumeplast_text.ino

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Arduino
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2025-02-25 21:29:42 +01:00
// NeoPixel Ring simple sketch (c) 2013 Shae Erisson
// Released under the GPLv3 license to match the rest of the
// Adafruit NeoPixel library
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif
// Which pin on the Arduino is connected to the NeoPixels?
#define PIN 12 // On Trinket or Gemma, suggest changing this to 1
// How many NeoPixels are attached to the Arduino?
#define NUMPIXELS 622 // Popular NeoPixel ring size
#define GRUPO1 39 // On Trinket or Gemma, suggest changing this to 1
#define GRUPO2 33 // On Trinket or Gemma, suggest changing this to 1
#define GRUPO3 10 // On Trinket or Gemma, suggest changing this to 1
#define GRUPO4 46 // On Trinket or Gemma, suggest changing this to 1
// When setting up the NeoPixel library, we tell it how many pixels,
// and which pin to use to send signals. Note that for older NeoPixel
// strips you might need to change the third parameter -- see the
// strandtest example for more information on possible values.
Adafruit_NeoPixel pixels(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);
#define DELAYVAL 500 // Time (in milliseconds) to pause between pixels
void setup() {
// These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
// Any other board, you can remove this part (but no harm leaving it):
#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
clock_prescale_set(clock_div_1);
#endif
// END of Trinket-specific code.
pixels.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
pixels.clear(); // Set all pixel colors to 'off'
}
#define TIME1 200
void loop() {
// The first NeoPixel in a strand is #0, second is 1, all the way up
// to the count of pixels minus one.
for(int j=1; j<6; j++) { // For each pixel...
for(int i=0; i<GRUPO1*j; i++) { // For each pixel...
pixels.setPixelColor(i, pixels.Color(255, 255, 255));
}
pixels.show(); // Send the updated pixel colors to the hardware.
delay(TIME1);
}
pixels.clear(); // Set all pixel colors to 'off'
delay(TIME1);
}