187 lines
7.4 KiB
Arduino
187 lines
7.4 KiB
Arduino
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// NeoPixel test program showing use of the WHITE channel for RGBW
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// pixels only (won't look correct on regular RGB NeoPixel strips).
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#include <Adafruit_NeoPixel.h>
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#ifdef __AVR__
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#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
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#endif
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// Which pin on the Arduino is connected to the NeoPixels?
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// On a Trinket or Gemma we suggest changing this to 1:
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#define LED_PIN1 8
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#define LED_PIN2 3
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// How many NeoPixels are attached to the Arduino?
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#define LED_COUNT 800
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// NeoPixel brightness, 0 (min) to 255 (max)
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#define BRIGHTNESS 255
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// Declare our NeoPixel strip object:
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Adafruit_NeoPixel strip(LED_COUNT, LED_PIN1, NEO_GRB + NEO_KHZ800);
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Adafruit_NeoPixel strip2(LED_COUNT, LED_PIN2, NEO_RBG + NEO_KHZ800);
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// Argument 1 = Number of pixels in NeoPixel strip
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// Argument 2 = Arduino pin number (most are valid)
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// Argument 3 = Pixel type flags, add together as needed:
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// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
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// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
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// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
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// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
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// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
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void setup() {
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// These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
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// Any other board, you can remove this part (but no harm leaving it):
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#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
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clock_prescale_set(clock_div_1);
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#endif
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// END of Trinket-specific code.
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strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
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strip.show(); // Turn OFF all pixels ASAP
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strip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
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strip2.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
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strip2.show(); // Turn OFF all pixels ASAP
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strip2.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
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}
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void loop() {
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// // Fill along the length of the strip in various colors...
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// colorWipe(strip.Color(255, 0, 0) , 50); // Red
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// colorWipe(strip.Color( 0, 255, 0) , 50); // Green
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// colorWipe(strip.Color( 0, 0, 255) , 50); // Blue
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// colorWipe(strip.Color( 0, 0, 0, 255), 50); // True white (not RGB white)
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whiteOverRainbow(5, 5);
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//
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// pulseWhite(5);
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//
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// rainbowFade2White(3, 3, 1);
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}
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// Fill strip pixels one after another with a color. Strip is NOT cleared
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// first; anything there will be covered pixel by pixel. Pass in color
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// (as a single 'packed' 32-bit value, which you can get by calling
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// strip.Color(red, green, blue) as shown in the loop() function above),
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// and a delay time (in milliseconds) between pixels.
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void colorWipe(uint32_t color, int wait) {
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for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
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strip.setPixelColor(i, color); // Set pixel's color (in RAM)
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strip.show(); // Update strip to match
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delay(wait); // Pause for a moment
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}
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}
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void whiteOverRainbow(int whiteSpeed, int whiteLength) {
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if(whiteLength >= strip.numPixels()) whiteLength = strip.numPixels() - 1;
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int head = whiteLength - 1;
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int tail = 0;
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int loops = 3;
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int loopNum = 0;
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uint32_t lastTime = millis();
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uint32_t firstPixelHue = 0;
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for(;;) { // Repeat forever (or until a 'break' or 'return')
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for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
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if(((i >= tail) && (i <= head)) || // If between head & tail...
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((tail > head) && ((i >= tail) || (i <= head)))) {
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strip.setPixelColor(i, strip.Color(255, 255, 255)); // Set white
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strip2.setPixelColor(i, strip2.Color(255, 255, 255)); // Set white
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} else { // else set rainbow
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int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
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strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
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strip2.setPixelColor(i, strip2.gamma32(strip2.ColorHSV(pixelHue)));
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}
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}
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strip.show(); // Update strip with new contents
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strip2.show(); // Update strip with new contents
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// There's no delay here, it just runs full-tilt until the timer and
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// counter combination below runs out.
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firstPixelHue += 40; // Advance just a little along the color wheel
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if((millis() - lastTime) > whiteSpeed) { // Time to update head/tail?
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if(++head >= strip.numPixels()) { // Advance head, wrap around
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head = 0;
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if(++loopNum >= loops) return;
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}
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if(++tail >= strip.numPixels()) { // Advance tail, wrap around
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tail = 0;
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}
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lastTime = millis(); // Save time of last movement
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}
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}
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}
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void pulseWhite(uint8_t wait) {
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for(int j=0; j<256; j++) { // Ramp up from 0 to 255
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// Fill entire strip with white at gamma-corrected brightness level 'j':
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strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
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strip.show();
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delay(wait);
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}
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for(int j=255; j>=0; j--) { // Ramp down from 255 to 0
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strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
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strip.show();
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delay(wait);
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}
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}
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void rainbowFade2White(int wait, int rainbowLoops, int whiteLoops) {
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int fadeVal=0, fadeMax=100;
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// Hue of first pixel runs 'rainbowLoops' complete loops through the color
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// wheel. Color wheel has a range of 65536 but it's OK if we roll over, so
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// just count from 0 to rainbowLoops*65536, using steps of 256 so we
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// advance around the wheel at a decent clip.
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for(uint32_t firstPixelHue = 0; firstPixelHue < rainbowLoops*65536;
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firstPixelHue += 256) {
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for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
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// Offset pixel hue by an amount to make one full revolution of the
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// color wheel (range of 65536) along the length of the strip
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// (strip.numPixels() steps):
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uint32_t pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
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// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
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// optionally add saturation and value (brightness) (each 0 to 255).
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// Here we're using just the three-argument variant, though the
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// second value (saturation) is a constant 255.
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strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue, 255,
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255 * fadeVal / fadeMax)));
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}
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strip.show();
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delay(wait);
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if(firstPixelHue < 65536) { // First loop,
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if(fadeVal < fadeMax) fadeVal++; // fade in
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} else if(firstPixelHue >= ((rainbowLoops-1) * 65536)) { // Last loop,
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if(fadeVal > 0) fadeVal--; // fade out
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} else {
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fadeVal = fadeMax; // Interim loop, make sure fade is at max
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}
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}
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for(int k=0; k<whiteLoops; k++) {
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for(int j=0; j<256; j++) { // Ramp up 0 to 255
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// Fill entire strip with white at gamma-corrected brightness level 'j':
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strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
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strip.show();
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}
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delay(1000); // Pause 1 second
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for(int j=255; j>=0; j--) { // Ramp down 255 to 0
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strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
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strip.show();
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}
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}
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delay(100); // Pause 1/2 second
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}
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