Lab_interaccio/2019/RAQUETA-Flaix/Raqueta_Test/Raqueta_Test.ino

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2025-02-25 21:29:42 +01:00
// NeoPixel test program showing use of the WHITE channel for RGBW
// pixels only (won't look correct on regular RGB NeoPixel strips).
#include <Adafruit_NeoPixel.h>
// Which pin on the Arduino is connected to the NeoPixels?
// On a Trinket or Gemma we suggest changing this to 1:
#define LED_PIN 4
// How many NeoPixels are attached to the Arduino?
#define LED_COUNT 156 // 77 y 78 quedan en la punta
// NeoPixel brightness, 0 (min) to 255 (max)
#define BRIGHTNESS 50
// Declare our NeoPixel strip object:
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
void setup() {
strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
strip.show(); // Turn OFF all pixels ASAP
strip.setBrightness(BRIGHTNESS); // Set BRIGHTNESS to about 1/5 (max = 255)
}
void loop() {
// Fill along the length of the strip in various colors...
colorWipe(strip.Color(255, 0, 0) , 50); // Red
colorWipe(strip.Color( 0, 255, 0) , 50); // Green
colorWipe(strip.Color( 0, 0, 255) , 50); // Blue
//colorWipe(strip.Color( 0, 0, 0, 255), 50); // True white (not RGB white)
//Fire(55,120,15);
//Fire(100,120,15);
}
// Fill strip pixels one after another with a color. Strip is NOT cleared
// first; anything there will be covered pixel by pixel. Pass in color
// (as a single 'packed' 32-bit value, which you can get by calling
// strip.Color(red, green, blue) as shown in the loop() function above),
// and a delay time (in milliseconds) between pixels.
void colorWipe(uint32_t color, int wait) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
strip.setPixelColor(i, color); // Set pixel's color (in RAM)
strip.show(); // Update strip to match
delay(wait); // Pause for a moment
}
}
void whiteOverRainbow(int whiteSpeed, int whiteLength) {
if(whiteLength >= strip.numPixels()) whiteLength = strip.numPixels() - 1;
int head = whiteLength - 1;
int tail = 0;
int loops = 3;
int loopNum = 0;
uint32_t lastTime = millis();
uint32_t firstPixelHue = 0;
for(;;) { // Repeat forever (or until a 'break' or 'return')
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
if(((i >= tail) && (i <= head)) || // If between head & tail...
((tail > head) && ((i >= tail) || (i <= head)))) {
strip.setPixelColor(i, strip.Color(255, 255, 255, 255)); // Set white
} else { // else set rainbow
int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
}
}
strip.show(); // Update strip with new contents
// There's no delay here, it just runs full-tilt until the timer and
// counter combination below runs out.
firstPixelHue += 40; // Advance just a little along the color wheel
if((millis() - lastTime) > whiteSpeed) { // Time to update head/tail?
if(++head >= strip.numPixels()) { // Advance head, wrap around
head = 0;
if(++loopNum >= loops) return;
}
if(++tail >= strip.numPixels()) { // Advance tail, wrap around
tail = 0;
}
lastTime = millis(); // Save time of last movement
}
}
}
void pulseWhite(uint8_t wait) {
for(int j=0; j<256; j++) { // Ramp up from 0 to 255
// Fill entire strip with white at gamma-corrected brightness level 'j':
strip.fill(strip.Color(strip.gamma8(j), strip.gamma8(j), strip.gamma8(j), strip.gamma8(j)));
strip.show();
delay(wait);
}
for(int j=255; j>=0; j--) { // Ramp down from 255 to 0
strip.fill(strip.Color(strip.gamma8(j), strip.gamma8(j), strip.gamma8(j), strip.gamma8(j)));
strip.show();
delay(wait);
}
}
void rainbowFade2White(int wait, int rainbowLoops, int whiteLoops) {
int fadeVal=0, fadeMax=100;
// Hue of first pixel runs 'rainbowLoops' complete loops through the color
// wheel. Color wheel has a range of 65536 but it's OK if we roll over, so
// just count from 0 to rainbowLoops*65536, using steps of 256 so we
// advance around the wheel at a decent clip.
for(uint32_t firstPixelHue = 0; firstPixelHue < rainbowLoops*65536;
firstPixelHue += 256) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
// Offset pixel hue by an amount to make one full revolution of the
// color wheel (range of 65536) along the length of the strip
// (strip.numPixels() steps):
uint32_t pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
// optionally add saturation and value (brightness) (each 0 to 255).
// Here we're using just the three-argument variant, though the
// second value (saturation) is a constant 255.
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue, 255,
255 * fadeVal / fadeMax)));
}
strip.show();
delay(wait);
if(firstPixelHue < 65536) { // First loop,
if(fadeVal < fadeMax) fadeVal++; // fade in
} else if(firstPixelHue >= ((rainbowLoops-1) * 65536)) { // Last loop,
if(fadeVal > 0) fadeVal--; // fade out
} else {
fadeVal = fadeMax; // Interim loop, make sure fade is at max
}
}
for(int k=0; k<whiteLoops; k++) {
for(int j=0; j<256; j++) { // Ramp up 0 to 255
// Fill entire strip with white at gamma-corrected brightness level 'j':
strip.fill(strip.Color(strip.gamma8(j), strip.gamma8(j), strip.gamma8(j), strip.gamma8(j)));
strip.show();
}
delay(1000); // Pause 1 second
for(int j=255; j>=0; j--) { // Ramp down 255 to 0
strip.fill(strip.Color(strip.gamma8(j), strip.gamma8(j), strip.gamma8(j), strip.gamma8(j)));
strip.show();
}
}
delay(500); // Pause 1/2 second
}
void Fire(int Cooling, int Sparking, int SpeedDelay) {
static byte heat[LED_COUNT];
int cooldown;
// Step 1. Cool down every cell a little
for ( int i = 0; i < LED_COUNT ; i++) {
cooldown = random(0, ((Cooling * 10) / LED_COUNT) + 2);
if (cooldown > heat[i]) {
heat[i] = 0;
} else {
heat[i] = heat[i] - cooldown;
}
}
// Step 2. Heat from each cell drifts 'up' and diffuses a little
for ( int k = LED_COUNT - 1; k >= 2; k--) {
heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2]) / 3;
}
// Step 3. Randomly ignite new 'sparks' near the bottom
if ( random(255) < Sparking ) {
int y = random(7);
heat[y] = heat[y] + random(160, 255);
//heat[y] = random(160,255);
}
// Step 4. Convert heat to LED colors
for ( int j = 0; j < LED_COUNT; j++) {
setPixelHeatColor(j, heat[j] );
}
strip.show();
delay(SpeedDelay);
}
void setPixelHeatColor (int Pixel, byte temperature)
{
// Scale 'heat' down from 0-255 to 0-191
byte t192 = round((temperature / 255.0) * 191);
// calculate ramp up from
byte heatramp = t192 & 0x3F; // 0..63
heatramp <<= 2; // scale up to 0..252
// figure out which third of the spectrum we're in:
if ( t192 > 0x80) { // hottest
setPixel(Pixel, 255, 255, heatramp, 0);
} else if ( t192 > 0x40 ) { // middle
setPixel(Pixel, 255, heatramp, 0, 0);
} else { // coolest
setPixel(Pixel, heatramp, 0, 0, 0);
}
}
void setPixel(int Pixel, byte red, byte green, byte blue, byte white)
{
strip.setPixelColor(Pixel, strip.Color(red, green, blue, white));
}