Lab_interaccio/2018/UDPSendReceiveString/UDPSendReceiveString.ino

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2025-02-25 21:29:42 +01:00
/*
UDPSendReceive.pde:
This sketch receives UDP message strings, prints them to the serial port
and sends an "acknowledge" string back to the sender
A Processing sketch is included at the end of file that can be used to send
and received messages for testing with a computer.
created 21 Aug 2010
by Michael Margolis
This code is in the public domain.
*/
#include <SPI.h>
#include "wiring_private.h" // pinPeripheral() function
#include <Ethernet2.h>
#include <EthernetUdp2.h> // UDP library from: bjoern@cs.stanford.edu 12/30/2008
#include "nRF24L01MOD.h"
#include "RF24MOD.h"
#include "printfMOD.h"
#define ETHERNET_ON false
#define RADIOSEND true
// Enter a MAC address and IP address for your controller below.
// The IP address will be dependent on your local network:
byte mac[] = {
0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED
};
IPAddress ip(192, 168, 1, 60);
unsigned int localPort = 8888; // local port to listen on
// buffers for receiving and sending data
char packetBuffer[UDP_TX_PACKET_MAX_SIZE]; //buffer to hold incoming packet,
char ReplyBuffer[] = "acknowledged"; // a string to send back
// An EthernetUDP instance to let us send and receive packets over UDP
EthernetUDP Udp;
#define CE_PIN 9
#define CSN_PIN 6
int radioId = 'F'; // id fijo para la cama. Fuera del rango de los IDs DIP
/*-----( Declare objects )-----*/
RF24 radio(CE_PIN, CSN_PIN); // Create a Radio
/*-----( Declare Variables )-----*/
uint8_t CMD[ 32 ]; // CMD + Ch + 6
// NOTE: the "LL" at the end of the constant is "LongLong" type
const uint64_t pipe = 0xE8E8F0F0E1LL; // Define the transmit pipe
int ch = 76; // canal para sala developpers. Por defecto es el canal 76 (showroom)
void setup() {
// Open serial communications and wait for port to open:
Serial.begin(9600);
while (!Serial) {
; // wait for serial port to connect. Needed for Leonardo only
}
// start the Ethernet and UDP:
Ethernet.begin(mac, ip);
Udp.begin(localPort);
radioId = 1;
radio.begin();
printf_begin();
radio.setDataRate( RF24_250KBPS );
radio.setPALevel( RF24_PA_MAX );
radio.setAutoAck(0);
radio.setPayloadSize(8);
radio.setChannel(ch);
#if radiosend
radio.openWritingPipe(pipe);
#else
radio.openReadingPipe(1, pipe);
radio.startListening();
#endif
radio.printDetails();
}
void loop() {
#if ETHERNET_ON
// if there's data available, read a packet
int packetSize = Udp.parsePacket();
if (packetSize)
{
Serial.print("Received packet of size ");
Serial.println(packetSize);
Serial.print("From ");
IPAddress remote = Udp.remoteIP();
for (int i = 0; i < 4; i++)
{
Serial.print(remote[i], DEC);
if (i < 3)
{
Serial.print(".");
}
}
Serial.print(", port ");
Serial.println(Udp.remotePort());
// read the packet into packetBufffer
Udp.read(packetBuffer, UDP_TX_PACKET_MAX_SIZE);
Serial.println("Contents:");
Serial.println(packetBuffer);
// send a reply, to the IP address and port that sent us the packet we received
Udp.beginPacket(Udp.remoteIP(), Udp.remotePort());
Udp.write(ReplyBuffer);
Udp.endPacket();
}
delay(10);
#endif
}
/*
Processing sketch to run with this example
=====================================================
// Processing UDP example to send and receive string data from Arduino
// press any key to send the "Hello Arduino" message
import hypermedia.net.*;
UDP udp; // define the UDP object
void setup() {
udp = new UDP( this, 6000 ); // create a new datagram connection on port 6000
//udp.log( true ); // <-- printout the connection activity
udp.listen( true ); // and wait for incoming message
}
void draw()
{
}
void keyPressed() {
String ip = "192.168.1.177"; // the remote IP address
int port = 8888; // the destination port
udp.send("Hello World", ip, port ); // the message to send
}
void receive( byte[] data ) { // <-- default handler
//void receive( byte[] data, String ip, int port ) { // <-- extended handler
for(int i=0; i < data.length; i++)
print(char(data[i]));
println();
}
*/