750 lines
20 KiB
Arduino
750 lines
20 KiB
Arduino
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#include <Adafruit_NeoPixel.h>
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#include <EEPROM.h>
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#define NUM_LEDS 60
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#define PIN 5
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Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_LEDS, PIN, NEO_GRB + NEO_KHZ800);
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#define BUTTON 2
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byte selectedEffect=0;
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void setup()
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{
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strip.begin();
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strip.show(); // Initialize all pixels to 'off'
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digitalWrite (BUTTON, HIGH); // internal pull-up resistor
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attachInterrupt (digitalPinToInterrupt (BUTTON), changeEffect, CHANGE); // pressed
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}
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// *** REPLACE FROM HERE ***
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void loop() {
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EEPROM.get(0,selectedEffect);
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if(selectedEffect>18) {
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selectedEffect=0;
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EEPROM.put(0,0);
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}
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switch(selectedEffect) {
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case 0 : {
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// RGBLoop - no parameters
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RGBLoop();
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break;
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}
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case 1 : {
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// FadeInOut - Color (red, green. blue)
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FadeInOut(0xff, 0x00, 0x00); // red
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FadeInOut(0xff, 0xff, 0xff); // white
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FadeInOut(0x00, 0x00, 0xff); // blue
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break;
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}
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case 2 : {
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// Strobe - Color (red, green, blue), number of flashes, flash speed, end pause
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Strobe(0xff, 0xff, 0xff, 10, 50, 1000);
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break;
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}
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case 3 : {
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// HalloweenEyes - Color (red, green, blue), Size of eye, space between eyes, fade (true/false), steps, fade delay, end pause
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HalloweenEyes(0xff, 0x00, 0x00,
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1, 4,
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true, random(5,50), random(50,150),
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random(1000, 10000));
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HalloweenEyes(0xff, 0x00, 0x00,
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1, 4,
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true, random(5,50), random(50,150),
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random(1000, 10000));
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break;
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}
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case 4 : {
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// CylonBounce - Color (red, green, blue), eye size, speed delay, end pause
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CylonBounce(0xff, 0x00, 0x00, 4, 10, 50);
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break;
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}
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case 5 : {
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// NewKITT - Color (red, green, blue), eye size, speed delay, end pause
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NewKITT(0xff, 0x00, 0x00, 8, 10, 50);
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break;
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}
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case 6 : {
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// Twinkle - Color (red, green, blue), count, speed delay, only one twinkle (true/false)
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Twinkle(0xff, 0x00, 0x00, 10, 100, false);
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break;
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}
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case 7 : {
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// TwinkleRandom - twinkle count, speed delay, only one (true/false)
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TwinkleRandom(20, 100, false);
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break;
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}
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case 8 : {
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// Sparkle - Color (red, green, blue), speed delay
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Sparkle(0xff, 0xff, 0xff, 0);
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break;
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}
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case 9 : {
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// SnowSparkle - Color (red, green, blue), sparkle delay, speed delay
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SnowSparkle(0x10, 0x10, 0x10, 20, random(100,1000));
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break;
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}
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case 10 : {
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// Running Lights - Color (red, green, blue), wave dealy
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RunningLights(0xff,0x00,0x00, 50); // red
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RunningLights(0xff,0xff,0xff, 50); // white
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RunningLights(0x00,0x00,0xff, 50); // blue
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break;
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}
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case 11 : {
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// colorWipe - Color (red, green, blue), speed delay
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colorWipe(0x00,0xff,0x00, 50);
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colorWipe(0x00,0x00,0x00, 50);
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break;
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}
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case 12 : {
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// rainbowCycle - speed delay
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rainbowCycle(20);
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break;
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}
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case 13 : {
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// theatherChase - Color (red, green, blue), speed delay
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theaterChase(0xff,0,0,50);
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break;
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}
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case 14 : {
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// theaterChaseRainbow - Speed delay
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theaterChaseRainbow(50);
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break;
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}
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case 15 : {
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// Fire - Cooling rate, Sparking rate, speed delay
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Fire(55,120,15);
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break;
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}
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// simple bouncingBalls not included, since BouncingColoredBalls can perform this as well as shown below
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// BouncingColoredBalls - Number of balls, color (red, green, blue) array, continuous
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// CAUTION: If set to continuous then this effect will never stop!!!
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case 16 : {
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// mimic BouncingBalls
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byte onecolor[1][3] = { {0xff, 0x00, 0x00} };
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BouncingColoredBalls(1, onecolor, false);
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break;
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}
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case 17 : {
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// multiple colored balls
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byte colors[3][3] = { {0xff, 0x00, 0x00},
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{0xff, 0xff, 0xff},
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{0x00, 0x00, 0xff} };
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BouncingColoredBalls(3, colors, false);
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break;
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}
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case 18 : {
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// meteorRain - Color (red, green, blue), meteor size, trail decay, random trail decay (true/false), speed delay
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meteorRain(0xff,0xff,0xff,10, 64, true, 30);
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break;
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}
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}
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}
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void changeEffect() {
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if (digitalRead (BUTTON) == HIGH) {
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selectedEffect++;
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EEPROM.put(0, selectedEffect);
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asm volatile (" jmp 0");
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}
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}
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// *************************
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// ** LEDEffect Functions **
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// *************************
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void RGBLoop(){
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for(int j = 0; j < 3; j++ ) {
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// Fade IN
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for(int k = 0; k < 256; k++) {
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switch(j) {
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case 0: setAll(k,0,0); break;
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case 1: setAll(0,k,0); break;
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case 2: setAll(0,0,k); break;
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}
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showStrip();
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delay(3);
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}
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// Fade OUT
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for(int k = 255; k >= 0; k--) {
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switch(j) {
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case 0: setAll(k,0,0); break;
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case 1: setAll(0,k,0); break;
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case 2: setAll(0,0,k); break;
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}
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showStrip();
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delay(3);
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}
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}
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}
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void FadeInOut(byte red, byte green, byte blue){
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float r, g, b;
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for(int k = 0; k < 256; k=k+1) {
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r = (k/256.0)*red;
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g = (k/256.0)*green;
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b = (k/256.0)*blue;
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setAll(r,g,b);
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showStrip();
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}
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for(int k = 255; k >= 0; k=k-2) {
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r = (k/256.0)*red;
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g = (k/256.0)*green;
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b = (k/256.0)*blue;
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setAll(r,g,b);
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showStrip();
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}
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}
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void Strobe(byte red, byte green, byte blue, int StrobeCount, int FlashDelay, int EndPause){
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for(int j = 0; j < StrobeCount; j++) {
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setAll(red,green,blue);
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showStrip();
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delay(FlashDelay);
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setAll(0,0,0);
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showStrip();
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delay(FlashDelay);
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}
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delay(EndPause);
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}
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void HalloweenEyes(byte red, byte green, byte blue,
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int EyeWidth, int EyeSpace,
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boolean Fade, int Steps, int FadeDelay,
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int EndPause){
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randomSeed(analogRead(0));
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int i;
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int StartPoint = random( 0, NUM_LEDS - (2*EyeWidth) - EyeSpace );
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int Start2ndEye = StartPoint + EyeWidth + EyeSpace;
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for(i = 0; i < EyeWidth; i++) {
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setPixel(StartPoint + i, red, green, blue);
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setPixel(Start2ndEye + i, red, green, blue);
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}
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showStrip();
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if(Fade==true) {
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float r, g, b;
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for(int j = Steps; j >= 0; j--) {
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r = j*(red/Steps);
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g = j*(green/Steps);
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b = j*(blue/Steps);
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for(i = 0; i < EyeWidth; i++) {
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setPixel(StartPoint + i, r, g, b);
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setPixel(Start2ndEye + i, r, g, b);
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}
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showStrip();
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delay(FadeDelay);
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}
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}
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setAll(0,0,0); // Set all black
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delay(EndPause);
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}
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void CylonBounce(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay){
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for(int i = 0; i < NUM_LEDS-EyeSize-2; i++) {
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setAll(0,0,0);
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setPixel(i, red/10, green/10, blue/10);
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for(int j = 1; j <= EyeSize; j++) {
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setPixel(i+j, red, green, blue);
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}
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setPixel(i+EyeSize+1, red/10, green/10, blue/10);
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showStrip();
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delay(SpeedDelay);
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}
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delay(ReturnDelay);
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for(int i = NUM_LEDS-EyeSize-2; i > 0; i--) {
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setAll(0,0,0);
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setPixel(i, red/10, green/10, blue/10);
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for(int j = 1; j <= EyeSize; j++) {
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setPixel(i+j, red, green, blue);
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}
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setPixel(i+EyeSize+1, red/10, green/10, blue/10);
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showStrip();
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delay(SpeedDelay);
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}
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delay(ReturnDelay);
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}
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void NewKITT(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay){
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RightToLeft(red, green, blue, EyeSize, SpeedDelay, ReturnDelay);
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LeftToRight(red, green, blue, EyeSize, SpeedDelay, ReturnDelay);
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OutsideToCenter(red, green, blue, EyeSize, SpeedDelay, ReturnDelay);
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CenterToOutside(red, green, blue, EyeSize, SpeedDelay, ReturnDelay);
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LeftToRight(red, green, blue, EyeSize, SpeedDelay, ReturnDelay);
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RightToLeft(red, green, blue, EyeSize, SpeedDelay, ReturnDelay);
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OutsideToCenter(red, green, blue, EyeSize, SpeedDelay, ReturnDelay);
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CenterToOutside(red, green, blue, EyeSize, SpeedDelay, ReturnDelay);
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}
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// used by NewKITT
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void CenterToOutside(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay) {
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for(int i =((NUM_LEDS-EyeSize)/2); i>=0; i--) {
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setAll(0,0,0);
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setPixel(i, red/10, green/10, blue/10);
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for(int j = 1; j <= EyeSize; j++) {
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setPixel(i+j, red, green, blue);
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}
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setPixel(i+EyeSize+1, red/10, green/10, blue/10);
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setPixel(NUM_LEDS-i, red/10, green/10, blue/10);
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for(int j = 1; j <= EyeSize; j++) {
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setPixel(NUM_LEDS-i-j, red, green, blue);
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}
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setPixel(NUM_LEDS-i-EyeSize-1, red/10, green/10, blue/10);
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showStrip();
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delay(SpeedDelay);
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}
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delay(ReturnDelay);
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}
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// used by NewKITT
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void OutsideToCenter(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay) {
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for(int i = 0; i<=((NUM_LEDS-EyeSize)/2); i++) {
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setAll(0,0,0);
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setPixel(i, red/10, green/10, blue/10);
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for(int j = 1; j <= EyeSize; j++) {
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setPixel(i+j, red, green, blue);
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}
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setPixel(i+EyeSize+1, red/10, green/10, blue/10);
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setPixel(NUM_LEDS-i, red/10, green/10, blue/10);
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for(int j = 1; j <= EyeSize; j++) {
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setPixel(NUM_LEDS-i-j, red, green, blue);
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}
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setPixel(NUM_LEDS-i-EyeSize-1, red/10, green/10, blue/10);
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showStrip();
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delay(SpeedDelay);
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}
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delay(ReturnDelay);
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}
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// used by NewKITT
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void LeftToRight(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay) {
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for(int i = 0; i < NUM_LEDS-EyeSize-2; i++) {
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setAll(0,0,0);
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setPixel(i, red/10, green/10, blue/10);
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for(int j = 1; j <= EyeSize; j++) {
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setPixel(i+j, red, green, blue);
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}
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setPixel(i+EyeSize+1, red/10, green/10, blue/10);
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showStrip();
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delay(SpeedDelay);
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}
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delay(ReturnDelay);
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}
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// used by NewKITT
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void RightToLeft(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay) {
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for(int i = NUM_LEDS-EyeSize-2; i > 0; i--) {
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setAll(0,0,0);
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setPixel(i, red/10, green/10, blue/10);
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for(int j = 1; j <= EyeSize; j++) {
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setPixel(i+j, red, green, blue);
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}
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setPixel(i+EyeSize+1, red/10, green/10, blue/10);
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showStrip();
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delay(SpeedDelay);
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}
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delay(ReturnDelay);
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}
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void Twinkle(byte red, byte green, byte blue, int Count, int SpeedDelay, boolean OnlyOne) {
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setAll(0,0,0);
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for (int i=0; i<Count; i++) {
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setPixel(random(NUM_LEDS),red,green,blue);
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showStrip();
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delay(SpeedDelay);
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if(OnlyOne) {
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setAll(0,0,0);
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}
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}
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delay(SpeedDelay);
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}
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void TwinkleRandom(int Count, int SpeedDelay, boolean OnlyOne) {
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setAll(0,0,0);
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for (int i=0; i<Count; i++) {
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setPixel(random(NUM_LEDS),random(0,255),random(0,255),random(0,255));
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showStrip();
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delay(SpeedDelay);
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if(OnlyOne) {
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setAll(0,0,0);
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}
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}
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delay(SpeedDelay);
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}
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void Sparkle(byte red, byte green, byte blue, int SpeedDelay) {
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int Pixel = random(NUM_LEDS);
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setPixel(Pixel,red,green,blue);
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showStrip();
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delay(SpeedDelay);
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setPixel(Pixel,0,0,0);
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}
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void SnowSparkle(byte red, byte green, byte blue, int SparkleDelay, int SpeedDelay) {
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setAll(red,green,blue);
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int Pixel = random(NUM_LEDS);
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setPixel(Pixel,0xff,0xff,0xff);
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showStrip();
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delay(SparkleDelay);
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setPixel(Pixel,red,green,blue);
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||
|
showStrip();
|
||
|
delay(SpeedDelay);
|
||
|
}
|
||
|
|
||
|
void RunningLights(byte red, byte green, byte blue, int WaveDelay) {
|
||
|
int Position=0;
|
||
|
|
||
|
for(int i=0; i<NUM_LEDS*2; i++)
|
||
|
{
|
||
|
Position++; // = 0; //Position + Rate;
|
||
|
for(int i=0; i<NUM_LEDS; i++) {
|
||
|
// sine wave, 3 offset waves make a rainbow!
|
||
|
//float level = sin(i+Position) * 127 + 128;
|
||
|
//setPixel(i,level,0,0);
|
||
|
//float level = sin(i+Position) * 127 + 128;
|
||
|
setPixel(i,((sin(i+Position) * 127 + 128)/255)*red,
|
||
|
((sin(i+Position) * 127 + 128)/255)*green,
|
||
|
((sin(i+Position) * 127 + 128)/255)*blue);
|
||
|
}
|
||
|
|
||
|
showStrip();
|
||
|
delay(WaveDelay);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void colorWipe(byte red, byte green, byte blue, int SpeedDelay) {
|
||
|
for(uint16_t i=0; i<NUM_LEDS; i++) {
|
||
|
setPixel(i, red, green, blue);
|
||
|
showStrip();
|
||
|
delay(SpeedDelay);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void rainbowCycle(int SpeedDelay) {
|
||
|
byte *c;
|
||
|
uint16_t i, j;
|
||
|
|
||
|
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
|
||
|
for(i=0; i< NUM_LEDS; i++) {
|
||
|
c=Wheel(((i * 256 / NUM_LEDS) + j) & 255);
|
||
|
setPixel(i, *c, *(c+1), *(c+2));
|
||
|
}
|
||
|
showStrip();
|
||
|
delay(SpeedDelay);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// used by rainbowCycle and theaterChaseRainbow
|
||
|
byte * Wheel(byte WheelPos) {
|
||
|
static byte c[3];
|
||
|
|
||
|
if(WheelPos < 85) {
|
||
|
c[0]=WheelPos * 3;
|
||
|
c[1]=255 - WheelPos * 3;
|
||
|
c[2]=0;
|
||
|
} else if(WheelPos < 170) {
|
||
|
WheelPos -= 85;
|
||
|
c[0]=255 - WheelPos * 3;
|
||
|
c[1]=0;
|
||
|
c[2]=WheelPos * 3;
|
||
|
} else {
|
||
|
WheelPos -= 170;
|
||
|
c[0]=0;
|
||
|
c[1]=WheelPos * 3;
|
||
|
c[2]=255 - WheelPos * 3;
|
||
|
}
|
||
|
|
||
|
return c;
|
||
|
}
|
||
|
|
||
|
void theaterChase(byte red, byte green, byte blue, int SpeedDelay) {
|
||
|
for (int j=0; j<10; j++) { //do 10 cycles of chasing
|
||
|
for (int q=0; q < 3; q++) {
|
||
|
for (int i=0; i < NUM_LEDS; i=i+3) {
|
||
|
setPixel(i+q, red, green, blue); //turn every third pixel on
|
||
|
}
|
||
|
showStrip();
|
||
|
|
||
|
delay(SpeedDelay);
|
||
|
|
||
|
for (int i=0; i < NUM_LEDS; i=i+3) {
|
||
|
setPixel(i+q, 0,0,0); //turn every third pixel off
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void theaterChaseRainbow(int SpeedDelay) {
|
||
|
byte *c;
|
||
|
|
||
|
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
|
||
|
for (int q=0; q < 3; q++) {
|
||
|
for (int i=0; i < NUM_LEDS; i=i+3) {
|
||
|
c = Wheel( (i+j) % 255);
|
||
|
setPixel(i+q, *c, *(c+1), *(c+2)); //turn every third pixel on
|
||
|
}
|
||
|
showStrip();
|
||
|
|
||
|
delay(SpeedDelay);
|
||
|
|
||
|
for (int i=0; i < NUM_LEDS; i=i+3) {
|
||
|
setPixel(i+q, 0,0,0); //turn every third pixel off
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Fire(int Cooling, int Sparking, int SpeedDelay) {
|
||
|
static byte heat[NUM_LEDS];
|
||
|
int cooldown;
|
||
|
|
||
|
// Step 1. Cool down every cell a little
|
||
|
for( int i = 0; i < NUM_LEDS; i++) {
|
||
|
cooldown = random(0, ((Cooling * 10) / NUM_LEDS) + 2);
|
||
|
|
||
|
if(cooldown>heat[i]) {
|
||
|
heat[i]=0;
|
||
|
} else {
|
||
|
heat[i]=heat[i]-cooldown;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Step 2. Heat from each cell drifts 'up' and diffuses a little
|
||
|
for( int k= NUM_LEDS - 1; k >= 2; k--) {
|
||
|
heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2]) / 3;
|
||
|
}
|
||
|
|
||
|
// Step 3. Randomly ignite new 'sparks' near the bottom
|
||
|
if( random(255) < Sparking ) {
|
||
|
int y = random(7);
|
||
|
heat[y] = heat[y] + random(160,255);
|
||
|
//heat[y] = random(160,255);
|
||
|
}
|
||
|
|
||
|
// Step 4. Convert heat to LED colors
|
||
|
for( int j = 0; j < NUM_LEDS; j++) {
|
||
|
setPixelHeatColor(j, heat[j] );
|
||
|
}
|
||
|
|
||
|
showStrip();
|
||
|
delay(SpeedDelay);
|
||
|
}
|
||
|
|
||
|
void setPixelHeatColor (int Pixel, byte temperature) {
|
||
|
// Scale 'heat' down from 0-255 to 0-191
|
||
|
byte t192 = round((temperature/255.0)*191);
|
||
|
|
||
|
// calculate ramp up from
|
||
|
byte heatramp = t192 & 0x3F; // 0..63
|
||
|
heatramp <<= 2; // scale up to 0..252
|
||
|
|
||
|
// figure out which third of the spectrum we're in:
|
||
|
if( t192 > 0x80) { // hottest
|
||
|
setPixel(Pixel, 255, 255, heatramp);
|
||
|
} else if( t192 > 0x40 ) { // middle
|
||
|
setPixel(Pixel, 255, heatramp, 0);
|
||
|
} else { // coolest
|
||
|
setPixel(Pixel, heatramp, 0, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void BouncingColoredBalls(int BallCount, byte colors[][3], boolean continuous) {
|
||
|
float Gravity = -9.81;
|
||
|
int StartHeight = 1;
|
||
|
|
||
|
float Height[BallCount];
|
||
|
float ImpactVelocityStart = sqrt( -2 * Gravity * StartHeight );
|
||
|
float ImpactVelocity[BallCount];
|
||
|
float TimeSinceLastBounce[BallCount];
|
||
|
int Position[BallCount];
|
||
|
long ClockTimeSinceLastBounce[BallCount];
|
||
|
float Dampening[BallCount];
|
||
|
boolean ballBouncing[BallCount];
|
||
|
boolean ballsStillBouncing = true;
|
||
|
|
||
|
for (int i = 0 ; i < BallCount ; i++) {
|
||
|
ClockTimeSinceLastBounce[i] = millis();
|
||
|
Height[i] = StartHeight;
|
||
|
Position[i] = 0;
|
||
|
ImpactVelocity[i] = ImpactVelocityStart;
|
||
|
TimeSinceLastBounce[i] = 0;
|
||
|
Dampening[i] = 0.90 - float(i)/pow(BallCount,2);
|
||
|
ballBouncing[i]=true;
|
||
|
}
|
||
|
|
||
|
while (ballsStillBouncing) {
|
||
|
for (int i = 0 ; i < BallCount ; i++) {
|
||
|
TimeSinceLastBounce[i] = millis() - ClockTimeSinceLastBounce[i];
|
||
|
Height[i] = 0.5 * Gravity * pow( TimeSinceLastBounce[i]/1000 , 2.0 ) + ImpactVelocity[i] * TimeSinceLastBounce[i]/1000;
|
||
|
|
||
|
if ( Height[i] < 0 ) {
|
||
|
Height[i] = 0;
|
||
|
ImpactVelocity[i] = Dampening[i] * ImpactVelocity[i];
|
||
|
ClockTimeSinceLastBounce[i] = millis();
|
||
|
|
||
|
if ( ImpactVelocity[i] < 0.01 ) {
|
||
|
if (continuous) {
|
||
|
ImpactVelocity[i] = ImpactVelocityStart;
|
||
|
} else {
|
||
|
ballBouncing[i]=false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
Position[i] = round( Height[i] * (NUM_LEDS - 1) / StartHeight);
|
||
|
}
|
||
|
|
||
|
ballsStillBouncing = false; // assume no balls bouncing
|
||
|
for (int i = 0 ; i < BallCount ; i++) {
|
||
|
setPixel(Position[i],colors[i][0],colors[i][1],colors[i][2]);
|
||
|
if ( ballBouncing[i] ) {
|
||
|
ballsStillBouncing = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
showStrip();
|
||
|
setAll(0,0,0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void meteorRain(byte red, byte green, byte blue, byte meteorSize, byte meteorTrailDecay, boolean meteorRandomDecay, int SpeedDelay) {
|
||
|
setAll(0,0,0);
|
||
|
|
||
|
for(int i = 0; i < NUM_LEDS+NUM_LEDS; i++) {
|
||
|
|
||
|
|
||
|
// fade brightness all LEDs one step
|
||
|
for(int j=0; j<NUM_LEDS; j++) {
|
||
|
if( (!meteorRandomDecay) || (random(10)>5) ) {
|
||
|
fadeToBlack(j, meteorTrailDecay );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// draw meteor
|
||
|
for(int j = 0; j < meteorSize; j++) {
|
||
|
if( ( i-j <NUM_LEDS) && (i-j>=0) ) {
|
||
|
setPixel(i-j, red, green, blue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
showStrip();
|
||
|
delay(SpeedDelay);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// used by meteorrain
|
||
|
void fadeToBlack(int ledNo, byte fadeValue) {
|
||
|
#ifdef ADAFRUIT_NEOPIXEL_H
|
||
|
// NeoPixel
|
||
|
uint32_t oldColor;
|
||
|
uint8_t r, g, b;
|
||
|
int value;
|
||
|
|
||
|
oldColor = strip.getPixelColor(ledNo);
|
||
|
r = (oldColor & 0x00ff0000UL) >> 16;
|
||
|
g = (oldColor & 0x0000ff00UL) >> 8;
|
||
|
b = (oldColor & 0x000000ffUL);
|
||
|
|
||
|
r=(r<=10)? 0 : (int) r-(r*fadeValue/256);
|
||
|
g=(g<=10)? 0 : (int) g-(g*fadeValue/256);
|
||
|
b=(b<=10)? 0 : (int) b-(b*fadeValue/256);
|
||
|
|
||
|
strip.setPixelColor(ledNo, r,g,b);
|
||
|
#endif
|
||
|
#ifndef ADAFRUIT_NEOPIXEL_H
|
||
|
// FastLED
|
||
|
leds[ledNo].fadeToBlackBy( fadeValue );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// *** REPLACE TO HERE ***
|
||
|
|
||
|
|
||
|
|
||
|
// ***************************************
|
||
|
// ** FastLed/NeoPixel Common Functions **
|
||
|
// ***************************************
|
||
|
|
||
|
// Apply LED color changes
|
||
|
void showStrip() {
|
||
|
#ifdef ADAFRUIT_NEOPIXEL_H
|
||
|
// NeoPixel
|
||
|
strip.show();
|
||
|
#endif
|
||
|
#ifndef ADAFRUIT_NEOPIXEL_H
|
||
|
// FastLED
|
||
|
FastLED.show();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// Set a LED color (not yet visible)
|
||
|
void setPixel(int Pixel, byte red, byte green, byte blue) {
|
||
|
#ifdef ADAFRUIT_NEOPIXEL_H
|
||
|
// NeoPixel
|
||
|
strip.setPixelColor(Pixel, strip.Color(red, green, blue));
|
||
|
#endif
|
||
|
#ifndef ADAFRUIT_NEOPIXEL_H
|
||
|
// FastLED
|
||
|
leds[Pixel].r = red;
|
||
|
leds[Pixel].g = green;
|
||
|
leds[Pixel].b = blue;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// Set all LEDs to a given color and apply it (visible)
|
||
|
void setAll(byte red, byte green, byte blue) {
|
||
|
for(int i = 0; i < NUM_LEDS; i++ ) {
|
||
|
setPixel(i, red, green, blue);
|
||
|
}
|
||
|
showStrip();
|
||
|
}
|