Lab_interaccio/2018/LLAC-RGBW-varios/FASTLED/Referencias-Fastled/FastLED-Demos-master/soundbracelet/soundbracelet.ino

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2025-02-25 21:29:42 +01:00
/* soundbracelet
*
* By: Jon Burroughs
*
* Converted to FastLED by: Andrew Tuline
*
* Date: October, 2014
*
* soundbracelet was based Neopixel code by Jon Burroughs:
*
* https://www.youtube.com/watch?v=JjX8X5D8RW0&feature=youtu.be
* https://plus.google.com/105445034001275025240/posts/jK2fxRx79kj
* http://www.slickstreamer.info/2014/07/led-bracelet-vu-meter-3dprinting.html
*
* That was based on the Adafruit LED Ampli-tie project at:
*
* https://learn.adafruit.com/led-ampli-tie/overview
*
* This version was written for a Sparkfun INMP401 MEMS microphone/pre-amp. In this case, it's plugged into A5 of the Arduino.
*
* Plug Vcc of the microphone into 3.3V of Arduino. Connect 3.3V of Arduino to the AREF pin, and gnd to gnd.
*
*/
#include "FastLED.h" // FastLED library.
#if FASTLED_VERSION < 3001000
#error "Requires FastLED 3.1 or later; check github for latest code."
#endif
// Fixed definitions cannot change on the fly.
#define LED_DT 12 // Data pin to connect to the strip.
#define LED_CK 11 // Clock pin for WS2801 or APA102.
#define COLOR_ORDER BGR // It's GRB for WS2812 and BGR for APA102.
#define LED_TYPE SK6812 // Using APA102, WS2812, WS2801. Don't forget to modify LEDS.addLeds to suit.
#define NUM_LEDS 60 // Number of LED's.
// Initialize changeable global variables.
uint8_t max_bright = 128; // Overall brightness definition. It can be changed on the fly.
struct CRGB leds[NUM_LEDS]; // Initialize our LED array.
#define MIC_PIN 5 // Analog port for microphone
#define DC_OFFSET 0 // DC offset in mic signal - if unusure, leave 0
// I calculated this value by serialprintln lots of mic values
#define NOISE 30 // Noise/hum/interference in mic signal and increased value until it went quiet
#define SAMPLES 60 // Length of buffer for dynamic level adjustment
#define TOP (NUM_LEDS + 2) // Allow dot to go slightly off scale
#define PEAK_FALL 10 // Rate of peak falling dot
byte
peak = 0, // Used for falling dot
dotCount = 0, // Frame counter for delaying dot-falling speed
volCount = 0; // Frame counter for storing past volume data
int
vol[SAMPLES], // Collection of prior volume samples
lvl = 10, // Current "dampened" audio level
minLvlAvg = 0, // For dynamic adjustment of graph low & high
maxLvlAvg = 512;
void setup() {
// This is only needed on 5V Arduinos (Uno, Leonardo, etc.). Connect 3.3V to mic AND TO AREF ON ARDUINO and enable this
// line. Audio samples SK6812are 'cleaner' at 3.3V. COMMENT OUT THE FOLLOWING LINE FOR 3.3V ARDUINOS (FLORA, ETC.):
analogReference(EXTERNAL);
Serial.begin(57600); // Initialize serial port for debugging.
delay(1000); // Soft startup to ease the flow of electrons.
// LEDS.addLeds<LED_TYPE, LED_DT, COLOR_ORDER>(leds, NUM_LEDS); // Use this for WS2812B
LEDS.addLeds<LED_TYPE, LED_DT, LED_CK, COLOR_ORDER>(leds, NUM_LEDS); // Use this for WS2801 or APA102
FastLED.setBrightness(max_bright);
set_max_power_in_volts_and_milliamps(5, 500); // FastLED 2.1 Power management set at 5V, 500mA
} // setup()
void loop() {
soundbracelet();
FastLED.show(); // Power managed FastLED display
} // loop()
void soundbracelet() {
uint8_t i;
uint16_t minLvl, maxLvl;
int n, height;
n = analogRead(MIC_PIN); // Raw reading from mic
n = abs(n - 512 - DC_OFFSET); // Center on zero
Serial.println(n);
n = (n <= NOISE) ? 0 : (n - NOISE); // Remove noise/hum
lvl = ((lvl * 7) + n) >> 3; // "Dampened" reading (else looks twitchy)
// Calculate bar height based on dynamic min/max levels (fixed point):
height = TOP * (lvl - minLvlAvg) / (long)(maxLvlAvg - minLvlAvg);
if (height < 0L) height = 0; // Clip output
else if (height > TOP) height = TOP;
if (height > peak) peak = height; // Keep 'peak' dot at top
// Color pixels based on rainbow gradient
for (i=0; i<NUM_LEDS; i++) {
if (i >= height) leds[i].setRGB( 0, 0,0);
else leds[i] = CHSV(map(i,0,NUM_LEDS-1,30,150), 255, 255);
}
// Draw peak dot
if (peak > 0 && peak <= NUM_LEDS-1) leds[peak] = CHSV(map(peak,0,NUM_LEDS-1,30,150), 255, 255);
// Every few frames, make the peak pixel drop by 1:
if (++dotCount >= PEAK_FALL) { // fall rate
if(peak > 0) peak--;
dotCount = 0;
}
vol[volCount] = n; // Save sample for dynamic leveling
if (++volCount >= SAMPLES) volCount = 0; // Advance/rollover sample counter
// Get volume range of prior frames
minLvl = maxLvl = vol[0];
for (i=1; i<SAMPLES; i++) {
if (vol[i] < minLvl) minLvl = vol[i];
else if (vol[i] > maxLvl) maxLvl = vol[i];
}
// minLvl and maxLvl indicate the volume range over prior frames, used
// for vertically scaling the output graph (so it looks interesting
// regardless of volume level). If they're too close together though
// (e.g. at very low volume levels) the graph becomes super coarse
// and 'jumpy'...so keep some minimum distance between them (this
// also lets the graph go to zero when no sound is playing):
if((maxLvl - minLvl) < TOP) maxLvl = minLvl + TOP;
minLvlAvg = (minLvlAvg * 63 + minLvl) >> 6; // Dampen min/max levels
maxLvlAvg = (maxLvlAvg * 63 + maxLvl) >> 6; // (fake rolling average)
} // fastbracelet()