294 lines
9.1 KiB
C++
294 lines
9.1 KiB
C++
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/*
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|| @file Keypad.cpp
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|| @version 3.1
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|| @author Mark Stanley, Alexander Brevig
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|| @contact mstanley@technologist.com, alexanderbrevig@gmail.com
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|| @description
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|| | This library provides a simple interface for using matrix
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|| | keypads. It supports multiple keypresses while maintaining
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|| | backwards compatibility with the old single key library.
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|| | It also supports user selectable pins and definable keymaps.
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|| #
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|| @license
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|| | This library is free software; you can redistribute it and/or
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|| | modify it under the terms of the GNU Lesser General Public
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|| | License as published by the Free Software Foundation; version
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|| | 2.1 of the License.
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|| |
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|| | This library is distributed in the hope that it will be useful,
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|| | but WITHOUT ANY WARRANTY; without even the implied warranty of
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|| | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|| | Lesser General Public License for more details.
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|| | You should have received a copy of the GNU Lesser General Public
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|| | License along with this library; if not, write to the Free Software
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|| | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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|| #
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*/
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#include <Keypad.h>
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// <<constructor>> Allows custom keymap, pin configuration, and keypad sizes.
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Keypad::Keypad(char *userKeymap, byte *row, byte *col, byte numRows, byte numCols) {
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rowPins = row;
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columnPins = col;
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sizeKpd.rows = numRows;
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sizeKpd.columns = numCols;
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begin(userKeymap);
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setDebounceTime(10);
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setHoldTime(500);
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keypadEventListener = 0;
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startTime = 0;
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single_key = false;
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}
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// Let the user define a keymap - assume the same row/column count as defined in constructor
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void Keypad::begin(char *userKeymap) {
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keymap = userKeymap;
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}
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// Returns a single key only. Retained for backwards compatibility.
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char Keypad::getKey() {
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single_key = true;
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if (getKeys() && key[0].stateChanged && (key[0].kstate==PRESSED))
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return key[0].kchar;
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single_key = false;
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return NO_KEY;
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}
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// Populate the key list.
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bool Keypad::getKeys() {
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bool keyActivity = false;
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// Limit how often the keypad is scanned. This makes the loop() run 10 times as fast.
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if ( (millis()-startTime)>debounceTime ) {
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scanKeys();
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keyActivity = updateList();
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startTime = millis();
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}
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return keyActivity;
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}
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// Private : Hardware scan
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void Keypad::scanKeys() {
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// Re-intialize the row pins. Allows sharing these pins with other hardware.
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for (byte r=0; r<sizeKpd.rows; r++) {
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pin_mode(rowPins[r],INPUT_PULLUP);
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}
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// bitMap stores ALL the keys that are being pressed.
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for (byte c=0; c<sizeKpd.columns; c++) {
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pin_mode(columnPins[c],OUTPUT);
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pin_write(columnPins[c], LOW); // Begin column pulse output.
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for (byte r=0; r<sizeKpd.rows; r++) {
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bitWrite(bitMap[r], c, !pin_read(rowPins[r])); // keypress is active low so invert to high.
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}
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// Set pin to high impedance input. Effectively ends column pulse.
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pin_write(columnPins[c],HIGH);
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pin_mode(columnPins[c],INPUT);
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}
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}
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// Manage the list without rearranging the keys. Returns true if any keys on the list changed state.
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bool Keypad::updateList() {
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bool anyActivity = false;
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// Delete any IDLE keys
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for (byte i=0; i<LIST_MAX; i++) {
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if (key[i].kstate==IDLE) {
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key[i].kchar = NO_KEY;
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key[i].kcode = -1;
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key[i].stateChanged = false;
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}
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}
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// Add new keys to empty slots in the key list.
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for (byte r=0; r<sizeKpd.rows; r++) {
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for (byte c=0; c<sizeKpd.columns; c++) {
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boolean button = bitRead(bitMap[r],c);
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char keyChar = keymap[r * sizeKpd.columns + c];
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int keyCode = r * sizeKpd.columns + c;
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int idx = findInList (keyCode);
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// Key is already on the list so set its next state.
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if (idx > -1) {
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nextKeyState(idx, button);
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}
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// Key is NOT on the list so add it.
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if ((idx == -1) && button) {
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for (byte i=0; i<LIST_MAX; i++) {
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if (key[i].kchar==NO_KEY) { // Find an empty slot or don't add key to list.
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key[i].kchar = keyChar;
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key[i].kcode = keyCode;
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key[i].kstate = IDLE; // Keys NOT on the list have an initial state of IDLE.
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nextKeyState (i, button);
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break; // Don't fill all the empty slots with the same key.
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}
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}
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}
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}
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}
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// Report if the user changed the state of any key.
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for (byte i=0; i<LIST_MAX; i++) {
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if (key[i].stateChanged) anyActivity = true;
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}
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return anyActivity;
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}
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// Private
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// This function is a state machine but is also used for debouncing the keys.
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void Keypad::nextKeyState(byte idx, boolean button) {
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key[idx].stateChanged = false;
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switch (key[idx].kstate) {
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case IDLE:
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if (button==CLOSED) {
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transitionTo (idx, PRESSED);
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holdTimer = millis(); } // Get ready for next HOLD state.
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break;
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case PRESSED:
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if ((millis()-holdTimer)>holdTime) // Waiting for a key HOLD...
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transitionTo (idx, HOLD);
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else if (button==OPEN) // or for a key to be RELEASED.
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transitionTo (idx, RELEASED);
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break;
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case HOLD:
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if (button==OPEN)
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transitionTo (idx, RELEASED);
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break;
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case RELEASED:
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transitionTo (idx, IDLE);
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break;
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}
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}
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// New in 2.1
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bool Keypad::isPressed(char keyChar) {
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for (byte i=0; i<LIST_MAX; i++) {
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if ( key[i].kchar == keyChar ) {
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if ( (key[i].kstate == PRESSED) && key[i].stateChanged )
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return true;
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}
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}
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return false; // Not pressed.
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}
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// Search by character for a key in the list of active keys.
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// Returns -1 if not found or the index into the list of active keys.
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int Keypad::findInList (char keyChar) {
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for (byte i=0; i<LIST_MAX; i++) {
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if (key[i].kchar == keyChar) {
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return i;
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}
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}
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return -1;
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}
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// Search by code for a key in the list of active keys.
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// Returns -1 if not found or the index into the list of active keys.
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int Keypad::findInList (int keyCode) {
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for (byte i=0; i<LIST_MAX; i++) {
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if (key[i].kcode == keyCode) {
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return i;
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}
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}
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return -1;
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}
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// New in 2.0
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char Keypad::waitForKey() {
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char waitKey = NO_KEY;
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while( (waitKey = getKey()) == NO_KEY ); // Block everything while waiting for a keypress.
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return waitKey;
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}
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// Backwards compatibility function.
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KeyState Keypad::getState() {
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return key[0].kstate;
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}
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// The end user can test for any changes in state before deciding
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// if any variables, etc. needs to be updated in their code.
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bool Keypad::keyStateChanged() {
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return key[0].stateChanged;
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}
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// The number of keys on the key list, key[LIST_MAX], equals the number
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// of bytes in the key list divided by the number of bytes in a Key object.
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byte Keypad::numKeys() {
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return sizeof(key)/sizeof(Key);
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}
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// Minimum debounceTime is 1 mS. Any lower *will* slow down the loop().
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void Keypad::setDebounceTime(uint debounce) {
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debounce<1 ? debounceTime=1 : debounceTime=debounce;
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}
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void Keypad::setHoldTime(uint hold) {
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holdTime = hold;
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}
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void Keypad::addEventListener(void (*listener)(char)){
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keypadEventListener = listener;
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}
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void Keypad::transitionTo(byte idx, KeyState nextState) {
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key[idx].kstate = nextState;
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key[idx].stateChanged = true;
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// Sketch used the getKey() function.
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// Calls keypadEventListener only when the first key in slot 0 changes state.
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if (single_key) {
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if ( (keypadEventListener!=NULL) && (idx==0) ) {
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keypadEventListener(key[0].kchar);
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}
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}
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// Sketch used the getKeys() function.
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// Calls keypadEventListener on any key that changes state.
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else {
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if (keypadEventListener!=NULL) {
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keypadEventListener(key[idx].kchar);
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}
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}
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}
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/*
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|| @changelog
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|| | 3.1 2013-01-15 - Mark Stanley : Fixed missing RELEASED & IDLE status when using a single key.
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|| | 3.0 2012-07-12 - Mark Stanley : Made library multi-keypress by default. (Backwards compatible)
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|| | 3.0 2012-07-12 - Mark Stanley : Modified pin functions to support Keypad_I2C
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|| | 3.0 2012-07-12 - Stanley & Young : Removed static variables. Fix for multiple keypad objects.
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|| | 3.0 2012-07-12 - Mark Stanley : Fixed bug that caused shorted pins when pressing multiple keys.
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|| | 2.0 2011-12-29 - Mark Stanley : Added waitForKey().
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|| | 2.0 2011-12-23 - Mark Stanley : Added the public function keyStateChanged().
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|| | 2.0 2011-12-23 - Mark Stanley : Added the private function scanKeys().
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|| | 2.0 2011-12-23 - Mark Stanley : Moved the Finite State Machine into the function getKeyState().
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|| | 2.0 2011-12-23 - Mark Stanley : Removed the member variable lastUdate. Not needed after rewrite.
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|| | 1.8 2011-11-21 - Mark Stanley : Added decision logic to compile WProgram.h or Arduino.h
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|| | 1.8 2009-07-08 - Alexander Brevig : No longer uses arrays
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|| | 1.7 2009-06-18 - Alexander Brevig : Every time a state changes the keypadEventListener will trigger, if set.
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|| | 1.7 2009-06-18 - Alexander Brevig : Added setDebounceTime. setHoldTime specifies the amount of
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|| | 1.7 2009-06-18 - Alexander Brevig : Added transitionTo
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|| | 1.6 2009-06-15 - Alexander Brevig : Added getState() and state variable
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|| | 1.5 2009-05-19 - Alexander Brevig : Added setHoldTime()
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|| | 1.4 2009-05-15 - Alexander Brevig : Added addEventListener
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|| | 1.3 2009-05-12 - Alexander Brevig : Added lastUdate, in order to do simple debouncing
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|| | 1.2 2009-05-09 - Alexander Brevig : Changed getKey()
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|| | 1.1 2009-04-28 - Alexander Brevig : Modified API, and made variables private
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|| | 1.0 2007-XX-XX - Mark Stanley : Initial Release
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|| #
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*/
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