340 lines
20 KiB
Plaintext
340 lines
20 KiB
Plaintext
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#define BAUD 115200
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//TLC5940NT pin definitions
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#define VPRG 2
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#define SIN 11
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#define SCLK 13
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#define XLAT 4
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#define BLANK 5
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#define DCPRG 6
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#define GSCLK 7
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#define MISO 12 //No se usan
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#define SS 10 //No se usan
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const byte remap[7][5] = { //Mapeo de los leds
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{6,17,24,35,42},
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{5,16,23,34,41},
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{4,11,22,33,40},
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{3,10,21,32,39},
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{2,9,20,27,38},
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{1,8,19,26,37},
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{0,7,18,25,36},
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};
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/*byte code[128][35] = {{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //0 = NULL
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //1
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //2
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //3
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //4
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //5
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //6
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //7
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //8
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //9
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //10
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //11
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //12
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //13
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //14
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //15
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //16
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //17
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //18
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //19
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //20
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //21
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //22
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //23
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //24
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //25
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //26
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //27
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //28
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //29
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //30
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //31
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //32
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //33
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //34
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //35
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //36
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //37
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //38
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //39
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //40
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //41
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //42
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //43
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //44
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //45
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //46
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //47
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{ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,1,1, 1,0,1,0,1, 1,1,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //48 = '0'
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{ 0,0,1,0,0, 0,1,1,0,0, 1,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 1,1,1,1,1}, //49 = '1'
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{ 0,1,1,1,0, 1,0,0,0,1, 0,0,0,0,1, 0,0,1,1,0, 0,1,0,0,0, 1,0,0,0,0, 1,1,1,1,1}, //50 = '2'
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{ 0,1,1,1,0, 1,0,0,0,1, 0,0,0,0,1, 0,1,1,1,0, 0,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //51 = '3'
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{ 0,0,0,0,1, 0,0,0,1,1, 0,0,1,0,1, 0,1,0,0,1, 1,1,1,1,1, 0,0,0,1,0, 0,0,0,1,0}, //52 = '4'
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{ 1,1,1,1,1, 1,0,0,0,0, 1,1,1,1,0, 0,0,0,0,1, 0,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //53 = '5'
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{ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,0, 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //54 = '6'
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{ 1,1,1,1,1, 0,0,0,0,1, 0,0,0,1,0, 0,0,1,0,0, 0,1,0,0,0, 1,0,0,0,0, 1,0,0,0,0}, //55 = '7'
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{ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //56 = '8'
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{ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,1, 0,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //57 = '9'
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //58
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //59
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //60
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //61
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //62
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //63
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //64
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{ 0,1,1,1,0, 1,0,0,0,1, 0,0,0,0,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1}, //65 = 'A'
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{ 1,1,1,1,0, 1,0,0,0,1, 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,1,1,1,0}, //66 = 'B'
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{ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,1, 0,1,1,1,0}, //67 = 'C'
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{ 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,1,1,1,0}, //68 = 'D'
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{ 0,1,1,1,1, 1,0,0,0,0, 1,1,1,1,1, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 0,1,1,1,1}, //69 = 'E'
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{ 0,1,1,1,1, 1,0,0,0,0, 1,1,1,1,1, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0}, //70 = 'F'
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{ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,0, 1,0,0,1,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //71 = 'G'
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{ 1,0,0,0,1, 1,0,0,0,1, 1,1,1,1,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1}, //72 = 'H'
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{ 1,1,1,1,1, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 1,1,1,1,1}, //73 = 'I'
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{ 0,0,0,0,1, 0,0,0,0,1, 0,0,0,0,1, 0,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //74 = 'J'
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{ 1,0,0,0,1, 1,0,0,1,0, 1,0,1,0,0, 1,1,0,0,0, 1,0,1,0,0, 1,0,0,1,0, 1,0,0,0,1}, //75 = 'K'
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{ 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,1,1,1,1}, //76 = 'L'
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{ 1,0,0,0,1, 1,1,0,1,1, 1,0,1,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1}, //77 = 'M'
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{ 1,0,0,0,1, 1,1,0,0,1, 1,0,1,0,1, 1,0,0,1,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1}, //78 = 'N'
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{ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //79 = 'O'
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{ 1,1,1,1,0, 1,0,0,0,1, 1,1,1,1,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0}, //80 = 'P'
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{ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,1,0,1, 1,0,1,0,1, 0,1,1,1,0}, //81 = 'Q'
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{ 1,1,1,1,0, 1,0,0,0,1, 1,1,1,1,0, 1,1,0,0,0, 1,0,1,0,0, 1,0,0,1,0, 1,0,0,0,1}, //82 = 'R'
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{ 0,1,1,1,0, 1,0,0,0,1, 0,1,1,1,0, 0,0,0,0,1, 0,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //83 = 'S'
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{ 1,1,1,1,1, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0}, //84 = 'T'
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{ 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //85 = 'U'
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{ 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,0,1,0, 0,0,1,0,0}, //86 = 'V'
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{ 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, //87 = 'W'
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{ 1,0,0,0,1, 1,0,0,0,1, 0,1,0,1,0, 0,0,1,0,0, 0,1,0,1,0, 1,0,0,0,1, 1,0,0,0,1}, //88 = 'X'
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{ 1,0,0,0,1, 1,0,0,0,1, 0,1,0,1,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0}, //89 = 'Y'
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{ 1,1,1,1,1, 0,0,0,0,1, 0,0,0,1,0, 0,0,1,0,0, 0,1,0,0,0, 1,0,0,0,0, 1,1,1,1,1}, //90 = 'Z'
|
||
|
{ 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,1,0, 0,1,0,1,0, 0,0,1,1,0, 1,1,1,1,0}, //flecha = 35
|
||
|
|
||
|
};*/
|
||
|
|
||
|
boolean numero[10][35] = { { 0,1,1,1,0, 1,0,0,0,1, 1,0,0,1,1, 1,0,1,0,1, 1,1,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //48 = '0'
|
||
|
{ 0,0,1,0,0, 0,1,1,0,0, 1,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 1,1,1,1,1}, //49 = '1'
|
||
|
{ 0,1,1,1,0, 1,0,0,0,1, 0,0,0,0,1, 0,0,1,1,0, 0,1,0,0,0, 1,0,0,0,0, 1,1,1,1,1}, //50 = '2'
|
||
|
{ 0,1,1,1,0, 1,0,0,0,1, 0,0,0,0,1, 0,1,1,1,0, 0,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //51 = '3'
|
||
|
{ 0,0,0,1,0, 0,0,1,1,0, 0,1,0,1,0, 1,0,0,1,0, 1,1,1,1,1, 0,0,0,1,0, 0,0,0,1,0}, //52 = '4'
|
||
|
{ 1,1,1,1,1, 1,0,0,0,0, 1,1,1,1,0, 0,0,0,0,1, 0,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //53 = '5'
|
||
|
{ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,0, 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //54 = '6'
|
||
|
{ 1,1,1,1,1, 0,0,0,0,1, 0,0,0,1,0, 0,0,1,0,0, 0,1,0,0,0, 1,0,0,0,0, 1,0,0,0,0}, //55 = '7'
|
||
|
{ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //56 = '8'
|
||
|
{ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,1, 0,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //57 = '9'
|
||
|
};
|
||
|
|
||
|
boolean caracterA[13][35] = {{ 0,1,1,1,0, 1,0,0,0,1, 1,1,1,1,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1}, //65 = 'A'
|
||
|
{ 1,1,1,1,0, 1,0,0,0,1, 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,1,1,1,0}, //66 = 'B'
|
||
|
{ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,1, 0,1,1,1,0}, //67 = 'C'
|
||
|
{ 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,1,1,1,0}, //68 = 'D'
|
||
|
{ 0,1,1,1,1, 1,0,0,0,0, 1,1,1,1,1, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 0,1,1,1,1}, //69 = 'E'
|
||
|
{ 0,1,1,1,1, 1,0,0,0,0, 1,1,1,1,1, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0}, //70 = 'F'
|
||
|
{ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,0, 1,0,0,1,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //71 = 'G'
|
||
|
{ 1,0,0,0,1, 1,0,0,0,1, 1,1,1,1,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1}, //72 = 'H'
|
||
|
{ 1,1,1,1,1, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 1,1,1,1,1}, //73 = 'I'
|
||
|
{ 0,0,0,0,1, 0,0,0,0,1, 0,0,0,0,1, 0,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //74 = 'J'
|
||
|
{ 1,0,0,0,1, 1,0,0,1,0, 1,0,1,0,0, 1,1,0,0,0, 1,0,1,0,0, 1,0,0,1,0, 1,0,0,0,1}, //75 = 'K'
|
||
|
{ 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,1,1,1,1}, //76 = 'L'
|
||
|
{ 1,0,0,0,1, 1,1,0,1,1, 1,0,1,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1}, //77 = 'M'
|
||
|
};
|
||
|
|
||
|
boolean caracterB[14][35] = {{ 1,0,0,0,1, 1,1,0,0,1, 1,0,1,0,1, 1,0,0,1,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1}, //78 = 'N'
|
||
|
{ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //79 = 'O'
|
||
|
{ 1,1,1,1,0, 1,0,0,0,1, 1,1,1,1,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0}, //80 = 'P'
|
||
|
{ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,1,0,1, 1,0,1,0,1, 0,1,1,1,0}, //81 = 'Q'
|
||
|
{ 1,1,1,1,0, 1,0,0,0,1, 1,1,1,1,0, 1,1,0,0,0, 1,0,1,0,0, 1,0,0,1,0, 1,0,0,0,1}, //82 = 'R'
|
||
|
{ 0,1,1,1,0, 1,0,0,0,1, 0,1,1,1,0, 0,0,0,0,1, 0,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //83 = 'S'
|
||
|
{ 1,1,1,1,1, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0}, //84 = 'T'
|
||
|
{ 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, //85 = 'U'
|
||
|
{ 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,0,1,0, 0,0,1,0,0}, //86 = 'V'
|
||
|
{ 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,1,0,1, 1,0,1,0,1, 0,1,0,1,0}, //87 = 'W'
|
||
|
{ 1,0,0,0,1, 1,0,0,0,1, 0,1,0,1,0, 0,0,1,0,0, 0,1,0,1,0, 1,0,0,0,1, 1,0,0,0,1}, //88 = 'X'
|
||
|
{ 1,0,0,0,1, 1,0,0,0,1, 0,1,0,1,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0}, //89 = 'Y'
|
||
|
{ 1,1,1,1,1, 0,0,0,0,1, 0,0,0,1,0, 0,0,1,0,0, 0,1,0,0,0, 1,0,0,0,0, 1,1,1,1,1}, //90 = 'Z'
|
||
|
{ 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,1,0, 0,1,0,1,0, 0,0,1,1,0, 1,1,1,1,0}, //flecha = 35
|
||
|
};
|
||
|
|
||
|
// Holds the current colour level for each of the buttons
|
||
|
int levelW[64] = {
|
||
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
||
|
|
||
|
// Variables for interpreting the serial commands
|
||
|
byte command = 0;
|
||
|
|
||
|
// For interrupt timing; needed only to do intermediate clock speeds
|
||
|
/* Divide interrupt frequency by a factor of FREQ. It is preferable to keep
|
||
|
FREQ as small as possible, and control the frequency of the interrupts
|
||
|
using the hardware clock. Setting it to 1 disables this entirely, which,
|
||
|
if it works, is ideal; this should be the same as commenting out the
|
||
|
"#define FREQ" statement entirely.
|
||
|
*/
|
||
|
#define FREQ 1 // How many interrupts occur before the serial commands are read
|
||
|
#if FREQ > 1
|
||
|
byte int_counter = 0;
|
||
|
#endif
|
||
|
|
||
|
// Transfer a character out over hardware SPI
|
||
|
char spi_transfer(volatile byte data)
|
||
|
{
|
||
|
SPDR = data; // Start the transmission
|
||
|
while (!(SPSR & (1<<SPIF))) // Wait the end of the transmission
|
||
|
{
|
||
|
};
|
||
|
return SPDR; // return the received byte
|
||
|
}
|
||
|
|
||
|
// Run this animation once at startup. Currently unfinished.
|
||
|
void startup(){
|
||
|
for(byte x = 0; x < 7; ++x){
|
||
|
for(byte y = 0; y <5; ++y){
|
||
|
//levelR[remap[x][y]] = 4095;
|
||
|
levelW[remap[x][y]] = 500;
|
||
|
for(int i = 0; i <50; ++i) makemagic();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*ISR(TIMER2_OVF_vect) {
|
||
|
sei(); //Reenable global interrupts, otherwise serial commands will get dropped
|
||
|
#if FREQ > 1
|
||
|
if(++int_counter == FREQ){ // Only do this once every FREQ-th interrupt
|
||
|
int_counter = 0;
|
||
|
#endif //FREQ
|
||
|
if(Serial.available()){
|
||
|
command = Serial.read();
|
||
|
}
|
||
|
// If the serial buffer is getting too close to full, keep executing the parsing until it falls below a given level
|
||
|
// This might cause flicker, or even dropped messages, but it should prevent a crash.
|
||
|
#if FREQ > 1
|
||
|
}
|
||
|
#endif //FREQ
|
||
|
}*/
|
||
|
|
||
|
void setup() {
|
||
|
|
||
|
//Setup data directions, and set everything to the correct initial levels,
|
||
|
// For TLC5940
|
||
|
pinMode(VPRG, OUTPUT);
|
||
|
pinMode(SIN, OUTPUT);
|
||
|
pinMode(SCLK, OUTPUT);
|
||
|
pinMode(XLAT, OUTPUT);
|
||
|
pinMode(BLANK, OUTPUT);
|
||
|
pinMode(DCPRG, OUTPUT);
|
||
|
pinMode(GSCLK, OUTPUT);
|
||
|
pinMode(MISO, INPUT);
|
||
|
pinMode(SS,OUTPUT);
|
||
|
digitalWrite(SS,HIGH); //disable device
|
||
|
digitalWrite(SIN, LOW);
|
||
|
digitalWrite(SCLK, LOW);
|
||
|
digitalWrite(XLAT, LOW);
|
||
|
digitalWrite(VPRG, LOW);
|
||
|
digitalWrite(BLANK, HIGH);
|
||
|
digitalWrite(GSCLK, HIGH);
|
||
|
digitalWrite(DCPRG, LOW); // USE EEPROM DC register if LOW
|
||
|
|
||
|
//Setup the Hardware SPI registers
|
||
|
// SPCR = 01010000
|
||
|
//interrupt disabled,spi enabled,msb 1st,master,clk low when idle,
|
||
|
//sample on leading edge of clk,system clock/4 (fastest)
|
||
|
byte clr;
|
||
|
SPCR = (1<<SPE)|(1<<MSTR);
|
||
|
clr=SPSR;
|
||
|
clr=SPDR;
|
||
|
delay(10);
|
||
|
|
||
|
|
||
|
// Start the serial port
|
||
|
Serial.begin(BAUD);
|
||
|
delay(10);
|
||
|
|
||
|
/*TCCR2A = 0;
|
||
|
TCCR2B = 0<<CS22 | 1<<CS21 | 1<<CS20;
|
||
|
|
||
|
//Timer2 Overflow Interrupt Enable
|
||
|
TIMSK2 = 1<<TOIE2;
|
||
|
|
||
|
delay(10);*/
|
||
|
|
||
|
// Run the startup animation
|
||
|
//startup();
|
||
|
}
|
||
|
|
||
|
void loop () {
|
||
|
|
||
|
for(int e = 0; e <10; ++e)
|
||
|
{
|
||
|
letra(numero[e]);
|
||
|
for(int i = 0; i <500; ++i) makemagic();
|
||
|
}
|
||
|
for(int e = 0; e <13; ++e)
|
||
|
{
|
||
|
letra(caracterA[e]);
|
||
|
for(int i = 0; i <500; ++i) makemagic();
|
||
|
}
|
||
|
for(int e = 0; e <14; ++e)
|
||
|
{
|
||
|
letra(caracterB[e]);
|
||
|
for(int i = 0; i <500; ++i) makemagic();
|
||
|
}
|
||
|
|
||
|
/*letra(code[command]);
|
||
|
for(int i = 0; i <500; ++i) makemagic();*/
|
||
|
|
||
|
}
|
||
|
|
||
|
void makemagic(){
|
||
|
setGreysR();
|
||
|
feedPorts();
|
||
|
}
|
||
|
|
||
|
void setGreysR() {
|
||
|
digitalWrite(BLANK, HIGH);
|
||
|
digitalWrite(XLAT,LOW);
|
||
|
for(int i = 21; i>=0; i--){
|
||
|
spi_transfer( (levelW[2*i+1] & 0x0FF0) >> 4 );
|
||
|
spi_transfer( ((levelW[2*i+1] & 0xF) << 4) | ((levelW[2*i] & 0x0F00) >> 8) );
|
||
|
spi_transfer( levelW[2*i] & 0xFF);
|
||
|
}
|
||
|
digitalWrite(XLAT,HIGH);
|
||
|
digitalWrite(XLAT,LOW);
|
||
|
digitalWrite(BLANK, LOW);
|
||
|
}
|
||
|
|
||
|
void feedPorts() {
|
||
|
// Clock for TLC5940's PWM
|
||
|
digitalWrite(BLANK, HIGH);
|
||
|
digitalWrite(BLANK, LOW); //=all outputs ON, start PWM cycle
|
||
|
for (int i=0; i<4096; i++) {
|
||
|
pulseGSCLK();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void pulseGSCLK() {
|
||
|
//ultra fast pulse trick, using digitalWrite caused flickering
|
||
|
PORTD |= 0x80 ; // bring pin 7 high, but don't touch any of the other pins in PORTB
|
||
|
//16 nanosecs is the min pulse width for the 5940, but no pause seems needed here
|
||
|
PORTD &= 0x7F; // bring pin 7 low without touching the other pins in PORTB
|
||
|
}
|
||
|
|
||
|
void letra(byte let[35] ) {
|
||
|
byte letbool=0;
|
||
|
for(byte x = 0; x < 7; ++x){
|
||
|
for(byte y = 0; y <5; ++y){
|
||
|
//levelR[remap[x][y]] = 4095;
|
||
|
if (let[letbool]) levelW[remap[x][y]] = 500;
|
||
|
else levelW[remap[x][y]] = 0;
|
||
|
++letbool;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|