93 lines
7.8 KiB
JavaScript
93 lines
7.8 KiB
JavaScript
module.exports = function(hljs) {
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return {
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keywords: {
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keyword:
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'atomic_uint attribute bool break bvec2 bvec3 bvec4 case centroid coherent const continue default ' +
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'discard dmat2 dmat2x2 dmat2x3 dmat2x4 dmat3 dmat3x2 dmat3x3 dmat3x4 dmat4 dmat4x2 dmat4x3 ' +
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'dmat4x4 do double dvec2 dvec3 dvec4 else flat float for highp if iimage1D iimage1DArray ' +
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'iimage2D iimage2DArray iimage2DMS iimage2DMSArray iimage2DRect iimage3D iimageBuffer iimageCube ' +
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'iimageCubeArray image1D image1DArray image2D image2DArray image2DMS image2DMSArray image2DRect ' +
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'image3D imageBuffer imageCube imageCubeArray in inout int invariant isampler1D isampler1DArray ' +
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'isampler2D isampler2DArray isampler2DMS isampler2DMSArray isampler2DRect isampler3D isamplerBuffer ' +
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'isamplerCube isamplerCubeArray ivec2 ivec3 ivec4 layout lowp mat2 mat2x2 mat2x3 mat2x4 mat3 mat3x2 ' +
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'mat3x3 mat3x4 mat4 mat4x2 mat4x3 mat4x4 mediump noperspective out patch precision readonly restrict ' +
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'return sample sampler1D sampler1DArray sampler1DArrayShadow sampler1DShadow sampler2D sampler2DArray ' +
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'sampler2DArrayShadow sampler2DMS sampler2DMSArray sampler2DRect sampler2DRectShadow sampler2DShadow ' +
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'sampler3D samplerBuffer samplerCube samplerCubeArray samplerCubeArrayShadow samplerCubeShadow smooth ' +
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'struct subroutine switch uimage1D uimage1DArray uimage2D uimage2DArray uimage2DMS uimage2DMSArray ' +
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'uimage2DRect uimage3D uimageBuffer uimageCube uimageCubeArray uint uniform usampler1D usampler1DArray ' +
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'usampler2D usampler2DArray usampler2DMS usampler2DMSArray usampler2DRect usampler3D usamplerBuffer ' +
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'usamplerCube usamplerCubeArray uvec2 uvec3 uvec4 varying vec2 vec3 vec4 void volatile while writeonly',
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built_in:
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'gl_BackColor gl_BackLightModelProduct gl_BackLightProduct gl_BackMaterial ' +
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'gl_BackSecondaryColor gl_ClipDistance gl_ClipPlane gl_ClipVertex gl_Color ' +
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'gl_DepthRange gl_EyePlaneQ gl_EyePlaneR gl_EyePlaneS gl_EyePlaneT gl_Fog gl_FogCoord ' +
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'gl_FogFragCoord gl_FragColor gl_FragCoord gl_FragData gl_FragDepth gl_FrontColor ' +
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'gl_FrontFacing gl_FrontLightModelProduct gl_FrontLightProduct gl_FrontMaterial ' +
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'gl_FrontSecondaryColor gl_InstanceID gl_InvocationID gl_Layer gl_LightModel ' +
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'gl_LightSource gl_MaxAtomicCounterBindings gl_MaxAtomicCounterBufferSize ' +
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'gl_MaxClipDistances gl_MaxClipPlanes gl_MaxCombinedAtomicCounterBuffers ' +
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'gl_MaxCombinedAtomicCounters gl_MaxCombinedImageUniforms gl_MaxCombinedImageUnitsAndFragmentOutputs ' +
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'gl_MaxCombinedTextureImageUnits gl_MaxDrawBuffers gl_MaxFragmentAtomicCounterBuffers ' +
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'gl_MaxFragmentAtomicCounters gl_MaxFragmentImageUniforms gl_MaxFragmentInputComponents ' +
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'gl_MaxFragmentUniformComponents gl_MaxFragmentUniformVectors gl_MaxGeometryAtomicCounterBuffers ' +
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'gl_MaxGeometryAtomicCounters gl_MaxGeometryImageUniforms gl_MaxGeometryInputComponents ' +
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'gl_MaxGeometryOutputComponents gl_MaxGeometryOutputVertices gl_MaxGeometryTextureImageUnits ' +
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'gl_MaxGeometryTotalOutputComponents gl_MaxGeometryUniformComponents gl_MaxGeometryVaryingComponents ' +
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'gl_MaxImageSamples gl_MaxImageUnits gl_MaxLights gl_MaxPatchVertices gl_MaxProgramTexelOffset ' +
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'gl_MaxTessControlAtomicCounterBuffers gl_MaxTessControlAtomicCounters gl_MaxTessControlImageUniforms ' +
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'gl_MaxTessControlInputComponents gl_MaxTessControlOutputComponents gl_MaxTessControlTextureImageUnits ' +
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'gl_MaxTessControlTotalOutputComponents gl_MaxTessControlUniformComponents ' +
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'gl_MaxTessEvaluationAtomicCounterBuffers gl_MaxTessEvaluationAtomicCounters ' +
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'gl_MaxTessEvaluationImageUniforms gl_MaxTessEvaluationInputComponents gl_MaxTessEvaluationOutputComponents ' +
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'gl_MaxTessEvaluationTextureImageUnits gl_MaxTessEvaluationUniformComponents ' +
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'gl_MaxTessGenLevel gl_MaxTessPatchComponents gl_MaxTextureCoords gl_MaxTextureImageUnits ' +
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'gl_MaxTextureUnits gl_MaxVaryingComponents gl_MaxVaryingFloats gl_MaxVaryingVectors ' +
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'gl_MaxVertexAtomicCounterBuffers gl_MaxVertexAtomicCounters gl_MaxVertexAttribs ' +
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'gl_MaxVertexImageUniforms gl_MaxVertexOutputComponents gl_MaxVertexTextureImageUnits ' +
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'gl_MaxVertexUniformComponents gl_MaxVertexUniformVectors gl_MaxViewports gl_MinProgramTexelOffset'+
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'gl_ModelViewMatrix gl_ModelViewMatrixInverse gl_ModelViewMatrixInverseTranspose ' +
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'gl_ModelViewMatrixTranspose gl_ModelViewProjectionMatrix gl_ModelViewProjectionMatrixInverse ' +
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'gl_ModelViewProjectionMatrixInverseTranspose gl_ModelViewProjectionMatrixTranspose ' +
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'gl_MultiTexCoord0 gl_MultiTexCoord1 gl_MultiTexCoord2 gl_MultiTexCoord3 gl_MultiTexCoord4 ' +
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'gl_MultiTexCoord5 gl_MultiTexCoord6 gl_MultiTexCoord7 gl_Normal gl_NormalMatrix ' +
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'gl_NormalScale gl_ObjectPlaneQ gl_ObjectPlaneR gl_ObjectPlaneS gl_ObjectPlaneT gl_PatchVerticesIn ' +
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'gl_PerVertex gl_Point gl_PointCoord gl_PointSize gl_Position gl_PrimitiveID gl_PrimitiveIDIn ' +
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'gl_ProjectionMatrix gl_ProjectionMatrixInverse gl_ProjectionMatrixInverseTranspose ' +
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'gl_ProjectionMatrixTranspose gl_SampleID gl_SampleMask gl_SampleMaskIn gl_SamplePosition ' +
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'gl_SecondaryColor gl_TessCoord gl_TessLevelInner gl_TessLevelOuter gl_TexCoord gl_TextureEnvColor ' +
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'gl_TextureMatrixInverseTranspose gl_TextureMatrixTranspose gl_Vertex gl_VertexID ' +
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'gl_ViewportIndex gl_in gl_out EmitStreamVertex EmitVertex EndPrimitive EndStreamPrimitive ' +
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'abs acos acosh all any asin asinh atan atanh atomicCounter atomicCounterDecrement ' +
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'atomicCounterIncrement barrier bitCount bitfieldExtract bitfieldInsert bitfieldReverse ' +
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'ceil clamp cos cosh cross dFdx dFdy degrees determinant distance dot equal exp exp2 faceforward ' +
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'findLSB findMSB floatBitsToInt floatBitsToUint floor fma fract frexp ftransform fwidth greaterThan ' +
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'greaterThanEqual imageAtomicAdd imageAtomicAnd imageAtomicCompSwap imageAtomicExchange ' +
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'imageAtomicMax imageAtomicMin imageAtomicOr imageAtomicXor imageLoad imageStore imulExtended ' +
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'intBitsToFloat interpolateAtCentroid interpolateAtOffset interpolateAtSample inverse inversesqrt ' +
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'isinf isnan ldexp length lessThan lessThanEqual log log2 matrixCompMult max memoryBarrier ' +
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'min mix mod modf noise1 noise2 noise3 noise4 normalize not notEqual outerProduct packDouble2x32 ' +
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'packHalf2x16 packSnorm2x16 packSnorm4x8 packUnorm2x16 packUnorm4x8 pow radians reflect refract ' +
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'round roundEven shadow1D shadow1DLod shadow1DProj shadow1DProjLod shadow2D shadow2DLod shadow2DProj ' +
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'shadow2DProjLod sign sin sinh smoothstep sqrt step tan tanh texelFetch texelFetchOffset texture ' +
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'texture1D texture1DLod texture1DProj texture1DProjLod texture2D texture2DLod texture2DProj ' +
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'texture2DProjLod texture3D texture3DLod texture3DProj texture3DProjLod textureCube textureCubeLod ' +
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'textureGather textureGatherOffset textureGatherOffsets textureGrad textureGradOffset textureLod ' +
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'textureLodOffset textureOffset textureProj textureProjGrad textureProjGradOffset textureProjLod ' +
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'textureProjLodOffset textureProjOffset textureQueryLod textureSize transpose trunc uaddCarry ' +
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'uintBitsToFloat umulExtended unpackDouble2x32 unpackHalf2x16 unpackSnorm2x16 unpackSnorm4x8 ' +
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'unpackUnorm2x16 unpackUnorm4x8 usubBorrow gl_TextureMatrix gl_TextureMatrixInverse',
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literal: 'true false'
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},
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illegal: '"',
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contains: [
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hljs.C_LINE_COMMENT_MODE,
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hljs.C_BLOCK_COMMENT_MODE,
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hljs.C_NUMBER_MODE,
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{
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className: 'preprocessor',
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begin: '#', end: '$'
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}
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]
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};
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}; |