"use strict"; var __extends = (this && this.__extends) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; var AsyncAction_1 = require('./AsyncAction'); var AnimationFrame_1 = require('../util/AnimationFrame'); /** * We need this JSDoc comment for affecting ESDoc. * @ignore * @extends {Ignored} */ var AnimationFrameAction = (function (_super) { __extends(AnimationFrameAction, _super); function AnimationFrameAction(scheduler, work) { _super.call(this, scheduler, work); this.scheduler = scheduler; this.work = work; } AnimationFrameAction.prototype.requestAsyncId = function (scheduler, id, delay) { if (delay === void 0) { delay = 0; } // If delay is greater than 0, request as an async action. if (delay !== null && delay > 0) { return _super.prototype.requestAsyncId.call(this, scheduler, id, delay); } // Push the action to the end of the scheduler queue. scheduler.actions.push(this); // If an animation frame has already been requested, don't request another // one. If an animation frame hasn't been requested yet, request one. Return // the current animation frame request id. return scheduler.scheduled || (scheduler.scheduled = AnimationFrame_1.AnimationFrame.requestAnimationFrame(scheduler.flush.bind(scheduler, null))); }; AnimationFrameAction.prototype.recycleAsyncId = function (scheduler, id, delay) { if (delay === void 0) { delay = 0; } // If delay exists and is greater than 0, or if the delay is null (the // action wasn't rescheduled) but was originally scheduled as an async // action, then recycle as an async action. if ((delay !== null && delay > 0) || (delay === null && this.delay > 0)) { return _super.prototype.recycleAsyncId.call(this, scheduler, id, delay); } // If the scheduler queue is empty, cancel the requested animation frame and // set the scheduled flag to undefined so the next AnimationFrameAction will // request its own. if (scheduler.actions.length === 0) { AnimationFrame_1.AnimationFrame.cancelAnimationFrame(id); scheduler.scheduled = undefined; } // Return undefined so the action knows to request a new async id if it's rescheduled. return undefined; }; return AnimationFrameAction; }(AsyncAction_1.AsyncAction)); exports.AnimationFrameAction = AnimationFrameAction; //# sourceMappingURL=AnimationFrameAction.js.map