74837 lines
1.7 MiB
74837 lines
1.7 MiB
(function webpackUniversalModuleDefinition(root, factory) {
|
|
if(typeof exports === 'object' && typeof module === 'object')
|
|
module.exports = factory(require("vue"));
|
|
else if(typeof define === 'function' && define.amd)
|
|
define([], factory);
|
|
else if(typeof exports === 'object')
|
|
exports["vue-3d-model"] = factory(require("vue"));
|
|
else
|
|
root["vue-3d-model"] = factory(root["Vue"]);
|
|
})((typeof self !== 'undefined' ? self : this), function(__WEBPACK_EXTERNAL_MODULE__8bbf__) {
|
|
return /******/ (function(modules) { // webpackBootstrap
|
|
/******/ // The module cache
|
|
/******/ var installedModules = {};
|
|
/******/
|
|
/******/ // The require function
|
|
/******/ function __webpack_require__(moduleId) {
|
|
/******/
|
|
/******/ // Check if module is in cache
|
|
/******/ if(installedModules[moduleId]) {
|
|
/******/ return installedModules[moduleId].exports;
|
|
/******/ }
|
|
/******/ // Create a new module (and put it into the cache)
|
|
/******/ var module = installedModules[moduleId] = {
|
|
/******/ i: moduleId,
|
|
/******/ l: false,
|
|
/******/ exports: {}
|
|
/******/ };
|
|
/******/
|
|
/******/ // Execute the module function
|
|
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
|
|
/******/
|
|
/******/ // Flag the module as loaded
|
|
/******/ module.l = true;
|
|
/******/
|
|
/******/ // Return the exports of the module
|
|
/******/ return module.exports;
|
|
/******/ }
|
|
/******/
|
|
/******/
|
|
/******/ // expose the modules object (__webpack_modules__)
|
|
/******/ __webpack_require__.m = modules;
|
|
/******/
|
|
/******/ // expose the module cache
|
|
/******/ __webpack_require__.c = installedModules;
|
|
/******/
|
|
/******/ // define getter function for harmony exports
|
|
/******/ __webpack_require__.d = function(exports, name, getter) {
|
|
/******/ if(!__webpack_require__.o(exports, name)) {
|
|
/******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
|
|
/******/ }
|
|
/******/ };
|
|
/******/
|
|
/******/ // define __esModule on exports
|
|
/******/ __webpack_require__.r = function(exports) {
|
|
/******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
|
|
/******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
|
|
/******/ }
|
|
/******/ Object.defineProperty(exports, '__esModule', { value: true });
|
|
/******/ };
|
|
/******/
|
|
/******/ // create a fake namespace object
|
|
/******/ // mode & 1: value is a module id, require it
|
|
/******/ // mode & 2: merge all properties of value into the ns
|
|
/******/ // mode & 4: return value when already ns object
|
|
/******/ // mode & 8|1: behave like require
|
|
/******/ __webpack_require__.t = function(value, mode) {
|
|
/******/ if(mode & 1) value = __webpack_require__(value);
|
|
/******/ if(mode & 8) return value;
|
|
/******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
|
|
/******/ var ns = Object.create(null);
|
|
/******/ __webpack_require__.r(ns);
|
|
/******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
|
|
/******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
|
|
/******/ return ns;
|
|
/******/ };
|
|
/******/
|
|
/******/ // getDefaultExport function for compatibility with non-harmony modules
|
|
/******/ __webpack_require__.n = function(module) {
|
|
/******/ var getter = module && module.__esModule ?
|
|
/******/ function getDefault() { return module['default']; } :
|
|
/******/ function getModuleExports() { return module; };
|
|
/******/ __webpack_require__.d(getter, 'a', getter);
|
|
/******/ return getter;
|
|
/******/ };
|
|
/******/
|
|
/******/ // Object.prototype.hasOwnProperty.call
|
|
/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
|
|
/******/
|
|
/******/ // __webpack_public_path__
|
|
/******/ __webpack_require__.p = "";
|
|
/******/
|
|
/******/
|
|
/******/ // Load entry module and return exports
|
|
/******/ return __webpack_require__(__webpack_require__.s = "9896");
|
|
/******/ })
|
|
/************************************************************************/
|
|
/******/ ({
|
|
|
|
/***/ "053b":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var DESCRIPTORS = __webpack_require__("1e2c");
|
|
var defineProperty = __webpack_require__("d910").f;
|
|
|
|
var FunctionPrototype = Function.prototype;
|
|
var FunctionPrototypeToString = FunctionPrototype.toString;
|
|
var nameRE = /^\s*function ([^ (]*)/;
|
|
var NAME = 'name';
|
|
|
|
// Function instances `.name` property
|
|
// https://tc39.github.io/ecma262/#sec-function-instances-name
|
|
if (DESCRIPTORS && !(NAME in FunctionPrototype)) {
|
|
defineProperty(FunctionPrototype, NAME, {
|
|
configurable: true,
|
|
get: function () {
|
|
try {
|
|
return FunctionPrototypeToString.call(this).match(nameRE)[1];
|
|
} catch (error) {
|
|
return '';
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "064b":
|
|
/***/ (function(module, exports) {
|
|
|
|
// iterable DOM collections
|
|
// flag - `iterable` interface - 'entries', 'keys', 'values', 'forEach' methods
|
|
module.exports = {
|
|
CSSRuleList: 0,
|
|
CSSStyleDeclaration: 0,
|
|
CSSValueList: 0,
|
|
ClientRectList: 0,
|
|
DOMRectList: 0,
|
|
DOMStringList: 0,
|
|
DOMTokenList: 1,
|
|
DataTransferItemList: 0,
|
|
FileList: 0,
|
|
HTMLAllCollection: 0,
|
|
HTMLCollection: 0,
|
|
HTMLFormElement: 0,
|
|
HTMLSelectElement: 0,
|
|
MediaList: 0,
|
|
MimeTypeArray: 0,
|
|
NamedNodeMap: 0,
|
|
NodeList: 1,
|
|
PaintRequestList: 0,
|
|
Plugin: 0,
|
|
PluginArray: 0,
|
|
SVGLengthList: 0,
|
|
SVGNumberList: 0,
|
|
SVGPathSegList: 0,
|
|
SVGPointList: 0,
|
|
SVGStringList: 0,
|
|
SVGTransformList: 0,
|
|
SourceBufferList: 0,
|
|
StyleSheetList: 0,
|
|
TextTrackCueList: 0,
|
|
TextTrackList: 0,
|
|
TouchList: 0
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "08ba":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var global = __webpack_require__("d890");
|
|
var DOMIterables = __webpack_require__("064b");
|
|
var forEach = __webpack_require__("3c10");
|
|
var createNonEnumerableProperty = __webpack_require__("0fc1");
|
|
|
|
for (var COLLECTION_NAME in DOMIterables) {
|
|
var Collection = global[COLLECTION_NAME];
|
|
var CollectionPrototype = Collection && Collection.prototype;
|
|
// some Chrome versions have non-configurable methods on DOMTokenList
|
|
if (CollectionPrototype && CollectionPrototype.forEach !== forEach) try {
|
|
createNonEnumerableProperty(CollectionPrototype, 'forEach', forEach);
|
|
} catch (error) {
|
|
CollectionPrototype.forEach = forEach;
|
|
}
|
|
}
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "0a51":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
// `Symbol.prototype.description` getter
|
|
// https://tc39.github.io/ecma262/#sec-symbol.prototype.description
|
|
|
|
var $ = __webpack_require__("1c8b");
|
|
var DESCRIPTORS = __webpack_require__("1e2c");
|
|
var global = __webpack_require__("d890");
|
|
var has = __webpack_require__("faa8");
|
|
var isObject = __webpack_require__("a719");
|
|
var defineProperty = __webpack_require__("d910").f;
|
|
var copyConstructorProperties = __webpack_require__("c69d");
|
|
|
|
var NativeSymbol = global.Symbol;
|
|
|
|
if (DESCRIPTORS && typeof NativeSymbol == 'function' && (!('description' in NativeSymbol.prototype) ||
|
|
// Safari 12 bug
|
|
NativeSymbol().description !== undefined
|
|
)) {
|
|
var EmptyStringDescriptionStore = {};
|
|
// wrap Symbol constructor for correct work with undefined description
|
|
var SymbolWrapper = function Symbol() {
|
|
var description = arguments.length < 1 || arguments[0] === undefined ? undefined : String(arguments[0]);
|
|
var result = this instanceof SymbolWrapper
|
|
? new NativeSymbol(description)
|
|
// in Edge 13, String(Symbol(undefined)) === 'Symbol(undefined)'
|
|
: description === undefined ? NativeSymbol() : NativeSymbol(description);
|
|
if (description === '') EmptyStringDescriptionStore[result] = true;
|
|
return result;
|
|
};
|
|
copyConstructorProperties(SymbolWrapper, NativeSymbol);
|
|
var symbolPrototype = SymbolWrapper.prototype = NativeSymbol.prototype;
|
|
symbolPrototype.constructor = SymbolWrapper;
|
|
|
|
var symbolToString = symbolPrototype.toString;
|
|
var native = String(NativeSymbol('test')) == 'Symbol(test)';
|
|
var regexp = /^Symbol\((.*)\)[^)]+$/;
|
|
defineProperty(symbolPrototype, 'description', {
|
|
configurable: true,
|
|
get: function description() {
|
|
var symbol = isObject(this) ? this.valueOf() : this;
|
|
var string = symbolToString.call(symbol);
|
|
if (has(EmptyStringDescriptionStore, symbol)) return '';
|
|
var desc = native ? string.slice(7, -1) : string.replace(regexp, '$1');
|
|
return desc === '' ? undefined : desc;
|
|
}
|
|
});
|
|
|
|
$({ global: true, forced: true }, {
|
|
Symbol: SymbolWrapper
|
|
});
|
|
}
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "0a60":
|
|
/***/ (function(module, exports) {
|
|
|
|
exports.f = Object.getOwnPropertySymbols;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "0c3c":
|
|
/***/ (function(module, exports) {
|
|
|
|
module.exports = function (it) {
|
|
if (typeof it != 'function') {
|
|
throw TypeError(String(it) + ' is not a function');
|
|
} return it;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "0fc1":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var DESCRIPTORS = __webpack_require__("1e2c");
|
|
var definePropertyModule = __webpack_require__("d910");
|
|
var createPropertyDescriptor = __webpack_require__("38b9");
|
|
|
|
module.exports = DESCRIPTORS ? function (object, key, value) {
|
|
return definePropertyModule.f(object, key, createPropertyDescriptor(1, value));
|
|
} : function (object, key, value) {
|
|
object[key] = value;
|
|
return object;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "1025":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var store = __webpack_require__("3a08");
|
|
|
|
var functionToString = Function.toString;
|
|
|
|
// this helper broken in `3.4.1-3.4.4`, so we can't use `shared` helper
|
|
if (typeof store.inspectSource != 'function') {
|
|
store.inspectSource = function (it) {
|
|
return functionToString.call(it);
|
|
};
|
|
}
|
|
|
|
module.exports = store.inspectSource;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "18f6":
|
|
/***/ (function(module, exports) {
|
|
|
|
// IE8- don't enum bug keys
|
|
module.exports = [
|
|
'constructor',
|
|
'hasOwnProperty',
|
|
'isPrototypeOf',
|
|
'propertyIsEnumerable',
|
|
'toLocaleString',
|
|
'toString',
|
|
'valueOf'
|
|
];
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "1944":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var global = __webpack_require__("d890");
|
|
var createNonEnumerableProperty = __webpack_require__("0fc1");
|
|
var has = __webpack_require__("faa8");
|
|
var setGlobal = __webpack_require__("e4db");
|
|
var inspectSource = __webpack_require__("1025");
|
|
var InternalStateModule = __webpack_require__("b702");
|
|
|
|
var getInternalState = InternalStateModule.get;
|
|
var enforceInternalState = InternalStateModule.enforce;
|
|
var TEMPLATE = String(String).split('String');
|
|
|
|
(module.exports = function (O, key, value, options) {
|
|
var unsafe = options ? !!options.unsafe : false;
|
|
var simple = options ? !!options.enumerable : false;
|
|
var noTargetGet = options ? !!options.noTargetGet : false;
|
|
if (typeof value == 'function') {
|
|
if (typeof key == 'string' && !has(value, 'name')) createNonEnumerableProperty(value, 'name', key);
|
|
enforceInternalState(value).source = TEMPLATE.join(typeof key == 'string' ? key : '');
|
|
}
|
|
if (O === global) {
|
|
if (simple) O[key] = value;
|
|
else setGlobal(key, value);
|
|
return;
|
|
} else if (!unsafe) {
|
|
delete O[key];
|
|
} else if (!noTargetGet && O[key]) {
|
|
simple = true;
|
|
}
|
|
if (simple) O[key] = value;
|
|
else createNonEnumerableProperty(O, key, value);
|
|
// add fake Function#toString for correct work wrapped methods / constructors with methods like LoDash isNative
|
|
})(Function.prototype, 'toString', function toString() {
|
|
return typeof this == 'function' && getInternalState(this).source || inspectSource(this);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "19fc":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var toObject = __webpack_require__("3553");
|
|
var toAbsoluteIndex = __webpack_require__("e1d6");
|
|
var toLength = __webpack_require__("d88d");
|
|
|
|
var min = Math.min;
|
|
|
|
// `Array.prototype.copyWithin` method implementation
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.copywithin
|
|
module.exports = [].copyWithin || function copyWithin(target /* = 0 */, start /* = 0, end = @length */) {
|
|
var O = toObject(this);
|
|
var len = toLength(O.length);
|
|
var to = toAbsoluteIndex(target, len);
|
|
var from = toAbsoluteIndex(start, len);
|
|
var end = arguments.length > 2 ? arguments[2] : undefined;
|
|
var count = min((end === undefined ? len : toAbsoluteIndex(end, len)) - from, len - to);
|
|
var inc = 1;
|
|
if (from < to && to < from + count) {
|
|
inc = -1;
|
|
from += count - 1;
|
|
to += count - 1;
|
|
}
|
|
while (count-- > 0) {
|
|
if (from in O) O[to] = O[from];
|
|
else delete O[to];
|
|
to += inc;
|
|
from += inc;
|
|
} return O;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "1b99":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var global = __webpack_require__("d890");
|
|
|
|
module.exports = global;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "1bb1":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var global = __webpack_require__("d890");
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var fails = __webpack_require__("efe2");
|
|
|
|
var Int8Array = global.Int8Array;
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
var $toLocaleString = [].toLocaleString;
|
|
var $slice = [].slice;
|
|
|
|
// iOS Safari 6.x fails here
|
|
var TO_LOCALE_STRING_BUG = !!Int8Array && fails(function () {
|
|
$toLocaleString.call(new Int8Array(1));
|
|
});
|
|
|
|
var FORCED = fails(function () {
|
|
return [1, 2].toLocaleString() != new Int8Array([1, 2]).toLocaleString();
|
|
}) || !fails(function () {
|
|
Int8Array.prototype.toLocaleString.call([1, 2]);
|
|
});
|
|
|
|
// `%TypedArray%.prototype.toLocaleString` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.tolocalestring
|
|
exportTypedArrayMethod('toLocaleString', function toLocaleString() {
|
|
return $toLocaleString.apply(TO_LOCALE_STRING_BUG ? $slice.call(aTypedArray(this)) : aTypedArray(this), arguments);
|
|
}, FORCED);
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "1bbd":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var toPrimitive = __webpack_require__("9f67");
|
|
var definePropertyModule = __webpack_require__("d910");
|
|
var createPropertyDescriptor = __webpack_require__("38b9");
|
|
|
|
module.exports = function (object, key, value) {
|
|
var propertyKey = toPrimitive(key);
|
|
if (propertyKey in object) definePropertyModule.f(object, propertyKey, createPropertyDescriptor(0, value));
|
|
else object[propertyKey] = value;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "1c2e":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var global = __webpack_require__("d890");
|
|
var DESCRIPTORS = __webpack_require__("1e2c");
|
|
var NATIVE_ARRAY_BUFFER = __webpack_require__("d77f");
|
|
var createNonEnumerableProperty = __webpack_require__("0fc1");
|
|
var redefineAll = __webpack_require__("99ab");
|
|
var fails = __webpack_require__("efe2");
|
|
var anInstance = __webpack_require__("c4e4");
|
|
var toInteger = __webpack_require__("3da3");
|
|
var toLength = __webpack_require__("d88d");
|
|
var toIndex = __webpack_require__("3ccd");
|
|
var IEEE754 = __webpack_require__("e026");
|
|
var getPrototypeOf = __webpack_require__("908e");
|
|
var setPrototypeOf = __webpack_require__("50fb");
|
|
var getOwnPropertyNames = __webpack_require__("b338").f;
|
|
var defineProperty = __webpack_require__("d910").f;
|
|
var arrayFill = __webpack_require__("fa41");
|
|
var setToStringTag = __webpack_require__("27b5");
|
|
var InternalStateModule = __webpack_require__("b702");
|
|
|
|
var getInternalState = InternalStateModule.get;
|
|
var setInternalState = InternalStateModule.set;
|
|
var ARRAY_BUFFER = 'ArrayBuffer';
|
|
var DATA_VIEW = 'DataView';
|
|
var PROTOTYPE = 'prototype';
|
|
var WRONG_LENGTH = 'Wrong length';
|
|
var WRONG_INDEX = 'Wrong index';
|
|
var NativeArrayBuffer = global[ARRAY_BUFFER];
|
|
var $ArrayBuffer = NativeArrayBuffer;
|
|
var $DataView = global[DATA_VIEW];
|
|
var $DataViewPrototype = $DataView && $DataView[PROTOTYPE];
|
|
var ObjectPrototype = Object.prototype;
|
|
var RangeError = global.RangeError;
|
|
|
|
var packIEEE754 = IEEE754.pack;
|
|
var unpackIEEE754 = IEEE754.unpack;
|
|
|
|
var packInt8 = function (number) {
|
|
return [number & 0xFF];
|
|
};
|
|
|
|
var packInt16 = function (number) {
|
|
return [number & 0xFF, number >> 8 & 0xFF];
|
|
};
|
|
|
|
var packInt32 = function (number) {
|
|
return [number & 0xFF, number >> 8 & 0xFF, number >> 16 & 0xFF, number >> 24 & 0xFF];
|
|
};
|
|
|
|
var unpackInt32 = function (buffer) {
|
|
return buffer[3] << 24 | buffer[2] << 16 | buffer[1] << 8 | buffer[0];
|
|
};
|
|
|
|
var packFloat32 = function (number) {
|
|
return packIEEE754(number, 23, 4);
|
|
};
|
|
|
|
var packFloat64 = function (number) {
|
|
return packIEEE754(number, 52, 8);
|
|
};
|
|
|
|
var addGetter = function (Constructor, key) {
|
|
defineProperty(Constructor[PROTOTYPE], key, { get: function () { return getInternalState(this)[key]; } });
|
|
};
|
|
|
|
var get = function (view, count, index, isLittleEndian) {
|
|
var intIndex = toIndex(index);
|
|
var store = getInternalState(view);
|
|
if (intIndex + count > store.byteLength) throw RangeError(WRONG_INDEX);
|
|
var bytes = getInternalState(store.buffer).bytes;
|
|
var start = intIndex + store.byteOffset;
|
|
var pack = bytes.slice(start, start + count);
|
|
return isLittleEndian ? pack : pack.reverse();
|
|
};
|
|
|
|
var set = function (view, count, index, conversion, value, isLittleEndian) {
|
|
var intIndex = toIndex(index);
|
|
var store = getInternalState(view);
|
|
if (intIndex + count > store.byteLength) throw RangeError(WRONG_INDEX);
|
|
var bytes = getInternalState(store.buffer).bytes;
|
|
var start = intIndex + store.byteOffset;
|
|
var pack = conversion(+value);
|
|
for (var i = 0; i < count; i++) bytes[start + i] = pack[isLittleEndian ? i : count - i - 1];
|
|
};
|
|
|
|
if (!NATIVE_ARRAY_BUFFER) {
|
|
$ArrayBuffer = function ArrayBuffer(length) {
|
|
anInstance(this, $ArrayBuffer, ARRAY_BUFFER);
|
|
var byteLength = toIndex(length);
|
|
setInternalState(this, {
|
|
bytes: arrayFill.call(new Array(byteLength), 0),
|
|
byteLength: byteLength
|
|
});
|
|
if (!DESCRIPTORS) this.byteLength = byteLength;
|
|
};
|
|
|
|
$DataView = function DataView(buffer, byteOffset, byteLength) {
|
|
anInstance(this, $DataView, DATA_VIEW);
|
|
anInstance(buffer, $ArrayBuffer, DATA_VIEW);
|
|
var bufferLength = getInternalState(buffer).byteLength;
|
|
var offset = toInteger(byteOffset);
|
|
if (offset < 0 || offset > bufferLength) throw RangeError('Wrong offset');
|
|
byteLength = byteLength === undefined ? bufferLength - offset : toLength(byteLength);
|
|
if (offset + byteLength > bufferLength) throw RangeError(WRONG_LENGTH);
|
|
setInternalState(this, {
|
|
buffer: buffer,
|
|
byteLength: byteLength,
|
|
byteOffset: offset
|
|
});
|
|
if (!DESCRIPTORS) {
|
|
this.buffer = buffer;
|
|
this.byteLength = byteLength;
|
|
this.byteOffset = offset;
|
|
}
|
|
};
|
|
|
|
if (DESCRIPTORS) {
|
|
addGetter($ArrayBuffer, 'byteLength');
|
|
addGetter($DataView, 'buffer');
|
|
addGetter($DataView, 'byteLength');
|
|
addGetter($DataView, 'byteOffset');
|
|
}
|
|
|
|
redefineAll($DataView[PROTOTYPE], {
|
|
getInt8: function getInt8(byteOffset) {
|
|
return get(this, 1, byteOffset)[0] << 24 >> 24;
|
|
},
|
|
getUint8: function getUint8(byteOffset) {
|
|
return get(this, 1, byteOffset)[0];
|
|
},
|
|
getInt16: function getInt16(byteOffset /* , littleEndian */) {
|
|
var bytes = get(this, 2, byteOffset, arguments.length > 1 ? arguments[1] : undefined);
|
|
return (bytes[1] << 8 | bytes[0]) << 16 >> 16;
|
|
},
|
|
getUint16: function getUint16(byteOffset /* , littleEndian */) {
|
|
var bytes = get(this, 2, byteOffset, arguments.length > 1 ? arguments[1] : undefined);
|
|
return bytes[1] << 8 | bytes[0];
|
|
},
|
|
getInt32: function getInt32(byteOffset /* , littleEndian */) {
|
|
return unpackInt32(get(this, 4, byteOffset, arguments.length > 1 ? arguments[1] : undefined));
|
|
},
|
|
getUint32: function getUint32(byteOffset /* , littleEndian */) {
|
|
return unpackInt32(get(this, 4, byteOffset, arguments.length > 1 ? arguments[1] : undefined)) >>> 0;
|
|
},
|
|
getFloat32: function getFloat32(byteOffset /* , littleEndian */) {
|
|
return unpackIEEE754(get(this, 4, byteOffset, arguments.length > 1 ? arguments[1] : undefined), 23);
|
|
},
|
|
getFloat64: function getFloat64(byteOffset /* , littleEndian */) {
|
|
return unpackIEEE754(get(this, 8, byteOffset, arguments.length > 1 ? arguments[1] : undefined), 52);
|
|
},
|
|
setInt8: function setInt8(byteOffset, value) {
|
|
set(this, 1, byteOffset, packInt8, value);
|
|
},
|
|
setUint8: function setUint8(byteOffset, value) {
|
|
set(this, 1, byteOffset, packInt8, value);
|
|
},
|
|
setInt16: function setInt16(byteOffset, value /* , littleEndian */) {
|
|
set(this, 2, byteOffset, packInt16, value, arguments.length > 2 ? arguments[2] : undefined);
|
|
},
|
|
setUint16: function setUint16(byteOffset, value /* , littleEndian */) {
|
|
set(this, 2, byteOffset, packInt16, value, arguments.length > 2 ? arguments[2] : undefined);
|
|
},
|
|
setInt32: function setInt32(byteOffset, value /* , littleEndian */) {
|
|
set(this, 4, byteOffset, packInt32, value, arguments.length > 2 ? arguments[2] : undefined);
|
|
},
|
|
setUint32: function setUint32(byteOffset, value /* , littleEndian */) {
|
|
set(this, 4, byteOffset, packInt32, value, arguments.length > 2 ? arguments[2] : undefined);
|
|
},
|
|
setFloat32: function setFloat32(byteOffset, value /* , littleEndian */) {
|
|
set(this, 4, byteOffset, packFloat32, value, arguments.length > 2 ? arguments[2] : undefined);
|
|
},
|
|
setFloat64: function setFloat64(byteOffset, value /* , littleEndian */) {
|
|
set(this, 8, byteOffset, packFloat64, value, arguments.length > 2 ? arguments[2] : undefined);
|
|
}
|
|
});
|
|
} else {
|
|
if (!fails(function () {
|
|
NativeArrayBuffer(1);
|
|
}) || !fails(function () {
|
|
new NativeArrayBuffer(-1); // eslint-disable-line no-new
|
|
}) || fails(function () {
|
|
new NativeArrayBuffer(); // eslint-disable-line no-new
|
|
new NativeArrayBuffer(1.5); // eslint-disable-line no-new
|
|
new NativeArrayBuffer(NaN); // eslint-disable-line no-new
|
|
return NativeArrayBuffer.name != ARRAY_BUFFER;
|
|
})) {
|
|
$ArrayBuffer = function ArrayBuffer(length) {
|
|
anInstance(this, $ArrayBuffer);
|
|
return new NativeArrayBuffer(toIndex(length));
|
|
};
|
|
var ArrayBufferPrototype = $ArrayBuffer[PROTOTYPE] = NativeArrayBuffer[PROTOTYPE];
|
|
for (var keys = getOwnPropertyNames(NativeArrayBuffer), j = 0, key; keys.length > j;) {
|
|
if (!((key = keys[j++]) in $ArrayBuffer)) {
|
|
createNonEnumerableProperty($ArrayBuffer, key, NativeArrayBuffer[key]);
|
|
}
|
|
}
|
|
ArrayBufferPrototype.constructor = $ArrayBuffer;
|
|
}
|
|
|
|
// WebKit bug - the same parent prototype for typed arrays and data view
|
|
if (setPrototypeOf && getPrototypeOf($DataViewPrototype) !== ObjectPrototype) {
|
|
setPrototypeOf($DataViewPrototype, ObjectPrototype);
|
|
}
|
|
|
|
// iOS Safari 7.x bug
|
|
var testView = new $DataView(new $ArrayBuffer(2));
|
|
var nativeSetInt8 = $DataViewPrototype.setInt8;
|
|
testView.setInt8(0, 2147483648);
|
|
testView.setInt8(1, 2147483649);
|
|
if (testView.getInt8(0) || !testView.getInt8(1)) redefineAll($DataViewPrototype, {
|
|
setInt8: function setInt8(byteOffset, value) {
|
|
nativeSetInt8.call(this, byteOffset, value << 24 >> 24);
|
|
},
|
|
setUint8: function setUint8(byteOffset, value) {
|
|
nativeSetInt8.call(this, byteOffset, value << 24 >> 24);
|
|
}
|
|
}, { unsafe: true });
|
|
}
|
|
|
|
setToStringTag($ArrayBuffer, ARRAY_BUFFER);
|
|
setToStringTag($DataView, DATA_VIEW);
|
|
|
|
module.exports = {
|
|
ArrayBuffer: $ArrayBuffer,
|
|
DataView: $DataView
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "1c2e8":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var redefine = __webpack_require__("1944");
|
|
var anObject = __webpack_require__("857c");
|
|
var fails = __webpack_require__("efe2");
|
|
var flags = __webpack_require__("99ad");
|
|
|
|
var TO_STRING = 'toString';
|
|
var RegExpPrototype = RegExp.prototype;
|
|
var nativeToString = RegExpPrototype[TO_STRING];
|
|
|
|
var NOT_GENERIC = fails(function () { return nativeToString.call({ source: 'a', flags: 'b' }) != '/a/b'; });
|
|
// FF44- RegExp#toString has a wrong name
|
|
var INCORRECT_NAME = nativeToString.name != TO_STRING;
|
|
|
|
// `RegExp.prototype.toString` method
|
|
// https://tc39.github.io/ecma262/#sec-regexp.prototype.tostring
|
|
if (NOT_GENERIC || INCORRECT_NAME) {
|
|
redefine(RegExp.prototype, TO_STRING, function toString() {
|
|
var R = anObject(this);
|
|
var p = String(R.source);
|
|
var rf = R.flags;
|
|
var f = String(rf === undefined && R instanceof RegExp && !('flags' in RegExpPrototype) ? flags.call(R) : rf);
|
|
return '/' + p + '/' + f;
|
|
}, { unsafe: true });
|
|
}
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "1c8b":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var global = __webpack_require__("d890");
|
|
var getOwnPropertyDescriptor = __webpack_require__("aa6b").f;
|
|
var createNonEnumerableProperty = __webpack_require__("0fc1");
|
|
var redefine = __webpack_require__("1944");
|
|
var setGlobal = __webpack_require__("e4db");
|
|
var copyConstructorProperties = __webpack_require__("c69d");
|
|
var isForced = __webpack_require__("e8d6");
|
|
|
|
/*
|
|
options.target - name of the target object
|
|
options.global - target is the global object
|
|
options.stat - export as static methods of target
|
|
options.proto - export as prototype methods of target
|
|
options.real - real prototype method for the `pure` version
|
|
options.forced - export even if the native feature is available
|
|
options.bind - bind methods to the target, required for the `pure` version
|
|
options.wrap - wrap constructors to preventing global pollution, required for the `pure` version
|
|
options.unsafe - use the simple assignment of property instead of delete + defineProperty
|
|
options.sham - add a flag to not completely full polyfills
|
|
options.enumerable - export as enumerable property
|
|
options.noTargetGet - prevent calling a getter on target
|
|
*/
|
|
module.exports = function (options, source) {
|
|
var TARGET = options.target;
|
|
var GLOBAL = options.global;
|
|
var STATIC = options.stat;
|
|
var FORCED, target, key, targetProperty, sourceProperty, descriptor;
|
|
if (GLOBAL) {
|
|
target = global;
|
|
} else if (STATIC) {
|
|
target = global[TARGET] || setGlobal(TARGET, {});
|
|
} else {
|
|
target = (global[TARGET] || {}).prototype;
|
|
}
|
|
if (target) for (key in source) {
|
|
sourceProperty = source[key];
|
|
if (options.noTargetGet) {
|
|
descriptor = getOwnPropertyDescriptor(target, key);
|
|
targetProperty = descriptor && descriptor.value;
|
|
} else targetProperty = target[key];
|
|
FORCED = isForced(GLOBAL ? key : TARGET + (STATIC ? '.' : '#') + key, options.forced);
|
|
// contained in target
|
|
if (!FORCED && targetProperty !== undefined) {
|
|
if (typeof sourceProperty === typeof targetProperty) continue;
|
|
copyConstructorProperties(sourceProperty, targetProperty);
|
|
}
|
|
// add a flag to not completely full polyfills
|
|
if (options.sham || (targetProperty && targetProperty.sham)) {
|
|
createNonEnumerableProperty(sourceProperty, 'sham', true);
|
|
}
|
|
// extend global
|
|
redefine(target, key, sourceProperty, options);
|
|
}
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "1ca1":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var isObject = __webpack_require__("a719");
|
|
var isArray = __webpack_require__("74e7");
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
|
|
var SPECIES = wellKnownSymbol('species');
|
|
|
|
// `ArraySpeciesCreate` abstract operation
|
|
// https://tc39.github.io/ecma262/#sec-arrayspeciescreate
|
|
module.exports = function (originalArray, length) {
|
|
var C;
|
|
if (isArray(originalArray)) {
|
|
C = originalArray.constructor;
|
|
// cross-realm fallback
|
|
if (typeof C == 'function' && (C === Array || isArray(C.prototype))) C = undefined;
|
|
else if (isObject(C)) {
|
|
C = C[SPECIES];
|
|
if (C === null) C = undefined;
|
|
}
|
|
} return new (C === undefined ? Array : C)(length === 0 ? 0 : length);
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "1cc1":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var $find = __webpack_require__("5dfd").find;
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
// `%TypedArray%.prototype.find` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.find
|
|
exportTypedArrayMethod('find', function find(predicate /* , thisArg */) {
|
|
return $find(aTypedArray(this), predicate, arguments.length > 1 ? arguments[1] : undefined);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "1e2c":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var fails = __webpack_require__("efe2");
|
|
|
|
// Thank's IE8 for his funny defineProperty
|
|
module.exports = !fails(function () {
|
|
return Object.defineProperty({}, 1, { get: function () { return 7; } })[1] != 7;
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "1ea7":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var fails = __webpack_require__("efe2");
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
var V8_VERSION = __webpack_require__("f594");
|
|
|
|
var SPECIES = wellKnownSymbol('species');
|
|
|
|
module.exports = function (METHOD_NAME) {
|
|
// We can't use this feature detection in V8 since it causes
|
|
// deoptimization and serious performance degradation
|
|
// https://github.com/zloirock/core-js/issues/677
|
|
return V8_VERSION >= 51 || !fails(function () {
|
|
var array = [];
|
|
var constructor = array.constructor = {};
|
|
constructor[SPECIES] = function () {
|
|
return { foo: 1 };
|
|
};
|
|
return array[METHOD_NAME](Boolean).foo !== 1;
|
|
});
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "2039":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var DESCRIPTORS = __webpack_require__("1e2c");
|
|
var fails = __webpack_require__("efe2");
|
|
var createElement = __webpack_require__("ae25");
|
|
|
|
// Thank's IE8 for his funny defineProperty
|
|
module.exports = !DESCRIPTORS && !fails(function () {
|
|
return Object.defineProperty(createElement('div'), 'a', {
|
|
get: function () { return 7; }
|
|
}).a != 7;
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "2118":
|
|
/***/ (function(module, exports) {
|
|
|
|
var toString = {}.toString;
|
|
|
|
module.exports = function (it) {
|
|
return toString.call(it).slice(8, -1);
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "22ef":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
var fails = __webpack_require__("efe2");
|
|
|
|
// babel-minify transpiles RegExp('a', 'y') -> /a/y and it causes SyntaxError,
|
|
// so we use an intermediate function.
|
|
function RE(s, f) {
|
|
return RegExp(s, f);
|
|
}
|
|
|
|
exports.UNSUPPORTED_Y = fails(function () {
|
|
// babel-minify transpiles RegExp('a', 'y') -> /a/y and it causes SyntaxError
|
|
var re = RE('a', 'y');
|
|
re.lastIndex = 2;
|
|
return re.exec('abcd') != null;
|
|
});
|
|
|
|
exports.BROKEN_CARET = fails(function () {
|
|
// https://bugzilla.mozilla.org/show_bug.cgi?id=773687
|
|
var re = RE('^r', 'gy');
|
|
re.lastIndex = 2;
|
|
return re.exec('str') != null;
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "258f":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
var create = __webpack_require__("6d60");
|
|
var definePropertyModule = __webpack_require__("d910");
|
|
|
|
var UNSCOPABLES = wellKnownSymbol('unscopables');
|
|
var ArrayPrototype = Array.prototype;
|
|
|
|
// Array.prototype[@@unscopables]
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype-@@unscopables
|
|
if (ArrayPrototype[UNSCOPABLES] == undefined) {
|
|
definePropertyModule.f(ArrayPrototype, UNSCOPABLES, {
|
|
configurable: true,
|
|
value: create(null)
|
|
});
|
|
}
|
|
|
|
// add a key to Array.prototype[@@unscopables]
|
|
module.exports = function (key) {
|
|
ArrayPrototype[UNSCOPABLES][key] = true;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "26a2":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var $ = __webpack_require__("1c8b");
|
|
var global = __webpack_require__("d890");
|
|
var DESCRIPTORS = __webpack_require__("1e2c");
|
|
var TYPED_ARRAYS_CONSTRUCTORS_REQUIRES_WRAPPERS = __webpack_require__("a4c7");
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var ArrayBufferModule = __webpack_require__("1c2e");
|
|
var anInstance = __webpack_require__("c4e4");
|
|
var createPropertyDescriptor = __webpack_require__("38b9");
|
|
var createNonEnumerableProperty = __webpack_require__("0fc1");
|
|
var toLength = __webpack_require__("d88d");
|
|
var toIndex = __webpack_require__("3ccd");
|
|
var toOffset = __webpack_require__("7aeb");
|
|
var toPrimitive = __webpack_require__("9f67");
|
|
var has = __webpack_require__("faa8");
|
|
var classof = __webpack_require__("2a91");
|
|
var isObject = __webpack_require__("a719");
|
|
var create = __webpack_require__("6d60");
|
|
var setPrototypeOf = __webpack_require__("50fb");
|
|
var getOwnPropertyNames = __webpack_require__("b338").f;
|
|
var typedArrayFrom = __webpack_require__("6f82");
|
|
var forEach = __webpack_require__("5dfd").forEach;
|
|
var setSpecies = __webpack_require__("403f");
|
|
var definePropertyModule = __webpack_require__("d910");
|
|
var getOwnPropertyDescriptorModule = __webpack_require__("aa6b");
|
|
var InternalStateModule = __webpack_require__("b702");
|
|
var inheritIfRequired = __webpack_require__("7063");
|
|
|
|
var getInternalState = InternalStateModule.get;
|
|
var setInternalState = InternalStateModule.set;
|
|
var nativeDefineProperty = definePropertyModule.f;
|
|
var nativeGetOwnPropertyDescriptor = getOwnPropertyDescriptorModule.f;
|
|
var round = Math.round;
|
|
var RangeError = global.RangeError;
|
|
var ArrayBuffer = ArrayBufferModule.ArrayBuffer;
|
|
var DataView = ArrayBufferModule.DataView;
|
|
var NATIVE_ARRAY_BUFFER_VIEWS = ArrayBufferViewCore.NATIVE_ARRAY_BUFFER_VIEWS;
|
|
var TYPED_ARRAY_TAG = ArrayBufferViewCore.TYPED_ARRAY_TAG;
|
|
var TypedArray = ArrayBufferViewCore.TypedArray;
|
|
var TypedArrayPrototype = ArrayBufferViewCore.TypedArrayPrototype;
|
|
var aTypedArrayConstructor = ArrayBufferViewCore.aTypedArrayConstructor;
|
|
var isTypedArray = ArrayBufferViewCore.isTypedArray;
|
|
var BYTES_PER_ELEMENT = 'BYTES_PER_ELEMENT';
|
|
var WRONG_LENGTH = 'Wrong length';
|
|
|
|
var fromList = function (C, list) {
|
|
var index = 0;
|
|
var length = list.length;
|
|
var result = new (aTypedArrayConstructor(C))(length);
|
|
while (length > index) result[index] = list[index++];
|
|
return result;
|
|
};
|
|
|
|
var addGetter = function (it, key) {
|
|
nativeDefineProperty(it, key, { get: function () {
|
|
return getInternalState(this)[key];
|
|
} });
|
|
};
|
|
|
|
var isArrayBuffer = function (it) {
|
|
var klass;
|
|
return it instanceof ArrayBuffer || (klass = classof(it)) == 'ArrayBuffer' || klass == 'SharedArrayBuffer';
|
|
};
|
|
|
|
var isTypedArrayIndex = function (target, key) {
|
|
return isTypedArray(target)
|
|
&& typeof key != 'symbol'
|
|
&& key in target
|
|
&& String(+key) == String(key);
|
|
};
|
|
|
|
var wrappedGetOwnPropertyDescriptor = function getOwnPropertyDescriptor(target, key) {
|
|
return isTypedArrayIndex(target, key = toPrimitive(key, true))
|
|
? createPropertyDescriptor(2, target[key])
|
|
: nativeGetOwnPropertyDescriptor(target, key);
|
|
};
|
|
|
|
var wrappedDefineProperty = function defineProperty(target, key, descriptor) {
|
|
if (isTypedArrayIndex(target, key = toPrimitive(key, true))
|
|
&& isObject(descriptor)
|
|
&& has(descriptor, 'value')
|
|
&& !has(descriptor, 'get')
|
|
&& !has(descriptor, 'set')
|
|
// TODO: add validation descriptor w/o calling accessors
|
|
&& !descriptor.configurable
|
|
&& (!has(descriptor, 'writable') || descriptor.writable)
|
|
&& (!has(descriptor, 'enumerable') || descriptor.enumerable)
|
|
) {
|
|
target[key] = descriptor.value;
|
|
return target;
|
|
} return nativeDefineProperty(target, key, descriptor);
|
|
};
|
|
|
|
if (DESCRIPTORS) {
|
|
if (!NATIVE_ARRAY_BUFFER_VIEWS) {
|
|
getOwnPropertyDescriptorModule.f = wrappedGetOwnPropertyDescriptor;
|
|
definePropertyModule.f = wrappedDefineProperty;
|
|
addGetter(TypedArrayPrototype, 'buffer');
|
|
addGetter(TypedArrayPrototype, 'byteOffset');
|
|
addGetter(TypedArrayPrototype, 'byteLength');
|
|
addGetter(TypedArrayPrototype, 'length');
|
|
}
|
|
|
|
$({ target: 'Object', stat: true, forced: !NATIVE_ARRAY_BUFFER_VIEWS }, {
|
|
getOwnPropertyDescriptor: wrappedGetOwnPropertyDescriptor,
|
|
defineProperty: wrappedDefineProperty
|
|
});
|
|
|
|
module.exports = function (TYPE, wrapper, CLAMPED) {
|
|
var BYTES = TYPE.match(/\d+$/)[0] / 8;
|
|
var CONSTRUCTOR_NAME = TYPE + (CLAMPED ? 'Clamped' : '') + 'Array';
|
|
var GETTER = 'get' + TYPE;
|
|
var SETTER = 'set' + TYPE;
|
|
var NativeTypedArrayConstructor = global[CONSTRUCTOR_NAME];
|
|
var TypedArrayConstructor = NativeTypedArrayConstructor;
|
|
var TypedArrayConstructorPrototype = TypedArrayConstructor && TypedArrayConstructor.prototype;
|
|
var exported = {};
|
|
|
|
var getter = function (that, index) {
|
|
var data = getInternalState(that);
|
|
return data.view[GETTER](index * BYTES + data.byteOffset, true);
|
|
};
|
|
|
|
var setter = function (that, index, value) {
|
|
var data = getInternalState(that);
|
|
if (CLAMPED) value = (value = round(value)) < 0 ? 0 : value > 0xFF ? 0xFF : value & 0xFF;
|
|
data.view[SETTER](index * BYTES + data.byteOffset, value, true);
|
|
};
|
|
|
|
var addElement = function (that, index) {
|
|
nativeDefineProperty(that, index, {
|
|
get: function () {
|
|
return getter(this, index);
|
|
},
|
|
set: function (value) {
|
|
return setter(this, index, value);
|
|
},
|
|
enumerable: true
|
|
});
|
|
};
|
|
|
|
if (!NATIVE_ARRAY_BUFFER_VIEWS) {
|
|
TypedArrayConstructor = wrapper(function (that, data, offset, $length) {
|
|
anInstance(that, TypedArrayConstructor, CONSTRUCTOR_NAME);
|
|
var index = 0;
|
|
var byteOffset = 0;
|
|
var buffer, byteLength, length;
|
|
if (!isObject(data)) {
|
|
length = toIndex(data);
|
|
byteLength = length * BYTES;
|
|
buffer = new ArrayBuffer(byteLength);
|
|
} else if (isArrayBuffer(data)) {
|
|
buffer = data;
|
|
byteOffset = toOffset(offset, BYTES);
|
|
var $len = data.byteLength;
|
|
if ($length === undefined) {
|
|
if ($len % BYTES) throw RangeError(WRONG_LENGTH);
|
|
byteLength = $len - byteOffset;
|
|
if (byteLength < 0) throw RangeError(WRONG_LENGTH);
|
|
} else {
|
|
byteLength = toLength($length) * BYTES;
|
|
if (byteLength + byteOffset > $len) throw RangeError(WRONG_LENGTH);
|
|
}
|
|
length = byteLength / BYTES;
|
|
} else if (isTypedArray(data)) {
|
|
return fromList(TypedArrayConstructor, data);
|
|
} else {
|
|
return typedArrayFrom.call(TypedArrayConstructor, data);
|
|
}
|
|
setInternalState(that, {
|
|
buffer: buffer,
|
|
byteOffset: byteOffset,
|
|
byteLength: byteLength,
|
|
length: length,
|
|
view: new DataView(buffer)
|
|
});
|
|
while (index < length) addElement(that, index++);
|
|
});
|
|
|
|
if (setPrototypeOf) setPrototypeOf(TypedArrayConstructor, TypedArray);
|
|
TypedArrayConstructorPrototype = TypedArrayConstructor.prototype = create(TypedArrayPrototype);
|
|
} else if (TYPED_ARRAYS_CONSTRUCTORS_REQUIRES_WRAPPERS) {
|
|
TypedArrayConstructor = wrapper(function (dummy, data, typedArrayOffset, $length) {
|
|
anInstance(dummy, TypedArrayConstructor, CONSTRUCTOR_NAME);
|
|
return inheritIfRequired(function () {
|
|
if (!isObject(data)) return new NativeTypedArrayConstructor(toIndex(data));
|
|
if (isArrayBuffer(data)) return $length !== undefined
|
|
? new NativeTypedArrayConstructor(data, toOffset(typedArrayOffset, BYTES), $length)
|
|
: typedArrayOffset !== undefined
|
|
? new NativeTypedArrayConstructor(data, toOffset(typedArrayOffset, BYTES))
|
|
: new NativeTypedArrayConstructor(data);
|
|
if (isTypedArray(data)) return fromList(TypedArrayConstructor, data);
|
|
return typedArrayFrom.call(TypedArrayConstructor, data);
|
|
}(), dummy, TypedArrayConstructor);
|
|
});
|
|
|
|
if (setPrototypeOf) setPrototypeOf(TypedArrayConstructor, TypedArray);
|
|
forEach(getOwnPropertyNames(NativeTypedArrayConstructor), function (key) {
|
|
if (!(key in TypedArrayConstructor)) {
|
|
createNonEnumerableProperty(TypedArrayConstructor, key, NativeTypedArrayConstructor[key]);
|
|
}
|
|
});
|
|
TypedArrayConstructor.prototype = TypedArrayConstructorPrototype;
|
|
}
|
|
|
|
if (TypedArrayConstructorPrototype.constructor !== TypedArrayConstructor) {
|
|
createNonEnumerableProperty(TypedArrayConstructorPrototype, 'constructor', TypedArrayConstructor);
|
|
}
|
|
|
|
if (TYPED_ARRAY_TAG) {
|
|
createNonEnumerableProperty(TypedArrayConstructorPrototype, TYPED_ARRAY_TAG, CONSTRUCTOR_NAME);
|
|
}
|
|
|
|
exported[CONSTRUCTOR_NAME] = TypedArrayConstructor;
|
|
|
|
$({
|
|
global: true, forced: TypedArrayConstructor != NativeTypedArrayConstructor, sham: !NATIVE_ARRAY_BUFFER_VIEWS
|
|
}, exported);
|
|
|
|
if (!(BYTES_PER_ELEMENT in TypedArrayConstructor)) {
|
|
createNonEnumerableProperty(TypedArrayConstructor, BYTES_PER_ELEMENT, BYTES);
|
|
}
|
|
|
|
if (!(BYTES_PER_ELEMENT in TypedArrayConstructorPrototype)) {
|
|
createNonEnumerableProperty(TypedArrayConstructorPrototype, BYTES_PER_ELEMENT, BYTES);
|
|
}
|
|
|
|
setSpecies(CONSTRUCTOR_NAME);
|
|
};
|
|
} else module.exports = function () { /* empty */ };
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "2732":
|
|
/***/ (function(module, exports) {
|
|
|
|
// `RequireObjectCoercible` abstract operation
|
|
// https://tc39.github.io/ecma262/#sec-requireobjectcoercible
|
|
module.exports = function (it) {
|
|
if (it == undefined) throw TypeError("Can't call method on " + it);
|
|
return it;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "27b5":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var defineProperty = __webpack_require__("d910").f;
|
|
var has = __webpack_require__("faa8");
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
|
|
var TO_STRING_TAG = wellKnownSymbol('toStringTag');
|
|
|
|
module.exports = function (it, TAG, STATIC) {
|
|
if (it && !has(it = STATIC ? it : it.prototype, TO_STRING_TAG)) {
|
|
defineProperty(it, TO_STRING_TAG, { configurable: true, value: TAG });
|
|
}
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "2909":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var $reduce = __webpack_require__("58d8").left;
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
// `%TypedArray%.prototype.reduce` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.reduce
|
|
exportTypedArrayMethod('reduce', function reduce(callbackfn /* , initialValue */) {
|
|
return $reduce(aTypedArray(this), callbackfn, arguments.length, arguments.length > 1 ? arguments[1] : undefined);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "2a91":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var TO_STRING_TAG_SUPPORT = __webpack_require__("47ae");
|
|
var classofRaw = __webpack_require__("2118");
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
|
|
var TO_STRING_TAG = wellKnownSymbol('toStringTag');
|
|
// ES3 wrong here
|
|
var CORRECT_ARGUMENTS = classofRaw(function () { return arguments; }()) == 'Arguments';
|
|
|
|
// fallback for IE11 Script Access Denied error
|
|
var tryGet = function (it, key) {
|
|
try {
|
|
return it[key];
|
|
} catch (error) { /* empty */ }
|
|
};
|
|
|
|
// getting tag from ES6+ `Object.prototype.toString`
|
|
module.exports = TO_STRING_TAG_SUPPORT ? classofRaw : function (it) {
|
|
var O, tag, result;
|
|
return it === undefined ? 'Undefined' : it === null ? 'Null'
|
|
// @@toStringTag case
|
|
: typeof (tag = tryGet(O = Object(it), TO_STRING_TAG)) == 'string' ? tag
|
|
// builtinTag case
|
|
: CORRECT_ARGUMENTS ? classofRaw(O)
|
|
// ES3 arguments fallback
|
|
: (result = classofRaw(O)) == 'Object' && typeof O.callee == 'function' ? 'Arguments' : result;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "2abc":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var getPrototypeOf = __webpack_require__("908e");
|
|
var createNonEnumerableProperty = __webpack_require__("0fc1");
|
|
var has = __webpack_require__("faa8");
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
var IS_PURE = __webpack_require__("9b9d");
|
|
|
|
var ITERATOR = wellKnownSymbol('iterator');
|
|
var BUGGY_SAFARI_ITERATORS = false;
|
|
|
|
var returnThis = function () { return this; };
|
|
|
|
// `%IteratorPrototype%` object
|
|
// https://tc39.github.io/ecma262/#sec-%iteratorprototype%-object
|
|
var IteratorPrototype, PrototypeOfArrayIteratorPrototype, arrayIterator;
|
|
|
|
if ([].keys) {
|
|
arrayIterator = [].keys();
|
|
// Safari 8 has buggy iterators w/o `next`
|
|
if (!('next' in arrayIterator)) BUGGY_SAFARI_ITERATORS = true;
|
|
else {
|
|
PrototypeOfArrayIteratorPrototype = getPrototypeOf(getPrototypeOf(arrayIterator));
|
|
if (PrototypeOfArrayIteratorPrototype !== Object.prototype) IteratorPrototype = PrototypeOfArrayIteratorPrototype;
|
|
}
|
|
}
|
|
|
|
if (IteratorPrototype == undefined) IteratorPrototype = {};
|
|
|
|
// 25.1.2.1.1 %IteratorPrototype%[@@iterator]()
|
|
if (!IS_PURE && !has(IteratorPrototype, ITERATOR)) {
|
|
createNonEnumerableProperty(IteratorPrototype, ITERATOR, returnThis);
|
|
}
|
|
|
|
module.exports = {
|
|
IteratorPrototype: IteratorPrototype,
|
|
BUGGY_SAFARI_ITERATORS: BUGGY_SAFARI_ITERATORS
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "3553":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var requireObjectCoercible = __webpack_require__("2732");
|
|
|
|
// `ToObject` abstract operation
|
|
// https://tc39.github.io/ecma262/#sec-toobject
|
|
module.exports = function (argument) {
|
|
return Object(requireObjectCoercible(argument));
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "3598":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var $lastIndexOf = __webpack_require__("8d7b");
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
// `%TypedArray%.prototype.lastIndexOf` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.lastindexof
|
|
// eslint-disable-next-line no-unused-vars
|
|
exportTypedArrayMethod('lastIndexOf', function lastIndexOf(searchElement /* , fromIndex */) {
|
|
return $lastIndexOf.apply(aTypedArray(this), arguments);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "38b9":
|
|
/***/ (function(module, exports) {
|
|
|
|
module.exports = function (bitmap, value) {
|
|
return {
|
|
enumerable: !(bitmap & 1),
|
|
configurable: !(bitmap & 2),
|
|
writable: !(bitmap & 4),
|
|
value: value
|
|
};
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "3a08":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var global = __webpack_require__("d890");
|
|
var setGlobal = __webpack_require__("e4db");
|
|
|
|
var SHARED = '__core-js_shared__';
|
|
var store = global[SHARED] || setGlobal(SHARED, {});
|
|
|
|
module.exports = store;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "3c10":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var $forEach = __webpack_require__("5dfd").forEach;
|
|
var arrayMethodIsStrict = __webpack_require__("d7e1");
|
|
var arrayMethodUsesToLength = __webpack_require__("ff9c");
|
|
|
|
var STRICT_METHOD = arrayMethodIsStrict('forEach');
|
|
var USES_TO_LENGTH = arrayMethodUsesToLength('forEach');
|
|
|
|
// `Array.prototype.forEach` method implementation
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.foreach
|
|
module.exports = (!STRICT_METHOD || !USES_TO_LENGTH) ? function forEach(callbackfn /* , thisArg */) {
|
|
return $forEach(this, callbackfn, arguments.length > 1 ? arguments[1] : undefined);
|
|
} : [].forEach;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "3c51":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var $fill = __webpack_require__("fa41");
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
// `%TypedArray%.prototype.fill` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.fill
|
|
// eslint-disable-next-line no-unused-vars
|
|
exportTypedArrayMethod('fill', function fill(value /* , start, end */) {
|
|
return $fill.apply(aTypedArray(this), arguments);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "3ccd":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var toInteger = __webpack_require__("3da3");
|
|
var toLength = __webpack_require__("d88d");
|
|
|
|
// `ToIndex` abstract operation
|
|
// https://tc39.github.io/ecma262/#sec-toindex
|
|
module.exports = function (it) {
|
|
if (it === undefined) return 0;
|
|
var number = toInteger(it);
|
|
var length = toLength(number);
|
|
if (number !== length) throw RangeError('Wrong length or index');
|
|
return length;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "3da3":
|
|
/***/ (function(module, exports) {
|
|
|
|
var ceil = Math.ceil;
|
|
var floor = Math.floor;
|
|
|
|
// `ToInteger` abstract operation
|
|
// https://tc39.github.io/ecma262/#sec-tointeger
|
|
module.exports = function (argument) {
|
|
return isNaN(argument = +argument) ? 0 : (argument > 0 ? floor : ceil)(argument);
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "3e54":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var $ = __webpack_require__("1c8b");
|
|
var fails = __webpack_require__("efe2");
|
|
var ArrayBufferModule = __webpack_require__("1c2e");
|
|
var anObject = __webpack_require__("857c");
|
|
var toAbsoluteIndex = __webpack_require__("e1d6");
|
|
var toLength = __webpack_require__("d88d");
|
|
var speciesConstructor = __webpack_require__("ef4c");
|
|
|
|
var ArrayBuffer = ArrayBufferModule.ArrayBuffer;
|
|
var DataView = ArrayBufferModule.DataView;
|
|
var nativeArrayBufferSlice = ArrayBuffer.prototype.slice;
|
|
|
|
var INCORRECT_SLICE = fails(function () {
|
|
return !new ArrayBuffer(2).slice(1, undefined).byteLength;
|
|
});
|
|
|
|
// `ArrayBuffer.prototype.slice` method
|
|
// https://tc39.github.io/ecma262/#sec-arraybuffer.prototype.slice
|
|
$({ target: 'ArrayBuffer', proto: true, unsafe: true, forced: INCORRECT_SLICE }, {
|
|
slice: function slice(start, end) {
|
|
if (nativeArrayBufferSlice !== undefined && end === undefined) {
|
|
return nativeArrayBufferSlice.call(anObject(this), start); // FF fix
|
|
}
|
|
var length = anObject(this).byteLength;
|
|
var first = toAbsoluteIndex(start, length);
|
|
var fin = toAbsoluteIndex(end === undefined ? length : end, length);
|
|
var result = new (speciesConstructor(this, ArrayBuffer))(toLength(fin - first));
|
|
var viewSource = new DataView(this);
|
|
var viewTarget = new DataView(result);
|
|
var index = 0;
|
|
while (first < fin) {
|
|
viewTarget.setUint8(index++, viewSource.getUint8(first++));
|
|
} return result;
|
|
}
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "403f":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var getBuiltIn = __webpack_require__("6d7a");
|
|
var definePropertyModule = __webpack_require__("d910");
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
var DESCRIPTORS = __webpack_require__("1e2c");
|
|
|
|
var SPECIES = wellKnownSymbol('species');
|
|
|
|
module.exports = function (CONSTRUCTOR_NAME) {
|
|
var Constructor = getBuiltIn(CONSTRUCTOR_NAME);
|
|
var defineProperty = definePropertyModule.f;
|
|
|
|
if (DESCRIPTORS && Constructor && !Constructor[SPECIES]) {
|
|
defineProperty(Constructor, SPECIES, {
|
|
configurable: true,
|
|
get: function () { return this; }
|
|
});
|
|
}
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "4140":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var speciesConstructor = __webpack_require__("ef4c");
|
|
var fails = __webpack_require__("efe2");
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var aTypedArrayConstructor = ArrayBufferViewCore.aTypedArrayConstructor;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
var $slice = [].slice;
|
|
|
|
var FORCED = fails(function () {
|
|
// eslint-disable-next-line no-undef
|
|
new Int8Array(1).slice();
|
|
});
|
|
|
|
// `%TypedArray%.prototype.slice` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.slice
|
|
exportTypedArrayMethod('slice', function slice(start, end) {
|
|
var list = $slice.call(aTypedArray(this), start, end);
|
|
var C = speciesConstructor(this, this.constructor);
|
|
var index = 0;
|
|
var length = list.length;
|
|
var result = new (aTypedArrayConstructor(C))(length);
|
|
while (length > index) result[index] = list[index++];
|
|
return result;
|
|
}, FORCED);
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "4350":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
|
|
exports.f = wellKnownSymbol;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "45af":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var toIndexedObject = __webpack_require__("da10");
|
|
var toLength = __webpack_require__("d88d");
|
|
var toAbsoluteIndex = __webpack_require__("e1d6");
|
|
|
|
// `Array.prototype.{ indexOf, includes }` methods implementation
|
|
var createMethod = function (IS_INCLUDES) {
|
|
return function ($this, el, fromIndex) {
|
|
var O = toIndexedObject($this);
|
|
var length = toLength(O.length);
|
|
var index = toAbsoluteIndex(fromIndex, length);
|
|
var value;
|
|
// Array#includes uses SameValueZero equality algorithm
|
|
// eslint-disable-next-line no-self-compare
|
|
if (IS_INCLUDES && el != el) while (length > index) {
|
|
value = O[index++];
|
|
// eslint-disable-next-line no-self-compare
|
|
if (value != value) return true;
|
|
// Array#indexOf ignores holes, Array#includes - not
|
|
} else for (;length > index; index++) {
|
|
if ((IS_INCLUDES || index in O) && O[index] === el) return IS_INCLUDES || index || 0;
|
|
} return !IS_INCLUDES && -1;
|
|
};
|
|
};
|
|
|
|
module.exports = {
|
|
// `Array.prototype.includes` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.includes
|
|
includes: createMethod(true),
|
|
// `Array.prototype.indexOf` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.indexof
|
|
indexOf: createMethod(false)
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "47ae":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
|
|
var TO_STRING_TAG = wellKnownSymbol('toStringTag');
|
|
var test = {};
|
|
|
|
test[TO_STRING_TAG] = 'z';
|
|
|
|
module.exports = String(test) === '[object z]';
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "4fda":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var getBuiltIn = __webpack_require__("6d7a");
|
|
|
|
module.exports = getBuiltIn('navigator', 'userAgent') || '';
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "50fb":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var anObject = __webpack_require__("857c");
|
|
var aPossiblePrototype = __webpack_require__("d1fd");
|
|
|
|
// `Object.setPrototypeOf` method
|
|
// https://tc39.github.io/ecma262/#sec-object.setprototypeof
|
|
// Works with __proto__ only. Old v8 can't work with null proto objects.
|
|
/* eslint-disable no-proto */
|
|
module.exports = Object.setPrototypeOf || ('__proto__' in {} ? function () {
|
|
var CORRECT_SETTER = false;
|
|
var test = {};
|
|
var setter;
|
|
try {
|
|
setter = Object.getOwnPropertyDescriptor(Object.prototype, '__proto__').set;
|
|
setter.call(test, []);
|
|
CORRECT_SETTER = test instanceof Array;
|
|
} catch (error) { /* empty */ }
|
|
return function setPrototypeOf(O, proto) {
|
|
anObject(O);
|
|
aPossiblePrototype(proto);
|
|
if (CORRECT_SETTER) setter.call(O, proto);
|
|
else O.__proto__ = proto;
|
|
return O;
|
|
};
|
|
}() : undefined);
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "5139":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var regexpFlags = __webpack_require__("99ad");
|
|
var stickyHelpers = __webpack_require__("22ef");
|
|
|
|
var nativeExec = RegExp.prototype.exec;
|
|
// This always refers to the native implementation, because the
|
|
// String#replace polyfill uses ./fix-regexp-well-known-symbol-logic.js,
|
|
// which loads this file before patching the method.
|
|
var nativeReplace = String.prototype.replace;
|
|
|
|
var patchedExec = nativeExec;
|
|
|
|
var UPDATES_LAST_INDEX_WRONG = (function () {
|
|
var re1 = /a/;
|
|
var re2 = /b*/g;
|
|
nativeExec.call(re1, 'a');
|
|
nativeExec.call(re2, 'a');
|
|
return re1.lastIndex !== 0 || re2.lastIndex !== 0;
|
|
})();
|
|
|
|
var UNSUPPORTED_Y = stickyHelpers.UNSUPPORTED_Y || stickyHelpers.BROKEN_CARET;
|
|
|
|
// nonparticipating capturing group, copied from es5-shim's String#split patch.
|
|
var NPCG_INCLUDED = /()??/.exec('')[1] !== undefined;
|
|
|
|
var PATCH = UPDATES_LAST_INDEX_WRONG || NPCG_INCLUDED || UNSUPPORTED_Y;
|
|
|
|
if (PATCH) {
|
|
patchedExec = function exec(str) {
|
|
var re = this;
|
|
var lastIndex, reCopy, match, i;
|
|
var sticky = UNSUPPORTED_Y && re.sticky;
|
|
var flags = regexpFlags.call(re);
|
|
var source = re.source;
|
|
var charsAdded = 0;
|
|
var strCopy = str;
|
|
|
|
if (sticky) {
|
|
flags = flags.replace('y', '');
|
|
if (flags.indexOf('g') === -1) {
|
|
flags += 'g';
|
|
}
|
|
|
|
strCopy = String(str).slice(re.lastIndex);
|
|
// Support anchored sticky behavior.
|
|
if (re.lastIndex > 0 && (!re.multiline || re.multiline && str[re.lastIndex - 1] !== '\n')) {
|
|
source = '(?: ' + source + ')';
|
|
strCopy = ' ' + strCopy;
|
|
charsAdded++;
|
|
}
|
|
// ^(? + rx + ) is needed, in combination with some str slicing, to
|
|
// simulate the 'y' flag.
|
|
reCopy = new RegExp('^(?:' + source + ')', flags);
|
|
}
|
|
|
|
if (NPCG_INCLUDED) {
|
|
reCopy = new RegExp('^' + source + '$(?!\\s)', flags);
|
|
}
|
|
if (UPDATES_LAST_INDEX_WRONG) lastIndex = re.lastIndex;
|
|
|
|
match = nativeExec.call(sticky ? reCopy : re, strCopy);
|
|
|
|
if (sticky) {
|
|
if (match) {
|
|
match.input = match.input.slice(charsAdded);
|
|
match[0] = match[0].slice(charsAdded);
|
|
match.index = re.lastIndex;
|
|
re.lastIndex += match[0].length;
|
|
} else re.lastIndex = 0;
|
|
} else if (UPDATES_LAST_INDEX_WRONG && match) {
|
|
re.lastIndex = re.global ? match.index + match[0].length : lastIndex;
|
|
}
|
|
if (NPCG_INCLUDED && match && match.length > 1) {
|
|
// Fix browsers whose `exec` methods don't consistently return `undefined`
|
|
// for NPCG, like IE8. NOTE: This doesn' work for /(.?)?/
|
|
nativeReplace.call(match[0], reCopy, function () {
|
|
for (i = 1; i < arguments.length - 2; i++) {
|
|
if (arguments[i] === undefined) match[i] = undefined;
|
|
}
|
|
});
|
|
}
|
|
|
|
return match;
|
|
};
|
|
}
|
|
|
|
module.exports = patchedExec;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "513c":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var DESCRIPTORS = __webpack_require__("1e2c");
|
|
var global = __webpack_require__("d890");
|
|
var isForced = __webpack_require__("e8d6");
|
|
var redefine = __webpack_require__("1944");
|
|
var has = __webpack_require__("faa8");
|
|
var classof = __webpack_require__("2118");
|
|
var inheritIfRequired = __webpack_require__("7063");
|
|
var toPrimitive = __webpack_require__("9f67");
|
|
var fails = __webpack_require__("efe2");
|
|
var create = __webpack_require__("6d60");
|
|
var getOwnPropertyNames = __webpack_require__("b338").f;
|
|
var getOwnPropertyDescriptor = __webpack_require__("aa6b").f;
|
|
var defineProperty = __webpack_require__("d910").f;
|
|
var trim = __webpack_require__("c10f").trim;
|
|
|
|
var NUMBER = 'Number';
|
|
var NativeNumber = global[NUMBER];
|
|
var NumberPrototype = NativeNumber.prototype;
|
|
|
|
// Opera ~12 has broken Object#toString
|
|
var BROKEN_CLASSOF = classof(create(NumberPrototype)) == NUMBER;
|
|
|
|
// `ToNumber` abstract operation
|
|
// https://tc39.github.io/ecma262/#sec-tonumber
|
|
var toNumber = function (argument) {
|
|
var it = toPrimitive(argument, false);
|
|
var first, third, radix, maxCode, digits, length, index, code;
|
|
if (typeof it == 'string' && it.length > 2) {
|
|
it = trim(it);
|
|
first = it.charCodeAt(0);
|
|
if (first === 43 || first === 45) {
|
|
third = it.charCodeAt(2);
|
|
if (third === 88 || third === 120) return NaN; // Number('+0x1') should be NaN, old V8 fix
|
|
} else if (first === 48) {
|
|
switch (it.charCodeAt(1)) {
|
|
case 66: case 98: radix = 2; maxCode = 49; break; // fast equal of /^0b[01]+$/i
|
|
case 79: case 111: radix = 8; maxCode = 55; break; // fast equal of /^0o[0-7]+$/i
|
|
default: return +it;
|
|
}
|
|
digits = it.slice(2);
|
|
length = digits.length;
|
|
for (index = 0; index < length; index++) {
|
|
code = digits.charCodeAt(index);
|
|
// parseInt parses a string to a first unavailable symbol
|
|
// but ToNumber should return NaN if a string contains unavailable symbols
|
|
if (code < 48 || code > maxCode) return NaN;
|
|
} return parseInt(digits, radix);
|
|
}
|
|
} return +it;
|
|
};
|
|
|
|
// `Number` constructor
|
|
// https://tc39.github.io/ecma262/#sec-number-constructor
|
|
if (isForced(NUMBER, !NativeNumber(' 0o1') || !NativeNumber('0b1') || NativeNumber('+0x1'))) {
|
|
var NumberWrapper = function Number(value) {
|
|
var it = arguments.length < 1 ? 0 : value;
|
|
var dummy = this;
|
|
return dummy instanceof NumberWrapper
|
|
// check on 1..constructor(foo) case
|
|
&& (BROKEN_CLASSOF ? fails(function () { NumberPrototype.valueOf.call(dummy); }) : classof(dummy) != NUMBER)
|
|
? inheritIfRequired(new NativeNumber(toNumber(it)), dummy, NumberWrapper) : toNumber(it);
|
|
};
|
|
for (var keys = DESCRIPTORS ? getOwnPropertyNames(NativeNumber) : (
|
|
// ES3:
|
|
'MAX_VALUE,MIN_VALUE,NaN,NEGATIVE_INFINITY,POSITIVE_INFINITY,' +
|
|
// ES2015 (in case, if modules with ES2015 Number statics required before):
|
|
'EPSILON,isFinite,isInteger,isNaN,isSafeInteger,MAX_SAFE_INTEGER,' +
|
|
'MIN_SAFE_INTEGER,parseFloat,parseInt,isInteger'
|
|
).split(','), j = 0, key; keys.length > j; j++) {
|
|
if (has(NativeNumber, key = keys[j]) && !has(NumberWrapper, key)) {
|
|
defineProperty(NumberWrapper, key, getOwnPropertyDescriptor(NativeNumber, key));
|
|
}
|
|
}
|
|
NumberWrapper.prototype = NumberPrototype;
|
|
NumberPrototype.constructor = NumberWrapper;
|
|
redefine(global, NUMBER, NumberWrapper);
|
|
}
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "52f9":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var TO_STRING_TAG_SUPPORT = __webpack_require__("47ae");
|
|
var classof = __webpack_require__("2a91");
|
|
|
|
// `Object.prototype.toString` method implementation
|
|
// https://tc39.github.io/ecma262/#sec-object.prototype.tostring
|
|
module.exports = TO_STRING_TAG_SUPPORT ? {}.toString : function toString() {
|
|
return '[object ' + classof(this) + ']';
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "58d8":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var aFunction = __webpack_require__("0c3c");
|
|
var toObject = __webpack_require__("3553");
|
|
var IndexedObject = __webpack_require__("692f");
|
|
var toLength = __webpack_require__("d88d");
|
|
|
|
// `Array.prototype.{ reduce, reduceRight }` methods implementation
|
|
var createMethod = function (IS_RIGHT) {
|
|
return function (that, callbackfn, argumentsLength, memo) {
|
|
aFunction(callbackfn);
|
|
var O = toObject(that);
|
|
var self = IndexedObject(O);
|
|
var length = toLength(O.length);
|
|
var index = IS_RIGHT ? length - 1 : 0;
|
|
var i = IS_RIGHT ? -1 : 1;
|
|
if (argumentsLength < 2) while (true) {
|
|
if (index in self) {
|
|
memo = self[index];
|
|
index += i;
|
|
break;
|
|
}
|
|
index += i;
|
|
if (IS_RIGHT ? index < 0 : length <= index) {
|
|
throw TypeError('Reduce of empty array with no initial value');
|
|
}
|
|
}
|
|
for (;IS_RIGHT ? index >= 0 : length > index; index += i) if (index in self) {
|
|
memo = callbackfn(memo, self[index], index, O);
|
|
}
|
|
return memo;
|
|
};
|
|
};
|
|
|
|
module.exports = {
|
|
// `Array.prototype.reduce` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.reduce
|
|
left: createMethod(false),
|
|
// `Array.prototype.reduceRight` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.reduceright
|
|
right: createMethod(true)
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "5a9e":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var NATIVE_ARRAY_BUFFER = __webpack_require__("d77f");
|
|
var DESCRIPTORS = __webpack_require__("1e2c");
|
|
var global = __webpack_require__("d890");
|
|
var isObject = __webpack_require__("a719");
|
|
var has = __webpack_require__("faa8");
|
|
var classof = __webpack_require__("2a91");
|
|
var createNonEnumerableProperty = __webpack_require__("0fc1");
|
|
var redefine = __webpack_require__("1944");
|
|
var defineProperty = __webpack_require__("d910").f;
|
|
var getPrototypeOf = __webpack_require__("908e");
|
|
var setPrototypeOf = __webpack_require__("50fb");
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
var uid = __webpack_require__("7e8b");
|
|
|
|
var Int8Array = global.Int8Array;
|
|
var Int8ArrayPrototype = Int8Array && Int8Array.prototype;
|
|
var Uint8ClampedArray = global.Uint8ClampedArray;
|
|
var Uint8ClampedArrayPrototype = Uint8ClampedArray && Uint8ClampedArray.prototype;
|
|
var TypedArray = Int8Array && getPrototypeOf(Int8Array);
|
|
var TypedArrayPrototype = Int8ArrayPrototype && getPrototypeOf(Int8ArrayPrototype);
|
|
var ObjectPrototype = Object.prototype;
|
|
var isPrototypeOf = ObjectPrototype.isPrototypeOf;
|
|
|
|
var TO_STRING_TAG = wellKnownSymbol('toStringTag');
|
|
var TYPED_ARRAY_TAG = uid('TYPED_ARRAY_TAG');
|
|
// Fixing native typed arrays in Opera Presto crashes the browser, see #595
|
|
var NATIVE_ARRAY_BUFFER_VIEWS = NATIVE_ARRAY_BUFFER && !!setPrototypeOf && classof(global.opera) !== 'Opera';
|
|
var TYPED_ARRAY_TAG_REQIRED = false;
|
|
var NAME;
|
|
|
|
var TypedArrayConstructorsList = {
|
|
Int8Array: 1,
|
|
Uint8Array: 1,
|
|
Uint8ClampedArray: 1,
|
|
Int16Array: 2,
|
|
Uint16Array: 2,
|
|
Int32Array: 4,
|
|
Uint32Array: 4,
|
|
Float32Array: 4,
|
|
Float64Array: 8
|
|
};
|
|
|
|
var isView = function isView(it) {
|
|
var klass = classof(it);
|
|
return klass === 'DataView' || has(TypedArrayConstructorsList, klass);
|
|
};
|
|
|
|
var isTypedArray = function (it) {
|
|
return isObject(it) && has(TypedArrayConstructorsList, classof(it));
|
|
};
|
|
|
|
var aTypedArray = function (it) {
|
|
if (isTypedArray(it)) return it;
|
|
throw TypeError('Target is not a typed array');
|
|
};
|
|
|
|
var aTypedArrayConstructor = function (C) {
|
|
if (setPrototypeOf) {
|
|
if (isPrototypeOf.call(TypedArray, C)) return C;
|
|
} else for (var ARRAY in TypedArrayConstructorsList) if (has(TypedArrayConstructorsList, NAME)) {
|
|
var TypedArrayConstructor = global[ARRAY];
|
|
if (TypedArrayConstructor && (C === TypedArrayConstructor || isPrototypeOf.call(TypedArrayConstructor, C))) {
|
|
return C;
|
|
}
|
|
} throw TypeError('Target is not a typed array constructor');
|
|
};
|
|
|
|
var exportTypedArrayMethod = function (KEY, property, forced) {
|
|
if (!DESCRIPTORS) return;
|
|
if (forced) for (var ARRAY in TypedArrayConstructorsList) {
|
|
var TypedArrayConstructor = global[ARRAY];
|
|
if (TypedArrayConstructor && has(TypedArrayConstructor.prototype, KEY)) {
|
|
delete TypedArrayConstructor.prototype[KEY];
|
|
}
|
|
}
|
|
if (!TypedArrayPrototype[KEY] || forced) {
|
|
redefine(TypedArrayPrototype, KEY, forced ? property
|
|
: NATIVE_ARRAY_BUFFER_VIEWS && Int8ArrayPrototype[KEY] || property);
|
|
}
|
|
};
|
|
|
|
var exportTypedArrayStaticMethod = function (KEY, property, forced) {
|
|
var ARRAY, TypedArrayConstructor;
|
|
if (!DESCRIPTORS) return;
|
|
if (setPrototypeOf) {
|
|
if (forced) for (ARRAY in TypedArrayConstructorsList) {
|
|
TypedArrayConstructor = global[ARRAY];
|
|
if (TypedArrayConstructor && has(TypedArrayConstructor, KEY)) {
|
|
delete TypedArrayConstructor[KEY];
|
|
}
|
|
}
|
|
if (!TypedArray[KEY] || forced) {
|
|
// V8 ~ Chrome 49-50 `%TypedArray%` methods are non-writable non-configurable
|
|
try {
|
|
return redefine(TypedArray, KEY, forced ? property : NATIVE_ARRAY_BUFFER_VIEWS && Int8Array[KEY] || property);
|
|
} catch (error) { /* empty */ }
|
|
} else return;
|
|
}
|
|
for (ARRAY in TypedArrayConstructorsList) {
|
|
TypedArrayConstructor = global[ARRAY];
|
|
if (TypedArrayConstructor && (!TypedArrayConstructor[KEY] || forced)) {
|
|
redefine(TypedArrayConstructor, KEY, property);
|
|
}
|
|
}
|
|
};
|
|
|
|
for (NAME in TypedArrayConstructorsList) {
|
|
if (!global[NAME]) NATIVE_ARRAY_BUFFER_VIEWS = false;
|
|
}
|
|
|
|
// WebKit bug - typed arrays constructors prototype is Object.prototype
|
|
if (!NATIVE_ARRAY_BUFFER_VIEWS || typeof TypedArray != 'function' || TypedArray === Function.prototype) {
|
|
// eslint-disable-next-line no-shadow
|
|
TypedArray = function TypedArray() {
|
|
throw TypeError('Incorrect invocation');
|
|
};
|
|
if (NATIVE_ARRAY_BUFFER_VIEWS) for (NAME in TypedArrayConstructorsList) {
|
|
if (global[NAME]) setPrototypeOf(global[NAME], TypedArray);
|
|
}
|
|
}
|
|
|
|
if (!NATIVE_ARRAY_BUFFER_VIEWS || !TypedArrayPrototype || TypedArrayPrototype === ObjectPrototype) {
|
|
TypedArrayPrototype = TypedArray.prototype;
|
|
if (NATIVE_ARRAY_BUFFER_VIEWS) for (NAME in TypedArrayConstructorsList) {
|
|
if (global[NAME]) setPrototypeOf(global[NAME].prototype, TypedArrayPrototype);
|
|
}
|
|
}
|
|
|
|
// WebKit bug - one more object in Uint8ClampedArray prototype chain
|
|
if (NATIVE_ARRAY_BUFFER_VIEWS && getPrototypeOf(Uint8ClampedArrayPrototype) !== TypedArrayPrototype) {
|
|
setPrototypeOf(Uint8ClampedArrayPrototype, TypedArrayPrototype);
|
|
}
|
|
|
|
if (DESCRIPTORS && !has(TypedArrayPrototype, TO_STRING_TAG)) {
|
|
TYPED_ARRAY_TAG_REQIRED = true;
|
|
defineProperty(TypedArrayPrototype, TO_STRING_TAG, { get: function () {
|
|
return isObject(this) ? this[TYPED_ARRAY_TAG] : undefined;
|
|
} });
|
|
for (NAME in TypedArrayConstructorsList) if (global[NAME]) {
|
|
createNonEnumerableProperty(global[NAME], TYPED_ARRAY_TAG, NAME);
|
|
}
|
|
}
|
|
|
|
module.exports = {
|
|
NATIVE_ARRAY_BUFFER_VIEWS: NATIVE_ARRAY_BUFFER_VIEWS,
|
|
TYPED_ARRAY_TAG: TYPED_ARRAY_TAG_REQIRED && TYPED_ARRAY_TAG,
|
|
aTypedArray: aTypedArray,
|
|
aTypedArrayConstructor: aTypedArrayConstructor,
|
|
exportTypedArrayMethod: exportTypedArrayMethod,
|
|
exportTypedArrayStaticMethod: exportTypedArrayStaticMethod,
|
|
isView: isView,
|
|
isTypedArray: isTypedArray,
|
|
TypedArray: TypedArray,
|
|
TypedArrayPrototype: TypedArrayPrototype
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "5dfd":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var bind = __webpack_require__("e349");
|
|
var IndexedObject = __webpack_require__("692f");
|
|
var toObject = __webpack_require__("3553");
|
|
var toLength = __webpack_require__("d88d");
|
|
var arraySpeciesCreate = __webpack_require__("1ca1");
|
|
|
|
var push = [].push;
|
|
|
|
// `Array.prototype.{ forEach, map, filter, some, every, find, findIndex }` methods implementation
|
|
var createMethod = function (TYPE) {
|
|
var IS_MAP = TYPE == 1;
|
|
var IS_FILTER = TYPE == 2;
|
|
var IS_SOME = TYPE == 3;
|
|
var IS_EVERY = TYPE == 4;
|
|
var IS_FIND_INDEX = TYPE == 6;
|
|
var NO_HOLES = TYPE == 5 || IS_FIND_INDEX;
|
|
return function ($this, callbackfn, that, specificCreate) {
|
|
var O = toObject($this);
|
|
var self = IndexedObject(O);
|
|
var boundFunction = bind(callbackfn, that, 3);
|
|
var length = toLength(self.length);
|
|
var index = 0;
|
|
var create = specificCreate || arraySpeciesCreate;
|
|
var target = IS_MAP ? create($this, length) : IS_FILTER ? create($this, 0) : undefined;
|
|
var value, result;
|
|
for (;length > index; index++) if (NO_HOLES || index in self) {
|
|
value = self[index];
|
|
result = boundFunction(value, index, O);
|
|
if (TYPE) {
|
|
if (IS_MAP) target[index] = result; // map
|
|
else if (result) switch (TYPE) {
|
|
case 3: return true; // some
|
|
case 5: return value; // find
|
|
case 6: return index; // findIndex
|
|
case 2: push.call(target, value); // filter
|
|
} else if (IS_EVERY) return false; // every
|
|
}
|
|
}
|
|
return IS_FIND_INDEX ? -1 : IS_SOME || IS_EVERY ? IS_EVERY : target;
|
|
};
|
|
};
|
|
|
|
module.exports = {
|
|
// `Array.prototype.forEach` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.foreach
|
|
forEach: createMethod(0),
|
|
// `Array.prototype.map` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.map
|
|
map: createMethod(1),
|
|
// `Array.prototype.filter` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.filter
|
|
filter: createMethod(2),
|
|
// `Array.prototype.some` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.some
|
|
some: createMethod(3),
|
|
// `Array.prototype.every` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.every
|
|
every: createMethod(4),
|
|
// `Array.prototype.find` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.find
|
|
find: createMethod(5),
|
|
// `Array.prototype.findIndex` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.findIndex
|
|
findIndex: createMethod(6)
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "604f":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var global = __webpack_require__("d890");
|
|
var inspectSource = __webpack_require__("1025");
|
|
|
|
var WeakMap = global.WeakMap;
|
|
|
|
module.exports = typeof WeakMap === 'function' && /native code/.test(inspectSource(WeakMap));
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "6176":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var toInteger = __webpack_require__("3da3");
|
|
|
|
module.exports = function (it) {
|
|
var result = toInteger(it);
|
|
if (result < 0) throw RangeError("The argument can't be less than 0");
|
|
return result;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "692f":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var fails = __webpack_require__("efe2");
|
|
var classof = __webpack_require__("2118");
|
|
|
|
var split = ''.split;
|
|
|
|
// fallback for non-array-like ES3 and non-enumerable old V8 strings
|
|
module.exports = fails(function () {
|
|
// throws an error in rhino, see https://github.com/mozilla/rhino/issues/346
|
|
// eslint-disable-next-line no-prototype-builtins
|
|
return !Object('z').propertyIsEnumerable(0);
|
|
}) ? function (it) {
|
|
return classof(it) == 'String' ? split.call(it, '') : Object(it);
|
|
} : Object;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "69c5":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var anObject = __webpack_require__("857c");
|
|
|
|
// call something on iterator step with safe closing on error
|
|
module.exports = function (iterator, fn, value, ENTRIES) {
|
|
try {
|
|
return ENTRIES ? fn(anObject(value)[0], value[1]) : fn(value);
|
|
// 7.4.6 IteratorClose(iterator, completion)
|
|
} catch (error) {
|
|
var returnMethod = iterator['return'];
|
|
if (returnMethod !== undefined) anObject(returnMethod.call(iterator));
|
|
throw error;
|
|
}
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "69fa":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var IteratorPrototype = __webpack_require__("2abc").IteratorPrototype;
|
|
var create = __webpack_require__("6d60");
|
|
var createPropertyDescriptor = __webpack_require__("38b9");
|
|
var setToStringTag = __webpack_require__("27b5");
|
|
var Iterators = __webpack_require__("9806");
|
|
|
|
var returnThis = function () { return this; };
|
|
|
|
module.exports = function (IteratorConstructor, NAME, next) {
|
|
var TO_STRING_TAG = NAME + ' Iterator';
|
|
IteratorConstructor.prototype = create(IteratorPrototype, { next: createPropertyDescriptor(1, next) });
|
|
setToStringTag(IteratorConstructor, TO_STRING_TAG, false, true);
|
|
Iterators[TO_STRING_TAG] = returnThis;
|
|
return IteratorConstructor;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "6d28":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var IS_PURE = __webpack_require__("9b9d");
|
|
var store = __webpack_require__("3a08");
|
|
|
|
(module.exports = function (key, value) {
|
|
return store[key] || (store[key] = value !== undefined ? value : {});
|
|
})('versions', []).push({
|
|
version: '3.6.5',
|
|
mode: IS_PURE ? 'pure' : 'global',
|
|
copyright: '© 2020 Denis Pushkarev (zloirock.ru)'
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "6d51":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var path = __webpack_require__("1b99");
|
|
var has = __webpack_require__("faa8");
|
|
var wrappedWellKnownSymbolModule = __webpack_require__("4350");
|
|
var defineProperty = __webpack_require__("d910").f;
|
|
|
|
module.exports = function (NAME) {
|
|
var Symbol = path.Symbol || (path.Symbol = {});
|
|
if (!has(Symbol, NAME)) defineProperty(Symbol, NAME, {
|
|
value: wrappedWellKnownSymbolModule.f(NAME)
|
|
});
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "6d60":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var anObject = __webpack_require__("857c");
|
|
var defineProperties = __webpack_require__("dbe8");
|
|
var enumBugKeys = __webpack_require__("18f6");
|
|
var hiddenKeys = __webpack_require__("d5a8");
|
|
var html = __webpack_require__("6fdf");
|
|
var documentCreateElement = __webpack_require__("ae25");
|
|
var sharedKey = __webpack_require__("7db2");
|
|
|
|
var GT = '>';
|
|
var LT = '<';
|
|
var PROTOTYPE = 'prototype';
|
|
var SCRIPT = 'script';
|
|
var IE_PROTO = sharedKey('IE_PROTO');
|
|
|
|
var EmptyConstructor = function () { /* empty */ };
|
|
|
|
var scriptTag = function (content) {
|
|
return LT + SCRIPT + GT + content + LT + '/' + SCRIPT + GT;
|
|
};
|
|
|
|
// Create object with fake `null` prototype: use ActiveX Object with cleared prototype
|
|
var NullProtoObjectViaActiveX = function (activeXDocument) {
|
|
activeXDocument.write(scriptTag(''));
|
|
activeXDocument.close();
|
|
var temp = activeXDocument.parentWindow.Object;
|
|
activeXDocument = null; // avoid memory leak
|
|
return temp;
|
|
};
|
|
|
|
// Create object with fake `null` prototype: use iframe Object with cleared prototype
|
|
var NullProtoObjectViaIFrame = function () {
|
|
// Thrash, waste and sodomy: IE GC bug
|
|
var iframe = documentCreateElement('iframe');
|
|
var JS = 'java' + SCRIPT + ':';
|
|
var iframeDocument;
|
|
iframe.style.display = 'none';
|
|
html.appendChild(iframe);
|
|
// https://github.com/zloirock/core-js/issues/475
|
|
iframe.src = String(JS);
|
|
iframeDocument = iframe.contentWindow.document;
|
|
iframeDocument.open();
|
|
iframeDocument.write(scriptTag('document.F=Object'));
|
|
iframeDocument.close();
|
|
return iframeDocument.F;
|
|
};
|
|
|
|
// Check for document.domain and active x support
|
|
// No need to use active x approach when document.domain is not set
|
|
// see https://github.com/es-shims/es5-shim/issues/150
|
|
// variation of https://github.com/kitcambridge/es5-shim/commit/4f738ac066346
|
|
// avoid IE GC bug
|
|
var activeXDocument;
|
|
var NullProtoObject = function () {
|
|
try {
|
|
/* global ActiveXObject */
|
|
activeXDocument = document.domain && new ActiveXObject('htmlfile');
|
|
} catch (error) { /* ignore */ }
|
|
NullProtoObject = activeXDocument ? NullProtoObjectViaActiveX(activeXDocument) : NullProtoObjectViaIFrame();
|
|
var length = enumBugKeys.length;
|
|
while (length--) delete NullProtoObject[PROTOTYPE][enumBugKeys[length]];
|
|
return NullProtoObject();
|
|
};
|
|
|
|
hiddenKeys[IE_PROTO] = true;
|
|
|
|
// `Object.create` method
|
|
// https://tc39.github.io/ecma262/#sec-object.create
|
|
module.exports = Object.create || function create(O, Properties) {
|
|
var result;
|
|
if (O !== null) {
|
|
EmptyConstructor[PROTOTYPE] = anObject(O);
|
|
result = new EmptyConstructor();
|
|
EmptyConstructor[PROTOTYPE] = null;
|
|
// add "__proto__" for Object.getPrototypeOf polyfill
|
|
result[IE_PROTO] = O;
|
|
} else result = NullProtoObject();
|
|
return Properties === undefined ? result : defineProperties(result, Properties);
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "6d7a":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var path = __webpack_require__("1b99");
|
|
var global = __webpack_require__("d890");
|
|
|
|
var aFunction = function (variable) {
|
|
return typeof variable == 'function' ? variable : undefined;
|
|
};
|
|
|
|
module.exports = function (namespace, method) {
|
|
return arguments.length < 2 ? aFunction(path[namespace]) || aFunction(global[namespace])
|
|
: path[namespace] && path[namespace][method] || global[namespace] && global[namespace][method];
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "6f82":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var toObject = __webpack_require__("3553");
|
|
var toLength = __webpack_require__("d88d");
|
|
var getIteratorMethod = __webpack_require__("b60f");
|
|
var isArrayIteratorMethod = __webpack_require__("98a9");
|
|
var bind = __webpack_require__("e349");
|
|
var aTypedArrayConstructor = __webpack_require__("5a9e").aTypedArrayConstructor;
|
|
|
|
module.exports = function from(source /* , mapfn, thisArg */) {
|
|
var O = toObject(source);
|
|
var argumentsLength = arguments.length;
|
|
var mapfn = argumentsLength > 1 ? arguments[1] : undefined;
|
|
var mapping = mapfn !== undefined;
|
|
var iteratorMethod = getIteratorMethod(O);
|
|
var i, length, result, step, iterator, next;
|
|
if (iteratorMethod != undefined && !isArrayIteratorMethod(iteratorMethod)) {
|
|
iterator = iteratorMethod.call(O);
|
|
next = iterator.next;
|
|
O = [];
|
|
while (!(step = next.call(iterator)).done) {
|
|
O.push(step.value);
|
|
}
|
|
}
|
|
if (mapping && argumentsLength > 2) {
|
|
mapfn = bind(mapfn, arguments[2], 2);
|
|
}
|
|
length = toLength(O.length);
|
|
result = new (aTypedArrayConstructor(this))(length);
|
|
for (i = 0; length > i; i++) {
|
|
result[i] = mapping ? mapfn(O[i], i) : O[i];
|
|
}
|
|
return result;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "6fdf":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var getBuiltIn = __webpack_require__("6d7a");
|
|
|
|
module.exports = getBuiltIn('document', 'documentElement');
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "7063":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var isObject = __webpack_require__("a719");
|
|
var setPrototypeOf = __webpack_require__("50fb");
|
|
|
|
// makes subclassing work correct for wrapped built-ins
|
|
module.exports = function ($this, dummy, Wrapper) {
|
|
var NewTarget, NewTargetPrototype;
|
|
if (
|
|
// it can work only with native `setPrototypeOf`
|
|
setPrototypeOf &&
|
|
// we haven't completely correct pre-ES6 way for getting `new.target`, so use this
|
|
typeof (NewTarget = dummy.constructor) == 'function' &&
|
|
NewTarget !== Wrapper &&
|
|
isObject(NewTargetPrototype = NewTarget.prototype) &&
|
|
NewTargetPrototype !== Wrapper.prototype
|
|
) setPrototypeOf($this, NewTargetPrototype);
|
|
return $this;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "74cb":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var NATIVE_SYMBOL = __webpack_require__("c54b");
|
|
|
|
module.exports = NATIVE_SYMBOL
|
|
// eslint-disable-next-line no-undef
|
|
&& !Symbol.sham
|
|
// eslint-disable-next-line no-undef
|
|
&& typeof Symbol.iterator == 'symbol';
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "74e7":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var classof = __webpack_require__("2118");
|
|
|
|
// `IsArray` abstract operation
|
|
// https://tc39.github.io/ecma262/#sec-isarray
|
|
module.exports = Array.isArray || function isArray(arg) {
|
|
return classof(arg) == 'Array';
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "77ad":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var $ = __webpack_require__("1c8b");
|
|
var isObject = __webpack_require__("a719");
|
|
var isArray = __webpack_require__("74e7");
|
|
var toAbsoluteIndex = __webpack_require__("e1d6");
|
|
var toLength = __webpack_require__("d88d");
|
|
var toIndexedObject = __webpack_require__("da10");
|
|
var createProperty = __webpack_require__("1bbd");
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
var arrayMethodHasSpeciesSupport = __webpack_require__("1ea7");
|
|
var arrayMethodUsesToLength = __webpack_require__("ff9c");
|
|
|
|
var HAS_SPECIES_SUPPORT = arrayMethodHasSpeciesSupport('slice');
|
|
var USES_TO_LENGTH = arrayMethodUsesToLength('slice', { ACCESSORS: true, 0: 0, 1: 2 });
|
|
|
|
var SPECIES = wellKnownSymbol('species');
|
|
var nativeSlice = [].slice;
|
|
var max = Math.max;
|
|
|
|
// `Array.prototype.slice` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.slice
|
|
// fallback for not array-like ES3 strings and DOM objects
|
|
$({ target: 'Array', proto: true, forced: !HAS_SPECIES_SUPPORT || !USES_TO_LENGTH }, {
|
|
slice: function slice(start, end) {
|
|
var O = toIndexedObject(this);
|
|
var length = toLength(O.length);
|
|
var k = toAbsoluteIndex(start, length);
|
|
var fin = toAbsoluteIndex(end === undefined ? length : end, length);
|
|
// inline `ArraySpeciesCreate` for usage native `Array#slice` where it's possible
|
|
var Constructor, result, n;
|
|
if (isArray(O)) {
|
|
Constructor = O.constructor;
|
|
// cross-realm fallback
|
|
if (typeof Constructor == 'function' && (Constructor === Array || isArray(Constructor.prototype))) {
|
|
Constructor = undefined;
|
|
} else if (isObject(Constructor)) {
|
|
Constructor = Constructor[SPECIES];
|
|
if (Constructor === null) Constructor = undefined;
|
|
}
|
|
if (Constructor === Array || Constructor === undefined) {
|
|
return nativeSlice.call(O, k, fin);
|
|
}
|
|
}
|
|
result = new (Constructor === undefined ? Array : Constructor)(max(fin - k, 0));
|
|
for (n = 0; k < fin; k++, n++) if (k in O) createProperty(result, n, O[k]);
|
|
result.length = n;
|
|
return result;
|
|
}
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "79e4":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// addapted from the document.currentScript polyfill by Adam Miller
|
|
// MIT license
|
|
// source: https://github.com/amiller-gh/currentScript-polyfill
|
|
|
|
// added support for Firefox https://bugzilla.mozilla.org/show_bug.cgi?id=1620505
|
|
|
|
(function (root, factory) {
|
|
if (true) {
|
|
!(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_FACTORY__ = (factory),
|
|
__WEBPACK_AMD_DEFINE_RESULT__ = (typeof __WEBPACK_AMD_DEFINE_FACTORY__ === 'function' ?
|
|
(__WEBPACK_AMD_DEFINE_FACTORY__.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__)) : __WEBPACK_AMD_DEFINE_FACTORY__),
|
|
__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
|
|
} else {}
|
|
}(typeof self !== 'undefined' ? self : this, function () {
|
|
function getCurrentScript () {
|
|
var descriptor = Object.getOwnPropertyDescriptor(document, 'currentScript')
|
|
// for chrome
|
|
if (!descriptor && 'currentScript' in document && document.currentScript) {
|
|
return document.currentScript
|
|
}
|
|
|
|
// for other browsers with native support for currentScript
|
|
if (descriptor && descriptor.get !== getCurrentScript && document.currentScript) {
|
|
return document.currentScript
|
|
}
|
|
|
|
// IE 8-10 support script readyState
|
|
// IE 11+ & Firefox support stack trace
|
|
try {
|
|
throw new Error();
|
|
}
|
|
catch (err) {
|
|
// Find the second match for the "at" string to get file src url from stack.
|
|
var ieStackRegExp = /.*at [^(]*\((.*):(.+):(.+)\)$/ig,
|
|
ffStackRegExp = /@([^@]*):(\d+):(\d+)\s*$/ig,
|
|
stackDetails = ieStackRegExp.exec(err.stack) || ffStackRegExp.exec(err.stack),
|
|
scriptLocation = (stackDetails && stackDetails[1]) || false,
|
|
line = (stackDetails && stackDetails[2]) || false,
|
|
currentLocation = document.location.href.replace(document.location.hash, ''),
|
|
pageSource,
|
|
inlineScriptSourceRegExp,
|
|
inlineScriptSource,
|
|
scripts = document.getElementsByTagName('script'); // Live NodeList collection
|
|
|
|
if (scriptLocation === currentLocation) {
|
|
pageSource = document.documentElement.outerHTML;
|
|
inlineScriptSourceRegExp = new RegExp('(?:[^\\n]+?\\n){0,' + (line - 2) + '}[^<]*<script>([\\d\\D]*?)<\\/script>[\\d\\D]*', 'i');
|
|
inlineScriptSource = pageSource.replace(inlineScriptSourceRegExp, '$1').trim();
|
|
}
|
|
|
|
for (var i = 0; i < scripts.length; i++) {
|
|
// If ready state is interactive, return the script tag
|
|
if (scripts[i].readyState === 'interactive') {
|
|
return scripts[i];
|
|
}
|
|
|
|
// If src matches, return the script tag
|
|
if (scripts[i].src === scriptLocation) {
|
|
return scripts[i];
|
|
}
|
|
|
|
// If inline source matches, return the script tag
|
|
if (
|
|
scriptLocation === currentLocation &&
|
|
scripts[i].innerHTML &&
|
|
scripts[i].innerHTML.trim() === inlineScriptSource
|
|
) {
|
|
return scripts[i];
|
|
}
|
|
}
|
|
|
|
// If no match, return null
|
|
return null;
|
|
}
|
|
};
|
|
|
|
return getCurrentScript
|
|
}));
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "7aeb":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var toPositiveInteger = __webpack_require__("6176");
|
|
|
|
module.exports = function (it, BYTES) {
|
|
var offset = toPositiveInteger(it);
|
|
if (offset % BYTES) throw RangeError('Wrong offset');
|
|
return offset;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "7db2":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var shared = __webpack_require__("6d28");
|
|
var uid = __webpack_require__("7e8b");
|
|
|
|
var keys = shared('keys');
|
|
|
|
module.exports = function (key) {
|
|
return keys[key] || (keys[key] = uid(key));
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "7e8b":
|
|
/***/ (function(module, exports) {
|
|
|
|
var id = 0;
|
|
var postfix = Math.random();
|
|
|
|
module.exports = function (key) {
|
|
return 'Symbol(' + String(key === undefined ? '' : key) + ')_' + (++id + postfix).toString(36);
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "829d":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
var $sort = [].sort;
|
|
|
|
// `%TypedArray%.prototype.sort` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.sort
|
|
exportTypedArrayMethod('sort', function sort(comparefn) {
|
|
return $sort.call(aTypedArray(this), comparefn);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "83db":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var $some = __webpack_require__("5dfd").some;
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
// `%TypedArray%.prototype.some` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.some
|
|
exportTypedArrayMethod('some', function some(callbackfn /* , thisArg */) {
|
|
return $some(aTypedArray(this), callbackfn, arguments.length > 1 ? arguments[1] : undefined);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "857c":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var isObject = __webpack_require__("a719");
|
|
|
|
module.exports = function (it) {
|
|
if (!isObject(it)) {
|
|
throw TypeError(String(it) + ' is not an object');
|
|
} return it;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "8bbf":
|
|
/***/ (function(module, exports) {
|
|
|
|
module.exports = __WEBPACK_EXTERNAL_MODULE__8bbf__;
|
|
|
|
/***/ }),
|
|
|
|
/***/ "8d44":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var getBuiltIn = __webpack_require__("6d7a");
|
|
var getOwnPropertyNamesModule = __webpack_require__("b338");
|
|
var getOwnPropertySymbolsModule = __webpack_require__("0a60");
|
|
var anObject = __webpack_require__("857c");
|
|
|
|
// all object keys, includes non-enumerable and symbols
|
|
module.exports = getBuiltIn('Reflect', 'ownKeys') || function ownKeys(it) {
|
|
var keys = getOwnPropertyNamesModule.f(anObject(it));
|
|
var getOwnPropertySymbols = getOwnPropertySymbolsModule.f;
|
|
return getOwnPropertySymbols ? keys.concat(getOwnPropertySymbols(it)) : keys;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "8d7b":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var toIndexedObject = __webpack_require__("da10");
|
|
var toInteger = __webpack_require__("3da3");
|
|
var toLength = __webpack_require__("d88d");
|
|
var arrayMethodIsStrict = __webpack_require__("d7e1");
|
|
var arrayMethodUsesToLength = __webpack_require__("ff9c");
|
|
|
|
var min = Math.min;
|
|
var nativeLastIndexOf = [].lastIndexOf;
|
|
var NEGATIVE_ZERO = !!nativeLastIndexOf && 1 / [1].lastIndexOf(1, -0) < 0;
|
|
var STRICT_METHOD = arrayMethodIsStrict('lastIndexOf');
|
|
// For preventing possible almost infinite loop in non-standard implementations, test the forward version of the method
|
|
var USES_TO_LENGTH = arrayMethodUsesToLength('indexOf', { ACCESSORS: true, 1: 0 });
|
|
var FORCED = NEGATIVE_ZERO || !STRICT_METHOD || !USES_TO_LENGTH;
|
|
|
|
// `Array.prototype.lastIndexOf` method implementation
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.lastindexof
|
|
module.exports = FORCED ? function lastIndexOf(searchElement /* , fromIndex = @[*-1] */) {
|
|
// convert -0 to +0
|
|
if (NEGATIVE_ZERO) return nativeLastIndexOf.apply(this, arguments) || 0;
|
|
var O = toIndexedObject(this);
|
|
var length = toLength(O.length);
|
|
var index = length - 1;
|
|
if (arguments.length > 1) index = min(index, toInteger(arguments[1]));
|
|
if (index < 0) index = length + index;
|
|
for (;index >= 0; index--) if (index in O && O[index] === searchElement) return index || 0;
|
|
return -1;
|
|
} : nativeLastIndexOf;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "908e":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var has = __webpack_require__("faa8");
|
|
var toObject = __webpack_require__("3553");
|
|
var sharedKey = __webpack_require__("7db2");
|
|
var CORRECT_PROTOTYPE_GETTER = __webpack_require__("eec6");
|
|
|
|
var IE_PROTO = sharedKey('IE_PROTO');
|
|
var ObjectPrototype = Object.prototype;
|
|
|
|
// `Object.getPrototypeOf` method
|
|
// https://tc39.github.io/ecma262/#sec-object.getprototypeof
|
|
module.exports = CORRECT_PROTOTYPE_GETTER ? Object.getPrototypeOf : function (O) {
|
|
O = toObject(O);
|
|
if (has(O, IE_PROTO)) return O[IE_PROTO];
|
|
if (typeof O.constructor == 'function' && O instanceof O.constructor) {
|
|
return O.constructor.prototype;
|
|
} return O instanceof Object ? ObjectPrototype : null;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "90fb":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var global = __webpack_require__("d890");
|
|
var shared = __webpack_require__("6d28");
|
|
var has = __webpack_require__("faa8");
|
|
var uid = __webpack_require__("7e8b");
|
|
var NATIVE_SYMBOL = __webpack_require__("c54b");
|
|
var USE_SYMBOL_AS_UID = __webpack_require__("74cb");
|
|
|
|
var WellKnownSymbolsStore = shared('wks');
|
|
var Symbol = global.Symbol;
|
|
var createWellKnownSymbol = USE_SYMBOL_AS_UID ? Symbol : Symbol && Symbol.withoutSetter || uid;
|
|
|
|
module.exports = function (name) {
|
|
if (!has(WellKnownSymbolsStore, name)) {
|
|
if (NATIVE_SYMBOL && has(Symbol, name)) WellKnownSymbolsStore[name] = Symbol[name];
|
|
else WellKnownSymbolsStore[name] = createWellKnownSymbol('Symbol.' + name);
|
|
} return WellKnownSymbolsStore[name];
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "927c":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var $every = __webpack_require__("5dfd").every;
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
// `%TypedArray%.prototype.every` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.every
|
|
exportTypedArrayMethod('every', function every(callbackfn /* , thisArg */) {
|
|
return $every(aTypedArray(this), callbackfn, arguments.length > 1 ? arguments[1] : undefined);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "939f":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var toLength = __webpack_require__("d88d");
|
|
var toAbsoluteIndex = __webpack_require__("e1d6");
|
|
var speciesConstructor = __webpack_require__("ef4c");
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
// `%TypedArray%.prototype.subarray` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.subarray
|
|
exportTypedArrayMethod('subarray', function subarray(begin, end) {
|
|
var O = aTypedArray(this);
|
|
var length = O.length;
|
|
var beginIndex = toAbsoluteIndex(begin, length);
|
|
return new (speciesConstructor(O, O.constructor))(
|
|
O.buffer,
|
|
O.byteOffset + beginIndex * O.BYTES_PER_ELEMENT,
|
|
toLength((end === undefined ? length : toAbsoluteIndex(end, length)) - beginIndex)
|
|
);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "96db":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var charAt = __webpack_require__("f62c").charAt;
|
|
var InternalStateModule = __webpack_require__("b702");
|
|
var defineIterator = __webpack_require__("99ee");
|
|
|
|
var STRING_ITERATOR = 'String Iterator';
|
|
var setInternalState = InternalStateModule.set;
|
|
var getInternalState = InternalStateModule.getterFor(STRING_ITERATOR);
|
|
|
|
// `String.prototype[@@iterator]` method
|
|
// https://tc39.github.io/ecma262/#sec-string.prototype-@@iterator
|
|
defineIterator(String, 'String', function (iterated) {
|
|
setInternalState(this, {
|
|
type: STRING_ITERATOR,
|
|
string: String(iterated),
|
|
index: 0
|
|
});
|
|
// `%StringIteratorPrototype%.next` method
|
|
// https://tc39.github.io/ecma262/#sec-%stringiteratorprototype%.next
|
|
}, function next() {
|
|
var state = getInternalState(this);
|
|
var string = state.string;
|
|
var index = state.index;
|
|
var point;
|
|
if (index >= string.length) return { value: undefined, done: true };
|
|
point = charAt(string, index);
|
|
state.index += point.length;
|
|
return { value: point, done: false };
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "9806":
|
|
/***/ (function(module, exports) {
|
|
|
|
module.exports = {};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "9896":
|
|
/***/ (function(module, __webpack_exports__, __webpack_require__) {
|
|
|
|
"use strict";
|
|
// ESM COMPAT FLAG
|
|
__webpack_require__.r(__webpack_exports__);
|
|
|
|
// EXPORTS
|
|
__webpack_require__.d(__webpack_exports__, "install", function() { return /* reexport */ install; });
|
|
__webpack_require__.d(__webpack_exports__, "ModelObj", function() { return /* reexport */ model_obj; });
|
|
__webpack_require__.d(__webpack_exports__, "ModelFbx", function() { return /* reexport */ model_fbx; });
|
|
__webpack_require__.d(__webpack_exports__, "ModelThree", function() { return /* reexport */ model_three; });
|
|
__webpack_require__.d(__webpack_exports__, "ModelJson", function() { return /* reexport */ ModelJson; });
|
|
__webpack_require__.d(__webpack_exports__, "ModelStl", function() { return /* reexport */ model_stl; });
|
|
__webpack_require__.d(__webpack_exports__, "ModelPly", function() { return /* reexport */ model_ply; });
|
|
__webpack_require__.d(__webpack_exports__, "ModelCollada", function() { return /* reexport */ model_collada; });
|
|
__webpack_require__.d(__webpack_exports__, "ModelDae", function() { return /* reexport */ ModelDae; });
|
|
__webpack_require__.d(__webpack_exports__, "ModelGltf", function() { return /* reexport */ model_gltf; });
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_@vue_cli-service@4.4.6@@vue/cli-service/lib/commands/build/setPublicPath.js
|
|
// This file is imported into lib/wc client bundles.
|
|
|
|
if (typeof window !== 'undefined') {
|
|
var currentScript = window.document.currentScript
|
|
if (true) {
|
|
var getCurrentScript = __webpack_require__("79e4")
|
|
currentScript = getCurrentScript()
|
|
|
|
// for backward compatibility, because previously we directly included the polyfill
|
|
if (!('currentScript' in document)) {
|
|
Object.defineProperty(document, 'currentScript', { get: getCurrentScript })
|
|
}
|
|
}
|
|
|
|
var src = currentScript && currentScript.src.match(/(.+\/)[^/]+\.js(\?.*)?$/)
|
|
if (src) {
|
|
__webpack_require__.p = src[1] // eslint-disable-line
|
|
}
|
|
}
|
|
|
|
// Indicate to webpack that this file can be concatenated
|
|
/* harmony default export */ var setPublicPath = (null);
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.array.for-each.js
|
|
var es_array_for_each = __webpack_require__("fe59");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.function.name.js
|
|
var es_function_name = __webpack_require__("053b");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/web.dom-collections.for-each.js
|
|
var web_dom_collections_for_each = __webpack_require__("08ba");
|
|
|
|
// EXTERNAL MODULE: external {"commonjs":"vue","commonjs2":"vue","root":"Vue"}
|
|
var external_commonjs_vue_commonjs2_vue_root_Vue_ = __webpack_require__("8bbf");
|
|
var external_commonjs_vue_commonjs2_vue_root_Vue_default = /*#__PURE__*/__webpack_require__.n(external_commonjs_vue_commonjs2_vue_root_Vue_);
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.regexp.exec.js
|
|
var es_regexp_exec = __webpack_require__("e35a");
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_three@0.118.3@three/build/three.module.js
|
|
// Polyfills
|
|
|
|
if ( Number.EPSILON === undefined ) {
|
|
|
|
Number.EPSILON = Math.pow( 2, - 52 );
|
|
|
|
}
|
|
|
|
if ( Number.isInteger === undefined ) {
|
|
|
|
// Missing in IE
|
|
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger
|
|
|
|
Number.isInteger = function ( value ) {
|
|
|
|
return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
//
|
|
|
|
if ( Math.sign === undefined ) {
|
|
|
|
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
|
|
|
|
Math.sign = function ( x ) {
|
|
|
|
return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
if ( 'name' in Function.prototype === false ) {
|
|
|
|
// Missing in IE
|
|
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
|
|
|
|
Object.defineProperty( Function.prototype, 'name', {
|
|
|
|
get: function () {
|
|
|
|
return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ];
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
if ( Object.assign === undefined ) {
|
|
|
|
// Missing in IE
|
|
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
|
|
|
|
Object.assign = function ( target ) {
|
|
|
|
if ( target === undefined || target === null ) {
|
|
|
|
throw new TypeError( 'Cannot convert undefined or null to object' );
|
|
|
|
}
|
|
|
|
const output = Object( target );
|
|
|
|
for ( let index = 1; index < arguments.length; index ++ ) {
|
|
|
|
const source = arguments[ index ];
|
|
|
|
if ( source !== undefined && source !== null ) {
|
|
|
|
for ( const nextKey in source ) {
|
|
|
|
if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) {
|
|
|
|
output[ nextKey ] = source[ nextKey ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return output;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
const REVISION = '118';
|
|
const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
|
|
const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
|
|
const CullFaceNone = 0;
|
|
const CullFaceBack = 1;
|
|
const CullFaceFront = 2;
|
|
const CullFaceFrontBack = 3;
|
|
const FrontFaceDirectionCW = 0;
|
|
const FrontFaceDirectionCCW = 1;
|
|
const BasicShadowMap = 0;
|
|
const PCFShadowMap = 1;
|
|
const PCFSoftShadowMap = 2;
|
|
const VSMShadowMap = 3;
|
|
const FrontSide = 0;
|
|
const BackSide = 1;
|
|
const DoubleSide = 2;
|
|
const FlatShading = 1;
|
|
const SmoothShading = 2;
|
|
const NoBlending = 0;
|
|
const NormalBlending = 1;
|
|
const AdditiveBlending = 2;
|
|
const SubtractiveBlending = 3;
|
|
const MultiplyBlending = 4;
|
|
const CustomBlending = 5;
|
|
const AddEquation = 100;
|
|
const SubtractEquation = 101;
|
|
const ReverseSubtractEquation = 102;
|
|
const MinEquation = 103;
|
|
const MaxEquation = 104;
|
|
const ZeroFactor = 200;
|
|
const OneFactor = 201;
|
|
const SrcColorFactor = 202;
|
|
const OneMinusSrcColorFactor = 203;
|
|
const SrcAlphaFactor = 204;
|
|
const OneMinusSrcAlphaFactor = 205;
|
|
const DstAlphaFactor = 206;
|
|
const OneMinusDstAlphaFactor = 207;
|
|
const DstColorFactor = 208;
|
|
const OneMinusDstColorFactor = 209;
|
|
const SrcAlphaSaturateFactor = 210;
|
|
const NeverDepth = 0;
|
|
const AlwaysDepth = 1;
|
|
const LessDepth = 2;
|
|
const LessEqualDepth = 3;
|
|
const EqualDepth = 4;
|
|
const GreaterEqualDepth = 5;
|
|
const GreaterDepth = 6;
|
|
const NotEqualDepth = 7;
|
|
const MultiplyOperation = 0;
|
|
const MixOperation = 1;
|
|
const AddOperation = 2;
|
|
const NoToneMapping = 0;
|
|
const LinearToneMapping = 1;
|
|
const ReinhardToneMapping = 2;
|
|
const CineonToneMapping = 3;
|
|
const ACESFilmicToneMapping = 4;
|
|
const CustomToneMapping = 5;
|
|
|
|
const UVMapping = 300;
|
|
const CubeReflectionMapping = 301;
|
|
const CubeRefractionMapping = 302;
|
|
const EquirectangularReflectionMapping = 303;
|
|
const EquirectangularRefractionMapping = 304;
|
|
const CubeUVReflectionMapping = 306;
|
|
const CubeUVRefractionMapping = 307;
|
|
const RepeatWrapping = 1000;
|
|
const ClampToEdgeWrapping = 1001;
|
|
const MirroredRepeatWrapping = 1002;
|
|
const NearestFilter = 1003;
|
|
const NearestMipmapNearestFilter = 1004;
|
|
const NearestMipMapNearestFilter = 1004;
|
|
const NearestMipmapLinearFilter = 1005;
|
|
const NearestMipMapLinearFilter = 1005;
|
|
const LinearFilter = 1006;
|
|
const LinearMipmapNearestFilter = 1007;
|
|
const LinearMipMapNearestFilter = 1007;
|
|
const LinearMipmapLinearFilter = 1008;
|
|
const LinearMipMapLinearFilter = 1008;
|
|
const UnsignedByteType = 1009;
|
|
const ByteType = 1010;
|
|
const ShortType = 1011;
|
|
const UnsignedShortType = 1012;
|
|
const IntType = 1013;
|
|
const UnsignedIntType = 1014;
|
|
const FloatType = 1015;
|
|
const HalfFloatType = 1016;
|
|
const UnsignedShort4444Type = 1017;
|
|
const UnsignedShort5551Type = 1018;
|
|
const UnsignedShort565Type = 1019;
|
|
const UnsignedInt248Type = 1020;
|
|
const AlphaFormat = 1021;
|
|
const RGBFormat = 1022;
|
|
const RGBAFormat = 1023;
|
|
const LuminanceFormat = 1024;
|
|
const LuminanceAlphaFormat = 1025;
|
|
const RGBEFormat = RGBAFormat;
|
|
const DepthFormat = 1026;
|
|
const DepthStencilFormat = 1027;
|
|
const RedFormat = 1028;
|
|
const RedIntegerFormat = 1029;
|
|
const RGFormat = 1030;
|
|
const RGIntegerFormat = 1031;
|
|
const RGBIntegerFormat = 1032;
|
|
const RGBAIntegerFormat = 1033;
|
|
|
|
const RGB_S3TC_DXT1_Format = 33776;
|
|
const RGBA_S3TC_DXT1_Format = 33777;
|
|
const RGBA_S3TC_DXT3_Format = 33778;
|
|
const RGBA_S3TC_DXT5_Format = 33779;
|
|
const RGB_PVRTC_4BPPV1_Format = 35840;
|
|
const RGB_PVRTC_2BPPV1_Format = 35841;
|
|
const RGBA_PVRTC_4BPPV1_Format = 35842;
|
|
const RGBA_PVRTC_2BPPV1_Format = 35843;
|
|
const RGB_ETC1_Format = 36196;
|
|
const RGB_ETC2_Format = 37492;
|
|
const RGBA_ETC2_EAC_Format = 37496;
|
|
const RGBA_ASTC_4x4_Format = 37808;
|
|
const RGBA_ASTC_5x4_Format = 37809;
|
|
const RGBA_ASTC_5x5_Format = 37810;
|
|
const RGBA_ASTC_6x5_Format = 37811;
|
|
const RGBA_ASTC_6x6_Format = 37812;
|
|
const RGBA_ASTC_8x5_Format = 37813;
|
|
const RGBA_ASTC_8x6_Format = 37814;
|
|
const RGBA_ASTC_8x8_Format = 37815;
|
|
const RGBA_ASTC_10x5_Format = 37816;
|
|
const RGBA_ASTC_10x6_Format = 37817;
|
|
const RGBA_ASTC_10x8_Format = 37818;
|
|
const RGBA_ASTC_10x10_Format = 37819;
|
|
const RGBA_ASTC_12x10_Format = 37820;
|
|
const RGBA_ASTC_12x12_Format = 37821;
|
|
const RGBA_BPTC_Format = 36492;
|
|
const SRGB8_ALPHA8_ASTC_4x4_Format = 37840;
|
|
const SRGB8_ALPHA8_ASTC_5x4_Format = 37841;
|
|
const SRGB8_ALPHA8_ASTC_5x5_Format = 37842;
|
|
const SRGB8_ALPHA8_ASTC_6x5_Format = 37843;
|
|
const SRGB8_ALPHA8_ASTC_6x6_Format = 37844;
|
|
const SRGB8_ALPHA8_ASTC_8x5_Format = 37845;
|
|
const SRGB8_ALPHA8_ASTC_8x6_Format = 37846;
|
|
const SRGB8_ALPHA8_ASTC_8x8_Format = 37847;
|
|
const SRGB8_ALPHA8_ASTC_10x5_Format = 37848;
|
|
const SRGB8_ALPHA8_ASTC_10x6_Format = 37849;
|
|
const SRGB8_ALPHA8_ASTC_10x8_Format = 37850;
|
|
const SRGB8_ALPHA8_ASTC_10x10_Format = 37851;
|
|
const SRGB8_ALPHA8_ASTC_12x10_Format = 37852;
|
|
const SRGB8_ALPHA8_ASTC_12x12_Format = 37853;
|
|
const LoopOnce = 2200;
|
|
const LoopRepeat = 2201;
|
|
const LoopPingPong = 2202;
|
|
const InterpolateDiscrete = 2300;
|
|
const InterpolateLinear = 2301;
|
|
const InterpolateSmooth = 2302;
|
|
const ZeroCurvatureEnding = 2400;
|
|
const ZeroSlopeEnding = 2401;
|
|
const WrapAroundEnding = 2402;
|
|
const NormalAnimationBlendMode = 2500;
|
|
const AdditiveAnimationBlendMode = 2501;
|
|
const TrianglesDrawMode = 0;
|
|
const TriangleStripDrawMode = 1;
|
|
const TriangleFanDrawMode = 2;
|
|
const LinearEncoding = 3000;
|
|
const sRGBEncoding = 3001;
|
|
const GammaEncoding = 3007;
|
|
const RGBEEncoding = 3002;
|
|
const LogLuvEncoding = 3003;
|
|
const RGBM7Encoding = 3004;
|
|
const RGBM16Encoding = 3005;
|
|
const RGBDEncoding = 3006;
|
|
const BasicDepthPacking = 3200;
|
|
const RGBADepthPacking = 3201;
|
|
const TangentSpaceNormalMap = 0;
|
|
const ObjectSpaceNormalMap = 1;
|
|
|
|
const ZeroStencilOp = 0;
|
|
const KeepStencilOp = 7680;
|
|
const ReplaceStencilOp = 7681;
|
|
const IncrementStencilOp = 7682;
|
|
const DecrementStencilOp = 7683;
|
|
const IncrementWrapStencilOp = 34055;
|
|
const DecrementWrapStencilOp = 34056;
|
|
const InvertStencilOp = 5386;
|
|
|
|
const NeverStencilFunc = 512;
|
|
const LessStencilFunc = 513;
|
|
const EqualStencilFunc = 514;
|
|
const LessEqualStencilFunc = 515;
|
|
const GreaterStencilFunc = 516;
|
|
const NotEqualStencilFunc = 517;
|
|
const GreaterEqualStencilFunc = 518;
|
|
const AlwaysStencilFunc = 519;
|
|
|
|
const StaticDrawUsage = 35044;
|
|
const DynamicDrawUsage = 35048;
|
|
const StreamDrawUsage = 35040;
|
|
const StaticReadUsage = 35045;
|
|
const DynamicReadUsage = 35049;
|
|
const StreamReadUsage = 35041;
|
|
const StaticCopyUsage = 35046;
|
|
const DynamicCopyUsage = 35050;
|
|
const StreamCopyUsage = 35042;
|
|
|
|
/**
|
|
* https://github.com/mrdoob/eventdispatcher.js/
|
|
*/
|
|
|
|
function EventDispatcher() {}
|
|
|
|
Object.assign( EventDispatcher.prototype, {
|
|
|
|
addEventListener: function ( type, listener ) {
|
|
|
|
if ( this._listeners === undefined ) this._listeners = {};
|
|
|
|
const listeners = this._listeners;
|
|
|
|
if ( listeners[ type ] === undefined ) {
|
|
|
|
listeners[ type ] = [];
|
|
|
|
}
|
|
|
|
if ( listeners[ type ].indexOf( listener ) === - 1 ) {
|
|
|
|
listeners[ type ].push( listener );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
hasEventListener: function ( type, listener ) {
|
|
|
|
if ( this._listeners === undefined ) return false;
|
|
|
|
const listeners = this._listeners;
|
|
|
|
return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
|
|
|
|
},
|
|
|
|
removeEventListener: function ( type, listener ) {
|
|
|
|
if ( this._listeners === undefined ) return;
|
|
|
|
const listeners = this._listeners;
|
|
const listenerArray = listeners[ type ];
|
|
|
|
if ( listenerArray !== undefined ) {
|
|
|
|
const index = listenerArray.indexOf( listener );
|
|
|
|
if ( index !== - 1 ) {
|
|
|
|
listenerArray.splice( index, 1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
dispatchEvent: function ( event ) {
|
|
|
|
if ( this._listeners === undefined ) return;
|
|
|
|
const listeners = this._listeners;
|
|
const listenerArray = listeners[ event.type ];
|
|
|
|
if ( listenerArray !== undefined ) {
|
|
|
|
event.target = this;
|
|
|
|
// Make a copy, in case listeners are removed while iterating.
|
|
const array = listenerArray.slice( 0 );
|
|
|
|
for ( let i = 0, l = array.length; i < l; i ++ ) {
|
|
|
|
array[ i ].call( this, event );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
* @author thezwap
|
|
*/
|
|
|
|
const _lut = [];
|
|
|
|
for ( let i = 0; i < 256; i ++ ) {
|
|
|
|
_lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 );
|
|
|
|
}
|
|
|
|
const MathUtils = {
|
|
|
|
DEG2RAD: Math.PI / 180,
|
|
RAD2DEG: 180 / Math.PI,
|
|
|
|
generateUUID: function () {
|
|
|
|
// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
|
|
|
|
const d0 = Math.random() * 0xffffffff | 0;
|
|
const d1 = Math.random() * 0xffffffff | 0;
|
|
const d2 = Math.random() * 0xffffffff | 0;
|
|
const d3 = Math.random() * 0xffffffff | 0;
|
|
const uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +
|
|
_lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +
|
|
_lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +
|
|
_lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];
|
|
|
|
// .toUpperCase() here flattens concatenated strings to save heap memory space.
|
|
return uuid.toUpperCase();
|
|
|
|
},
|
|
|
|
clamp: function ( value, min, max ) {
|
|
|
|
return Math.max( min, Math.min( max, value ) );
|
|
|
|
},
|
|
|
|
// compute euclidian modulo of m % n
|
|
// https://en.wikipedia.org/wiki/Modulo_operation
|
|
|
|
euclideanModulo: function ( n, m ) {
|
|
|
|
return ( ( n % m ) + m ) % m;
|
|
|
|
},
|
|
|
|
// Linear mapping from range <a1, a2> to range <b1, b2>
|
|
|
|
mapLinear: function ( x, a1, a2, b1, b2 ) {
|
|
|
|
return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
|
|
|
|
},
|
|
|
|
// https://en.wikipedia.org/wiki/Linear_interpolation
|
|
|
|
lerp: function ( x, y, t ) {
|
|
|
|
return ( 1 - t ) * x + t * y;
|
|
|
|
},
|
|
|
|
// http://en.wikipedia.org/wiki/Smoothstep
|
|
|
|
smoothstep: function ( x, min, max ) {
|
|
|
|
if ( x <= min ) return 0;
|
|
if ( x >= max ) return 1;
|
|
|
|
x = ( x - min ) / ( max - min );
|
|
|
|
return x * x * ( 3 - 2 * x );
|
|
|
|
},
|
|
|
|
smootherstep: function ( x, min, max ) {
|
|
|
|
if ( x <= min ) return 0;
|
|
if ( x >= max ) return 1;
|
|
|
|
x = ( x - min ) / ( max - min );
|
|
|
|
return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
|
|
|
|
},
|
|
|
|
// Random integer from <low, high> interval
|
|
|
|
randInt: function ( low, high ) {
|
|
|
|
return low + Math.floor( Math.random() * ( high - low + 1 ) );
|
|
|
|
},
|
|
|
|
// Random float from <low, high> interval
|
|
|
|
randFloat: function ( low, high ) {
|
|
|
|
return low + Math.random() * ( high - low );
|
|
|
|
},
|
|
|
|
// Random float from <-range/2, range/2> interval
|
|
|
|
randFloatSpread: function ( range ) {
|
|
|
|
return range * ( 0.5 - Math.random() );
|
|
|
|
},
|
|
|
|
degToRad: function ( degrees ) {
|
|
|
|
return degrees * MathUtils.DEG2RAD;
|
|
|
|
},
|
|
|
|
radToDeg: function ( radians ) {
|
|
|
|
return radians * MathUtils.RAD2DEG;
|
|
|
|
},
|
|
|
|
isPowerOfTwo: function ( value ) {
|
|
|
|
return ( value & ( value - 1 ) ) === 0 && value !== 0;
|
|
|
|
},
|
|
|
|
ceilPowerOfTwo: function ( value ) {
|
|
|
|
return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
|
|
|
|
},
|
|
|
|
floorPowerOfTwo: function ( value ) {
|
|
|
|
return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
|
|
|
|
},
|
|
|
|
setQuaternionFromProperEuler: function ( q, a, b, c, order ) {
|
|
|
|
// Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles
|
|
|
|
// rotations are applied to the axes in the order specified by 'order'
|
|
// rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'
|
|
// angles are in radians
|
|
|
|
const cos = Math.cos;
|
|
const sin = Math.sin;
|
|
|
|
const c2 = cos( b / 2 );
|
|
const s2 = sin( b / 2 );
|
|
|
|
const c13 = cos( ( a + c ) / 2 );
|
|
const s13 = sin( ( a + c ) / 2 );
|
|
|
|
const c1_3 = cos( ( a - c ) / 2 );
|
|
const s1_3 = sin( ( a - c ) / 2 );
|
|
|
|
const c3_1 = cos( ( c - a ) / 2 );
|
|
const s3_1 = sin( ( c - a ) / 2 );
|
|
|
|
switch ( order ) {
|
|
|
|
case 'XYX':
|
|
q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 );
|
|
break;
|
|
|
|
case 'YZY':
|
|
q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 );
|
|
break;
|
|
|
|
case 'ZXZ':
|
|
q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 );
|
|
break;
|
|
|
|
case 'XZX':
|
|
q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 );
|
|
break;
|
|
|
|
case 'YXY':
|
|
q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 );
|
|
break;
|
|
|
|
case 'ZYZ':
|
|
q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 );
|
|
break;
|
|
|
|
default:
|
|
console.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author philogb / http://blog.thejit.org/
|
|
* @author egraether / http://egraether.com/
|
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
|
*/
|
|
|
|
function Vector2( x = 0, y = 0 ) {
|
|
|
|
this.x = x;
|
|
this.y = y;
|
|
|
|
}
|
|
|
|
Object.defineProperties( Vector2.prototype, {
|
|
|
|
"width": {
|
|
|
|
get: function () {
|
|
|
|
return this.x;
|
|
|
|
},
|
|
|
|
set: function ( value ) {
|
|
|
|
this.x = value;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
"height": {
|
|
|
|
get: function () {
|
|
|
|
return this.y;
|
|
|
|
},
|
|
|
|
set: function ( value ) {
|
|
|
|
this.y = value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( Vector2.prototype, {
|
|
|
|
isVector2: true,
|
|
|
|
set: function ( x, y ) {
|
|
|
|
this.x = x;
|
|
this.y = y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setScalar: function ( scalar ) {
|
|
|
|
this.x = scalar;
|
|
this.y = scalar;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setX: function ( x ) {
|
|
|
|
this.x = x;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setY: function ( y ) {
|
|
|
|
this.y = y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setComponent: function ( index, value ) {
|
|
|
|
switch ( index ) {
|
|
|
|
case 0: this.x = value; break;
|
|
case 1: this.y = value; break;
|
|
default: throw new Error( 'index is out of range: ' + index );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getComponent: function ( index ) {
|
|
|
|
switch ( index ) {
|
|
|
|
case 0: return this.x;
|
|
case 1: return this.y;
|
|
default: throw new Error( 'index is out of range: ' + index );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor( this.x, this.y );
|
|
|
|
},
|
|
|
|
copy: function ( v ) {
|
|
|
|
this.x = v.x;
|
|
this.y = v.y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
add: function ( v, w ) {
|
|
|
|
if ( w !== undefined ) {
|
|
|
|
console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
|
|
return this.addVectors( v, w );
|
|
|
|
}
|
|
|
|
this.x += v.x;
|
|
this.y += v.y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
addScalar: function ( s ) {
|
|
|
|
this.x += s;
|
|
this.y += s;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
addVectors: function ( a, b ) {
|
|
|
|
this.x = a.x + b.x;
|
|
this.y = a.y + b.y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
addScaledVector: function ( v, s ) {
|
|
|
|
this.x += v.x * s;
|
|
this.y += v.y * s;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
sub: function ( v, w ) {
|
|
|
|
if ( w !== undefined ) {
|
|
|
|
console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
|
|
return this.subVectors( v, w );
|
|
|
|
}
|
|
|
|
this.x -= v.x;
|
|
this.y -= v.y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
subScalar: function ( s ) {
|
|
|
|
this.x -= s;
|
|
this.y -= s;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
subVectors: function ( a, b ) {
|
|
|
|
this.x = a.x - b.x;
|
|
this.y = a.y - b.y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
multiply: function ( v ) {
|
|
|
|
this.x *= v.x;
|
|
this.y *= v.y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
multiplyScalar: function ( scalar ) {
|
|
|
|
this.x *= scalar;
|
|
this.y *= scalar;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
divide: function ( v ) {
|
|
|
|
this.x /= v.x;
|
|
this.y /= v.y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
divideScalar: function ( scalar ) {
|
|
|
|
return this.multiplyScalar( 1 / scalar );
|
|
|
|
},
|
|
|
|
applyMatrix3: function ( m ) {
|
|
|
|
const x = this.x, y = this.y;
|
|
const e = m.elements;
|
|
|
|
this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];
|
|
this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
min: function ( v ) {
|
|
|
|
this.x = Math.min( this.x, v.x );
|
|
this.y = Math.min( this.y, v.y );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
max: function ( v ) {
|
|
|
|
this.x = Math.max( this.x, v.x );
|
|
this.y = Math.max( this.y, v.y );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clamp: function ( min, max ) {
|
|
|
|
// assumes min < max, componentwise
|
|
|
|
this.x = Math.max( min.x, Math.min( max.x, this.x ) );
|
|
this.y = Math.max( min.y, Math.min( max.y, this.y ) );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clampScalar: function ( minVal, maxVal ) {
|
|
|
|
this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
|
|
this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clampLength: function ( min, max ) {
|
|
|
|
const length = this.length();
|
|
|
|
return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
|
|
|
|
},
|
|
|
|
floor: function () {
|
|
|
|
this.x = Math.floor( this.x );
|
|
this.y = Math.floor( this.y );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
ceil: function () {
|
|
|
|
this.x = Math.ceil( this.x );
|
|
this.y = Math.ceil( this.y );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
round: function () {
|
|
|
|
this.x = Math.round( this.x );
|
|
this.y = Math.round( this.y );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
roundToZero: function () {
|
|
|
|
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
|
|
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
negate: function () {
|
|
|
|
this.x = - this.x;
|
|
this.y = - this.y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
dot: function ( v ) {
|
|
|
|
return this.x * v.x + this.y * v.y;
|
|
|
|
},
|
|
|
|
cross: function ( v ) {
|
|
|
|
return this.x * v.y - this.y * v.x;
|
|
|
|
},
|
|
|
|
lengthSq: function () {
|
|
|
|
return this.x * this.x + this.y * this.y;
|
|
|
|
},
|
|
|
|
length: function () {
|
|
|
|
return Math.sqrt( this.x * this.x + this.y * this.y );
|
|
|
|
},
|
|
|
|
manhattanLength: function () {
|
|
|
|
return Math.abs( this.x ) + Math.abs( this.y );
|
|
|
|
},
|
|
|
|
normalize: function () {
|
|
|
|
return this.divideScalar( this.length() || 1 );
|
|
|
|
},
|
|
|
|
angle: function () {
|
|
|
|
// computes the angle in radians with respect to the positive x-axis
|
|
|
|
const angle = Math.atan2( - this.y, - this.x ) + Math.PI;
|
|
|
|
return angle;
|
|
|
|
},
|
|
|
|
distanceTo: function ( v ) {
|
|
|
|
return Math.sqrt( this.distanceToSquared( v ) );
|
|
|
|
},
|
|
|
|
distanceToSquared: function ( v ) {
|
|
|
|
const dx = this.x - v.x, dy = this.y - v.y;
|
|
return dx * dx + dy * dy;
|
|
|
|
},
|
|
|
|
manhattanDistanceTo: function ( v ) {
|
|
|
|
return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );
|
|
|
|
},
|
|
|
|
setLength: function ( length ) {
|
|
|
|
return this.normalize().multiplyScalar( length );
|
|
|
|
},
|
|
|
|
lerp: function ( v, alpha ) {
|
|
|
|
this.x += ( v.x - this.x ) * alpha;
|
|
this.y += ( v.y - this.y ) * alpha;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
lerpVectors: function ( v1, v2, alpha ) {
|
|
|
|
this.x = v1.x + ( v2.x - v1.x ) * alpha;
|
|
this.y = v1.y + ( v2.y - v1.y ) * alpha;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
equals: function ( v ) {
|
|
|
|
return ( ( v.x === this.x ) && ( v.y === this.y ) );
|
|
|
|
},
|
|
|
|
fromArray: function ( array, offset ) {
|
|
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
this.x = array[ offset ];
|
|
this.y = array[ offset + 1 ];
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toArray: function ( array, offset ) {
|
|
|
|
if ( array === undefined ) array = [];
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
array[ offset ] = this.x;
|
|
array[ offset + 1 ] = this.y;
|
|
|
|
return array;
|
|
|
|
},
|
|
|
|
fromBufferAttribute: function ( attribute, index, offset ) {
|
|
|
|
if ( offset !== undefined ) {
|
|
|
|
console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );
|
|
|
|
}
|
|
|
|
this.x = attribute.getX( index );
|
|
this.y = attribute.getY( index );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
rotateAround: function ( center, angle ) {
|
|
|
|
const c = Math.cos( angle ), s = Math.sin( angle );
|
|
|
|
const x = this.x - center.x;
|
|
const y = this.y - center.y;
|
|
|
|
this.x = x * c - y * s + center.x;
|
|
this.y = x * s + y * c + center.y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
random: function () {
|
|
|
|
this.x = Math.random();
|
|
this.y = Math.random();
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
* @author bhouston / http://clara.io
|
|
* @author tschw
|
|
*/
|
|
|
|
function Matrix3() {
|
|
|
|
this.elements = [
|
|
|
|
1, 0, 0,
|
|
0, 1, 0,
|
|
0, 0, 1
|
|
|
|
];
|
|
|
|
if ( arguments.length > 0 ) {
|
|
|
|
console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Object.assign( Matrix3.prototype, {
|
|
|
|
isMatrix3: true,
|
|
|
|
set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
|
|
|
|
const te = this.elements;
|
|
|
|
te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
|
|
te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
|
|
te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
identity: function () {
|
|
|
|
this.set(
|
|
|
|
1, 0, 0,
|
|
0, 1, 0,
|
|
0, 0, 1
|
|
|
|
);
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().fromArray( this.elements );
|
|
|
|
},
|
|
|
|
copy: function ( m ) {
|
|
|
|
const te = this.elements;
|
|
const me = m.elements;
|
|
|
|
te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
|
|
te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
|
|
te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
extractBasis: function ( xAxis, yAxis, zAxis ) {
|
|
|
|
xAxis.setFromMatrix3Column( this, 0 );
|
|
yAxis.setFromMatrix3Column( this, 1 );
|
|
zAxis.setFromMatrix3Column( this, 2 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromMatrix4: function ( m ) {
|
|
|
|
const me = m.elements;
|
|
|
|
this.set(
|
|
|
|
me[ 0 ], me[ 4 ], me[ 8 ],
|
|
me[ 1 ], me[ 5 ], me[ 9 ],
|
|
me[ 2 ], me[ 6 ], me[ 10 ]
|
|
|
|
);
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
multiply: function ( m ) {
|
|
|
|
return this.multiplyMatrices( this, m );
|
|
|
|
},
|
|
|
|
premultiply: function ( m ) {
|
|
|
|
return this.multiplyMatrices( m, this );
|
|
|
|
},
|
|
|
|
multiplyMatrices: function ( a, b ) {
|
|
|
|
const ae = a.elements;
|
|
const be = b.elements;
|
|
const te = this.elements;
|
|
|
|
const a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
|
|
const a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
|
|
const a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
|
|
|
|
const b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
|
|
const b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
|
|
const b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
|
|
|
|
te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
|
|
te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
|
|
te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
|
|
|
|
te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
|
|
te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
|
|
te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
|
|
|
|
te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
|
|
te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
|
|
te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
multiplyScalar: function ( s ) {
|
|
|
|
const te = this.elements;
|
|
|
|
te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
|
|
te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
|
|
te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
determinant: function () {
|
|
|
|
const te = this.elements;
|
|
|
|
const a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
|
|
d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
|
|
g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
|
|
|
|
return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
|
|
|
|
},
|
|
|
|
getInverse: function ( matrix, throwOnDegenerate ) {
|
|
|
|
if ( throwOnDegenerate !== undefined ) {
|
|
|
|
console.warn( "THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate." );
|
|
|
|
}
|
|
|
|
const me = matrix.elements,
|
|
te = this.elements,
|
|
|
|
n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],
|
|
n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],
|
|
n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],
|
|
|
|
t11 = n33 * n22 - n32 * n23,
|
|
t12 = n32 * n13 - n33 * n12,
|
|
t13 = n23 * n12 - n22 * n13,
|
|
|
|
det = n11 * t11 + n21 * t12 + n31 * t13;
|
|
|
|
if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 );
|
|
|
|
const detInv = 1 / det;
|
|
|
|
te[ 0 ] = t11 * detInv;
|
|
te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
|
|
te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
|
|
|
|
te[ 3 ] = t12 * detInv;
|
|
te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
|
|
te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
|
|
|
|
te[ 6 ] = t13 * detInv;
|
|
te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
|
|
te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
transpose: function () {
|
|
|
|
let tmp;
|
|
const m = this.elements;
|
|
|
|
tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
|
|
tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
|
|
tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getNormalMatrix: function ( matrix4 ) {
|
|
|
|
return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();
|
|
|
|
},
|
|
|
|
transposeIntoArray: function ( r ) {
|
|
|
|
const m = this.elements;
|
|
|
|
r[ 0 ] = m[ 0 ];
|
|
r[ 1 ] = m[ 3 ];
|
|
r[ 2 ] = m[ 6 ];
|
|
r[ 3 ] = m[ 1 ];
|
|
r[ 4 ] = m[ 4 ];
|
|
r[ 5 ] = m[ 7 ];
|
|
r[ 6 ] = m[ 2 ];
|
|
r[ 7 ] = m[ 5 ];
|
|
r[ 8 ] = m[ 8 ];
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) {
|
|
|
|
const c = Math.cos( rotation );
|
|
const s = Math.sin( rotation );
|
|
|
|
this.set(
|
|
sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,
|
|
- sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,
|
|
0, 0, 1
|
|
);
|
|
|
|
},
|
|
|
|
scale: function ( sx, sy ) {
|
|
|
|
const te = this.elements;
|
|
|
|
te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;
|
|
te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
rotate: function ( theta ) {
|
|
|
|
const c = Math.cos( theta );
|
|
const s = Math.sin( theta );
|
|
|
|
const te = this.elements;
|
|
|
|
const a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];
|
|
const a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];
|
|
|
|
te[ 0 ] = c * a11 + s * a21;
|
|
te[ 3 ] = c * a12 + s * a22;
|
|
te[ 6 ] = c * a13 + s * a23;
|
|
|
|
te[ 1 ] = - s * a11 + c * a21;
|
|
te[ 4 ] = - s * a12 + c * a22;
|
|
te[ 7 ] = - s * a13 + c * a23;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
translate: function ( tx, ty ) {
|
|
|
|
const te = this.elements;
|
|
|
|
te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];
|
|
te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
equals: function ( matrix ) {
|
|
|
|
const te = this.elements;
|
|
const me = matrix.elements;
|
|
|
|
for ( let i = 0; i < 9; i ++ ) {
|
|
|
|
if ( te[ i ] !== me[ i ] ) return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
},
|
|
|
|
fromArray: function ( array, offset ) {
|
|
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
for ( let i = 0; i < 9; i ++ ) {
|
|
|
|
this.elements[ i ] = array[ i + offset ];
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toArray: function ( array, offset ) {
|
|
|
|
if ( array === undefined ) array = [];
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
const te = this.elements;
|
|
|
|
array[ offset ] = te[ 0 ];
|
|
array[ offset + 1 ] = te[ 1 ];
|
|
array[ offset + 2 ] = te[ 2 ];
|
|
|
|
array[ offset + 3 ] = te[ 3 ];
|
|
array[ offset + 4 ] = te[ 4 ];
|
|
array[ offset + 5 ] = te[ 5 ];
|
|
|
|
array[ offset + 6 ] = te[ 6 ];
|
|
array[ offset + 7 ] = te[ 7 ];
|
|
array[ offset + 8 ] = te[ 8 ];
|
|
|
|
return array;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author szimek / https://github.com/szimek/
|
|
*/
|
|
|
|
let _canvas;
|
|
|
|
const ImageUtils = {
|
|
|
|
getDataURL: function ( image ) {
|
|
|
|
if ( /^data:/i.test( image.src ) ) {
|
|
|
|
return image.src;
|
|
|
|
}
|
|
|
|
if ( typeof HTMLCanvasElement == 'undefined' ) {
|
|
|
|
return image.src;
|
|
|
|
}
|
|
|
|
let canvas;
|
|
|
|
if ( image instanceof HTMLCanvasElement ) {
|
|
|
|
canvas = image;
|
|
|
|
} else {
|
|
|
|
if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
|
|
|
|
_canvas.width = image.width;
|
|
_canvas.height = image.height;
|
|
|
|
const context = _canvas.getContext( '2d' );
|
|
|
|
if ( image instanceof ImageData ) {
|
|
|
|
context.putImageData( image, 0, 0 );
|
|
|
|
} else {
|
|
|
|
context.drawImage( image, 0, 0, image.width, image.height );
|
|
|
|
}
|
|
|
|
canvas = _canvas;
|
|
|
|
}
|
|
|
|
if ( canvas.width > 2048 || canvas.height > 2048 ) {
|
|
|
|
return canvas.toDataURL( 'image/jpeg', 0.6 );
|
|
|
|
} else {
|
|
|
|
return canvas.toDataURL( 'image/png' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author szimek / https://github.com/szimek/
|
|
*/
|
|
|
|
let textureId = 0;
|
|
|
|
function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
|
|
|
|
Object.defineProperty( this, 'id', { value: textureId ++ } );
|
|
|
|
this.uuid = MathUtils.generateUUID();
|
|
|
|
this.name = '';
|
|
|
|
this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE;
|
|
this.mipmaps = [];
|
|
|
|
this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING;
|
|
|
|
this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping;
|
|
this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping;
|
|
|
|
this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
|
|
this.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter;
|
|
|
|
this.anisotropy = anisotropy !== undefined ? anisotropy : 1;
|
|
|
|
this.format = format !== undefined ? format : RGBAFormat;
|
|
this.internalFormat = null;
|
|
this.type = type !== undefined ? type : UnsignedByteType;
|
|
|
|
this.offset = new Vector2( 0, 0 );
|
|
this.repeat = new Vector2( 1, 1 );
|
|
this.center = new Vector2( 0, 0 );
|
|
this.rotation = 0;
|
|
|
|
this.matrixAutoUpdate = true;
|
|
this.matrix = new Matrix3();
|
|
|
|
this.generateMipmaps = true;
|
|
this.premultiplyAlpha = false;
|
|
this.flipY = true;
|
|
this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
|
|
|
|
// Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
|
|
//
|
|
// Also changing the encoding after already used by a Material will not automatically make the Material
|
|
// update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
|
|
this.encoding = encoding !== undefined ? encoding : LinearEncoding;
|
|
|
|
this.version = 0;
|
|
this.onUpdate = null;
|
|
|
|
}
|
|
|
|
Texture.DEFAULT_IMAGE = undefined;
|
|
Texture.DEFAULT_MAPPING = UVMapping;
|
|
|
|
Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
|
|
|
|
constructor: Texture,
|
|
|
|
isTexture: true,
|
|
|
|
updateMatrix: function () {
|
|
|
|
this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( source ) {
|
|
|
|
this.name = source.name;
|
|
|
|
this.image = source.image;
|
|
this.mipmaps = source.mipmaps.slice( 0 );
|
|
|
|
this.mapping = source.mapping;
|
|
|
|
this.wrapS = source.wrapS;
|
|
this.wrapT = source.wrapT;
|
|
|
|
this.magFilter = source.magFilter;
|
|
this.minFilter = source.minFilter;
|
|
|
|
this.anisotropy = source.anisotropy;
|
|
|
|
this.format = source.format;
|
|
this.internalFormat = source.internalFormat;
|
|
this.type = source.type;
|
|
|
|
this.offset.copy( source.offset );
|
|
this.repeat.copy( source.repeat );
|
|
this.center.copy( source.center );
|
|
this.rotation = source.rotation;
|
|
|
|
this.matrixAutoUpdate = source.matrixAutoUpdate;
|
|
this.matrix.copy( source.matrix );
|
|
|
|
this.generateMipmaps = source.generateMipmaps;
|
|
this.premultiplyAlpha = source.premultiplyAlpha;
|
|
this.flipY = source.flipY;
|
|
this.unpackAlignment = source.unpackAlignment;
|
|
this.encoding = source.encoding;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toJSON: function ( meta ) {
|
|
|
|
const isRootObject = ( meta === undefined || typeof meta === 'string' );
|
|
|
|
if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {
|
|
|
|
return meta.textures[ this.uuid ];
|
|
|
|
}
|
|
|
|
const output = {
|
|
|
|
metadata: {
|
|
version: 4.5,
|
|
type: 'Texture',
|
|
generator: 'Texture.toJSON'
|
|
},
|
|
|
|
uuid: this.uuid,
|
|
name: this.name,
|
|
|
|
mapping: this.mapping,
|
|
|
|
repeat: [ this.repeat.x, this.repeat.y ],
|
|
offset: [ this.offset.x, this.offset.y ],
|
|
center: [ this.center.x, this.center.y ],
|
|
rotation: this.rotation,
|
|
|
|
wrap: [ this.wrapS, this.wrapT ],
|
|
|
|
format: this.format,
|
|
type: this.type,
|
|
encoding: this.encoding,
|
|
|
|
minFilter: this.minFilter,
|
|
magFilter: this.magFilter,
|
|
anisotropy: this.anisotropy,
|
|
|
|
flipY: this.flipY,
|
|
|
|
premultiplyAlpha: this.premultiplyAlpha,
|
|
unpackAlignment: this.unpackAlignment
|
|
|
|
};
|
|
|
|
if ( this.image !== undefined ) {
|
|
|
|
// TODO: Move to THREE.Image
|
|
|
|
const image = this.image;
|
|
|
|
if ( image.uuid === undefined ) {
|
|
|
|
image.uuid = MathUtils.generateUUID(); // UGH
|
|
|
|
}
|
|
|
|
if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) {
|
|
|
|
let url;
|
|
|
|
if ( Array.isArray( image ) ) {
|
|
|
|
// process array of images e.g. CubeTexture
|
|
|
|
url = [];
|
|
|
|
for ( let i = 0, l = image.length; i < l; i ++ ) {
|
|
|
|
url.push( ImageUtils.getDataURL( image[ i ] ) );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// process single image
|
|
|
|
url = ImageUtils.getDataURL( image );
|
|
|
|
}
|
|
|
|
meta.images[ image.uuid ] = {
|
|
uuid: image.uuid,
|
|
url: url
|
|
};
|
|
|
|
}
|
|
|
|
output.image = image.uuid;
|
|
|
|
}
|
|
|
|
if ( ! isRootObject ) {
|
|
|
|
meta.textures[ this.uuid ] = output;
|
|
|
|
}
|
|
|
|
return output;
|
|
|
|
},
|
|
|
|
dispose: function () {
|
|
|
|
this.dispatchEvent( { type: 'dispose' } );
|
|
|
|
},
|
|
|
|
transformUv: function ( uv ) {
|
|
|
|
if ( this.mapping !== UVMapping ) return uv;
|
|
|
|
uv.applyMatrix3( this.matrix );
|
|
|
|
if ( uv.x < 0 || uv.x > 1 ) {
|
|
|
|
switch ( this.wrapS ) {
|
|
|
|
case RepeatWrapping:
|
|
|
|
uv.x = uv.x - Math.floor( uv.x );
|
|
break;
|
|
|
|
case ClampToEdgeWrapping:
|
|
|
|
uv.x = uv.x < 0 ? 0 : 1;
|
|
break;
|
|
|
|
case MirroredRepeatWrapping:
|
|
|
|
if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
|
|
|
|
uv.x = Math.ceil( uv.x ) - uv.x;
|
|
|
|
} else {
|
|
|
|
uv.x = uv.x - Math.floor( uv.x );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( uv.y < 0 || uv.y > 1 ) {
|
|
|
|
switch ( this.wrapT ) {
|
|
|
|
case RepeatWrapping:
|
|
|
|
uv.y = uv.y - Math.floor( uv.y );
|
|
break;
|
|
|
|
case ClampToEdgeWrapping:
|
|
|
|
uv.y = uv.y < 0 ? 0 : 1;
|
|
break;
|
|
|
|
case MirroredRepeatWrapping:
|
|
|
|
if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
|
|
|
|
uv.y = Math.ceil( uv.y ) - uv.y;
|
|
|
|
} else {
|
|
|
|
uv.y = uv.y - Math.floor( uv.y );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( this.flipY ) {
|
|
|
|
uv.y = 1 - uv.y;
|
|
|
|
}
|
|
|
|
return uv;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.defineProperty( Texture.prototype, "needsUpdate", {
|
|
|
|
set: function ( value ) {
|
|
|
|
if ( value === true ) this.version ++;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author supereggbert / http://www.paulbrunt.co.uk/
|
|
* @author philogb / http://blog.thejit.org/
|
|
* @author mikael emtinger / http://gomo.se/
|
|
* @author egraether / http://egraether.com/
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*/
|
|
|
|
function Vector4( x = 0, y = 0, z = 0, w = 1 ) {
|
|
|
|
this.x = x;
|
|
this.y = y;
|
|
this.z = z;
|
|
this.w = w;
|
|
|
|
}
|
|
|
|
Object.defineProperties( Vector4.prototype, {
|
|
|
|
"width": {
|
|
|
|
get: function () {
|
|
|
|
return this.z;
|
|
|
|
},
|
|
|
|
set: function ( value ) {
|
|
|
|
this.z = value;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
"height": {
|
|
|
|
get: function () {
|
|
|
|
return this.w;
|
|
|
|
},
|
|
|
|
set: function ( value ) {
|
|
|
|
this.w = value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( Vector4.prototype, {
|
|
|
|
isVector4: true,
|
|
|
|
set: function ( x, y, z, w ) {
|
|
|
|
this.x = x;
|
|
this.y = y;
|
|
this.z = z;
|
|
this.w = w;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setScalar: function ( scalar ) {
|
|
|
|
this.x = scalar;
|
|
this.y = scalar;
|
|
this.z = scalar;
|
|
this.w = scalar;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setX: function ( x ) {
|
|
|
|
this.x = x;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setY: function ( y ) {
|
|
|
|
this.y = y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setZ: function ( z ) {
|
|
|
|
this.z = z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setW: function ( w ) {
|
|
|
|
this.w = w;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setComponent: function ( index, value ) {
|
|
|
|
switch ( index ) {
|
|
|
|
case 0: this.x = value; break;
|
|
case 1: this.y = value; break;
|
|
case 2: this.z = value; break;
|
|
case 3: this.w = value; break;
|
|
default: throw new Error( 'index is out of range: ' + index );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getComponent: function ( index ) {
|
|
|
|
switch ( index ) {
|
|
|
|
case 0: return this.x;
|
|
case 1: return this.y;
|
|
case 2: return this.z;
|
|
case 3: return this.w;
|
|
default: throw new Error( 'index is out of range: ' + index );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor( this.x, this.y, this.z, this.w );
|
|
|
|
},
|
|
|
|
copy: function ( v ) {
|
|
|
|
this.x = v.x;
|
|
this.y = v.y;
|
|
this.z = v.z;
|
|
this.w = ( v.w !== undefined ) ? v.w : 1;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
add: function ( v, w ) {
|
|
|
|
if ( w !== undefined ) {
|
|
|
|
console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
|
|
return this.addVectors( v, w );
|
|
|
|
}
|
|
|
|
this.x += v.x;
|
|
this.y += v.y;
|
|
this.z += v.z;
|
|
this.w += v.w;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
addScalar: function ( s ) {
|
|
|
|
this.x += s;
|
|
this.y += s;
|
|
this.z += s;
|
|
this.w += s;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
addVectors: function ( a, b ) {
|
|
|
|
this.x = a.x + b.x;
|
|
this.y = a.y + b.y;
|
|
this.z = a.z + b.z;
|
|
this.w = a.w + b.w;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
addScaledVector: function ( v, s ) {
|
|
|
|
this.x += v.x * s;
|
|
this.y += v.y * s;
|
|
this.z += v.z * s;
|
|
this.w += v.w * s;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
sub: function ( v, w ) {
|
|
|
|
if ( w !== undefined ) {
|
|
|
|
console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
|
|
return this.subVectors( v, w );
|
|
|
|
}
|
|
|
|
this.x -= v.x;
|
|
this.y -= v.y;
|
|
this.z -= v.z;
|
|
this.w -= v.w;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
subScalar: function ( s ) {
|
|
|
|
this.x -= s;
|
|
this.y -= s;
|
|
this.z -= s;
|
|
this.w -= s;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
subVectors: function ( a, b ) {
|
|
|
|
this.x = a.x - b.x;
|
|
this.y = a.y - b.y;
|
|
this.z = a.z - b.z;
|
|
this.w = a.w - b.w;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
multiplyScalar: function ( scalar ) {
|
|
|
|
this.x *= scalar;
|
|
this.y *= scalar;
|
|
this.z *= scalar;
|
|
this.w *= scalar;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
applyMatrix4: function ( m ) {
|
|
|
|
const x = this.x, y = this.y, z = this.z, w = this.w;
|
|
const e = m.elements;
|
|
|
|
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
|
|
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
|
|
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
|
|
this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
divideScalar: function ( scalar ) {
|
|
|
|
return this.multiplyScalar( 1 / scalar );
|
|
|
|
},
|
|
|
|
setAxisAngleFromQuaternion: function ( q ) {
|
|
|
|
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
|
|
|
|
// q is assumed to be normalized
|
|
|
|
this.w = 2 * Math.acos( q.w );
|
|
|
|
const s = Math.sqrt( 1 - q.w * q.w );
|
|
|
|
if ( s < 0.0001 ) {
|
|
|
|
this.x = 1;
|
|
this.y = 0;
|
|
this.z = 0;
|
|
|
|
} else {
|
|
|
|
this.x = q.x / s;
|
|
this.y = q.y / s;
|
|
this.z = q.z / s;
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setAxisAngleFromRotationMatrix: function ( m ) {
|
|
|
|
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
|
|
|
|
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
|
|
|
|
let angle, x, y, z; // variables for result
|
|
const epsilon = 0.01, // margin to allow for rounding errors
|
|
epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
|
|
|
|
te = m.elements,
|
|
|
|
m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
|
|
m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
|
|
m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
|
|
|
|
if ( ( Math.abs( m12 - m21 ) < epsilon ) &&
|
|
( Math.abs( m13 - m31 ) < epsilon ) &&
|
|
( Math.abs( m23 - m32 ) < epsilon ) ) {
|
|
|
|
// singularity found
|
|
// first check for identity matrix which must have +1 for all terms
|
|
// in leading diagonal and zero in other terms
|
|
|
|
if ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&
|
|
( Math.abs( m13 + m31 ) < epsilon2 ) &&
|
|
( Math.abs( m23 + m32 ) < epsilon2 ) &&
|
|
( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
|
|
|
|
// this singularity is identity matrix so angle = 0
|
|
|
|
this.set( 1, 0, 0, 0 );
|
|
|
|
return this; // zero angle, arbitrary axis
|
|
|
|
}
|
|
|
|
// otherwise this singularity is angle = 180
|
|
|
|
angle = Math.PI;
|
|
|
|
const xx = ( m11 + 1 ) / 2;
|
|
const yy = ( m22 + 1 ) / 2;
|
|
const zz = ( m33 + 1 ) / 2;
|
|
const xy = ( m12 + m21 ) / 4;
|
|
const xz = ( m13 + m31 ) / 4;
|
|
const yz = ( m23 + m32 ) / 4;
|
|
|
|
if ( ( xx > yy ) && ( xx > zz ) ) {
|
|
|
|
// m11 is the largest diagonal term
|
|
|
|
if ( xx < epsilon ) {
|
|
|
|
x = 0;
|
|
y = 0.707106781;
|
|
z = 0.707106781;
|
|
|
|
} else {
|
|
|
|
x = Math.sqrt( xx );
|
|
y = xy / x;
|
|
z = xz / x;
|
|
|
|
}
|
|
|
|
} else if ( yy > zz ) {
|
|
|
|
// m22 is the largest diagonal term
|
|
|
|
if ( yy < epsilon ) {
|
|
|
|
x = 0.707106781;
|
|
y = 0;
|
|
z = 0.707106781;
|
|
|
|
} else {
|
|
|
|
y = Math.sqrt( yy );
|
|
x = xy / y;
|
|
z = yz / y;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// m33 is the largest diagonal term so base result on this
|
|
|
|
if ( zz < epsilon ) {
|
|
|
|
x = 0.707106781;
|
|
y = 0.707106781;
|
|
z = 0;
|
|
|
|
} else {
|
|
|
|
z = Math.sqrt( zz );
|
|
x = xz / z;
|
|
y = yz / z;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.set( x, y, z, angle );
|
|
|
|
return this; // return 180 deg rotation
|
|
|
|
}
|
|
|
|
// as we have reached here there are no singularities so we can handle normally
|
|
|
|
let s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +
|
|
( m13 - m31 ) * ( m13 - m31 ) +
|
|
( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
|
|
|
|
if ( Math.abs( s ) < 0.001 ) s = 1;
|
|
|
|
// prevent divide by zero, should not happen if matrix is orthogonal and should be
|
|
// caught by singularity test above, but I've left it in just in case
|
|
|
|
this.x = ( m32 - m23 ) / s;
|
|
this.y = ( m13 - m31 ) / s;
|
|
this.z = ( m21 - m12 ) / s;
|
|
this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
min: function ( v ) {
|
|
|
|
this.x = Math.min( this.x, v.x );
|
|
this.y = Math.min( this.y, v.y );
|
|
this.z = Math.min( this.z, v.z );
|
|
this.w = Math.min( this.w, v.w );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
max: function ( v ) {
|
|
|
|
this.x = Math.max( this.x, v.x );
|
|
this.y = Math.max( this.y, v.y );
|
|
this.z = Math.max( this.z, v.z );
|
|
this.w = Math.max( this.w, v.w );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clamp: function ( min, max ) {
|
|
|
|
// assumes min < max, componentwise
|
|
|
|
this.x = Math.max( min.x, Math.min( max.x, this.x ) );
|
|
this.y = Math.max( min.y, Math.min( max.y, this.y ) );
|
|
this.z = Math.max( min.z, Math.min( max.z, this.z ) );
|
|
this.w = Math.max( min.w, Math.min( max.w, this.w ) );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clampScalar: function ( minVal, maxVal ) {
|
|
|
|
this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
|
|
this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
|
|
this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
|
|
this.w = Math.max( minVal, Math.min( maxVal, this.w ) );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clampLength: function ( min, max ) {
|
|
|
|
const length = this.length();
|
|
|
|
return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
|
|
|
|
},
|
|
|
|
floor: function () {
|
|
|
|
this.x = Math.floor( this.x );
|
|
this.y = Math.floor( this.y );
|
|
this.z = Math.floor( this.z );
|
|
this.w = Math.floor( this.w );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
ceil: function () {
|
|
|
|
this.x = Math.ceil( this.x );
|
|
this.y = Math.ceil( this.y );
|
|
this.z = Math.ceil( this.z );
|
|
this.w = Math.ceil( this.w );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
round: function () {
|
|
|
|
this.x = Math.round( this.x );
|
|
this.y = Math.round( this.y );
|
|
this.z = Math.round( this.z );
|
|
this.w = Math.round( this.w );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
roundToZero: function () {
|
|
|
|
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
|
|
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
|
|
this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
|
|
this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
negate: function () {
|
|
|
|
this.x = - this.x;
|
|
this.y = - this.y;
|
|
this.z = - this.z;
|
|
this.w = - this.w;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
dot: function ( v ) {
|
|
|
|
return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
|
|
|
|
},
|
|
|
|
lengthSq: function () {
|
|
|
|
return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
|
|
|
|
},
|
|
|
|
length: function () {
|
|
|
|
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
|
|
|
|
},
|
|
|
|
manhattanLength: function () {
|
|
|
|
return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );
|
|
|
|
},
|
|
|
|
normalize: function () {
|
|
|
|
return this.divideScalar( this.length() || 1 );
|
|
|
|
},
|
|
|
|
setLength: function ( length ) {
|
|
|
|
return this.normalize().multiplyScalar( length );
|
|
|
|
},
|
|
|
|
lerp: function ( v, alpha ) {
|
|
|
|
this.x += ( v.x - this.x ) * alpha;
|
|
this.y += ( v.y - this.y ) * alpha;
|
|
this.z += ( v.z - this.z ) * alpha;
|
|
this.w += ( v.w - this.w ) * alpha;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
lerpVectors: function ( v1, v2, alpha ) {
|
|
|
|
this.x = v1.x + ( v2.x - v1.x ) * alpha;
|
|
this.y = v1.y + ( v2.y - v1.y ) * alpha;
|
|
this.z = v1.z + ( v2.z - v1.z ) * alpha;
|
|
this.w = v1.w + ( v2.w - v1.w ) * alpha;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
equals: function ( v ) {
|
|
|
|
return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
|
|
|
|
},
|
|
|
|
fromArray: function ( array, offset ) {
|
|
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
this.x = array[ offset ];
|
|
this.y = array[ offset + 1 ];
|
|
this.z = array[ offset + 2 ];
|
|
this.w = array[ offset + 3 ];
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toArray: function ( array, offset ) {
|
|
|
|
if ( array === undefined ) array = [];
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
array[ offset ] = this.x;
|
|
array[ offset + 1 ] = this.y;
|
|
array[ offset + 2 ] = this.z;
|
|
array[ offset + 3 ] = this.w;
|
|
|
|
return array;
|
|
|
|
},
|
|
|
|
fromBufferAttribute: function ( attribute, index, offset ) {
|
|
|
|
if ( offset !== undefined ) {
|
|
|
|
console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' );
|
|
|
|
}
|
|
|
|
this.x = attribute.getX( index );
|
|
this.y = attribute.getY( index );
|
|
this.z = attribute.getZ( index );
|
|
this.w = attribute.getW( index );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
random: function () {
|
|
|
|
this.x = Math.random();
|
|
this.y = Math.random();
|
|
this.z = Math.random();
|
|
this.w = Math.random();
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author szimek / https://github.com/szimek/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author Marius Kintel / https://github.com/kintel
|
|
*/
|
|
|
|
/*
|
|
In options, we can specify:
|
|
* Texture parameters for an auto-generated target texture
|
|
* depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
|
|
*/
|
|
function WebGLRenderTarget( width, height, options ) {
|
|
|
|
this.width = width;
|
|
this.height = height;
|
|
|
|
this.scissor = new Vector4( 0, 0, width, height );
|
|
this.scissorTest = false;
|
|
|
|
this.viewport = new Vector4( 0, 0, width, height );
|
|
|
|
options = options || {};
|
|
|
|
this.texture = new Texture( undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
|
|
|
|
this.texture.image = {};
|
|
this.texture.image.width = width;
|
|
this.texture.image.height = height;
|
|
|
|
this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
|
|
this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
|
|
|
|
this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
|
|
this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
|
|
this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
|
|
|
|
}
|
|
|
|
WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
|
|
|
|
constructor: WebGLRenderTarget,
|
|
|
|
isWebGLRenderTarget: true,
|
|
|
|
setSize: function ( width, height ) {
|
|
|
|
if ( this.width !== width || this.height !== height ) {
|
|
|
|
this.width = width;
|
|
this.height = height;
|
|
|
|
this.texture.image.width = width;
|
|
this.texture.image.height = height;
|
|
|
|
this.dispose();
|
|
|
|
}
|
|
|
|
this.viewport.set( 0, 0, width, height );
|
|
this.scissor.set( 0, 0, width, height );
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( source ) {
|
|
|
|
this.width = source.width;
|
|
this.height = source.height;
|
|
|
|
this.viewport.copy( source.viewport );
|
|
|
|
this.texture = source.texture.clone();
|
|
|
|
this.depthBuffer = source.depthBuffer;
|
|
this.stencilBuffer = source.stencilBuffer;
|
|
this.depthTexture = source.depthTexture;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
dispose: function () {
|
|
|
|
this.dispatchEvent( { type: 'dispose' } );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
* @author Matt DesLauriers / @mattdesl
|
|
*/
|
|
|
|
function WebGLMultisampleRenderTarget( width, height, options ) {
|
|
|
|
WebGLRenderTarget.call( this, width, height, options );
|
|
|
|
this.samples = 4;
|
|
|
|
}
|
|
|
|
WebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), {
|
|
|
|
constructor: WebGLMultisampleRenderTarget,
|
|
|
|
isWebGLMultisampleRenderTarget: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
WebGLRenderTarget.prototype.copy.call( this, source );
|
|
|
|
this.samples = source.samples;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mikael emtinger / http://gomo.se/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
* @author bhouston / http://clara.io
|
|
*/
|
|
|
|
function Quaternion( x = 0, y = 0, z = 0, w = 1 ) {
|
|
|
|
this._x = x;
|
|
this._y = y;
|
|
this._z = z;
|
|
this._w = w;
|
|
|
|
}
|
|
|
|
Object.assign( Quaternion, {
|
|
|
|
slerp: function ( qa, qb, qm, t ) {
|
|
|
|
return qm.copy( qa ).slerp( qb, t );
|
|
|
|
},
|
|
|
|
slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
|
|
|
|
// fuzz-free, array-based Quaternion SLERP operation
|
|
|
|
let x0 = src0[ srcOffset0 + 0 ],
|
|
y0 = src0[ srcOffset0 + 1 ],
|
|
z0 = src0[ srcOffset0 + 2 ],
|
|
w0 = src0[ srcOffset0 + 3 ];
|
|
|
|
const x1 = src1[ srcOffset1 + 0 ],
|
|
y1 = src1[ srcOffset1 + 1 ],
|
|
z1 = src1[ srcOffset1 + 2 ],
|
|
w1 = src1[ srcOffset1 + 3 ];
|
|
|
|
if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
|
|
|
|
let s = 1 - t,
|
|
|
|
cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
|
|
|
|
dir = ( cos >= 0 ? 1 : - 1 ),
|
|
sqrSin = 1 - cos * cos;
|
|
|
|
// Skip the Slerp for tiny steps to avoid numeric problems:
|
|
if ( sqrSin > Number.EPSILON ) {
|
|
|
|
const sin = Math.sqrt( sqrSin ),
|
|
len = Math.atan2( sin, cos * dir );
|
|
|
|
s = Math.sin( s * len ) / sin;
|
|
t = Math.sin( t * len ) / sin;
|
|
|
|
}
|
|
|
|
const tDir = t * dir;
|
|
|
|
x0 = x0 * s + x1 * tDir;
|
|
y0 = y0 * s + y1 * tDir;
|
|
z0 = z0 * s + z1 * tDir;
|
|
w0 = w0 * s + w1 * tDir;
|
|
|
|
// Normalize in case we just did a lerp:
|
|
if ( s === 1 - t ) {
|
|
|
|
const f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
|
|
|
|
x0 *= f;
|
|
y0 *= f;
|
|
z0 *= f;
|
|
w0 *= f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
dst[ dstOffset ] = x0;
|
|
dst[ dstOffset + 1 ] = y0;
|
|
dst[ dstOffset + 2 ] = z0;
|
|
dst[ dstOffset + 3 ] = w0;
|
|
|
|
},
|
|
|
|
multiplyQuaternionsFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) {
|
|
|
|
const x0 = src0[ srcOffset0 ];
|
|
const y0 = src0[ srcOffset0 + 1 ];
|
|
const z0 = src0[ srcOffset0 + 2 ];
|
|
const w0 = src0[ srcOffset0 + 3 ];
|
|
|
|
const x1 = src1[ srcOffset1 ];
|
|
const y1 = src1[ srcOffset1 + 1 ];
|
|
const z1 = src1[ srcOffset1 + 2 ];
|
|
const w1 = src1[ srcOffset1 + 3 ];
|
|
|
|
dst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
|
|
dst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
|
|
dst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
|
|
dst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
|
|
|
|
return dst;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.defineProperties( Quaternion.prototype, {
|
|
|
|
x: {
|
|
|
|
get: function () {
|
|
|
|
return this._x;
|
|
|
|
},
|
|
|
|
set: function ( value ) {
|
|
|
|
this._x = value;
|
|
this._onChangeCallback();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
y: {
|
|
|
|
get: function () {
|
|
|
|
return this._y;
|
|
|
|
},
|
|
|
|
set: function ( value ) {
|
|
|
|
this._y = value;
|
|
this._onChangeCallback();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
z: {
|
|
|
|
get: function () {
|
|
|
|
return this._z;
|
|
|
|
},
|
|
|
|
set: function ( value ) {
|
|
|
|
this._z = value;
|
|
this._onChangeCallback();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
w: {
|
|
|
|
get: function () {
|
|
|
|
return this._w;
|
|
|
|
},
|
|
|
|
set: function ( value ) {
|
|
|
|
this._w = value;
|
|
this._onChangeCallback();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( Quaternion.prototype, {
|
|
|
|
isQuaternion: true,
|
|
|
|
set: function ( x, y, z, w ) {
|
|
|
|
this._x = x;
|
|
this._y = y;
|
|
this._z = z;
|
|
this._w = w;
|
|
|
|
this._onChangeCallback();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor( this._x, this._y, this._z, this._w );
|
|
|
|
},
|
|
|
|
copy: function ( quaternion ) {
|
|
|
|
this._x = quaternion.x;
|
|
this._y = quaternion.y;
|
|
this._z = quaternion.z;
|
|
this._w = quaternion.w;
|
|
|
|
this._onChangeCallback();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromEuler: function ( euler, update ) {
|
|
|
|
if ( ! ( euler && euler.isEuler ) ) {
|
|
|
|
throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );
|
|
|
|
}
|
|
|
|
const x = euler._x, y = euler._y, z = euler._z, order = euler.order;
|
|
|
|
// http://www.mathworks.com/matlabcentral/fileexchange/
|
|
// 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
|
|
// content/SpinCalc.m
|
|
|
|
const cos = Math.cos;
|
|
const sin = Math.sin;
|
|
|
|
const c1 = cos( x / 2 );
|
|
const c2 = cos( y / 2 );
|
|
const c3 = cos( z / 2 );
|
|
|
|
const s1 = sin( x / 2 );
|
|
const s2 = sin( y / 2 );
|
|
const s3 = sin( z / 2 );
|
|
|
|
switch ( order ) {
|
|
|
|
case 'XYZ':
|
|
this._x = s1 * c2 * c3 + c1 * s2 * s3;
|
|
this._y = c1 * s2 * c3 - s1 * c2 * s3;
|
|
this._z = c1 * c2 * s3 + s1 * s2 * c3;
|
|
this._w = c1 * c2 * c3 - s1 * s2 * s3;
|
|
break;
|
|
|
|
case 'YXZ':
|
|
this._x = s1 * c2 * c3 + c1 * s2 * s3;
|
|
this._y = c1 * s2 * c3 - s1 * c2 * s3;
|
|
this._z = c1 * c2 * s3 - s1 * s2 * c3;
|
|
this._w = c1 * c2 * c3 + s1 * s2 * s3;
|
|
break;
|
|
|
|
case 'ZXY':
|
|
this._x = s1 * c2 * c3 - c1 * s2 * s3;
|
|
this._y = c1 * s2 * c3 + s1 * c2 * s3;
|
|
this._z = c1 * c2 * s3 + s1 * s2 * c3;
|
|
this._w = c1 * c2 * c3 - s1 * s2 * s3;
|
|
break;
|
|
|
|
case 'ZYX':
|
|
this._x = s1 * c2 * c3 - c1 * s2 * s3;
|
|
this._y = c1 * s2 * c3 + s1 * c2 * s3;
|
|
this._z = c1 * c2 * s3 - s1 * s2 * c3;
|
|
this._w = c1 * c2 * c3 + s1 * s2 * s3;
|
|
break;
|
|
|
|
case 'YZX':
|
|
this._x = s1 * c2 * c3 + c1 * s2 * s3;
|
|
this._y = c1 * s2 * c3 + s1 * c2 * s3;
|
|
this._z = c1 * c2 * s3 - s1 * s2 * c3;
|
|
this._w = c1 * c2 * c3 - s1 * s2 * s3;
|
|
break;
|
|
|
|
case 'XZY':
|
|
this._x = s1 * c2 * c3 - c1 * s2 * s3;
|
|
this._y = c1 * s2 * c3 - s1 * c2 * s3;
|
|
this._z = c1 * c2 * s3 + s1 * s2 * c3;
|
|
this._w = c1 * c2 * c3 + s1 * s2 * s3;
|
|
break;
|
|
|
|
default:
|
|
console.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order );
|
|
|
|
}
|
|
|
|
if ( update !== false ) this._onChangeCallback();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromAxisAngle: function ( axis, angle ) {
|
|
|
|
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
|
|
|
|
// assumes axis is normalized
|
|
|
|
const halfAngle = angle / 2, s = Math.sin( halfAngle );
|
|
|
|
this._x = axis.x * s;
|
|
this._y = axis.y * s;
|
|
this._z = axis.z * s;
|
|
this._w = Math.cos( halfAngle );
|
|
|
|
this._onChangeCallback();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromRotationMatrix: function ( m ) {
|
|
|
|
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
|
|
|
|
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
|
|
|
|
const te = m.elements,
|
|
|
|
m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
|
|
m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
|
|
m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
|
|
|
|
trace = m11 + m22 + m33;
|
|
|
|
if ( trace > 0 ) {
|
|
|
|
const s = 0.5 / Math.sqrt( trace + 1.0 );
|
|
|
|
this._w = 0.25 / s;
|
|
this._x = ( m32 - m23 ) * s;
|
|
this._y = ( m13 - m31 ) * s;
|
|
this._z = ( m21 - m12 ) * s;
|
|
|
|
} else if ( m11 > m22 && m11 > m33 ) {
|
|
|
|
const s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
|
|
|
|
this._w = ( m32 - m23 ) / s;
|
|
this._x = 0.25 * s;
|
|
this._y = ( m12 + m21 ) / s;
|
|
this._z = ( m13 + m31 ) / s;
|
|
|
|
} else if ( m22 > m33 ) {
|
|
|
|
const s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
|
|
|
|
this._w = ( m13 - m31 ) / s;
|
|
this._x = ( m12 + m21 ) / s;
|
|
this._y = 0.25 * s;
|
|
this._z = ( m23 + m32 ) / s;
|
|
|
|
} else {
|
|
|
|
const s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
|
|
|
|
this._w = ( m21 - m12 ) / s;
|
|
this._x = ( m13 + m31 ) / s;
|
|
this._y = ( m23 + m32 ) / s;
|
|
this._z = 0.25 * s;
|
|
|
|
}
|
|
|
|
this._onChangeCallback();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromUnitVectors: function ( vFrom, vTo ) {
|
|
|
|
// assumes direction vectors vFrom and vTo are normalized
|
|
|
|
const EPS = 0.000001;
|
|
|
|
let r = vFrom.dot( vTo ) + 1;
|
|
|
|
if ( r < EPS ) {
|
|
|
|
r = 0;
|
|
|
|
if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
|
|
|
|
this._x = - vFrom.y;
|
|
this._y = vFrom.x;
|
|
this._z = 0;
|
|
this._w = r;
|
|
|
|
} else {
|
|
|
|
this._x = 0;
|
|
this._y = - vFrom.z;
|
|
this._z = vFrom.y;
|
|
this._w = r;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
|
|
|
|
this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
|
|
this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
|
|
this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
|
|
this._w = r;
|
|
|
|
}
|
|
|
|
return this.normalize();
|
|
|
|
},
|
|
|
|
angleTo: function ( q ) {
|
|
|
|
return 2 * Math.acos( Math.abs( MathUtils.clamp( this.dot( q ), - 1, 1 ) ) );
|
|
|
|
},
|
|
|
|
rotateTowards: function ( q, step ) {
|
|
|
|
const angle = this.angleTo( q );
|
|
|
|
if ( angle === 0 ) return this;
|
|
|
|
const t = Math.min( 1, step / angle );
|
|
|
|
this.slerp( q, t );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
inverse: function () {
|
|
|
|
// quaternion is assumed to have unit length
|
|
|
|
return this.conjugate();
|
|
|
|
},
|
|
|
|
conjugate: function () {
|
|
|
|
this._x *= - 1;
|
|
this._y *= - 1;
|
|
this._z *= - 1;
|
|
|
|
this._onChangeCallback();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
dot: function ( v ) {
|
|
|
|
return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
|
|
|
|
},
|
|
|
|
lengthSq: function () {
|
|
|
|
return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
|
|
|
|
},
|
|
|
|
length: function () {
|
|
|
|
return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
|
|
|
|
},
|
|
|
|
normalize: function () {
|
|
|
|
let l = this.length();
|
|
|
|
if ( l === 0 ) {
|
|
|
|
this._x = 0;
|
|
this._y = 0;
|
|
this._z = 0;
|
|
this._w = 1;
|
|
|
|
} else {
|
|
|
|
l = 1 / l;
|
|
|
|
this._x = this._x * l;
|
|
this._y = this._y * l;
|
|
this._z = this._z * l;
|
|
this._w = this._w * l;
|
|
|
|
}
|
|
|
|
this._onChangeCallback();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
multiply: function ( q, p ) {
|
|
|
|
if ( p !== undefined ) {
|
|
|
|
console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
|
|
return this.multiplyQuaternions( q, p );
|
|
|
|
}
|
|
|
|
return this.multiplyQuaternions( this, q );
|
|
|
|
},
|
|
|
|
premultiply: function ( q ) {
|
|
|
|
return this.multiplyQuaternions( q, this );
|
|
|
|
},
|
|
|
|
multiplyQuaternions: function ( a, b ) {
|
|
|
|
// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
|
|
|
|
const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
|
|
const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
|
|
|
|
this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
|
|
this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
|
|
this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
|
|
this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
|
|
|
|
this._onChangeCallback();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
slerp: function ( qb, t ) {
|
|
|
|
if ( t === 0 ) return this;
|
|
if ( t === 1 ) return this.copy( qb );
|
|
|
|
const x = this._x, y = this._y, z = this._z, w = this._w;
|
|
|
|
// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
|
|
|
|
let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
|
|
|
|
if ( cosHalfTheta < 0 ) {
|
|
|
|
this._w = - qb._w;
|
|
this._x = - qb._x;
|
|
this._y = - qb._y;
|
|
this._z = - qb._z;
|
|
|
|
cosHalfTheta = - cosHalfTheta;
|
|
|
|
} else {
|
|
|
|
this.copy( qb );
|
|
|
|
}
|
|
|
|
if ( cosHalfTheta >= 1.0 ) {
|
|
|
|
this._w = w;
|
|
this._x = x;
|
|
this._y = y;
|
|
this._z = z;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
const sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
|
|
|
|
if ( sqrSinHalfTheta <= Number.EPSILON ) {
|
|
|
|
const s = 1 - t;
|
|
this._w = s * w + t * this._w;
|
|
this._x = s * x + t * this._x;
|
|
this._y = s * y + t * this._y;
|
|
this._z = s * z + t * this._z;
|
|
|
|
this.normalize();
|
|
this._onChangeCallback();
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
const sinHalfTheta = Math.sqrt( sqrSinHalfTheta );
|
|
const halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
|
|
const ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
|
|
ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
|
|
|
|
this._w = ( w * ratioA + this._w * ratioB );
|
|
this._x = ( x * ratioA + this._x * ratioB );
|
|
this._y = ( y * ratioA + this._y * ratioB );
|
|
this._z = ( z * ratioA + this._z * ratioB );
|
|
|
|
this._onChangeCallback();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
equals: function ( quaternion ) {
|
|
|
|
return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
|
|
|
|
},
|
|
|
|
fromArray: function ( array, offset ) {
|
|
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
this._x = array[ offset ];
|
|
this._y = array[ offset + 1 ];
|
|
this._z = array[ offset + 2 ];
|
|
this._w = array[ offset + 3 ];
|
|
|
|
this._onChangeCallback();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toArray: function ( array, offset ) {
|
|
|
|
if ( array === undefined ) array = [];
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
array[ offset ] = this._x;
|
|
array[ offset + 1 ] = this._y;
|
|
array[ offset + 2 ] = this._z;
|
|
array[ offset + 3 ] = this._w;
|
|
|
|
return array;
|
|
|
|
},
|
|
|
|
fromBufferAttribute: function ( attribute, index ) {
|
|
|
|
this._x = attribute.getX( index );
|
|
this._y = attribute.getY( index );
|
|
this._z = attribute.getZ( index );
|
|
this._w = attribute.getW( index );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
_onChange: function ( callback ) {
|
|
|
|
this._onChangeCallback = callback;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
_onChangeCallback: function () {}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author kile / http://kile.stravaganza.org/
|
|
* @author philogb / http://blog.thejit.org/
|
|
* @author mikael emtinger / http://gomo.se/
|
|
* @author egraether / http://egraether.com/
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*/
|
|
|
|
const _vector = new Vector3();
|
|
const _quaternion = new Quaternion();
|
|
|
|
function Vector3( x = 0, y = 0, z = 0 ) {
|
|
|
|
this.x = x;
|
|
this.y = y;
|
|
this.z = z;
|
|
|
|
}
|
|
|
|
Object.assign( Vector3.prototype, {
|
|
|
|
isVector3: true,
|
|
|
|
set: function ( x, y, z ) {
|
|
|
|
this.x = x;
|
|
this.y = y;
|
|
this.z = z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setScalar: function ( scalar ) {
|
|
|
|
this.x = scalar;
|
|
this.y = scalar;
|
|
this.z = scalar;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setX: function ( x ) {
|
|
|
|
this.x = x;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setY: function ( y ) {
|
|
|
|
this.y = y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setZ: function ( z ) {
|
|
|
|
this.z = z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setComponent: function ( index, value ) {
|
|
|
|
switch ( index ) {
|
|
|
|
case 0: this.x = value; break;
|
|
case 1: this.y = value; break;
|
|
case 2: this.z = value; break;
|
|
default: throw new Error( 'index is out of range: ' + index );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getComponent: function ( index ) {
|
|
|
|
switch ( index ) {
|
|
|
|
case 0: return this.x;
|
|
case 1: return this.y;
|
|
case 2: return this.z;
|
|
default: throw new Error( 'index is out of range: ' + index );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor( this.x, this.y, this.z );
|
|
|
|
},
|
|
|
|
copy: function ( v ) {
|
|
|
|
this.x = v.x;
|
|
this.y = v.y;
|
|
this.z = v.z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
add: function ( v, w ) {
|
|
|
|
if ( w !== undefined ) {
|
|
|
|
console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
|
|
return this.addVectors( v, w );
|
|
|
|
}
|
|
|
|
this.x += v.x;
|
|
this.y += v.y;
|
|
this.z += v.z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
addScalar: function ( s ) {
|
|
|
|
this.x += s;
|
|
this.y += s;
|
|
this.z += s;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
addVectors: function ( a, b ) {
|
|
|
|
this.x = a.x + b.x;
|
|
this.y = a.y + b.y;
|
|
this.z = a.z + b.z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
addScaledVector: function ( v, s ) {
|
|
|
|
this.x += v.x * s;
|
|
this.y += v.y * s;
|
|
this.z += v.z * s;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
sub: function ( v, w ) {
|
|
|
|
if ( w !== undefined ) {
|
|
|
|
console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
|
|
return this.subVectors( v, w );
|
|
|
|
}
|
|
|
|
this.x -= v.x;
|
|
this.y -= v.y;
|
|
this.z -= v.z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
subScalar: function ( s ) {
|
|
|
|
this.x -= s;
|
|
this.y -= s;
|
|
this.z -= s;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
subVectors: function ( a, b ) {
|
|
|
|
this.x = a.x - b.x;
|
|
this.y = a.y - b.y;
|
|
this.z = a.z - b.z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
multiply: function ( v, w ) {
|
|
|
|
if ( w !== undefined ) {
|
|
|
|
console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
|
|
return this.multiplyVectors( v, w );
|
|
|
|
}
|
|
|
|
this.x *= v.x;
|
|
this.y *= v.y;
|
|
this.z *= v.z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
multiplyScalar: function ( scalar ) {
|
|
|
|
this.x *= scalar;
|
|
this.y *= scalar;
|
|
this.z *= scalar;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
multiplyVectors: function ( a, b ) {
|
|
|
|
this.x = a.x * b.x;
|
|
this.y = a.y * b.y;
|
|
this.z = a.z * b.z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
applyEuler: function ( euler ) {
|
|
|
|
if ( ! ( euler && euler.isEuler ) ) {
|
|
|
|
console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
|
|
|
|
}
|
|
|
|
return this.applyQuaternion( _quaternion.setFromEuler( euler ) );
|
|
|
|
},
|
|
|
|
applyAxisAngle: function ( axis, angle ) {
|
|
|
|
return this.applyQuaternion( _quaternion.setFromAxisAngle( axis, angle ) );
|
|
|
|
},
|
|
|
|
applyMatrix3: function ( m ) {
|
|
|
|
const x = this.x, y = this.y, z = this.z;
|
|
const e = m.elements;
|
|
|
|
this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
|
|
this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
|
|
this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
applyNormalMatrix: function ( m ) {
|
|
|
|
return this.applyMatrix3( m ).normalize();
|
|
|
|
},
|
|
|
|
applyMatrix4: function ( m ) {
|
|
|
|
const x = this.x, y = this.y, z = this.z;
|
|
const e = m.elements;
|
|
|
|
const w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );
|
|
|
|
this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;
|
|
this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;
|
|
this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
applyQuaternion: function ( q ) {
|
|
|
|
const x = this.x, y = this.y, z = this.z;
|
|
const qx = q.x, qy = q.y, qz = q.z, qw = q.w;
|
|
|
|
// calculate quat * vector
|
|
|
|
const ix = qw * x + qy * z - qz * y;
|
|
const iy = qw * y + qz * x - qx * z;
|
|
const iz = qw * z + qx * y - qy * x;
|
|
const iw = - qx * x - qy * y - qz * z;
|
|
|
|
// calculate result * inverse quat
|
|
|
|
this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
|
|
this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
|
|
this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
project: function ( camera ) {
|
|
|
|
return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix );
|
|
|
|
},
|
|
|
|
unproject: function ( camera ) {
|
|
|
|
return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld );
|
|
|
|
},
|
|
|
|
transformDirection: function ( m ) {
|
|
|
|
// input: THREE.Matrix4 affine matrix
|
|
// vector interpreted as a direction
|
|
|
|
const x = this.x, y = this.y, z = this.z;
|
|
const e = m.elements;
|
|
|
|
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
|
|
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
|
|
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
|
|
|
|
return this.normalize();
|
|
|
|
},
|
|
|
|
divide: function ( v ) {
|
|
|
|
this.x /= v.x;
|
|
this.y /= v.y;
|
|
this.z /= v.z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
divideScalar: function ( scalar ) {
|
|
|
|
return this.multiplyScalar( 1 / scalar );
|
|
|
|
},
|
|
|
|
min: function ( v ) {
|
|
|
|
this.x = Math.min( this.x, v.x );
|
|
this.y = Math.min( this.y, v.y );
|
|
this.z = Math.min( this.z, v.z );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
max: function ( v ) {
|
|
|
|
this.x = Math.max( this.x, v.x );
|
|
this.y = Math.max( this.y, v.y );
|
|
this.z = Math.max( this.z, v.z );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clamp: function ( min, max ) {
|
|
|
|
// assumes min < max, componentwise
|
|
|
|
this.x = Math.max( min.x, Math.min( max.x, this.x ) );
|
|
this.y = Math.max( min.y, Math.min( max.y, this.y ) );
|
|
this.z = Math.max( min.z, Math.min( max.z, this.z ) );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clampScalar: function ( minVal, maxVal ) {
|
|
|
|
this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
|
|
this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
|
|
this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clampLength: function ( min, max ) {
|
|
|
|
const length = this.length();
|
|
|
|
return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
|
|
|
|
},
|
|
|
|
floor: function () {
|
|
|
|
this.x = Math.floor( this.x );
|
|
this.y = Math.floor( this.y );
|
|
this.z = Math.floor( this.z );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
ceil: function () {
|
|
|
|
this.x = Math.ceil( this.x );
|
|
this.y = Math.ceil( this.y );
|
|
this.z = Math.ceil( this.z );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
round: function () {
|
|
|
|
this.x = Math.round( this.x );
|
|
this.y = Math.round( this.y );
|
|
this.z = Math.round( this.z );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
roundToZero: function () {
|
|
|
|
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
|
|
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
|
|
this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
negate: function () {
|
|
|
|
this.x = - this.x;
|
|
this.y = - this.y;
|
|
this.z = - this.z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
dot: function ( v ) {
|
|
|
|
return this.x * v.x + this.y * v.y + this.z * v.z;
|
|
|
|
},
|
|
|
|
// TODO lengthSquared?
|
|
|
|
lengthSq: function () {
|
|
|
|
return this.x * this.x + this.y * this.y + this.z * this.z;
|
|
|
|
},
|
|
|
|
length: function () {
|
|
|
|
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
|
|
|
|
},
|
|
|
|
manhattanLength: function () {
|
|
|
|
return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
|
|
|
|
},
|
|
|
|
normalize: function () {
|
|
|
|
return this.divideScalar( this.length() || 1 );
|
|
|
|
},
|
|
|
|
setLength: function ( length ) {
|
|
|
|
return this.normalize().multiplyScalar( length );
|
|
|
|
},
|
|
|
|
lerp: function ( v, alpha ) {
|
|
|
|
this.x += ( v.x - this.x ) * alpha;
|
|
this.y += ( v.y - this.y ) * alpha;
|
|
this.z += ( v.z - this.z ) * alpha;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
lerpVectors: function ( v1, v2, alpha ) {
|
|
|
|
this.x = v1.x + ( v2.x - v1.x ) * alpha;
|
|
this.y = v1.y + ( v2.y - v1.y ) * alpha;
|
|
this.z = v1.z + ( v2.z - v1.z ) * alpha;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
cross: function ( v, w ) {
|
|
|
|
if ( w !== undefined ) {
|
|
|
|
console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
|
|
return this.crossVectors( v, w );
|
|
|
|
}
|
|
|
|
return this.crossVectors( this, v );
|
|
|
|
},
|
|
|
|
crossVectors: function ( a, b ) {
|
|
|
|
const ax = a.x, ay = a.y, az = a.z;
|
|
const bx = b.x, by = b.y, bz = b.z;
|
|
|
|
this.x = ay * bz - az * by;
|
|
this.y = az * bx - ax * bz;
|
|
this.z = ax * by - ay * bx;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
projectOnVector: function ( v ) {
|
|
|
|
const denominator = v.lengthSq();
|
|
|
|
if ( denominator === 0 ) return this.set( 0, 0, 0 );
|
|
|
|
const scalar = v.dot( this ) / denominator;
|
|
|
|
return this.copy( v ).multiplyScalar( scalar );
|
|
|
|
},
|
|
|
|
projectOnPlane: function ( planeNormal ) {
|
|
|
|
_vector.copy( this ).projectOnVector( planeNormal );
|
|
|
|
return this.sub( _vector );
|
|
|
|
},
|
|
|
|
reflect: function ( normal ) {
|
|
|
|
// reflect incident vector off plane orthogonal to normal
|
|
// normal is assumed to have unit length
|
|
|
|
return this.sub( _vector.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
|
|
|
|
},
|
|
|
|
angleTo: function ( v ) {
|
|
|
|
const denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );
|
|
|
|
if ( denominator === 0 ) return Math.PI / 2;
|
|
|
|
const theta = this.dot( v ) / denominator;
|
|
|
|
// clamp, to handle numerical problems
|
|
|
|
return Math.acos( MathUtils.clamp( theta, - 1, 1 ) );
|
|
|
|
},
|
|
|
|
distanceTo: function ( v ) {
|
|
|
|
return Math.sqrt( this.distanceToSquared( v ) );
|
|
|
|
},
|
|
|
|
distanceToSquared: function ( v ) {
|
|
|
|
const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
|
|
|
|
return dx * dx + dy * dy + dz * dz;
|
|
|
|
},
|
|
|
|
manhattanDistanceTo: function ( v ) {
|
|
|
|
return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );
|
|
|
|
},
|
|
|
|
setFromSpherical: function ( s ) {
|
|
|
|
return this.setFromSphericalCoords( s.radius, s.phi, s.theta );
|
|
|
|
},
|
|
|
|
setFromSphericalCoords: function ( radius, phi, theta ) {
|
|
|
|
const sinPhiRadius = Math.sin( phi ) * radius;
|
|
|
|
this.x = sinPhiRadius * Math.sin( theta );
|
|
this.y = Math.cos( phi ) * radius;
|
|
this.z = sinPhiRadius * Math.cos( theta );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromCylindrical: function ( c ) {
|
|
|
|
return this.setFromCylindricalCoords( c.radius, c.theta, c.y );
|
|
|
|
},
|
|
|
|
setFromCylindricalCoords: function ( radius, theta, y ) {
|
|
|
|
this.x = radius * Math.sin( theta );
|
|
this.y = y;
|
|
this.z = radius * Math.cos( theta );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromMatrixPosition: function ( m ) {
|
|
|
|
const e = m.elements;
|
|
|
|
this.x = e[ 12 ];
|
|
this.y = e[ 13 ];
|
|
this.z = e[ 14 ];
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromMatrixScale: function ( m ) {
|
|
|
|
const sx = this.setFromMatrixColumn( m, 0 ).length();
|
|
const sy = this.setFromMatrixColumn( m, 1 ).length();
|
|
const sz = this.setFromMatrixColumn( m, 2 ).length();
|
|
|
|
this.x = sx;
|
|
this.y = sy;
|
|
this.z = sz;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromMatrixColumn: function ( m, index ) {
|
|
|
|
return this.fromArray( m.elements, index * 4 );
|
|
|
|
},
|
|
|
|
setFromMatrix3Column: function ( m, index ) {
|
|
|
|
return this.fromArray( m.elements, index * 3 );
|
|
|
|
},
|
|
|
|
equals: function ( v ) {
|
|
|
|
return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
|
|
|
|
},
|
|
|
|
fromArray: function ( array, offset ) {
|
|
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
this.x = array[ offset ];
|
|
this.y = array[ offset + 1 ];
|
|
this.z = array[ offset + 2 ];
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toArray: function ( array, offset ) {
|
|
|
|
if ( array === undefined ) array = [];
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
array[ offset ] = this.x;
|
|
array[ offset + 1 ] = this.y;
|
|
array[ offset + 2 ] = this.z;
|
|
|
|
return array;
|
|
|
|
},
|
|
|
|
fromBufferAttribute: function ( attribute, index, offset ) {
|
|
|
|
if ( offset !== undefined ) {
|
|
|
|
console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );
|
|
|
|
}
|
|
|
|
this.x = attribute.getX( index );
|
|
this.y = attribute.getY( index );
|
|
this.z = attribute.getZ( index );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
random: function () {
|
|
|
|
this.x = Math.random();
|
|
this.y = Math.random();
|
|
this.z = Math.random();
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
const _v1 = new Vector3();
|
|
const _m1 = new Matrix4();
|
|
const _zero = new Vector3( 0, 0, 0 );
|
|
const _one = new Vector3( 1, 1, 1 );
|
|
const _x = new Vector3();
|
|
const _y = new Vector3();
|
|
const _z = new Vector3();
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author supereggbert / http://www.paulbrunt.co.uk/
|
|
* @author philogb / http://blog.thejit.org/
|
|
* @author jordi_ros / http://plattsoft.com
|
|
* @author D1plo1d / http://github.com/D1plo1d
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author mikael emtinger / http://gomo.se/
|
|
* @author timknip / http://www.floorplanner.com/
|
|
* @author bhouston / http://clara.io
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*/
|
|
|
|
function Matrix4() {
|
|
|
|
this.elements = [
|
|
|
|
1, 0, 0, 0,
|
|
0, 1, 0, 0,
|
|
0, 0, 1, 0,
|
|
0, 0, 0, 1
|
|
|
|
];
|
|
|
|
if ( arguments.length > 0 ) {
|
|
|
|
console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Object.assign( Matrix4.prototype, {
|
|
|
|
isMatrix4: true,
|
|
|
|
set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
|
|
|
|
const te = this.elements;
|
|
|
|
te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
|
|
te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
|
|
te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
|
|
te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
identity: function () {
|
|
|
|
this.set(
|
|
|
|
1, 0, 0, 0,
|
|
0, 1, 0, 0,
|
|
0, 0, 1, 0,
|
|
0, 0, 0, 1
|
|
|
|
);
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new Matrix4().fromArray( this.elements );
|
|
|
|
},
|
|
|
|
copy: function ( m ) {
|
|
|
|
const te = this.elements;
|
|
const me = m.elements;
|
|
|
|
te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
|
|
te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
|
|
te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
|
|
te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
copyPosition: function ( m ) {
|
|
|
|
const te = this.elements, me = m.elements;
|
|
|
|
te[ 12 ] = me[ 12 ];
|
|
te[ 13 ] = me[ 13 ];
|
|
te[ 14 ] = me[ 14 ];
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
extractBasis: function ( xAxis, yAxis, zAxis ) {
|
|
|
|
xAxis.setFromMatrixColumn( this, 0 );
|
|
yAxis.setFromMatrixColumn( this, 1 );
|
|
zAxis.setFromMatrixColumn( this, 2 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
makeBasis: function ( xAxis, yAxis, zAxis ) {
|
|
|
|
this.set(
|
|
xAxis.x, yAxis.x, zAxis.x, 0,
|
|
xAxis.y, yAxis.y, zAxis.y, 0,
|
|
xAxis.z, yAxis.z, zAxis.z, 0,
|
|
0, 0, 0, 1
|
|
);
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
extractRotation: function ( m ) {
|
|
|
|
// this method does not support reflection matrices
|
|
|
|
const te = this.elements;
|
|
const me = m.elements;
|
|
|
|
const scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length();
|
|
const scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length();
|
|
const scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length();
|
|
|
|
te[ 0 ] = me[ 0 ] * scaleX;
|
|
te[ 1 ] = me[ 1 ] * scaleX;
|
|
te[ 2 ] = me[ 2 ] * scaleX;
|
|
te[ 3 ] = 0;
|
|
|
|
te[ 4 ] = me[ 4 ] * scaleY;
|
|
te[ 5 ] = me[ 5 ] * scaleY;
|
|
te[ 6 ] = me[ 6 ] * scaleY;
|
|
te[ 7 ] = 0;
|
|
|
|
te[ 8 ] = me[ 8 ] * scaleZ;
|
|
te[ 9 ] = me[ 9 ] * scaleZ;
|
|
te[ 10 ] = me[ 10 ] * scaleZ;
|
|
te[ 11 ] = 0;
|
|
|
|
te[ 12 ] = 0;
|
|
te[ 13 ] = 0;
|
|
te[ 14 ] = 0;
|
|
te[ 15 ] = 1;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
makeRotationFromEuler: function ( euler ) {
|
|
|
|
if ( ! ( euler && euler.isEuler ) ) {
|
|
|
|
console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
|
|
|
|
}
|
|
|
|
const te = this.elements;
|
|
|
|
const x = euler.x, y = euler.y, z = euler.z;
|
|
const a = Math.cos( x ), b = Math.sin( x );
|
|
const c = Math.cos( y ), d = Math.sin( y );
|
|
const e = Math.cos( z ), f = Math.sin( z );
|
|
|
|
if ( euler.order === 'XYZ' ) {
|
|
|
|
const ae = a * e, af = a * f, be = b * e, bf = b * f;
|
|
|
|
te[ 0 ] = c * e;
|
|
te[ 4 ] = - c * f;
|
|
te[ 8 ] = d;
|
|
|
|
te[ 1 ] = af + be * d;
|
|
te[ 5 ] = ae - bf * d;
|
|
te[ 9 ] = - b * c;
|
|
|
|
te[ 2 ] = bf - ae * d;
|
|
te[ 6 ] = be + af * d;
|
|
te[ 10 ] = a * c;
|
|
|
|
} else if ( euler.order === 'YXZ' ) {
|
|
|
|
const ce = c * e, cf = c * f, de = d * e, df = d * f;
|
|
|
|
te[ 0 ] = ce + df * b;
|
|
te[ 4 ] = de * b - cf;
|
|
te[ 8 ] = a * d;
|
|
|
|
te[ 1 ] = a * f;
|
|
te[ 5 ] = a * e;
|
|
te[ 9 ] = - b;
|
|
|
|
te[ 2 ] = cf * b - de;
|
|
te[ 6 ] = df + ce * b;
|
|
te[ 10 ] = a * c;
|
|
|
|
} else if ( euler.order === 'ZXY' ) {
|
|
|
|
const ce = c * e, cf = c * f, de = d * e, df = d * f;
|
|
|
|
te[ 0 ] = ce - df * b;
|
|
te[ 4 ] = - a * f;
|
|
te[ 8 ] = de + cf * b;
|
|
|
|
te[ 1 ] = cf + de * b;
|
|
te[ 5 ] = a * e;
|
|
te[ 9 ] = df - ce * b;
|
|
|
|
te[ 2 ] = - a * d;
|
|
te[ 6 ] = b;
|
|
te[ 10 ] = a * c;
|
|
|
|
} else if ( euler.order === 'ZYX' ) {
|
|
|
|
const ae = a * e, af = a * f, be = b * e, bf = b * f;
|
|
|
|
te[ 0 ] = c * e;
|
|
te[ 4 ] = be * d - af;
|
|
te[ 8 ] = ae * d + bf;
|
|
|
|
te[ 1 ] = c * f;
|
|
te[ 5 ] = bf * d + ae;
|
|
te[ 9 ] = af * d - be;
|
|
|
|
te[ 2 ] = - d;
|
|
te[ 6 ] = b * c;
|
|
te[ 10 ] = a * c;
|
|
|
|
} else if ( euler.order === 'YZX' ) {
|
|
|
|
const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
|
|
|
|
te[ 0 ] = c * e;
|
|
te[ 4 ] = bd - ac * f;
|
|
te[ 8 ] = bc * f + ad;
|
|
|
|
te[ 1 ] = f;
|
|
te[ 5 ] = a * e;
|
|
te[ 9 ] = - b * e;
|
|
|
|
te[ 2 ] = - d * e;
|
|
te[ 6 ] = ad * f + bc;
|
|
te[ 10 ] = ac - bd * f;
|
|
|
|
} else if ( euler.order === 'XZY' ) {
|
|
|
|
const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
|
|
|
|
te[ 0 ] = c * e;
|
|
te[ 4 ] = - f;
|
|
te[ 8 ] = d * e;
|
|
|
|
te[ 1 ] = ac * f + bd;
|
|
te[ 5 ] = a * e;
|
|
te[ 9 ] = ad * f - bc;
|
|
|
|
te[ 2 ] = bc * f - ad;
|
|
te[ 6 ] = b * e;
|
|
te[ 10 ] = bd * f + ac;
|
|
|
|
}
|
|
|
|
// bottom row
|
|
te[ 3 ] = 0;
|
|
te[ 7 ] = 0;
|
|
te[ 11 ] = 0;
|
|
|
|
// last column
|
|
te[ 12 ] = 0;
|
|
te[ 13 ] = 0;
|
|
te[ 14 ] = 0;
|
|
te[ 15 ] = 1;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
makeRotationFromQuaternion: function ( q ) {
|
|
|
|
return this.compose( _zero, q, _one );
|
|
|
|
},
|
|
|
|
lookAt: function ( eye, target, up ) {
|
|
|
|
const te = this.elements;
|
|
|
|
_z.subVectors( eye, target );
|
|
|
|
if ( _z.lengthSq() === 0 ) {
|
|
|
|
// eye and target are in the same position
|
|
|
|
_z.z = 1;
|
|
|
|
}
|
|
|
|
_z.normalize();
|
|
_x.crossVectors( up, _z );
|
|
|
|
if ( _x.lengthSq() === 0 ) {
|
|
|
|
// up and z are parallel
|
|
|
|
if ( Math.abs( up.z ) === 1 ) {
|
|
|
|
_z.x += 0.0001;
|
|
|
|
} else {
|
|
|
|
_z.z += 0.0001;
|
|
|
|
}
|
|
|
|
_z.normalize();
|
|
_x.crossVectors( up, _z );
|
|
|
|
}
|
|
|
|
_x.normalize();
|
|
_y.crossVectors( _z, _x );
|
|
|
|
te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;
|
|
te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;
|
|
te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
multiply: function ( m, n ) {
|
|
|
|
if ( n !== undefined ) {
|
|
|
|
console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );
|
|
return this.multiplyMatrices( m, n );
|
|
|
|
}
|
|
|
|
return this.multiplyMatrices( this, m );
|
|
|
|
},
|
|
|
|
premultiply: function ( m ) {
|
|
|
|
return this.multiplyMatrices( m, this );
|
|
|
|
},
|
|
|
|
multiplyMatrices: function ( a, b ) {
|
|
|
|
const ae = a.elements;
|
|
const be = b.elements;
|
|
const te = this.elements;
|
|
|
|
const a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
|
|
const a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
|
|
const a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
|
|
const a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
|
|
|
|
const b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
|
|
const b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
|
|
const b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
|
|
const b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
|
|
|
|
te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
|
|
te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
|
|
te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
|
|
te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
|
|
|
|
te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
|
|
te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
|
|
te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
|
|
te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
|
|
|
|
te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
|
|
te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
|
|
te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
|
|
te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
|
|
|
|
te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
|
|
te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
|
|
te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
|
|
te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
multiplyScalar: function ( s ) {
|
|
|
|
const te = this.elements;
|
|
|
|
te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
|
|
te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
|
|
te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
|
|
te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
determinant: function () {
|
|
|
|
const te = this.elements;
|
|
|
|
const n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
|
|
const n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
|
|
const n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
|
|
const n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
|
|
|
|
//TODO: make this more efficient
|
|
//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
|
|
|
|
return (
|
|
n41 * (
|
|
+ n14 * n23 * n32
|
|
- n13 * n24 * n32
|
|
- n14 * n22 * n33
|
|
+ n12 * n24 * n33
|
|
+ n13 * n22 * n34
|
|
- n12 * n23 * n34
|
|
) +
|
|
n42 * (
|
|
+ n11 * n23 * n34
|
|
- n11 * n24 * n33
|
|
+ n14 * n21 * n33
|
|
- n13 * n21 * n34
|
|
+ n13 * n24 * n31
|
|
- n14 * n23 * n31
|
|
) +
|
|
n43 * (
|
|
+ n11 * n24 * n32
|
|
- n11 * n22 * n34
|
|
- n14 * n21 * n32
|
|
+ n12 * n21 * n34
|
|
+ n14 * n22 * n31
|
|
- n12 * n24 * n31
|
|
) +
|
|
n44 * (
|
|
- n13 * n22 * n31
|
|
- n11 * n23 * n32
|
|
+ n11 * n22 * n33
|
|
+ n13 * n21 * n32
|
|
- n12 * n21 * n33
|
|
+ n12 * n23 * n31
|
|
)
|
|
|
|
);
|
|
|
|
},
|
|
|
|
transpose: function () {
|
|
|
|
const te = this.elements;
|
|
let tmp;
|
|
|
|
tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
|
|
tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
|
|
tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
|
|
|
|
tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
|
|
tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
|
|
tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setPosition: function ( x, y, z ) {
|
|
|
|
const te = this.elements;
|
|
|
|
if ( x.isVector3 ) {
|
|
|
|
te[ 12 ] = x.x;
|
|
te[ 13 ] = x.y;
|
|
te[ 14 ] = x.z;
|
|
|
|
} else {
|
|
|
|
te[ 12 ] = x;
|
|
te[ 13 ] = y;
|
|
te[ 14 ] = z;
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getInverse: function ( m, throwOnDegenerate ) {
|
|
|
|
if ( throwOnDegenerate !== undefined ) {
|
|
|
|
console.warn( "THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate." );
|
|
|
|
}
|
|
|
|
// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
|
|
const te = this.elements,
|
|
me = m.elements,
|
|
|
|
n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
|
|
n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
|
|
n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ],
|
|
n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ],
|
|
|
|
t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
|
|
t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
|
|
t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
|
|
t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
|
|
|
|
const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
|
|
|
|
if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
|
|
|
|
const detInv = 1 / det;
|
|
|
|
te[ 0 ] = t11 * detInv;
|
|
te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
|
|
te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
|
|
te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
|
|
|
|
te[ 4 ] = t12 * detInv;
|
|
te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
|
|
te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
|
|
te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
|
|
|
|
te[ 8 ] = t13 * detInv;
|
|
te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
|
|
te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
|
|
te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
|
|
|
|
te[ 12 ] = t14 * detInv;
|
|
te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
|
|
te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
|
|
te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
scale: function ( v ) {
|
|
|
|
const te = this.elements;
|
|
const x = v.x, y = v.y, z = v.z;
|
|
|
|
te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
|
|
te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
|
|
te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
|
|
te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getMaxScaleOnAxis: function () {
|
|
|
|
const te = this.elements;
|
|
|
|
const scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
|
|
const scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
|
|
const scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
|
|
|
|
return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
|
|
|
|
},
|
|
|
|
makeTranslation: function ( x, y, z ) {
|
|
|
|
this.set(
|
|
|
|
1, 0, 0, x,
|
|
0, 1, 0, y,
|
|
0, 0, 1, z,
|
|
0, 0, 0, 1
|
|
|
|
);
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
makeRotationX: function ( theta ) {
|
|
|
|
const c = Math.cos( theta ), s = Math.sin( theta );
|
|
|
|
this.set(
|
|
|
|
1, 0, 0, 0,
|
|
0, c, - s, 0,
|
|
0, s, c, 0,
|
|
0, 0, 0, 1
|
|
|
|
);
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
makeRotationY: function ( theta ) {
|
|
|
|
const c = Math.cos( theta ), s = Math.sin( theta );
|
|
|
|
this.set(
|
|
|
|
c, 0, s, 0,
|
|
0, 1, 0, 0,
|
|
- s, 0, c, 0,
|
|
0, 0, 0, 1
|
|
|
|
);
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
makeRotationZ: function ( theta ) {
|
|
|
|
const c = Math.cos( theta ), s = Math.sin( theta );
|
|
|
|
this.set(
|
|
|
|
c, - s, 0, 0,
|
|
s, c, 0, 0,
|
|
0, 0, 1, 0,
|
|
0, 0, 0, 1
|
|
|
|
);
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
makeRotationAxis: function ( axis, angle ) {
|
|
|
|
// Based on http://www.gamedev.net/reference/articles/article1199.asp
|
|
|
|
const c = Math.cos( angle );
|
|
const s = Math.sin( angle );
|
|
const t = 1 - c;
|
|
const x = axis.x, y = axis.y, z = axis.z;
|
|
const tx = t * x, ty = t * y;
|
|
|
|
this.set(
|
|
|
|
tx * x + c, tx * y - s * z, tx * z + s * y, 0,
|
|
tx * y + s * z, ty * y + c, ty * z - s * x, 0,
|
|
tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
|
|
0, 0, 0, 1
|
|
|
|
);
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
makeScale: function ( x, y, z ) {
|
|
|
|
this.set(
|
|
|
|
x, 0, 0, 0,
|
|
0, y, 0, 0,
|
|
0, 0, z, 0,
|
|
0, 0, 0, 1
|
|
|
|
);
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
makeShear: function ( x, y, z ) {
|
|
|
|
this.set(
|
|
|
|
1, y, z, 0,
|
|
x, 1, z, 0,
|
|
x, y, 1, 0,
|
|
0, 0, 0, 1
|
|
|
|
);
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
compose: function ( position, quaternion, scale ) {
|
|
|
|
const te = this.elements;
|
|
|
|
const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
|
|
const x2 = x + x, y2 = y + y, z2 = z + z;
|
|
const xx = x * x2, xy = x * y2, xz = x * z2;
|
|
const yy = y * y2, yz = y * z2, zz = z * z2;
|
|
const wx = w * x2, wy = w * y2, wz = w * z2;
|
|
|
|
const sx = scale.x, sy = scale.y, sz = scale.z;
|
|
|
|
te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
|
|
te[ 1 ] = ( xy + wz ) * sx;
|
|
te[ 2 ] = ( xz - wy ) * sx;
|
|
te[ 3 ] = 0;
|
|
|
|
te[ 4 ] = ( xy - wz ) * sy;
|
|
te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
|
|
te[ 6 ] = ( yz + wx ) * sy;
|
|
te[ 7 ] = 0;
|
|
|
|
te[ 8 ] = ( xz + wy ) * sz;
|
|
te[ 9 ] = ( yz - wx ) * sz;
|
|
te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
|
|
te[ 11 ] = 0;
|
|
|
|
te[ 12 ] = position.x;
|
|
te[ 13 ] = position.y;
|
|
te[ 14 ] = position.z;
|
|
te[ 15 ] = 1;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
decompose: function ( position, quaternion, scale ) {
|
|
|
|
const te = this.elements;
|
|
|
|
let sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
|
|
let sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
|
|
let sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
|
|
|
|
// if determine is negative, we need to invert one scale
|
|
const det = this.determinant();
|
|
if ( det < 0 ) sx = - sx;
|
|
|
|
position.x = te[ 12 ];
|
|
position.y = te[ 13 ];
|
|
position.z = te[ 14 ];
|
|
|
|
// scale the rotation part
|
|
_m1.copy( this );
|
|
|
|
const invSX = 1 / sx;
|
|
const invSY = 1 / sy;
|
|
const invSZ = 1 / sz;
|
|
|
|
_m1.elements[ 0 ] *= invSX;
|
|
_m1.elements[ 1 ] *= invSX;
|
|
_m1.elements[ 2 ] *= invSX;
|
|
|
|
_m1.elements[ 4 ] *= invSY;
|
|
_m1.elements[ 5 ] *= invSY;
|
|
_m1.elements[ 6 ] *= invSY;
|
|
|
|
_m1.elements[ 8 ] *= invSZ;
|
|
_m1.elements[ 9 ] *= invSZ;
|
|
_m1.elements[ 10 ] *= invSZ;
|
|
|
|
quaternion.setFromRotationMatrix( _m1 );
|
|
|
|
scale.x = sx;
|
|
scale.y = sy;
|
|
scale.z = sz;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
makePerspective: function ( left, right, top, bottom, near, far ) {
|
|
|
|
if ( far === undefined ) {
|
|
|
|
console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );
|
|
|
|
}
|
|
|
|
const te = this.elements;
|
|
const x = 2 * near / ( right - left );
|
|
const y = 2 * near / ( top - bottom );
|
|
|
|
const a = ( right + left ) / ( right - left );
|
|
const b = ( top + bottom ) / ( top - bottom );
|
|
const c = - ( far + near ) / ( far - near );
|
|
const d = - 2 * far * near / ( far - near );
|
|
|
|
te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
|
|
te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
|
|
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
|
|
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
makeOrthographic: function ( left, right, top, bottom, near, far ) {
|
|
|
|
const te = this.elements;
|
|
const w = 1.0 / ( right - left );
|
|
const h = 1.0 / ( top - bottom );
|
|
const p = 1.0 / ( far - near );
|
|
|
|
const x = ( right + left ) * w;
|
|
const y = ( top + bottom ) * h;
|
|
const z = ( far + near ) * p;
|
|
|
|
te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
|
|
te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
|
|
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z;
|
|
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
equals: function ( matrix ) {
|
|
|
|
const te = this.elements;
|
|
const me = matrix.elements;
|
|
|
|
for ( let i = 0; i < 16; i ++ ) {
|
|
|
|
if ( te[ i ] !== me[ i ] ) return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
},
|
|
|
|
fromArray: function ( array, offset ) {
|
|
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
for ( let i = 0; i < 16; i ++ ) {
|
|
|
|
this.elements[ i ] = array[ i + offset ];
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toArray: function ( array, offset ) {
|
|
|
|
if ( array === undefined ) array = [];
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
const te = this.elements;
|
|
|
|
array[ offset ] = te[ 0 ];
|
|
array[ offset + 1 ] = te[ 1 ];
|
|
array[ offset + 2 ] = te[ 2 ];
|
|
array[ offset + 3 ] = te[ 3 ];
|
|
|
|
array[ offset + 4 ] = te[ 4 ];
|
|
array[ offset + 5 ] = te[ 5 ];
|
|
array[ offset + 6 ] = te[ 6 ];
|
|
array[ offset + 7 ] = te[ 7 ];
|
|
|
|
array[ offset + 8 ] = te[ 8 ];
|
|
array[ offset + 9 ] = te[ 9 ];
|
|
array[ offset + 10 ] = te[ 10 ];
|
|
array[ offset + 11 ] = te[ 11 ];
|
|
|
|
array[ offset + 12 ] = te[ 12 ];
|
|
array[ offset + 13 ] = te[ 13 ];
|
|
array[ offset + 14 ] = te[ 14 ];
|
|
array[ offset + 15 ] = te[ 15 ];
|
|
|
|
return array;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
* @author bhouston / http://clara.io
|
|
*/
|
|
|
|
const _matrix = new Matrix4();
|
|
const _quaternion$1 = new Quaternion();
|
|
|
|
function Euler( x = 0, y = 0, z = 0, order = Euler.DefaultOrder ) {
|
|
|
|
this._x = x;
|
|
this._y = y;
|
|
this._z = z;
|
|
this._order = order;
|
|
|
|
}
|
|
|
|
Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
|
|
|
|
Euler.DefaultOrder = 'XYZ';
|
|
|
|
Object.defineProperties( Euler.prototype, {
|
|
|
|
x: {
|
|
|
|
get: function () {
|
|
|
|
return this._x;
|
|
|
|
},
|
|
|
|
set: function ( value ) {
|
|
|
|
this._x = value;
|
|
this._onChangeCallback();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
y: {
|
|
|
|
get: function () {
|
|
|
|
return this._y;
|
|
|
|
},
|
|
|
|
set: function ( value ) {
|
|
|
|
this._y = value;
|
|
this._onChangeCallback();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
z: {
|
|
|
|
get: function () {
|
|
|
|
return this._z;
|
|
|
|
},
|
|
|
|
set: function ( value ) {
|
|
|
|
this._z = value;
|
|
this._onChangeCallback();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
order: {
|
|
|
|
get: function () {
|
|
|
|
return this._order;
|
|
|
|
},
|
|
|
|
set: function ( value ) {
|
|
|
|
this._order = value;
|
|
this._onChangeCallback();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( Euler.prototype, {
|
|
|
|
isEuler: true,
|
|
|
|
set: function ( x, y, z, order ) {
|
|
|
|
this._x = x;
|
|
this._y = y;
|
|
this._z = z;
|
|
this._order = order || this._order;
|
|
|
|
this._onChangeCallback();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor( this._x, this._y, this._z, this._order );
|
|
|
|
},
|
|
|
|
copy: function ( euler ) {
|
|
|
|
this._x = euler._x;
|
|
this._y = euler._y;
|
|
this._z = euler._z;
|
|
this._order = euler._order;
|
|
|
|
this._onChangeCallback();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromRotationMatrix: function ( m, order, update ) {
|
|
|
|
const clamp = MathUtils.clamp;
|
|
|
|
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
|
|
|
|
const te = m.elements;
|
|
const m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
|
|
const m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
|
|
const m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
|
|
|
|
order = order || this._order;
|
|
|
|
switch ( order ) {
|
|
|
|
case 'XYZ':
|
|
|
|
this._y = Math.asin( clamp( m13, - 1, 1 ) );
|
|
|
|
if ( Math.abs( m13 ) < 0.9999999 ) {
|
|
|
|
this._x = Math.atan2( - m23, m33 );
|
|
this._z = Math.atan2( - m12, m11 );
|
|
|
|
} else {
|
|
|
|
this._x = Math.atan2( m32, m22 );
|
|
this._z = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'YXZ':
|
|
|
|
this._x = Math.asin( - clamp( m23, - 1, 1 ) );
|
|
|
|
if ( Math.abs( m23 ) < 0.9999999 ) {
|
|
|
|
this._y = Math.atan2( m13, m33 );
|
|
this._z = Math.atan2( m21, m22 );
|
|
|
|
} else {
|
|
|
|
this._y = Math.atan2( - m31, m11 );
|
|
this._z = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'ZXY':
|
|
|
|
this._x = Math.asin( clamp( m32, - 1, 1 ) );
|
|
|
|
if ( Math.abs( m32 ) < 0.9999999 ) {
|
|
|
|
this._y = Math.atan2( - m31, m33 );
|
|
this._z = Math.atan2( - m12, m22 );
|
|
|
|
} else {
|
|
|
|
this._y = 0;
|
|
this._z = Math.atan2( m21, m11 );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'ZYX':
|
|
|
|
this._y = Math.asin( - clamp( m31, - 1, 1 ) );
|
|
|
|
if ( Math.abs( m31 ) < 0.9999999 ) {
|
|
|
|
this._x = Math.atan2( m32, m33 );
|
|
this._z = Math.atan2( m21, m11 );
|
|
|
|
} else {
|
|
|
|
this._x = 0;
|
|
this._z = Math.atan2( - m12, m22 );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'YZX':
|
|
|
|
this._z = Math.asin( clamp( m21, - 1, 1 ) );
|
|
|
|
if ( Math.abs( m21 ) < 0.9999999 ) {
|
|
|
|
this._x = Math.atan2( - m23, m22 );
|
|
this._y = Math.atan2( - m31, m11 );
|
|
|
|
} else {
|
|
|
|
this._x = 0;
|
|
this._y = Math.atan2( m13, m33 );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'XZY':
|
|
|
|
this._z = Math.asin( - clamp( m12, - 1, 1 ) );
|
|
|
|
if ( Math.abs( m12 ) < 0.9999999 ) {
|
|
|
|
this._x = Math.atan2( m32, m22 );
|
|
this._y = Math.atan2( m13, m11 );
|
|
|
|
} else {
|
|
|
|
this._x = Math.atan2( - m23, m33 );
|
|
this._y = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
console.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order );
|
|
|
|
}
|
|
|
|
this._order = order;
|
|
|
|
if ( update !== false ) this._onChangeCallback();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromQuaternion: function ( q, order, update ) {
|
|
|
|
_matrix.makeRotationFromQuaternion( q );
|
|
|
|
return this.setFromRotationMatrix( _matrix, order, update );
|
|
|
|
},
|
|
|
|
setFromVector3: function ( v, order ) {
|
|
|
|
return this.set( v.x, v.y, v.z, order || this._order );
|
|
|
|
},
|
|
|
|
reorder: function ( newOrder ) {
|
|
|
|
// WARNING: this discards revolution information -bhouston
|
|
|
|
_quaternion$1.setFromEuler( this );
|
|
|
|
return this.setFromQuaternion( _quaternion$1, newOrder );
|
|
|
|
},
|
|
|
|
equals: function ( euler ) {
|
|
|
|
return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
|
|
|
|
},
|
|
|
|
fromArray: function ( array ) {
|
|
|
|
this._x = array[ 0 ];
|
|
this._y = array[ 1 ];
|
|
this._z = array[ 2 ];
|
|
if ( array[ 3 ] !== undefined ) this._order = array[ 3 ];
|
|
|
|
this._onChangeCallback();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toArray: function ( array, offset ) {
|
|
|
|
if ( array === undefined ) array = [];
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
array[ offset ] = this._x;
|
|
array[ offset + 1 ] = this._y;
|
|
array[ offset + 2 ] = this._z;
|
|
array[ offset + 3 ] = this._order;
|
|
|
|
return array;
|
|
|
|
},
|
|
|
|
toVector3: function ( optionalResult ) {
|
|
|
|
if ( optionalResult ) {
|
|
|
|
return optionalResult.set( this._x, this._y, this._z );
|
|
|
|
} else {
|
|
|
|
return new Vector3( this._x, this._y, this._z );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
_onChange: function ( callback ) {
|
|
|
|
this._onChangeCallback = callback;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
_onChangeCallback: function () {}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function Layers() {
|
|
|
|
this.mask = 1 | 0;
|
|
|
|
}
|
|
|
|
Object.assign( Layers.prototype, {
|
|
|
|
set: function ( channel ) {
|
|
|
|
this.mask = 1 << channel | 0;
|
|
|
|
},
|
|
|
|
enable: function ( channel ) {
|
|
|
|
this.mask |= 1 << channel | 0;
|
|
|
|
},
|
|
|
|
enableAll: function () {
|
|
|
|
this.mask = 0xffffffff | 0;
|
|
|
|
},
|
|
|
|
toggle: function ( channel ) {
|
|
|
|
this.mask ^= 1 << channel | 0;
|
|
|
|
},
|
|
|
|
disable: function ( channel ) {
|
|
|
|
this.mask &= ~ ( 1 << channel | 0 );
|
|
|
|
},
|
|
|
|
disableAll: function () {
|
|
|
|
this.mask = 0;
|
|
|
|
},
|
|
|
|
test: function ( layers ) {
|
|
|
|
return ( this.mask & layers.mask ) !== 0;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
let _object3DId = 0;
|
|
|
|
const _v1$1 = new Vector3();
|
|
const _q1 = new Quaternion();
|
|
const _m1$1 = new Matrix4();
|
|
const _target = new Vector3();
|
|
|
|
const _position = new Vector3();
|
|
const _scale = new Vector3();
|
|
const _quaternion$2 = new Quaternion();
|
|
|
|
const _xAxis = new Vector3( 1, 0, 0 );
|
|
const _yAxis = new Vector3( 0, 1, 0 );
|
|
const _zAxis = new Vector3( 0, 0, 1 );
|
|
|
|
const _addedEvent = { type: 'added' };
|
|
const _removedEvent = { type: 'removed' };
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author mikael emtinger / http://gomo.se/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
* @author elephantatwork / www.elephantatwork.ch
|
|
*/
|
|
|
|
function Object3D() {
|
|
|
|
Object.defineProperty( this, 'id', { value: _object3DId ++ } );
|
|
|
|
this.uuid = MathUtils.generateUUID();
|
|
|
|
this.name = '';
|
|
this.type = 'Object3D';
|
|
|
|
this.parent = null;
|
|
this.children = [];
|
|
|
|
this.up = Object3D.DefaultUp.clone();
|
|
|
|
const position = new Vector3();
|
|
const rotation = new Euler();
|
|
const quaternion = new Quaternion();
|
|
const scale = new Vector3( 1, 1, 1 );
|
|
|
|
function onRotationChange() {
|
|
|
|
quaternion.setFromEuler( rotation, false );
|
|
|
|
}
|
|
|
|
function onQuaternionChange() {
|
|
|
|
rotation.setFromQuaternion( quaternion, undefined, false );
|
|
|
|
}
|
|
|
|
rotation._onChange( onRotationChange );
|
|
quaternion._onChange( onQuaternionChange );
|
|
|
|
Object.defineProperties( this, {
|
|
position: {
|
|
configurable: true,
|
|
enumerable: true,
|
|
value: position
|
|
},
|
|
rotation: {
|
|
configurable: true,
|
|
enumerable: true,
|
|
value: rotation
|
|
},
|
|
quaternion: {
|
|
configurable: true,
|
|
enumerable: true,
|
|
value: quaternion
|
|
},
|
|
scale: {
|
|
configurable: true,
|
|
enumerable: true,
|
|
value: scale
|
|
},
|
|
modelViewMatrix: {
|
|
value: new Matrix4()
|
|
},
|
|
normalMatrix: {
|
|
value: new Matrix3()
|
|
}
|
|
} );
|
|
|
|
this.matrix = new Matrix4();
|
|
this.matrixWorld = new Matrix4();
|
|
|
|
this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
|
|
this.matrixWorldNeedsUpdate = false;
|
|
|
|
this.layers = new Layers();
|
|
this.visible = true;
|
|
|
|
this.castShadow = false;
|
|
this.receiveShadow = false;
|
|
|
|
this.frustumCulled = true;
|
|
this.renderOrder = 0;
|
|
|
|
this.userData = {};
|
|
|
|
}
|
|
|
|
Object3D.DefaultUp = new Vector3( 0, 1, 0 );
|
|
Object3D.DefaultMatrixAutoUpdate = true;
|
|
|
|
Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
|
|
|
|
constructor: Object3D,
|
|
|
|
isObject3D: true,
|
|
|
|
onBeforeRender: function () {},
|
|
onAfterRender: function () {},
|
|
|
|
applyMatrix4: function ( matrix ) {
|
|
|
|
if ( this.matrixAutoUpdate ) this.updateMatrix();
|
|
|
|
this.matrix.premultiply( matrix );
|
|
|
|
this.matrix.decompose( this.position, this.quaternion, this.scale );
|
|
|
|
},
|
|
|
|
applyQuaternion: function ( q ) {
|
|
|
|
this.quaternion.premultiply( q );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setRotationFromAxisAngle: function ( axis, angle ) {
|
|
|
|
// assumes axis is normalized
|
|
|
|
this.quaternion.setFromAxisAngle( axis, angle );
|
|
|
|
},
|
|
|
|
setRotationFromEuler: function ( euler ) {
|
|
|
|
this.quaternion.setFromEuler( euler, true );
|
|
|
|
},
|
|
|
|
setRotationFromMatrix: function ( m ) {
|
|
|
|
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
|
|
|
|
this.quaternion.setFromRotationMatrix( m );
|
|
|
|
},
|
|
|
|
setRotationFromQuaternion: function ( q ) {
|
|
|
|
// assumes q is normalized
|
|
|
|
this.quaternion.copy( q );
|
|
|
|
},
|
|
|
|
rotateOnAxis: function ( axis, angle ) {
|
|
|
|
// rotate object on axis in object space
|
|
// axis is assumed to be normalized
|
|
|
|
_q1.setFromAxisAngle( axis, angle );
|
|
|
|
this.quaternion.multiply( _q1 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
rotateOnWorldAxis: function ( axis, angle ) {
|
|
|
|
// rotate object on axis in world space
|
|
// axis is assumed to be normalized
|
|
// method assumes no rotated parent
|
|
|
|
_q1.setFromAxisAngle( axis, angle );
|
|
|
|
this.quaternion.premultiply( _q1 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
rotateX: function ( angle ) {
|
|
|
|
return this.rotateOnAxis( _xAxis, angle );
|
|
|
|
},
|
|
|
|
rotateY: function ( angle ) {
|
|
|
|
return this.rotateOnAxis( _yAxis, angle );
|
|
|
|
},
|
|
|
|
rotateZ: function ( angle ) {
|
|
|
|
return this.rotateOnAxis( _zAxis, angle );
|
|
|
|
},
|
|
|
|
translateOnAxis: function ( axis, distance ) {
|
|
|
|
// translate object by distance along axis in object space
|
|
// axis is assumed to be normalized
|
|
|
|
_v1$1.copy( axis ).applyQuaternion( this.quaternion );
|
|
|
|
this.position.add( _v1$1.multiplyScalar( distance ) );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
translateX: function ( distance ) {
|
|
|
|
return this.translateOnAxis( _xAxis, distance );
|
|
|
|
},
|
|
|
|
translateY: function ( distance ) {
|
|
|
|
return this.translateOnAxis( _yAxis, distance );
|
|
|
|
},
|
|
|
|
translateZ: function ( distance ) {
|
|
|
|
return this.translateOnAxis( _zAxis, distance );
|
|
|
|
},
|
|
|
|
localToWorld: function ( vector ) {
|
|
|
|
return vector.applyMatrix4( this.matrixWorld );
|
|
|
|
},
|
|
|
|
worldToLocal: function ( vector ) {
|
|
|
|
return vector.applyMatrix4( _m1$1.getInverse( this.matrixWorld ) );
|
|
|
|
},
|
|
|
|
lookAt: function ( x, y, z ) {
|
|
|
|
// This method does not support objects having non-uniformly-scaled parent(s)
|
|
|
|
if ( x.isVector3 ) {
|
|
|
|
_target.copy( x );
|
|
|
|
} else {
|
|
|
|
_target.set( x, y, z );
|
|
|
|
}
|
|
|
|
const parent = this.parent;
|
|
|
|
this.updateWorldMatrix( true, false );
|
|
|
|
_position.setFromMatrixPosition( this.matrixWorld );
|
|
|
|
if ( this.isCamera || this.isLight ) {
|
|
|
|
_m1$1.lookAt( _position, _target, this.up );
|
|
|
|
} else {
|
|
|
|
_m1$1.lookAt( _target, _position, this.up );
|
|
|
|
}
|
|
|
|
this.quaternion.setFromRotationMatrix( _m1$1 );
|
|
|
|
if ( parent ) {
|
|
|
|
_m1$1.extractRotation( parent.matrixWorld );
|
|
_q1.setFromRotationMatrix( _m1$1 );
|
|
this.quaternion.premultiply( _q1.inverse() );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
add: function ( object ) {
|
|
|
|
if ( arguments.length > 1 ) {
|
|
|
|
for ( let i = 0; i < arguments.length; i ++ ) {
|
|
|
|
this.add( arguments[ i ] );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
if ( object === this ) {
|
|
|
|
console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object );
|
|
return this;
|
|
|
|
}
|
|
|
|
if ( ( object && object.isObject3D ) ) {
|
|
|
|
if ( object.parent !== null ) {
|
|
|
|
object.parent.remove( object );
|
|
|
|
}
|
|
|
|
object.parent = this;
|
|
this.children.push( object );
|
|
|
|
object.dispatchEvent( _addedEvent );
|
|
|
|
} else {
|
|
|
|
console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
remove: function ( object ) {
|
|
|
|
if ( arguments.length > 1 ) {
|
|
|
|
for ( let i = 0; i < arguments.length; i ++ ) {
|
|
|
|
this.remove( arguments[ i ] );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
const index = this.children.indexOf( object );
|
|
|
|
if ( index !== - 1 ) {
|
|
|
|
object.parent = null;
|
|
this.children.splice( index, 1 );
|
|
|
|
object.dispatchEvent( _removedEvent );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
attach: function ( object ) {
|
|
|
|
// adds object as a child of this, while maintaining the object's world transform
|
|
|
|
this.updateWorldMatrix( true, false );
|
|
|
|
_m1$1.getInverse( this.matrixWorld );
|
|
|
|
if ( object.parent !== null ) {
|
|
|
|
object.parent.updateWorldMatrix( true, false );
|
|
|
|
_m1$1.multiply( object.parent.matrixWorld );
|
|
|
|
}
|
|
|
|
object.applyMatrix4( _m1$1 );
|
|
|
|
object.updateWorldMatrix( false, false );
|
|
|
|
this.add( object );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getObjectById: function ( id ) {
|
|
|
|
return this.getObjectByProperty( 'id', id );
|
|
|
|
},
|
|
|
|
getObjectByName: function ( name ) {
|
|
|
|
return this.getObjectByProperty( 'name', name );
|
|
|
|
},
|
|
|
|
getObjectByProperty: function ( name, value ) {
|
|
|
|
if ( this[ name ] === value ) return this;
|
|
|
|
for ( let i = 0, l = this.children.length; i < l; i ++ ) {
|
|
|
|
const child = this.children[ i ];
|
|
const object = child.getObjectByProperty( name, value );
|
|
|
|
if ( object !== undefined ) {
|
|
|
|
return object;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return undefined;
|
|
|
|
},
|
|
|
|
getWorldPosition: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
this.updateMatrixWorld( true );
|
|
|
|
return target.setFromMatrixPosition( this.matrixWorld );
|
|
|
|
},
|
|
|
|
getWorldQuaternion: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' );
|
|
target = new Quaternion();
|
|
|
|
}
|
|
|
|
this.updateMatrixWorld( true );
|
|
|
|
this.matrixWorld.decompose( _position, target, _scale );
|
|
|
|
return target;
|
|
|
|
},
|
|
|
|
getWorldScale: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Object3D: .getWorldScale() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
this.updateMatrixWorld( true );
|
|
|
|
this.matrixWorld.decompose( _position, _quaternion$2, target );
|
|
|
|
return target;
|
|
|
|
},
|
|
|
|
getWorldDirection: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
this.updateMatrixWorld( true );
|
|
|
|
const e = this.matrixWorld.elements;
|
|
|
|
return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();
|
|
|
|
},
|
|
|
|
raycast: function () {},
|
|
|
|
traverse: function ( callback ) {
|
|
|
|
callback( this );
|
|
|
|
const children = this.children;
|
|
|
|
for ( let i = 0, l = children.length; i < l; i ++ ) {
|
|
|
|
children[ i ].traverse( callback );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
traverseVisible: function ( callback ) {
|
|
|
|
if ( this.visible === false ) return;
|
|
|
|
callback( this );
|
|
|
|
const children = this.children;
|
|
|
|
for ( let i = 0, l = children.length; i < l; i ++ ) {
|
|
|
|
children[ i ].traverseVisible( callback );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
traverseAncestors: function ( callback ) {
|
|
|
|
const parent = this.parent;
|
|
|
|
if ( parent !== null ) {
|
|
|
|
callback( parent );
|
|
|
|
parent.traverseAncestors( callback );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
updateMatrix: function () {
|
|
|
|
this.matrix.compose( this.position, this.quaternion, this.scale );
|
|
|
|
this.matrixWorldNeedsUpdate = true;
|
|
|
|
},
|
|
|
|
updateMatrixWorld: function ( force ) {
|
|
|
|
if ( this.matrixAutoUpdate ) this.updateMatrix();
|
|
|
|
if ( this.matrixWorldNeedsUpdate || force ) {
|
|
|
|
if ( this.parent === null ) {
|
|
|
|
this.matrixWorld.copy( this.matrix );
|
|
|
|
} else {
|
|
|
|
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
|
|
|
|
}
|
|
|
|
this.matrixWorldNeedsUpdate = false;
|
|
|
|
force = true;
|
|
|
|
}
|
|
|
|
// update children
|
|
|
|
const children = this.children;
|
|
|
|
for ( let i = 0, l = children.length; i < l; i ++ ) {
|
|
|
|
children[ i ].updateMatrixWorld( force );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
updateWorldMatrix: function ( updateParents, updateChildren ) {
|
|
|
|
const parent = this.parent;
|
|
|
|
if ( updateParents === true && parent !== null ) {
|
|
|
|
parent.updateWorldMatrix( true, false );
|
|
|
|
}
|
|
|
|
if ( this.matrixAutoUpdate ) this.updateMatrix();
|
|
|
|
if ( this.parent === null ) {
|
|
|
|
this.matrixWorld.copy( this.matrix );
|
|
|
|
} else {
|
|
|
|
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
|
|
|
|
}
|
|
|
|
// update children
|
|
|
|
if ( updateChildren === true ) {
|
|
|
|
const children = this.children;
|
|
|
|
for ( let i = 0, l = children.length; i < l; i ++ ) {
|
|
|
|
children[ i ].updateWorldMatrix( false, true );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
toJSON: function ( meta ) {
|
|
|
|
// meta is a string when called from JSON.stringify
|
|
const isRootObject = ( meta === undefined || typeof meta === 'string' );
|
|
|
|
const output = {};
|
|
|
|
// meta is a hash used to collect geometries, materials.
|
|
// not providing it implies that this is the root object
|
|
// being serialized.
|
|
if ( isRootObject ) {
|
|
|
|
// initialize meta obj
|
|
meta = {
|
|
geometries: {},
|
|
materials: {},
|
|
textures: {},
|
|
images: {},
|
|
shapes: {}
|
|
};
|
|
|
|
output.metadata = {
|
|
version: 4.5,
|
|
type: 'Object',
|
|
generator: 'Object3D.toJSON'
|
|
};
|
|
|
|
}
|
|
|
|
// standard Object3D serialization
|
|
|
|
const object = {};
|
|
|
|
object.uuid = this.uuid;
|
|
object.type = this.type;
|
|
|
|
if ( this.name !== '' ) object.name = this.name;
|
|
if ( this.castShadow === true ) object.castShadow = true;
|
|
if ( this.receiveShadow === true ) object.receiveShadow = true;
|
|
if ( this.visible === false ) object.visible = false;
|
|
if ( this.frustumCulled === false ) object.frustumCulled = false;
|
|
if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;
|
|
if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData;
|
|
|
|
object.layers = this.layers.mask;
|
|
object.matrix = this.matrix.toArray();
|
|
|
|
if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;
|
|
|
|
// object specific properties
|
|
|
|
if ( this.isInstancedMesh ) {
|
|
|
|
object.type = 'InstancedMesh';
|
|
object.count = this.count;
|
|
object.instanceMatrix = this.instanceMatrix.toJSON();
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function serialize( library, element ) {
|
|
|
|
if ( library[ element.uuid ] === undefined ) {
|
|
|
|
library[ element.uuid ] = element.toJSON( meta );
|
|
|
|
}
|
|
|
|
return element.uuid;
|
|
|
|
}
|
|
|
|
if ( this.isMesh || this.isLine || this.isPoints ) {
|
|
|
|
object.geometry = serialize( meta.geometries, this.geometry );
|
|
|
|
const parameters = this.geometry.parameters;
|
|
|
|
if ( parameters !== undefined && parameters.shapes !== undefined ) {
|
|
|
|
const shapes = parameters.shapes;
|
|
|
|
if ( Array.isArray( shapes ) ) {
|
|
|
|
for ( let i = 0, l = shapes.length; i < l; i ++ ) {
|
|
|
|
const shape = shapes[ i ];
|
|
|
|
serialize( meta.shapes, shape );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
serialize( meta.shapes, shapes );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( this.material !== undefined ) {
|
|
|
|
if ( Array.isArray( this.material ) ) {
|
|
|
|
const uuids = [];
|
|
|
|
for ( let i = 0, l = this.material.length; i < l; i ++ ) {
|
|
|
|
uuids.push( serialize( meta.materials, this.material[ i ] ) );
|
|
|
|
}
|
|
|
|
object.material = uuids;
|
|
|
|
} else {
|
|
|
|
object.material = serialize( meta.materials, this.material );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
if ( this.children.length > 0 ) {
|
|
|
|
object.children = [];
|
|
|
|
for ( let i = 0; i < this.children.length; i ++ ) {
|
|
|
|
object.children.push( this.children[ i ].toJSON( meta ).object );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( isRootObject ) {
|
|
|
|
const geometries = extractFromCache( meta.geometries );
|
|
const materials = extractFromCache( meta.materials );
|
|
const textures = extractFromCache( meta.textures );
|
|
const images = extractFromCache( meta.images );
|
|
const shapes = extractFromCache( meta.shapes );
|
|
|
|
if ( geometries.length > 0 ) output.geometries = geometries;
|
|
if ( materials.length > 0 ) output.materials = materials;
|
|
if ( textures.length > 0 ) output.textures = textures;
|
|
if ( images.length > 0 ) output.images = images;
|
|
if ( shapes.length > 0 ) output.shapes = shapes;
|
|
|
|
}
|
|
|
|
output.object = object;
|
|
|
|
return output;
|
|
|
|
// extract data from the cache hash
|
|
// remove metadata on each item
|
|
// and return as array
|
|
function extractFromCache( cache ) {
|
|
|
|
const values = [];
|
|
for ( const key in cache ) {
|
|
|
|
const data = cache[ key ];
|
|
delete data.metadata;
|
|
values.push( data );
|
|
|
|
}
|
|
|
|
return values;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
clone: function ( recursive ) {
|
|
|
|
return new this.constructor().copy( this, recursive );
|
|
|
|
},
|
|
|
|
copy: function ( source, recursive ) {
|
|
|
|
if ( recursive === undefined ) recursive = true;
|
|
|
|
this.name = source.name;
|
|
|
|
this.up.copy( source.up );
|
|
|
|
this.position.copy( source.position );
|
|
this.quaternion.copy( source.quaternion );
|
|
this.scale.copy( source.scale );
|
|
|
|
this.matrix.copy( source.matrix );
|
|
this.matrixWorld.copy( source.matrixWorld );
|
|
|
|
this.matrixAutoUpdate = source.matrixAutoUpdate;
|
|
this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
|
|
|
|
this.layers.mask = source.layers.mask;
|
|
this.visible = source.visible;
|
|
|
|
this.castShadow = source.castShadow;
|
|
this.receiveShadow = source.receiveShadow;
|
|
|
|
this.frustumCulled = source.frustumCulled;
|
|
this.renderOrder = source.renderOrder;
|
|
|
|
this.userData = JSON.parse( JSON.stringify( source.userData ) );
|
|
|
|
if ( recursive === true ) {
|
|
|
|
for ( let i = 0; i < source.children.length; i ++ ) {
|
|
|
|
const child = source.children[ i ];
|
|
this.add( child.clone() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function Scene() {
|
|
|
|
Object3D.call( this );
|
|
|
|
this.type = 'Scene';
|
|
|
|
this.background = null;
|
|
this.environment = null;
|
|
this.fog = null;
|
|
|
|
this.overrideMaterial = null;
|
|
|
|
this.autoUpdate = true; // checked by the renderer
|
|
|
|
if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
|
|
|
|
__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Scene.prototype = Object.assign( Object.create( Object3D.prototype ), {
|
|
|
|
constructor: Scene,
|
|
|
|
isScene: true,
|
|
|
|
copy: function ( source, recursive ) {
|
|
|
|
Object3D.prototype.copy.call( this, source, recursive );
|
|
|
|
if ( source.background !== null ) this.background = source.background.clone();
|
|
if ( source.environment !== null ) this.environment = source.environment.clone();
|
|
if ( source.fog !== null ) this.fog = source.fog.clone();
|
|
|
|
if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
|
|
|
|
this.autoUpdate = source.autoUpdate;
|
|
this.matrixAutoUpdate = source.matrixAutoUpdate;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toJSON: function ( meta ) {
|
|
|
|
const data = Object3D.prototype.toJSON.call( this, meta );
|
|
|
|
if ( this.background !== null ) data.object.background = this.background.toJSON( meta );
|
|
if ( this.environment !== null ) data.object.environment = this.environment.toJSON( meta );
|
|
if ( this.fog !== null ) data.object.fog = this.fog.toJSON();
|
|
|
|
return data;
|
|
|
|
},
|
|
|
|
dispose: function () {
|
|
|
|
this.dispatchEvent( { type: 'dispose' } );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
const _points = [
|
|
new Vector3(),
|
|
new Vector3(),
|
|
new Vector3(),
|
|
new Vector3(),
|
|
new Vector3(),
|
|
new Vector3(),
|
|
new Vector3(),
|
|
new Vector3()
|
|
];
|
|
|
|
const _vector$1 = new Vector3();
|
|
|
|
const _box = new Box3();
|
|
|
|
// triangle centered vertices
|
|
|
|
const _v0 = new Vector3();
|
|
const _v1$2 = new Vector3();
|
|
const _v2 = new Vector3();
|
|
|
|
// triangle edge vectors
|
|
|
|
const _f0 = new Vector3();
|
|
const _f1 = new Vector3();
|
|
const _f2 = new Vector3();
|
|
|
|
const _center = new Vector3();
|
|
const _extents = new Vector3();
|
|
const _triangleNormal = new Vector3();
|
|
const _testAxis = new Vector3();
|
|
|
|
/**
|
|
* @author bhouston / http://clara.io
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*/
|
|
|
|
function Box3( min, max ) {
|
|
|
|
this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity );
|
|
this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity );
|
|
|
|
}
|
|
|
|
|
|
Object.assign( Box3.prototype, {
|
|
|
|
isBox3: true,
|
|
|
|
set: function ( min, max ) {
|
|
|
|
this.min.copy( min );
|
|
this.max.copy( max );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromArray: function ( array ) {
|
|
|
|
let minX = + Infinity;
|
|
let minY = + Infinity;
|
|
let minZ = + Infinity;
|
|
|
|
let maxX = - Infinity;
|
|
let maxY = - Infinity;
|
|
let maxZ = - Infinity;
|
|
|
|
for ( let i = 0, l = array.length; i < l; i += 3 ) {
|
|
|
|
const x = array[ i ];
|
|
const y = array[ i + 1 ];
|
|
const z = array[ i + 2 ];
|
|
|
|
if ( x < minX ) minX = x;
|
|
if ( y < minY ) minY = y;
|
|
if ( z < minZ ) minZ = z;
|
|
|
|
if ( x > maxX ) maxX = x;
|
|
if ( y > maxY ) maxY = y;
|
|
if ( z > maxZ ) maxZ = z;
|
|
|
|
}
|
|
|
|
this.min.set( minX, minY, minZ );
|
|
this.max.set( maxX, maxY, maxZ );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromBufferAttribute: function ( attribute ) {
|
|
|
|
let minX = + Infinity;
|
|
let minY = + Infinity;
|
|
let minZ = + Infinity;
|
|
|
|
let maxX = - Infinity;
|
|
let maxY = - Infinity;
|
|
let maxZ = - Infinity;
|
|
|
|
for ( let i = 0, l = attribute.count; i < l; i ++ ) {
|
|
|
|
const x = attribute.getX( i );
|
|
const y = attribute.getY( i );
|
|
const z = attribute.getZ( i );
|
|
|
|
if ( x < minX ) minX = x;
|
|
if ( y < minY ) minY = y;
|
|
if ( z < minZ ) minZ = z;
|
|
|
|
if ( x > maxX ) maxX = x;
|
|
if ( y > maxY ) maxY = y;
|
|
if ( z > maxZ ) maxZ = z;
|
|
|
|
}
|
|
|
|
this.min.set( minX, minY, minZ );
|
|
this.max.set( maxX, maxY, maxZ );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromPoints: function ( points ) {
|
|
|
|
this.makeEmpty();
|
|
|
|
for ( let i = 0, il = points.length; i < il; i ++ ) {
|
|
|
|
this.expandByPoint( points[ i ] );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromCenterAndSize: function ( center, size ) {
|
|
|
|
const halfSize = _vector$1.copy( size ).multiplyScalar( 0.5 );
|
|
|
|
this.min.copy( center ).sub( halfSize );
|
|
this.max.copy( center ).add( halfSize );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromObject: function ( object ) {
|
|
|
|
this.makeEmpty();
|
|
|
|
return this.expandByObject( object );
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( box ) {
|
|
|
|
this.min.copy( box.min );
|
|
this.max.copy( box.max );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
makeEmpty: function () {
|
|
|
|
this.min.x = this.min.y = this.min.z = + Infinity;
|
|
this.max.x = this.max.y = this.max.z = - Infinity;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
isEmpty: function () {
|
|
|
|
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
|
|
|
|
return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
|
|
|
|
},
|
|
|
|
getCenter: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Box3: .getCenter() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
|
|
|
|
},
|
|
|
|
getSize: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Box3: .getSize() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );
|
|
|
|
},
|
|
|
|
expandByPoint: function ( point ) {
|
|
|
|
this.min.min( point );
|
|
this.max.max( point );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
expandByVector: function ( vector ) {
|
|
|
|
this.min.sub( vector );
|
|
this.max.add( vector );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
expandByScalar: function ( scalar ) {
|
|
|
|
this.min.addScalar( - scalar );
|
|
this.max.addScalar( scalar );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
expandByObject: function ( object ) {
|
|
|
|
// Computes the world-axis-aligned bounding box of an object (including its children),
|
|
// accounting for both the object's, and children's, world transforms
|
|
|
|
object.updateWorldMatrix( false, false );
|
|
|
|
const geometry = object.geometry;
|
|
|
|
if ( geometry !== undefined ) {
|
|
|
|
if ( geometry.boundingBox === null ) {
|
|
|
|
geometry.computeBoundingBox();
|
|
|
|
}
|
|
|
|
_box.copy( geometry.boundingBox );
|
|
_box.applyMatrix4( object.matrixWorld );
|
|
|
|
this.union( _box );
|
|
|
|
}
|
|
|
|
const children = object.children;
|
|
|
|
for ( let i = 0, l = children.length; i < l; i ++ ) {
|
|
|
|
this.expandByObject( children[ i ] );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
containsPoint: function ( point ) {
|
|
|
|
return point.x < this.min.x || point.x > this.max.x ||
|
|
point.y < this.min.y || point.y > this.max.y ||
|
|
point.z < this.min.z || point.z > this.max.z ? false : true;
|
|
|
|
},
|
|
|
|
containsBox: function ( box ) {
|
|
|
|
return this.min.x <= box.min.x && box.max.x <= this.max.x &&
|
|
this.min.y <= box.min.y && box.max.y <= this.max.y &&
|
|
this.min.z <= box.min.z && box.max.z <= this.max.z;
|
|
|
|
},
|
|
|
|
getParameter: function ( point, target ) {
|
|
|
|
// This can potentially have a divide by zero if the box
|
|
// has a size dimension of 0.
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Box3: .getParameter() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
return target.set(
|
|
( point.x - this.min.x ) / ( this.max.x - this.min.x ),
|
|
( point.y - this.min.y ) / ( this.max.y - this.min.y ),
|
|
( point.z - this.min.z ) / ( this.max.z - this.min.z )
|
|
);
|
|
|
|
},
|
|
|
|
intersectsBox: function ( box ) {
|
|
|
|
// using 6 splitting planes to rule out intersections.
|
|
return box.max.x < this.min.x || box.min.x > this.max.x ||
|
|
box.max.y < this.min.y || box.min.y > this.max.y ||
|
|
box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
|
|
|
|
},
|
|
|
|
intersectsSphere: function ( sphere ) {
|
|
|
|
// Find the point on the AABB closest to the sphere center.
|
|
this.clampPoint( sphere.center, _vector$1 );
|
|
|
|
// If that point is inside the sphere, the AABB and sphere intersect.
|
|
return _vector$1.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
|
|
|
|
},
|
|
|
|
intersectsPlane: function ( plane ) {
|
|
|
|
// We compute the minimum and maximum dot product values. If those values
|
|
// are on the same side (back or front) of the plane, then there is no intersection.
|
|
|
|
let min, max;
|
|
|
|
if ( plane.normal.x > 0 ) {
|
|
|
|
min = plane.normal.x * this.min.x;
|
|
max = plane.normal.x * this.max.x;
|
|
|
|
} else {
|
|
|
|
min = plane.normal.x * this.max.x;
|
|
max = plane.normal.x * this.min.x;
|
|
|
|
}
|
|
|
|
if ( plane.normal.y > 0 ) {
|
|
|
|
min += plane.normal.y * this.min.y;
|
|
max += plane.normal.y * this.max.y;
|
|
|
|
} else {
|
|
|
|
min += plane.normal.y * this.max.y;
|
|
max += plane.normal.y * this.min.y;
|
|
|
|
}
|
|
|
|
if ( plane.normal.z > 0 ) {
|
|
|
|
min += plane.normal.z * this.min.z;
|
|
max += plane.normal.z * this.max.z;
|
|
|
|
} else {
|
|
|
|
min += plane.normal.z * this.max.z;
|
|
max += plane.normal.z * this.min.z;
|
|
|
|
}
|
|
|
|
return ( min <= - plane.constant && max >= - plane.constant );
|
|
|
|
},
|
|
|
|
intersectsTriangle: function ( triangle ) {
|
|
|
|
if ( this.isEmpty() ) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
// compute box center and extents
|
|
this.getCenter( _center );
|
|
_extents.subVectors( this.max, _center );
|
|
|
|
// translate triangle to aabb origin
|
|
_v0.subVectors( triangle.a, _center );
|
|
_v1$2.subVectors( triangle.b, _center );
|
|
_v2.subVectors( triangle.c, _center );
|
|
|
|
// compute edge vectors for triangle
|
|
_f0.subVectors( _v1$2, _v0 );
|
|
_f1.subVectors( _v2, _v1$2 );
|
|
_f2.subVectors( _v0, _v2 );
|
|
|
|
// test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
|
|
// make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
|
|
// axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
|
|
let axes = [
|
|
0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y,
|
|
_f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x,
|
|
- _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0
|
|
];
|
|
if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
// test 3 face normals from the aabb
|
|
axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];
|
|
if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
// finally testing the face normal of the triangle
|
|
// use already existing triangle edge vectors here
|
|
_triangleNormal.crossVectors( _f0, _f1 );
|
|
axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ];
|
|
|
|
return satForAxes( axes, _v0, _v1$2, _v2, _extents );
|
|
|
|
},
|
|
|
|
clampPoint: function ( point, target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Box3: .clampPoint() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
return target.copy( point ).clamp( this.min, this.max );
|
|
|
|
},
|
|
|
|
distanceToPoint: function ( point ) {
|
|
|
|
const clampedPoint = _vector$1.copy( point ).clamp( this.min, this.max );
|
|
|
|
return clampedPoint.sub( point ).length();
|
|
|
|
},
|
|
|
|
getBoundingSphere: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.error( 'THREE.Box3: .getBoundingSphere() target is now required' );
|
|
//target = new Sphere(); // removed to avoid cyclic dependency
|
|
|
|
}
|
|
|
|
this.getCenter( target.center );
|
|
|
|
target.radius = this.getSize( _vector$1 ).length() * 0.5;
|
|
|
|
return target;
|
|
|
|
},
|
|
|
|
intersect: function ( box ) {
|
|
|
|
this.min.max( box.min );
|
|
this.max.min( box.max );
|
|
|
|
// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
|
|
if ( this.isEmpty() ) this.makeEmpty();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
union: function ( box ) {
|
|
|
|
this.min.min( box.min );
|
|
this.max.max( box.max );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
applyMatrix4: function ( matrix ) {
|
|
|
|
// transform of empty box is an empty box.
|
|
if ( this.isEmpty() ) return this;
|
|
|
|
// NOTE: I am using a binary pattern to specify all 2^3 combinations below
|
|
_points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000
|
|
_points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001
|
|
_points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010
|
|
_points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011
|
|
_points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100
|
|
_points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101
|
|
_points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110
|
|
_points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111
|
|
|
|
this.setFromPoints( _points );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
translate: function ( offset ) {
|
|
|
|
this.min.add( offset );
|
|
this.max.add( offset );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
equals: function ( box ) {
|
|
|
|
return box.min.equals( this.min ) && box.max.equals( this.max );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
function satForAxes( axes, v0, v1, v2, extents ) {
|
|
|
|
for ( let i = 0, j = axes.length - 3; i <= j; i += 3 ) {
|
|
|
|
_testAxis.fromArray( axes, i );
|
|
// project the aabb onto the seperating axis
|
|
const r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z );
|
|
// project all 3 vertices of the triangle onto the seperating axis
|
|
const p0 = v0.dot( _testAxis );
|
|
const p1 = v1.dot( _testAxis );
|
|
const p2 = v2.dot( _testAxis );
|
|
// actual test, basically see if either of the most extreme of the triangle points intersects r
|
|
if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {
|
|
|
|
// points of the projected triangle are outside the projected half-length of the aabb
|
|
// the axis is seperating and we can exit
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
const _box$1 = new Box3();
|
|
|
|
/**
|
|
* @author bhouston / http://clara.io
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function Sphere( center, radius ) {
|
|
|
|
this.center = ( center !== undefined ) ? center : new Vector3();
|
|
this.radius = ( radius !== undefined ) ? radius : - 1;
|
|
|
|
}
|
|
|
|
Object.assign( Sphere.prototype, {
|
|
|
|
set: function ( center, radius ) {
|
|
|
|
this.center.copy( center );
|
|
this.radius = radius;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromPoints: function ( points, optionalCenter ) {
|
|
|
|
const center = this.center;
|
|
|
|
if ( optionalCenter !== undefined ) {
|
|
|
|
center.copy( optionalCenter );
|
|
|
|
} else {
|
|
|
|
_box$1.setFromPoints( points ).getCenter( center );
|
|
|
|
}
|
|
|
|
let maxRadiusSq = 0;
|
|
|
|
for ( let i = 0, il = points.length; i < il; i ++ ) {
|
|
|
|
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
|
|
|
|
}
|
|
|
|
this.radius = Math.sqrt( maxRadiusSq );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( sphere ) {
|
|
|
|
this.center.copy( sphere.center );
|
|
this.radius = sphere.radius;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
isEmpty: function () {
|
|
|
|
return ( this.radius < 0 );
|
|
|
|
},
|
|
|
|
makeEmpty: function () {
|
|
|
|
this.center.set( 0, 0, 0 );
|
|
this.radius = - 1;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
containsPoint: function ( point ) {
|
|
|
|
return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
|
|
|
|
},
|
|
|
|
distanceToPoint: function ( point ) {
|
|
|
|
return ( point.distanceTo( this.center ) - this.radius );
|
|
|
|
},
|
|
|
|
intersectsSphere: function ( sphere ) {
|
|
|
|
const radiusSum = this.radius + sphere.radius;
|
|
|
|
return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
|
|
|
|
},
|
|
|
|
intersectsBox: function ( box ) {
|
|
|
|
return box.intersectsSphere( this );
|
|
|
|
},
|
|
|
|
intersectsPlane: function ( plane ) {
|
|
|
|
return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;
|
|
|
|
},
|
|
|
|
clampPoint: function ( point, target ) {
|
|
|
|
const deltaLengthSq = this.center.distanceToSquared( point );
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Sphere: .clampPoint() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
target.copy( point );
|
|
|
|
if ( deltaLengthSq > ( this.radius * this.radius ) ) {
|
|
|
|
target.sub( this.center ).normalize();
|
|
target.multiplyScalar( this.radius ).add( this.center );
|
|
|
|
}
|
|
|
|
return target;
|
|
|
|
},
|
|
|
|
getBoundingBox: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' );
|
|
target = new Box3();
|
|
|
|
}
|
|
|
|
if ( this.isEmpty() ) {
|
|
|
|
// Empty sphere produces empty bounding box
|
|
target.makeEmpty();
|
|
return target;
|
|
|
|
}
|
|
|
|
target.set( this.center, this.center );
|
|
target.expandByScalar( this.radius );
|
|
|
|
return target;
|
|
|
|
},
|
|
|
|
applyMatrix4: function ( matrix ) {
|
|
|
|
this.center.applyMatrix4( matrix );
|
|
this.radius = this.radius * matrix.getMaxScaleOnAxis();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
translate: function ( offset ) {
|
|
|
|
this.center.add( offset );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
equals: function ( sphere ) {
|
|
|
|
return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
const _vector$2 = new Vector3();
|
|
const _segCenter = new Vector3();
|
|
const _segDir = new Vector3();
|
|
const _diff = new Vector3();
|
|
|
|
const _edge1 = new Vector3();
|
|
const _edge2 = new Vector3();
|
|
const _normal = new Vector3();
|
|
|
|
/**
|
|
* @author bhouston / http://clara.io
|
|
*/
|
|
|
|
function Ray( origin, direction ) {
|
|
|
|
this.origin = ( origin !== undefined ) ? origin : new Vector3();
|
|
this.direction = ( direction !== undefined ) ? direction : new Vector3( 0, 0, - 1 );
|
|
|
|
}
|
|
|
|
Object.assign( Ray.prototype, {
|
|
|
|
set: function ( origin, direction ) {
|
|
|
|
this.origin.copy( origin );
|
|
this.direction.copy( direction );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( ray ) {
|
|
|
|
this.origin.copy( ray.origin );
|
|
this.direction.copy( ray.direction );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
at: function ( t, target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Ray: .at() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
return target.copy( this.direction ).multiplyScalar( t ).add( this.origin );
|
|
|
|
},
|
|
|
|
lookAt: function ( v ) {
|
|
|
|
this.direction.copy( v ).sub( this.origin ).normalize();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
recast: function ( t ) {
|
|
|
|
this.origin.copy( this.at( t, _vector$2 ) );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
closestPointToPoint: function ( point, target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
target.subVectors( point, this.origin );
|
|
|
|
const directionDistance = target.dot( this.direction );
|
|
|
|
if ( directionDistance < 0 ) {
|
|
|
|
return target.copy( this.origin );
|
|
|
|
}
|
|
|
|
return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
|
|
|
|
},
|
|
|
|
distanceToPoint: function ( point ) {
|
|
|
|
return Math.sqrt( this.distanceSqToPoint( point ) );
|
|
|
|
},
|
|
|
|
distanceSqToPoint: function ( point ) {
|
|
|
|
const directionDistance = _vector$2.subVectors( point, this.origin ).dot( this.direction );
|
|
|
|
// point behind the ray
|
|
|
|
if ( directionDistance < 0 ) {
|
|
|
|
return this.origin.distanceToSquared( point );
|
|
|
|
}
|
|
|
|
_vector$2.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
|
|
|
|
return _vector$2.distanceToSquared( point );
|
|
|
|
},
|
|
|
|
distanceSqToSegment: function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
|
|
|
|
// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
|
|
// It returns the min distance between the ray and the segment
|
|
// defined by v0 and v1
|
|
// It can also set two optional targets :
|
|
// - The closest point on the ray
|
|
// - The closest point on the segment
|
|
|
|
_segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
|
|
_segDir.copy( v1 ).sub( v0 ).normalize();
|
|
_diff.copy( this.origin ).sub( _segCenter );
|
|
|
|
const segExtent = v0.distanceTo( v1 ) * 0.5;
|
|
const a01 = - this.direction.dot( _segDir );
|
|
const b0 = _diff.dot( this.direction );
|
|
const b1 = - _diff.dot( _segDir );
|
|
const c = _diff.lengthSq();
|
|
const det = Math.abs( 1 - a01 * a01 );
|
|
let s0, s1, sqrDist, extDet;
|
|
|
|
if ( det > 0 ) {
|
|
|
|
// The ray and segment are not parallel.
|
|
|
|
s0 = a01 * b1 - b0;
|
|
s1 = a01 * b0 - b1;
|
|
extDet = segExtent * det;
|
|
|
|
if ( s0 >= 0 ) {
|
|
|
|
if ( s1 >= - extDet ) {
|
|
|
|
if ( s1 <= extDet ) {
|
|
|
|
// region 0
|
|
// Minimum at interior points of ray and segment.
|
|
|
|
const invDet = 1 / det;
|
|
s0 *= invDet;
|
|
s1 *= invDet;
|
|
sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
|
|
|
|
} else {
|
|
|
|
// region 1
|
|
|
|
s1 = segExtent;
|
|
s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
|
|
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// region 5
|
|
|
|
s1 = - segExtent;
|
|
s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
|
|
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ( s1 <= - extDet ) {
|
|
|
|
// region 4
|
|
|
|
s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
|
|
s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
|
|
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
|
|
|
|
} else if ( s1 <= extDet ) {
|
|
|
|
// region 3
|
|
|
|
s0 = 0;
|
|
s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
|
|
sqrDist = s1 * ( s1 + 2 * b1 ) + c;
|
|
|
|
} else {
|
|
|
|
// region 2
|
|
|
|
s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
|
|
s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
|
|
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Ray and segment are parallel.
|
|
|
|
s1 = ( a01 > 0 ) ? - segExtent : segExtent;
|
|
s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
|
|
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
|
|
|
|
}
|
|
|
|
if ( optionalPointOnRay ) {
|
|
|
|
optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
|
|
|
|
}
|
|
|
|
if ( optionalPointOnSegment ) {
|
|
|
|
optionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter );
|
|
|
|
}
|
|
|
|
return sqrDist;
|
|
|
|
},
|
|
|
|
intersectSphere: function ( sphere, target ) {
|
|
|
|
_vector$2.subVectors( sphere.center, this.origin );
|
|
const tca = _vector$2.dot( this.direction );
|
|
const d2 = _vector$2.dot( _vector$2 ) - tca * tca;
|
|
const radius2 = sphere.radius * sphere.radius;
|
|
|
|
if ( d2 > radius2 ) return null;
|
|
|
|
const thc = Math.sqrt( radius2 - d2 );
|
|
|
|
// t0 = first intersect point - entrance on front of sphere
|
|
const t0 = tca - thc;
|
|
|
|
// t1 = second intersect point - exit point on back of sphere
|
|
const t1 = tca + thc;
|
|
|
|
// test to see if both t0 and t1 are behind the ray - if so, return null
|
|
if ( t0 < 0 && t1 < 0 ) return null;
|
|
|
|
// test to see if t0 is behind the ray:
|
|
// if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
|
|
// in order to always return an intersect point that is in front of the ray.
|
|
if ( t0 < 0 ) return this.at( t1, target );
|
|
|
|
// else t0 is in front of the ray, so return the first collision point scaled by t0
|
|
return this.at( t0, target );
|
|
|
|
},
|
|
|
|
intersectsSphere: function ( sphere ) {
|
|
|
|
return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );
|
|
|
|
},
|
|
|
|
distanceToPlane: function ( plane ) {
|
|
|
|
const denominator = plane.normal.dot( this.direction );
|
|
|
|
if ( denominator === 0 ) {
|
|
|
|
// line is coplanar, return origin
|
|
if ( plane.distanceToPoint( this.origin ) === 0 ) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
// Null is preferable to undefined since undefined means.... it is undefined
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
const t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
|
|
|
|
// Return if the ray never intersects the plane
|
|
|
|
return t >= 0 ? t : null;
|
|
|
|
},
|
|
|
|
intersectPlane: function ( plane, target ) {
|
|
|
|
const t = this.distanceToPlane( plane );
|
|
|
|
if ( t === null ) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
return this.at( t, target );
|
|
|
|
},
|
|
|
|
intersectsPlane: function ( plane ) {
|
|
|
|
// check if the ray lies on the plane first
|
|
|
|
const distToPoint = plane.distanceToPoint( this.origin );
|
|
|
|
if ( distToPoint === 0 ) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
const denominator = plane.normal.dot( this.direction );
|
|
|
|
if ( denominator * distToPoint < 0 ) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
// ray origin is behind the plane (and is pointing behind it)
|
|
|
|
return false;
|
|
|
|
},
|
|
|
|
intersectBox: function ( box, target ) {
|
|
|
|
let tmin, tmax, tymin, tymax, tzmin, tzmax;
|
|
|
|
const invdirx = 1 / this.direction.x,
|
|
invdiry = 1 / this.direction.y,
|
|
invdirz = 1 / this.direction.z;
|
|
|
|
const origin = this.origin;
|
|
|
|
if ( invdirx >= 0 ) {
|
|
|
|
tmin = ( box.min.x - origin.x ) * invdirx;
|
|
tmax = ( box.max.x - origin.x ) * invdirx;
|
|
|
|
} else {
|
|
|
|
tmin = ( box.max.x - origin.x ) * invdirx;
|
|
tmax = ( box.min.x - origin.x ) * invdirx;
|
|
|
|
}
|
|
|
|
if ( invdiry >= 0 ) {
|
|
|
|
tymin = ( box.min.y - origin.y ) * invdiry;
|
|
tymax = ( box.max.y - origin.y ) * invdiry;
|
|
|
|
} else {
|
|
|
|
tymin = ( box.max.y - origin.y ) * invdiry;
|
|
tymax = ( box.min.y - origin.y ) * invdiry;
|
|
|
|
}
|
|
|
|
if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;
|
|
|
|
// These lines also handle the case where tmin or tmax is NaN
|
|
// (result of 0 * Infinity). x !== x returns true if x is NaN
|
|
|
|
if ( tymin > tmin || tmin !== tmin ) tmin = tymin;
|
|
|
|
if ( tymax < tmax || tmax !== tmax ) tmax = tymax;
|
|
|
|
if ( invdirz >= 0 ) {
|
|
|
|
tzmin = ( box.min.z - origin.z ) * invdirz;
|
|
tzmax = ( box.max.z - origin.z ) * invdirz;
|
|
|
|
} else {
|
|
|
|
tzmin = ( box.max.z - origin.z ) * invdirz;
|
|
tzmax = ( box.min.z - origin.z ) * invdirz;
|
|
|
|
}
|
|
|
|
if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;
|
|
|
|
if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;
|
|
|
|
if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;
|
|
|
|
//return point closest to the ray (positive side)
|
|
|
|
if ( tmax < 0 ) return null;
|
|
|
|
return this.at( tmin >= 0 ? tmin : tmax, target );
|
|
|
|
},
|
|
|
|
intersectsBox: function ( box ) {
|
|
|
|
return this.intersectBox( box, _vector$2 ) !== null;
|
|
|
|
},
|
|
|
|
intersectTriangle: function ( a, b, c, backfaceCulling, target ) {
|
|
|
|
// Compute the offset origin, edges, and normal.
|
|
|
|
// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
|
|
|
|
_edge1.subVectors( b, a );
|
|
_edge2.subVectors( c, a );
|
|
_normal.crossVectors( _edge1, _edge2 );
|
|
|
|
// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
|
|
// E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
|
|
// |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
|
|
// |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
|
|
// |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
|
|
let DdN = this.direction.dot( _normal );
|
|
let sign;
|
|
|
|
if ( DdN > 0 ) {
|
|
|
|
if ( backfaceCulling ) return null;
|
|
sign = 1;
|
|
|
|
} else if ( DdN < 0 ) {
|
|
|
|
sign = - 1;
|
|
DdN = - DdN;
|
|
|
|
} else {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
_diff.subVectors( this.origin, a );
|
|
const DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) );
|
|
|
|
// b1 < 0, no intersection
|
|
if ( DdQxE2 < 0 ) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
const DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) );
|
|
|
|
// b2 < 0, no intersection
|
|
if ( DdE1xQ < 0 ) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
// b1+b2 > 1, no intersection
|
|
if ( DdQxE2 + DdE1xQ > DdN ) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
// Line intersects triangle, check if ray does.
|
|
const QdN = - sign * _diff.dot( _normal );
|
|
|
|
// t < 0, no intersection
|
|
if ( QdN < 0 ) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
// Ray intersects triangle.
|
|
return this.at( QdN / DdN, target );
|
|
|
|
},
|
|
|
|
applyMatrix4: function ( matrix4 ) {
|
|
|
|
this.origin.applyMatrix4( matrix4 );
|
|
this.direction.transformDirection( matrix4 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
equals: function ( ray ) {
|
|
|
|
return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author bhouston / http://clara.io
|
|
*/
|
|
|
|
const _vector1 = new Vector3();
|
|
const _vector2 = new Vector3();
|
|
const _normalMatrix = new Matrix3();
|
|
|
|
function Plane( normal, constant ) {
|
|
|
|
// normal is assumed to be normalized
|
|
|
|
this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
|
|
this.constant = ( constant !== undefined ) ? constant : 0;
|
|
|
|
}
|
|
|
|
Object.assign( Plane.prototype, {
|
|
|
|
isPlane: true,
|
|
|
|
set: function ( normal, constant ) {
|
|
|
|
this.normal.copy( normal );
|
|
this.constant = constant;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setComponents: function ( x, y, z, w ) {
|
|
|
|
this.normal.set( x, y, z );
|
|
this.constant = w;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromNormalAndCoplanarPoint: function ( normal, point ) {
|
|
|
|
this.normal.copy( normal );
|
|
this.constant = - point.dot( this.normal );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromCoplanarPoints: function ( a, b, c ) {
|
|
|
|
const normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();
|
|
|
|
// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
|
|
|
|
this.setFromNormalAndCoplanarPoint( normal, a );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( plane ) {
|
|
|
|
this.normal.copy( plane.normal );
|
|
this.constant = plane.constant;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
normalize: function () {
|
|
|
|
// Note: will lead to a divide by zero if the plane is invalid.
|
|
|
|
const inverseNormalLength = 1.0 / this.normal.length();
|
|
this.normal.multiplyScalar( inverseNormalLength );
|
|
this.constant *= inverseNormalLength;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
negate: function () {
|
|
|
|
this.constant *= - 1;
|
|
this.normal.negate();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
distanceToPoint: function ( point ) {
|
|
|
|
return this.normal.dot( point ) + this.constant;
|
|
|
|
},
|
|
|
|
distanceToSphere: function ( sphere ) {
|
|
|
|
return this.distanceToPoint( sphere.center ) - sphere.radius;
|
|
|
|
},
|
|
|
|
projectPoint: function ( point, target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Plane: .projectPoint() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
|
|
|
|
},
|
|
|
|
intersectLine: function ( line, target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Plane: .intersectLine() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
const direction = line.delta( _vector1 );
|
|
|
|
const denominator = this.normal.dot( direction );
|
|
|
|
if ( denominator === 0 ) {
|
|
|
|
// line is coplanar, return origin
|
|
if ( this.distanceToPoint( line.start ) === 0 ) {
|
|
|
|
return target.copy( line.start );
|
|
|
|
}
|
|
|
|
// Unsure if this is the correct method to handle this case.
|
|
return undefined;
|
|
|
|
}
|
|
|
|
const t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
|
|
|
|
if ( t < 0 || t > 1 ) {
|
|
|
|
return undefined;
|
|
|
|
}
|
|
|
|
return target.copy( direction ).multiplyScalar( t ).add( line.start );
|
|
|
|
},
|
|
|
|
intersectsLine: function ( line ) {
|
|
|
|
// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
|
|
|
|
const startSign = this.distanceToPoint( line.start );
|
|
const endSign = this.distanceToPoint( line.end );
|
|
|
|
return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
|
|
|
|
},
|
|
|
|
intersectsBox: function ( box ) {
|
|
|
|
return box.intersectsPlane( this );
|
|
|
|
},
|
|
|
|
intersectsSphere: function ( sphere ) {
|
|
|
|
return sphere.intersectsPlane( this );
|
|
|
|
},
|
|
|
|
coplanarPoint: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Plane: .coplanarPoint() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
return target.copy( this.normal ).multiplyScalar( - this.constant );
|
|
|
|
},
|
|
|
|
applyMatrix4: function ( matrix, optionalNormalMatrix ) {
|
|
|
|
const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );
|
|
|
|
const referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );
|
|
|
|
const normal = this.normal.applyMatrix3( normalMatrix ).normalize();
|
|
|
|
this.constant = - referencePoint.dot( normal );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
translate: function ( offset ) {
|
|
|
|
this.constant -= offset.dot( this.normal );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
equals: function ( plane ) {
|
|
|
|
return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author bhouston / http://clara.io
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
const _v0$1 = new Vector3();
|
|
const _v1$3 = new Vector3();
|
|
const _v2$1 = new Vector3();
|
|
const _v3 = new Vector3();
|
|
|
|
const _vab = new Vector3();
|
|
const _vac = new Vector3();
|
|
const _vbc = new Vector3();
|
|
const _vap = new Vector3();
|
|
const _vbp = new Vector3();
|
|
const _vcp = new Vector3();
|
|
|
|
function Triangle( a, b, c ) {
|
|
|
|
this.a = ( a !== undefined ) ? a : new Vector3();
|
|
this.b = ( b !== undefined ) ? b : new Vector3();
|
|
this.c = ( c !== undefined ) ? c : new Vector3();
|
|
|
|
}
|
|
|
|
Object.assign( Triangle, {
|
|
|
|
getNormal: function ( a, b, c, target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Triangle: .getNormal() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
target.subVectors( c, b );
|
|
_v0$1.subVectors( a, b );
|
|
target.cross( _v0$1 );
|
|
|
|
const targetLengthSq = target.lengthSq();
|
|
if ( targetLengthSq > 0 ) {
|
|
|
|
return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );
|
|
|
|
}
|
|
|
|
return target.set( 0, 0, 0 );
|
|
|
|
},
|
|
|
|
// static/instance method to calculate barycentric coordinates
|
|
// based on: http://www.blackpawn.com/texts/pointinpoly/default.html
|
|
getBarycoord: function ( point, a, b, c, target ) {
|
|
|
|
_v0$1.subVectors( c, a );
|
|
_v1$3.subVectors( b, a );
|
|
_v2$1.subVectors( point, a );
|
|
|
|
const dot00 = _v0$1.dot( _v0$1 );
|
|
const dot01 = _v0$1.dot( _v1$3 );
|
|
const dot02 = _v0$1.dot( _v2$1 );
|
|
const dot11 = _v1$3.dot( _v1$3 );
|
|
const dot12 = _v1$3.dot( _v2$1 );
|
|
|
|
const denom = ( dot00 * dot11 - dot01 * dot01 );
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Triangle: .getBarycoord() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
// collinear or singular triangle
|
|
if ( denom === 0 ) {
|
|
|
|
// arbitrary location outside of triangle?
|
|
// not sure if this is the best idea, maybe should be returning undefined
|
|
return target.set( - 2, - 1, - 1 );
|
|
|
|
}
|
|
|
|
const invDenom = 1 / denom;
|
|
const u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
|
|
const v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
|
|
|
|
// barycentric coordinates must always sum to 1
|
|
return target.set( 1 - u - v, v, u );
|
|
|
|
},
|
|
|
|
containsPoint: function ( point, a, b, c ) {
|
|
|
|
Triangle.getBarycoord( point, a, b, c, _v3 );
|
|
|
|
return ( _v3.x >= 0 ) && ( _v3.y >= 0 ) && ( ( _v3.x + _v3.y ) <= 1 );
|
|
|
|
},
|
|
|
|
getUV: function ( point, p1, p2, p3, uv1, uv2, uv3, target ) {
|
|
|
|
this.getBarycoord( point, p1, p2, p3, _v3 );
|
|
|
|
target.set( 0, 0 );
|
|
target.addScaledVector( uv1, _v3.x );
|
|
target.addScaledVector( uv2, _v3.y );
|
|
target.addScaledVector( uv3, _v3.z );
|
|
|
|
return target;
|
|
|
|
},
|
|
|
|
isFrontFacing: function ( a, b, c, direction ) {
|
|
|
|
_v0$1.subVectors( c, b );
|
|
_v1$3.subVectors( a, b );
|
|
|
|
// strictly front facing
|
|
return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( Triangle.prototype, {
|
|
|
|
set: function ( a, b, c ) {
|
|
|
|
this.a.copy( a );
|
|
this.b.copy( b );
|
|
this.c.copy( c );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromPointsAndIndices: function ( points, i0, i1, i2 ) {
|
|
|
|
this.a.copy( points[ i0 ] );
|
|
this.b.copy( points[ i1 ] );
|
|
this.c.copy( points[ i2 ] );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( triangle ) {
|
|
|
|
this.a.copy( triangle.a );
|
|
this.b.copy( triangle.b );
|
|
this.c.copy( triangle.c );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getArea: function () {
|
|
|
|
_v0$1.subVectors( this.c, this.b );
|
|
_v1$3.subVectors( this.a, this.b );
|
|
|
|
return _v0$1.cross( _v1$3 ).length() * 0.5;
|
|
|
|
},
|
|
|
|
getMidpoint: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Triangle: .getMidpoint() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
|
|
|
|
},
|
|
|
|
getNormal: function ( target ) {
|
|
|
|
return Triangle.getNormal( this.a, this.b, this.c, target );
|
|
|
|
},
|
|
|
|
getPlane: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Triangle: .getPlane() target is now required' );
|
|
target = new Plane();
|
|
|
|
}
|
|
|
|
return target.setFromCoplanarPoints( this.a, this.b, this.c );
|
|
|
|
},
|
|
|
|
getBarycoord: function ( point, target ) {
|
|
|
|
return Triangle.getBarycoord( point, this.a, this.b, this.c, target );
|
|
|
|
},
|
|
|
|
getUV: function ( point, uv1, uv2, uv3, target ) {
|
|
|
|
return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target );
|
|
|
|
},
|
|
|
|
containsPoint: function ( point ) {
|
|
|
|
return Triangle.containsPoint( point, this.a, this.b, this.c );
|
|
|
|
},
|
|
|
|
isFrontFacing: function ( direction ) {
|
|
|
|
return Triangle.isFrontFacing( this.a, this.b, this.c, direction );
|
|
|
|
},
|
|
|
|
intersectsBox: function ( box ) {
|
|
|
|
return box.intersectsTriangle( this );
|
|
|
|
},
|
|
|
|
closestPointToPoint: function ( p, target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
const a = this.a, b = this.b, c = this.c;
|
|
let v, w;
|
|
|
|
// algorithm thanks to Real-Time Collision Detection by Christer Ericson,
|
|
// published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
|
|
// under the accompanying license; see chapter 5.1.5 for detailed explanation.
|
|
// basically, we're distinguishing which of the voronoi regions of the triangle
|
|
// the point lies in with the minimum amount of redundant computation.
|
|
|
|
_vab.subVectors( b, a );
|
|
_vac.subVectors( c, a );
|
|
_vap.subVectors( p, a );
|
|
const d1 = _vab.dot( _vap );
|
|
const d2 = _vac.dot( _vap );
|
|
if ( d1 <= 0 && d2 <= 0 ) {
|
|
|
|
// vertex region of A; barycentric coords (1, 0, 0)
|
|
return target.copy( a );
|
|
|
|
}
|
|
|
|
_vbp.subVectors( p, b );
|
|
const d3 = _vab.dot( _vbp );
|
|
const d4 = _vac.dot( _vbp );
|
|
if ( d3 >= 0 && d4 <= d3 ) {
|
|
|
|
// vertex region of B; barycentric coords (0, 1, 0)
|
|
return target.copy( b );
|
|
|
|
}
|
|
|
|
const vc = d1 * d4 - d3 * d2;
|
|
if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {
|
|
|
|
v = d1 / ( d1 - d3 );
|
|
// edge region of AB; barycentric coords (1-v, v, 0)
|
|
return target.copy( a ).addScaledVector( _vab, v );
|
|
|
|
}
|
|
|
|
_vcp.subVectors( p, c );
|
|
const d5 = _vab.dot( _vcp );
|
|
const d6 = _vac.dot( _vcp );
|
|
if ( d6 >= 0 && d5 <= d6 ) {
|
|
|
|
// vertex region of C; barycentric coords (0, 0, 1)
|
|
return target.copy( c );
|
|
|
|
}
|
|
|
|
const vb = d5 * d2 - d1 * d6;
|
|
if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {
|
|
|
|
w = d2 / ( d2 - d6 );
|
|
// edge region of AC; barycentric coords (1-w, 0, w)
|
|
return target.copy( a ).addScaledVector( _vac, w );
|
|
|
|
}
|
|
|
|
const va = d3 * d6 - d5 * d4;
|
|
if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {
|
|
|
|
_vbc.subVectors( c, b );
|
|
w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );
|
|
// edge region of BC; barycentric coords (0, 1-w, w)
|
|
return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC
|
|
|
|
}
|
|
|
|
// face region
|
|
const denom = 1 / ( va + vb + vc );
|
|
// u = va * denom
|
|
v = vb * denom;
|
|
w = vc * denom;
|
|
|
|
return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w );
|
|
|
|
},
|
|
|
|
equals: function ( triangle ) {
|
|
|
|
return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
const _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,
|
|
'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,
|
|
'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,
|
|
'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,
|
|
'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,
|
|
'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,
|
|
'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,
|
|
'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,
|
|
'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,
|
|
'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,
|
|
'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,
|
|
'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,
|
|
'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,
|
|
'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,
|
|
'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,
|
|
'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,
|
|
'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,
|
|
'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,
|
|
'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,
|
|
'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,
|
|
'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,
|
|
'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,
|
|
'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,
|
|
'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };
|
|
|
|
const _hslA = { h: 0, s: 0, l: 0 };
|
|
const _hslB = { h: 0, s: 0, l: 0 };
|
|
|
|
function Color( r, g, b ) {
|
|
|
|
if ( g === undefined && b === undefined ) {
|
|
|
|
// r is THREE.Color, hex or string
|
|
return this.set( r );
|
|
|
|
}
|
|
|
|
return this.setRGB( r, g, b );
|
|
|
|
}
|
|
|
|
function hue2rgb( p, q, t ) {
|
|
|
|
if ( t < 0 ) t += 1;
|
|
if ( t > 1 ) t -= 1;
|
|
if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;
|
|
if ( t < 1 / 2 ) return q;
|
|
if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );
|
|
return p;
|
|
|
|
}
|
|
|
|
function SRGBToLinear( c ) {
|
|
|
|
return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
|
|
|
|
}
|
|
|
|
function LinearToSRGB( c ) {
|
|
|
|
return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;
|
|
|
|
}
|
|
|
|
Object.assign( Color.prototype, {
|
|
|
|
isColor: true,
|
|
|
|
r: 1, g: 1, b: 1,
|
|
|
|
set: function ( value ) {
|
|
|
|
if ( value && value.isColor ) {
|
|
|
|
this.copy( value );
|
|
|
|
} else if ( typeof value === 'number' ) {
|
|
|
|
this.setHex( value );
|
|
|
|
} else if ( typeof value === 'string' ) {
|
|
|
|
this.setStyle( value );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setScalar: function ( scalar ) {
|
|
|
|
this.r = scalar;
|
|
this.g = scalar;
|
|
this.b = scalar;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setHex: function ( hex ) {
|
|
|
|
hex = Math.floor( hex );
|
|
|
|
this.r = ( hex >> 16 & 255 ) / 255;
|
|
this.g = ( hex >> 8 & 255 ) / 255;
|
|
this.b = ( hex & 255 ) / 255;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setRGB: function ( r, g, b ) {
|
|
|
|
this.r = r;
|
|
this.g = g;
|
|
this.b = b;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setHSL: function ( h, s, l ) {
|
|
|
|
// h,s,l ranges are in 0.0 - 1.0
|
|
h = MathUtils.euclideanModulo( h, 1 );
|
|
s = MathUtils.clamp( s, 0, 1 );
|
|
l = MathUtils.clamp( l, 0, 1 );
|
|
|
|
if ( s === 0 ) {
|
|
|
|
this.r = this.g = this.b = l;
|
|
|
|
} else {
|
|
|
|
const p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
|
|
const q = ( 2 * l ) - p;
|
|
|
|
this.r = hue2rgb( q, p, h + 1 / 3 );
|
|
this.g = hue2rgb( q, p, h );
|
|
this.b = hue2rgb( q, p, h - 1 / 3 );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setStyle: function ( style ) {
|
|
|
|
function handleAlpha( string ) {
|
|
|
|
if ( string === undefined ) return;
|
|
|
|
if ( parseFloat( string ) < 1 ) {
|
|
|
|
console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
let m;
|
|
|
|
if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) {
|
|
|
|
// rgb / hsl
|
|
|
|
let color;
|
|
const name = m[ 1 ];
|
|
const components = m[ 2 ];
|
|
|
|
switch ( name ) {
|
|
|
|
case 'rgb':
|
|
case 'rgba':
|
|
|
|
if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
|
|
|
|
// rgb(255,0,0) rgba(255,0,0,0.5)
|
|
this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
|
|
this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
|
|
this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
|
|
|
|
handleAlpha( color[ 5 ] );
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
|
|
|
|
// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
|
|
this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
|
|
this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
|
|
this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
|
|
|
|
handleAlpha( color[ 5 ] );
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'hsl':
|
|
case 'hsla':
|
|
|
|
if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
|
|
|
|
// hsl(120,50%,50%) hsla(120,50%,50%,0.5)
|
|
const h = parseFloat( color[ 1 ] ) / 360;
|
|
const s = parseInt( color[ 2 ], 10 ) / 100;
|
|
const l = parseInt( color[ 3 ], 10 ) / 100;
|
|
|
|
handleAlpha( color[ 5 ] );
|
|
|
|
return this.setHSL( h, s, l );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) {
|
|
|
|
// hex color
|
|
|
|
const hex = m[ 1 ];
|
|
const size = hex.length;
|
|
|
|
if ( size === 3 ) {
|
|
|
|
// #ff0
|
|
this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;
|
|
this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;
|
|
this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;
|
|
|
|
return this;
|
|
|
|
} else if ( size === 6 ) {
|
|
|
|
// #ff0000
|
|
this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;
|
|
this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;
|
|
this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( style && style.length > 0 ) {
|
|
|
|
return this.setColorName( style );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setColorName: function ( style ) {
|
|
|
|
// color keywords
|
|
const hex = _colorKeywords[ style ];
|
|
|
|
if ( hex !== undefined ) {
|
|
|
|
// red
|
|
this.setHex( hex );
|
|
|
|
} else {
|
|
|
|
// unknown color
|
|
console.warn( 'THREE.Color: Unknown color ' + style );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor( this.r, this.g, this.b );
|
|
|
|
},
|
|
|
|
copy: function ( color ) {
|
|
|
|
this.r = color.r;
|
|
this.g = color.g;
|
|
this.b = color.b;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
copyGammaToLinear: function ( color, gammaFactor ) {
|
|
|
|
if ( gammaFactor === undefined ) gammaFactor = 2.0;
|
|
|
|
this.r = Math.pow( color.r, gammaFactor );
|
|
this.g = Math.pow( color.g, gammaFactor );
|
|
this.b = Math.pow( color.b, gammaFactor );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
copyLinearToGamma: function ( color, gammaFactor ) {
|
|
|
|
if ( gammaFactor === undefined ) gammaFactor = 2.0;
|
|
|
|
const safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;
|
|
|
|
this.r = Math.pow( color.r, safeInverse );
|
|
this.g = Math.pow( color.g, safeInverse );
|
|
this.b = Math.pow( color.b, safeInverse );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
convertGammaToLinear: function ( gammaFactor ) {
|
|
|
|
this.copyGammaToLinear( this, gammaFactor );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
convertLinearToGamma: function ( gammaFactor ) {
|
|
|
|
this.copyLinearToGamma( this, gammaFactor );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
copySRGBToLinear: function ( color ) {
|
|
|
|
this.r = SRGBToLinear( color.r );
|
|
this.g = SRGBToLinear( color.g );
|
|
this.b = SRGBToLinear( color.b );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
copyLinearToSRGB: function ( color ) {
|
|
|
|
this.r = LinearToSRGB( color.r );
|
|
this.g = LinearToSRGB( color.g );
|
|
this.b = LinearToSRGB( color.b );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
convertSRGBToLinear: function () {
|
|
|
|
this.copySRGBToLinear( this );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
convertLinearToSRGB: function () {
|
|
|
|
this.copyLinearToSRGB( this );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getHex: function () {
|
|
|
|
return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;
|
|
|
|
},
|
|
|
|
getHexString: function () {
|
|
|
|
return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );
|
|
|
|
},
|
|
|
|
getHSL: function ( target ) {
|
|
|
|
// h,s,l ranges are in 0.0 - 1.0
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Color: .getHSL() target is now required' );
|
|
target = { h: 0, s: 0, l: 0 };
|
|
|
|
}
|
|
|
|
const r = this.r, g = this.g, b = this.b;
|
|
|
|
const max = Math.max( r, g, b );
|
|
const min = Math.min( r, g, b );
|
|
|
|
let hue, saturation;
|
|
const lightness = ( min + max ) / 2.0;
|
|
|
|
if ( min === max ) {
|
|
|
|
hue = 0;
|
|
saturation = 0;
|
|
|
|
} else {
|
|
|
|
const delta = max - min;
|
|
|
|
saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );
|
|
|
|
switch ( max ) {
|
|
|
|
case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
|
|
case g: hue = ( b - r ) / delta + 2; break;
|
|
case b: hue = ( r - g ) / delta + 4; break;
|
|
|
|
}
|
|
|
|
hue /= 6;
|
|
|
|
}
|
|
|
|
target.h = hue;
|
|
target.s = saturation;
|
|
target.l = lightness;
|
|
|
|
return target;
|
|
|
|
},
|
|
|
|
getStyle: function () {
|
|
|
|
return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';
|
|
|
|
},
|
|
|
|
offsetHSL: function ( h, s, l ) {
|
|
|
|
this.getHSL( _hslA );
|
|
|
|
_hslA.h += h; _hslA.s += s; _hslA.l += l;
|
|
|
|
this.setHSL( _hslA.h, _hslA.s, _hslA.l );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
add: function ( color ) {
|
|
|
|
this.r += color.r;
|
|
this.g += color.g;
|
|
this.b += color.b;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
addColors: function ( color1, color2 ) {
|
|
|
|
this.r = color1.r + color2.r;
|
|
this.g = color1.g + color2.g;
|
|
this.b = color1.b + color2.b;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
addScalar: function ( s ) {
|
|
|
|
this.r += s;
|
|
this.g += s;
|
|
this.b += s;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
sub: function ( color ) {
|
|
|
|
this.r = Math.max( 0, this.r - color.r );
|
|
this.g = Math.max( 0, this.g - color.g );
|
|
this.b = Math.max( 0, this.b - color.b );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
multiply: function ( color ) {
|
|
|
|
this.r *= color.r;
|
|
this.g *= color.g;
|
|
this.b *= color.b;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
multiplyScalar: function ( s ) {
|
|
|
|
this.r *= s;
|
|
this.g *= s;
|
|
this.b *= s;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
lerp: function ( color, alpha ) {
|
|
|
|
this.r += ( color.r - this.r ) * alpha;
|
|
this.g += ( color.g - this.g ) * alpha;
|
|
this.b += ( color.b - this.b ) * alpha;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
lerpHSL: function ( color, alpha ) {
|
|
|
|
this.getHSL( _hslA );
|
|
color.getHSL( _hslB );
|
|
|
|
const h = MathUtils.lerp( _hslA.h, _hslB.h, alpha );
|
|
const s = MathUtils.lerp( _hslA.s, _hslB.s, alpha );
|
|
const l = MathUtils.lerp( _hslA.l, _hslB.l, alpha );
|
|
|
|
this.setHSL( h, s, l );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
equals: function ( c ) {
|
|
|
|
return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );
|
|
|
|
},
|
|
|
|
fromArray: function ( array, offset ) {
|
|
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
this.r = array[ offset ];
|
|
this.g = array[ offset + 1 ];
|
|
this.b = array[ offset + 2 ];
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toArray: function ( array, offset ) {
|
|
|
|
if ( array === undefined ) array = [];
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
array[ offset ] = this.r;
|
|
array[ offset + 1 ] = this.g;
|
|
array[ offset + 2 ] = this.b;
|
|
|
|
return array;
|
|
|
|
},
|
|
|
|
fromBufferAttribute: function ( attribute, index ) {
|
|
|
|
this.r = attribute.getX( index );
|
|
this.g = attribute.getY( index );
|
|
this.b = attribute.getZ( index );
|
|
|
|
if ( attribute.normalized === true ) {
|
|
|
|
// assuming Uint8Array
|
|
|
|
this.r /= 255;
|
|
this.g /= 255;
|
|
this.b /= 255;
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toJSON: function () {
|
|
|
|
return this.getHex();
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Color.NAMES = _colorKeywords;
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
function Face3( a, b, c, normal, color, materialIndex ) {
|
|
|
|
this.a = a;
|
|
this.b = b;
|
|
this.c = c;
|
|
|
|
this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();
|
|
this.vertexNormals = Array.isArray( normal ) ? normal : [];
|
|
|
|
this.color = ( color && color.isColor ) ? color : new Color();
|
|
this.vertexColors = Array.isArray( color ) ? color : [];
|
|
|
|
this.materialIndex = materialIndex !== undefined ? materialIndex : 0;
|
|
|
|
}
|
|
|
|
Object.assign( Face3.prototype, {
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( source ) {
|
|
|
|
this.a = source.a;
|
|
this.b = source.b;
|
|
this.c = source.c;
|
|
|
|
this.normal.copy( source.normal );
|
|
this.color.copy( source.color );
|
|
|
|
this.materialIndex = source.materialIndex;
|
|
|
|
for ( let i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
|
|
|
|
this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
|
|
|
|
}
|
|
|
|
for ( let i = 0, il = source.vertexColors.length; i < il; i ++ ) {
|
|
|
|
this.vertexColors[ i ] = source.vertexColors[ i ].clone();
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
let materialId = 0;
|
|
|
|
function Material() {
|
|
|
|
Object.defineProperty( this, 'id', { value: materialId ++ } );
|
|
|
|
this.uuid = MathUtils.generateUUID();
|
|
|
|
this.name = '';
|
|
this.type = 'Material';
|
|
|
|
this.fog = true;
|
|
|
|
this.blending = NormalBlending;
|
|
this.side = FrontSide;
|
|
this.flatShading = false;
|
|
this.vertexColors = false;
|
|
|
|
this.opacity = 1;
|
|
this.transparent = false;
|
|
|
|
this.blendSrc = SrcAlphaFactor;
|
|
this.blendDst = OneMinusSrcAlphaFactor;
|
|
this.blendEquation = AddEquation;
|
|
this.blendSrcAlpha = null;
|
|
this.blendDstAlpha = null;
|
|
this.blendEquationAlpha = null;
|
|
|
|
this.depthFunc = LessEqualDepth;
|
|
this.depthTest = true;
|
|
this.depthWrite = true;
|
|
|
|
this.stencilWriteMask = 0xff;
|
|
this.stencilFunc = AlwaysStencilFunc;
|
|
this.stencilRef = 0;
|
|
this.stencilFuncMask = 0xff;
|
|
this.stencilFail = KeepStencilOp;
|
|
this.stencilZFail = KeepStencilOp;
|
|
this.stencilZPass = KeepStencilOp;
|
|
this.stencilWrite = false;
|
|
|
|
this.clippingPlanes = null;
|
|
this.clipIntersection = false;
|
|
this.clipShadows = false;
|
|
|
|
this.shadowSide = null;
|
|
|
|
this.colorWrite = true;
|
|
|
|
this.precision = null; // override the renderer's default precision for this material
|
|
|
|
this.polygonOffset = false;
|
|
this.polygonOffsetFactor = 0;
|
|
this.polygonOffsetUnits = 0;
|
|
|
|
this.dithering = false;
|
|
|
|
this.alphaTest = 0;
|
|
this.premultipliedAlpha = false;
|
|
|
|
this.visible = true;
|
|
|
|
this.toneMapped = true;
|
|
|
|
this.userData = {};
|
|
|
|
this.version = 0;
|
|
|
|
}
|
|
|
|
Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
|
|
|
|
constructor: Material,
|
|
|
|
isMaterial: true,
|
|
|
|
onBeforeCompile: function ( /* shaderobject, renderer */ ) {},
|
|
|
|
customProgramCacheKey: function () {
|
|
|
|
return this.onBeforeCompile.toString();
|
|
|
|
},
|
|
|
|
setValues: function ( values ) {
|
|
|
|
if ( values === undefined ) return;
|
|
|
|
for ( const key in values ) {
|
|
|
|
const newValue = values[ key ];
|
|
|
|
if ( newValue === undefined ) {
|
|
|
|
console.warn( "THREE.Material: '" + key + "' parameter is undefined." );
|
|
continue;
|
|
|
|
}
|
|
|
|
// for backward compatability if shading is set in the constructor
|
|
if ( key === 'shading' ) {
|
|
|
|
console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
|
|
this.flatShading = ( newValue === FlatShading ) ? true : false;
|
|
continue;
|
|
|
|
}
|
|
|
|
const currentValue = this[ key ];
|
|
|
|
if ( currentValue === undefined ) {
|
|
|
|
console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." );
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( currentValue && currentValue.isColor ) {
|
|
|
|
currentValue.set( newValue );
|
|
|
|
} else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
|
|
|
|
currentValue.copy( newValue );
|
|
|
|
} else {
|
|
|
|
this[ key ] = newValue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
toJSON: function ( meta ) {
|
|
|
|
const isRoot = ( meta === undefined || typeof meta === 'string' );
|
|
|
|
if ( isRoot ) {
|
|
|
|
meta = {
|
|
textures: {},
|
|
images: {}
|
|
};
|
|
|
|
}
|
|
|
|
const data = {
|
|
metadata: {
|
|
version: 4.5,
|
|
type: 'Material',
|
|
generator: 'Material.toJSON'
|
|
}
|
|
};
|
|
|
|
// standard Material serialization
|
|
data.uuid = this.uuid;
|
|
data.type = this.type;
|
|
|
|
if ( this.name !== '' ) data.name = this.name;
|
|
|
|
if ( this.color && this.color.isColor ) data.color = this.color.getHex();
|
|
|
|
if ( this.roughness !== undefined ) data.roughness = this.roughness;
|
|
if ( this.metalness !== undefined ) data.metalness = this.metalness;
|
|
|
|
if ( this.sheen && this.sheen.isColor ) data.sheen = this.sheen.getHex();
|
|
if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();
|
|
if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;
|
|
|
|
if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();
|
|
if ( this.shininess !== undefined ) data.shininess = this.shininess;
|
|
if ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat;
|
|
if ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness;
|
|
|
|
if ( this.clearcoatMap && this.clearcoatMap.isTexture ) {
|
|
|
|
data.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid;
|
|
|
|
}
|
|
|
|
if ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) {
|
|
|
|
data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid;
|
|
|
|
}
|
|
|
|
if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) {
|
|
|
|
data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid;
|
|
data.clearcoatNormalScale = this.clearcoatNormalScale.toArray();
|
|
|
|
}
|
|
|
|
if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;
|
|
if ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid;
|
|
if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;
|
|
if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid;
|
|
|
|
if ( this.aoMap && this.aoMap.isTexture ) {
|
|
|
|
data.aoMap = this.aoMap.toJSON( meta ).uuid;
|
|
data.aoMapIntensity = this.aoMapIntensity;
|
|
|
|
}
|
|
|
|
if ( this.bumpMap && this.bumpMap.isTexture ) {
|
|
|
|
data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
|
|
data.bumpScale = this.bumpScale;
|
|
|
|
}
|
|
|
|
if ( this.normalMap && this.normalMap.isTexture ) {
|
|
|
|
data.normalMap = this.normalMap.toJSON( meta ).uuid;
|
|
data.normalMapType = this.normalMapType;
|
|
data.normalScale = this.normalScale.toArray();
|
|
|
|
}
|
|
|
|
if ( this.displacementMap && this.displacementMap.isTexture ) {
|
|
|
|
data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
|
|
data.displacementScale = this.displacementScale;
|
|
data.displacementBias = this.displacementBias;
|
|
|
|
}
|
|
|
|
if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;
|
|
if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;
|
|
|
|
if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;
|
|
if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;
|
|
|
|
if ( this.envMap && this.envMap.isTexture ) {
|
|
|
|
data.envMap = this.envMap.toJSON( meta ).uuid;
|
|
data.reflectivity = this.reflectivity; // Scale behind envMap
|
|
data.refractionRatio = this.refractionRatio;
|
|
|
|
if ( this.combine !== undefined ) data.combine = this.combine;
|
|
if ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity;
|
|
|
|
}
|
|
|
|
if ( this.gradientMap && this.gradientMap.isTexture ) {
|
|
|
|
data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
|
|
|
|
}
|
|
|
|
if ( this.size !== undefined ) data.size = this.size;
|
|
if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
|
|
|
|
if ( this.blending !== NormalBlending ) data.blending = this.blending;
|
|
if ( this.flatShading === true ) data.flatShading = this.flatShading;
|
|
if ( this.side !== FrontSide ) data.side = this.side;
|
|
if ( this.vertexColors ) data.vertexColors = true;
|
|
|
|
if ( this.opacity < 1 ) data.opacity = this.opacity;
|
|
if ( this.transparent === true ) data.transparent = this.transparent;
|
|
|
|
data.depthFunc = this.depthFunc;
|
|
data.depthTest = this.depthTest;
|
|
data.depthWrite = this.depthWrite;
|
|
|
|
data.stencilWrite = this.stencilWrite;
|
|
data.stencilWriteMask = this.stencilWriteMask;
|
|
data.stencilFunc = this.stencilFunc;
|
|
data.stencilRef = this.stencilRef;
|
|
data.stencilFuncMask = this.stencilFuncMask;
|
|
data.stencilFail = this.stencilFail;
|
|
data.stencilZFail = this.stencilZFail;
|
|
data.stencilZPass = this.stencilZPass;
|
|
|
|
// rotation (SpriteMaterial)
|
|
if ( this.rotation && this.rotation !== 0 ) data.rotation = this.rotation;
|
|
|
|
if ( this.polygonOffset === true ) data.polygonOffset = true;
|
|
if ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor;
|
|
if ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits;
|
|
|
|
if ( this.linewidth && this.linewidth !== 1 ) data.linewidth = this.linewidth;
|
|
if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
|
|
if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
|
|
if ( this.scale !== undefined ) data.scale = this.scale;
|
|
|
|
if ( this.dithering === true ) data.dithering = true;
|
|
|
|
if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
|
|
if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
|
|
|
|
if ( this.wireframe === true ) data.wireframe = this.wireframe;
|
|
if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
|
|
if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
|
|
if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
|
|
|
|
if ( this.morphTargets === true ) data.morphTargets = true;
|
|
if ( this.morphNormals === true ) data.morphNormals = true;
|
|
if ( this.skinning === true ) data.skinning = true;
|
|
|
|
if ( this.visible === false ) data.visible = false;
|
|
|
|
if ( this.toneMapped === false ) data.toneMapped = false;
|
|
|
|
if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
|
|
|
|
// TODO: Copied from Object3D.toJSON
|
|
|
|
function extractFromCache( cache ) {
|
|
|
|
const values = [];
|
|
|
|
for ( const key in cache ) {
|
|
|
|
const data = cache[ key ];
|
|
delete data.metadata;
|
|
values.push( data );
|
|
|
|
}
|
|
|
|
return values;
|
|
|
|
}
|
|
|
|
if ( isRoot ) {
|
|
|
|
const textures = extractFromCache( meta.textures );
|
|
const images = extractFromCache( meta.images );
|
|
|
|
if ( textures.length > 0 ) data.textures = textures;
|
|
if ( images.length > 0 ) data.images = images;
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( source ) {
|
|
|
|
this.name = source.name;
|
|
|
|
this.fog = source.fog;
|
|
|
|
this.blending = source.blending;
|
|
this.side = source.side;
|
|
this.flatShading = source.flatShading;
|
|
this.vertexColors = source.vertexColors;
|
|
|
|
this.opacity = source.opacity;
|
|
this.transparent = source.transparent;
|
|
|
|
this.blendSrc = source.blendSrc;
|
|
this.blendDst = source.blendDst;
|
|
this.blendEquation = source.blendEquation;
|
|
this.blendSrcAlpha = source.blendSrcAlpha;
|
|
this.blendDstAlpha = source.blendDstAlpha;
|
|
this.blendEquationAlpha = source.blendEquationAlpha;
|
|
|
|
this.depthFunc = source.depthFunc;
|
|
this.depthTest = source.depthTest;
|
|
this.depthWrite = source.depthWrite;
|
|
|
|
this.stencilWriteMask = source.stencilWriteMask;
|
|
this.stencilFunc = source.stencilFunc;
|
|
this.stencilRef = source.stencilRef;
|
|
this.stencilFuncMask = source.stencilFuncMask;
|
|
this.stencilFail = source.stencilFail;
|
|
this.stencilZFail = source.stencilZFail;
|
|
this.stencilZPass = source.stencilZPass;
|
|
this.stencilWrite = source.stencilWrite;
|
|
|
|
const srcPlanes = source.clippingPlanes;
|
|
let dstPlanes = null;
|
|
|
|
if ( srcPlanes !== null ) {
|
|
|
|
const n = srcPlanes.length;
|
|
dstPlanes = new Array( n );
|
|
|
|
for ( let i = 0; i !== n; ++ i ) {
|
|
|
|
dstPlanes[ i ] = srcPlanes[ i ].clone();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.clippingPlanes = dstPlanes;
|
|
this.clipIntersection = source.clipIntersection;
|
|
this.clipShadows = source.clipShadows;
|
|
|
|
this.shadowSide = source.shadowSide;
|
|
|
|
this.colorWrite = source.colorWrite;
|
|
|
|
this.precision = source.precision;
|
|
|
|
this.polygonOffset = source.polygonOffset;
|
|
this.polygonOffsetFactor = source.polygonOffsetFactor;
|
|
this.polygonOffsetUnits = source.polygonOffsetUnits;
|
|
|
|
this.dithering = source.dithering;
|
|
|
|
this.alphaTest = source.alphaTest;
|
|
this.premultipliedAlpha = source.premultipliedAlpha;
|
|
|
|
this.visible = source.visible;
|
|
|
|
this.toneMapped = source.toneMapped;
|
|
|
|
this.userData = JSON.parse( JSON.stringify( source.userData ) );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
dispose: function () {
|
|
|
|
this.dispatchEvent( { type: 'dispose' } );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.defineProperty( Material.prototype, 'needsUpdate', {
|
|
|
|
set: function ( value ) {
|
|
|
|
if ( value === true ) this.version ++;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*
|
|
* parameters = {
|
|
* color: <hex>,
|
|
* opacity: <float>,
|
|
* map: new THREE.Texture( <Image> ),
|
|
*
|
|
* lightMap: new THREE.Texture( <Image> ),
|
|
* lightMapIntensity: <float>
|
|
*
|
|
* aoMap: new THREE.Texture( <Image> ),
|
|
* aoMapIntensity: <float>
|
|
*
|
|
* specularMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* alphaMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
|
|
* combine: THREE.Multiply,
|
|
* reflectivity: <float>,
|
|
* refractionRatio: <float>,
|
|
*
|
|
* depthTest: <bool>,
|
|
* depthWrite: <bool>,
|
|
*
|
|
* wireframe: <boolean>,
|
|
* wireframeLinewidth: <float>,
|
|
*
|
|
* skinning: <bool>,
|
|
* morphTargets: <bool>
|
|
* }
|
|
*/
|
|
|
|
function MeshBasicMaterial( parameters ) {
|
|
|
|
Material.call( this );
|
|
|
|
this.type = 'MeshBasicMaterial';
|
|
|
|
this.color = new Color( 0xffffff ); // emissive
|
|
|
|
this.map = null;
|
|
|
|
this.lightMap = null;
|
|
this.lightMapIntensity = 1.0;
|
|
|
|
this.aoMap = null;
|
|
this.aoMapIntensity = 1.0;
|
|
|
|
this.specularMap = null;
|
|
|
|
this.alphaMap = null;
|
|
|
|
this.envMap = null;
|
|
this.combine = MultiplyOperation;
|
|
this.reflectivity = 1;
|
|
this.refractionRatio = 0.98;
|
|
|
|
this.wireframe = false;
|
|
this.wireframeLinewidth = 1;
|
|
this.wireframeLinecap = 'round';
|
|
this.wireframeLinejoin = 'round';
|
|
|
|
this.skinning = false;
|
|
this.morphTargets = false;
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
MeshBasicMaterial.prototype = Object.create( Material.prototype );
|
|
MeshBasicMaterial.prototype.constructor = MeshBasicMaterial;
|
|
|
|
MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
|
|
|
|
MeshBasicMaterial.prototype.copy = function ( source ) {
|
|
|
|
Material.prototype.copy.call( this, source );
|
|
|
|
this.color.copy( source.color );
|
|
|
|
this.map = source.map;
|
|
|
|
this.lightMap = source.lightMap;
|
|
this.lightMapIntensity = source.lightMapIntensity;
|
|
|
|
this.aoMap = source.aoMap;
|
|
this.aoMapIntensity = source.aoMapIntensity;
|
|
|
|
this.specularMap = source.specularMap;
|
|
|
|
this.alphaMap = source.alphaMap;
|
|
|
|
this.envMap = source.envMap;
|
|
this.combine = source.combine;
|
|
this.reflectivity = source.reflectivity;
|
|
this.refractionRatio = source.refractionRatio;
|
|
|
|
this.wireframe = source.wireframe;
|
|
this.wireframeLinewidth = source.wireframeLinewidth;
|
|
this.wireframeLinecap = source.wireframeLinecap;
|
|
this.wireframeLinejoin = source.wireframeLinejoin;
|
|
|
|
this.skinning = source.skinning;
|
|
this.morphTargets = source.morphTargets;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
const _vector$3 = new Vector3();
|
|
const _vector2$1 = new Vector2();
|
|
|
|
function BufferAttribute( array, itemSize, normalized ) {
|
|
|
|
if ( Array.isArray( array ) ) {
|
|
|
|
throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
|
|
|
|
}
|
|
|
|
this.name = '';
|
|
|
|
this.array = array;
|
|
this.itemSize = itemSize;
|
|
this.count = array !== undefined ? array.length / itemSize : 0;
|
|
this.normalized = normalized === true;
|
|
|
|
this.usage = StaticDrawUsage;
|
|
this.updateRange = { offset: 0, count: - 1 };
|
|
|
|
this.version = 0;
|
|
|
|
}
|
|
|
|
Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', {
|
|
|
|
set: function ( value ) {
|
|
|
|
if ( value === true ) this.version ++;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( BufferAttribute.prototype, {
|
|
|
|
isBufferAttribute: true,
|
|
|
|
onUploadCallback: function () {},
|
|
|
|
setUsage: function ( value ) {
|
|
|
|
this.usage = value;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
copy: function ( source ) {
|
|
|
|
this.name = source.name;
|
|
this.array = new source.array.constructor( source.array );
|
|
this.itemSize = source.itemSize;
|
|
this.count = source.count;
|
|
this.normalized = source.normalized;
|
|
|
|
this.usage = source.usage;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
copyAt: function ( index1, attribute, index2 ) {
|
|
|
|
index1 *= this.itemSize;
|
|
index2 *= attribute.itemSize;
|
|
|
|
for ( let i = 0, l = this.itemSize; i < l; i ++ ) {
|
|
|
|
this.array[ index1 + i ] = attribute.array[ index2 + i ];
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
copyArray: function ( array ) {
|
|
|
|
this.array.set( array );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
copyColorsArray: function ( colors ) {
|
|
|
|
const array = this.array;
|
|
let offset = 0;
|
|
|
|
for ( let i = 0, l = colors.length; i < l; i ++ ) {
|
|
|
|
let color = colors[ i ];
|
|
|
|
if ( color === undefined ) {
|
|
|
|
console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
|
|
color = new Color();
|
|
|
|
}
|
|
|
|
array[ offset ++ ] = color.r;
|
|
array[ offset ++ ] = color.g;
|
|
array[ offset ++ ] = color.b;
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
copyVector2sArray: function ( vectors ) {
|
|
|
|
const array = this.array;
|
|
let offset = 0;
|
|
|
|
for ( let i = 0, l = vectors.length; i < l; i ++ ) {
|
|
|
|
let vector = vectors[ i ];
|
|
|
|
if ( vector === undefined ) {
|
|
|
|
console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
|
|
vector = new Vector2();
|
|
|
|
}
|
|
|
|
array[ offset ++ ] = vector.x;
|
|
array[ offset ++ ] = vector.y;
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
copyVector3sArray: function ( vectors ) {
|
|
|
|
const array = this.array;
|
|
let offset = 0;
|
|
|
|
for ( let i = 0, l = vectors.length; i < l; i ++ ) {
|
|
|
|
let vector = vectors[ i ];
|
|
|
|
if ( vector === undefined ) {
|
|
|
|
console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
|
|
vector = new Vector3();
|
|
|
|
}
|
|
|
|
array[ offset ++ ] = vector.x;
|
|
array[ offset ++ ] = vector.y;
|
|
array[ offset ++ ] = vector.z;
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
copyVector4sArray: function ( vectors ) {
|
|
|
|
const array = this.array;
|
|
let offset = 0;
|
|
|
|
for ( let i = 0, l = vectors.length; i < l; i ++ ) {
|
|
|
|
let vector = vectors[ i ];
|
|
|
|
if ( vector === undefined ) {
|
|
|
|
console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
|
|
vector = new Vector4();
|
|
|
|
}
|
|
|
|
array[ offset ++ ] = vector.x;
|
|
array[ offset ++ ] = vector.y;
|
|
array[ offset ++ ] = vector.z;
|
|
array[ offset ++ ] = vector.w;
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
applyMatrix3: function ( m ) {
|
|
|
|
if ( this.itemSize === 2 ) {
|
|
|
|
for ( let i = 0, l = this.count; i < l; i ++ ) {
|
|
|
|
_vector2$1.fromBufferAttribute( this, i );
|
|
_vector2$1.applyMatrix3( m );
|
|
|
|
this.setXY( i, _vector2$1.x, _vector2$1.y, );
|
|
|
|
}
|
|
|
|
} else if ( this.itemSize === 3 ) {
|
|
|
|
for ( let i = 0, l = this.count; i < l; i ++ ) {
|
|
|
|
_vector$3.fromBufferAttribute( this, i );
|
|
_vector$3.applyMatrix3( m );
|
|
|
|
this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
applyMatrix4: function ( m ) {
|
|
|
|
for ( let i = 0, l = this.count; i < l; i ++ ) {
|
|
|
|
_vector$3.x = this.getX( i );
|
|
_vector$3.y = this.getY( i );
|
|
_vector$3.z = this.getZ( i );
|
|
|
|
_vector$3.applyMatrix4( m );
|
|
|
|
this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
applyNormalMatrix: function ( m ) {
|
|
|
|
for ( let i = 0, l = this.count; i < l; i ++ ) {
|
|
|
|
_vector$3.x = this.getX( i );
|
|
_vector$3.y = this.getY( i );
|
|
_vector$3.z = this.getZ( i );
|
|
|
|
_vector$3.applyNormalMatrix( m );
|
|
|
|
this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
transformDirection: function ( m ) {
|
|
|
|
for ( let i = 0, l = this.count; i < l; i ++ ) {
|
|
|
|
_vector$3.x = this.getX( i );
|
|
_vector$3.y = this.getY( i );
|
|
_vector$3.z = this.getZ( i );
|
|
|
|
_vector$3.transformDirection( m );
|
|
|
|
this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
set: function ( value, offset ) {
|
|
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
this.array.set( value, offset );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getX: function ( index ) {
|
|
|
|
return this.array[ index * this.itemSize ];
|
|
|
|
},
|
|
|
|
setX: function ( index, x ) {
|
|
|
|
this.array[ index * this.itemSize ] = x;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getY: function ( index ) {
|
|
|
|
return this.array[ index * this.itemSize + 1 ];
|
|
|
|
},
|
|
|
|
setY: function ( index, y ) {
|
|
|
|
this.array[ index * this.itemSize + 1 ] = y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getZ: function ( index ) {
|
|
|
|
return this.array[ index * this.itemSize + 2 ];
|
|
|
|
},
|
|
|
|
setZ: function ( index, z ) {
|
|
|
|
this.array[ index * this.itemSize + 2 ] = z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getW: function ( index ) {
|
|
|
|
return this.array[ index * this.itemSize + 3 ];
|
|
|
|
},
|
|
|
|
setW: function ( index, w ) {
|
|
|
|
this.array[ index * this.itemSize + 3 ] = w;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setXY: function ( index, x, y ) {
|
|
|
|
index *= this.itemSize;
|
|
|
|
this.array[ index + 0 ] = x;
|
|
this.array[ index + 1 ] = y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setXYZ: function ( index, x, y, z ) {
|
|
|
|
index *= this.itemSize;
|
|
|
|
this.array[ index + 0 ] = x;
|
|
this.array[ index + 1 ] = y;
|
|
this.array[ index + 2 ] = z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setXYZW: function ( index, x, y, z, w ) {
|
|
|
|
index *= this.itemSize;
|
|
|
|
this.array[ index + 0 ] = x;
|
|
this.array[ index + 1 ] = y;
|
|
this.array[ index + 2 ] = z;
|
|
this.array[ index + 3 ] = w;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
onUpload: function ( callback ) {
|
|
|
|
this.onUploadCallback = callback;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor( this.array, this.itemSize ).copy( this );
|
|
|
|
},
|
|
|
|
toJSON: function () {
|
|
|
|
return {
|
|
itemSize: this.itemSize,
|
|
type: this.array.constructor.name,
|
|
array: Array.prototype.slice.call( this.array ),
|
|
normalized: this.normalized
|
|
};
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
//
|
|
|
|
function Int8BufferAttribute( array, itemSize, normalized ) {
|
|
|
|
BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized );
|
|
|
|
}
|
|
|
|
Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
|
|
Int8BufferAttribute.prototype.constructor = Int8BufferAttribute;
|
|
|
|
|
|
function Uint8BufferAttribute( array, itemSize, normalized ) {
|
|
|
|
BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized );
|
|
|
|
}
|
|
|
|
Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
|
|
Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;
|
|
|
|
|
|
function Uint8ClampedBufferAttribute( array, itemSize, normalized ) {
|
|
|
|
BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized );
|
|
|
|
}
|
|
|
|
Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype );
|
|
Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;
|
|
|
|
|
|
function Int16BufferAttribute( array, itemSize, normalized ) {
|
|
|
|
BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized );
|
|
|
|
}
|
|
|
|
Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
|
|
Int16BufferAttribute.prototype.constructor = Int16BufferAttribute;
|
|
|
|
|
|
function Uint16BufferAttribute( array, itemSize, normalized ) {
|
|
|
|
BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized );
|
|
|
|
}
|
|
|
|
Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
|
|
Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;
|
|
|
|
|
|
function Int32BufferAttribute( array, itemSize, normalized ) {
|
|
|
|
BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized );
|
|
|
|
}
|
|
|
|
Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
|
|
Int32BufferAttribute.prototype.constructor = Int32BufferAttribute;
|
|
|
|
|
|
function Uint32BufferAttribute( array, itemSize, normalized ) {
|
|
|
|
BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized );
|
|
|
|
}
|
|
|
|
Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
|
|
Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;
|
|
|
|
|
|
function Float32BufferAttribute( array, itemSize, normalized ) {
|
|
|
|
BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized );
|
|
|
|
}
|
|
|
|
Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
|
|
Float32BufferAttribute.prototype.constructor = Float32BufferAttribute;
|
|
|
|
|
|
function Float64BufferAttribute( array, itemSize, normalized ) {
|
|
|
|
BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized );
|
|
|
|
}
|
|
|
|
Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
|
|
Float64BufferAttribute.prototype.constructor = Float64BufferAttribute;
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function DirectGeometry() {
|
|
|
|
this.vertices = [];
|
|
this.normals = [];
|
|
this.colors = [];
|
|
this.uvs = [];
|
|
this.uvs2 = [];
|
|
|
|
this.groups = [];
|
|
|
|
this.morphTargets = {};
|
|
|
|
this.skinWeights = [];
|
|
this.skinIndices = [];
|
|
|
|
// this.lineDistances = [];
|
|
|
|
this.boundingBox = null;
|
|
this.boundingSphere = null;
|
|
|
|
// update flags
|
|
|
|
this.verticesNeedUpdate = false;
|
|
this.normalsNeedUpdate = false;
|
|
this.colorsNeedUpdate = false;
|
|
this.uvsNeedUpdate = false;
|
|
this.groupsNeedUpdate = false;
|
|
|
|
}
|
|
|
|
Object.assign( DirectGeometry.prototype, {
|
|
|
|
computeGroups: function ( geometry ) {
|
|
|
|
const groups = [];
|
|
|
|
let group, i;
|
|
let materialIndex = undefined;
|
|
|
|
const faces = geometry.faces;
|
|
|
|
for ( i = 0; i < faces.length; i ++ ) {
|
|
|
|
const face = faces[ i ];
|
|
|
|
// materials
|
|
|
|
if ( face.materialIndex !== materialIndex ) {
|
|
|
|
materialIndex = face.materialIndex;
|
|
|
|
if ( group !== undefined ) {
|
|
|
|
group.count = ( i * 3 ) - group.start;
|
|
groups.push( group );
|
|
|
|
}
|
|
|
|
group = {
|
|
start: i * 3,
|
|
materialIndex: materialIndex
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( group !== undefined ) {
|
|
|
|
group.count = ( i * 3 ) - group.start;
|
|
groups.push( group );
|
|
|
|
}
|
|
|
|
this.groups = groups;
|
|
|
|
},
|
|
|
|
fromGeometry: function ( geometry ) {
|
|
|
|
const faces = geometry.faces;
|
|
const vertices = geometry.vertices;
|
|
const faceVertexUvs = geometry.faceVertexUvs;
|
|
|
|
const hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
|
|
const hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
|
|
|
|
// morphs
|
|
|
|
const morphTargets = geometry.morphTargets;
|
|
const morphTargetsLength = morphTargets.length;
|
|
|
|
let morphTargetsPosition;
|
|
|
|
if ( morphTargetsLength > 0 ) {
|
|
|
|
morphTargetsPosition = [];
|
|
|
|
for ( let i = 0; i < morphTargetsLength; i ++ ) {
|
|
|
|
morphTargetsPosition[ i ] = {
|
|
name: morphTargets[ i ].name,
|
|
data: []
|
|
};
|
|
|
|
}
|
|
|
|
this.morphTargets.position = morphTargetsPosition;
|
|
|
|
}
|
|
|
|
const morphNormals = geometry.morphNormals;
|
|
const morphNormalsLength = morphNormals.length;
|
|
|
|
let morphTargetsNormal;
|
|
|
|
if ( morphNormalsLength > 0 ) {
|
|
|
|
morphTargetsNormal = [];
|
|
|
|
for ( let i = 0; i < morphNormalsLength; i ++ ) {
|
|
|
|
morphTargetsNormal[ i ] = {
|
|
name: morphNormals[ i ].name,
|
|
data: []
|
|
};
|
|
|
|
}
|
|
|
|
this.morphTargets.normal = morphTargetsNormal;
|
|
|
|
}
|
|
|
|
// skins
|
|
|
|
const skinIndices = geometry.skinIndices;
|
|
const skinWeights = geometry.skinWeights;
|
|
|
|
const hasSkinIndices = skinIndices.length === vertices.length;
|
|
const hasSkinWeights = skinWeights.length === vertices.length;
|
|
|
|
//
|
|
|
|
if ( vertices.length > 0 && faces.length === 0 ) {
|
|
|
|
console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );
|
|
|
|
}
|
|
|
|
for ( let i = 0; i < faces.length; i ++ ) {
|
|
|
|
const face = faces[ i ];
|
|
|
|
this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
|
|
|
|
const vertexNormals = face.vertexNormals;
|
|
|
|
if ( vertexNormals.length === 3 ) {
|
|
|
|
this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
|
|
|
|
} else {
|
|
|
|
const normal = face.normal;
|
|
|
|
this.normals.push( normal, normal, normal );
|
|
|
|
}
|
|
|
|
const vertexColors = face.vertexColors;
|
|
|
|
if ( vertexColors.length === 3 ) {
|
|
|
|
this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
|
|
|
|
} else {
|
|
|
|
const color = face.color;
|
|
|
|
this.colors.push( color, color, color );
|
|
|
|
}
|
|
|
|
if ( hasFaceVertexUv === true ) {
|
|
|
|
const vertexUvs = faceVertexUvs[ 0 ][ i ];
|
|
|
|
if ( vertexUvs !== undefined ) {
|
|
|
|
this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
|
|
|
|
this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( hasFaceVertexUv2 === true ) {
|
|
|
|
const vertexUvs = faceVertexUvs[ 1 ][ i ];
|
|
|
|
if ( vertexUvs !== undefined ) {
|
|
|
|
this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
|
|
|
|
this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// morphs
|
|
|
|
for ( let j = 0; j < morphTargetsLength; j ++ ) {
|
|
|
|
const morphTarget = morphTargets[ j ].vertices;
|
|
|
|
morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
|
|
|
|
}
|
|
|
|
for ( let j = 0; j < morphNormalsLength; j ++ ) {
|
|
|
|
const morphNormal = morphNormals[ j ].vertexNormals[ i ];
|
|
|
|
morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c );
|
|
|
|
}
|
|
|
|
// skins
|
|
|
|
if ( hasSkinIndices ) {
|
|
|
|
this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
|
|
|
|
}
|
|
|
|
if ( hasSkinWeights ) {
|
|
|
|
this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.computeGroups( geometry );
|
|
|
|
this.verticesNeedUpdate = geometry.verticesNeedUpdate;
|
|
this.normalsNeedUpdate = geometry.normalsNeedUpdate;
|
|
this.colorsNeedUpdate = geometry.colorsNeedUpdate;
|
|
this.uvsNeedUpdate = geometry.uvsNeedUpdate;
|
|
this.groupsNeedUpdate = geometry.groupsNeedUpdate;
|
|
|
|
if ( geometry.boundingSphere !== null ) {
|
|
|
|
this.boundingSphere = geometry.boundingSphere.clone();
|
|
|
|
}
|
|
|
|
if ( geometry.boundingBox !== null ) {
|
|
|
|
this.boundingBox = geometry.boundingBox.clone();
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function arrayMax( array ) {
|
|
|
|
if ( array.length === 0 ) return - Infinity;
|
|
|
|
let max = array[ 0 ];
|
|
|
|
for ( let i = 1, l = array.length; i < l; ++ i ) {
|
|
|
|
if ( array[ i ] > max ) max = array[ i ];
|
|
|
|
}
|
|
|
|
return max;
|
|
|
|
}
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
let _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id
|
|
|
|
const _m1$2 = new Matrix4();
|
|
const _obj = new Object3D();
|
|
const _offset = new Vector3();
|
|
const _box$2 = new Box3();
|
|
const _boxMorphTargets = new Box3();
|
|
const _vector$4 = new Vector3();
|
|
|
|
function BufferGeometry() {
|
|
|
|
Object.defineProperty( this, 'id', { value: _bufferGeometryId += 2 } );
|
|
|
|
this.uuid = MathUtils.generateUUID();
|
|
|
|
this.name = '';
|
|
this.type = 'BufferGeometry';
|
|
|
|
this.index = null;
|
|
this.attributes = {};
|
|
|
|
this.morphAttributes = {};
|
|
this.morphTargetsRelative = false;
|
|
|
|
this.groups = [];
|
|
|
|
this.boundingBox = null;
|
|
this.boundingSphere = null;
|
|
|
|
this.drawRange = { start: 0, count: Infinity };
|
|
|
|
this.userData = {};
|
|
|
|
}
|
|
|
|
BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
|
|
|
|
constructor: BufferGeometry,
|
|
|
|
isBufferGeometry: true,
|
|
|
|
getIndex: function () {
|
|
|
|
return this.index;
|
|
|
|
},
|
|
|
|
setIndex: function ( index ) {
|
|
|
|
if ( Array.isArray( index ) ) {
|
|
|
|
this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
|
|
|
|
} else {
|
|
|
|
this.index = index;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
getAttribute: function ( name ) {
|
|
|
|
return this.attributes[ name ];
|
|
|
|
},
|
|
|
|
setAttribute: function ( name, attribute ) {
|
|
|
|
this.attributes[ name ] = attribute;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
deleteAttribute: function ( name ) {
|
|
|
|
delete this.attributes[ name ];
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
addGroup: function ( start, count, materialIndex ) {
|
|
|
|
this.groups.push( {
|
|
|
|
start: start,
|
|
count: count,
|
|
materialIndex: materialIndex !== undefined ? materialIndex : 0
|
|
|
|
} );
|
|
|
|
},
|
|
|
|
clearGroups: function () {
|
|
|
|
this.groups = [];
|
|
|
|
},
|
|
|
|
setDrawRange: function ( start, count ) {
|
|
|
|
this.drawRange.start = start;
|
|
this.drawRange.count = count;
|
|
|
|
},
|
|
|
|
applyMatrix4: function ( matrix ) {
|
|
|
|
const position = this.attributes.position;
|
|
|
|
if ( position !== undefined ) {
|
|
|
|
position.applyMatrix4( matrix );
|
|
|
|
position.needsUpdate = true;
|
|
|
|
}
|
|
|
|
const normal = this.attributes.normal;
|
|
|
|
if ( normal !== undefined ) {
|
|
|
|
const normalMatrix = new Matrix3().getNormalMatrix( matrix );
|
|
|
|
normal.applyNormalMatrix( normalMatrix );
|
|
|
|
normal.needsUpdate = true;
|
|
|
|
}
|
|
|
|
const tangent = this.attributes.tangent;
|
|
|
|
if ( tangent !== undefined ) {
|
|
|
|
tangent.transformDirection( matrix );
|
|
|
|
tangent.needsUpdate = true;
|
|
|
|
}
|
|
|
|
if ( this.boundingBox !== null ) {
|
|
|
|
this.computeBoundingBox();
|
|
|
|
}
|
|
|
|
if ( this.boundingSphere !== null ) {
|
|
|
|
this.computeBoundingSphere();
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
rotateX: function ( angle ) {
|
|
|
|
// rotate geometry around world x-axis
|
|
|
|
_m1$2.makeRotationX( angle );
|
|
|
|
this.applyMatrix4( _m1$2 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
rotateY: function ( angle ) {
|
|
|
|
// rotate geometry around world y-axis
|
|
|
|
_m1$2.makeRotationY( angle );
|
|
|
|
this.applyMatrix4( _m1$2 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
rotateZ: function ( angle ) {
|
|
|
|
// rotate geometry around world z-axis
|
|
|
|
_m1$2.makeRotationZ( angle );
|
|
|
|
this.applyMatrix4( _m1$2 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
translate: function ( x, y, z ) {
|
|
|
|
// translate geometry
|
|
|
|
_m1$2.makeTranslation( x, y, z );
|
|
|
|
this.applyMatrix4( _m1$2 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
scale: function ( x, y, z ) {
|
|
|
|
// scale geometry
|
|
|
|
_m1$2.makeScale( x, y, z );
|
|
|
|
this.applyMatrix4( _m1$2 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
lookAt: function ( vector ) {
|
|
|
|
_obj.lookAt( vector );
|
|
|
|
_obj.updateMatrix();
|
|
|
|
this.applyMatrix4( _obj.matrix );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
center: function () {
|
|
|
|
this.computeBoundingBox();
|
|
|
|
this.boundingBox.getCenter( _offset ).negate();
|
|
|
|
this.translate( _offset.x, _offset.y, _offset.z );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromObject: function ( object ) {
|
|
|
|
// console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
|
|
|
|
const geometry = object.geometry;
|
|
|
|
if ( object.isPoints || object.isLine ) {
|
|
|
|
const positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
|
|
const colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
|
|
|
|
this.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
|
|
this.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
|
|
|
|
if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
|
|
|
|
const lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
|
|
|
|
this.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
|
|
|
|
}
|
|
|
|
if ( geometry.boundingSphere !== null ) {
|
|
|
|
this.boundingSphere = geometry.boundingSphere.clone();
|
|
|
|
}
|
|
|
|
if ( geometry.boundingBox !== null ) {
|
|
|
|
this.boundingBox = geometry.boundingBox.clone();
|
|
|
|
}
|
|
|
|
} else if ( object.isMesh ) {
|
|
|
|
if ( geometry && geometry.isGeometry ) {
|
|
|
|
this.fromGeometry( geometry );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromPoints: function ( points ) {
|
|
|
|
const position = [];
|
|
|
|
for ( let i = 0, l = points.length; i < l; i ++ ) {
|
|
|
|
const point = points[ i ];
|
|
position.push( point.x, point.y, point.z || 0 );
|
|
|
|
}
|
|
|
|
this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
updateFromObject: function ( object ) {
|
|
|
|
let geometry = object.geometry;
|
|
|
|
if ( object.isMesh ) {
|
|
|
|
let direct = geometry.__directGeometry;
|
|
|
|
if ( geometry.elementsNeedUpdate === true ) {
|
|
|
|
direct = undefined;
|
|
geometry.elementsNeedUpdate = false;
|
|
|
|
}
|
|
|
|
if ( direct === undefined ) {
|
|
|
|
return this.fromGeometry( geometry );
|
|
|
|
}
|
|
|
|
direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
|
|
direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
|
|
direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
|
|
direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
|
|
direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
|
|
|
|
geometry.verticesNeedUpdate = false;
|
|
geometry.normalsNeedUpdate = false;
|
|
geometry.colorsNeedUpdate = false;
|
|
geometry.uvsNeedUpdate = false;
|
|
geometry.groupsNeedUpdate = false;
|
|
|
|
geometry = direct;
|
|
|
|
}
|
|
|
|
if ( geometry.verticesNeedUpdate === true ) {
|
|
|
|
const attribute = this.attributes.position;
|
|
|
|
if ( attribute !== undefined ) {
|
|
|
|
attribute.copyVector3sArray( geometry.vertices );
|
|
attribute.needsUpdate = true;
|
|
|
|
}
|
|
|
|
geometry.verticesNeedUpdate = false;
|
|
|
|
}
|
|
|
|
if ( geometry.normalsNeedUpdate === true ) {
|
|
|
|
const attribute = this.attributes.normal;
|
|
|
|
if ( attribute !== undefined ) {
|
|
|
|
attribute.copyVector3sArray( geometry.normals );
|
|
attribute.needsUpdate = true;
|
|
|
|
}
|
|
|
|
geometry.normalsNeedUpdate = false;
|
|
|
|
}
|
|
|
|
if ( geometry.colorsNeedUpdate === true ) {
|
|
|
|
const attribute = this.attributes.color;
|
|
|
|
if ( attribute !== undefined ) {
|
|
|
|
attribute.copyColorsArray( geometry.colors );
|
|
attribute.needsUpdate = true;
|
|
|
|
}
|
|
|
|
geometry.colorsNeedUpdate = false;
|
|
|
|
}
|
|
|
|
if ( geometry.uvsNeedUpdate ) {
|
|
|
|
const attribute = this.attributes.uv;
|
|
|
|
if ( attribute !== undefined ) {
|
|
|
|
attribute.copyVector2sArray( geometry.uvs );
|
|
attribute.needsUpdate = true;
|
|
|
|
}
|
|
|
|
geometry.uvsNeedUpdate = false;
|
|
|
|
}
|
|
|
|
if ( geometry.lineDistancesNeedUpdate ) {
|
|
|
|
const attribute = this.attributes.lineDistance;
|
|
|
|
if ( attribute !== undefined ) {
|
|
|
|
attribute.copyArray( geometry.lineDistances );
|
|
attribute.needsUpdate = true;
|
|
|
|
}
|
|
|
|
geometry.lineDistancesNeedUpdate = false;
|
|
|
|
}
|
|
|
|
if ( geometry.groupsNeedUpdate ) {
|
|
|
|
geometry.computeGroups( object.geometry );
|
|
this.groups = geometry.groups;
|
|
|
|
geometry.groupsNeedUpdate = false;
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
fromGeometry: function ( geometry ) {
|
|
|
|
geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry );
|
|
|
|
return this.fromDirectGeometry( geometry.__directGeometry );
|
|
|
|
},
|
|
|
|
fromDirectGeometry: function ( geometry ) {
|
|
|
|
const positions = new Float32Array( geometry.vertices.length * 3 );
|
|
this.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
|
|
|
|
if ( geometry.normals.length > 0 ) {
|
|
|
|
const normals = new Float32Array( geometry.normals.length * 3 );
|
|
this.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
|
|
|
|
}
|
|
|
|
if ( geometry.colors.length > 0 ) {
|
|
|
|
const colors = new Float32Array( geometry.colors.length * 3 );
|
|
this.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
|
|
|
|
}
|
|
|
|
if ( geometry.uvs.length > 0 ) {
|
|
|
|
const uvs = new Float32Array( geometry.uvs.length * 2 );
|
|
this.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
|
|
|
|
}
|
|
|
|
if ( geometry.uvs2.length > 0 ) {
|
|
|
|
const uvs2 = new Float32Array( geometry.uvs2.length * 2 );
|
|
this.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
|
|
|
|
}
|
|
|
|
// groups
|
|
|
|
this.groups = geometry.groups;
|
|
|
|
// morphs
|
|
|
|
for ( const name in geometry.morphTargets ) {
|
|
|
|
const array = [];
|
|
const morphTargets = geometry.morphTargets[ name ];
|
|
|
|
for ( let i = 0, l = morphTargets.length; i < l; i ++ ) {
|
|
|
|
const morphTarget = morphTargets[ i ];
|
|
|
|
const attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 );
|
|
attribute.name = morphTarget.name;
|
|
|
|
array.push( attribute.copyVector3sArray( morphTarget.data ) );
|
|
|
|
}
|
|
|
|
this.morphAttributes[ name ] = array;
|
|
|
|
}
|
|
|
|
// skinning
|
|
|
|
if ( geometry.skinIndices.length > 0 ) {
|
|
|
|
const skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
|
|
this.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
|
|
|
|
}
|
|
|
|
if ( geometry.skinWeights.length > 0 ) {
|
|
|
|
const skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
|
|
this.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
if ( geometry.boundingSphere !== null ) {
|
|
|
|
this.boundingSphere = geometry.boundingSphere.clone();
|
|
|
|
}
|
|
|
|
if ( geometry.boundingBox !== null ) {
|
|
|
|
this.boundingBox = geometry.boundingBox.clone();
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
computeBoundingBox: function () {
|
|
|
|
if ( this.boundingBox === null ) {
|
|
|
|
this.boundingBox = new Box3();
|
|
|
|
}
|
|
|
|
const position = this.attributes.position;
|
|
const morphAttributesPosition = this.morphAttributes.position;
|
|
|
|
if ( position !== undefined ) {
|
|
|
|
this.boundingBox.setFromBufferAttribute( position );
|
|
|
|
// process morph attributes if present
|
|
|
|
if ( morphAttributesPosition ) {
|
|
|
|
for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
|
|
|
|
const morphAttribute = morphAttributesPosition[ i ];
|
|
_box$2.setFromBufferAttribute( morphAttribute );
|
|
|
|
if ( this.morphTargetsRelative ) {
|
|
|
|
_vector$4.addVectors( this.boundingBox.min, _box$2.min );
|
|
this.boundingBox.expandByPoint( _vector$4 );
|
|
|
|
_vector$4.addVectors( this.boundingBox.max, _box$2.max );
|
|
this.boundingBox.expandByPoint( _vector$4 );
|
|
|
|
} else {
|
|
|
|
this.boundingBox.expandByPoint( _box$2.min );
|
|
this.boundingBox.expandByPoint( _box$2.max );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
this.boundingBox.makeEmpty();
|
|
|
|
}
|
|
|
|
if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
|
|
|
|
console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
computeBoundingSphere: function () {
|
|
|
|
if ( this.boundingSphere === null ) {
|
|
|
|
this.boundingSphere = new Sphere();
|
|
|
|
}
|
|
|
|
const position = this.attributes.position;
|
|
const morphAttributesPosition = this.morphAttributes.position;
|
|
|
|
if ( position ) {
|
|
|
|
// first, find the center of the bounding sphere
|
|
|
|
const center = this.boundingSphere.center;
|
|
|
|
_box$2.setFromBufferAttribute( position );
|
|
|
|
// process morph attributes if present
|
|
|
|
if ( morphAttributesPosition ) {
|
|
|
|
for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
|
|
|
|
const morphAttribute = morphAttributesPosition[ i ];
|
|
_boxMorphTargets.setFromBufferAttribute( morphAttribute );
|
|
|
|
if ( this.morphTargetsRelative ) {
|
|
|
|
_vector$4.addVectors( _box$2.min, _boxMorphTargets.min );
|
|
_box$2.expandByPoint( _vector$4 );
|
|
|
|
_vector$4.addVectors( _box$2.max, _boxMorphTargets.max );
|
|
_box$2.expandByPoint( _vector$4 );
|
|
|
|
} else {
|
|
|
|
_box$2.expandByPoint( _boxMorphTargets.min );
|
|
_box$2.expandByPoint( _boxMorphTargets.max );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_box$2.getCenter( center );
|
|
|
|
// second, try to find a boundingSphere with a radius smaller than the
|
|
// boundingSphere of the boundingBox: sqrt(3) smaller in the best case
|
|
|
|
let maxRadiusSq = 0;
|
|
|
|
for ( let i = 0, il = position.count; i < il; i ++ ) {
|
|
|
|
_vector$4.fromBufferAttribute( position, i );
|
|
|
|
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );
|
|
|
|
}
|
|
|
|
// process morph attributes if present
|
|
|
|
if ( morphAttributesPosition ) {
|
|
|
|
for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
|
|
|
|
const morphAttribute = morphAttributesPosition[ i ];
|
|
const morphTargetsRelative = this.morphTargetsRelative;
|
|
|
|
for ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) {
|
|
|
|
_vector$4.fromBufferAttribute( morphAttribute, j );
|
|
|
|
if ( morphTargetsRelative ) {
|
|
|
|
_offset.fromBufferAttribute( position, j );
|
|
_vector$4.add( _offset );
|
|
|
|
}
|
|
|
|
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
|
|
|
|
if ( isNaN( this.boundingSphere.radius ) ) {
|
|
|
|
console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
computeFaceNormals: function () {
|
|
|
|
// backwards compatibility
|
|
|
|
},
|
|
|
|
computeVertexNormals: function () {
|
|
|
|
const index = this.index;
|
|
const positionAttribute = this.getAttribute( 'position' );
|
|
|
|
if ( positionAttribute !== undefined ) {
|
|
|
|
let normalAttribute = this.getAttribute( 'normal' );
|
|
|
|
if ( normalAttribute === undefined ) {
|
|
|
|
normalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 );
|
|
this.setAttribute( 'normal', normalAttribute );
|
|
|
|
} else {
|
|
|
|
// reset existing normals to zero
|
|
|
|
for ( let i = 0, il = normalAttribute.count; i < il; i ++ ) {
|
|
|
|
normalAttribute.setXYZ( i, 0, 0, 0 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
|
|
const nA = new Vector3(), nB = new Vector3(), nC = new Vector3();
|
|
const cb = new Vector3(), ab = new Vector3();
|
|
|
|
// indexed elements
|
|
|
|
if ( index ) {
|
|
|
|
for ( let i = 0, il = index.count; i < il; i += 3 ) {
|
|
|
|
const vA = index.getX( i + 0 );
|
|
const vB = index.getX( i + 1 );
|
|
const vC = index.getX( i + 2 );
|
|
|
|
pA.fromBufferAttribute( positionAttribute, vA );
|
|
pB.fromBufferAttribute( positionAttribute, vB );
|
|
pC.fromBufferAttribute( positionAttribute, vC );
|
|
|
|
cb.subVectors( pC, pB );
|
|
ab.subVectors( pA, pB );
|
|
cb.cross( ab );
|
|
|
|
nA.fromBufferAttribute( normalAttribute, vA );
|
|
nB.fromBufferAttribute( normalAttribute, vB );
|
|
nC.fromBufferAttribute( normalAttribute, vC );
|
|
|
|
nA.add( cb );
|
|
nB.add( cb );
|
|
nC.add( cb );
|
|
|
|
normalAttribute.setXYZ( vA, nA.x, nA.y, nA.z );
|
|
normalAttribute.setXYZ( vB, nB.x, nB.y, nB.z );
|
|
normalAttribute.setXYZ( vC, nC.x, nC.y, nC.z );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// non-indexed elements (unconnected triangle soup)
|
|
|
|
for ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) {
|
|
|
|
pA.fromBufferAttribute( positionAttribute, i + 0 );
|
|
pB.fromBufferAttribute( positionAttribute, i + 1 );
|
|
pC.fromBufferAttribute( positionAttribute, i + 2 );
|
|
|
|
cb.subVectors( pC, pB );
|
|
ab.subVectors( pA, pB );
|
|
cb.cross( ab );
|
|
|
|
normalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z );
|
|
normalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z );
|
|
normalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.normalizeNormals();
|
|
|
|
normalAttribute.needsUpdate = true;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
merge: function ( geometry, offset ) {
|
|
|
|
if ( ! ( geometry && geometry.isBufferGeometry ) ) {
|
|
|
|
console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
|
|
return;
|
|
|
|
}
|
|
|
|
if ( offset === undefined ) {
|
|
|
|
offset = 0;
|
|
|
|
console.warn(
|
|
'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '
|
|
+ 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'
|
|
);
|
|
|
|
}
|
|
|
|
const attributes = this.attributes;
|
|
|
|
for ( const key in attributes ) {
|
|
|
|
if ( geometry.attributes[ key ] === undefined ) continue;
|
|
|
|
const attribute1 = attributes[ key ];
|
|
const attributeArray1 = attribute1.array;
|
|
|
|
const attribute2 = geometry.attributes[ key ];
|
|
const attributeArray2 = attribute2.array;
|
|
|
|
const attributeOffset = attribute2.itemSize * offset;
|
|
const length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset );
|
|
|
|
for ( let i = 0, j = attributeOffset; i < length; i ++, j ++ ) {
|
|
|
|
attributeArray1[ j ] = attributeArray2[ i ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
normalizeNormals: function () {
|
|
|
|
const normals = this.attributes.normal;
|
|
|
|
for ( let i = 0, il = normals.count; i < il; i ++ ) {
|
|
|
|
_vector$4.fromBufferAttribute( normals, i );
|
|
|
|
_vector$4.normalize();
|
|
|
|
normals.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
toNonIndexed: function () {
|
|
|
|
function convertBufferAttribute( attribute, indices ) {
|
|
|
|
const array = attribute.array;
|
|
const itemSize = attribute.itemSize;
|
|
const normalized = attribute.normalized;
|
|
|
|
const array2 = new array.constructor( indices.length * itemSize );
|
|
|
|
let index = 0, index2 = 0;
|
|
|
|
for ( let i = 0, l = indices.length; i < l; i ++ ) {
|
|
|
|
index = indices[ i ] * itemSize;
|
|
|
|
for ( let j = 0; j < itemSize; j ++ ) {
|
|
|
|
array2[ index2 ++ ] = array[ index ++ ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return new BufferAttribute( array2, itemSize, normalized );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
if ( this.index === null ) {
|
|
|
|
console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );
|
|
return this;
|
|
|
|
}
|
|
|
|
const geometry2 = new BufferGeometry();
|
|
|
|
const indices = this.index.array;
|
|
const attributes = this.attributes;
|
|
|
|
// attributes
|
|
|
|
for ( const name in attributes ) {
|
|
|
|
const attribute = attributes[ name ];
|
|
|
|
const newAttribute = convertBufferAttribute( attribute, indices );
|
|
|
|
geometry2.setAttribute( name, newAttribute );
|
|
|
|
}
|
|
|
|
// morph attributes
|
|
|
|
const morphAttributes = this.morphAttributes;
|
|
|
|
for ( const name in morphAttributes ) {
|
|
|
|
const morphArray = [];
|
|
const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
|
|
|
|
for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
|
|
|
|
const attribute = morphAttribute[ i ];
|
|
|
|
const newAttribute = convertBufferAttribute( attribute, indices );
|
|
|
|
morphArray.push( newAttribute );
|
|
|
|
}
|
|
|
|
geometry2.morphAttributes[ name ] = morphArray;
|
|
|
|
}
|
|
|
|
geometry2.morphTargetsRelative = this.morphTargetsRelative;
|
|
|
|
// groups
|
|
|
|
const groups = this.groups;
|
|
|
|
for ( let i = 0, l = groups.length; i < l; i ++ ) {
|
|
|
|
const group = groups[ i ];
|
|
geometry2.addGroup( group.start, group.count, group.materialIndex );
|
|
|
|
}
|
|
|
|
return geometry2;
|
|
|
|
},
|
|
|
|
toJSON: function () {
|
|
|
|
const data = {
|
|
metadata: {
|
|
version: 4.5,
|
|
type: 'BufferGeometry',
|
|
generator: 'BufferGeometry.toJSON'
|
|
}
|
|
};
|
|
|
|
// standard BufferGeometry serialization
|
|
|
|
data.uuid = this.uuid;
|
|
data.type = this.type;
|
|
if ( this.name !== '' ) data.name = this.name;
|
|
if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;
|
|
|
|
if ( this.parameters !== undefined ) {
|
|
|
|
const parameters = this.parameters;
|
|
|
|
for ( const key in parameters ) {
|
|
|
|
if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
data.data = { attributes: {} };
|
|
|
|
const index = this.index;
|
|
|
|
if ( index !== null ) {
|
|
|
|
data.data.index = {
|
|
type: index.array.constructor.name,
|
|
array: Array.prototype.slice.call( index.array )
|
|
};
|
|
|
|
}
|
|
|
|
const attributes = this.attributes;
|
|
|
|
for ( const key in attributes ) {
|
|
|
|
const attribute = attributes[ key ];
|
|
|
|
const attributeData = attribute.toJSON( data.data );
|
|
|
|
if ( attribute.name !== '' ) attributeData.name = attribute.name;
|
|
|
|
data.data.attributes[ key ] = attributeData;
|
|
|
|
}
|
|
|
|
const morphAttributes = {};
|
|
let hasMorphAttributes = false;
|
|
|
|
for ( const key in this.morphAttributes ) {
|
|
|
|
const attributeArray = this.morphAttributes[ key ];
|
|
|
|
const array = [];
|
|
|
|
for ( let i = 0, il = attributeArray.length; i < il; i ++ ) {
|
|
|
|
const attribute = attributeArray[ i ];
|
|
|
|
const attributeData = attribute.toJSON( data.data );
|
|
|
|
if ( attribute.name !== '' ) attributeData.name = attribute.name;
|
|
|
|
array.push( attributeData );
|
|
|
|
}
|
|
|
|
if ( array.length > 0 ) {
|
|
|
|
morphAttributes[ key ] = array;
|
|
|
|
hasMorphAttributes = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( hasMorphAttributes ) {
|
|
|
|
data.data.morphAttributes = morphAttributes;
|
|
data.data.morphTargetsRelative = this.morphTargetsRelative;
|
|
|
|
}
|
|
|
|
const groups = this.groups;
|
|
|
|
if ( groups.length > 0 ) {
|
|
|
|
data.data.groups = JSON.parse( JSON.stringify( groups ) );
|
|
|
|
}
|
|
|
|
const boundingSphere = this.boundingSphere;
|
|
|
|
if ( boundingSphere !== null ) {
|
|
|
|
data.data.boundingSphere = {
|
|
center: boundingSphere.center.toArray(),
|
|
radius: boundingSphere.radius
|
|
};
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
/*
|
|
// Handle primitives
|
|
|
|
const parameters = this.parameters;
|
|
|
|
if ( parameters !== undefined ) {
|
|
|
|
const values = [];
|
|
|
|
for ( const key in parameters ) {
|
|
|
|
values.push( parameters[ key ] );
|
|
|
|
}
|
|
|
|
const geometry = Object.create( this.constructor.prototype );
|
|
this.constructor.apply( geometry, values );
|
|
return geometry;
|
|
|
|
}
|
|
|
|
return new this.constructor().copy( this );
|
|
*/
|
|
|
|
return new BufferGeometry().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( source ) {
|
|
|
|
// reset
|
|
|
|
this.index = null;
|
|
this.attributes = {};
|
|
this.morphAttributes = {};
|
|
this.groups = [];
|
|
this.boundingBox = null;
|
|
this.boundingSphere = null;
|
|
|
|
// used for storing cloned, shared data
|
|
|
|
const data = {};
|
|
|
|
// name
|
|
|
|
this.name = source.name;
|
|
|
|
// index
|
|
|
|
const index = source.index;
|
|
|
|
if ( index !== null ) {
|
|
|
|
this.setIndex( index.clone( data ) );
|
|
|
|
}
|
|
|
|
// attributes
|
|
|
|
const attributes = source.attributes;
|
|
|
|
for ( const name in attributes ) {
|
|
|
|
const attribute = attributes[ name ];
|
|
this.setAttribute( name, attribute.clone( data ) );
|
|
|
|
}
|
|
|
|
// morph attributes
|
|
|
|
const morphAttributes = source.morphAttributes;
|
|
|
|
for ( const name in morphAttributes ) {
|
|
|
|
const array = [];
|
|
const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
|
|
|
|
for ( let i = 0, l = morphAttribute.length; i < l; i ++ ) {
|
|
|
|
array.push( morphAttribute[ i ].clone( data ) );
|
|
|
|
}
|
|
|
|
this.morphAttributes[ name ] = array;
|
|
|
|
}
|
|
|
|
this.morphTargetsRelative = source.morphTargetsRelative;
|
|
|
|
// groups
|
|
|
|
const groups = source.groups;
|
|
|
|
for ( let i = 0, l = groups.length; i < l; i ++ ) {
|
|
|
|
const group = groups[ i ];
|
|
this.addGroup( group.start, group.count, group.materialIndex );
|
|
|
|
}
|
|
|
|
// bounding box
|
|
|
|
const boundingBox = source.boundingBox;
|
|
|
|
if ( boundingBox !== null ) {
|
|
|
|
this.boundingBox = boundingBox.clone();
|
|
|
|
}
|
|
|
|
// bounding sphere
|
|
|
|
const boundingSphere = source.boundingSphere;
|
|
|
|
if ( boundingSphere !== null ) {
|
|
|
|
this.boundingSphere = boundingSphere.clone();
|
|
|
|
}
|
|
|
|
// draw range
|
|
|
|
this.drawRange.start = source.drawRange.start;
|
|
this.drawRange.count = source.drawRange.count;
|
|
|
|
// user data
|
|
|
|
this.userData = source.userData;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
dispose: function () {
|
|
|
|
this.dispatchEvent( { type: 'dispose' } );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author mikael emtinger / http://gomo.se/
|
|
* @author jonobr1 / http://jonobr1.com/
|
|
*/
|
|
|
|
const _inverseMatrix = new Matrix4();
|
|
const _ray = new Ray();
|
|
const _sphere = new Sphere();
|
|
|
|
const _vA = new Vector3();
|
|
const _vB = new Vector3();
|
|
const _vC = new Vector3();
|
|
|
|
const _tempA = new Vector3();
|
|
const _tempB = new Vector3();
|
|
const _tempC = new Vector3();
|
|
|
|
const _morphA = new Vector3();
|
|
const _morphB = new Vector3();
|
|
const _morphC = new Vector3();
|
|
|
|
const _uvA = new Vector2();
|
|
const _uvB = new Vector2();
|
|
const _uvC = new Vector2();
|
|
|
|
const _intersectionPoint = new Vector3();
|
|
const _intersectionPointWorld = new Vector3();
|
|
|
|
function Mesh( geometry, material ) {
|
|
|
|
Object3D.call( this );
|
|
|
|
this.type = 'Mesh';
|
|
|
|
this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
|
|
this.material = material !== undefined ? material : new MeshBasicMaterial();
|
|
|
|
this.updateMorphTargets();
|
|
|
|
}
|
|
|
|
Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
|
|
|
|
constructor: Mesh,
|
|
|
|
isMesh: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
Object3D.prototype.copy.call( this, source );
|
|
|
|
if ( source.morphTargetInfluences !== undefined ) {
|
|
|
|
this.morphTargetInfluences = source.morphTargetInfluences.slice();
|
|
|
|
}
|
|
|
|
if ( source.morphTargetDictionary !== undefined ) {
|
|
|
|
this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
|
|
|
|
}
|
|
|
|
this.material = source.material;
|
|
this.geometry = source.geometry;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
updateMorphTargets: function () {
|
|
|
|
const geometry = this.geometry;
|
|
|
|
if ( geometry.isBufferGeometry ) {
|
|
|
|
const morphAttributes = geometry.morphAttributes;
|
|
const keys = Object.keys( morphAttributes );
|
|
|
|
if ( keys.length > 0 ) {
|
|
|
|
const morphAttribute = morphAttributes[ keys[ 0 ] ];
|
|
|
|
if ( morphAttribute !== undefined ) {
|
|
|
|
this.morphTargetInfluences = [];
|
|
this.morphTargetDictionary = {};
|
|
|
|
for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
|
|
|
|
const name = morphAttribute[ m ].name || String( m );
|
|
|
|
this.morphTargetInfluences.push( 0 );
|
|
this.morphTargetDictionary[ name ] = m;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
const morphTargets = geometry.morphTargets;
|
|
|
|
if ( morphTargets !== undefined && morphTargets.length > 0 ) {
|
|
|
|
console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
raycast: function ( raycaster, intersects ) {
|
|
|
|
const geometry = this.geometry;
|
|
const material = this.material;
|
|
const matrixWorld = this.matrixWorld;
|
|
|
|
if ( material === undefined ) return;
|
|
|
|
// Checking boundingSphere distance to ray
|
|
|
|
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
|
|
|
|
_sphere.copy( geometry.boundingSphere );
|
|
_sphere.applyMatrix4( matrixWorld );
|
|
|
|
if ( raycaster.ray.intersectsSphere( _sphere ) === false ) return;
|
|
|
|
//
|
|
|
|
_inverseMatrix.getInverse( matrixWorld );
|
|
_ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );
|
|
|
|
// Check boundingBox before continuing
|
|
|
|
if ( geometry.boundingBox !== null ) {
|
|
|
|
if ( _ray.intersectsBox( geometry.boundingBox ) === false ) return;
|
|
|
|
}
|
|
|
|
let intersection;
|
|
|
|
if ( geometry.isBufferGeometry ) {
|
|
|
|
const index = geometry.index;
|
|
const position = geometry.attributes.position;
|
|
const morphPosition = geometry.morphAttributes.position;
|
|
const morphTargetsRelative = geometry.morphTargetsRelative;
|
|
const uv = geometry.attributes.uv;
|
|
const uv2 = geometry.attributes.uv2;
|
|
const groups = geometry.groups;
|
|
const drawRange = geometry.drawRange;
|
|
|
|
if ( index !== null ) {
|
|
|
|
// indexed buffer geometry
|
|
|
|
if ( Array.isArray( material ) ) {
|
|
|
|
for ( let i = 0, il = groups.length; i < il; i ++ ) {
|
|
|
|
const group = groups[ i ];
|
|
const groupMaterial = material[ group.materialIndex ];
|
|
|
|
const start = Math.max( group.start, drawRange.start );
|
|
const end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
|
|
|
|
for ( let j = start, jl = end; j < jl; j += 3 ) {
|
|
|
|
const a = index.getX( j );
|
|
const b = index.getX( j + 1 );
|
|
const c = index.getX( j + 2 );
|
|
|
|
intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
|
|
|
|
if ( intersection ) {
|
|
|
|
intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics
|
|
intersection.face.materialIndex = group.materialIndex;
|
|
intersects.push( intersection );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
const start = Math.max( 0, drawRange.start );
|
|
const end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
|
|
|
|
for ( let i = start, il = end; i < il; i += 3 ) {
|
|
|
|
const a = index.getX( i );
|
|
const b = index.getX( i + 1 );
|
|
const c = index.getX( i + 2 );
|
|
|
|
intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
|
|
|
|
if ( intersection ) {
|
|
|
|
intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics
|
|
intersects.push( intersection );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( position !== undefined ) {
|
|
|
|
// non-indexed buffer geometry
|
|
|
|
if ( Array.isArray( material ) ) {
|
|
|
|
for ( let i = 0, il = groups.length; i < il; i ++ ) {
|
|
|
|
const group = groups[ i ];
|
|
const groupMaterial = material[ group.materialIndex ];
|
|
|
|
const start = Math.max( group.start, drawRange.start );
|
|
const end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
|
|
|
|
for ( let j = start, jl = end; j < jl; j += 3 ) {
|
|
|
|
const a = j;
|
|
const b = j + 1;
|
|
const c = j + 2;
|
|
|
|
intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
|
|
|
|
if ( intersection ) {
|
|
|
|
intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics
|
|
intersection.face.materialIndex = group.materialIndex;
|
|
intersects.push( intersection );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
const start = Math.max( 0, drawRange.start );
|
|
const end = Math.min( position.count, ( drawRange.start + drawRange.count ) );
|
|
|
|
for ( let i = start, il = end; i < il; i += 3 ) {
|
|
|
|
const a = i;
|
|
const b = i + 1;
|
|
const c = i + 2;
|
|
|
|
intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
|
|
|
|
if ( intersection ) {
|
|
|
|
intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics
|
|
intersects.push( intersection );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( geometry.isGeometry ) {
|
|
|
|
const isMultiMaterial = Array.isArray( material );
|
|
|
|
const vertices = geometry.vertices;
|
|
const faces = geometry.faces;
|
|
let uvs;
|
|
|
|
const faceVertexUvs = geometry.faceVertexUvs[ 0 ];
|
|
if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs;
|
|
|
|
for ( let f = 0, fl = faces.length; f < fl; f ++ ) {
|
|
|
|
const face = faces[ f ];
|
|
const faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material;
|
|
|
|
if ( faceMaterial === undefined ) continue;
|
|
|
|
const fvA = vertices[ face.a ];
|
|
const fvB = vertices[ face.b ];
|
|
const fvC = vertices[ face.c ];
|
|
|
|
intersection = checkIntersection( this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint );
|
|
|
|
if ( intersection ) {
|
|
|
|
if ( uvs && uvs[ f ] ) {
|
|
|
|
const uvs_f = uvs[ f ];
|
|
_uvA.copy( uvs_f[ 0 ] );
|
|
_uvB.copy( uvs_f[ 1 ] );
|
|
_uvC.copy( uvs_f[ 2 ] );
|
|
|
|
intersection.uv = Triangle.getUV( _intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2() );
|
|
|
|
}
|
|
|
|
intersection.face = face;
|
|
intersection.faceIndex = f;
|
|
intersects.push( intersection );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
|
|
|
|
let intersect;
|
|
|
|
if ( material.side === BackSide ) {
|
|
|
|
intersect = ray.intersectTriangle( pC, pB, pA, true, point );
|
|
|
|
} else {
|
|
|
|
intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
|
|
|
|
}
|
|
|
|
if ( intersect === null ) return null;
|
|
|
|
_intersectionPointWorld.copy( point );
|
|
_intersectionPointWorld.applyMatrix4( object.matrixWorld );
|
|
|
|
const distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld );
|
|
|
|
if ( distance < raycaster.near || distance > raycaster.far ) return null;
|
|
|
|
return {
|
|
distance: distance,
|
|
point: _intersectionPointWorld.clone(),
|
|
object: object
|
|
};
|
|
|
|
}
|
|
|
|
function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ) {
|
|
|
|
_vA.fromBufferAttribute( position, a );
|
|
_vB.fromBufferAttribute( position, b );
|
|
_vC.fromBufferAttribute( position, c );
|
|
|
|
const morphInfluences = object.morphTargetInfluences;
|
|
|
|
if ( material.morphTargets && morphPosition && morphInfluences ) {
|
|
|
|
_morphA.set( 0, 0, 0 );
|
|
_morphB.set( 0, 0, 0 );
|
|
_morphC.set( 0, 0, 0 );
|
|
|
|
for ( let i = 0, il = morphPosition.length; i < il; i ++ ) {
|
|
|
|
const influence = morphInfluences[ i ];
|
|
const morphAttribute = morphPosition[ i ];
|
|
|
|
if ( influence === 0 ) continue;
|
|
|
|
_tempA.fromBufferAttribute( morphAttribute, a );
|
|
_tempB.fromBufferAttribute( morphAttribute, b );
|
|
_tempC.fromBufferAttribute( morphAttribute, c );
|
|
|
|
if ( morphTargetsRelative ) {
|
|
|
|
_morphA.addScaledVector( _tempA, influence );
|
|
_morphB.addScaledVector( _tempB, influence );
|
|
_morphC.addScaledVector( _tempC, influence );
|
|
|
|
} else {
|
|
|
|
_morphA.addScaledVector( _tempA.sub( _vA ), influence );
|
|
_morphB.addScaledVector( _tempB.sub( _vB ), influence );
|
|
_morphC.addScaledVector( _tempC.sub( _vC ), influence );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_vA.add( _morphA );
|
|
_vB.add( _morphB );
|
|
_vC.add( _morphC );
|
|
|
|
}
|
|
|
|
if ( object.isSkinnedMesh ) {
|
|
|
|
object.boneTransform( a, _vA );
|
|
object.boneTransform( b, _vB );
|
|
object.boneTransform( c, _vC );
|
|
|
|
}
|
|
|
|
const intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint );
|
|
|
|
if ( intersection ) {
|
|
|
|
if ( uv ) {
|
|
|
|
_uvA.fromBufferAttribute( uv, a );
|
|
_uvB.fromBufferAttribute( uv, b );
|
|
_uvC.fromBufferAttribute( uv, c );
|
|
|
|
intersection.uv = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
|
|
|
|
}
|
|
|
|
if ( uv2 ) {
|
|
|
|
_uvA.fromBufferAttribute( uv2, a );
|
|
_uvB.fromBufferAttribute( uv2, b );
|
|
_uvC.fromBufferAttribute( uv2, c );
|
|
|
|
intersection.uv2 = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
|
|
|
|
}
|
|
|
|
const face = new Face3( a, b, c );
|
|
Triangle.getNormal( _vA, _vB, _vC, face.normal );
|
|
|
|
intersection.face = face;
|
|
|
|
}
|
|
|
|
return intersection;
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author kile / http://kile.stravaganza.org/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author mikael emtinger / http://gomo.se/
|
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
|
* @author bhouston / http://clara.io
|
|
*/
|
|
|
|
let _geometryId = 0; // Geometry uses even numbers as Id
|
|
const _m1$3 = new Matrix4();
|
|
const _obj$1 = new Object3D();
|
|
const _offset$1 = new Vector3();
|
|
|
|
function Geometry() {
|
|
|
|
Object.defineProperty( this, 'id', { value: _geometryId += 2 } );
|
|
|
|
this.uuid = MathUtils.generateUUID();
|
|
|
|
this.name = '';
|
|
this.type = 'Geometry';
|
|
|
|
this.vertices = [];
|
|
this.colors = [];
|
|
this.faces = [];
|
|
this.faceVertexUvs = [[]];
|
|
|
|
this.morphTargets = [];
|
|
this.morphNormals = [];
|
|
|
|
this.skinWeights = [];
|
|
this.skinIndices = [];
|
|
|
|
this.lineDistances = [];
|
|
|
|
this.boundingBox = null;
|
|
this.boundingSphere = null;
|
|
|
|
// update flags
|
|
|
|
this.elementsNeedUpdate = false;
|
|
this.verticesNeedUpdate = false;
|
|
this.uvsNeedUpdate = false;
|
|
this.normalsNeedUpdate = false;
|
|
this.colorsNeedUpdate = false;
|
|
this.lineDistancesNeedUpdate = false;
|
|
this.groupsNeedUpdate = false;
|
|
|
|
}
|
|
|
|
Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
|
|
|
|
constructor: Geometry,
|
|
|
|
isGeometry: true,
|
|
|
|
applyMatrix4: function ( matrix ) {
|
|
|
|
const normalMatrix = new Matrix3().getNormalMatrix( matrix );
|
|
|
|
for ( let i = 0, il = this.vertices.length; i < il; i ++ ) {
|
|
|
|
const vertex = this.vertices[ i ];
|
|
vertex.applyMatrix4( matrix );
|
|
|
|
}
|
|
|
|
for ( let i = 0, il = this.faces.length; i < il; i ++ ) {
|
|
|
|
const face = this.faces[ i ];
|
|
face.normal.applyMatrix3( normalMatrix ).normalize();
|
|
|
|
for ( let j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
|
|
|
|
face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( this.boundingBox !== null ) {
|
|
|
|
this.computeBoundingBox();
|
|
|
|
}
|
|
|
|
if ( this.boundingSphere !== null ) {
|
|
|
|
this.computeBoundingSphere();
|
|
|
|
}
|
|
|
|
this.verticesNeedUpdate = true;
|
|
this.normalsNeedUpdate = true;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
rotateX: function ( angle ) {
|
|
|
|
// rotate geometry around world x-axis
|
|
|
|
_m1$3.makeRotationX( angle );
|
|
|
|
this.applyMatrix4( _m1$3 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
rotateY: function ( angle ) {
|
|
|
|
// rotate geometry around world y-axis
|
|
|
|
_m1$3.makeRotationY( angle );
|
|
|
|
this.applyMatrix4( _m1$3 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
rotateZ: function ( angle ) {
|
|
|
|
// rotate geometry around world z-axis
|
|
|
|
_m1$3.makeRotationZ( angle );
|
|
|
|
this.applyMatrix4( _m1$3 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
translate: function ( x, y, z ) {
|
|
|
|
// translate geometry
|
|
|
|
_m1$3.makeTranslation( x, y, z );
|
|
|
|
this.applyMatrix4( _m1$3 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
scale: function ( x, y, z ) {
|
|
|
|
// scale geometry
|
|
|
|
_m1$3.makeScale( x, y, z );
|
|
|
|
this.applyMatrix4( _m1$3 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
lookAt: function ( vector ) {
|
|
|
|
_obj$1.lookAt( vector );
|
|
|
|
_obj$1.updateMatrix();
|
|
|
|
this.applyMatrix4( _obj$1.matrix );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
fromBufferGeometry: function ( geometry ) {
|
|
|
|
const scope = this;
|
|
|
|
const index = geometry.index !== null ? geometry.index : undefined;
|
|
const attributes = geometry.attributes;
|
|
|
|
if ( attributes.position === undefined ) {
|
|
|
|
console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' );
|
|
return this;
|
|
|
|
}
|
|
|
|
const position = attributes.position;
|
|
const normal = attributes.normal;
|
|
const color = attributes.color;
|
|
const uv = attributes.uv;
|
|
const uv2 = attributes.uv2;
|
|
|
|
if ( uv2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
|
|
|
|
for ( let i = 0; i < position.count; i ++ ) {
|
|
|
|
scope.vertices.push( new Vector3().fromBufferAttribute( position, i ) );
|
|
|
|
if ( color !== undefined ) {
|
|
|
|
scope.colors.push( new Color().fromBufferAttribute( color, i ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function addFace( a, b, c, materialIndex ) {
|
|
|
|
const vertexColors = ( color === undefined ) ? [] : [
|
|
scope.colors[ a ].clone(),
|
|
scope.colors[ b ].clone(),
|
|
scope.colors[ c ].clone()
|
|
];
|
|
|
|
const vertexNormals = ( normal === undefined ) ? [] : [
|
|
new Vector3().fromBufferAttribute( normal, a ),
|
|
new Vector3().fromBufferAttribute( normal, b ),
|
|
new Vector3().fromBufferAttribute( normal, c )
|
|
];
|
|
|
|
const face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
|
|
|
|
scope.faces.push( face );
|
|
|
|
if ( uv !== undefined ) {
|
|
|
|
scope.faceVertexUvs[ 0 ].push( [
|
|
new Vector2().fromBufferAttribute( uv, a ),
|
|
new Vector2().fromBufferAttribute( uv, b ),
|
|
new Vector2().fromBufferAttribute( uv, c )
|
|
] );
|
|
|
|
}
|
|
|
|
if ( uv2 !== undefined ) {
|
|
|
|
scope.faceVertexUvs[ 1 ].push( [
|
|
new Vector2().fromBufferAttribute( uv2, a ),
|
|
new Vector2().fromBufferAttribute( uv2, b ),
|
|
new Vector2().fromBufferAttribute( uv2, c )
|
|
] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const groups = geometry.groups;
|
|
|
|
if ( groups.length > 0 ) {
|
|
|
|
for ( let i = 0; i < groups.length; i ++ ) {
|
|
|
|
const group = groups[ i ];
|
|
|
|
const start = group.start;
|
|
const count = group.count;
|
|
|
|
for ( let j = start, jl = start + count; j < jl; j += 3 ) {
|
|
|
|
if ( index !== undefined ) {
|
|
|
|
addFace( index.getX( j ), index.getX( j + 1 ), index.getX( j + 2 ), group.materialIndex );
|
|
|
|
} else {
|
|
|
|
addFace( j, j + 1, j + 2, group.materialIndex );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ( index !== undefined ) {
|
|
|
|
for ( let i = 0; i < index.count; i += 3 ) {
|
|
|
|
addFace( index.getX( i ), index.getX( i + 1 ), index.getX( i + 2 ) );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for ( let i = 0; i < position.count; i += 3 ) {
|
|
|
|
addFace( i, i + 1, i + 2 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.computeFaceNormals();
|
|
|
|
if ( geometry.boundingBox !== null ) {
|
|
|
|
this.boundingBox = geometry.boundingBox.clone();
|
|
|
|
}
|
|
|
|
if ( geometry.boundingSphere !== null ) {
|
|
|
|
this.boundingSphere = geometry.boundingSphere.clone();
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
center: function () {
|
|
|
|
this.computeBoundingBox();
|
|
|
|
this.boundingBox.getCenter( _offset$1 ).negate();
|
|
|
|
this.translate( _offset$1.x, _offset$1.y, _offset$1.z );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
normalize: function () {
|
|
|
|
this.computeBoundingSphere();
|
|
|
|
const center = this.boundingSphere.center;
|
|
const radius = this.boundingSphere.radius;
|
|
|
|
const s = radius === 0 ? 1 : 1.0 / radius;
|
|
|
|
const matrix = new Matrix4();
|
|
matrix.set(
|
|
s, 0, 0, - s * center.x,
|
|
0, s, 0, - s * center.y,
|
|
0, 0, s, - s * center.z,
|
|
0, 0, 0, 1
|
|
);
|
|
|
|
this.applyMatrix4( matrix );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
computeFaceNormals: function () {
|
|
|
|
const cb = new Vector3(), ab = new Vector3();
|
|
|
|
for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
|
|
|
|
const face = this.faces[ f ];
|
|
|
|
const vA = this.vertices[ face.a ];
|
|
const vB = this.vertices[ face.b ];
|
|
const vC = this.vertices[ face.c ];
|
|
|
|
cb.subVectors( vC, vB );
|
|
ab.subVectors( vA, vB );
|
|
cb.cross( ab );
|
|
|
|
cb.normalize();
|
|
|
|
face.normal.copy( cb );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
computeVertexNormals: function ( areaWeighted ) {
|
|
|
|
if ( areaWeighted === undefined ) areaWeighted = true;
|
|
|
|
const vertices = new Array( this.vertices.length );
|
|
|
|
for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {
|
|
|
|
vertices[ v ] = new Vector3();
|
|
|
|
}
|
|
|
|
if ( areaWeighted ) {
|
|
|
|
// vertex normals weighted by triangle areas
|
|
// http://www.iquilezles.org/www/articles/normals/normals.htm
|
|
|
|
const cb = new Vector3(), ab = new Vector3();
|
|
|
|
for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
|
|
|
|
const face = this.faces[ f ];
|
|
|
|
const vA = this.vertices[ face.a ];
|
|
const vB = this.vertices[ face.b ];
|
|
const vC = this.vertices[ face.c ];
|
|
|
|
cb.subVectors( vC, vB );
|
|
ab.subVectors( vA, vB );
|
|
cb.cross( ab );
|
|
|
|
vertices[ face.a ].add( cb );
|
|
vertices[ face.b ].add( cb );
|
|
vertices[ face.c ].add( cb );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
this.computeFaceNormals();
|
|
|
|
for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
|
|
|
|
const face = this.faces[ f ];
|
|
|
|
vertices[ face.a ].add( face.normal );
|
|
vertices[ face.b ].add( face.normal );
|
|
vertices[ face.c ].add( face.normal );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {
|
|
|
|
vertices[ v ].normalize();
|
|
|
|
}
|
|
|
|
for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
|
|
|
|
const face = this.faces[ f ];
|
|
|
|
const vertexNormals = face.vertexNormals;
|
|
|
|
if ( vertexNormals.length === 3 ) {
|
|
|
|
vertexNormals[ 0 ].copy( vertices[ face.a ] );
|
|
vertexNormals[ 1 ].copy( vertices[ face.b ] );
|
|
vertexNormals[ 2 ].copy( vertices[ face.c ] );
|
|
|
|
} else {
|
|
|
|
vertexNormals[ 0 ] = vertices[ face.a ].clone();
|
|
vertexNormals[ 1 ] = vertices[ face.b ].clone();
|
|
vertexNormals[ 2 ] = vertices[ face.c ].clone();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( this.faces.length > 0 ) {
|
|
|
|
this.normalsNeedUpdate = true;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
computeFlatVertexNormals: function () {
|
|
|
|
this.computeFaceNormals();
|
|
|
|
for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
|
|
|
|
const face = this.faces[ f ];
|
|
|
|
const vertexNormals = face.vertexNormals;
|
|
|
|
if ( vertexNormals.length === 3 ) {
|
|
|
|
vertexNormals[ 0 ].copy( face.normal );
|
|
vertexNormals[ 1 ].copy( face.normal );
|
|
vertexNormals[ 2 ].copy( face.normal );
|
|
|
|
} else {
|
|
|
|
vertexNormals[ 0 ] = face.normal.clone();
|
|
vertexNormals[ 1 ] = face.normal.clone();
|
|
vertexNormals[ 2 ] = face.normal.clone();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( this.faces.length > 0 ) {
|
|
|
|
this.normalsNeedUpdate = true;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
computeMorphNormals: function () {
|
|
|
|
// save original normals
|
|
// - create temp variables on first access
|
|
// otherwise just copy (for faster repeated calls)
|
|
|
|
for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
|
|
|
|
const face = this.faces[ f ];
|
|
|
|
if ( ! face.__originalFaceNormal ) {
|
|
|
|
face.__originalFaceNormal = face.normal.clone();
|
|
|
|
} else {
|
|
|
|
face.__originalFaceNormal.copy( face.normal );
|
|
|
|
}
|
|
|
|
if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
|
|
|
|
for ( let i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
|
|
|
|
if ( ! face.__originalVertexNormals[ i ] ) {
|
|
|
|
face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
|
|
|
|
} else {
|
|
|
|
face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// use temp geometry to compute face and vertex normals for each morph
|
|
|
|
const tmpGeo = new Geometry();
|
|
tmpGeo.faces = this.faces;
|
|
|
|
for ( let i = 0, il = this.morphTargets.length; i < il; i ++ ) {
|
|
|
|
// create on first access
|
|
|
|
if ( ! this.morphNormals[ i ] ) {
|
|
|
|
this.morphNormals[ i ] = {};
|
|
this.morphNormals[ i ].faceNormals = [];
|
|
this.morphNormals[ i ].vertexNormals = [];
|
|
|
|
const dstNormalsFace = this.morphNormals[ i ].faceNormals;
|
|
const dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
|
|
|
|
for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
|
|
|
|
const faceNormal = new Vector3();
|
|
const vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
|
|
|
|
dstNormalsFace.push( faceNormal );
|
|
dstNormalsVertex.push( vertexNormals );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const morphNormals = this.morphNormals[ i ];
|
|
|
|
// set vertices to morph target
|
|
|
|
tmpGeo.vertices = this.morphTargets[ i ].vertices;
|
|
|
|
// compute morph normals
|
|
|
|
tmpGeo.computeFaceNormals();
|
|
tmpGeo.computeVertexNormals();
|
|
|
|
// store morph normals
|
|
|
|
for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
|
|
|
|
const face = this.faces[ f ];
|
|
|
|
const faceNormal = morphNormals.faceNormals[ f ];
|
|
const vertexNormals = morphNormals.vertexNormals[ f ];
|
|
|
|
faceNormal.copy( face.normal );
|
|
|
|
vertexNormals.a.copy( face.vertexNormals[ 0 ] );
|
|
vertexNormals.b.copy( face.vertexNormals[ 1 ] );
|
|
vertexNormals.c.copy( face.vertexNormals[ 2 ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// restore original normals
|
|
|
|
for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
|
|
|
|
const face = this.faces[ f ];
|
|
|
|
face.normal = face.__originalFaceNormal;
|
|
face.vertexNormals = face.__originalVertexNormals;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
computeBoundingBox: function () {
|
|
|
|
if ( this.boundingBox === null ) {
|
|
|
|
this.boundingBox = new Box3();
|
|
|
|
}
|
|
|
|
this.boundingBox.setFromPoints( this.vertices );
|
|
|
|
},
|
|
|
|
computeBoundingSphere: function () {
|
|
|
|
if ( this.boundingSphere === null ) {
|
|
|
|
this.boundingSphere = new Sphere();
|
|
|
|
}
|
|
|
|
this.boundingSphere.setFromPoints( this.vertices );
|
|
|
|
},
|
|
|
|
merge: function ( geometry, matrix, materialIndexOffset ) {
|
|
|
|
if ( ! ( geometry && geometry.isGeometry ) ) {
|
|
|
|
console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
|
|
return;
|
|
|
|
}
|
|
|
|
let normalMatrix,
|
|
vertexOffset = this.vertices.length,
|
|
vertices1 = this.vertices,
|
|
vertices2 = geometry.vertices,
|
|
faces1 = this.faces,
|
|
faces2 = geometry.faces,
|
|
colors1 = this.colors,
|
|
colors2 = geometry.colors;
|
|
|
|
if ( materialIndexOffset === undefined ) materialIndexOffset = 0;
|
|
|
|
if ( matrix !== undefined ) {
|
|
|
|
normalMatrix = new Matrix3().getNormalMatrix( matrix );
|
|
|
|
}
|
|
|
|
// vertices
|
|
|
|
for ( let i = 0, il = vertices2.length; i < il; i ++ ) {
|
|
|
|
const vertex = vertices2[ i ];
|
|
|
|
const vertexCopy = vertex.clone();
|
|
|
|
if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
|
|
|
|
vertices1.push( vertexCopy );
|
|
|
|
}
|
|
|
|
// colors
|
|
|
|
for ( let i = 0, il = colors2.length; i < il; i ++ ) {
|
|
|
|
colors1.push( colors2[ i ].clone() );
|
|
|
|
}
|
|
|
|
// faces
|
|
|
|
for ( let i = 0, il = faces2.length; i < il; i ++ ) {
|
|
|
|
let face = faces2[ i ], faceCopy, normal, color,
|
|
faceVertexNormals = face.vertexNormals,
|
|
faceVertexColors = face.vertexColors;
|
|
|
|
faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
|
|
faceCopy.normal.copy( face.normal );
|
|
|
|
if ( normalMatrix !== undefined ) {
|
|
|
|
faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
|
|
|
|
}
|
|
|
|
for ( let j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
|
|
|
|
normal = faceVertexNormals[ j ].clone();
|
|
|
|
if ( normalMatrix !== undefined ) {
|
|
|
|
normal.applyMatrix3( normalMatrix ).normalize();
|
|
|
|
}
|
|
|
|
faceCopy.vertexNormals.push( normal );
|
|
|
|
}
|
|
|
|
faceCopy.color.copy( face.color );
|
|
|
|
for ( let j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
|
|
|
|
color = faceVertexColors[ j ];
|
|
faceCopy.vertexColors.push( color.clone() );
|
|
|
|
}
|
|
|
|
faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
|
|
|
|
faces1.push( faceCopy );
|
|
|
|
}
|
|
|
|
// uvs
|
|
|
|
for ( let i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) {
|
|
|
|
const faceVertexUvs2 = geometry.faceVertexUvs[ i ];
|
|
|
|
if ( this.faceVertexUvs[ i ] === undefined ) this.faceVertexUvs[ i ] = [];
|
|
|
|
for ( let j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) {
|
|
|
|
const uvs2 = faceVertexUvs2[ j ], uvsCopy = [];
|
|
|
|
for ( let k = 0, kl = uvs2.length; k < kl; k ++ ) {
|
|
|
|
uvsCopy.push( uvs2[ k ].clone() );
|
|
|
|
}
|
|
|
|
this.faceVertexUvs[ i ].push( uvsCopy );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
mergeMesh: function ( mesh ) {
|
|
|
|
if ( ! ( mesh && mesh.isMesh ) ) {
|
|
|
|
console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
|
|
return;
|
|
|
|
}
|
|
|
|
if ( mesh.matrixAutoUpdate ) mesh.updateMatrix();
|
|
|
|
this.merge( mesh.geometry, mesh.matrix );
|
|
|
|
},
|
|
|
|
/*
|
|
* Checks for duplicate vertices with hashmap.
|
|
* Duplicated vertices are removed
|
|
* and faces' vertices are updated.
|
|
*/
|
|
|
|
mergeVertices: function () {
|
|
|
|
const verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
|
|
const unique = [], changes = [];
|
|
|
|
const precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
|
|
const precision = Math.pow( 10, precisionPoints );
|
|
|
|
for ( let i = 0, il = this.vertices.length; i < il; i ++ ) {
|
|
|
|
const v = this.vertices[ i ];
|
|
const key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
|
|
|
|
if ( verticesMap[ key ] === undefined ) {
|
|
|
|
verticesMap[ key ] = i;
|
|
unique.push( this.vertices[ i ] );
|
|
changes[ i ] = unique.length - 1;
|
|
|
|
} else {
|
|
|
|
//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
|
|
changes[ i ] = changes[ verticesMap[ key ] ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// if faces are completely degenerate after merging vertices, we
|
|
// have to remove them from the geometry.
|
|
const faceIndicesToRemove = [];
|
|
|
|
for ( let i = 0, il = this.faces.length; i < il; i ++ ) {
|
|
|
|
const face = this.faces[ i ];
|
|
|
|
face.a = changes[ face.a ];
|
|
face.b = changes[ face.b ];
|
|
face.c = changes[ face.c ];
|
|
|
|
const indices = [ face.a, face.b, face.c ];
|
|
|
|
// if any duplicate vertices are found in a Face3
|
|
// we have to remove the face as nothing can be saved
|
|
for ( let n = 0; n < 3; n ++ ) {
|
|
|
|
if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
|
|
|
|
faceIndicesToRemove.push( i );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for ( let i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
|
|
|
|
const idx = faceIndicesToRemove[ i ];
|
|
|
|
this.faces.splice( idx, 1 );
|
|
|
|
for ( let j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
|
|
|
|
this.faceVertexUvs[ j ].splice( idx, 1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Use unique set of vertices
|
|
|
|
const diff = this.vertices.length - unique.length;
|
|
this.vertices = unique;
|
|
return diff;
|
|
|
|
},
|
|
|
|
setFromPoints: function ( points ) {
|
|
|
|
this.vertices = [];
|
|
|
|
for ( let i = 0, l = points.length; i < l; i ++ ) {
|
|
|
|
const point = points[ i ];
|
|
this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
sortFacesByMaterialIndex: function () {
|
|
|
|
const faces = this.faces;
|
|
const length = faces.length;
|
|
|
|
// tag faces
|
|
|
|
for ( let i = 0; i < length; i ++ ) {
|
|
|
|
faces[ i ]._id = i;
|
|
|
|
}
|
|
|
|
// sort faces
|
|
|
|
function materialIndexSort( a, b ) {
|
|
|
|
return a.materialIndex - b.materialIndex;
|
|
|
|
}
|
|
|
|
faces.sort( materialIndexSort );
|
|
|
|
// sort uvs
|
|
|
|
const uvs1 = this.faceVertexUvs[ 0 ];
|
|
const uvs2 = this.faceVertexUvs[ 1 ];
|
|
|
|
let newUvs1, newUvs2;
|
|
|
|
if ( uvs1 && uvs1.length === length ) newUvs1 = [];
|
|
if ( uvs2 && uvs2.length === length ) newUvs2 = [];
|
|
|
|
for ( let i = 0; i < length; i ++ ) {
|
|
|
|
const id = faces[ i ]._id;
|
|
|
|
if ( newUvs1 ) newUvs1.push( uvs1[ id ] );
|
|
if ( newUvs2 ) newUvs2.push( uvs2[ id ] );
|
|
|
|
}
|
|
|
|
if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;
|
|
if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;
|
|
|
|
},
|
|
|
|
toJSON: function () {
|
|
|
|
const data = {
|
|
metadata: {
|
|
version: 4.5,
|
|
type: 'Geometry',
|
|
generator: 'Geometry.toJSON'
|
|
}
|
|
};
|
|
|
|
// standard Geometry serialization
|
|
|
|
data.uuid = this.uuid;
|
|
data.type = this.type;
|
|
if ( this.name !== '' ) data.name = this.name;
|
|
|
|
if ( this.parameters !== undefined ) {
|
|
|
|
const parameters = this.parameters;
|
|
|
|
for ( const key in parameters ) {
|
|
|
|
if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
const vertices = [];
|
|
|
|
for ( let i = 0; i < this.vertices.length; i ++ ) {
|
|
|
|
const vertex = this.vertices[ i ];
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
}
|
|
|
|
const faces = [];
|
|
const normals = [];
|
|
const normalsHash = {};
|
|
const colors = [];
|
|
const colorsHash = {};
|
|
const uvs = [];
|
|
const uvsHash = {};
|
|
|
|
for ( let i = 0; i < this.faces.length; i ++ ) {
|
|
|
|
const face = this.faces[ i ];
|
|
|
|
const hasMaterial = true;
|
|
const hasFaceUv = false; // deprecated
|
|
const hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
|
|
const hasFaceNormal = face.normal.length() > 0;
|
|
const hasFaceVertexNormal = face.vertexNormals.length > 0;
|
|
const hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
|
|
const hasFaceVertexColor = face.vertexColors.length > 0;
|
|
|
|
let faceType = 0;
|
|
|
|
faceType = setBit( faceType, 0, 0 ); // isQuad
|
|
faceType = setBit( faceType, 1, hasMaterial );
|
|
faceType = setBit( faceType, 2, hasFaceUv );
|
|
faceType = setBit( faceType, 3, hasFaceVertexUv );
|
|
faceType = setBit( faceType, 4, hasFaceNormal );
|
|
faceType = setBit( faceType, 5, hasFaceVertexNormal );
|
|
faceType = setBit( faceType, 6, hasFaceColor );
|
|
faceType = setBit( faceType, 7, hasFaceVertexColor );
|
|
|
|
faces.push( faceType );
|
|
faces.push( face.a, face.b, face.c );
|
|
faces.push( face.materialIndex );
|
|
|
|
if ( hasFaceVertexUv ) {
|
|
|
|
const faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
|
|
|
|
faces.push(
|
|
getUvIndex( faceVertexUvs[ 0 ] ),
|
|
getUvIndex( faceVertexUvs[ 1 ] ),
|
|
getUvIndex( faceVertexUvs[ 2 ] )
|
|
);
|
|
|
|
}
|
|
|
|
if ( hasFaceNormal ) {
|
|
|
|
faces.push( getNormalIndex( face.normal ) );
|
|
|
|
}
|
|
|
|
if ( hasFaceVertexNormal ) {
|
|
|
|
const vertexNormals = face.vertexNormals;
|
|
|
|
faces.push(
|
|
getNormalIndex( vertexNormals[ 0 ] ),
|
|
getNormalIndex( vertexNormals[ 1 ] ),
|
|
getNormalIndex( vertexNormals[ 2 ] )
|
|
);
|
|
|
|
}
|
|
|
|
if ( hasFaceColor ) {
|
|
|
|
faces.push( getColorIndex( face.color ) );
|
|
|
|
}
|
|
|
|
if ( hasFaceVertexColor ) {
|
|
|
|
const vertexColors = face.vertexColors;
|
|
|
|
faces.push(
|
|
getColorIndex( vertexColors[ 0 ] ),
|
|
getColorIndex( vertexColors[ 1 ] ),
|
|
getColorIndex( vertexColors[ 2 ] )
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setBit( value, position, enabled ) {
|
|
|
|
return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
|
|
|
|
}
|
|
|
|
function getNormalIndex( normal ) {
|
|
|
|
const hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
|
|
|
|
if ( normalsHash[ hash ] !== undefined ) {
|
|
|
|
return normalsHash[ hash ];
|
|
|
|
}
|
|
|
|
normalsHash[ hash ] = normals.length / 3;
|
|
normals.push( normal.x, normal.y, normal.z );
|
|
|
|
return normalsHash[ hash ];
|
|
|
|
}
|
|
|
|
function getColorIndex( color ) {
|
|
|
|
const hash = color.r.toString() + color.g.toString() + color.b.toString();
|
|
|
|
if ( colorsHash[ hash ] !== undefined ) {
|
|
|
|
return colorsHash[ hash ];
|
|
|
|
}
|
|
|
|
colorsHash[ hash ] = colors.length;
|
|
colors.push( color.getHex() );
|
|
|
|
return colorsHash[ hash ];
|
|
|
|
}
|
|
|
|
function getUvIndex( uv ) {
|
|
|
|
const hash = uv.x.toString() + uv.y.toString();
|
|
|
|
if ( uvsHash[ hash ] !== undefined ) {
|
|
|
|
return uvsHash[ hash ];
|
|
|
|
}
|
|
|
|
uvsHash[ hash ] = uvs.length / 2;
|
|
uvs.push( uv.x, uv.y );
|
|
|
|
return uvsHash[ hash ];
|
|
|
|
}
|
|
|
|
data.data = {};
|
|
|
|
data.data.vertices = vertices;
|
|
data.data.normals = normals;
|
|
if ( colors.length > 0 ) data.data.colors = colors;
|
|
if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
|
|
data.data.faces = faces;
|
|
|
|
return data;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
/*
|
|
// Handle primitives
|
|
|
|
const parameters = this.parameters;
|
|
|
|
if ( parameters !== undefined ) {
|
|
|
|
const values = [];
|
|
|
|
for ( const key in parameters ) {
|
|
|
|
values.push( parameters[ key ] );
|
|
|
|
}
|
|
|
|
const geometry = Object.create( this.constructor.prototype );
|
|
this.constructor.apply( geometry, values );
|
|
return geometry;
|
|
|
|
}
|
|
|
|
return new this.constructor().copy( this );
|
|
*/
|
|
|
|
return new Geometry().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( source ) {
|
|
|
|
// reset
|
|
|
|
this.vertices = [];
|
|
this.colors = [];
|
|
this.faces = [];
|
|
this.faceVertexUvs = [[]];
|
|
this.morphTargets = [];
|
|
this.morphNormals = [];
|
|
this.skinWeights = [];
|
|
this.skinIndices = [];
|
|
this.lineDistances = [];
|
|
this.boundingBox = null;
|
|
this.boundingSphere = null;
|
|
|
|
// name
|
|
|
|
this.name = source.name;
|
|
|
|
// vertices
|
|
|
|
const vertices = source.vertices;
|
|
|
|
for ( let i = 0, il = vertices.length; i < il; i ++ ) {
|
|
|
|
this.vertices.push( vertices[ i ].clone() );
|
|
|
|
}
|
|
|
|
// colors
|
|
|
|
const colors = source.colors;
|
|
|
|
for ( let i = 0, il = colors.length; i < il; i ++ ) {
|
|
|
|
this.colors.push( colors[ i ].clone() );
|
|
|
|
}
|
|
|
|
// faces
|
|
|
|
const faces = source.faces;
|
|
|
|
for ( let i = 0, il = faces.length; i < il; i ++ ) {
|
|
|
|
this.faces.push( faces[ i ].clone() );
|
|
|
|
}
|
|
|
|
// face vertex uvs
|
|
|
|
for ( let i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
|
|
|
|
const faceVertexUvs = source.faceVertexUvs[ i ];
|
|
|
|
if ( this.faceVertexUvs[ i ] === undefined ) {
|
|
|
|
this.faceVertexUvs[ i ] = [];
|
|
|
|
}
|
|
|
|
for ( let j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
|
|
|
|
const uvs = faceVertexUvs[ j ], uvsCopy = [];
|
|
|
|
for ( let k = 0, kl = uvs.length; k < kl; k ++ ) {
|
|
|
|
const uv = uvs[ k ];
|
|
|
|
uvsCopy.push( uv.clone() );
|
|
|
|
}
|
|
|
|
this.faceVertexUvs[ i ].push( uvsCopy );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// morph targets
|
|
|
|
const morphTargets = source.morphTargets;
|
|
|
|
for ( let i = 0, il = morphTargets.length; i < il; i ++ ) {
|
|
|
|
const morphTarget = {};
|
|
morphTarget.name = morphTargets[ i ].name;
|
|
|
|
// vertices
|
|
|
|
if ( morphTargets[ i ].vertices !== undefined ) {
|
|
|
|
morphTarget.vertices = [];
|
|
|
|
for ( let j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {
|
|
|
|
morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// normals
|
|
|
|
if ( morphTargets[ i ].normals !== undefined ) {
|
|
|
|
morphTarget.normals = [];
|
|
|
|
for ( let j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {
|
|
|
|
morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.morphTargets.push( morphTarget );
|
|
|
|
}
|
|
|
|
// morph normals
|
|
|
|
const morphNormals = source.morphNormals;
|
|
|
|
for ( let i = 0, il = morphNormals.length; i < il; i ++ ) {
|
|
|
|
const morphNormal = {};
|
|
|
|
// vertex normals
|
|
|
|
if ( morphNormals[ i ].vertexNormals !== undefined ) {
|
|
|
|
morphNormal.vertexNormals = [];
|
|
|
|
for ( let j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {
|
|
|
|
const srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];
|
|
const destVertexNormal = {};
|
|
|
|
destVertexNormal.a = srcVertexNormal.a.clone();
|
|
destVertexNormal.b = srcVertexNormal.b.clone();
|
|
destVertexNormal.c = srcVertexNormal.c.clone();
|
|
|
|
morphNormal.vertexNormals.push( destVertexNormal );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// face normals
|
|
|
|
if ( morphNormals[ i ].faceNormals !== undefined ) {
|
|
|
|
morphNormal.faceNormals = [];
|
|
|
|
for ( let j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {
|
|
|
|
morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.morphNormals.push( morphNormal );
|
|
|
|
}
|
|
|
|
// skin weights
|
|
|
|
const skinWeights = source.skinWeights;
|
|
|
|
for ( let i = 0, il = skinWeights.length; i < il; i ++ ) {
|
|
|
|
this.skinWeights.push( skinWeights[ i ].clone() );
|
|
|
|
}
|
|
|
|
// skin indices
|
|
|
|
const skinIndices = source.skinIndices;
|
|
|
|
for ( let i = 0, il = skinIndices.length; i < il; i ++ ) {
|
|
|
|
this.skinIndices.push( skinIndices[ i ].clone() );
|
|
|
|
}
|
|
|
|
// line distances
|
|
|
|
const lineDistances = source.lineDistances;
|
|
|
|
for ( let i = 0, il = lineDistances.length; i < il; i ++ ) {
|
|
|
|
this.lineDistances.push( lineDistances[ i ] );
|
|
|
|
}
|
|
|
|
// bounding box
|
|
|
|
const boundingBox = source.boundingBox;
|
|
|
|
if ( boundingBox !== null ) {
|
|
|
|
this.boundingBox = boundingBox.clone();
|
|
|
|
}
|
|
|
|
// bounding sphere
|
|
|
|
const boundingSphere = source.boundingSphere;
|
|
|
|
if ( boundingSphere !== null ) {
|
|
|
|
this.boundingSphere = boundingSphere.clone();
|
|
|
|
}
|
|
|
|
// update flags
|
|
|
|
this.elementsNeedUpdate = source.elementsNeedUpdate;
|
|
this.verticesNeedUpdate = source.verticesNeedUpdate;
|
|
this.uvsNeedUpdate = source.uvsNeedUpdate;
|
|
this.normalsNeedUpdate = source.normalsNeedUpdate;
|
|
this.colorsNeedUpdate = source.colorsNeedUpdate;
|
|
this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
|
|
this.groupsNeedUpdate = source.groupsNeedUpdate;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
dispose: function () {
|
|
|
|
this.dispatchEvent( { type: 'dispose' } );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
// BoxGeometry
|
|
|
|
class BoxGeometry extends Geometry {
|
|
|
|
constructor( width, height, depth, widthSegments, heightSegments, depthSegments ) {
|
|
|
|
super();
|
|
|
|
this.type = 'BoxGeometry';
|
|
|
|
this.parameters = {
|
|
width: width,
|
|
height: height,
|
|
depth: depth,
|
|
widthSegments: widthSegments,
|
|
heightSegments: heightSegments,
|
|
depthSegments: depthSegments
|
|
};
|
|
|
|
this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// BoxBufferGeometry
|
|
|
|
class BoxBufferGeometry extends BufferGeometry {
|
|
|
|
constructor( width, height, depth, widthSegments, heightSegments, depthSegments ) {
|
|
|
|
super();
|
|
|
|
this.type = 'BoxBufferGeometry';
|
|
|
|
this.parameters = {
|
|
width: width,
|
|
height: height,
|
|
depth: depth,
|
|
widthSegments: widthSegments,
|
|
heightSegments: heightSegments,
|
|
depthSegments: depthSegments
|
|
};
|
|
|
|
const scope = this;
|
|
|
|
width = width || 1;
|
|
height = height || 1;
|
|
depth = depth || 1;
|
|
|
|
// segments
|
|
|
|
widthSegments = Math.floor( widthSegments ) || 1;
|
|
heightSegments = Math.floor( heightSegments ) || 1;
|
|
depthSegments = Math.floor( depthSegments ) || 1;
|
|
|
|
// buffers
|
|
|
|
const indices = [];
|
|
const vertices = [];
|
|
const normals = [];
|
|
const uvs = [];
|
|
|
|
// helper variables
|
|
|
|
let numberOfVertices = 0;
|
|
let groupStart = 0;
|
|
|
|
// build each side of the box geometry
|
|
|
|
buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
|
|
buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
|
|
buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
|
|
buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
|
|
buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
|
|
buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
|
|
|
|
// build geometry
|
|
|
|
this.setIndex( indices );
|
|
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
|
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
|
|
function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {
|
|
|
|
const segmentWidth = width / gridX;
|
|
const segmentHeight = height / gridY;
|
|
|
|
const widthHalf = width / 2;
|
|
const heightHalf = height / 2;
|
|
const depthHalf = depth / 2;
|
|
|
|
const gridX1 = gridX + 1;
|
|
const gridY1 = gridY + 1;
|
|
|
|
let vertexCounter = 0;
|
|
let groupCount = 0;
|
|
|
|
const vector = new Vector3();
|
|
|
|
// generate vertices, normals and uvs
|
|
|
|
for ( let iy = 0; iy < gridY1; iy ++ ) {
|
|
|
|
const y = iy * segmentHeight - heightHalf;
|
|
|
|
for ( let ix = 0; ix < gridX1; ix ++ ) {
|
|
|
|
const x = ix * segmentWidth - widthHalf;
|
|
|
|
// set values to correct vector component
|
|
|
|
vector[ u ] = x * udir;
|
|
vector[ v ] = y * vdir;
|
|
vector[ w ] = depthHalf;
|
|
|
|
// now apply vector to vertex buffer
|
|
|
|
vertices.push( vector.x, vector.y, vector.z );
|
|
|
|
// set values to correct vector component
|
|
|
|
vector[ u ] = 0;
|
|
vector[ v ] = 0;
|
|
vector[ w ] = depth > 0 ? 1 : - 1;
|
|
|
|
// now apply vector to normal buffer
|
|
|
|
normals.push( vector.x, vector.y, vector.z );
|
|
|
|
// uvs
|
|
|
|
uvs.push( ix / gridX );
|
|
uvs.push( 1 - ( iy / gridY ) );
|
|
|
|
// counters
|
|
|
|
vertexCounter += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// indices
|
|
|
|
// 1. you need three indices to draw a single face
|
|
// 2. a single segment consists of two faces
|
|
// 3. so we need to generate six (2*3) indices per segment
|
|
|
|
for ( let iy = 0; iy < gridY; iy ++ ) {
|
|
|
|
for ( let ix = 0; ix < gridX; ix ++ ) {
|
|
|
|
const a = numberOfVertices + ix + gridX1 * iy;
|
|
const b = numberOfVertices + ix + gridX1 * ( iy + 1 );
|
|
const c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );
|
|
const d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;
|
|
|
|
// faces
|
|
|
|
indices.push( a, b, d );
|
|
indices.push( b, c, d );
|
|
|
|
// increase counter
|
|
|
|
groupCount += 6;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// add a group to the geometry. this will ensure multi material support
|
|
|
|
scope.addGroup( groupStart, groupCount, materialIndex );
|
|
|
|
// calculate new start value for groups
|
|
|
|
groupStart += groupCount;
|
|
|
|
// update total number of vertices
|
|
|
|
numberOfVertices += vertexCounter;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* Uniform Utilities
|
|
*/
|
|
|
|
function cloneUniforms( src ) {
|
|
|
|
const dst = {};
|
|
|
|
for ( const u in src ) {
|
|
|
|
dst[ u ] = {};
|
|
|
|
for ( const p in src[ u ] ) {
|
|
|
|
const property = src[ u ][ p ];
|
|
|
|
if ( property && ( property.isColor ||
|
|
property.isMatrix3 || property.isMatrix4 ||
|
|
property.isVector2 || property.isVector3 || property.isVector4 ||
|
|
property.isTexture ) ) {
|
|
|
|
dst[ u ][ p ] = property.clone();
|
|
|
|
} else if ( Array.isArray( property ) ) {
|
|
|
|
dst[ u ][ p ] = property.slice();
|
|
|
|
} else {
|
|
|
|
dst[ u ][ p ] = property;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return dst;
|
|
|
|
}
|
|
|
|
function mergeUniforms( uniforms ) {
|
|
|
|
const merged = {};
|
|
|
|
for ( let u = 0; u < uniforms.length; u ++ ) {
|
|
|
|
const tmp = cloneUniforms( uniforms[ u ] );
|
|
|
|
for ( const p in tmp ) {
|
|
|
|
merged[ p ] = tmp[ p ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return merged;
|
|
|
|
}
|
|
|
|
// Legacy
|
|
|
|
const UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };
|
|
|
|
var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
|
|
|
|
var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*
|
|
* parameters = {
|
|
* defines: { "label" : "value" },
|
|
* uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
|
|
*
|
|
* fragmentShader: <string>,
|
|
* vertexShader: <string>,
|
|
*
|
|
* wireframe: <boolean>,
|
|
* wireframeLinewidth: <float>,
|
|
*
|
|
* lights: <bool>,
|
|
*
|
|
* skinning: <bool>,
|
|
* morphTargets: <bool>,
|
|
* morphNormals: <bool>
|
|
* }
|
|
*/
|
|
|
|
function ShaderMaterial( parameters ) {
|
|
|
|
Material.call( this );
|
|
|
|
this.type = 'ShaderMaterial';
|
|
|
|
this.defines = {};
|
|
this.uniforms = {};
|
|
|
|
this.vertexShader = default_vertex;
|
|
this.fragmentShader = default_fragment;
|
|
|
|
this.linewidth = 1;
|
|
|
|
this.wireframe = false;
|
|
this.wireframeLinewidth = 1;
|
|
|
|
this.fog = false; // set to use scene fog
|
|
this.lights = false; // set to use scene lights
|
|
this.clipping = false; // set to use user-defined clipping planes
|
|
|
|
this.skinning = false; // set to use skinning attribute streams
|
|
this.morphTargets = false; // set to use morph targets
|
|
this.morphNormals = false; // set to use morph normals
|
|
|
|
this.extensions = {
|
|
derivatives: false, // set to use derivatives
|
|
fragDepth: false, // set to use fragment depth values
|
|
drawBuffers: false, // set to use draw buffers
|
|
shaderTextureLOD: false // set to use shader texture LOD
|
|
};
|
|
|
|
// When rendered geometry doesn't include these attributes but the material does,
|
|
// use these default values in WebGL. This avoids errors when buffer data is missing.
|
|
this.defaultAttributeValues = {
|
|
'color': [ 1, 1, 1 ],
|
|
'uv': [ 0, 0 ],
|
|
'uv2': [ 0, 0 ]
|
|
};
|
|
|
|
this.index0AttributeName = undefined;
|
|
this.uniformsNeedUpdate = false;
|
|
|
|
if ( parameters !== undefined ) {
|
|
|
|
if ( parameters.attributes !== undefined ) {
|
|
|
|
console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );
|
|
|
|
}
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ShaderMaterial.prototype = Object.create( Material.prototype );
|
|
ShaderMaterial.prototype.constructor = ShaderMaterial;
|
|
|
|
ShaderMaterial.prototype.isShaderMaterial = true;
|
|
|
|
ShaderMaterial.prototype.copy = function ( source ) {
|
|
|
|
Material.prototype.copy.call( this, source );
|
|
|
|
this.fragmentShader = source.fragmentShader;
|
|
this.vertexShader = source.vertexShader;
|
|
|
|
this.uniforms = cloneUniforms( source.uniforms );
|
|
|
|
this.defines = Object.assign( {}, source.defines );
|
|
|
|
this.wireframe = source.wireframe;
|
|
this.wireframeLinewidth = source.wireframeLinewidth;
|
|
|
|
this.lights = source.lights;
|
|
this.clipping = source.clipping;
|
|
|
|
this.skinning = source.skinning;
|
|
|
|
this.morphTargets = source.morphTargets;
|
|
this.morphNormals = source.morphNormals;
|
|
|
|
this.extensions = Object.assign( {}, source.extensions );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
ShaderMaterial.prototype.toJSON = function ( meta ) {
|
|
|
|
const data = Material.prototype.toJSON.call( this, meta );
|
|
|
|
data.uniforms = {};
|
|
|
|
for ( const name in this.uniforms ) {
|
|
|
|
const uniform = this.uniforms[ name ];
|
|
const value = uniform.value;
|
|
|
|
if ( value && value.isTexture ) {
|
|
|
|
data.uniforms[ name ] = {
|
|
type: 't',
|
|
value: value.toJSON( meta ).uuid
|
|
};
|
|
|
|
} else if ( value && value.isColor ) {
|
|
|
|
data.uniforms[ name ] = {
|
|
type: 'c',
|
|
value: value.getHex()
|
|
};
|
|
|
|
} else if ( value && value.isVector2 ) {
|
|
|
|
data.uniforms[ name ] = {
|
|
type: 'v2',
|
|
value: value.toArray()
|
|
};
|
|
|
|
} else if ( value && value.isVector3 ) {
|
|
|
|
data.uniforms[ name ] = {
|
|
type: 'v3',
|
|
value: value.toArray()
|
|
};
|
|
|
|
} else if ( value && value.isVector4 ) {
|
|
|
|
data.uniforms[ name ] = {
|
|
type: 'v4',
|
|
value: value.toArray()
|
|
};
|
|
|
|
} else if ( value && value.isMatrix3 ) {
|
|
|
|
data.uniforms[ name ] = {
|
|
type: 'm3',
|
|
value: value.toArray()
|
|
};
|
|
|
|
} else if ( value && value.isMatrix4 ) {
|
|
|
|
data.uniforms[ name ] = {
|
|
type: 'm4',
|
|
value: value.toArray()
|
|
};
|
|
|
|
} else {
|
|
|
|
data.uniforms[ name ] = {
|
|
value: value
|
|
};
|
|
|
|
// note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines;
|
|
|
|
data.vertexShader = this.vertexShader;
|
|
data.fragmentShader = this.fragmentShader;
|
|
|
|
const extensions = {};
|
|
|
|
for ( const key in this.extensions ) {
|
|
|
|
if ( this.extensions[ key ] === true ) extensions[ key ] = true;
|
|
|
|
}
|
|
|
|
if ( Object.keys( extensions ).length > 0 ) data.extensions = extensions;
|
|
|
|
return data;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author mikael emtinger / http://gomo.se/
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*/
|
|
|
|
function Camera() {
|
|
|
|
Object3D.call( this );
|
|
|
|
this.type = 'Camera';
|
|
|
|
this.matrixWorldInverse = new Matrix4();
|
|
|
|
this.projectionMatrix = new Matrix4();
|
|
this.projectionMatrixInverse = new Matrix4();
|
|
|
|
}
|
|
|
|
Camera.prototype = Object.assign( Object.create( Object3D.prototype ), {
|
|
|
|
constructor: Camera,
|
|
|
|
isCamera: true,
|
|
|
|
copy: function ( source, recursive ) {
|
|
|
|
Object3D.prototype.copy.call( this, source, recursive );
|
|
|
|
this.matrixWorldInverse.copy( source.matrixWorldInverse );
|
|
|
|
this.projectionMatrix.copy( source.projectionMatrix );
|
|
this.projectionMatrixInverse.copy( source.projectionMatrixInverse );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getWorldDirection: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Camera: .getWorldDirection() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
this.updateMatrixWorld( true );
|
|
|
|
const e = this.matrixWorld.elements;
|
|
|
|
return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize();
|
|
|
|
},
|
|
|
|
updateMatrixWorld: function ( force ) {
|
|
|
|
Object3D.prototype.updateMatrixWorld.call( this, force );
|
|
|
|
this.matrixWorldInverse.getInverse( this.matrixWorld );
|
|
|
|
},
|
|
|
|
updateWorldMatrix: function ( updateParents, updateChildren ) {
|
|
|
|
Object3D.prototype.updateWorldMatrix.call( this, updateParents, updateChildren );
|
|
|
|
this.matrixWorldInverse.getInverse( this.matrixWorld );
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author greggman / http://games.greggman.com/
|
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
|
* @author tschw
|
|
*/
|
|
|
|
function PerspectiveCamera( fov, aspect, near, far ) {
|
|
|
|
Camera.call( this );
|
|
|
|
this.type = 'PerspectiveCamera';
|
|
|
|
this.fov = fov !== undefined ? fov : 50;
|
|
this.zoom = 1;
|
|
|
|
this.near = near !== undefined ? near : 0.1;
|
|
this.far = far !== undefined ? far : 2000;
|
|
this.focus = 10;
|
|
|
|
this.aspect = aspect !== undefined ? aspect : 1;
|
|
this.view = null;
|
|
|
|
this.filmGauge = 35; // width of the film (default in millimeters)
|
|
this.filmOffset = 0; // horizontal film offset (same unit as gauge)
|
|
|
|
this.updateProjectionMatrix();
|
|
|
|
}
|
|
|
|
PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
|
|
|
|
constructor: PerspectiveCamera,
|
|
|
|
isPerspectiveCamera: true,
|
|
|
|
copy: function ( source, recursive ) {
|
|
|
|
Camera.prototype.copy.call( this, source, recursive );
|
|
|
|
this.fov = source.fov;
|
|
this.zoom = source.zoom;
|
|
|
|
this.near = source.near;
|
|
this.far = source.far;
|
|
this.focus = source.focus;
|
|
|
|
this.aspect = source.aspect;
|
|
this.view = source.view === null ? null : Object.assign( {}, source.view );
|
|
|
|
this.filmGauge = source.filmGauge;
|
|
this.filmOffset = source.filmOffset;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
/**
|
|
* Sets the FOV by focal length in respect to the current .filmGauge.
|
|
*
|
|
* The default film gauge is 35, so that the focal length can be specified for
|
|
* a 35mm (full frame) camera.
|
|
*
|
|
* Values for focal length and film gauge must have the same unit.
|
|
*/
|
|
setFocalLength: function ( focalLength ) {
|
|
|
|
// see http://www.bobatkins.com/photography/technical/field_of_view.html
|
|
const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
|
|
|
|
this.fov = MathUtils.RAD2DEG * 2 * Math.atan( vExtentSlope );
|
|
this.updateProjectionMatrix();
|
|
|
|
},
|
|
|
|
/**
|
|
* Calculates the focal length from the current .fov and .filmGauge.
|
|
*/
|
|
getFocalLength: function () {
|
|
|
|
const vExtentSlope = Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov );
|
|
|
|
return 0.5 * this.getFilmHeight() / vExtentSlope;
|
|
|
|
},
|
|
|
|
getEffectiveFOV: function () {
|
|
|
|
return MathUtils.RAD2DEG * 2 * Math.atan(
|
|
Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom );
|
|
|
|
},
|
|
|
|
getFilmWidth: function () {
|
|
|
|
// film not completely covered in portrait format (aspect < 1)
|
|
return this.filmGauge * Math.min( this.aspect, 1 );
|
|
|
|
},
|
|
|
|
getFilmHeight: function () {
|
|
|
|
// film not completely covered in landscape format (aspect > 1)
|
|
return this.filmGauge / Math.max( this.aspect, 1 );
|
|
|
|
},
|
|
|
|
/**
|
|
* Sets an offset in a larger frustum. This is useful for multi-window or
|
|
* multi-monitor/multi-machine setups.
|
|
*
|
|
* For example, if you have 3x2 monitors and each monitor is 1920x1080 and
|
|
* the monitors are in grid like this
|
|
*
|
|
* +---+---+---+
|
|
* | A | B | C |
|
|
* +---+---+---+
|
|
* | D | E | F |
|
|
* +---+---+---+
|
|
*
|
|
* then for each monitor you would call it like this
|
|
*
|
|
* const w = 1920;
|
|
* const h = 1080;
|
|
* const fullWidth = w * 3;
|
|
* const fullHeight = h * 2;
|
|
*
|
|
* --A--
|
|
* camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
|
|
* --B--
|
|
* camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
|
|
* --C--
|
|
* camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
|
|
* --D--
|
|
* camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
|
|
* --E--
|
|
* camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
|
|
* --F--
|
|
* camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
|
|
*
|
|
* Note there is no reason monitors have to be the same size or in a grid.
|
|
*/
|
|
setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
|
|
|
|
this.aspect = fullWidth / fullHeight;
|
|
|
|
if ( this.view === null ) {
|
|
|
|
this.view = {
|
|
enabled: true,
|
|
fullWidth: 1,
|
|
fullHeight: 1,
|
|
offsetX: 0,
|
|
offsetY: 0,
|
|
width: 1,
|
|
height: 1
|
|
};
|
|
|
|
}
|
|
|
|
this.view.enabled = true;
|
|
this.view.fullWidth = fullWidth;
|
|
this.view.fullHeight = fullHeight;
|
|
this.view.offsetX = x;
|
|
this.view.offsetY = y;
|
|
this.view.width = width;
|
|
this.view.height = height;
|
|
|
|
this.updateProjectionMatrix();
|
|
|
|
},
|
|
|
|
clearViewOffset: function () {
|
|
|
|
if ( this.view !== null ) {
|
|
|
|
this.view.enabled = false;
|
|
|
|
}
|
|
|
|
this.updateProjectionMatrix();
|
|
|
|
},
|
|
|
|
updateProjectionMatrix: function () {
|
|
|
|
let near = this.near,
|
|
top = near * Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom,
|
|
height = 2 * top,
|
|
width = this.aspect * height,
|
|
left = - 0.5 * width,
|
|
view = this.view;
|
|
|
|
if ( this.view !== null && this.view.enabled ) {
|
|
|
|
const fullWidth = view.fullWidth,
|
|
fullHeight = view.fullHeight;
|
|
|
|
left += view.offsetX * width / fullWidth;
|
|
top -= view.offsetY * height / fullHeight;
|
|
width *= view.width / fullWidth;
|
|
height *= view.height / fullHeight;
|
|
|
|
}
|
|
|
|
const skew = this.filmOffset;
|
|
if ( skew !== 0 ) left += near * skew / this.getFilmWidth();
|
|
|
|
this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );
|
|
|
|
this.projectionMatrixInverse.getInverse( this.projectionMatrix );
|
|
|
|
},
|
|
|
|
toJSON: function ( meta ) {
|
|
|
|
const data = Object3D.prototype.toJSON.call( this, meta );
|
|
|
|
data.object.fov = this.fov;
|
|
data.object.zoom = this.zoom;
|
|
|
|
data.object.near = this.near;
|
|
data.object.far = this.far;
|
|
data.object.focus = this.focus;
|
|
|
|
data.object.aspect = this.aspect;
|
|
|
|
if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
|
|
|
|
data.object.filmGauge = this.filmGauge;
|
|
data.object.filmOffset = this.filmOffset;
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* Camera for rendering cube maps
|
|
* - renders scene into axis-aligned cube
|
|
*
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
const three_module_fov = 90, three_module_aspect = 1;
|
|
|
|
function CubeCamera( near, far, renderTarget ) {
|
|
|
|
Object3D.call( this );
|
|
|
|
this.type = 'CubeCamera';
|
|
|
|
if ( renderTarget.isWebGLCubeRenderTarget !== true ) {
|
|
|
|
console.error( 'THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.' );
|
|
return;
|
|
|
|
}
|
|
|
|
this.renderTarget = renderTarget;
|
|
|
|
const cameraPX = new PerspectiveCamera( three_module_fov, three_module_aspect, near, far );
|
|
cameraPX.layers = this.layers;
|
|
cameraPX.up.set( 0, - 1, 0 );
|
|
cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
|
|
this.add( cameraPX );
|
|
|
|
const cameraNX = new PerspectiveCamera( three_module_fov, three_module_aspect, near, far );
|
|
cameraNX.layers = this.layers;
|
|
cameraNX.up.set( 0, - 1, 0 );
|
|
cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
|
|
this.add( cameraNX );
|
|
|
|
const cameraPY = new PerspectiveCamera( three_module_fov, three_module_aspect, near, far );
|
|
cameraPY.layers = this.layers;
|
|
cameraPY.up.set( 0, 0, 1 );
|
|
cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
|
|
this.add( cameraPY );
|
|
|
|
const cameraNY = new PerspectiveCamera( three_module_fov, three_module_aspect, near, far );
|
|
cameraNY.layers = this.layers;
|
|
cameraNY.up.set( 0, 0, - 1 );
|
|
cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
|
|
this.add( cameraNY );
|
|
|
|
const cameraPZ = new PerspectiveCamera( three_module_fov, three_module_aspect, near, far );
|
|
cameraPZ.layers = this.layers;
|
|
cameraPZ.up.set( 0, - 1, 0 );
|
|
cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
|
|
this.add( cameraPZ );
|
|
|
|
const cameraNZ = new PerspectiveCamera( three_module_fov, three_module_aspect, near, far );
|
|
cameraNZ.layers = this.layers;
|
|
cameraNZ.up.set( 0, - 1, 0 );
|
|
cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
|
|
this.add( cameraNZ );
|
|
|
|
this.update = function ( renderer, scene ) {
|
|
|
|
if ( this.parent === null ) this.updateMatrixWorld();
|
|
|
|
const currentXrEnabled = renderer.xr.enabled;
|
|
const currentRenderTarget = renderer.getRenderTarget();
|
|
|
|
renderer.xr.enabled = false;
|
|
|
|
const generateMipmaps = renderTarget.texture.generateMipmaps;
|
|
|
|
renderTarget.texture.generateMipmaps = false;
|
|
|
|
renderer.setRenderTarget( renderTarget, 0 );
|
|
renderer.render( scene, cameraPX );
|
|
|
|
renderer.setRenderTarget( renderTarget, 1 );
|
|
renderer.render( scene, cameraNX );
|
|
|
|
renderer.setRenderTarget( renderTarget, 2 );
|
|
renderer.render( scene, cameraPY );
|
|
|
|
renderer.setRenderTarget( renderTarget, 3 );
|
|
renderer.render( scene, cameraNY );
|
|
|
|
renderer.setRenderTarget( renderTarget, 4 );
|
|
renderer.render( scene, cameraPZ );
|
|
|
|
renderTarget.texture.generateMipmaps = generateMipmaps;
|
|
|
|
renderer.setRenderTarget( renderTarget, 5 );
|
|
renderer.render( scene, cameraNZ );
|
|
|
|
renderer.setRenderTarget( currentRenderTarget );
|
|
|
|
renderer.xr.enabled = currentXrEnabled;
|
|
|
|
};
|
|
|
|
this.clear = function ( renderer, color, depth, stencil ) {
|
|
|
|
const currentRenderTarget = renderer.getRenderTarget();
|
|
|
|
for ( let i = 0; i < 6; i ++ ) {
|
|
|
|
renderer.setRenderTarget( renderTarget, i );
|
|
|
|
renderer.clear( color, depth, stencil );
|
|
|
|
}
|
|
|
|
renderer.setRenderTarget( currentRenderTarget );
|
|
|
|
};
|
|
|
|
}
|
|
|
|
CubeCamera.prototype = Object.create( Object3D.prototype );
|
|
CubeCamera.prototype.constructor = CubeCamera;
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*/
|
|
|
|
function WebGLCubeRenderTarget( size, options, dummy ) {
|
|
|
|
if ( Number.isInteger( options ) ) {
|
|
|
|
console.warn( 'THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )' );
|
|
|
|
options = dummy;
|
|
|
|
}
|
|
|
|
WebGLRenderTarget.call( this, size, size, options );
|
|
|
|
}
|
|
|
|
WebGLCubeRenderTarget.prototype = Object.create( WebGLRenderTarget.prototype );
|
|
WebGLCubeRenderTarget.prototype.constructor = WebGLCubeRenderTarget;
|
|
|
|
WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true;
|
|
|
|
WebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function ( renderer, texture ) {
|
|
|
|
this.texture.type = texture.type;
|
|
this.texture.format = texture.format;
|
|
this.texture.encoding = texture.encoding;
|
|
|
|
const scene = new Scene();
|
|
|
|
const shader = {
|
|
|
|
uniforms: {
|
|
tEquirect: { value: null },
|
|
},
|
|
|
|
vertexShader: [
|
|
|
|
"varying vec3 vWorldDirection;",
|
|
|
|
"vec3 transformDirection( in vec3 dir, in mat4 matrix ) {",
|
|
|
|
" return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );",
|
|
|
|
"}",
|
|
|
|
"void main() {",
|
|
|
|
" vWorldDirection = transformDirection( position, modelMatrix );",
|
|
|
|
" #include <begin_vertex>",
|
|
" #include <project_vertex>",
|
|
|
|
"}"
|
|
|
|
].join( '\n' ),
|
|
|
|
fragmentShader: [
|
|
|
|
"uniform sampler2D tEquirect;",
|
|
|
|
"varying vec3 vWorldDirection;",
|
|
|
|
"#include <common>",
|
|
|
|
"void main() {",
|
|
|
|
" vec3 direction = normalize( vWorldDirection );",
|
|
|
|
" vec2 sampleUV = equirectUv( direction );",
|
|
|
|
" gl_FragColor = texture2D( tEquirect, sampleUV );",
|
|
|
|
"}"
|
|
|
|
].join( '\n' ),
|
|
};
|
|
|
|
const material = new ShaderMaterial( {
|
|
|
|
name: 'CubemapFromEquirect',
|
|
|
|
uniforms: cloneUniforms( shader.uniforms ),
|
|
vertexShader: shader.vertexShader,
|
|
fragmentShader: shader.fragmentShader,
|
|
side: BackSide,
|
|
blending: NoBlending
|
|
|
|
} );
|
|
|
|
material.uniforms.tEquirect.value = texture;
|
|
|
|
const mesh = new Mesh( new BoxBufferGeometry( 5, 5, 5 ), material );
|
|
|
|
scene.add( mesh );
|
|
|
|
const camera = new CubeCamera( 1, 10, this );
|
|
camera.update( renderer, scene );
|
|
|
|
mesh.geometry.dispose();
|
|
mesh.material.dispose();
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
|
|
|
|
Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
|
|
|
|
this.image = { data: data || null, width: width || 1, height: height || 1 };
|
|
|
|
this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
|
|
this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
|
|
|
|
this.generateMipmaps = false;
|
|
this.flipY = false;
|
|
this.unpackAlignment = 1;
|
|
|
|
this.needsUpdate = true;
|
|
|
|
}
|
|
|
|
DataTexture.prototype = Object.create( Texture.prototype );
|
|
DataTexture.prototype.constructor = DataTexture;
|
|
|
|
DataTexture.prototype.isDataTexture = true;
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author bhouston / http://clara.io
|
|
*/
|
|
|
|
const _sphere$1 = new Sphere();
|
|
const _vector$5 = new Vector3();
|
|
|
|
function Frustum( p0, p1, p2, p3, p4, p5 ) {
|
|
|
|
this.planes = [
|
|
|
|
( p0 !== undefined ) ? p0 : new Plane(),
|
|
( p1 !== undefined ) ? p1 : new Plane(),
|
|
( p2 !== undefined ) ? p2 : new Plane(),
|
|
( p3 !== undefined ) ? p3 : new Plane(),
|
|
( p4 !== undefined ) ? p4 : new Plane(),
|
|
( p5 !== undefined ) ? p5 : new Plane()
|
|
|
|
];
|
|
|
|
}
|
|
|
|
Object.assign( Frustum.prototype, {
|
|
|
|
set: function ( p0, p1, p2, p3, p4, p5 ) {
|
|
|
|
const planes = this.planes;
|
|
|
|
planes[ 0 ].copy( p0 );
|
|
planes[ 1 ].copy( p1 );
|
|
planes[ 2 ].copy( p2 );
|
|
planes[ 3 ].copy( p3 );
|
|
planes[ 4 ].copy( p4 );
|
|
planes[ 5 ].copy( p5 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( frustum ) {
|
|
|
|
const planes = this.planes;
|
|
|
|
for ( let i = 0; i < 6; i ++ ) {
|
|
|
|
planes[ i ].copy( frustum.planes[ i ] );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromProjectionMatrix: function ( m ) {
|
|
|
|
const planes = this.planes;
|
|
const me = m.elements;
|
|
const me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
|
|
const me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
|
|
const me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
|
|
const me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
|
|
|
|
planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
|
|
planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
|
|
planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
|
|
planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
|
|
planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
|
|
planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
intersectsObject: function ( object ) {
|
|
|
|
const geometry = object.geometry;
|
|
|
|
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
|
|
|
|
_sphere$1.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld );
|
|
|
|
return this.intersectsSphere( _sphere$1 );
|
|
|
|
},
|
|
|
|
intersectsSprite: function ( sprite ) {
|
|
|
|
_sphere$1.center.set( 0, 0, 0 );
|
|
_sphere$1.radius = 0.7071067811865476;
|
|
_sphere$1.applyMatrix4( sprite.matrixWorld );
|
|
|
|
return this.intersectsSphere( _sphere$1 );
|
|
|
|
},
|
|
|
|
intersectsSphere: function ( sphere ) {
|
|
|
|
const planes = this.planes;
|
|
const center = sphere.center;
|
|
const negRadius = - sphere.radius;
|
|
|
|
for ( let i = 0; i < 6; i ++ ) {
|
|
|
|
const distance = planes[ i ].distanceToPoint( center );
|
|
|
|
if ( distance < negRadius ) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
},
|
|
|
|
intersectsBox: function ( box ) {
|
|
|
|
const planes = this.planes;
|
|
|
|
for ( let i = 0; i < 6; i ++ ) {
|
|
|
|
const plane = planes[ i ];
|
|
|
|
// corner at max distance
|
|
|
|
_vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x;
|
|
_vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y;
|
|
_vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z;
|
|
|
|
if ( plane.distanceToPoint( _vector$5 ) < 0 ) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
},
|
|
|
|
containsPoint: function ( point ) {
|
|
|
|
const planes = this.planes;
|
|
|
|
for ( let i = 0; i < 6; i ++ ) {
|
|
|
|
if ( planes[ i ].distanceToPoint( point ) < 0 ) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* Uniforms library for shared webgl shaders
|
|
*/
|
|
|
|
const UniformsLib = {
|
|
|
|
common: {
|
|
|
|
diffuse: { value: new Color( 0xeeeeee ) },
|
|
opacity: { value: 1.0 },
|
|
|
|
map: { value: null },
|
|
uvTransform: { value: new Matrix3() },
|
|
uv2Transform: { value: new Matrix3() },
|
|
|
|
alphaMap: { value: null },
|
|
|
|
},
|
|
|
|
specularmap: {
|
|
|
|
specularMap: { value: null },
|
|
|
|
},
|
|
|
|
envmap: {
|
|
|
|
envMap: { value: null },
|
|
flipEnvMap: { value: - 1 },
|
|
reflectivity: { value: 1.0 },
|
|
refractionRatio: { value: 0.98 },
|
|
maxMipLevel: { value: 0 }
|
|
|
|
},
|
|
|
|
aomap: {
|
|
|
|
aoMap: { value: null },
|
|
aoMapIntensity: { value: 1 }
|
|
|
|
},
|
|
|
|
lightmap: {
|
|
|
|
lightMap: { value: null },
|
|
lightMapIntensity: { value: 1 }
|
|
|
|
},
|
|
|
|
emissivemap: {
|
|
|
|
emissiveMap: { value: null }
|
|
|
|
},
|
|
|
|
bumpmap: {
|
|
|
|
bumpMap: { value: null },
|
|
bumpScale: { value: 1 }
|
|
|
|
},
|
|
|
|
normalmap: {
|
|
|
|
normalMap: { value: null },
|
|
normalScale: { value: new Vector2( 1, 1 ) }
|
|
|
|
},
|
|
|
|
displacementmap: {
|
|
|
|
displacementMap: { value: null },
|
|
displacementScale: { value: 1 },
|
|
displacementBias: { value: 0 }
|
|
|
|
},
|
|
|
|
roughnessmap: {
|
|
|
|
roughnessMap: { value: null }
|
|
|
|
},
|
|
|
|
metalnessmap: {
|
|
|
|
metalnessMap: { value: null }
|
|
|
|
},
|
|
|
|
gradientmap: {
|
|
|
|
gradientMap: { value: null }
|
|
|
|
},
|
|
|
|
fog: {
|
|
|
|
fogDensity: { value: 0.00025 },
|
|
fogNear: { value: 1 },
|
|
fogFar: { value: 2000 },
|
|
fogColor: { value: new Color( 0xffffff ) }
|
|
|
|
},
|
|
|
|
lights: {
|
|
|
|
ambientLightColor: { value: [] },
|
|
|
|
lightProbe: { value: [] },
|
|
|
|
directionalLights: { value: [], properties: {
|
|
direction: {},
|
|
color: {}
|
|
} },
|
|
|
|
directionalLightShadows: { value: [], properties: {
|
|
shadowBias: {},
|
|
shadowNormalBias: {},
|
|
shadowRadius: {},
|
|
shadowMapSize: {}
|
|
} },
|
|
|
|
directionalShadowMap: { value: [] },
|
|
directionalShadowMatrix: { value: [] },
|
|
|
|
spotLights: { value: [], properties: {
|
|
color: {},
|
|
position: {},
|
|
direction: {},
|
|
distance: {},
|
|
coneCos: {},
|
|
penumbraCos: {},
|
|
decay: {}
|
|
} },
|
|
|
|
spotLightShadows: { value: [], properties: {
|
|
shadowBias: {},
|
|
shadowNormalBias: {},
|
|
shadowRadius: {},
|
|
shadowMapSize: {}
|
|
} },
|
|
|
|
spotShadowMap: { value: [] },
|
|
spotShadowMatrix: { value: [] },
|
|
|
|
pointLights: { value: [], properties: {
|
|
color: {},
|
|
position: {},
|
|
decay: {},
|
|
distance: {}
|
|
} },
|
|
|
|
pointLightShadows: { value: [], properties: {
|
|
shadowBias: {},
|
|
shadowNormalBias: {},
|
|
shadowRadius: {},
|
|
shadowMapSize: {},
|
|
shadowCameraNear: {},
|
|
shadowCameraFar: {}
|
|
} },
|
|
|
|
pointShadowMap: { value: [] },
|
|
pointShadowMatrix: { value: [] },
|
|
|
|
hemisphereLights: { value: [], properties: {
|
|
direction: {},
|
|
skyColor: {},
|
|
groundColor: {}
|
|
} },
|
|
|
|
// TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
|
|
rectAreaLights: { value: [], properties: {
|
|
color: {},
|
|
position: {},
|
|
width: {},
|
|
height: {}
|
|
} }
|
|
|
|
},
|
|
|
|
points: {
|
|
|
|
diffuse: { value: new Color( 0xeeeeee ) },
|
|
opacity: { value: 1.0 },
|
|
size: { value: 1.0 },
|
|
scale: { value: 1.0 },
|
|
map: { value: null },
|
|
alphaMap: { value: null },
|
|
uvTransform: { value: new Matrix3() }
|
|
|
|
},
|
|
|
|
sprite: {
|
|
|
|
diffuse: { value: new Color( 0xeeeeee ) },
|
|
opacity: { value: 1.0 },
|
|
center: { value: new Vector2( 0.5, 0.5 ) },
|
|
rotation: { value: 0.0 },
|
|
map: { value: null },
|
|
alphaMap: { value: null },
|
|
uvTransform: { value: new Matrix3() }
|
|
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebGLAnimation() {
|
|
|
|
let context = null;
|
|
let isAnimating = false;
|
|
let animationLoop = null;
|
|
let requestId = null;
|
|
|
|
function onAnimationFrame( time, frame ) {
|
|
|
|
animationLoop( time, frame );
|
|
|
|
requestId = context.requestAnimationFrame( onAnimationFrame );
|
|
|
|
}
|
|
|
|
return {
|
|
|
|
start: function () {
|
|
|
|
if ( isAnimating === true ) return;
|
|
if ( animationLoop === null ) return;
|
|
|
|
requestId = context.requestAnimationFrame( onAnimationFrame );
|
|
|
|
isAnimating = true;
|
|
|
|
},
|
|
|
|
stop: function () {
|
|
|
|
context.cancelAnimationFrame( requestId );
|
|
|
|
isAnimating = false;
|
|
|
|
},
|
|
|
|
setAnimationLoop: function ( callback ) {
|
|
|
|
animationLoop = callback;
|
|
|
|
},
|
|
|
|
setContext: function ( value ) {
|
|
|
|
context = value;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebGLAttributes( gl, capabilities ) {
|
|
|
|
const isWebGL2 = capabilities.isWebGL2;
|
|
|
|
const buffers = new WeakMap();
|
|
|
|
function createBuffer( attribute, bufferType ) {
|
|
|
|
const array = attribute.array;
|
|
const usage = attribute.usage;
|
|
|
|
const buffer = gl.createBuffer();
|
|
|
|
gl.bindBuffer( bufferType, buffer );
|
|
gl.bufferData( bufferType, array, usage );
|
|
|
|
attribute.onUploadCallback();
|
|
|
|
let type = 5126;
|
|
|
|
if ( array instanceof Float32Array ) {
|
|
|
|
type = 5126;
|
|
|
|
} else if ( array instanceof Float64Array ) {
|
|
|
|
console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' );
|
|
|
|
} else if ( array instanceof Uint16Array ) {
|
|
|
|
type = 5123;
|
|
|
|
} else if ( array instanceof Int16Array ) {
|
|
|
|
type = 5122;
|
|
|
|
} else if ( array instanceof Uint32Array ) {
|
|
|
|
type = 5125;
|
|
|
|
} else if ( array instanceof Int32Array ) {
|
|
|
|
type = 5124;
|
|
|
|
} else if ( array instanceof Int8Array ) {
|
|
|
|
type = 5120;
|
|
|
|
} else if ( array instanceof Uint8Array ) {
|
|
|
|
type = 5121;
|
|
|
|
}
|
|
|
|
return {
|
|
buffer: buffer,
|
|
type: type,
|
|
bytesPerElement: array.BYTES_PER_ELEMENT,
|
|
version: attribute.version
|
|
};
|
|
|
|
}
|
|
|
|
function updateBuffer( buffer, attribute, bufferType ) {
|
|
|
|
const array = attribute.array;
|
|
const updateRange = attribute.updateRange;
|
|
|
|
gl.bindBuffer( bufferType, buffer );
|
|
|
|
if ( updateRange.count === - 1 ) {
|
|
|
|
// Not using update ranges
|
|
|
|
gl.bufferSubData( bufferType, 0, array );
|
|
|
|
} else {
|
|
|
|
if ( isWebGL2 ) {
|
|
|
|
gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
|
|
array, updateRange.offset, updateRange.count );
|
|
|
|
} else {
|
|
|
|
gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
|
|
array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );
|
|
|
|
}
|
|
|
|
updateRange.count = - 1; // reset range
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function get( attribute ) {
|
|
|
|
if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
|
|
|
|
return buffers.get( attribute );
|
|
|
|
}
|
|
|
|
function remove( attribute ) {
|
|
|
|
if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
|
|
|
|
const data = buffers.get( attribute );
|
|
|
|
if ( data ) {
|
|
|
|
gl.deleteBuffer( data.buffer );
|
|
|
|
buffers.delete( attribute );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function update( attribute, bufferType ) {
|
|
|
|
if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
|
|
|
|
const data = buffers.get( attribute );
|
|
|
|
if ( data === undefined ) {
|
|
|
|
buffers.set( attribute, createBuffer( attribute, bufferType ) );
|
|
|
|
} else if ( data.version < attribute.version ) {
|
|
|
|
updateBuffer( data.buffer, attribute, bufferType );
|
|
|
|
data.version = attribute.version;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return {
|
|
|
|
get: get,
|
|
remove: remove,
|
|
update: update
|
|
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
// PlaneGeometry
|
|
|
|
function PlaneGeometry( width, height, widthSegments, heightSegments ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'PlaneGeometry';
|
|
|
|
this.parameters = {
|
|
width: width,
|
|
height: height,
|
|
widthSegments: widthSegments,
|
|
heightSegments: heightSegments
|
|
};
|
|
|
|
this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
PlaneGeometry.prototype = Object.create( Geometry.prototype );
|
|
PlaneGeometry.prototype.constructor = PlaneGeometry;
|
|
|
|
// PlaneBufferGeometry
|
|
|
|
function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) {
|
|
|
|
BufferGeometry.call( this );
|
|
|
|
this.type = 'PlaneBufferGeometry';
|
|
|
|
this.parameters = {
|
|
width: width,
|
|
height: height,
|
|
widthSegments: widthSegments,
|
|
heightSegments: heightSegments
|
|
};
|
|
|
|
width = width || 1;
|
|
height = height || 1;
|
|
|
|
const width_half = width / 2;
|
|
const height_half = height / 2;
|
|
|
|
const gridX = Math.floor( widthSegments ) || 1;
|
|
const gridY = Math.floor( heightSegments ) || 1;
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const gridX1 = gridX + 1;
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const gridY1 = gridY + 1;
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const segment_width = width / gridX;
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const segment_height = height / gridY;
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// buffers
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const indices = [];
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const vertices = [];
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const normals = [];
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const uvs = [];
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// generate vertices, normals and uvs
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for ( let iy = 0; iy < gridY1; iy ++ ) {
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const y = iy * segment_height - height_half;
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for ( let ix = 0; ix < gridX1; ix ++ ) {
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const x = ix * segment_width - width_half;
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vertices.push( x, - y, 0 );
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normals.push( 0, 0, 1 );
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uvs.push( ix / gridX );
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uvs.push( 1 - ( iy / gridY ) );
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}
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}
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// indices
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for ( let iy = 0; iy < gridY; iy ++ ) {
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for ( let ix = 0; ix < gridX; ix ++ ) {
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const a = ix + gridX1 * iy;
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const b = ix + gridX1 * ( iy + 1 );
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const c = ( ix + 1 ) + gridX1 * ( iy + 1 );
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const d = ( ix + 1 ) + gridX1 * iy;
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// faces
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indices.push( a, b, d );
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indices.push( b, c, d );
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}
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}
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// build geometry
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this.setIndex( indices );
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this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
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this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
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}
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PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
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PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry;
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var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif";
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var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
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var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif";
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var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif";
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var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
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var begin_vertex = "vec3 transformed = vec3( position );";
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var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif";
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var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif";
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var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif";
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var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif";
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var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif";
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var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif";
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var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif";
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var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif";
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var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
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var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
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var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif";
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var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}";
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var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n vec3 absDirection = abs(direction);\n float face = -1.0;\n if (absDirection.x > absDirection.z) {\n if (absDirection.x > absDirection.y)\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if (absDirection.z > absDirection.y)\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n}\nvec2 getUV(vec3 direction, float face) {\n vec2 uv;\n if (face == 0.0) {\n uv = vec2(direction.z, direction.y) / abs(direction.x); } else if (face == 1.0) {\n uv = vec2(-direction.x, -direction.z) / abs(direction.y); } else if (face == 2.0) {\n uv = vec2(-direction.x, direction.y) / abs(direction.z); } else if (face == 3.0) {\n uv = vec2(-direction.z, direction.y) / abs(direction.x); } else if (face == 4.0) {\n uv = vec2(-direction.x, direction.z) / abs(direction.y); } else {\n uv = vec2(direction.x, direction.y) / abs(direction.z); }\n return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n float face = getFace(direction);\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n mipInt = max(mipInt, cubeUV_minMipLevel);\n float faceSize = exp2(mipInt);\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n vec2 f = fract(uv);\n uv += 0.5 - f;\n if (face > 2.0) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n if(mipInt < cubeUV_maxMipLevel){\n uv.y += 2.0 * cubeUV_maxTileSize;\n }\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n uv *= texelSize;\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x += texelSize;\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.y += texelSize;\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x -= texelSize;\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n vec3 tm = mix(tl, tr, f.x);\n vec3 bm = mix(bl, br, f.x);\n return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n float mip = 0.0;\n if (roughness >= r1) {\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n } else if (roughness >= r4) {\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n } else if (roughness >= r5) {\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n } else if (roughness >= r6) {\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n } else {\n mip = -2.0 * log2(1.16 * roughness); }\n return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n float mipF = fract(mip);\n float mipInt = floor(mip);\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n if (mipF == 0.0) {\n return vec4(color0, 1.0);\n } else {\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n return vec4(mix(color0, color1, mipF), 1.0);\n }\n}\n#endif";
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var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif";
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var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif";
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var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif";
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var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif";
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var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif";
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var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
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var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}";
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var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";
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var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif";
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var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif";
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var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif";
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var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif";
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var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif";
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var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif";
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var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif";
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var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif";
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var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}";
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var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif";
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var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
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var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif";
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var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif";
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var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif";
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var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;";
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var lights_toon_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3\tdiffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)";
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var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
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var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)";
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var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif";
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var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
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var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
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var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif";
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var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif";
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var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
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var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif";
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var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif";
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var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif";
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var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif";
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var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif";
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var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif";
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var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
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var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif";
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var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
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var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif";
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var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";
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var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif";
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var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;";
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var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif";
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var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif";
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var clearcoat_normal_fragment_begin = "#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif";
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var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif";
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var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif";
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var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}";
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var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif";
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var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;";
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var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif";
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var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif";
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var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif";
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var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
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var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif";
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var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif";
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var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif";
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var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}";
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var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
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var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif";
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var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif";
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var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif";
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var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
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var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
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var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif";
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var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }";
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var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif";
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var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif";
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var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";
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var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
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var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif";
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var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif";
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var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif";
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var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
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var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
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var cube_frag = "#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
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var cube_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}";
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var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}";
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var depth_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}";
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var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";
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var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}";
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var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
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var equirect_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}";
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var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
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var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
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var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
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var meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}";
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var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
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var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
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var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
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var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}";
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var meshtoon_frag = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
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var meshtoon_vert = "#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
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var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
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var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
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var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
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var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
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var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}";
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var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}";
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var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
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var points_vert = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}";
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var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
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var shadow_vert = "#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
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var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
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var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
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const ShaderChunk = {
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alphamap_fragment: alphamap_fragment,
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alphamap_pars_fragment: alphamap_pars_fragment,
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alphatest_fragment: alphatest_fragment,
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aomap_fragment: aomap_fragment,
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aomap_pars_fragment: aomap_pars_fragment,
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begin_vertex: begin_vertex,
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beginnormal_vertex: beginnormal_vertex,
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bsdfs: bsdfs,
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bumpmap_pars_fragment: bumpmap_pars_fragment,
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clipping_planes_fragment: clipping_planes_fragment,
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clipping_planes_pars_fragment: clipping_planes_pars_fragment,
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clipping_planes_pars_vertex: clipping_planes_pars_vertex,
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clipping_planes_vertex: clipping_planes_vertex,
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color_fragment: color_fragment,
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color_pars_fragment: color_pars_fragment,
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color_pars_vertex: color_pars_vertex,
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color_vertex: color_vertex,
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common: common,
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cube_uv_reflection_fragment: cube_uv_reflection_fragment,
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defaultnormal_vertex: defaultnormal_vertex,
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displacementmap_pars_vertex: displacementmap_pars_vertex,
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displacementmap_vertex: displacementmap_vertex,
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emissivemap_fragment: emissivemap_fragment,
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emissivemap_pars_fragment: emissivemap_pars_fragment,
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encodings_fragment: encodings_fragment,
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encodings_pars_fragment: encodings_pars_fragment,
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envmap_fragment: envmap_fragment,
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envmap_common_pars_fragment: envmap_common_pars_fragment,
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envmap_pars_fragment: envmap_pars_fragment,
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envmap_pars_vertex: envmap_pars_vertex,
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envmap_physical_pars_fragment: envmap_physical_pars_fragment,
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envmap_vertex: envmap_vertex,
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fog_vertex: fog_vertex,
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fog_pars_vertex: fog_pars_vertex,
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fog_fragment: fog_fragment,
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fog_pars_fragment: fog_pars_fragment,
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gradientmap_pars_fragment: gradientmap_pars_fragment,
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lightmap_fragment: lightmap_fragment,
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lightmap_pars_fragment: lightmap_pars_fragment,
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lights_lambert_vertex: lights_lambert_vertex,
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lights_pars_begin: lights_pars_begin,
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lights_toon_fragment: lights_toon_fragment,
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lights_toon_pars_fragment: lights_toon_pars_fragment,
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lights_phong_fragment: lights_phong_fragment,
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lights_phong_pars_fragment: lights_phong_pars_fragment,
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lights_physical_fragment: lights_physical_fragment,
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lights_physical_pars_fragment: lights_physical_pars_fragment,
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lights_fragment_begin: lights_fragment_begin,
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lights_fragment_maps: lights_fragment_maps,
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lights_fragment_end: lights_fragment_end,
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logdepthbuf_fragment: logdepthbuf_fragment,
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logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
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logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
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logdepthbuf_vertex: logdepthbuf_vertex,
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map_fragment: map_fragment,
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map_pars_fragment: map_pars_fragment,
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map_particle_fragment: map_particle_fragment,
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map_particle_pars_fragment: map_particle_pars_fragment,
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metalnessmap_fragment: metalnessmap_fragment,
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metalnessmap_pars_fragment: metalnessmap_pars_fragment,
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morphnormal_vertex: morphnormal_vertex,
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morphtarget_pars_vertex: morphtarget_pars_vertex,
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morphtarget_vertex: morphtarget_vertex,
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normal_fragment_begin: normal_fragment_begin,
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normal_fragment_maps: normal_fragment_maps,
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normalmap_pars_fragment: normalmap_pars_fragment,
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clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,
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clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,
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clearcoat_pars_fragment: clearcoat_pars_fragment,
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packing: packing,
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premultiplied_alpha_fragment: premultiplied_alpha_fragment,
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project_vertex: project_vertex,
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dithering_fragment: dithering_fragment,
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dithering_pars_fragment: dithering_pars_fragment,
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roughnessmap_fragment: roughnessmap_fragment,
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roughnessmap_pars_fragment: roughnessmap_pars_fragment,
|
|
shadowmap_pars_fragment: shadowmap_pars_fragment,
|
|
shadowmap_pars_vertex: shadowmap_pars_vertex,
|
|
shadowmap_vertex: shadowmap_vertex,
|
|
shadowmask_pars_fragment: shadowmask_pars_fragment,
|
|
skinbase_vertex: skinbase_vertex,
|
|
skinning_pars_vertex: skinning_pars_vertex,
|
|
skinning_vertex: skinning_vertex,
|
|
skinnormal_vertex: skinnormal_vertex,
|
|
specularmap_fragment: specularmap_fragment,
|
|
specularmap_pars_fragment: specularmap_pars_fragment,
|
|
tonemapping_fragment: tonemapping_fragment,
|
|
tonemapping_pars_fragment: tonemapping_pars_fragment,
|
|
uv_pars_fragment: uv_pars_fragment,
|
|
uv_pars_vertex: uv_pars_vertex,
|
|
uv_vertex: uv_vertex,
|
|
uv2_pars_fragment: uv2_pars_fragment,
|
|
uv2_pars_vertex: uv2_pars_vertex,
|
|
uv2_vertex: uv2_vertex,
|
|
worldpos_vertex: worldpos_vertex,
|
|
|
|
background_frag: background_frag,
|
|
background_vert: background_vert,
|
|
cube_frag: cube_frag,
|
|
cube_vert: cube_vert,
|
|
depth_frag: depth_frag,
|
|
depth_vert: depth_vert,
|
|
distanceRGBA_frag: distanceRGBA_frag,
|
|
distanceRGBA_vert: distanceRGBA_vert,
|
|
equirect_frag: equirect_frag,
|
|
equirect_vert: equirect_vert,
|
|
linedashed_frag: linedashed_frag,
|
|
linedashed_vert: linedashed_vert,
|
|
meshbasic_frag: meshbasic_frag,
|
|
meshbasic_vert: meshbasic_vert,
|
|
meshlambert_frag: meshlambert_frag,
|
|
meshlambert_vert: meshlambert_vert,
|
|
meshmatcap_frag: meshmatcap_frag,
|
|
meshmatcap_vert: meshmatcap_vert,
|
|
meshtoon_frag: meshtoon_frag,
|
|
meshtoon_vert: meshtoon_vert,
|
|
meshphong_frag: meshphong_frag,
|
|
meshphong_vert: meshphong_vert,
|
|
meshphysical_frag: meshphysical_frag,
|
|
meshphysical_vert: meshphysical_vert,
|
|
normal_frag: normal_frag,
|
|
normal_vert: normal_vert,
|
|
points_frag: points_frag,
|
|
points_vert: points_vert,
|
|
shadow_frag: shadow_frag,
|
|
shadow_vert: shadow_vert,
|
|
sprite_frag: sprite_frag,
|
|
sprite_vert: sprite_vert
|
|
};
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author mikael emtinger / http://gomo.se/
|
|
*/
|
|
|
|
const ShaderLib = {
|
|
|
|
basic: {
|
|
|
|
uniforms: mergeUniforms( [
|
|
UniformsLib.common,
|
|
UniformsLib.specularmap,
|
|
UniformsLib.envmap,
|
|
UniformsLib.aomap,
|
|
UniformsLib.lightmap,
|
|
UniformsLib.fog
|
|
] ),
|
|
|
|
vertexShader: ShaderChunk.meshbasic_vert,
|
|
fragmentShader: ShaderChunk.meshbasic_frag
|
|
|
|
},
|
|
|
|
lambert: {
|
|
|
|
uniforms: mergeUniforms( [
|
|
UniformsLib.common,
|
|
UniformsLib.specularmap,
|
|
UniformsLib.envmap,
|
|
UniformsLib.aomap,
|
|
UniformsLib.lightmap,
|
|
UniformsLib.emissivemap,
|
|
UniformsLib.fog,
|
|
UniformsLib.lights,
|
|
{
|
|
emissive: { value: new Color( 0x000000 ) }
|
|
}
|
|
] ),
|
|
|
|
vertexShader: ShaderChunk.meshlambert_vert,
|
|
fragmentShader: ShaderChunk.meshlambert_frag
|
|
|
|
},
|
|
|
|
phong: {
|
|
|
|
uniforms: mergeUniforms( [
|
|
UniformsLib.common,
|
|
UniformsLib.specularmap,
|
|
UniformsLib.envmap,
|
|
UniformsLib.aomap,
|
|
UniformsLib.lightmap,
|
|
UniformsLib.emissivemap,
|
|
UniformsLib.bumpmap,
|
|
UniformsLib.normalmap,
|
|
UniformsLib.displacementmap,
|
|
UniformsLib.fog,
|
|
UniformsLib.lights,
|
|
{
|
|
emissive: { value: new Color( 0x000000 ) },
|
|
specular: { value: new Color( 0x111111 ) },
|
|
shininess: { value: 30 }
|
|
}
|
|
] ),
|
|
|
|
vertexShader: ShaderChunk.meshphong_vert,
|
|
fragmentShader: ShaderChunk.meshphong_frag
|
|
|
|
},
|
|
|
|
standard: {
|
|
|
|
uniforms: mergeUniforms( [
|
|
UniformsLib.common,
|
|
UniformsLib.envmap,
|
|
UniformsLib.aomap,
|
|
UniformsLib.lightmap,
|
|
UniformsLib.emissivemap,
|
|
UniformsLib.bumpmap,
|
|
UniformsLib.normalmap,
|
|
UniformsLib.displacementmap,
|
|
UniformsLib.roughnessmap,
|
|
UniformsLib.metalnessmap,
|
|
UniformsLib.fog,
|
|
UniformsLib.lights,
|
|
{
|
|
emissive: { value: new Color( 0x000000 ) },
|
|
roughness: { value: 1.0 },
|
|
metalness: { value: 0.0 },
|
|
envMapIntensity: { value: 1 } // temporary
|
|
}
|
|
] ),
|
|
|
|
vertexShader: ShaderChunk.meshphysical_vert,
|
|
fragmentShader: ShaderChunk.meshphysical_frag
|
|
|
|
},
|
|
|
|
toon: {
|
|
|
|
uniforms: mergeUniforms( [
|
|
UniformsLib.common,
|
|
UniformsLib.aomap,
|
|
UniformsLib.lightmap,
|
|
UniformsLib.emissivemap,
|
|
UniformsLib.bumpmap,
|
|
UniformsLib.normalmap,
|
|
UniformsLib.displacementmap,
|
|
UniformsLib.gradientmap,
|
|
UniformsLib.fog,
|
|
UniformsLib.lights,
|
|
{
|
|
emissive: { value: new Color( 0x000000 ) }
|
|
}
|
|
] ),
|
|
|
|
vertexShader: ShaderChunk.meshtoon_vert,
|
|
fragmentShader: ShaderChunk.meshtoon_frag
|
|
|
|
},
|
|
|
|
matcap: {
|
|
|
|
uniforms: mergeUniforms( [
|
|
UniformsLib.common,
|
|
UniformsLib.bumpmap,
|
|
UniformsLib.normalmap,
|
|
UniformsLib.displacementmap,
|
|
UniformsLib.fog,
|
|
{
|
|
matcap: { value: null }
|
|
}
|
|
] ),
|
|
|
|
vertexShader: ShaderChunk.meshmatcap_vert,
|
|
fragmentShader: ShaderChunk.meshmatcap_frag
|
|
|
|
},
|
|
|
|
points: {
|
|
|
|
uniforms: mergeUniforms( [
|
|
UniformsLib.points,
|
|
UniformsLib.fog
|
|
] ),
|
|
|
|
vertexShader: ShaderChunk.points_vert,
|
|
fragmentShader: ShaderChunk.points_frag
|
|
|
|
},
|
|
|
|
dashed: {
|
|
|
|
uniforms: mergeUniforms( [
|
|
UniformsLib.common,
|
|
UniformsLib.fog,
|
|
{
|
|
scale: { value: 1 },
|
|
dashSize: { value: 1 },
|
|
totalSize: { value: 2 }
|
|
}
|
|
] ),
|
|
|
|
vertexShader: ShaderChunk.linedashed_vert,
|
|
fragmentShader: ShaderChunk.linedashed_frag
|
|
|
|
},
|
|
|
|
depth: {
|
|
|
|
uniforms: mergeUniforms( [
|
|
UniformsLib.common,
|
|
UniformsLib.displacementmap
|
|
] ),
|
|
|
|
vertexShader: ShaderChunk.depth_vert,
|
|
fragmentShader: ShaderChunk.depth_frag
|
|
|
|
},
|
|
|
|
normal: {
|
|
|
|
uniforms: mergeUniforms( [
|
|
UniformsLib.common,
|
|
UniformsLib.bumpmap,
|
|
UniformsLib.normalmap,
|
|
UniformsLib.displacementmap,
|
|
{
|
|
opacity: { value: 1.0 }
|
|
}
|
|
] ),
|
|
|
|
vertexShader: ShaderChunk.normal_vert,
|
|
fragmentShader: ShaderChunk.normal_frag
|
|
|
|
},
|
|
|
|
sprite: {
|
|
|
|
uniforms: mergeUniforms( [
|
|
UniformsLib.sprite,
|
|
UniformsLib.fog
|
|
] ),
|
|
|
|
vertexShader: ShaderChunk.sprite_vert,
|
|
fragmentShader: ShaderChunk.sprite_frag
|
|
|
|
},
|
|
|
|
background: {
|
|
|
|
uniforms: {
|
|
uvTransform: { value: new Matrix3() },
|
|
t2D: { value: null },
|
|
},
|
|
|
|
vertexShader: ShaderChunk.background_vert,
|
|
fragmentShader: ShaderChunk.background_frag
|
|
|
|
},
|
|
/* -------------------------------------------------------------------------
|
|
// Cube map shader
|
|
------------------------------------------------------------------------- */
|
|
|
|
cube: {
|
|
|
|
uniforms: mergeUniforms( [
|
|
UniformsLib.envmap,
|
|
{
|
|
opacity: { value: 1.0 }
|
|
}
|
|
] ),
|
|
|
|
vertexShader: ShaderChunk.cube_vert,
|
|
fragmentShader: ShaderChunk.cube_frag
|
|
|
|
},
|
|
|
|
equirect: {
|
|
|
|
uniforms: {
|
|
tEquirect: { value: null },
|
|
},
|
|
|
|
vertexShader: ShaderChunk.equirect_vert,
|
|
fragmentShader: ShaderChunk.equirect_frag
|
|
|
|
},
|
|
|
|
distanceRGBA: {
|
|
|
|
uniforms: mergeUniforms( [
|
|
UniformsLib.common,
|
|
UniformsLib.displacementmap,
|
|
{
|
|
referencePosition: { value: new Vector3() },
|
|
nearDistance: { value: 1 },
|
|
farDistance: { value: 1000 }
|
|
}
|
|
] ),
|
|
|
|
vertexShader: ShaderChunk.distanceRGBA_vert,
|
|
fragmentShader: ShaderChunk.distanceRGBA_frag
|
|
|
|
},
|
|
|
|
shadow: {
|
|
|
|
uniforms: mergeUniforms( [
|
|
UniformsLib.lights,
|
|
UniformsLib.fog,
|
|
{
|
|
color: { value: new Color( 0x00000 ) },
|
|
opacity: { value: 1.0 }
|
|
},
|
|
] ),
|
|
|
|
vertexShader: ShaderChunk.shadow_vert,
|
|
fragmentShader: ShaderChunk.shadow_frag
|
|
|
|
}
|
|
|
|
};
|
|
|
|
ShaderLib.physical = {
|
|
|
|
uniforms: mergeUniforms( [
|
|
ShaderLib.standard.uniforms,
|
|
{
|
|
clearcoat: { value: 0 },
|
|
clearcoatMap: { value: null },
|
|
clearcoatRoughness: { value: 0 },
|
|
clearcoatRoughnessMap: { value: null },
|
|
clearcoatNormalScale: { value: new Vector2( 1, 1 ) },
|
|
clearcoatNormalMap: { value: null },
|
|
sheen: { value: new Color( 0x000000 ) },
|
|
transparency: { value: 0 },
|
|
}
|
|
] ),
|
|
|
|
vertexShader: ShaderChunk.meshphysical_vert,
|
|
fragmentShader: ShaderChunk.meshphysical_frag
|
|
|
|
};
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
|
|
|
|
const clearColor = new Color( 0x000000 );
|
|
let clearAlpha = 0;
|
|
|
|
let planeMesh;
|
|
let boxMesh;
|
|
|
|
let currentBackground = null;
|
|
let currentBackgroundVersion = 0;
|
|
let currentTonemapping = null;
|
|
|
|
function render( renderList, scene, camera, forceClear ) {
|
|
|
|
let background = scene.isScene === true ? scene.background : null;
|
|
|
|
// Ignore background in AR
|
|
// TODO: Reconsider this.
|
|
|
|
const xr = renderer.xr;
|
|
const session = xr.getSession && xr.getSession();
|
|
|
|
if ( session && session.environmentBlendMode === 'additive' ) {
|
|
|
|
background = null;
|
|
|
|
}
|
|
|
|
if ( background === null ) {
|
|
|
|
setClear( clearColor, clearAlpha );
|
|
|
|
} else if ( background && background.isColor ) {
|
|
|
|
setClear( background, 1 );
|
|
forceClear = true;
|
|
|
|
}
|
|
|
|
if ( renderer.autoClear || forceClear ) {
|
|
|
|
renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
|
|
|
|
}
|
|
|
|
if ( background && ( background.isCubeTexture || background.isWebGLCubeRenderTarget || background.mapping === CubeUVReflectionMapping ) ) {
|
|
|
|
if ( boxMesh === undefined ) {
|
|
|
|
boxMesh = new Mesh(
|
|
new BoxBufferGeometry( 1, 1, 1 ),
|
|
new ShaderMaterial( {
|
|
name: 'BackgroundCubeMaterial',
|
|
uniforms: cloneUniforms( ShaderLib.cube.uniforms ),
|
|
vertexShader: ShaderLib.cube.vertexShader,
|
|
fragmentShader: ShaderLib.cube.fragmentShader,
|
|
side: BackSide,
|
|
depthTest: false,
|
|
depthWrite: false,
|
|
fog: false
|
|
} )
|
|
);
|
|
|
|
boxMesh.geometry.deleteAttribute( 'normal' );
|
|
boxMesh.geometry.deleteAttribute( 'uv' );
|
|
|
|
boxMesh.onBeforeRender = function ( renderer, scene, camera ) {
|
|
|
|
this.matrixWorld.copyPosition( camera.matrixWorld );
|
|
|
|
};
|
|
|
|
// enable code injection for non-built-in material
|
|
Object.defineProperty( boxMesh.material, 'envMap', {
|
|
|
|
get: function () {
|
|
|
|
return this.uniforms.envMap.value;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
objects.update( boxMesh );
|
|
|
|
}
|
|
|
|
const texture = background.isWebGLCubeRenderTarget ? background.texture : background;
|
|
|
|
boxMesh.material.uniforms.envMap.value = texture;
|
|
boxMesh.material.uniforms.flipEnvMap.value = texture.isCubeTexture ? - 1 : 1;
|
|
|
|
if ( currentBackground !== background ||
|
|
currentBackgroundVersion !== texture.version ||
|
|
currentTonemapping !== renderer.toneMapping ) {
|
|
|
|
boxMesh.material.needsUpdate = true;
|
|
|
|
currentBackground = background;
|
|
currentBackgroundVersion = texture.version;
|
|
currentTonemapping = renderer.toneMapping;
|
|
|
|
}
|
|
|
|
// push to the pre-sorted opaque render list
|
|
renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null );
|
|
|
|
} else if ( background && background.isTexture ) {
|
|
|
|
if ( planeMesh === undefined ) {
|
|
|
|
planeMesh = new Mesh(
|
|
new PlaneBufferGeometry( 2, 2 ),
|
|
new ShaderMaterial( {
|
|
name: 'BackgroundMaterial',
|
|
uniforms: cloneUniforms( ShaderLib.background.uniforms ),
|
|
vertexShader: ShaderLib.background.vertexShader,
|
|
fragmentShader: ShaderLib.background.fragmentShader,
|
|
side: FrontSide,
|
|
depthTest: false,
|
|
depthWrite: false,
|
|
fog: false
|
|
} )
|
|
);
|
|
|
|
planeMesh.geometry.deleteAttribute( 'normal' );
|
|
|
|
// enable code injection for non-built-in material
|
|
Object.defineProperty( planeMesh.material, 'map', {
|
|
|
|
get: function () {
|
|
|
|
return this.uniforms.t2D.value;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
objects.update( planeMesh );
|
|
|
|
}
|
|
|
|
planeMesh.material.uniforms.t2D.value = background;
|
|
|
|
if ( background.matrixAutoUpdate === true ) {
|
|
|
|
background.updateMatrix();
|
|
|
|
}
|
|
|
|
planeMesh.material.uniforms.uvTransform.value.copy( background.matrix );
|
|
|
|
if ( currentBackground !== background ||
|
|
currentBackgroundVersion !== background.version ||
|
|
currentTonemapping !== renderer.toneMapping ) {
|
|
|
|
planeMesh.material.needsUpdate = true;
|
|
|
|
currentBackground = background;
|
|
currentBackgroundVersion = background.version;
|
|
currentTonemapping = renderer.toneMapping;
|
|
|
|
}
|
|
|
|
|
|
// push to the pre-sorted opaque render list
|
|
renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setClear( color, alpha ) {
|
|
|
|
state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha );
|
|
|
|
}
|
|
|
|
return {
|
|
|
|
getClearColor: function () {
|
|
|
|
return clearColor;
|
|
|
|
},
|
|
setClearColor: function ( color, alpha ) {
|
|
|
|
clearColor.set( color );
|
|
clearAlpha = alpha !== undefined ? alpha : 1;
|
|
setClear( clearColor, clearAlpha );
|
|
|
|
},
|
|
getClearAlpha: function () {
|
|
|
|
return clearAlpha;
|
|
|
|
},
|
|
setClearAlpha: function ( alpha ) {
|
|
|
|
clearAlpha = alpha;
|
|
setClear( clearColor, clearAlpha );
|
|
|
|
},
|
|
render: render
|
|
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
* @author Takahiro / https://github.com/takahirox
|
|
*/
|
|
|
|
function WebGLBindingStates( gl, extensions, attributes, capabilities ) {
|
|
|
|
const maxVertexAttributes = gl.getParameter( 34921 );
|
|
|
|
const extension = capabilities.isWebGL2 ? null : extensions.get( 'OES_vertex_array_object' );
|
|
const vaoAvailable = capabilities.isWebGL2 || extension !== null;
|
|
|
|
const bindingStates = {};
|
|
|
|
const defaultState = createBindingState( null );
|
|
let currentState = defaultState;
|
|
|
|
function setup( object, material, program, geometry, index ) {
|
|
|
|
let updateBuffers = false;
|
|
|
|
if ( vaoAvailable ) {
|
|
|
|
const state = getBindingState( geometry, program, material );
|
|
|
|
if ( currentState !== state ) {
|
|
|
|
currentState = state;
|
|
bindVertexArrayObject( currentState.object );
|
|
|
|
}
|
|
|
|
updateBuffers = needsUpdate( geometry );
|
|
|
|
if ( updateBuffers ) saveCache( geometry );
|
|
|
|
} else {
|
|
|
|
const wireframe = ( material.wireframe === true );
|
|
|
|
if ( currentState.geometry !== geometry.id ||
|
|
currentState.program !== program.id ||
|
|
currentState.wireframe !== wireframe ) {
|
|
|
|
currentState.geometry = geometry.id;
|
|
currentState.program = program.id;
|
|
currentState.wireframe = wireframe;
|
|
|
|
updateBuffers = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( object.isInstancedMesh === true ) {
|
|
|
|
updateBuffers = true;
|
|
|
|
}
|
|
|
|
if ( index !== null ) {
|
|
|
|
attributes.update( index, 34963 );
|
|
|
|
}
|
|
|
|
if ( updateBuffers ) {
|
|
|
|
setupVertexAttributes( object, material, program, geometry );
|
|
|
|
if ( index !== null ) {
|
|
|
|
gl.bindBuffer( 34963, attributes.get( index ).buffer );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function createVertexArrayObject() {
|
|
|
|
if ( capabilities.isWebGL2 ) return gl.createVertexArray();
|
|
|
|
return extension.createVertexArrayOES();
|
|
|
|
}
|
|
|
|
function bindVertexArrayObject( vao ) {
|
|
|
|
if ( capabilities.isWebGL2 ) return gl.bindVertexArray( vao );
|
|
|
|
return extension.bindVertexArrayOES( vao );
|
|
|
|
}
|
|
|
|
function deleteVertexArrayObject( vao ) {
|
|
|
|
if ( capabilities.isWebGL2 ) return gl.deleteVertexArray( vao );
|
|
|
|
return extension.deleteVertexArrayOES( vao );
|
|
|
|
}
|
|
|
|
function getBindingState( geometry, program, material ) {
|
|
|
|
const wireframe = ( material.wireframe === true );
|
|
|
|
let programMap = bindingStates[ geometry.id ];
|
|
|
|
if ( programMap === undefined ) {
|
|
|
|
programMap = {};
|
|
bindingStates[ geometry.id ] = programMap;
|
|
|
|
}
|
|
|
|
let stateMap = programMap[ program.id ];
|
|
|
|
if ( stateMap === undefined ) {
|
|
|
|
stateMap = {};
|
|
programMap[ program.id ] = stateMap;
|
|
|
|
}
|
|
|
|
let state = stateMap[ wireframe ];
|
|
|
|
if ( state === undefined ) {
|
|
|
|
state = createBindingState( createVertexArrayObject() );
|
|
stateMap[ wireframe ] = state;
|
|
|
|
}
|
|
|
|
return state;
|
|
|
|
}
|
|
|
|
function createBindingState( vao ) {
|
|
|
|
const newAttributes = [];
|
|
const enabledAttributes = [];
|
|
const attributeDivisors = [];
|
|
|
|
for ( let i = 0; i < maxVertexAttributes; i ++ ) {
|
|
|
|
newAttributes[ i ] = 0;
|
|
enabledAttributes[ i ] = 0;
|
|
attributeDivisors[ i ] = 0;
|
|
|
|
}
|
|
|
|
return {
|
|
|
|
// for backward compatibility on non-VAO support browser
|
|
geometry: null,
|
|
program: null,
|
|
wireframe: false,
|
|
|
|
newAttributes: newAttributes,
|
|
enabledAttributes: enabledAttributes,
|
|
attributeDivisors: attributeDivisors,
|
|
object: vao,
|
|
attributes: {}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
function needsUpdate( geometry ) {
|
|
|
|
const cachedAttributes = currentState.attributes;
|
|
const geometryAttributes = geometry.attributes;
|
|
|
|
if ( Object.keys( cachedAttributes ).length !== Object.keys( geometryAttributes ).length ) return true;
|
|
|
|
for ( const key in geometryAttributes ) {
|
|
|
|
const cachedAttribute = cachedAttributes[ key ];
|
|
const geometryAttribute = geometryAttributes[ key ];
|
|
|
|
if ( cachedAttribute.attribute !== geometryAttribute ) return true;
|
|
|
|
if ( cachedAttribute.data !== geometryAttribute.data ) return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
function saveCache( geometry ) {
|
|
|
|
const cache = {};
|
|
const attributes = geometry.attributes;
|
|
|
|
for ( const key in attributes ) {
|
|
|
|
const attribute = attributes[ key ];
|
|
|
|
const data = {};
|
|
data.attribute = attribute;
|
|
|
|
if ( attribute.data ) {
|
|
|
|
data.data = attribute.data;
|
|
|
|
}
|
|
|
|
cache[ key ] = data;
|
|
|
|
}
|
|
|
|
currentState.attributes = cache;
|
|
|
|
}
|
|
|
|
function initAttributes() {
|
|
|
|
const newAttributes = currentState.newAttributes;
|
|
|
|
for ( let i = 0, il = newAttributes.length; i < il; i ++ ) {
|
|
|
|
newAttributes[ i ] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function enableAttribute( attribute ) {
|
|
|
|
enableAttributeAndDivisor( attribute, 0 );
|
|
|
|
}
|
|
|
|
function enableAttributeAndDivisor( attribute, meshPerAttribute ) {
|
|
|
|
const newAttributes = currentState.newAttributes;
|
|
const enabledAttributes = currentState.enabledAttributes;
|
|
const attributeDivisors = currentState.attributeDivisors;
|
|
|
|
newAttributes[ attribute ] = 1;
|
|
|
|
if ( enabledAttributes[ attribute ] === 0 ) {
|
|
|
|
gl.enableVertexAttribArray( attribute );
|
|
enabledAttributes[ attribute ] = 1;
|
|
|
|
}
|
|
|
|
if ( attributeDivisors[ attribute ] !== meshPerAttribute ) {
|
|
|
|
const extension = capabilities.isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' );
|
|
|
|
extension[ capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute );
|
|
attributeDivisors[ attribute ] = meshPerAttribute;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function disableUnusedAttributes() {
|
|
|
|
const newAttributes = currentState.newAttributes;
|
|
const enabledAttributes = currentState.enabledAttributes;
|
|
|
|
for ( let i = 0, il = enabledAttributes.length; i < il; i ++ ) {
|
|
|
|
if ( enabledAttributes[ i ] !== newAttributes[ i ] ) {
|
|
|
|
gl.disableVertexAttribArray( i );
|
|
enabledAttributes[ i ] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function vertexAttribPointer( index, size, type, normalized, stride, offset ) {
|
|
|
|
if ( capabilities.isWebGL2 === true && ( type === 5124 || type === 5125 ) ) {
|
|
|
|
gl.vertexAttribIPointer( index, size, type, normalized, stride, offset );
|
|
|
|
} else {
|
|
|
|
gl.vertexAttribPointer( index, size, type, normalized, stride, offset );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setupVertexAttributes( object, material, program, geometry ) {
|
|
|
|
if ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) {
|
|
|
|
if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) return;
|
|
|
|
}
|
|
|
|
initAttributes();
|
|
|
|
const geometryAttributes = geometry.attributes;
|
|
|
|
const programAttributes = program.getAttributes();
|
|
|
|
const materialDefaultAttributeValues = material.defaultAttributeValues;
|
|
|
|
for ( const name in programAttributes ) {
|
|
|
|
const programAttribute = programAttributes[ name ];
|
|
|
|
if ( programAttribute >= 0 ) {
|
|
|
|
const geometryAttribute = geometryAttributes[ name ];
|
|
|
|
if ( geometryAttribute !== undefined ) {
|
|
|
|
const normalized = geometryAttribute.normalized;
|
|
const size = geometryAttribute.itemSize;
|
|
|
|
const attribute = attributes.get( geometryAttribute );
|
|
|
|
// TODO Attribute may not be available on context restore
|
|
|
|
if ( attribute === undefined ) continue;
|
|
|
|
const buffer = attribute.buffer;
|
|
const type = attribute.type;
|
|
const bytesPerElement = attribute.bytesPerElement;
|
|
|
|
if ( geometryAttribute.isInterleavedBufferAttribute ) {
|
|
|
|
const data = geometryAttribute.data;
|
|
const stride = data.stride;
|
|
const offset = geometryAttribute.offset;
|
|
|
|
if ( data && data.isInstancedInterleavedBuffer ) {
|
|
|
|
enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
|
|
|
|
if ( geometry._maxInstanceCount === undefined ) {
|
|
|
|
geometry._maxInstanceCount = data.meshPerAttribute * data.count;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
enableAttribute( programAttribute );
|
|
|
|
}
|
|
|
|
gl.bindBuffer( 34962, buffer );
|
|
vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );
|
|
|
|
} else {
|
|
|
|
if ( geometryAttribute.isInstancedBufferAttribute ) {
|
|
|
|
enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
|
|
|
|
if ( geometry._maxInstanceCount === undefined ) {
|
|
|
|
geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
enableAttribute( programAttribute );
|
|
|
|
}
|
|
|
|
gl.bindBuffer( 34962, buffer );
|
|
vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );
|
|
|
|
}
|
|
|
|
} else if ( name === 'instanceMatrix' ) {
|
|
|
|
const attribute = attributes.get( object.instanceMatrix );
|
|
|
|
// TODO Attribute may not be available on context restore
|
|
|
|
if ( attribute === undefined ) continue;
|
|
|
|
const buffer = attribute.buffer;
|
|
const type = attribute.type;
|
|
|
|
enableAttributeAndDivisor( programAttribute + 0, 1 );
|
|
enableAttributeAndDivisor( programAttribute + 1, 1 );
|
|
enableAttributeAndDivisor( programAttribute + 2, 1 );
|
|
enableAttributeAndDivisor( programAttribute + 3, 1 );
|
|
|
|
gl.bindBuffer( 34962, buffer );
|
|
|
|
gl.vertexAttribPointer( programAttribute + 0, 4, type, false, 64, 0 );
|
|
gl.vertexAttribPointer( programAttribute + 1, 4, type, false, 64, 16 );
|
|
gl.vertexAttribPointer( programAttribute + 2, 4, type, false, 64, 32 );
|
|
gl.vertexAttribPointer( programAttribute + 3, 4, type, false, 64, 48 );
|
|
|
|
} else if ( materialDefaultAttributeValues !== undefined ) {
|
|
|
|
const value = materialDefaultAttributeValues[ name ];
|
|
|
|
if ( value !== undefined ) {
|
|
|
|
switch ( value.length ) {
|
|
|
|
case 2:
|
|
gl.vertexAttrib2fv( programAttribute, value );
|
|
break;
|
|
|
|
case 3:
|
|
gl.vertexAttrib3fv( programAttribute, value );
|
|
break;
|
|
|
|
case 4:
|
|
gl.vertexAttrib4fv( programAttribute, value );
|
|
break;
|
|
|
|
default:
|
|
gl.vertexAttrib1fv( programAttribute, value );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
disableUnusedAttributes();
|
|
|
|
}
|
|
|
|
function dispose() {
|
|
|
|
reset();
|
|
|
|
for ( const geometryId in bindingStates ) {
|
|
|
|
const programMap = bindingStates[ geometryId ];
|
|
|
|
for ( const programId in programMap ) {
|
|
|
|
const stateMap = programMap[ programId ];
|
|
|
|
for ( const wireframe in stateMap ) {
|
|
|
|
deleteVertexArrayObject( stateMap[ wireframe ].object );
|
|
|
|
delete stateMap[ wireframe ];
|
|
|
|
}
|
|
|
|
delete programMap[ programId ];
|
|
|
|
}
|
|
|
|
delete bindingStates[ geometryId ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function releaseStatesOfGeometry( geometry ) {
|
|
|
|
if ( bindingStates[ geometry.id ] === undefined ) return;
|
|
|
|
const programMap = bindingStates[ geometry.id ];
|
|
|
|
for ( const programId in programMap ) {
|
|
|
|
const stateMap = programMap[ programId ];
|
|
|
|
for ( const wireframe in stateMap ) {
|
|
|
|
deleteVertexArrayObject( stateMap[ wireframe ].object );
|
|
|
|
delete stateMap[ wireframe ];
|
|
|
|
}
|
|
|
|
delete programMap[ programId ];
|
|
|
|
}
|
|
|
|
delete bindingStates[ geometry.id ];
|
|
|
|
}
|
|
|
|
function releaseStatesOfProgram( program ) {
|
|
|
|
for ( const geometryId in bindingStates ) {
|
|
|
|
const programMap = bindingStates[ geometryId ];
|
|
|
|
if ( programMap[ program.id ] === undefined ) continue;
|
|
|
|
const stateMap = programMap[ program.id ];
|
|
|
|
for ( const wireframe in stateMap ) {
|
|
|
|
deleteVertexArrayObject( stateMap[ wireframe ].object );
|
|
|
|
delete stateMap[ wireframe ];
|
|
|
|
}
|
|
|
|
delete programMap[ program.id ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function reset() {
|
|
|
|
resetDefaultState();
|
|
|
|
if ( currentState === defaultState ) return;
|
|
|
|
currentState = defaultState;
|
|
bindVertexArrayObject( currentState.object );
|
|
|
|
}
|
|
|
|
// for backward-compatilibity
|
|
|
|
function resetDefaultState() {
|
|
|
|
defaultState.geometry = null;
|
|
defaultState.program = null;
|
|
defaultState.wireframe = false;
|
|
|
|
}
|
|
|
|
return {
|
|
|
|
setup: setup,
|
|
reset: reset,
|
|
resetDefaultState: resetDefaultState,
|
|
dispose: dispose,
|
|
releaseStatesOfGeometry: releaseStatesOfGeometry,
|
|
releaseStatesOfProgram: releaseStatesOfProgram,
|
|
|
|
initAttributes: initAttributes,
|
|
enableAttribute: enableAttribute,
|
|
disableUnusedAttributes: disableUnusedAttributes
|
|
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebGLBufferRenderer( gl, extensions, info, capabilities ) {
|
|
|
|
const isWebGL2 = capabilities.isWebGL2;
|
|
|
|
let mode;
|
|
|
|
function setMode( value ) {
|
|
|
|
mode = value;
|
|
|
|
}
|
|
|
|
function render( start, count ) {
|
|
|
|
gl.drawArrays( mode, start, count );
|
|
|
|
info.update( count, mode );
|
|
|
|
}
|
|
|
|
function renderInstances( geometry, start, count, primcount ) {
|
|
|
|
if ( primcount === 0 ) return;
|
|
|
|
let extension, methodName;
|
|
|
|
if ( isWebGL2 ) {
|
|
|
|
extension = gl;
|
|
methodName = 'drawArraysInstanced';
|
|
|
|
} else {
|
|
|
|
extension = extensions.get( 'ANGLE_instanced_arrays' );
|
|
methodName = 'drawArraysInstancedANGLE';
|
|
|
|
if ( extension === null ) {
|
|
|
|
console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
extension[ methodName ]( mode, start, count, primcount );
|
|
|
|
info.update( count, mode, primcount );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
this.setMode = setMode;
|
|
this.render = render;
|
|
this.renderInstances = renderInstances;
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebGLCapabilities( gl, extensions, parameters ) {
|
|
|
|
let maxAnisotropy;
|
|
|
|
function getMaxAnisotropy() {
|
|
|
|
if ( maxAnisotropy !== undefined ) return maxAnisotropy;
|
|
|
|
const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
|
|
|
|
if ( extension !== null ) {
|
|
|
|
maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
|
|
|
|
} else {
|
|
|
|
maxAnisotropy = 0;
|
|
|
|
}
|
|
|
|
return maxAnisotropy;
|
|
|
|
}
|
|
|
|
function getMaxPrecision( precision ) {
|
|
|
|
if ( precision === 'highp' ) {
|
|
|
|
if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 &&
|
|
gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) {
|
|
|
|
return 'highp';
|
|
|
|
}
|
|
|
|
precision = 'mediump';
|
|
|
|
}
|
|
|
|
if ( precision === 'mediump' ) {
|
|
|
|
if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 &&
|
|
gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) {
|
|
|
|
return 'mediump';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 'lowp';
|
|
|
|
}
|
|
|
|
/* eslint-disable no-undef */
|
|
const isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext ) ||
|
|
( typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext );
|
|
/* eslint-enable no-undef */
|
|
|
|
let precision = parameters.precision !== undefined ? parameters.precision : 'highp';
|
|
const maxPrecision = getMaxPrecision( precision );
|
|
|
|
if ( maxPrecision !== precision ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );
|
|
precision = maxPrecision;
|
|
|
|
}
|
|
|
|
const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
|
|
|
|
const maxTextures = gl.getParameter( 34930 );
|
|
const maxVertexTextures = gl.getParameter( 35660 );
|
|
const maxTextureSize = gl.getParameter( 3379 );
|
|
const maxCubemapSize = gl.getParameter( 34076 );
|
|
|
|
const maxAttributes = gl.getParameter( 34921 );
|
|
const maxVertexUniforms = gl.getParameter( 36347 );
|
|
const maxVaryings = gl.getParameter( 36348 );
|
|
const maxFragmentUniforms = gl.getParameter( 36349 );
|
|
|
|
const vertexTextures = maxVertexTextures > 0;
|
|
const floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' );
|
|
const floatVertexTextures = vertexTextures && floatFragmentTextures;
|
|
|
|
const maxSamples = isWebGL2 ? gl.getParameter( 36183 ) : 0;
|
|
|
|
return {
|
|
|
|
isWebGL2: isWebGL2,
|
|
|
|
getMaxAnisotropy: getMaxAnisotropy,
|
|
getMaxPrecision: getMaxPrecision,
|
|
|
|
precision: precision,
|
|
logarithmicDepthBuffer: logarithmicDepthBuffer,
|
|
|
|
maxTextures: maxTextures,
|
|
maxVertexTextures: maxVertexTextures,
|
|
maxTextureSize: maxTextureSize,
|
|
maxCubemapSize: maxCubemapSize,
|
|
|
|
maxAttributes: maxAttributes,
|
|
maxVertexUniforms: maxVertexUniforms,
|
|
maxVaryings: maxVaryings,
|
|
maxFragmentUniforms: maxFragmentUniforms,
|
|
|
|
vertexTextures: vertexTextures,
|
|
floatFragmentTextures: floatFragmentTextures,
|
|
floatVertexTextures: floatVertexTextures,
|
|
|
|
maxSamples: maxSamples
|
|
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author tschw
|
|
*/
|
|
|
|
function WebGLClipping() {
|
|
|
|
const scope = this;
|
|
|
|
let globalState = null,
|
|
numGlobalPlanes = 0,
|
|
localClippingEnabled = false,
|
|
renderingShadows = false;
|
|
|
|
const plane = new Plane(),
|
|
viewNormalMatrix = new Matrix3(),
|
|
|
|
uniform = { value: null, needsUpdate: false };
|
|
|
|
this.uniform = uniform;
|
|
this.numPlanes = 0;
|
|
this.numIntersection = 0;
|
|
|
|
this.init = function ( planes, enableLocalClipping, camera ) {
|
|
|
|
const enabled =
|
|
planes.length !== 0 ||
|
|
enableLocalClipping ||
|
|
// enable state of previous frame - the clipping code has to
|
|
// run another frame in order to reset the state:
|
|
numGlobalPlanes !== 0 ||
|
|
localClippingEnabled;
|
|
|
|
localClippingEnabled = enableLocalClipping;
|
|
|
|
globalState = projectPlanes( planes, camera, 0 );
|
|
numGlobalPlanes = planes.length;
|
|
|
|
return enabled;
|
|
|
|
};
|
|
|
|
this.beginShadows = function () {
|
|
|
|
renderingShadows = true;
|
|
projectPlanes( null );
|
|
|
|
};
|
|
|
|
this.endShadows = function () {
|
|
|
|
renderingShadows = false;
|
|
resetGlobalState();
|
|
|
|
};
|
|
|
|
this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) {
|
|
|
|
if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {
|
|
|
|
// there's no local clipping
|
|
|
|
if ( renderingShadows ) {
|
|
|
|
// there's no global clipping
|
|
|
|
projectPlanes( null );
|
|
|
|
} else {
|
|
|
|
resetGlobalState();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
const nGlobal = renderingShadows ? 0 : numGlobalPlanes,
|
|
lGlobal = nGlobal * 4;
|
|
|
|
let dstArray = cache.clippingState || null;
|
|
|
|
uniform.value = dstArray; // ensure unique state
|
|
|
|
dstArray = projectPlanes( planes, camera, lGlobal, fromCache );
|
|
|
|
for ( let i = 0; i !== lGlobal; ++ i ) {
|
|
|
|
dstArray[ i ] = globalState[ i ];
|
|
|
|
}
|
|
|
|
cache.clippingState = dstArray;
|
|
this.numIntersection = clipIntersection ? this.numPlanes : 0;
|
|
this.numPlanes += nGlobal;
|
|
|
|
}
|
|
|
|
|
|
};
|
|
|
|
function resetGlobalState() {
|
|
|
|
if ( uniform.value !== globalState ) {
|
|
|
|
uniform.value = globalState;
|
|
uniform.needsUpdate = numGlobalPlanes > 0;
|
|
|
|
}
|
|
|
|
scope.numPlanes = numGlobalPlanes;
|
|
scope.numIntersection = 0;
|
|
|
|
}
|
|
|
|
function projectPlanes( planes, camera, dstOffset, skipTransform ) {
|
|
|
|
let nPlanes = planes !== null ? planes.length : 0,
|
|
dstArray = null;
|
|
|
|
if ( nPlanes !== 0 ) {
|
|
|
|
dstArray = uniform.value;
|
|
|
|
if ( skipTransform !== true || dstArray === null ) {
|
|
|
|
const flatSize = dstOffset + nPlanes * 4,
|
|
viewMatrix = camera.matrixWorldInverse;
|
|
|
|
viewNormalMatrix.getNormalMatrix( viewMatrix );
|
|
|
|
if ( dstArray === null || dstArray.length < flatSize ) {
|
|
|
|
dstArray = new Float32Array( flatSize );
|
|
|
|
}
|
|
|
|
for ( let i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {
|
|
|
|
plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );
|
|
|
|
plane.normal.toArray( dstArray, i4 );
|
|
dstArray[ i4 + 3 ] = plane.constant;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
uniform.value = dstArray;
|
|
uniform.needsUpdate = true;
|
|
|
|
}
|
|
|
|
scope.numPlanes = nPlanes;
|
|
scope.numIntersection = 0;
|
|
|
|
return dstArray;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebGLExtensions( gl ) {
|
|
|
|
const extensions = {};
|
|
|
|
return {
|
|
|
|
get: function ( name ) {
|
|
|
|
if ( extensions[ name ] !== undefined ) {
|
|
|
|
return extensions[ name ];
|
|
|
|
}
|
|
|
|
let extension;
|
|
|
|
switch ( name ) {
|
|
|
|
case 'WEBGL_depth_texture':
|
|
extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );
|
|
break;
|
|
|
|
case 'EXT_texture_filter_anisotropic':
|
|
extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
|
|
break;
|
|
|
|
case 'WEBGL_compressed_texture_s3tc':
|
|
extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
|
|
break;
|
|
|
|
case 'WEBGL_compressed_texture_pvrtc':
|
|
extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
|
|
break;
|
|
|
|
default:
|
|
extension = gl.getExtension( name );
|
|
|
|
}
|
|
|
|
if ( extension === null ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );
|
|
|
|
}
|
|
|
|
extensions[ name ] = extension;
|
|
|
|
return extension;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebGLGeometries( gl, attributes, info, bindingStates ) {
|
|
|
|
const geometries = new WeakMap();
|
|
const wireframeAttributes = new WeakMap();
|
|
|
|
function onGeometryDispose( event ) {
|
|
|
|
const geometry = event.target;
|
|
const buffergeometry = geometries.get( geometry );
|
|
|
|
if ( buffergeometry.index !== null ) {
|
|
|
|
attributes.remove( buffergeometry.index );
|
|
|
|
}
|
|
|
|
for ( const name in buffergeometry.attributes ) {
|
|
|
|
attributes.remove( buffergeometry.attributes[ name ] );
|
|
|
|
}
|
|
|
|
geometry.removeEventListener( 'dispose', onGeometryDispose );
|
|
|
|
geometries.delete( geometry );
|
|
|
|
const attribute = wireframeAttributes.get( buffergeometry );
|
|
|
|
if ( attribute ) {
|
|
|
|
attributes.remove( attribute );
|
|
wireframeAttributes.delete( buffergeometry );
|
|
|
|
}
|
|
|
|
bindingStates.releaseStatesOfGeometry( geometry );
|
|
|
|
if ( geometry.isInstancedBufferGeometry === true ) {
|
|
|
|
delete geometry._maxInstanceCount;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
info.memory.geometries --;
|
|
|
|
}
|
|
|
|
function get( object, geometry ) {
|
|
|
|
let buffergeometry = geometries.get( geometry );
|
|
|
|
if ( buffergeometry ) return buffergeometry;
|
|
|
|
geometry.addEventListener( 'dispose', onGeometryDispose );
|
|
|
|
if ( geometry.isBufferGeometry ) {
|
|
|
|
buffergeometry = geometry;
|
|
|
|
} else if ( geometry.isGeometry ) {
|
|
|
|
if ( geometry._bufferGeometry === undefined ) {
|
|
|
|
geometry._bufferGeometry = new BufferGeometry().setFromObject( object );
|
|
|
|
}
|
|
|
|
buffergeometry = geometry._bufferGeometry;
|
|
|
|
}
|
|
|
|
geometries.set( geometry, buffergeometry );
|
|
|
|
info.memory.geometries ++;
|
|
|
|
return buffergeometry;
|
|
|
|
}
|
|
|
|
function update( geometry ) {
|
|
|
|
const geometryAttributes = geometry.attributes;
|
|
|
|
// Updating index buffer in VAO now. See WebGLBindingStates.
|
|
|
|
for ( const name in geometryAttributes ) {
|
|
|
|
attributes.update( geometryAttributes[ name ], 34962 );
|
|
|
|
}
|
|
|
|
// morph targets
|
|
|
|
const morphAttributes = geometry.morphAttributes;
|
|
|
|
for ( const name in morphAttributes ) {
|
|
|
|
const array = morphAttributes[ name ];
|
|
|
|
for ( let i = 0, l = array.length; i < l; i ++ ) {
|
|
|
|
attributes.update( array[ i ], 34962 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function updateWireframeAttribute( geometry ) {
|
|
|
|
const indices = [];
|
|
|
|
const geometryIndex = geometry.index;
|
|
const geometryPosition = geometry.attributes.position;
|
|
let version = 0;
|
|
|
|
if ( geometryIndex !== null ) {
|
|
|
|
const array = geometryIndex.array;
|
|
version = geometryIndex.version;
|
|
|
|
for ( let i = 0, l = array.length; i < l; i += 3 ) {
|
|
|
|
const a = array[ i + 0 ];
|
|
const b = array[ i + 1 ];
|
|
const c = array[ i + 2 ];
|
|
|
|
indices.push( a, b, b, c, c, a );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
const array = geometryPosition.array;
|
|
version = geometryPosition.version;
|
|
|
|
for ( let i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {
|
|
|
|
const a = i + 0;
|
|
const b = i + 1;
|
|
const c = i + 2;
|
|
|
|
indices.push( a, b, b, c, c, a );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );
|
|
attribute.version = version;
|
|
|
|
// Updating index buffer in VAO now. See WebGLBindingStates
|
|
|
|
//
|
|
|
|
const previousAttribute = wireframeAttributes.get( geometry );
|
|
|
|
if ( previousAttribute ) attributes.remove( previousAttribute );
|
|
|
|
//
|
|
|
|
wireframeAttributes.set( geometry, attribute );
|
|
|
|
}
|
|
|
|
function getWireframeAttribute( geometry ) {
|
|
|
|
const currentAttribute = wireframeAttributes.get( geometry );
|
|
|
|
if ( currentAttribute ) {
|
|
|
|
const geometryIndex = geometry.index;
|
|
|
|
if ( geometryIndex !== null ) {
|
|
|
|
// if the attribute is obsolete, create a new one
|
|
|
|
if ( currentAttribute.version < geometryIndex.version ) {
|
|
|
|
updateWireframeAttribute( geometry );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
updateWireframeAttribute( geometry );
|
|
|
|
}
|
|
|
|
return wireframeAttributes.get( geometry );
|
|
|
|
}
|
|
|
|
return {
|
|
|
|
get: get,
|
|
update: update,
|
|
|
|
getWireframeAttribute: getWireframeAttribute
|
|
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) {
|
|
|
|
const isWebGL2 = capabilities.isWebGL2;
|
|
|
|
let mode;
|
|
|
|
function setMode( value ) {
|
|
|
|
mode = value;
|
|
|
|
}
|
|
|
|
let type, bytesPerElement;
|
|
|
|
function setIndex( value ) {
|
|
|
|
type = value.type;
|
|
bytesPerElement = value.bytesPerElement;
|
|
|
|
}
|
|
|
|
function render( start, count ) {
|
|
|
|
gl.drawElements( mode, count, type, start * bytesPerElement );
|
|
|
|
info.update( count, mode );
|
|
|
|
}
|
|
|
|
function renderInstances( geometry, start, count, primcount ) {
|
|
|
|
if ( primcount === 0 ) return;
|
|
|
|
let extension, methodName;
|
|
|
|
if ( isWebGL2 ) {
|
|
|
|
extension = gl;
|
|
methodName = 'drawElementsInstanced';
|
|
|
|
} else {
|
|
|
|
extension = extensions.get( 'ANGLE_instanced_arrays' );
|
|
methodName = 'drawElementsInstancedANGLE';
|
|
|
|
if ( extension === null ) {
|
|
|
|
console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
extension[ methodName ]( mode, count, type, start * bytesPerElement, primcount );
|
|
|
|
info.update( count, mode, primcount );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
this.setMode = setMode;
|
|
this.setIndex = setIndex;
|
|
this.render = render;
|
|
this.renderInstances = renderInstances;
|
|
|
|
}
|
|
|
|
/**
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
function WebGLInfo( gl ) {
|
|
|
|
const memory = {
|
|
geometries: 0,
|
|
textures: 0
|
|
};
|
|
|
|
const render = {
|
|
frame: 0,
|
|
calls: 0,
|
|
triangles: 0,
|
|
points: 0,
|
|
lines: 0
|
|
};
|
|
|
|
function update( count, mode, instanceCount ) {
|
|
|
|
instanceCount = instanceCount || 1;
|
|
|
|
render.calls ++;
|
|
|
|
switch ( mode ) {
|
|
|
|
case 4:
|
|
render.triangles += instanceCount * ( count / 3 );
|
|
break;
|
|
|
|
case 1:
|
|
render.lines += instanceCount * ( count / 2 );
|
|
break;
|
|
|
|
case 3:
|
|
render.lines += instanceCount * ( count - 1 );
|
|
break;
|
|
|
|
case 2:
|
|
render.lines += instanceCount * count;
|
|
break;
|
|
|
|
case 0:
|
|
render.points += instanceCount * count;
|
|
break;
|
|
|
|
default:
|
|
console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function reset() {
|
|
|
|
render.frame ++;
|
|
render.calls = 0;
|
|
render.triangles = 0;
|
|
render.points = 0;
|
|
render.lines = 0;
|
|
|
|
}
|
|
|
|
return {
|
|
memory: memory,
|
|
render: render,
|
|
programs: null,
|
|
autoReset: true,
|
|
reset: reset,
|
|
update: update
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function numericalSort( a, b ) {
|
|
|
|
return a[ 0 ] - b[ 0 ];
|
|
|
|
}
|
|
|
|
function absNumericalSort( a, b ) {
|
|
|
|
return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] );
|
|
|
|
}
|
|
|
|
function WebGLMorphtargets( gl ) {
|
|
|
|
const influencesList = {};
|
|
const morphInfluences = new Float32Array( 8 );
|
|
|
|
const workInfluences = [];
|
|
|
|
for ( let i = 0; i < 8; i ++ ) {
|
|
|
|
workInfluences[ i ] = [ i, 0 ];
|
|
|
|
}
|
|
|
|
function update( object, geometry, material, program ) {
|
|
|
|
const objectInfluences = object.morphTargetInfluences;
|
|
|
|
// When object doesn't have morph target influences defined, we treat it as a 0-length array
|
|
// This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences
|
|
|
|
const length = objectInfluences === undefined ? 0 : objectInfluences.length;
|
|
|
|
let influences = influencesList[ geometry.id ];
|
|
|
|
if ( influences === undefined ) {
|
|
|
|
// initialise list
|
|
|
|
influences = [];
|
|
|
|
for ( let i = 0; i < length; i ++ ) {
|
|
|
|
influences[ i ] = [ i, 0 ];
|
|
|
|
}
|
|
|
|
influencesList[ geometry.id ] = influences;
|
|
|
|
}
|
|
|
|
// Collect influences
|
|
|
|
for ( let i = 0; i < length; i ++ ) {
|
|
|
|
const influence = influences[ i ];
|
|
|
|
influence[ 0 ] = i;
|
|
influence[ 1 ] = objectInfluences[ i ];
|
|
|
|
}
|
|
|
|
influences.sort( absNumericalSort );
|
|
|
|
for ( let i = 0; i < 8; i ++ ) {
|
|
|
|
if ( i < length && influences[ i ][ 1 ] ) {
|
|
|
|
workInfluences[ i ][ 0 ] = influences[ i ][ 0 ];
|
|
workInfluences[ i ][ 1 ] = influences[ i ][ 1 ];
|
|
|
|
} else {
|
|
|
|
workInfluences[ i ][ 0 ] = Number.MAX_SAFE_INTEGER;
|
|
workInfluences[ i ][ 1 ] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
workInfluences.sort( numericalSort );
|
|
|
|
const morphTargets = material.morphTargets && geometry.morphAttributes.position;
|
|
const morphNormals = material.morphNormals && geometry.morphAttributes.normal;
|
|
|
|
let morphInfluencesSum = 0;
|
|
|
|
for ( let i = 0; i < 8; i ++ ) {
|
|
|
|
const influence = workInfluences[ i ];
|
|
const index = influence[ 0 ];
|
|
const value = influence[ 1 ];
|
|
|
|
if ( index !== Number.MAX_SAFE_INTEGER && value ) {
|
|
|
|
if ( morphTargets && geometry.getAttribute( 'morphTarget' + i ) !== morphTargets[ index ] ) {
|
|
|
|
geometry.setAttribute( 'morphTarget' + i, morphTargets[ index ] );
|
|
|
|
}
|
|
|
|
if ( morphNormals && geometry.getAttribute( 'morphNormal' + i ) !== morphNormals[ index ] ) {
|
|
|
|
geometry.setAttribute( 'morphNormal' + i, morphNormals[ index ] );
|
|
|
|
}
|
|
|
|
morphInfluences[ i ] = value;
|
|
morphInfluencesSum += value;
|
|
|
|
} else {
|
|
|
|
if ( morphTargets && geometry.getAttribute( 'morphTarget' + i ) !== undefined ) {
|
|
|
|
geometry.deleteAttribute( 'morphTarget' + i );
|
|
|
|
}
|
|
|
|
if ( morphNormals && geometry.getAttribute( 'morphNormal' + i ) !== undefined ) {
|
|
|
|
geometry.deleteAttribute( 'morphNormal' + i );
|
|
|
|
}
|
|
|
|
morphInfluences[ i ] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// GLSL shader uses formula baseinfluence * base + sum(target * influence)
|
|
// This allows us to switch between absolute morphs and relative morphs without changing shader code
|
|
// When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence)
|
|
const morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;
|
|
|
|
program.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence );
|
|
program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences );
|
|
|
|
}
|
|
|
|
return {
|
|
|
|
update: update
|
|
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebGLObjects( gl, geometries, attributes, info ) {
|
|
|
|
let updateMap = new WeakMap();
|
|
|
|
function update( object ) {
|
|
|
|
const frame = info.render.frame;
|
|
|
|
const geometry = object.geometry;
|
|
const buffergeometry = geometries.get( object, geometry );
|
|
|
|
// Update once per frame
|
|
|
|
if ( updateMap.get( buffergeometry ) !== frame ) {
|
|
|
|
if ( geometry.isGeometry ) {
|
|
|
|
buffergeometry.updateFromObject( object );
|
|
|
|
}
|
|
|
|
geometries.update( buffergeometry );
|
|
|
|
updateMap.set( buffergeometry, frame );
|
|
|
|
}
|
|
|
|
if ( object.isInstancedMesh ) {
|
|
|
|
attributes.update( object.instanceMatrix, 34962 );
|
|
|
|
}
|
|
|
|
return buffergeometry;
|
|
|
|
}
|
|
|
|
function dispose() {
|
|
|
|
updateMap = new WeakMap();
|
|
|
|
}
|
|
|
|
return {
|
|
|
|
update: update,
|
|
dispose: dispose
|
|
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
|
|
|
|
images = images !== undefined ? images : [];
|
|
mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
|
|
format = format !== undefined ? format : RGBFormat;
|
|
|
|
Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
|
|
|
|
this.flipY = false;
|
|
|
|
}
|
|
|
|
CubeTexture.prototype = Object.create( Texture.prototype );
|
|
CubeTexture.prototype.constructor = CubeTexture;
|
|
|
|
CubeTexture.prototype.isCubeTexture = true;
|
|
|
|
Object.defineProperty( CubeTexture.prototype, 'images', {
|
|
|
|
get: function () {
|
|
|
|
return this.image;
|
|
|
|
},
|
|
|
|
set: function ( value ) {
|
|
|
|
this.image = value;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author Takahiro https://github.com/takahirox
|
|
*/
|
|
|
|
function DataTexture2DArray( data, width, height, depth ) {
|
|
|
|
Texture.call( this, null );
|
|
|
|
this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 };
|
|
|
|
this.magFilter = NearestFilter;
|
|
this.minFilter = NearestFilter;
|
|
|
|
this.wrapR = ClampToEdgeWrapping;
|
|
|
|
this.generateMipmaps = false;
|
|
this.flipY = false;
|
|
|
|
this.needsUpdate = true;
|
|
|
|
}
|
|
|
|
DataTexture2DArray.prototype = Object.create( Texture.prototype );
|
|
DataTexture2DArray.prototype.constructor = DataTexture2DArray;
|
|
DataTexture2DArray.prototype.isDataTexture2DArray = true;
|
|
|
|
/**
|
|
* @author Artur Trzesiok
|
|
*/
|
|
|
|
function DataTexture3D( data, width, height, depth ) {
|
|
|
|
// We're going to add .setXXX() methods for setting properties later.
|
|
// Users can still set in DataTexture3D directly.
|
|
//
|
|
// const texture = new THREE.DataTexture3D( data, width, height, depth );
|
|
// texture.anisotropy = 16;
|
|
//
|
|
// See #14839
|
|
|
|
Texture.call( this, null );
|
|
|
|
this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 };
|
|
|
|
this.magFilter = NearestFilter;
|
|
this.minFilter = NearestFilter;
|
|
|
|
this.wrapR = ClampToEdgeWrapping;
|
|
|
|
this.generateMipmaps = false;
|
|
this.flipY = false;
|
|
|
|
this.needsUpdate = true;
|
|
|
|
|
|
}
|
|
|
|
DataTexture3D.prototype = Object.create( Texture.prototype );
|
|
DataTexture3D.prototype.constructor = DataTexture3D;
|
|
DataTexture3D.prototype.isDataTexture3D = true;
|
|
|
|
/**
|
|
* @author tschw
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*
|
|
* Uniforms of a program.
|
|
* Those form a tree structure with a special top-level container for the root,
|
|
* which you get by calling 'new WebGLUniforms( gl, program )'.
|
|
*
|
|
*
|
|
* Properties of inner nodes including the top-level container:
|
|
*
|
|
* .seq - array of nested uniforms
|
|
* .map - nested uniforms by name
|
|
*
|
|
*
|
|
* Methods of all nodes except the top-level container:
|
|
*
|
|
* .setValue( gl, value, [textures] )
|
|
*
|
|
* uploads a uniform value(s)
|
|
* the 'textures' parameter is needed for sampler uniforms
|
|
*
|
|
*
|
|
* Static methods of the top-level container (textures factorizations):
|
|
*
|
|
* .upload( gl, seq, values, textures )
|
|
*
|
|
* sets uniforms in 'seq' to 'values[id].value'
|
|
*
|
|
* .seqWithValue( seq, values ) : filteredSeq
|
|
*
|
|
* filters 'seq' entries with corresponding entry in values
|
|
*
|
|
*
|
|
* Methods of the top-level container (textures factorizations):
|
|
*
|
|
* .setValue( gl, name, value, textures )
|
|
*
|
|
* sets uniform with name 'name' to 'value'
|
|
*
|
|
* .setOptional( gl, obj, prop )
|
|
*
|
|
* like .set for an optional property of the object
|
|
*
|
|
*/
|
|
|
|
const emptyTexture = new Texture();
|
|
const emptyTexture2dArray = new DataTexture2DArray();
|
|
const emptyTexture3d = new DataTexture3D();
|
|
const emptyCubeTexture = new CubeTexture();
|
|
|
|
// --- Utilities ---
|
|
|
|
// Array Caches (provide typed arrays for temporary by size)
|
|
|
|
const arrayCacheF32 = [];
|
|
const arrayCacheI32 = [];
|
|
|
|
// Float32Array caches used for uploading Matrix uniforms
|
|
|
|
const mat4array = new Float32Array( 16 );
|
|
const mat3array = new Float32Array( 9 );
|
|
const mat2array = new Float32Array( 4 );
|
|
|
|
// Flattening for arrays of vectors and matrices
|
|
|
|
function flatten( array, nBlocks, blockSize ) {
|
|
|
|
const firstElem = array[ 0 ];
|
|
|
|
if ( firstElem <= 0 || firstElem > 0 ) return array;
|
|
// unoptimized: ! isNaN( firstElem )
|
|
// see http://jacksondunstan.com/articles/983
|
|
|
|
let n = nBlocks * blockSize,
|
|
r = arrayCacheF32[ n ];
|
|
|
|
if ( r === undefined ) {
|
|
|
|
r = new Float32Array( n );
|
|
arrayCacheF32[ n ] = r;
|
|
|
|
}
|
|
|
|
if ( nBlocks !== 0 ) {
|
|
|
|
firstElem.toArray( r, 0 );
|
|
|
|
for ( let i = 1, offset = 0; i !== nBlocks; ++ i ) {
|
|
|
|
offset += blockSize;
|
|
array[ i ].toArray( r, offset );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
function arraysEqual( a, b ) {
|
|
|
|
if ( a.length !== b.length ) return false;
|
|
|
|
for ( let i = 0, l = a.length; i < l; i ++ ) {
|
|
|
|
if ( a[ i ] !== b[ i ] ) return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
function copyArray( a, b ) {
|
|
|
|
for ( let i = 0, l = b.length; i < l; i ++ ) {
|
|
|
|
a[ i ] = b[ i ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Texture unit allocation
|
|
|
|
function allocTexUnits( textures, n ) {
|
|
|
|
let r = arrayCacheI32[ n ];
|
|
|
|
if ( r === undefined ) {
|
|
|
|
r = new Int32Array( n );
|
|
arrayCacheI32[ n ] = r;
|
|
|
|
}
|
|
|
|
for ( let i = 0; i !== n; ++ i ) {
|
|
|
|
r[ i ] = textures.allocateTextureUnit();
|
|
|
|
}
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
// --- Setters ---
|
|
|
|
// Note: Defining these methods externally, because they come in a bunch
|
|
// and this way their names minify.
|
|
|
|
// Single scalar
|
|
|
|
function setValueV1f( gl, v ) {
|
|
|
|
const cache = this.cache;
|
|
|
|
if ( cache[ 0 ] === v ) return;
|
|
|
|
gl.uniform1f( this.addr, v );
|
|
|
|
cache[ 0 ] = v;
|
|
|
|
}
|
|
|
|
// Single float vector (from flat array or THREE.VectorN)
|
|
|
|
function setValueV2f( gl, v ) {
|
|
|
|
const cache = this.cache;
|
|
|
|
if ( v.x !== undefined ) {
|
|
|
|
if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
|
|
|
|
gl.uniform2f( this.addr, v.x, v.y );
|
|
|
|
cache[ 0 ] = v.x;
|
|
cache[ 1 ] = v.y;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ( arraysEqual( cache, v ) ) return;
|
|
|
|
gl.uniform2fv( this.addr, v );
|
|
|
|
copyArray( cache, v );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setValueV3f( gl, v ) {
|
|
|
|
const cache = this.cache;
|
|
|
|
if ( v.x !== undefined ) {
|
|
|
|
if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
|
|
|
|
gl.uniform3f( this.addr, v.x, v.y, v.z );
|
|
|
|
cache[ 0 ] = v.x;
|
|
cache[ 1 ] = v.y;
|
|
cache[ 2 ] = v.z;
|
|
|
|
}
|
|
|
|
} else if ( v.r !== undefined ) {
|
|
|
|
if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
|
|
|
|
gl.uniform3f( this.addr, v.r, v.g, v.b );
|
|
|
|
cache[ 0 ] = v.r;
|
|
cache[ 1 ] = v.g;
|
|
cache[ 2 ] = v.b;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ( arraysEqual( cache, v ) ) return;
|
|
|
|
gl.uniform3fv( this.addr, v );
|
|
|
|
copyArray( cache, v );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setValueV4f( gl, v ) {
|
|
|
|
const cache = this.cache;
|
|
|
|
if ( v.x !== undefined ) {
|
|
|
|
if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
|
|
|
|
gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
|
|
|
|
cache[ 0 ] = v.x;
|
|
cache[ 1 ] = v.y;
|
|
cache[ 2 ] = v.z;
|
|
cache[ 3 ] = v.w;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ( arraysEqual( cache, v ) ) return;
|
|
|
|
gl.uniform4fv( this.addr, v );
|
|
|
|
copyArray( cache, v );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Single matrix (from flat array or MatrixN)
|
|
|
|
function setValueM2( gl, v ) {
|
|
|
|
const cache = this.cache;
|
|
const elements = v.elements;
|
|
|
|
if ( elements === undefined ) {
|
|
|
|
if ( arraysEqual( cache, v ) ) return;
|
|
|
|
gl.uniformMatrix2fv( this.addr, false, v );
|
|
|
|
copyArray( cache, v );
|
|
|
|
} else {
|
|
|
|
if ( arraysEqual( cache, elements ) ) return;
|
|
|
|
mat2array.set( elements );
|
|
|
|
gl.uniformMatrix2fv( this.addr, false, mat2array );
|
|
|
|
copyArray( cache, elements );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setValueM3( gl, v ) {
|
|
|
|
const cache = this.cache;
|
|
const elements = v.elements;
|
|
|
|
if ( elements === undefined ) {
|
|
|
|
if ( arraysEqual( cache, v ) ) return;
|
|
|
|
gl.uniformMatrix3fv( this.addr, false, v );
|
|
|
|
copyArray( cache, v );
|
|
|
|
} else {
|
|
|
|
if ( arraysEqual( cache, elements ) ) return;
|
|
|
|
mat3array.set( elements );
|
|
|
|
gl.uniformMatrix3fv( this.addr, false, mat3array );
|
|
|
|
copyArray( cache, elements );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setValueM4( gl, v ) {
|
|
|
|
const cache = this.cache;
|
|
const elements = v.elements;
|
|
|
|
if ( elements === undefined ) {
|
|
|
|
if ( arraysEqual( cache, v ) ) return;
|
|
|
|
gl.uniformMatrix4fv( this.addr, false, v );
|
|
|
|
copyArray( cache, v );
|
|
|
|
} else {
|
|
|
|
if ( arraysEqual( cache, elements ) ) return;
|
|
|
|
mat4array.set( elements );
|
|
|
|
gl.uniformMatrix4fv( this.addr, false, mat4array );
|
|
|
|
copyArray( cache, elements );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Single texture (2D / Cube)
|
|
|
|
function setValueT1( gl, v, textures ) {
|
|
|
|
const cache = this.cache;
|
|
const unit = textures.allocateTextureUnit();
|
|
|
|
if ( cache[ 0 ] !== unit ) {
|
|
|
|
gl.uniform1i( this.addr, unit );
|
|
cache[ 0 ] = unit;
|
|
|
|
}
|
|
|
|
textures.safeSetTexture2D( v || emptyTexture, unit );
|
|
|
|
}
|
|
|
|
function setValueT2DArray1( gl, v, textures ) {
|
|
|
|
const cache = this.cache;
|
|
const unit = textures.allocateTextureUnit();
|
|
|
|
if ( cache[ 0 ] !== unit ) {
|
|
|
|
gl.uniform1i( this.addr, unit );
|
|
cache[ 0 ] = unit;
|
|
|
|
}
|
|
|
|
textures.setTexture2DArray( v || emptyTexture2dArray, unit );
|
|
|
|
}
|
|
|
|
function setValueT3D1( gl, v, textures ) {
|
|
|
|
const cache = this.cache;
|
|
const unit = textures.allocateTextureUnit();
|
|
|
|
if ( cache[ 0 ] !== unit ) {
|
|
|
|
gl.uniform1i( this.addr, unit );
|
|
cache[ 0 ] = unit;
|
|
|
|
}
|
|
|
|
textures.setTexture3D( v || emptyTexture3d, unit );
|
|
|
|
}
|
|
|
|
function setValueT6( gl, v, textures ) {
|
|
|
|
const cache = this.cache;
|
|
const unit = textures.allocateTextureUnit();
|
|
|
|
if ( cache[ 0 ] !== unit ) {
|
|
|
|
gl.uniform1i( this.addr, unit );
|
|
cache[ 0 ] = unit;
|
|
|
|
}
|
|
|
|
textures.safeSetTextureCube( v || emptyCubeTexture, unit );
|
|
|
|
}
|
|
|
|
// Integer / Boolean vectors or arrays thereof (always flat arrays)
|
|
|
|
function setValueV1i( gl, v ) {
|
|
|
|
const cache = this.cache;
|
|
|
|
if ( cache[ 0 ] === v ) return;
|
|
|
|
gl.uniform1i( this.addr, v );
|
|
|
|
cache[ 0 ] = v;
|
|
|
|
}
|
|
|
|
function setValueV2i( gl, v ) {
|
|
|
|
const cache = this.cache;
|
|
|
|
if ( arraysEqual( cache, v ) ) return;
|
|
|
|
gl.uniform2iv( this.addr, v );
|
|
|
|
copyArray( cache, v );
|
|
|
|
}
|
|
|
|
function setValueV3i( gl, v ) {
|
|
|
|
const cache = this.cache;
|
|
|
|
if ( arraysEqual( cache, v ) ) return;
|
|
|
|
gl.uniform3iv( this.addr, v );
|
|
|
|
copyArray( cache, v );
|
|
|
|
}
|
|
|
|
function setValueV4i( gl, v ) {
|
|
|
|
const cache = this.cache;
|
|
|
|
if ( arraysEqual( cache, v ) ) return;
|
|
|
|
gl.uniform4iv( this.addr, v );
|
|
|
|
copyArray( cache, v );
|
|
|
|
}
|
|
|
|
// uint
|
|
|
|
function setValueV1ui( gl, v ) {
|
|
|
|
const cache = this.cache;
|
|
|
|
if ( cache[ 0 ] === v ) return;
|
|
|
|
gl.uniform1ui( this.addr, v );
|
|
|
|
cache[ 0 ] = v;
|
|
|
|
}
|
|
|
|
// Helper to pick the right setter for the singular case
|
|
|
|
function getSingularSetter( type ) {
|
|
|
|
switch ( type ) {
|
|
|
|
case 0x1406: return setValueV1f; // FLOAT
|
|
case 0x8b50: return setValueV2f; // _VEC2
|
|
case 0x8b51: return setValueV3f; // _VEC3
|
|
case 0x8b52: return setValueV4f; // _VEC4
|
|
|
|
case 0x8b5a: return setValueM2; // _MAT2
|
|
case 0x8b5b: return setValueM3; // _MAT3
|
|
case 0x8b5c: return setValueM4; // _MAT4
|
|
|
|
case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL
|
|
case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2
|
|
case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3
|
|
case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4
|
|
|
|
case 0x1405: return setValueV1ui; // UINT
|
|
|
|
case 0x8b5e: // SAMPLER_2D
|
|
case 0x8d66: // SAMPLER_EXTERNAL_OES
|
|
case 0x8dca: // INT_SAMPLER_2D
|
|
case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
|
|
case 0x8b62: // SAMPLER_2D_SHADOW
|
|
return setValueT1;
|
|
|
|
case 0x8b5f: // SAMPLER_3D
|
|
case 0x8dcb: // INT_SAMPLER_3D
|
|
case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
|
|
return setValueT3D1;
|
|
|
|
case 0x8b60: // SAMPLER_CUBE
|
|
case 0x8dcc: // INT_SAMPLER_CUBE
|
|
case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
|
|
case 0x8dc5: // SAMPLER_CUBE_SHADOW
|
|
return setValueT6;
|
|
|
|
case 0x8dc1: // SAMPLER_2D_ARRAY
|
|
case 0x8dcf: // INT_SAMPLER_2D_ARRAY
|
|
case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
|
|
case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
|
|
return setValueT2DArray1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Array of scalars
|
|
function setValueV1fArray( gl, v ) {
|
|
|
|
gl.uniform1fv( this.addr, v );
|
|
|
|
}
|
|
|
|
// Integer / Boolean vectors or arrays thereof (always flat arrays)
|
|
function setValueV1iArray( gl, v ) {
|
|
|
|
gl.uniform1iv( this.addr, v );
|
|
|
|
}
|
|
|
|
function setValueV2iArray( gl, v ) {
|
|
|
|
gl.uniform2iv( this.addr, v );
|
|
|
|
}
|
|
|
|
function setValueV3iArray( gl, v ) {
|
|
|
|
gl.uniform3iv( this.addr, v );
|
|
|
|
}
|
|
|
|
function setValueV4iArray( gl, v ) {
|
|
|
|
gl.uniform4iv( this.addr, v );
|
|
|
|
}
|
|
|
|
|
|
// Array of vectors (flat or from THREE classes)
|
|
|
|
function setValueV2fArray( gl, v ) {
|
|
|
|
const data = flatten( v, this.size, 2 );
|
|
|
|
gl.uniform2fv( this.addr, data );
|
|
|
|
}
|
|
|
|
function setValueV3fArray( gl, v ) {
|
|
|
|
const data = flatten( v, this.size, 3 );
|
|
|
|
gl.uniform3fv( this.addr, data );
|
|
|
|
}
|
|
|
|
function setValueV4fArray( gl, v ) {
|
|
|
|
const data = flatten( v, this.size, 4 );
|
|
|
|
gl.uniform4fv( this.addr, data );
|
|
|
|
}
|
|
|
|
// Array of matrices (flat or from THREE clases)
|
|
|
|
function setValueM2Array( gl, v ) {
|
|
|
|
const data = flatten( v, this.size, 4 );
|
|
|
|
gl.uniformMatrix2fv( this.addr, false, data );
|
|
|
|
}
|
|
|
|
function setValueM3Array( gl, v ) {
|
|
|
|
const data = flatten( v, this.size, 9 );
|
|
|
|
gl.uniformMatrix3fv( this.addr, false, data );
|
|
|
|
}
|
|
|
|
function setValueM4Array( gl, v ) {
|
|
|
|
const data = flatten( v, this.size, 16 );
|
|
|
|
gl.uniformMatrix4fv( this.addr, false, data );
|
|
|
|
}
|
|
|
|
// Array of textures (2D / Cube)
|
|
|
|
function setValueT1Array( gl, v, textures ) {
|
|
|
|
const n = v.length;
|
|
|
|
const units = allocTexUnits( textures, n );
|
|
|
|
gl.uniform1iv( this.addr, units );
|
|
|
|
for ( let i = 0; i !== n; ++ i ) {
|
|
|
|
textures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setValueT6Array( gl, v, textures ) {
|
|
|
|
const n = v.length;
|
|
|
|
const units = allocTexUnits( textures, n );
|
|
|
|
gl.uniform1iv( this.addr, units );
|
|
|
|
for ( let i = 0; i !== n; ++ i ) {
|
|
|
|
textures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Helper to pick the right setter for a pure (bottom-level) array
|
|
|
|
function getPureArraySetter( type ) {
|
|
|
|
switch ( type ) {
|
|
|
|
case 0x1406: return setValueV1fArray; // FLOAT
|
|
case 0x8b50: return setValueV2fArray; // _VEC2
|
|
case 0x8b51: return setValueV3fArray; // _VEC3
|
|
case 0x8b52: return setValueV4fArray; // _VEC4
|
|
|
|
case 0x8b5a: return setValueM2Array; // _MAT2
|
|
case 0x8b5b: return setValueM3Array; // _MAT3
|
|
case 0x8b5c: return setValueM4Array; // _MAT4
|
|
|
|
case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL
|
|
case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2
|
|
case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3
|
|
case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4
|
|
|
|
case 0x8b5e: // SAMPLER_2D
|
|
case 0x8d66: // SAMPLER_EXTERNAL_OES
|
|
case 0x8dca: // INT_SAMPLER_2D
|
|
case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
|
|
case 0x8b62: // SAMPLER_2D_SHADOW
|
|
return setValueT1Array;
|
|
|
|
case 0x8b60: // SAMPLER_CUBE
|
|
case 0x8dcc: // INT_SAMPLER_CUBE
|
|
case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
|
|
case 0x8dc5: // SAMPLER_CUBE_SHADOW
|
|
return setValueT6Array;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// --- Uniform Classes ---
|
|
|
|
function SingleUniform( id, activeInfo, addr ) {
|
|
|
|
this.id = id;
|
|
this.addr = addr;
|
|
this.cache = [];
|
|
this.setValue = getSingularSetter( activeInfo.type );
|
|
|
|
// this.path = activeInfo.name; // DEBUG
|
|
|
|
}
|
|
|
|
function PureArrayUniform( id, activeInfo, addr ) {
|
|
|
|
this.id = id;
|
|
this.addr = addr;
|
|
this.cache = [];
|
|
this.size = activeInfo.size;
|
|
this.setValue = getPureArraySetter( activeInfo.type );
|
|
|
|
// this.path = activeInfo.name; // DEBUG
|
|
|
|
}
|
|
|
|
PureArrayUniform.prototype.updateCache = function ( data ) {
|
|
|
|
let cache = this.cache;
|
|
|
|
if ( data instanceof Float32Array && cache.length !== data.length ) {
|
|
|
|
this.cache = new Float32Array( data.length );
|
|
|
|
}
|
|
|
|
copyArray( cache, data );
|
|
|
|
};
|
|
|
|
function StructuredUniform( id ) {
|
|
|
|
this.id = id;
|
|
|
|
this.seq = [];
|
|
this.map = {};
|
|
|
|
}
|
|
|
|
StructuredUniform.prototype.setValue = function ( gl, value, textures ) {
|
|
|
|
const seq = this.seq;
|
|
|
|
for ( let i = 0, n = seq.length; i !== n; ++ i ) {
|
|
|
|
const u = seq[ i ];
|
|
u.setValue( gl, value[ u.id ], textures );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// --- Top-level ---
|
|
|
|
// Parser - builds up the property tree from the path strings
|
|
|
|
const RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g;
|
|
|
|
// extracts
|
|
// - the identifier (member name or array index)
|
|
// - followed by an optional right bracket (found when array index)
|
|
// - followed by an optional left bracket or dot (type of subscript)
|
|
//
|
|
// Note: These portions can be read in a non-overlapping fashion and
|
|
// allow straightforward parsing of the hierarchy that WebGL encodes
|
|
// in the uniform names.
|
|
|
|
function addUniform( container, uniformObject ) {
|
|
|
|
container.seq.push( uniformObject );
|
|
container.map[ uniformObject.id ] = uniformObject;
|
|
|
|
}
|
|
|
|
function parseUniform( activeInfo, addr, container ) {
|
|
|
|
const path = activeInfo.name,
|
|
pathLength = path.length;
|
|
|
|
// reset RegExp object, because of the early exit of a previous run
|
|
RePathPart.lastIndex = 0;
|
|
|
|
while ( true ) {
|
|
|
|
const match = RePathPart.exec( path ),
|
|
matchEnd = RePathPart.lastIndex;
|
|
|
|
let id = match[ 1 ],
|
|
idIsIndex = match[ 2 ] === ']',
|
|
subscript = match[ 3 ];
|
|
|
|
if ( idIsIndex ) id = id | 0; // convert to integer
|
|
|
|
if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
|
|
|
|
// bare name or "pure" bottom-level array "[0]" suffix
|
|
|
|
addUniform( container, subscript === undefined ?
|
|
new SingleUniform( id, activeInfo, addr ) :
|
|
new PureArrayUniform( id, activeInfo, addr ) );
|
|
|
|
break;
|
|
|
|
} else {
|
|
|
|
// step into inner node / create it in case it doesn't exist
|
|
|
|
const map = container.map;
|
|
let next = map[ id ];
|
|
|
|
if ( next === undefined ) {
|
|
|
|
next = new StructuredUniform( id );
|
|
addUniform( container, next );
|
|
|
|
}
|
|
|
|
container = next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Root Container
|
|
|
|
function WebGLUniforms( gl, program ) {
|
|
|
|
this.seq = [];
|
|
this.map = {};
|
|
|
|
const n = gl.getProgramParameter( program, 35718 );
|
|
|
|
for ( let i = 0; i < n; ++ i ) {
|
|
|
|
const info = gl.getActiveUniform( program, i ),
|
|
addr = gl.getUniformLocation( program, info.name );
|
|
|
|
parseUniform( info, addr, this );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
WebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) {
|
|
|
|
const u = this.map[ name ];
|
|
|
|
if ( u !== undefined ) u.setValue( gl, value, textures );
|
|
|
|
};
|
|
|
|
WebGLUniforms.prototype.setOptional = function ( gl, object, name ) {
|
|
|
|
const v = object[ name ];
|
|
|
|
if ( v !== undefined ) this.setValue( gl, name, v );
|
|
|
|
};
|
|
|
|
|
|
// Static interface
|
|
|
|
WebGLUniforms.upload = function ( gl, seq, values, textures ) {
|
|
|
|
for ( let i = 0, n = seq.length; i !== n; ++ i ) {
|
|
|
|
const u = seq[ i ],
|
|
v = values[ u.id ];
|
|
|
|
if ( v.needsUpdate !== false ) {
|
|
|
|
// note: always updating when .needsUpdate is undefined
|
|
u.setValue( gl, v.value, textures );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
WebGLUniforms.seqWithValue = function ( seq, values ) {
|
|
|
|
const r = [];
|
|
|
|
for ( let i = 0, n = seq.length; i !== n; ++ i ) {
|
|
|
|
const u = seq[ i ];
|
|
if ( u.id in values ) r.push( u );
|
|
|
|
}
|
|
|
|
return r;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebGLShader( gl, type, string ) {
|
|
|
|
const shader = gl.createShader( type );
|
|
|
|
gl.shaderSource( shader, string );
|
|
gl.compileShader( shader );
|
|
|
|
return shader;
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
let programIdCount = 0;
|
|
|
|
function addLineNumbers( string ) {
|
|
|
|
const lines = string.split( '\n' );
|
|
|
|
for ( let i = 0; i < lines.length; i ++ ) {
|
|
|
|
lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
|
|
|
|
}
|
|
|
|
return lines.join( '\n' );
|
|
|
|
}
|
|
|
|
function getEncodingComponents( encoding ) {
|
|
|
|
switch ( encoding ) {
|
|
|
|
case LinearEncoding:
|
|
return [ 'Linear', '( value )' ];
|
|
case sRGBEncoding:
|
|
return [ 'sRGB', '( value )' ];
|
|
case RGBEEncoding:
|
|
return [ 'RGBE', '( value )' ];
|
|
case RGBM7Encoding:
|
|
return [ 'RGBM', '( value, 7.0 )' ];
|
|
case RGBM16Encoding:
|
|
return [ 'RGBM', '( value, 16.0 )' ];
|
|
case RGBDEncoding:
|
|
return [ 'RGBD', '( value, 256.0 )' ];
|
|
case GammaEncoding:
|
|
return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ];
|
|
case LogLuvEncoding:
|
|
return [ 'LogLuv', '( value )' ];
|
|
default:
|
|
console.warn( 'THREE.WebGLProgram: Unsupported encoding:', encoding );
|
|
return [ 'Linear', '( value )' ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function getShaderErrors( gl, shader, type ) {
|
|
|
|
const status = gl.getShaderParameter( shader, 35713 );
|
|
const log = gl.getShaderInfoLog( shader ).trim();
|
|
|
|
if ( status && log === '' ) return '';
|
|
|
|
// --enable-privileged-webgl-extension
|
|
// console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
|
|
|
|
const source = gl.getShaderSource( shader );
|
|
|
|
return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers( source );
|
|
|
|
}
|
|
|
|
function getTexelDecodingFunction( functionName, encoding ) {
|
|
|
|
const components = getEncodingComponents( encoding );
|
|
return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }';
|
|
|
|
}
|
|
|
|
function getTexelEncodingFunction( functionName, encoding ) {
|
|
|
|
const components = getEncodingComponents( encoding );
|
|
return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }';
|
|
|
|
}
|
|
|
|
function getToneMappingFunction( functionName, toneMapping ) {
|
|
|
|
let toneMappingName;
|
|
|
|
switch ( toneMapping ) {
|
|
|
|
case LinearToneMapping:
|
|
toneMappingName = 'Linear';
|
|
break;
|
|
|
|
case ReinhardToneMapping:
|
|
toneMappingName = 'Reinhard';
|
|
break;
|
|
|
|
case CineonToneMapping:
|
|
toneMappingName = 'OptimizedCineon';
|
|
break;
|
|
|
|
case ACESFilmicToneMapping:
|
|
toneMappingName = 'ACESFilmic';
|
|
break;
|
|
|
|
case CustomToneMapping:
|
|
toneMappingName = 'Custom';
|
|
break;
|
|
|
|
default:
|
|
console.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping );
|
|
toneMappingName = 'Linear';
|
|
|
|
}
|
|
|
|
return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
|
|
|
|
}
|
|
|
|
function generateExtensions( parameters ) {
|
|
|
|
const chunks = [
|
|
( parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '',
|
|
( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '',
|
|
( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '',
|
|
( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : ''
|
|
];
|
|
|
|
return chunks.filter( filterEmptyLine ).join( '\n' );
|
|
|
|
}
|
|
|
|
function generateDefines( defines ) {
|
|
|
|
const chunks = [];
|
|
|
|
for ( const name in defines ) {
|
|
|
|
const value = defines[ name ];
|
|
|
|
if ( value === false ) continue;
|
|
|
|
chunks.push( '#define ' + name + ' ' + value );
|
|
|
|
}
|
|
|
|
return chunks.join( '\n' );
|
|
|
|
}
|
|
|
|
function fetchAttributeLocations( gl, program ) {
|
|
|
|
const attributes = {};
|
|
|
|
const n = gl.getProgramParameter( program, 35721 );
|
|
|
|
for ( let i = 0; i < n; i ++ ) {
|
|
|
|
const info = gl.getActiveAttrib( program, i );
|
|
const name = info.name;
|
|
|
|
// console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
|
|
|
|
attributes[ name ] = gl.getAttribLocation( program, name );
|
|
|
|
}
|
|
|
|
return attributes;
|
|
|
|
}
|
|
|
|
function filterEmptyLine( string ) {
|
|
|
|
return string !== '';
|
|
|
|
}
|
|
|
|
function replaceLightNums( string, parameters ) {
|
|
|
|
return string
|
|
.replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
|
|
.replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
|
|
.replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
|
|
.replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
|
|
.replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )
|
|
.replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )
|
|
.replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )
|
|
.replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );
|
|
|
|
}
|
|
|
|
function replaceClippingPlaneNums( string, parameters ) {
|
|
|
|
return string
|
|
.replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
|
|
.replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
|
|
|
|
}
|
|
|
|
// Resolve Includes
|
|
|
|
const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
|
|
|
|
function resolveIncludes( string ) {
|
|
|
|
return string.replace( includePattern, includeReplacer );
|
|
|
|
}
|
|
|
|
function includeReplacer( match, include ) {
|
|
|
|
const string = ShaderChunk[ include ];
|
|
|
|
if ( string === undefined ) {
|
|
|
|
throw new Error( 'Can not resolve #include <' + include + '>' );
|
|
|
|
}
|
|
|
|
return resolveIncludes( string );
|
|
|
|
}
|
|
|
|
// Unroll Loops
|
|
|
|
const deprecatedUnrollLoopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
|
|
const unrollLoopPattern = /#pragma unroll_loop_start[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}[\s]+?#pragma unroll_loop_end/g;
|
|
|
|
function unrollLoops( string ) {
|
|
|
|
return string
|
|
.replace( unrollLoopPattern, loopReplacer )
|
|
.replace( deprecatedUnrollLoopPattern, deprecatedLoopReplacer );
|
|
|
|
}
|
|
|
|
function deprecatedLoopReplacer( match, start, end, snippet ) {
|
|
|
|
console.warn( 'WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.' );
|
|
return loopReplacer( match, start, end, snippet );
|
|
|
|
}
|
|
|
|
function loopReplacer( match, start, end, snippet ) {
|
|
|
|
let string = '';
|
|
|
|
for ( let i = parseInt( start ); i < parseInt( end ); i ++ ) {
|
|
|
|
string += snippet
|
|
.replace( /\[ i \]/g, '[ ' + i + ' ]' )
|
|
.replace( /UNROLLED_LOOP_INDEX/g, i );
|
|
|
|
}
|
|
|
|
return string;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function generatePrecision( parameters ) {
|
|
|
|
let precisionstring = "precision " + parameters.precision + " float;\nprecision " + parameters.precision + " int;";
|
|
|
|
if ( parameters.precision === "highp" ) {
|
|
|
|
precisionstring += "\n#define HIGH_PRECISION";
|
|
|
|
} else if ( parameters.precision === "mediump" ) {
|
|
|
|
precisionstring += "\n#define MEDIUM_PRECISION";
|
|
|
|
} else if ( parameters.precision === "lowp" ) {
|
|
|
|
precisionstring += "\n#define LOW_PRECISION";
|
|
|
|
}
|
|
|
|
return precisionstring;
|
|
|
|
}
|
|
|
|
function generateShadowMapTypeDefine( parameters ) {
|
|
|
|
let shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
|
|
|
|
if ( parameters.shadowMapType === PCFShadowMap ) {
|
|
|
|
shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
|
|
|
|
} else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
|
|
|
|
shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
|
|
|
|
} else if ( parameters.shadowMapType === VSMShadowMap ) {
|
|
|
|
shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';
|
|
|
|
}
|
|
|
|
return shadowMapTypeDefine;
|
|
|
|
}
|
|
|
|
function generateEnvMapTypeDefine( parameters ) {
|
|
|
|
let envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
|
|
|
|
if ( parameters.envMap ) {
|
|
|
|
switch ( parameters.envMapMode ) {
|
|
|
|
case CubeReflectionMapping:
|
|
case CubeRefractionMapping:
|
|
envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
|
|
break;
|
|
|
|
case CubeUVReflectionMapping:
|
|
case CubeUVRefractionMapping:
|
|
envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
|
|
break;
|
|
|
|
case EquirectangularReflectionMapping:
|
|
case EquirectangularRefractionMapping:
|
|
envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC';
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return envMapTypeDefine;
|
|
|
|
}
|
|
|
|
function generateEnvMapModeDefine( parameters ) {
|
|
|
|
let envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
|
|
|
|
if ( parameters.envMap ) {
|
|
|
|
switch ( parameters.envMapMode ) {
|
|
|
|
case CubeRefractionMapping:
|
|
case EquirectangularRefractionMapping:
|
|
envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return envMapModeDefine;
|
|
|
|
}
|
|
|
|
function generateEnvMapBlendingDefine( parameters ) {
|
|
|
|
let envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';
|
|
|
|
if ( parameters.envMap ) {
|
|
|
|
switch ( parameters.combine ) {
|
|
|
|
case MultiplyOperation:
|
|
envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
|
|
break;
|
|
|
|
case MixOperation:
|
|
envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
|
|
break;
|
|
|
|
case AddOperation:
|
|
envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return envMapBlendingDefine;
|
|
|
|
}
|
|
|
|
function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
|
|
|
|
const gl = renderer.getContext();
|
|
|
|
const defines = parameters.defines;
|
|
|
|
let vertexShader = parameters.vertexShader;
|
|
let fragmentShader = parameters.fragmentShader;
|
|
|
|
const shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );
|
|
const envMapTypeDefine = generateEnvMapTypeDefine( parameters );
|
|
const envMapModeDefine = generateEnvMapModeDefine( parameters );
|
|
const envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );
|
|
|
|
|
|
const gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0;
|
|
|
|
const customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters );
|
|
|
|
const customDefines = generateDefines( defines );
|
|
|
|
const program = gl.createProgram();
|
|
|
|
let prefixVertex, prefixFragment;
|
|
|
|
if ( parameters.isRawShaderMaterial ) {
|
|
|
|
prefixVertex = [
|
|
|
|
customDefines
|
|
|
|
].filter( filterEmptyLine ).join( '\n' );
|
|
|
|
if ( prefixVertex.length > 0 ) {
|
|
|
|
prefixVertex += '\n';
|
|
|
|
}
|
|
|
|
prefixFragment = [
|
|
|
|
customExtensions,
|
|
customDefines
|
|
|
|
].filter( filterEmptyLine ).join( '\n' );
|
|
|
|
if ( prefixFragment.length > 0 ) {
|
|
|
|
prefixFragment += '\n';
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
prefixVertex = [
|
|
|
|
generatePrecision( parameters ),
|
|
|
|
'#define SHADER_NAME ' + parameters.shaderName,
|
|
|
|
customDefines,
|
|
|
|
parameters.instancing ? '#define USE_INSTANCING' : '',
|
|
parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',
|
|
|
|
'#define GAMMA_FACTOR ' + gammaFactorDefine,
|
|
|
|
'#define MAX_BONES ' + parameters.maxBones,
|
|
( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
|
|
( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',
|
|
|
|
parameters.map ? '#define USE_MAP' : '',
|
|
parameters.envMap ? '#define USE_ENVMAP' : '',
|
|
parameters.envMap ? '#define ' + envMapModeDefine : '',
|
|
parameters.lightMap ? '#define USE_LIGHTMAP' : '',
|
|
parameters.aoMap ? '#define USE_AOMAP' : '',
|
|
parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
|
|
parameters.bumpMap ? '#define USE_BUMPMAP' : '',
|
|
parameters.normalMap ? '#define USE_NORMALMAP' : '',
|
|
( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
|
|
( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',
|
|
|
|
parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
|
|
parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
|
|
parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
|
|
parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',
|
|
parameters.specularMap ? '#define USE_SPECULARMAP' : '',
|
|
parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
|
|
parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
|
|
parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
|
|
|
|
parameters.vertexTangents ? '#define USE_TANGENT' : '',
|
|
parameters.vertexColors ? '#define USE_COLOR' : '',
|
|
parameters.vertexUvs ? '#define USE_UV' : '',
|
|
parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
|
|
|
|
parameters.flatShading ? '#define FLAT_SHADED' : '',
|
|
|
|
parameters.skinning ? '#define USE_SKINNING' : '',
|
|
parameters.useVertexTexture ? '#define BONE_TEXTURE' : '',
|
|
|
|
parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
|
|
parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
|
|
parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
|
|
parameters.flipSided ? '#define FLIP_SIDED' : '',
|
|
|
|
parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
|
|
parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
|
|
|
|
parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
|
|
|
|
parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
|
|
( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
|
|
|
|
'uniform mat4 modelMatrix;',
|
|
'uniform mat4 modelViewMatrix;',
|
|
'uniform mat4 projectionMatrix;',
|
|
'uniform mat4 viewMatrix;',
|
|
'uniform mat3 normalMatrix;',
|
|
'uniform vec3 cameraPosition;',
|
|
'uniform bool isOrthographic;',
|
|
|
|
'#ifdef USE_INSTANCING',
|
|
|
|
' attribute mat4 instanceMatrix;',
|
|
|
|
'#endif',
|
|
|
|
'attribute vec3 position;',
|
|
'attribute vec3 normal;',
|
|
'attribute vec2 uv;',
|
|
|
|
'#ifdef USE_TANGENT',
|
|
|
|
' attribute vec4 tangent;',
|
|
|
|
'#endif',
|
|
|
|
'#ifdef USE_COLOR',
|
|
|
|
' attribute vec3 color;',
|
|
|
|
'#endif',
|
|
|
|
'#ifdef USE_MORPHTARGETS',
|
|
|
|
' attribute vec3 morphTarget0;',
|
|
' attribute vec3 morphTarget1;',
|
|
' attribute vec3 morphTarget2;',
|
|
' attribute vec3 morphTarget3;',
|
|
|
|
' #ifdef USE_MORPHNORMALS',
|
|
|
|
' attribute vec3 morphNormal0;',
|
|
' attribute vec3 morphNormal1;',
|
|
' attribute vec3 morphNormal2;',
|
|
' attribute vec3 morphNormal3;',
|
|
|
|
' #else',
|
|
|
|
' attribute vec3 morphTarget4;',
|
|
' attribute vec3 morphTarget5;',
|
|
' attribute vec3 morphTarget6;',
|
|
' attribute vec3 morphTarget7;',
|
|
|
|
' #endif',
|
|
|
|
'#endif',
|
|
|
|
'#ifdef USE_SKINNING',
|
|
|
|
' attribute vec4 skinIndex;',
|
|
' attribute vec4 skinWeight;',
|
|
|
|
'#endif',
|
|
|
|
'\n'
|
|
|
|
].filter( filterEmptyLine ).join( '\n' );
|
|
|
|
prefixFragment = [
|
|
|
|
customExtensions,
|
|
|
|
generatePrecision( parameters ),
|
|
|
|
'#define SHADER_NAME ' + parameters.shaderName,
|
|
|
|
customDefines,
|
|
|
|
parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer
|
|
|
|
'#define GAMMA_FACTOR ' + gammaFactorDefine,
|
|
|
|
( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
|
|
( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',
|
|
|
|
parameters.map ? '#define USE_MAP' : '',
|
|
parameters.matcap ? '#define USE_MATCAP' : '',
|
|
parameters.envMap ? '#define USE_ENVMAP' : '',
|
|
parameters.envMap ? '#define ' + envMapTypeDefine : '',
|
|
parameters.envMap ? '#define ' + envMapModeDefine : '',
|
|
parameters.envMap ? '#define ' + envMapBlendingDefine : '',
|
|
parameters.lightMap ? '#define USE_LIGHTMAP' : '',
|
|
parameters.aoMap ? '#define USE_AOMAP' : '',
|
|
parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
|
|
parameters.bumpMap ? '#define USE_BUMPMAP' : '',
|
|
parameters.normalMap ? '#define USE_NORMALMAP' : '',
|
|
( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
|
|
( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',
|
|
parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
|
|
parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
|
|
parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
|
|
parameters.specularMap ? '#define USE_SPECULARMAP' : '',
|
|
parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
|
|
parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
|
|
parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
|
|
|
|
parameters.sheen ? '#define USE_SHEEN' : '',
|
|
|
|
parameters.vertexTangents ? '#define USE_TANGENT' : '',
|
|
parameters.vertexColors ? '#define USE_COLOR' : '',
|
|
parameters.vertexUvs ? '#define USE_UV' : '',
|
|
parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
|
|
|
|
parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
|
|
|
|
parameters.flatShading ? '#define FLAT_SHADED' : '',
|
|
|
|
parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
|
|
parameters.flipSided ? '#define FLIP_SIDED' : '',
|
|
|
|
parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
|
|
parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
|
|
|
|
parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
|
|
|
|
parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',
|
|
|
|
parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
|
|
( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
|
|
|
|
( ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ) ? '#define TEXTURE_LOD_EXT' : '',
|
|
|
|
'uniform mat4 viewMatrix;',
|
|
'uniform vec3 cameraPosition;',
|
|
'uniform bool isOrthographic;',
|
|
|
|
( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
|
|
( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
|
|
( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
|
|
|
|
parameters.dithering ? '#define DITHERING' : '',
|
|
|
|
ShaderChunk[ 'encodings_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below
|
|
parameters.map ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',
|
|
parameters.matcap ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '',
|
|
parameters.envMap ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '',
|
|
parameters.emissiveMap ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '',
|
|
parameters.lightMap ? getTexelDecodingFunction( 'lightMapTexelToLinear', parameters.lightMapEncoding ) : '',
|
|
getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ),
|
|
|
|
parameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',
|
|
|
|
'\n'
|
|
|
|
].filter( filterEmptyLine ).join( '\n' );
|
|
|
|
}
|
|
|
|
vertexShader = resolveIncludes( vertexShader );
|
|
vertexShader = replaceLightNums( vertexShader, parameters );
|
|
vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
|
|
|
|
fragmentShader = resolveIncludes( fragmentShader );
|
|
fragmentShader = replaceLightNums( fragmentShader, parameters );
|
|
fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
|
|
|
|
vertexShader = unrollLoops( vertexShader );
|
|
fragmentShader = unrollLoops( fragmentShader );
|
|
|
|
if ( parameters.isWebGL2 && ! parameters.isRawShaderMaterial ) {
|
|
|
|
let isGLSL3ShaderMaterial = false;
|
|
|
|
const versionRegex = /^\s*#version\s+300\s+es\s*\n/;
|
|
|
|
if ( parameters.isShaderMaterial &&
|
|
vertexShader.match( versionRegex ) !== null &&
|
|
fragmentShader.match( versionRegex ) !== null ) {
|
|
|
|
isGLSL3ShaderMaterial = true;
|
|
|
|
vertexShader = vertexShader.replace( versionRegex, '' );
|
|
fragmentShader = fragmentShader.replace( versionRegex, '' );
|
|
|
|
}
|
|
|
|
// GLSL 3.0 conversion
|
|
|
|
prefixVertex = [
|
|
'#version 300 es\n',
|
|
'#define attribute in',
|
|
'#define varying out',
|
|
'#define texture2D texture'
|
|
].join( '\n' ) + '\n' + prefixVertex;
|
|
|
|
prefixFragment = [
|
|
'#version 300 es\n',
|
|
'#define varying in',
|
|
isGLSL3ShaderMaterial ? '' : 'out highp vec4 pc_fragColor;',
|
|
isGLSL3ShaderMaterial ? '' : '#define gl_FragColor pc_fragColor',
|
|
'#define gl_FragDepthEXT gl_FragDepth',
|
|
'#define texture2D texture',
|
|
'#define textureCube texture',
|
|
'#define texture2DProj textureProj',
|
|
'#define texture2DLodEXT textureLod',
|
|
'#define texture2DProjLodEXT textureProjLod',
|
|
'#define textureCubeLodEXT textureLod',
|
|
'#define texture2DGradEXT textureGrad',
|
|
'#define texture2DProjGradEXT textureProjGrad',
|
|
'#define textureCubeGradEXT textureGrad'
|
|
].join( '\n' ) + '\n' + prefixFragment;
|
|
|
|
}
|
|
|
|
const vertexGlsl = prefixVertex + vertexShader;
|
|
const fragmentGlsl = prefixFragment + fragmentShader;
|
|
|
|
// console.log( '*VERTEX*', vertexGlsl );
|
|
// console.log( '*FRAGMENT*', fragmentGlsl );
|
|
|
|
const glVertexShader = WebGLShader( gl, 35633, vertexGlsl );
|
|
const glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl );
|
|
|
|
gl.attachShader( program, glVertexShader );
|
|
gl.attachShader( program, glFragmentShader );
|
|
|
|
// Force a particular attribute to index 0.
|
|
|
|
if ( parameters.index0AttributeName !== undefined ) {
|
|
|
|
gl.bindAttribLocation( program, 0, parameters.index0AttributeName );
|
|
|
|
} else if ( parameters.morphTargets === true ) {
|
|
|
|
// programs with morphTargets displace position out of attribute 0
|
|
gl.bindAttribLocation( program, 0, 'position' );
|
|
|
|
}
|
|
|
|
gl.linkProgram( program );
|
|
|
|
// check for link errors
|
|
if ( renderer.debug.checkShaderErrors ) {
|
|
|
|
const programLog = gl.getProgramInfoLog( program ).trim();
|
|
const vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();
|
|
const fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();
|
|
|
|
let runnable = true;
|
|
let haveDiagnostics = true;
|
|
|
|
if ( gl.getProgramParameter( program, 35714 ) === false ) {
|
|
|
|
runnable = false;
|
|
|
|
const vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );
|
|
const fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );
|
|
|
|
console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter( program, 35715 ), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors );
|
|
|
|
} else if ( programLog !== '' ) {
|
|
|
|
console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog );
|
|
|
|
} else if ( vertexLog === '' || fragmentLog === '' ) {
|
|
|
|
haveDiagnostics = false;
|
|
|
|
}
|
|
|
|
if ( haveDiagnostics ) {
|
|
|
|
this.diagnostics = {
|
|
|
|
runnable: runnable,
|
|
|
|
programLog: programLog,
|
|
|
|
vertexShader: {
|
|
|
|
log: vertexLog,
|
|
prefix: prefixVertex
|
|
|
|
},
|
|
|
|
fragmentShader: {
|
|
|
|
log: fragmentLog,
|
|
prefix: prefixFragment
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Clean up
|
|
|
|
// Crashes in iOS9 and iOS10. #18402
|
|
// gl.detachShader( program, glVertexShader );
|
|
// gl.detachShader( program, glFragmentShader );
|
|
|
|
gl.deleteShader( glVertexShader );
|
|
gl.deleteShader( glFragmentShader );
|
|
|
|
// set up caching for uniform locations
|
|
|
|
let cachedUniforms;
|
|
|
|
this.getUniforms = function () {
|
|
|
|
if ( cachedUniforms === undefined ) {
|
|
|
|
cachedUniforms = new WebGLUniforms( gl, program );
|
|
|
|
}
|
|
|
|
return cachedUniforms;
|
|
|
|
};
|
|
|
|
// set up caching for attribute locations
|
|
|
|
let cachedAttributes;
|
|
|
|
this.getAttributes = function () {
|
|
|
|
if ( cachedAttributes === undefined ) {
|
|
|
|
cachedAttributes = fetchAttributeLocations( gl, program );
|
|
|
|
}
|
|
|
|
return cachedAttributes;
|
|
|
|
};
|
|
|
|
// free resource
|
|
|
|
this.destroy = function () {
|
|
|
|
bindingStates.releaseStatesOfProgram( this );
|
|
|
|
gl.deleteProgram( program );
|
|
this.program = undefined;
|
|
|
|
};
|
|
|
|
//
|
|
|
|
this.name = parameters.shaderName;
|
|
this.id = programIdCount ++;
|
|
this.cacheKey = cacheKey;
|
|
this.usedTimes = 1;
|
|
this.program = program;
|
|
this.vertexShader = glVertexShader;
|
|
this.fragmentShader = glFragmentShader;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebGLPrograms( renderer, extensions, capabilities, bindingStates ) {
|
|
|
|
const programs = [];
|
|
|
|
const isWebGL2 = capabilities.isWebGL2;
|
|
const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;
|
|
const floatVertexTextures = capabilities.floatVertexTextures;
|
|
const maxVertexUniforms = capabilities.maxVertexUniforms;
|
|
const vertexTextures = capabilities.vertexTextures;
|
|
|
|
let precision = capabilities.precision;
|
|
|
|
const shaderIDs = {
|
|
MeshDepthMaterial: 'depth',
|
|
MeshDistanceMaterial: 'distanceRGBA',
|
|
MeshNormalMaterial: 'normal',
|
|
MeshBasicMaterial: 'basic',
|
|
MeshLambertMaterial: 'lambert',
|
|
MeshPhongMaterial: 'phong',
|
|
MeshToonMaterial: 'toon',
|
|
MeshStandardMaterial: 'physical',
|
|
MeshPhysicalMaterial: 'physical',
|
|
MeshMatcapMaterial: 'matcap',
|
|
LineBasicMaterial: 'basic',
|
|
LineDashedMaterial: 'dashed',
|
|
PointsMaterial: 'points',
|
|
ShadowMaterial: 'shadow',
|
|
SpriteMaterial: 'sprite'
|
|
};
|
|
|
|
const parameterNames = [
|
|
"precision", "isWebGL2", "supportsVertexTextures", "outputEncoding", "instancing",
|
|
"map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", "envMapCubeUV",
|
|
"lightMap", "lightMapEncoding", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatMap", "clearcoatRoughnessMap", "clearcoatNormalMap", "displacementMap", "specularMap",
|
|
"roughnessMap", "metalnessMap", "gradientMap",
|
|
"alphaMap", "combine", "vertexColors", "vertexTangents", "vertexUvs", "uvsVertexOnly", "fog", "useFog", "fogExp2",
|
|
"flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning",
|
|
"maxBones", "useVertexTexture", "morphTargets", "morphNormals",
|
|
"maxMorphTargets", "maxMorphNormals", "premultipliedAlpha",
|
|
"numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights",
|
|
"numDirLightShadows", "numPointLightShadows", "numSpotLightShadows",
|
|
"shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights',
|
|
"alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering",
|
|
"sheen"
|
|
];
|
|
|
|
function getShaderObject( material, shaderID ) {
|
|
|
|
let shaderobject;
|
|
|
|
if ( shaderID ) {
|
|
|
|
const shader = ShaderLib[ shaderID ];
|
|
|
|
shaderobject = {
|
|
name: material.name || material.type,
|
|
uniforms: UniformsUtils.clone( shader.uniforms ),
|
|
vertexShader: shader.vertexShader,
|
|
fragmentShader: shader.fragmentShader
|
|
};
|
|
|
|
} else {
|
|
|
|
shaderobject = {
|
|
name: material.name || material.type,
|
|
uniforms: material.uniforms,
|
|
vertexShader: material.vertexShader,
|
|
fragmentShader: material.fragmentShader
|
|
};
|
|
|
|
}
|
|
|
|
return shaderobject;
|
|
|
|
}
|
|
|
|
function allocateBones( object ) {
|
|
|
|
const skeleton = object.skeleton;
|
|
const bones = skeleton.bones;
|
|
|
|
if ( floatVertexTextures ) {
|
|
|
|
return 1024;
|
|
|
|
} else {
|
|
|
|
// default for when object is not specified
|
|
// ( for example when prebuilding shader to be used with multiple objects )
|
|
//
|
|
// - leave some extra space for other uniforms
|
|
// - limit here is ANGLE's 254 max uniform vectors
|
|
// (up to 54 should be safe)
|
|
|
|
const nVertexUniforms = maxVertexUniforms;
|
|
const nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );
|
|
|
|
const maxBones = Math.min( nVertexMatrices, bones.length );
|
|
|
|
if ( maxBones < bones.length ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' );
|
|
return 0;
|
|
|
|
}
|
|
|
|
return maxBones;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function getTextureEncodingFromMap( map ) {
|
|
|
|
let encoding;
|
|
|
|
if ( ! map ) {
|
|
|
|
encoding = LinearEncoding;
|
|
|
|
} else if ( map.isTexture ) {
|
|
|
|
encoding = map.encoding;
|
|
|
|
} else if ( map.isWebGLRenderTarget ) {
|
|
|
|
console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." );
|
|
encoding = map.texture.encoding;
|
|
|
|
}
|
|
|
|
return encoding;
|
|
|
|
}
|
|
|
|
function getParameters( material, lights, shadows, scene, nClipPlanes, nClipIntersection, object ) {
|
|
|
|
const fog = scene.fog;
|
|
const environment = material.isMeshStandardMaterial ? scene.environment : null;
|
|
|
|
const envMap = material.envMap || environment;
|
|
|
|
const shaderID = shaderIDs[ material.type ];
|
|
|
|
// heuristics to create shader parameters according to lights in the scene
|
|
// (not to blow over maxLights budget)
|
|
|
|
const maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
|
|
|
|
if ( material.precision !== null ) {
|
|
|
|
precision = capabilities.getMaxPrecision( material.precision );
|
|
|
|
if ( precision !== material.precision ) {
|
|
|
|
console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const shaderobject = getShaderObject( material, shaderID );
|
|
material.onBeforeCompile( shaderobject, renderer );
|
|
|
|
const currentRenderTarget = renderer.getRenderTarget();
|
|
|
|
const parameters = {
|
|
|
|
isWebGL2: isWebGL2,
|
|
|
|
shaderID: shaderID,
|
|
shaderName: shaderobject.name,
|
|
|
|
uniforms: shaderobject.uniforms,
|
|
vertexShader: shaderobject.vertexShader,
|
|
fragmentShader: shaderobject.fragmentShader,
|
|
defines: material.defines,
|
|
|
|
isRawShaderMaterial: material.isRawShaderMaterial,
|
|
isShaderMaterial: material.isShaderMaterial,
|
|
|
|
precision: precision,
|
|
|
|
instancing: object.isInstancedMesh === true,
|
|
|
|
supportsVertexTextures: vertexTextures,
|
|
outputEncoding: ( currentRenderTarget !== null ) ? getTextureEncodingFromMap( currentRenderTarget.texture ) : renderer.outputEncoding,
|
|
map: !! material.map,
|
|
mapEncoding: getTextureEncodingFromMap( material.map ),
|
|
matcap: !! material.matcap,
|
|
matcapEncoding: getTextureEncodingFromMap( material.matcap ),
|
|
envMap: !! envMap,
|
|
envMapMode: envMap && envMap.mapping,
|
|
envMapEncoding: getTextureEncodingFromMap( envMap ),
|
|
envMapCubeUV: ( !! envMap ) && ( ( envMap.mapping === CubeUVReflectionMapping ) || ( envMap.mapping === CubeUVRefractionMapping ) ),
|
|
lightMap: !! material.lightMap,
|
|
lightMapEncoding: getTextureEncodingFromMap( material.lightMap ),
|
|
aoMap: !! material.aoMap,
|
|
emissiveMap: !! material.emissiveMap,
|
|
emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap ),
|
|
bumpMap: !! material.bumpMap,
|
|
normalMap: !! material.normalMap,
|
|
objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap,
|
|
tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap,
|
|
clearcoatMap: !! material.clearcoatMap,
|
|
clearcoatRoughnessMap: !! material.clearcoatRoughnessMap,
|
|
clearcoatNormalMap: !! material.clearcoatNormalMap,
|
|
displacementMap: !! material.displacementMap,
|
|
roughnessMap: !! material.roughnessMap,
|
|
metalnessMap: !! material.metalnessMap,
|
|
specularMap: !! material.specularMap,
|
|
alphaMap: !! material.alphaMap,
|
|
|
|
gradientMap: !! material.gradientMap,
|
|
|
|
sheen: !! material.sheen,
|
|
|
|
combine: material.combine,
|
|
|
|
vertexTangents: ( material.normalMap && material.vertexTangents ),
|
|
vertexColors: material.vertexColors,
|
|
vertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatMap || !! material.clearcoatRoughnessMap || !! material.clearcoatNormalMap || !! material.displacementMap,
|
|
uvsVertexOnly: ! ( !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap ) && !! material.displacementMap,
|
|
|
|
fog: !! fog,
|
|
useFog: material.fog,
|
|
fogExp2: ( fog && fog.isFogExp2 ),
|
|
|
|
flatShading: material.flatShading,
|
|
|
|
sizeAttenuation: material.sizeAttenuation,
|
|
logarithmicDepthBuffer: logarithmicDepthBuffer,
|
|
|
|
skinning: material.skinning && maxBones > 0,
|
|
maxBones: maxBones,
|
|
useVertexTexture: floatVertexTextures,
|
|
|
|
morphTargets: material.morphTargets,
|
|
morphNormals: material.morphNormals,
|
|
maxMorphTargets: renderer.maxMorphTargets,
|
|
maxMorphNormals: renderer.maxMorphNormals,
|
|
|
|
numDirLights: lights.directional.length,
|
|
numPointLights: lights.point.length,
|
|
numSpotLights: lights.spot.length,
|
|
numRectAreaLights: lights.rectArea.length,
|
|
numHemiLights: lights.hemi.length,
|
|
|
|
numDirLightShadows: lights.directionalShadowMap.length,
|
|
numPointLightShadows: lights.pointShadowMap.length,
|
|
numSpotLightShadows: lights.spotShadowMap.length,
|
|
|
|
numClippingPlanes: nClipPlanes,
|
|
numClipIntersection: nClipIntersection,
|
|
|
|
dithering: material.dithering,
|
|
|
|
shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
|
|
shadowMapType: renderer.shadowMap.type,
|
|
|
|
toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping,
|
|
physicallyCorrectLights: renderer.physicallyCorrectLights,
|
|
|
|
premultipliedAlpha: material.premultipliedAlpha,
|
|
|
|
alphaTest: material.alphaTest,
|
|
doubleSided: material.side === DoubleSide,
|
|
flipSided: material.side === BackSide,
|
|
|
|
depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false,
|
|
|
|
index0AttributeName: material.index0AttributeName,
|
|
|
|
extensionDerivatives: material.extensions && material.extensions.derivatives,
|
|
extensionFragDepth: material.extensions && material.extensions.fragDepth,
|
|
extensionDrawBuffers: material.extensions && material.extensions.drawBuffers,
|
|
extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD,
|
|
|
|
rendererExtensionFragDepth: isWebGL2 || extensions.get( 'EXT_frag_depth' ) !== null,
|
|
rendererExtensionDrawBuffers: isWebGL2 || extensions.get( 'WEBGL_draw_buffers' ) !== null,
|
|
rendererExtensionShaderTextureLod: isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) !== null,
|
|
|
|
customProgramCacheKey: material.customProgramCacheKey()
|
|
|
|
};
|
|
|
|
return parameters;
|
|
|
|
}
|
|
|
|
function getProgramCacheKey( parameters ) {
|
|
|
|
const array = [];
|
|
|
|
if ( parameters.shaderID ) {
|
|
|
|
array.push( parameters.shaderID );
|
|
|
|
} else {
|
|
|
|
array.push( parameters.fragmentShader );
|
|
array.push( parameters.vertexShader );
|
|
|
|
}
|
|
|
|
if ( parameters.defines !== undefined ) {
|
|
|
|
for ( const name in parameters.defines ) {
|
|
|
|
array.push( name );
|
|
array.push( parameters.defines[ name ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( parameters.isRawShaderMaterial === undefined ) {
|
|
|
|
for ( let i = 0; i < parameterNames.length; i ++ ) {
|
|
|
|
array.push( parameters[ parameterNames[ i ] ] );
|
|
|
|
}
|
|
|
|
array.push( renderer.outputEncoding );
|
|
array.push( renderer.gammaFactor );
|
|
|
|
}
|
|
|
|
array.push( parameters.customProgramCacheKey );
|
|
|
|
return array.join();
|
|
|
|
}
|
|
|
|
function acquireProgram( parameters, cacheKey ) {
|
|
|
|
let program;
|
|
|
|
// Check if code has been already compiled
|
|
for ( let p = 0, pl = programs.length; p < pl; p ++ ) {
|
|
|
|
const preexistingProgram = programs[ p ];
|
|
|
|
if ( preexistingProgram.cacheKey === cacheKey ) {
|
|
|
|
program = preexistingProgram;
|
|
++ program.usedTimes;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( program === undefined ) {
|
|
|
|
program = new WebGLProgram( renderer, cacheKey, parameters, bindingStates );
|
|
programs.push( program );
|
|
|
|
}
|
|
|
|
return program;
|
|
|
|
}
|
|
|
|
function releaseProgram( program ) {
|
|
|
|
if ( -- program.usedTimes === 0 ) {
|
|
|
|
// Remove from unordered set
|
|
const i = programs.indexOf( program );
|
|
programs[ i ] = programs[ programs.length - 1 ];
|
|
programs.pop();
|
|
|
|
// Free WebGL resources
|
|
program.destroy();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return {
|
|
getParameters: getParameters,
|
|
getProgramCacheKey: getProgramCacheKey,
|
|
acquireProgram: acquireProgram,
|
|
releaseProgram: releaseProgram,
|
|
// Exposed for resource monitoring & error feedback via renderer.info:
|
|
programs: programs
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author fordacious / fordacious.github.io
|
|
*/
|
|
|
|
function WebGLProperties() {
|
|
|
|
let properties = new WeakMap();
|
|
|
|
function get( object ) {
|
|
|
|
let map = properties.get( object );
|
|
|
|
if ( map === undefined ) {
|
|
|
|
map = {};
|
|
properties.set( object, map );
|
|
|
|
}
|
|
|
|
return map;
|
|
|
|
}
|
|
|
|
function remove( object ) {
|
|
|
|
properties.delete( object );
|
|
|
|
}
|
|
|
|
function update( object, key, value ) {
|
|
|
|
properties.get( object )[ key ] = value;
|
|
|
|
}
|
|
|
|
function dispose() {
|
|
|
|
properties = new WeakMap();
|
|
|
|
}
|
|
|
|
return {
|
|
get: get,
|
|
remove: remove,
|
|
update: update,
|
|
dispose: dispose
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function painterSortStable( a, b ) {
|
|
|
|
if ( a.groupOrder !== b.groupOrder ) {
|
|
|
|
return a.groupOrder - b.groupOrder;
|
|
|
|
} else if ( a.renderOrder !== b.renderOrder ) {
|
|
|
|
return a.renderOrder - b.renderOrder;
|
|
|
|
} else if ( a.program !== b.program ) {
|
|
|
|
return a.program.id - b.program.id;
|
|
|
|
} else if ( a.material.id !== b.material.id ) {
|
|
|
|
return a.material.id - b.material.id;
|
|
|
|
} else if ( a.z !== b.z ) {
|
|
|
|
return a.z - b.z;
|
|
|
|
} else {
|
|
|
|
return a.id - b.id;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function reversePainterSortStable( a, b ) {
|
|
|
|
if ( a.groupOrder !== b.groupOrder ) {
|
|
|
|
return a.groupOrder - b.groupOrder;
|
|
|
|
} else if ( a.renderOrder !== b.renderOrder ) {
|
|
|
|
return a.renderOrder - b.renderOrder;
|
|
|
|
} else if ( a.z !== b.z ) {
|
|
|
|
return b.z - a.z;
|
|
|
|
} else {
|
|
|
|
return a.id - b.id;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
function WebGLRenderList() {
|
|
|
|
const renderItems = [];
|
|
let renderItemsIndex = 0;
|
|
|
|
const opaque = [];
|
|
const transparent = [];
|
|
|
|
const defaultProgram = { id: - 1 };
|
|
|
|
function init() {
|
|
|
|
renderItemsIndex = 0;
|
|
|
|
opaque.length = 0;
|
|
transparent.length = 0;
|
|
|
|
}
|
|
|
|
function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
|
|
|
|
let renderItem = renderItems[ renderItemsIndex ];
|
|
|
|
if ( renderItem === undefined ) {
|
|
|
|
renderItem = {
|
|
id: object.id,
|
|
object: object,
|
|
geometry: geometry,
|
|
material: material,
|
|
program: material.program || defaultProgram,
|
|
groupOrder: groupOrder,
|
|
renderOrder: object.renderOrder,
|
|
z: z,
|
|
group: group
|
|
};
|
|
|
|
renderItems[ renderItemsIndex ] = renderItem;
|
|
|
|
} else {
|
|
|
|
renderItem.id = object.id;
|
|
renderItem.object = object;
|
|
renderItem.geometry = geometry;
|
|
renderItem.material = material;
|
|
renderItem.program = material.program || defaultProgram;
|
|
renderItem.groupOrder = groupOrder;
|
|
renderItem.renderOrder = object.renderOrder;
|
|
renderItem.z = z;
|
|
renderItem.group = group;
|
|
|
|
}
|
|
|
|
renderItemsIndex ++;
|
|
|
|
return renderItem;
|
|
|
|
}
|
|
|
|
function push( object, geometry, material, groupOrder, z, group ) {
|
|
|
|
const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
|
|
|
|
( material.transparent === true ? transparent : opaque ).push( renderItem );
|
|
|
|
}
|
|
|
|
function unshift( object, geometry, material, groupOrder, z, group ) {
|
|
|
|
const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
|
|
|
|
( material.transparent === true ? transparent : opaque ).unshift( renderItem );
|
|
|
|
}
|
|
|
|
function sort( customOpaqueSort, customTransparentSort ) {
|
|
|
|
if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );
|
|
if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );
|
|
|
|
}
|
|
|
|
function finish() {
|
|
|
|
// Clear references from inactive renderItems in the list
|
|
|
|
for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {
|
|
|
|
const renderItem = renderItems[ i ];
|
|
|
|
if ( renderItem.id === null ) break;
|
|
|
|
renderItem.id = null;
|
|
renderItem.object = null;
|
|
renderItem.geometry = null;
|
|
renderItem.material = null;
|
|
renderItem.program = null;
|
|
renderItem.group = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return {
|
|
opaque: opaque,
|
|
transparent: transparent,
|
|
|
|
init: init,
|
|
push: push,
|
|
unshift: unshift,
|
|
finish: finish,
|
|
|
|
sort: sort
|
|
};
|
|
|
|
}
|
|
|
|
function WebGLRenderLists() {
|
|
|
|
let lists = new WeakMap();
|
|
|
|
function onSceneDispose( event ) {
|
|
|
|
const scene = event.target;
|
|
|
|
scene.removeEventListener( 'dispose', onSceneDispose );
|
|
|
|
lists.delete( scene );
|
|
|
|
}
|
|
|
|
function get( scene, camera ) {
|
|
|
|
const cameras = lists.get( scene );
|
|
let list;
|
|
|
|
if ( cameras === undefined ) {
|
|
|
|
list = new WebGLRenderList();
|
|
lists.set( scene, new WeakMap() );
|
|
lists.get( scene ).set( camera, list );
|
|
|
|
scene.addEventListener( 'dispose', onSceneDispose );
|
|
|
|
} else {
|
|
|
|
list = cameras.get( camera );
|
|
if ( list === undefined ) {
|
|
|
|
list = new WebGLRenderList();
|
|
cameras.set( camera, list );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return list;
|
|
|
|
}
|
|
|
|
function dispose() {
|
|
|
|
lists = new WeakMap();
|
|
|
|
}
|
|
|
|
return {
|
|
get: get,
|
|
dispose: dispose
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function UniformsCache() {
|
|
|
|
const lights = {};
|
|
|
|
return {
|
|
|
|
get: function ( light ) {
|
|
|
|
if ( lights[ light.id ] !== undefined ) {
|
|
|
|
return lights[ light.id ];
|
|
|
|
}
|
|
|
|
let uniforms;
|
|
|
|
switch ( light.type ) {
|
|
|
|
case 'DirectionalLight':
|
|
uniforms = {
|
|
direction: new Vector3(),
|
|
color: new Color()
|
|
};
|
|
break;
|
|
|
|
case 'SpotLight':
|
|
uniforms = {
|
|
position: new Vector3(),
|
|
direction: new Vector3(),
|
|
color: new Color(),
|
|
distance: 0,
|
|
coneCos: 0,
|
|
penumbraCos: 0,
|
|
decay: 0
|
|
};
|
|
break;
|
|
|
|
case 'PointLight':
|
|
uniforms = {
|
|
position: new Vector3(),
|
|
color: new Color(),
|
|
distance: 0,
|
|
decay: 0
|
|
};
|
|
break;
|
|
|
|
case 'HemisphereLight':
|
|
uniforms = {
|
|
direction: new Vector3(),
|
|
skyColor: new Color(),
|
|
groundColor: new Color()
|
|
};
|
|
break;
|
|
|
|
case 'RectAreaLight':
|
|
uniforms = {
|
|
color: new Color(),
|
|
position: new Vector3(),
|
|
halfWidth: new Vector3(),
|
|
halfHeight: new Vector3()
|
|
};
|
|
break;
|
|
|
|
}
|
|
|
|
lights[ light.id ] = uniforms;
|
|
|
|
return uniforms;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
function ShadowUniformsCache() {
|
|
|
|
const lights = {};
|
|
|
|
return {
|
|
|
|
get: function ( light ) {
|
|
|
|
if ( lights[ light.id ] !== undefined ) {
|
|
|
|
return lights[ light.id ];
|
|
|
|
}
|
|
|
|
let uniforms;
|
|
|
|
switch ( light.type ) {
|
|
|
|
case 'DirectionalLight':
|
|
uniforms = {
|
|
shadowBias: 0,
|
|
shadowNormalBias: 0,
|
|
shadowRadius: 1,
|
|
shadowMapSize: new Vector2()
|
|
};
|
|
break;
|
|
|
|
case 'SpotLight':
|
|
uniforms = {
|
|
shadowBias: 0,
|
|
shadowNormalBias: 0,
|
|
shadowRadius: 1,
|
|
shadowMapSize: new Vector2()
|
|
};
|
|
break;
|
|
|
|
case 'PointLight':
|
|
uniforms = {
|
|
shadowBias: 0,
|
|
shadowNormalBias: 0,
|
|
shadowRadius: 1,
|
|
shadowMapSize: new Vector2(),
|
|
shadowCameraNear: 1,
|
|
shadowCameraFar: 1000
|
|
};
|
|
break;
|
|
|
|
// TODO (abelnation): set RectAreaLight shadow uniforms
|
|
|
|
}
|
|
|
|
lights[ light.id ] = uniforms;
|
|
|
|
return uniforms;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
let nextVersion = 0;
|
|
|
|
function shadowCastingLightsFirst( lightA, lightB ) {
|
|
|
|
return ( lightB.castShadow ? 1 : 0 ) - ( lightA.castShadow ? 1 : 0 );
|
|
|
|
}
|
|
|
|
function WebGLLights() {
|
|
|
|
const cache = new UniformsCache();
|
|
|
|
const shadowCache = ShadowUniformsCache();
|
|
|
|
const state = {
|
|
|
|
version: 0,
|
|
|
|
hash: {
|
|
directionalLength: - 1,
|
|
pointLength: - 1,
|
|
spotLength: - 1,
|
|
rectAreaLength: - 1,
|
|
hemiLength: - 1,
|
|
|
|
numDirectionalShadows: - 1,
|
|
numPointShadows: - 1,
|
|
numSpotShadows: - 1
|
|
},
|
|
|
|
ambient: [ 0, 0, 0 ],
|
|
probe: [],
|
|
directional: [],
|
|
directionalShadow: [],
|
|
directionalShadowMap: [],
|
|
directionalShadowMatrix: [],
|
|
spot: [],
|
|
spotShadow: [],
|
|
spotShadowMap: [],
|
|
spotShadowMatrix: [],
|
|
rectArea: [],
|
|
point: [],
|
|
pointShadow: [],
|
|
pointShadowMap: [],
|
|
pointShadowMatrix: [],
|
|
hemi: []
|
|
|
|
};
|
|
|
|
for ( let i = 0; i < 9; i ++ ) state.probe.push( new Vector3() );
|
|
|
|
const vector3 = new Vector3();
|
|
const matrix4 = new Matrix4();
|
|
const matrix42 = new Matrix4();
|
|
|
|
function setup( lights, shadows, camera ) {
|
|
|
|
let r = 0, g = 0, b = 0;
|
|
|
|
for ( let i = 0; i < 9; i ++ ) state.probe[ i ].set( 0, 0, 0 );
|
|
|
|
let directionalLength = 0;
|
|
let pointLength = 0;
|
|
let spotLength = 0;
|
|
let rectAreaLength = 0;
|
|
let hemiLength = 0;
|
|
|
|
let numDirectionalShadows = 0;
|
|
let numPointShadows = 0;
|
|
let numSpotShadows = 0;
|
|
|
|
const viewMatrix = camera.matrixWorldInverse;
|
|
|
|
lights.sort( shadowCastingLightsFirst );
|
|
|
|
for ( let i = 0, l = lights.length; i < l; i ++ ) {
|
|
|
|
const light = lights[ i ];
|
|
|
|
const color = light.color;
|
|
const intensity = light.intensity;
|
|
const distance = light.distance;
|
|
|
|
const shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
|
|
|
|
if ( light.isAmbientLight ) {
|
|
|
|
r += color.r * intensity;
|
|
g += color.g * intensity;
|
|
b += color.b * intensity;
|
|
|
|
} else if ( light.isLightProbe ) {
|
|
|
|
for ( let j = 0; j < 9; j ++ ) {
|
|
|
|
state.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity );
|
|
|
|
}
|
|
|
|
} else if ( light.isDirectionalLight ) {
|
|
|
|
const uniforms = cache.get( light );
|
|
|
|
uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
|
|
uniforms.direction.setFromMatrixPosition( light.matrixWorld );
|
|
vector3.setFromMatrixPosition( light.target.matrixWorld );
|
|
uniforms.direction.sub( vector3 );
|
|
uniforms.direction.transformDirection( viewMatrix );
|
|
|
|
if ( light.castShadow ) {
|
|
|
|
const shadow = light.shadow;
|
|
|
|
const shadowUniforms = shadowCache.get( light );
|
|
|
|
shadowUniforms.shadowBias = shadow.bias;
|
|
shadowUniforms.shadowNormalBias = shadow.normalBias;
|
|
shadowUniforms.shadowRadius = shadow.radius;
|
|
shadowUniforms.shadowMapSize = shadow.mapSize;
|
|
|
|
state.directionalShadow[ directionalLength ] = shadowUniforms;
|
|
state.directionalShadowMap[ directionalLength ] = shadowMap;
|
|
state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
|
|
|
|
numDirectionalShadows ++;
|
|
|
|
}
|
|
|
|
state.directional[ directionalLength ] = uniforms;
|
|
|
|
directionalLength ++;
|
|
|
|
} else if ( light.isSpotLight ) {
|
|
|
|
const uniforms = cache.get( light );
|
|
|
|
uniforms.position.setFromMatrixPosition( light.matrixWorld );
|
|
uniforms.position.applyMatrix4( viewMatrix );
|
|
|
|
uniforms.color.copy( color ).multiplyScalar( intensity );
|
|
uniforms.distance = distance;
|
|
|
|
uniforms.direction.setFromMatrixPosition( light.matrixWorld );
|
|
vector3.setFromMatrixPosition( light.target.matrixWorld );
|
|
uniforms.direction.sub( vector3 );
|
|
uniforms.direction.transformDirection( viewMatrix );
|
|
|
|
uniforms.coneCos = Math.cos( light.angle );
|
|
uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
|
|
uniforms.decay = light.decay;
|
|
|
|
if ( light.castShadow ) {
|
|
|
|
const shadow = light.shadow;
|
|
|
|
const shadowUniforms = shadowCache.get( light );
|
|
|
|
shadowUniforms.shadowBias = shadow.bias;
|
|
shadowUniforms.shadowNormalBias = shadow.normalBias;
|
|
shadowUniforms.shadowRadius = shadow.radius;
|
|
shadowUniforms.shadowMapSize = shadow.mapSize;
|
|
|
|
state.spotShadow[ spotLength ] = shadowUniforms;
|
|
state.spotShadowMap[ spotLength ] = shadowMap;
|
|
state.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
|
|
|
|
numSpotShadows ++;
|
|
|
|
}
|
|
|
|
state.spot[ spotLength ] = uniforms;
|
|
|
|
spotLength ++;
|
|
|
|
} else if ( light.isRectAreaLight ) {
|
|
|
|
const uniforms = cache.get( light );
|
|
|
|
// (a) intensity is the total visible light emitted
|
|
//uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );
|
|
|
|
// (b) intensity is the brightness of the light
|
|
uniforms.color.copy( color ).multiplyScalar( intensity );
|
|
|
|
uniforms.position.setFromMatrixPosition( light.matrixWorld );
|
|
uniforms.position.applyMatrix4( viewMatrix );
|
|
|
|
// extract local rotation of light to derive width/height half vectors
|
|
matrix42.identity();
|
|
matrix4.copy( light.matrixWorld );
|
|
matrix4.premultiply( viewMatrix );
|
|
matrix42.extractRotation( matrix4 );
|
|
|
|
uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );
|
|
uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );
|
|
|
|
uniforms.halfWidth.applyMatrix4( matrix42 );
|
|
uniforms.halfHeight.applyMatrix4( matrix42 );
|
|
|
|
// TODO (abelnation): RectAreaLight distance?
|
|
// uniforms.distance = distance;
|
|
|
|
state.rectArea[ rectAreaLength ] = uniforms;
|
|
|
|
rectAreaLength ++;
|
|
|
|
} else if ( light.isPointLight ) {
|
|
|
|
const uniforms = cache.get( light );
|
|
|
|
uniforms.position.setFromMatrixPosition( light.matrixWorld );
|
|
uniforms.position.applyMatrix4( viewMatrix );
|
|
|
|
uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
|
|
uniforms.distance = light.distance;
|
|
uniforms.decay = light.decay;
|
|
|
|
if ( light.castShadow ) {
|
|
|
|
const shadow = light.shadow;
|
|
|
|
const shadowUniforms = shadowCache.get( light );
|
|
|
|
shadowUniforms.shadowBias = shadow.bias;
|
|
shadowUniforms.shadowNormalBias = shadow.normalBias;
|
|
shadowUniforms.shadowRadius = shadow.radius;
|
|
shadowUniforms.shadowMapSize = shadow.mapSize;
|
|
shadowUniforms.shadowCameraNear = shadow.camera.near;
|
|
shadowUniforms.shadowCameraFar = shadow.camera.far;
|
|
|
|
state.pointShadow[ pointLength ] = shadowUniforms;
|
|
state.pointShadowMap[ pointLength ] = shadowMap;
|
|
state.pointShadowMatrix[ pointLength ] = light.shadow.matrix;
|
|
|
|
numPointShadows ++;
|
|
|
|
}
|
|
|
|
state.point[ pointLength ] = uniforms;
|
|
|
|
pointLength ++;
|
|
|
|
} else if ( light.isHemisphereLight ) {
|
|
|
|
const uniforms = cache.get( light );
|
|
|
|
uniforms.direction.setFromMatrixPosition( light.matrixWorld );
|
|
uniforms.direction.transformDirection( viewMatrix );
|
|
uniforms.direction.normalize();
|
|
|
|
uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
|
|
uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
|
|
|
|
state.hemi[ hemiLength ] = uniforms;
|
|
|
|
hemiLength ++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
state.ambient[ 0 ] = r;
|
|
state.ambient[ 1 ] = g;
|
|
state.ambient[ 2 ] = b;
|
|
|
|
const hash = state.hash;
|
|
|
|
if ( hash.directionalLength !== directionalLength ||
|
|
hash.pointLength !== pointLength ||
|
|
hash.spotLength !== spotLength ||
|
|
hash.rectAreaLength !== rectAreaLength ||
|
|
hash.hemiLength !== hemiLength ||
|
|
hash.numDirectionalShadows !== numDirectionalShadows ||
|
|
hash.numPointShadows !== numPointShadows ||
|
|
hash.numSpotShadows !== numSpotShadows ) {
|
|
|
|
state.directional.length = directionalLength;
|
|
state.spot.length = spotLength;
|
|
state.rectArea.length = rectAreaLength;
|
|
state.point.length = pointLength;
|
|
state.hemi.length = hemiLength;
|
|
|
|
state.directionalShadow.length = numDirectionalShadows;
|
|
state.directionalShadowMap.length = numDirectionalShadows;
|
|
state.pointShadow.length = numPointShadows;
|
|
state.pointShadowMap.length = numPointShadows;
|
|
state.spotShadow.length = numSpotShadows;
|
|
state.spotShadowMap.length = numSpotShadows;
|
|
state.directionalShadowMatrix.length = numDirectionalShadows;
|
|
state.pointShadowMatrix.length = numPointShadows;
|
|
state.spotShadowMatrix.length = numSpotShadows;
|
|
|
|
hash.directionalLength = directionalLength;
|
|
hash.pointLength = pointLength;
|
|
hash.spotLength = spotLength;
|
|
hash.rectAreaLength = rectAreaLength;
|
|
hash.hemiLength = hemiLength;
|
|
|
|
hash.numDirectionalShadows = numDirectionalShadows;
|
|
hash.numPointShadows = numPointShadows;
|
|
hash.numSpotShadows = numSpotShadows;
|
|
|
|
state.version = nextVersion ++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return {
|
|
setup: setup,
|
|
state: state
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
function WebGLRenderState() {
|
|
|
|
const lights = new WebGLLights();
|
|
|
|
const lightsArray = [];
|
|
const shadowsArray = [];
|
|
|
|
function init() {
|
|
|
|
lightsArray.length = 0;
|
|
shadowsArray.length = 0;
|
|
|
|
}
|
|
|
|
function pushLight( light ) {
|
|
|
|
lightsArray.push( light );
|
|
|
|
}
|
|
|
|
function pushShadow( shadowLight ) {
|
|
|
|
shadowsArray.push( shadowLight );
|
|
|
|
}
|
|
|
|
function setupLights( camera ) {
|
|
|
|
lights.setup( lightsArray, shadowsArray, camera );
|
|
|
|
}
|
|
|
|
const state = {
|
|
lightsArray: lightsArray,
|
|
shadowsArray: shadowsArray,
|
|
|
|
lights: lights
|
|
};
|
|
|
|
return {
|
|
init: init,
|
|
state: state,
|
|
setupLights: setupLights,
|
|
|
|
pushLight: pushLight,
|
|
pushShadow: pushShadow
|
|
};
|
|
|
|
}
|
|
|
|
function WebGLRenderStates() {
|
|
|
|
let renderStates = new WeakMap();
|
|
|
|
function onSceneDispose( event ) {
|
|
|
|
const scene = event.target;
|
|
|
|
scene.removeEventListener( 'dispose', onSceneDispose );
|
|
|
|
renderStates.delete( scene );
|
|
|
|
}
|
|
|
|
function get( scene, camera ) {
|
|
|
|
let renderState;
|
|
|
|
if ( renderStates.has( scene ) === false ) {
|
|
|
|
renderState = new WebGLRenderState();
|
|
renderStates.set( scene, new WeakMap() );
|
|
renderStates.get( scene ).set( camera, renderState );
|
|
|
|
scene.addEventListener( 'dispose', onSceneDispose );
|
|
|
|
} else {
|
|
|
|
if ( renderStates.get( scene ).has( camera ) === false ) {
|
|
|
|
renderState = new WebGLRenderState();
|
|
renderStates.get( scene ).set( camera, renderState );
|
|
|
|
} else {
|
|
|
|
renderState = renderStates.get( scene ).get( camera );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return renderState;
|
|
|
|
}
|
|
|
|
function dispose() {
|
|
|
|
renderStates = new WeakMap();
|
|
|
|
}
|
|
|
|
return {
|
|
get: get,
|
|
dispose: dispose
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author bhouston / https://clara.io
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*
|
|
* parameters = {
|
|
*
|
|
* opacity: <float>,
|
|
*
|
|
* map: new THREE.Texture( <Image> ),
|
|
*
|
|
* alphaMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* displacementMap: new THREE.Texture( <Image> ),
|
|
* displacementScale: <float>,
|
|
* displacementBias: <float>,
|
|
*
|
|
* wireframe: <boolean>,
|
|
* wireframeLinewidth: <float>
|
|
* }
|
|
*/
|
|
|
|
function MeshDepthMaterial( parameters ) {
|
|
|
|
Material.call( this );
|
|
|
|
this.type = 'MeshDepthMaterial';
|
|
|
|
this.depthPacking = BasicDepthPacking;
|
|
|
|
this.skinning = false;
|
|
this.morphTargets = false;
|
|
|
|
this.map = null;
|
|
|
|
this.alphaMap = null;
|
|
|
|
this.displacementMap = null;
|
|
this.displacementScale = 1;
|
|
this.displacementBias = 0;
|
|
|
|
this.wireframe = false;
|
|
this.wireframeLinewidth = 1;
|
|
|
|
this.fog = false;
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
MeshDepthMaterial.prototype = Object.create( Material.prototype );
|
|
MeshDepthMaterial.prototype.constructor = MeshDepthMaterial;
|
|
|
|
MeshDepthMaterial.prototype.isMeshDepthMaterial = true;
|
|
|
|
MeshDepthMaterial.prototype.copy = function ( source ) {
|
|
|
|
Material.prototype.copy.call( this, source );
|
|
|
|
this.depthPacking = source.depthPacking;
|
|
|
|
this.skinning = source.skinning;
|
|
this.morphTargets = source.morphTargets;
|
|
|
|
this.map = source.map;
|
|
|
|
this.alphaMap = source.alphaMap;
|
|
|
|
this.displacementMap = source.displacementMap;
|
|
this.displacementScale = source.displacementScale;
|
|
this.displacementBias = source.displacementBias;
|
|
|
|
this.wireframe = source.wireframe;
|
|
this.wireframeLinewidth = source.wireframeLinewidth;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*
|
|
* parameters = {
|
|
*
|
|
* referencePosition: <float>,
|
|
* nearDistance: <float>,
|
|
* farDistance: <float>,
|
|
*
|
|
* skinning: <bool>,
|
|
* morphTargets: <bool>,
|
|
*
|
|
* map: new THREE.Texture( <Image> ),
|
|
*
|
|
* alphaMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* displacementMap: new THREE.Texture( <Image> ),
|
|
* displacementScale: <float>,
|
|
* displacementBias: <float>
|
|
*
|
|
* }
|
|
*/
|
|
|
|
function MeshDistanceMaterial( parameters ) {
|
|
|
|
Material.call( this );
|
|
|
|
this.type = 'MeshDistanceMaterial';
|
|
|
|
this.referencePosition = new Vector3();
|
|
this.nearDistance = 1;
|
|
this.farDistance = 1000;
|
|
|
|
this.skinning = false;
|
|
this.morphTargets = false;
|
|
|
|
this.map = null;
|
|
|
|
this.alphaMap = null;
|
|
|
|
this.displacementMap = null;
|
|
this.displacementScale = 1;
|
|
this.displacementBias = 0;
|
|
|
|
this.fog = false;
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
MeshDistanceMaterial.prototype = Object.create( Material.prototype );
|
|
MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial;
|
|
|
|
MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
|
|
|
|
MeshDistanceMaterial.prototype.copy = function ( source ) {
|
|
|
|
Material.prototype.copy.call( this, source );
|
|
|
|
this.referencePosition.copy( source.referencePosition );
|
|
this.nearDistance = source.nearDistance;
|
|
this.farDistance = source.farDistance;
|
|
|
|
this.skinning = source.skinning;
|
|
this.morphTargets = source.morphTargets;
|
|
|
|
this.map = source.map;
|
|
|
|
this.alphaMap = source.alphaMap;
|
|
|
|
this.displacementMap = source.displacementMap;
|
|
this.displacementScale = source.displacementScale;
|
|
this.displacementBias = source.displacementBias;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}";
|
|
|
|
var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
|
|
|
|
let _frustum = new Frustum();
|
|
|
|
const _shadowMapSize = new Vector2(),
|
|
_viewportSize = new Vector2(),
|
|
|
|
_viewport = new Vector4(),
|
|
|
|
_depthMaterials = [],
|
|
_distanceMaterials = [],
|
|
|
|
_materialCache = {};
|
|
|
|
const shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide };
|
|
|
|
const shadowMaterialVertical = new ShaderMaterial( {
|
|
|
|
defines: {
|
|
SAMPLE_RATE: 2.0 / 8.0,
|
|
HALF_SAMPLE_RATE: 1.0 / 8.0
|
|
},
|
|
|
|
uniforms: {
|
|
shadow_pass: { value: null },
|
|
resolution: { value: new Vector2() },
|
|
radius: { value: 4.0 }
|
|
},
|
|
|
|
vertexShader: vsm_vert,
|
|
|
|
fragmentShader: vsm_frag
|
|
|
|
} );
|
|
|
|
const shadowMaterialHorizonal = shadowMaterialVertical.clone();
|
|
shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1;
|
|
|
|
const fullScreenTri = new BufferGeometry();
|
|
fullScreenTri.setAttribute(
|
|
"position",
|
|
new BufferAttribute(
|
|
new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),
|
|
3
|
|
)
|
|
);
|
|
|
|
const fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical );
|
|
|
|
const scope = this;
|
|
|
|
this.enabled = false;
|
|
|
|
this.autoUpdate = true;
|
|
this.needsUpdate = false;
|
|
|
|
this.type = PCFShadowMap;
|
|
|
|
this.render = function ( lights, scene, camera ) {
|
|
|
|
if ( scope.enabled === false ) return;
|
|
if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;
|
|
|
|
if ( lights.length === 0 ) return;
|
|
|
|
const currentRenderTarget = _renderer.getRenderTarget();
|
|
const activeCubeFace = _renderer.getActiveCubeFace();
|
|
const activeMipmapLevel = _renderer.getActiveMipmapLevel();
|
|
|
|
const _state = _renderer.state;
|
|
|
|
// Set GL state for depth map.
|
|
_state.setBlending( NoBlending );
|
|
_state.buffers.color.setClear( 1, 1, 1, 1 );
|
|
_state.buffers.depth.setTest( true );
|
|
_state.setScissorTest( false );
|
|
|
|
// render depth map
|
|
|
|
for ( let i = 0, il = lights.length; i < il; i ++ ) {
|
|
|
|
const light = lights[ i ];
|
|
const shadow = light.shadow;
|
|
|
|
if ( shadow.autoUpdate === false && shadow.needsUpdate === false ) continue;
|
|
|
|
if ( shadow === undefined ) {
|
|
|
|
console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
|
|
continue;
|
|
|
|
}
|
|
|
|
_shadowMapSize.copy( shadow.mapSize );
|
|
|
|
const shadowFrameExtents = shadow.getFrameExtents();
|
|
|
|
_shadowMapSize.multiply( shadowFrameExtents );
|
|
|
|
_viewportSize.copy( shadow.mapSize );
|
|
|
|
if ( _shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize ) {
|
|
|
|
if ( _shadowMapSize.x > maxTextureSize ) {
|
|
|
|
_viewportSize.x = Math.floor( maxTextureSize / shadowFrameExtents.x );
|
|
_shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;
|
|
shadow.mapSize.x = _viewportSize.x;
|
|
|
|
}
|
|
|
|
if ( _shadowMapSize.y > maxTextureSize ) {
|
|
|
|
_viewportSize.y = Math.floor( maxTextureSize / shadowFrameExtents.y );
|
|
_shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;
|
|
shadow.mapSize.y = _viewportSize.y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( shadow.map === null && ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {
|
|
|
|
const pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat };
|
|
|
|
shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
|
|
shadow.map.texture.name = light.name + ".shadowMap";
|
|
|
|
shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
|
|
|
|
shadow.camera.updateProjectionMatrix();
|
|
|
|
}
|
|
|
|
if ( shadow.map === null ) {
|
|
|
|
const pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat };
|
|
|
|
shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
|
|
shadow.map.texture.name = light.name + ".shadowMap";
|
|
|
|
shadow.camera.updateProjectionMatrix();
|
|
|
|
}
|
|
|
|
_renderer.setRenderTarget( shadow.map );
|
|
_renderer.clear();
|
|
|
|
const viewportCount = shadow.getViewportCount();
|
|
|
|
for ( let vp = 0; vp < viewportCount; vp ++ ) {
|
|
|
|
const viewport = shadow.getViewport( vp );
|
|
|
|
_viewport.set(
|
|
_viewportSize.x * viewport.x,
|
|
_viewportSize.y * viewport.y,
|
|
_viewportSize.x * viewport.z,
|
|
_viewportSize.y * viewport.w
|
|
);
|
|
|
|
_state.viewport( _viewport );
|
|
|
|
shadow.updateMatrices( light, vp );
|
|
|
|
_frustum = shadow.getFrustum();
|
|
|
|
renderObject( scene, camera, shadow.camera, light, this.type );
|
|
|
|
}
|
|
|
|
// do blur pass for VSM
|
|
|
|
if ( ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {
|
|
|
|
VSMPass( shadow, camera );
|
|
|
|
}
|
|
|
|
shadow.needsUpdate = false;
|
|
|
|
}
|
|
|
|
scope.needsUpdate = false;
|
|
|
|
_renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );
|
|
|
|
};
|
|
|
|
function VSMPass( shadow, camera ) {
|
|
|
|
const geometry = _objects.update( fullScreenMesh );
|
|
|
|
// vertical pass
|
|
|
|
shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;
|
|
shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;
|
|
shadowMaterialVertical.uniforms.radius.value = shadow.radius;
|
|
_renderer.setRenderTarget( shadow.mapPass );
|
|
_renderer.clear();
|
|
_renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );
|
|
|
|
// horizonal pass
|
|
|
|
shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture;
|
|
shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize;
|
|
shadowMaterialHorizonal.uniforms.radius.value = shadow.radius;
|
|
_renderer.setRenderTarget( shadow.map );
|
|
_renderer.clear();
|
|
_renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null );
|
|
|
|
}
|
|
|
|
function getDepthMaterialVariant( useMorphing, useSkinning, useInstancing ) {
|
|
|
|
const index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;
|
|
|
|
let material = _depthMaterials[ index ];
|
|
|
|
if ( material === undefined ) {
|
|
|
|
material = new MeshDepthMaterial( {
|
|
|
|
depthPacking: RGBADepthPacking,
|
|
|
|
morphTargets: useMorphing,
|
|
skinning: useSkinning
|
|
|
|
} );
|
|
|
|
_depthMaterials[ index ] = material;
|
|
|
|
}
|
|
|
|
return material;
|
|
|
|
}
|
|
|
|
function getDistanceMaterialVariant( useMorphing, useSkinning, useInstancing ) {
|
|
|
|
const index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;
|
|
|
|
let material = _distanceMaterials[ index ];
|
|
|
|
if ( material === undefined ) {
|
|
|
|
material = new MeshDistanceMaterial( {
|
|
|
|
morphTargets: useMorphing,
|
|
skinning: useSkinning
|
|
|
|
} );
|
|
|
|
_distanceMaterials[ index ] = material;
|
|
|
|
}
|
|
|
|
return material;
|
|
|
|
}
|
|
|
|
function getDepthMaterial( object, geometry, material, light, shadowCameraNear, shadowCameraFar, type ) {
|
|
|
|
let result = null;
|
|
|
|
let getMaterialVariant = getDepthMaterialVariant;
|
|
let customMaterial = object.customDepthMaterial;
|
|
|
|
if ( light.isPointLight === true ) {
|
|
|
|
getMaterialVariant = getDistanceMaterialVariant;
|
|
customMaterial = object.customDistanceMaterial;
|
|
|
|
}
|
|
|
|
if ( customMaterial === undefined ) {
|
|
|
|
let useMorphing = false;
|
|
|
|
if ( material.morphTargets === true ) {
|
|
|
|
useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0;
|
|
|
|
}
|
|
|
|
let useSkinning = false;
|
|
|
|
if ( object.isSkinnedMesh === true ) {
|
|
|
|
if ( material.skinning === true ) {
|
|
|
|
useSkinning = true;
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const useInstancing = object.isInstancedMesh === true;
|
|
|
|
result = getMaterialVariant( useMorphing, useSkinning, useInstancing );
|
|
|
|
} else {
|
|
|
|
result = customMaterial;
|
|
|
|
}
|
|
|
|
if ( _renderer.localClippingEnabled &&
|
|
material.clipShadows === true &&
|
|
material.clippingPlanes.length !== 0 ) {
|
|
|
|
// in this case we need a unique material instance reflecting the
|
|
// appropriate state
|
|
|
|
const keyA = result.uuid, keyB = material.uuid;
|
|
|
|
let materialsForVariant = _materialCache[ keyA ];
|
|
|
|
if ( materialsForVariant === undefined ) {
|
|
|
|
materialsForVariant = {};
|
|
_materialCache[ keyA ] = materialsForVariant;
|
|
|
|
}
|
|
|
|
let cachedMaterial = materialsForVariant[ keyB ];
|
|
|
|
if ( cachedMaterial === undefined ) {
|
|
|
|
cachedMaterial = result.clone();
|
|
materialsForVariant[ keyB ] = cachedMaterial;
|
|
|
|
}
|
|
|
|
result = cachedMaterial;
|
|
|
|
}
|
|
|
|
result.visible = material.visible;
|
|
result.wireframe = material.wireframe;
|
|
|
|
if ( type === VSMShadowMap ) {
|
|
|
|
result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side;
|
|
|
|
} else {
|
|
|
|
result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ];
|
|
|
|
}
|
|
|
|
result.clipShadows = material.clipShadows;
|
|
result.clippingPlanes = material.clippingPlanes;
|
|
result.clipIntersection = material.clipIntersection;
|
|
|
|
result.wireframeLinewidth = material.wireframeLinewidth;
|
|
result.linewidth = material.linewidth;
|
|
|
|
if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) {
|
|
|
|
result.referencePosition.setFromMatrixPosition( light.matrixWorld );
|
|
result.nearDistance = shadowCameraNear;
|
|
result.farDistance = shadowCameraFar;
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
function renderObject( object, camera, shadowCamera, light, type ) {
|
|
|
|
if ( object.visible === false ) return;
|
|
|
|
const visible = object.layers.test( camera.layers );
|
|
|
|
if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
|
|
|
|
if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
|
|
|
|
object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
|
|
|
|
const geometry = _objects.update( object );
|
|
const material = object.material;
|
|
|
|
if ( Array.isArray( material ) ) {
|
|
|
|
const groups = geometry.groups;
|
|
|
|
for ( let k = 0, kl = groups.length; k < kl; k ++ ) {
|
|
|
|
const group = groups[ k ];
|
|
const groupMaterial = material[ group.materialIndex ];
|
|
|
|
if ( groupMaterial && groupMaterial.visible ) {
|
|
|
|
const depthMaterial = getDepthMaterial( object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type );
|
|
|
|
_renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( material.visible ) {
|
|
|
|
const depthMaterial = getDepthMaterial( object, geometry, material, light, shadowCamera.near, shadowCamera.far, type );
|
|
|
|
_renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const children = object.children;
|
|
|
|
for ( let i = 0, l = children.length; i < l; i ++ ) {
|
|
|
|
renderObject( children[ i ], camera, shadowCamera, light, type );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebGLState( gl, extensions, capabilities ) {
|
|
|
|
const isWebGL2 = capabilities.isWebGL2;
|
|
|
|
function ColorBuffer() {
|
|
|
|
let locked = false;
|
|
|
|
const color = new Vector4();
|
|
let currentColorMask = null;
|
|
const currentColorClear = new Vector4( 0, 0, 0, 0 );
|
|
|
|
return {
|
|
|
|
setMask: function ( colorMask ) {
|
|
|
|
if ( currentColorMask !== colorMask && ! locked ) {
|
|
|
|
gl.colorMask( colorMask, colorMask, colorMask, colorMask );
|
|
currentColorMask = colorMask;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
setLocked: function ( lock ) {
|
|
|
|
locked = lock;
|
|
|
|
},
|
|
|
|
setClear: function ( r, g, b, a, premultipliedAlpha ) {
|
|
|
|
if ( premultipliedAlpha === true ) {
|
|
|
|
r *= a; g *= a; b *= a;
|
|
|
|
}
|
|
|
|
color.set( r, g, b, a );
|
|
|
|
if ( currentColorClear.equals( color ) === false ) {
|
|
|
|
gl.clearColor( r, g, b, a );
|
|
currentColorClear.copy( color );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
reset: function () {
|
|
|
|
locked = false;
|
|
|
|
currentColorMask = null;
|
|
currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
function DepthBuffer() {
|
|
|
|
let locked = false;
|
|
|
|
let currentDepthMask = null;
|
|
let currentDepthFunc = null;
|
|
let currentDepthClear = null;
|
|
|
|
return {
|
|
|
|
setTest: function ( depthTest ) {
|
|
|
|
if ( depthTest ) {
|
|
|
|
enable( 2929 );
|
|
|
|
} else {
|
|
|
|
disable( 2929 );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
setMask: function ( depthMask ) {
|
|
|
|
if ( currentDepthMask !== depthMask && ! locked ) {
|
|
|
|
gl.depthMask( depthMask );
|
|
currentDepthMask = depthMask;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
setFunc: function ( depthFunc ) {
|
|
|
|
if ( currentDepthFunc !== depthFunc ) {
|
|
|
|
if ( depthFunc ) {
|
|
|
|
switch ( depthFunc ) {
|
|
|
|
case NeverDepth:
|
|
|
|
gl.depthFunc( 512 );
|
|
break;
|
|
|
|
case AlwaysDepth:
|
|
|
|
gl.depthFunc( 519 );
|
|
break;
|
|
|
|
case LessDepth:
|
|
|
|
gl.depthFunc( 513 );
|
|
break;
|
|
|
|
case LessEqualDepth:
|
|
|
|
gl.depthFunc( 515 );
|
|
break;
|
|
|
|
case EqualDepth:
|
|
|
|
gl.depthFunc( 514 );
|
|
break;
|
|
|
|
case GreaterEqualDepth:
|
|
|
|
gl.depthFunc( 518 );
|
|
break;
|
|
|
|
case GreaterDepth:
|
|
|
|
gl.depthFunc( 516 );
|
|
break;
|
|
|
|
case NotEqualDepth:
|
|
|
|
gl.depthFunc( 517 );
|
|
break;
|
|
|
|
default:
|
|
|
|
gl.depthFunc( 515 );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
gl.depthFunc( 515 );
|
|
|
|
}
|
|
|
|
currentDepthFunc = depthFunc;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
setLocked: function ( lock ) {
|
|
|
|
locked = lock;
|
|
|
|
},
|
|
|
|
setClear: function ( depth ) {
|
|
|
|
if ( currentDepthClear !== depth ) {
|
|
|
|
gl.clearDepth( depth );
|
|
currentDepthClear = depth;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
reset: function () {
|
|
|
|
locked = false;
|
|
|
|
currentDepthMask = null;
|
|
currentDepthFunc = null;
|
|
currentDepthClear = null;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
function StencilBuffer() {
|
|
|
|
let locked = false;
|
|
|
|
let currentStencilMask = null;
|
|
let currentStencilFunc = null;
|
|
let currentStencilRef = null;
|
|
let currentStencilFuncMask = null;
|
|
let currentStencilFail = null;
|
|
let currentStencilZFail = null;
|
|
let currentStencilZPass = null;
|
|
let currentStencilClear = null;
|
|
|
|
return {
|
|
|
|
setTest: function ( stencilTest ) {
|
|
|
|
if ( ! locked ) {
|
|
|
|
if ( stencilTest ) {
|
|
|
|
enable( 2960 );
|
|
|
|
} else {
|
|
|
|
disable( 2960 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
setMask: function ( stencilMask ) {
|
|
|
|
if ( currentStencilMask !== stencilMask && ! locked ) {
|
|
|
|
gl.stencilMask( stencilMask );
|
|
currentStencilMask = stencilMask;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
|
|
|
|
if ( currentStencilFunc !== stencilFunc ||
|
|
currentStencilRef !== stencilRef ||
|
|
currentStencilFuncMask !== stencilMask ) {
|
|
|
|
gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
|
|
|
|
currentStencilFunc = stencilFunc;
|
|
currentStencilRef = stencilRef;
|
|
currentStencilFuncMask = stencilMask;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
|
|
|
|
if ( currentStencilFail !== stencilFail ||
|
|
currentStencilZFail !== stencilZFail ||
|
|
currentStencilZPass !== stencilZPass ) {
|
|
|
|
gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
|
|
|
|
currentStencilFail = stencilFail;
|
|
currentStencilZFail = stencilZFail;
|
|
currentStencilZPass = stencilZPass;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
setLocked: function ( lock ) {
|
|
|
|
locked = lock;
|
|
|
|
},
|
|
|
|
setClear: function ( stencil ) {
|
|
|
|
if ( currentStencilClear !== stencil ) {
|
|
|
|
gl.clearStencil( stencil );
|
|
currentStencilClear = stencil;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
reset: function () {
|
|
|
|
locked = false;
|
|
|
|
currentStencilMask = null;
|
|
currentStencilFunc = null;
|
|
currentStencilRef = null;
|
|
currentStencilFuncMask = null;
|
|
currentStencilFail = null;
|
|
currentStencilZFail = null;
|
|
currentStencilZPass = null;
|
|
currentStencilClear = null;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
//
|
|
|
|
const colorBuffer = new ColorBuffer();
|
|
const depthBuffer = new DepthBuffer();
|
|
const stencilBuffer = new StencilBuffer();
|
|
|
|
let enabledCapabilities = {};
|
|
|
|
let currentProgram = null;
|
|
|
|
let currentBlendingEnabled = null;
|
|
let currentBlending = null;
|
|
let currentBlendEquation = null;
|
|
let currentBlendSrc = null;
|
|
let currentBlendDst = null;
|
|
let currentBlendEquationAlpha = null;
|
|
let currentBlendSrcAlpha = null;
|
|
let currentBlendDstAlpha = null;
|
|
let currentPremultipledAlpha = false;
|
|
|
|
let currentFlipSided = null;
|
|
let currentCullFace = null;
|
|
|
|
let currentLineWidth = null;
|
|
|
|
let currentPolygonOffsetFactor = null;
|
|
let currentPolygonOffsetUnits = null;
|
|
|
|
const maxTextures = gl.getParameter( 35661 );
|
|
|
|
let lineWidthAvailable = false;
|
|
let version = 0;
|
|
const glVersion = gl.getParameter( 7938 );
|
|
|
|
if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
|
|
|
|
version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] );
|
|
lineWidthAvailable = ( version >= 1.0 );
|
|
|
|
} else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
|
|
|
|
version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] );
|
|
lineWidthAvailable = ( version >= 2.0 );
|
|
|
|
}
|
|
|
|
let currentTextureSlot = null;
|
|
let currentBoundTextures = {};
|
|
|
|
const currentScissor = new Vector4();
|
|
const currentViewport = new Vector4();
|
|
|
|
function createTexture( type, target, count ) {
|
|
|
|
const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
|
|
const texture = gl.createTexture();
|
|
|
|
gl.bindTexture( type, texture );
|
|
gl.texParameteri( type, 10241, 9728 );
|
|
gl.texParameteri( type, 10240, 9728 );
|
|
|
|
for ( let i = 0; i < count; i ++ ) {
|
|
|
|
gl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data );
|
|
|
|
}
|
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
const emptyTextures = {};
|
|
emptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 );
|
|
emptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 );
|
|
|
|
// init
|
|
|
|
colorBuffer.setClear( 0, 0, 0, 1 );
|
|
depthBuffer.setClear( 1 );
|
|
stencilBuffer.setClear( 0 );
|
|
|
|
enable( 2929 );
|
|
depthBuffer.setFunc( LessEqualDepth );
|
|
|
|
setFlipSided( false );
|
|
setCullFace( CullFaceBack );
|
|
enable( 2884 );
|
|
|
|
setBlending( NoBlending );
|
|
|
|
//
|
|
|
|
function enable( id ) {
|
|
|
|
if ( enabledCapabilities[ id ] !== true ) {
|
|
|
|
gl.enable( id );
|
|
enabledCapabilities[ id ] = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function disable( id ) {
|
|
|
|
if ( enabledCapabilities[ id ] !== false ) {
|
|
|
|
gl.disable( id );
|
|
enabledCapabilities[ id ] = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function useProgram( program ) {
|
|
|
|
if ( currentProgram !== program ) {
|
|
|
|
gl.useProgram( program );
|
|
|
|
currentProgram = program;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
const equationToGL = {
|
|
[ AddEquation ]: 32774,
|
|
[ SubtractEquation ]: 32778,
|
|
[ ReverseSubtractEquation ]: 32779
|
|
};
|
|
|
|
if ( isWebGL2 ) {
|
|
|
|
equationToGL[ MinEquation ] = 32775;
|
|
equationToGL[ MaxEquation ] = 32776;
|
|
|
|
} else {
|
|
|
|
const extension = extensions.get( 'EXT_blend_minmax' );
|
|
|
|
if ( extension !== null ) {
|
|
|
|
equationToGL[ MinEquation ] = extension.MIN_EXT;
|
|
equationToGL[ MaxEquation ] = extension.MAX_EXT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const factorToGL = {
|
|
[ ZeroFactor ]: 0,
|
|
[ OneFactor ]: 1,
|
|
[ SrcColorFactor ]: 768,
|
|
[ SrcAlphaFactor ]: 770,
|
|
[ SrcAlphaSaturateFactor ]: 776,
|
|
[ DstColorFactor ]: 774,
|
|
[ DstAlphaFactor ]: 772,
|
|
[ OneMinusSrcColorFactor ]: 769,
|
|
[ OneMinusSrcAlphaFactor ]: 771,
|
|
[ OneMinusDstColorFactor ]: 775,
|
|
[ OneMinusDstAlphaFactor ]: 773
|
|
};
|
|
|
|
function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
|
|
|
|
if ( blending === NoBlending ) {
|
|
|
|
if ( currentBlendingEnabled ) {
|
|
|
|
disable( 3042 );
|
|
currentBlendingEnabled = false;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( ! currentBlendingEnabled ) {
|
|
|
|
enable( 3042 );
|
|
currentBlendingEnabled = true;
|
|
|
|
}
|
|
|
|
if ( blending !== CustomBlending ) {
|
|
|
|
if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
|
|
|
|
if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
|
|
|
|
gl.blendEquation( 32774 );
|
|
|
|
currentBlendEquation = AddEquation;
|
|
currentBlendEquationAlpha = AddEquation;
|
|
|
|
}
|
|
|
|
if ( premultipliedAlpha ) {
|
|
|
|
switch ( blending ) {
|
|
|
|
case NormalBlending:
|
|
gl.blendFuncSeparate( 1, 771, 1, 771 );
|
|
break;
|
|
|
|
case AdditiveBlending:
|
|
gl.blendFunc( 1, 1 );
|
|
break;
|
|
|
|
case SubtractiveBlending:
|
|
gl.blendFuncSeparate( 0, 0, 769, 771 );
|
|
break;
|
|
|
|
case MultiplyBlending:
|
|
gl.blendFuncSeparate( 0, 768, 0, 770 );
|
|
break;
|
|
|
|
default:
|
|
console.error( 'THREE.WebGLState: Invalid blending: ', blending );
|
|
break;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
switch ( blending ) {
|
|
|
|
case NormalBlending:
|
|
gl.blendFuncSeparate( 770, 771, 1, 771 );
|
|
break;
|
|
|
|
case AdditiveBlending:
|
|
gl.blendFunc( 770, 1 );
|
|
break;
|
|
|
|
case SubtractiveBlending:
|
|
gl.blendFunc( 0, 769 );
|
|
break;
|
|
|
|
case MultiplyBlending:
|
|
gl.blendFunc( 0, 768 );
|
|
break;
|
|
|
|
default:
|
|
console.error( 'THREE.WebGLState: Invalid blending: ', blending );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
currentBlendSrc = null;
|
|
currentBlendDst = null;
|
|
currentBlendSrcAlpha = null;
|
|
currentBlendDstAlpha = null;
|
|
|
|
currentBlending = blending;
|
|
currentPremultipledAlpha = premultipliedAlpha;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// custom blending
|
|
|
|
blendEquationAlpha = blendEquationAlpha || blendEquation;
|
|
blendSrcAlpha = blendSrcAlpha || blendSrc;
|
|
blendDstAlpha = blendDstAlpha || blendDst;
|
|
|
|
if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
|
|
|
|
gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
|
|
|
|
currentBlendEquation = blendEquation;
|
|
currentBlendEquationAlpha = blendEquationAlpha;
|
|
|
|
}
|
|
|
|
if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
|
|
|
|
gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
|
|
|
|
currentBlendSrc = blendSrc;
|
|
currentBlendDst = blendDst;
|
|
currentBlendSrcAlpha = blendSrcAlpha;
|
|
currentBlendDstAlpha = blendDstAlpha;
|
|
|
|
}
|
|
|
|
currentBlending = blending;
|
|
currentPremultipledAlpha = null;
|
|
|
|
}
|
|
|
|
function setMaterial( material, frontFaceCW ) {
|
|
|
|
material.side === DoubleSide
|
|
? disable( 2884 )
|
|
: enable( 2884 );
|
|
|
|
let flipSided = ( material.side === BackSide );
|
|
if ( frontFaceCW ) flipSided = ! flipSided;
|
|
|
|
setFlipSided( flipSided );
|
|
|
|
( material.blending === NormalBlending && material.transparent === false )
|
|
? setBlending( NoBlending )
|
|
: setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
|
|
|
|
depthBuffer.setFunc( material.depthFunc );
|
|
depthBuffer.setTest( material.depthTest );
|
|
depthBuffer.setMask( material.depthWrite );
|
|
colorBuffer.setMask( material.colorWrite );
|
|
|
|
const stencilWrite = material.stencilWrite;
|
|
stencilBuffer.setTest( stencilWrite );
|
|
if ( stencilWrite ) {
|
|
|
|
stencilBuffer.setMask( material.stencilWriteMask );
|
|
stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
|
|
stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
|
|
|
|
}
|
|
|
|
setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function setFlipSided( flipSided ) {
|
|
|
|
if ( currentFlipSided !== flipSided ) {
|
|
|
|
if ( flipSided ) {
|
|
|
|
gl.frontFace( 2304 );
|
|
|
|
} else {
|
|
|
|
gl.frontFace( 2305 );
|
|
|
|
}
|
|
|
|
currentFlipSided = flipSided;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setCullFace( cullFace ) {
|
|
|
|
if ( cullFace !== CullFaceNone ) {
|
|
|
|
enable( 2884 );
|
|
|
|
if ( cullFace !== currentCullFace ) {
|
|
|
|
if ( cullFace === CullFaceBack ) {
|
|
|
|
gl.cullFace( 1029 );
|
|
|
|
} else if ( cullFace === CullFaceFront ) {
|
|
|
|
gl.cullFace( 1028 );
|
|
|
|
} else {
|
|
|
|
gl.cullFace( 1032 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
disable( 2884 );
|
|
|
|
}
|
|
|
|
currentCullFace = cullFace;
|
|
|
|
}
|
|
|
|
function setLineWidth( width ) {
|
|
|
|
if ( width !== currentLineWidth ) {
|
|
|
|
if ( lineWidthAvailable ) gl.lineWidth( width );
|
|
|
|
currentLineWidth = width;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setPolygonOffset( polygonOffset, factor, units ) {
|
|
|
|
if ( polygonOffset ) {
|
|
|
|
enable( 32823 );
|
|
|
|
if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
|
|
|
|
gl.polygonOffset( factor, units );
|
|
|
|
currentPolygonOffsetFactor = factor;
|
|
currentPolygonOffsetUnits = units;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
disable( 32823 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setScissorTest( scissorTest ) {
|
|
|
|
if ( scissorTest ) {
|
|
|
|
enable( 3089 );
|
|
|
|
} else {
|
|
|
|
disable( 3089 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// texture
|
|
|
|
function activeTexture( webglSlot ) {
|
|
|
|
if ( webglSlot === undefined ) webglSlot = 33984 + maxTextures - 1;
|
|
|
|
if ( currentTextureSlot !== webglSlot ) {
|
|
|
|
gl.activeTexture( webglSlot );
|
|
currentTextureSlot = webglSlot;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function bindTexture( webglType, webglTexture ) {
|
|
|
|
if ( currentTextureSlot === null ) {
|
|
|
|
activeTexture();
|
|
|
|
}
|
|
|
|
let boundTexture = currentBoundTextures[ currentTextureSlot ];
|
|
|
|
if ( boundTexture === undefined ) {
|
|
|
|
boundTexture = { type: undefined, texture: undefined };
|
|
currentBoundTextures[ currentTextureSlot ] = boundTexture;
|
|
|
|
}
|
|
|
|
if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
|
|
|
|
gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
|
|
|
|
boundTexture.type = webglType;
|
|
boundTexture.texture = webglTexture;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function unbindTexture() {
|
|
|
|
const boundTexture = currentBoundTextures[ currentTextureSlot ];
|
|
|
|
if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
|
|
|
|
gl.bindTexture( boundTexture.type, null );
|
|
|
|
boundTexture.type = undefined;
|
|
boundTexture.texture = undefined;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function compressedTexImage2D() {
|
|
|
|
try {
|
|
|
|
gl.compressedTexImage2D.apply( gl, arguments );
|
|
|
|
} catch ( error ) {
|
|
|
|
console.error( 'THREE.WebGLState:', error );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function texImage2D() {
|
|
|
|
try {
|
|
|
|
gl.texImage2D.apply( gl, arguments );
|
|
|
|
} catch ( error ) {
|
|
|
|
console.error( 'THREE.WebGLState:', error );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function texImage3D() {
|
|
|
|
try {
|
|
|
|
gl.texImage3D.apply( gl, arguments );
|
|
|
|
} catch ( error ) {
|
|
|
|
console.error( 'THREE.WebGLState:', error );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function scissor( scissor ) {
|
|
|
|
if ( currentScissor.equals( scissor ) === false ) {
|
|
|
|
gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
|
|
currentScissor.copy( scissor );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function viewport( viewport ) {
|
|
|
|
if ( currentViewport.equals( viewport ) === false ) {
|
|
|
|
gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
|
|
currentViewport.copy( viewport );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function reset() {
|
|
|
|
enabledCapabilities = {};
|
|
|
|
currentTextureSlot = null;
|
|
currentBoundTextures = {};
|
|
|
|
currentProgram = null;
|
|
|
|
currentBlending = null;
|
|
|
|
currentFlipSided = null;
|
|
currentCullFace = null;
|
|
|
|
colorBuffer.reset();
|
|
depthBuffer.reset();
|
|
stencilBuffer.reset();
|
|
|
|
}
|
|
|
|
return {
|
|
|
|
buffers: {
|
|
color: colorBuffer,
|
|
depth: depthBuffer,
|
|
stencil: stencilBuffer
|
|
},
|
|
|
|
enable: enable,
|
|
disable: disable,
|
|
|
|
useProgram: useProgram,
|
|
|
|
setBlending: setBlending,
|
|
setMaterial: setMaterial,
|
|
|
|
setFlipSided: setFlipSided,
|
|
setCullFace: setCullFace,
|
|
|
|
setLineWidth: setLineWidth,
|
|
setPolygonOffset: setPolygonOffset,
|
|
|
|
setScissorTest: setScissorTest,
|
|
|
|
activeTexture: activeTexture,
|
|
bindTexture: bindTexture,
|
|
unbindTexture: unbindTexture,
|
|
compressedTexImage2D: compressedTexImage2D,
|
|
texImage2D: texImage2D,
|
|
texImage3D: texImage3D,
|
|
|
|
scissor: scissor,
|
|
viewport: viewport,
|
|
|
|
reset: reset
|
|
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
|
|
|
|
const isWebGL2 = capabilities.isWebGL2;
|
|
const maxTextures = capabilities.maxTextures;
|
|
const maxCubemapSize = capabilities.maxCubemapSize;
|
|
const maxTextureSize = capabilities.maxTextureSize;
|
|
const maxSamples = capabilities.maxSamples;
|
|
|
|
const _videoTextures = new WeakMap();
|
|
let _canvas;
|
|
|
|
// cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
|
|
// also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
|
|
// Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
|
|
|
|
let useOffscreenCanvas = false;
|
|
|
|
try {
|
|
|
|
useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
|
|
&& ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null;
|
|
|
|
} catch ( err ) {
|
|
|
|
// Ignore any errors
|
|
|
|
}
|
|
|
|
function createCanvas( width, height ) {
|
|
|
|
// Use OffscreenCanvas when available. Specially needed in web workers
|
|
|
|
return useOffscreenCanvas ?
|
|
new OffscreenCanvas( width, height ) :
|
|
document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
|
|
|
|
}
|
|
|
|
function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
|
|
|
|
let scale = 1;
|
|
|
|
// handle case if texture exceeds max size
|
|
|
|
if ( image.width > maxSize || image.height > maxSize ) {
|
|
|
|
scale = maxSize / Math.max( image.width, image.height );
|
|
|
|
}
|
|
|
|
// only perform resize if necessary
|
|
|
|
if ( scale < 1 || needsPowerOfTwo === true ) {
|
|
|
|
// only perform resize for certain image types
|
|
|
|
if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
|
|
( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
|
|
( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
|
|
|
|
const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
|
|
|
|
const width = floor( scale * image.width );
|
|
const height = floor( scale * image.height );
|
|
|
|
if ( _canvas === undefined ) _canvas = createCanvas( width, height );
|
|
|
|
// cube textures can't reuse the same canvas
|
|
|
|
const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
|
|
|
|
canvas.width = width;
|
|
canvas.height = height;
|
|
|
|
const context = canvas.getContext( '2d' );
|
|
context.drawImage( image, 0, 0, width, height );
|
|
|
|
console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
|
|
|
|
return canvas;
|
|
|
|
} else {
|
|
|
|
if ( 'data' in image ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
|
|
|
|
}
|
|
|
|
return image;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return image;
|
|
|
|
}
|
|
|
|
function isPowerOfTwo( image ) {
|
|
|
|
return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );
|
|
|
|
}
|
|
|
|
function textureNeedsPowerOfTwo( texture ) {
|
|
|
|
if ( isWebGL2 ) return false;
|
|
|
|
return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
|
|
( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
|
|
|
|
}
|
|
|
|
function textureNeedsGenerateMipmaps( texture, supportsMips ) {
|
|
|
|
return texture.generateMipmaps && supportsMips &&
|
|
texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
|
|
|
|
}
|
|
|
|
function generateMipmap( target, texture, width, height ) {
|
|
|
|
_gl.generateMipmap( target );
|
|
|
|
const textureProperties = properties.get( texture );
|
|
|
|
// Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
|
|
textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;
|
|
|
|
}
|
|
|
|
function getInternalFormat( internalFormatName, glFormat, glType ) {
|
|
|
|
if ( isWebGL2 === false ) return glFormat;
|
|
|
|
if ( internalFormatName !== null ) {
|
|
|
|
if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
|
|
|
|
console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
|
|
|
|
}
|
|
|
|
let internalFormat = glFormat;
|
|
|
|
if ( glFormat === 6403 ) {
|
|
|
|
if ( glType === 5126 ) internalFormat = 33326;
|
|
if ( glType === 5131 ) internalFormat = 33325;
|
|
if ( glType === 5121 ) internalFormat = 33321;
|
|
|
|
}
|
|
|
|
if ( glFormat === 6407 ) {
|
|
|
|
if ( glType === 5126 ) internalFormat = 34837;
|
|
if ( glType === 5131 ) internalFormat = 34843;
|
|
if ( glType === 5121 ) internalFormat = 32849;
|
|
|
|
}
|
|
|
|
if ( glFormat === 6408 ) {
|
|
|
|
if ( glType === 5126 ) internalFormat = 34836;
|
|
if ( glType === 5131 ) internalFormat = 34842;
|
|
if ( glType === 5121 ) internalFormat = 32856;
|
|
|
|
}
|
|
|
|
if ( internalFormat === 33325 || internalFormat === 33326 ||
|
|
internalFormat === 34842 || internalFormat === 34836 ) {
|
|
|
|
extensions.get( 'EXT_color_buffer_float' );
|
|
|
|
}
|
|
|
|
return internalFormat;
|
|
|
|
}
|
|
|
|
// Fallback filters for non-power-of-2 textures
|
|
|
|
function filterFallback( f ) {
|
|
|
|
if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
|
|
|
|
return 9728;
|
|
|
|
}
|
|
|
|
return 9729;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function onTextureDispose( event ) {
|
|
|
|
const texture = event.target;
|
|
|
|
texture.removeEventListener( 'dispose', onTextureDispose );
|
|
|
|
deallocateTexture( texture );
|
|
|
|
if ( texture.isVideoTexture ) {
|
|
|
|
_videoTextures.delete( texture );
|
|
|
|
}
|
|
|
|
info.memory.textures --;
|
|
|
|
}
|
|
|
|
function onRenderTargetDispose( event ) {
|
|
|
|
const renderTarget = event.target;
|
|
|
|
renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
|
|
|
|
deallocateRenderTarget( renderTarget );
|
|
|
|
info.memory.textures --;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function deallocateTexture( texture ) {
|
|
|
|
const textureProperties = properties.get( texture );
|
|
|
|
if ( textureProperties.__webglInit === undefined ) return;
|
|
|
|
_gl.deleteTexture( textureProperties.__webglTexture );
|
|
|
|
properties.remove( texture );
|
|
|
|
}
|
|
|
|
function deallocateRenderTarget( renderTarget ) {
|
|
|
|
const renderTargetProperties = properties.get( renderTarget );
|
|
const textureProperties = properties.get( renderTarget.texture );
|
|
|
|
if ( ! renderTarget ) return;
|
|
|
|
if ( textureProperties.__webglTexture !== undefined ) {
|
|
|
|
_gl.deleteTexture( textureProperties.__webglTexture );
|
|
|
|
}
|
|
|
|
if ( renderTarget.depthTexture ) {
|
|
|
|
renderTarget.depthTexture.dispose();
|
|
|
|
}
|
|
|
|
if ( renderTarget.isWebGLCubeRenderTarget ) {
|
|
|
|
for ( let i = 0; i < 6; i ++ ) {
|
|
|
|
_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
|
|
if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
|
|
if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
|
|
if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
|
|
if ( renderTargetProperties.__webglColorRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer );
|
|
if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
|
|
|
|
}
|
|
|
|
properties.remove( renderTarget.texture );
|
|
properties.remove( renderTarget );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
let textureUnits = 0;
|
|
|
|
function resetTextureUnits() {
|
|
|
|
textureUnits = 0;
|
|
|
|
}
|
|
|
|
function allocateTextureUnit() {
|
|
|
|
const textureUnit = textureUnits;
|
|
|
|
if ( textureUnit >= maxTextures ) {
|
|
|
|
console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures );
|
|
|
|
}
|
|
|
|
textureUnits += 1;
|
|
|
|
return textureUnit;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function setTexture2D( texture, slot ) {
|
|
|
|
const textureProperties = properties.get( texture );
|
|
|
|
if ( texture.isVideoTexture ) updateVideoTexture( texture );
|
|
|
|
if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
|
|
|
|
const image = texture.image;
|
|
|
|
if ( image === undefined ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );
|
|
|
|
} else if ( image.complete === false ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
|
|
|
|
} else {
|
|
|
|
uploadTexture( textureProperties, texture, slot );
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
state.activeTexture( 33984 + slot );
|
|
state.bindTexture( 3553, textureProperties.__webglTexture );
|
|
|
|
}
|
|
|
|
function setTexture2DArray( texture, slot ) {
|
|
|
|
const textureProperties = properties.get( texture );
|
|
|
|
if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
|
|
|
|
uploadTexture( textureProperties, texture, slot );
|
|
return;
|
|
|
|
}
|
|
|
|
state.activeTexture( 33984 + slot );
|
|
state.bindTexture( 35866, textureProperties.__webglTexture );
|
|
|
|
}
|
|
|
|
function setTexture3D( texture, slot ) {
|
|
|
|
const textureProperties = properties.get( texture );
|
|
|
|
if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
|
|
|
|
uploadTexture( textureProperties, texture, slot );
|
|
return;
|
|
|
|
}
|
|
|
|
state.activeTexture( 33984 + slot );
|
|
state.bindTexture( 32879, textureProperties.__webglTexture );
|
|
|
|
}
|
|
|
|
function setTextureCube( texture, slot ) {
|
|
|
|
if ( texture.image.length !== 6 ) return;
|
|
|
|
const textureProperties = properties.get( texture );
|
|
|
|
if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
|
|
|
|
initTexture( textureProperties, texture );
|
|
|
|
state.activeTexture( 33984 + slot );
|
|
state.bindTexture( 34067, textureProperties.__webglTexture );
|
|
|
|
_gl.pixelStorei( 37440, texture.flipY );
|
|
|
|
const isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) );
|
|
const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
|
|
|
|
const cubeImage = [];
|
|
|
|
for ( let i = 0; i < 6; i ++ ) {
|
|
|
|
if ( ! isCompressed && ! isDataTexture ) {
|
|
|
|
cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize );
|
|
|
|
} else {
|
|
|
|
cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const image = cubeImage[ 0 ],
|
|
supportsMips = isPowerOfTwo( image ) || isWebGL2,
|
|
glFormat = utils.convert( texture.format ),
|
|
glType = utils.convert( texture.type ),
|
|
glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
|
|
|
|
setTextureParameters( 34067, texture, supportsMips );
|
|
|
|
let mipmaps;
|
|
|
|
if ( isCompressed ) {
|
|
|
|
for ( let i = 0; i < 6; i ++ ) {
|
|
|
|
mipmaps = cubeImage[ i ].mipmaps;
|
|
|
|
for ( let j = 0; j < mipmaps.length; j ++ ) {
|
|
|
|
const mipmap = mipmaps[ j ];
|
|
|
|
if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
|
|
|
|
if ( glFormat !== null ) {
|
|
|
|
state.compressedTexImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
state.texImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
textureProperties.__maxMipLevel = mipmaps.length - 1;
|
|
|
|
} else {
|
|
|
|
mipmaps = texture.mipmaps;
|
|
|
|
for ( let i = 0; i < 6; i ++ ) {
|
|
|
|
if ( isDataTexture ) {
|
|
|
|
state.texImage2D( 34069 + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
|
|
|
|
for ( let j = 0; j < mipmaps.length; j ++ ) {
|
|
|
|
const mipmap = mipmaps[ j ];
|
|
const mipmapImage = mipmap.image[ i ].image;
|
|
|
|
state.texImage2D( 34069 + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
state.texImage2D( 34069 + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
|
|
|
|
for ( let j = 0; j < mipmaps.length; j ++ ) {
|
|
|
|
const mipmap = mipmaps[ j ];
|
|
|
|
state.texImage2D( 34069 + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
textureProperties.__maxMipLevel = mipmaps.length;
|
|
|
|
}
|
|
|
|
if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
|
|
|
|
// We assume images for cube map have the same size.
|
|
generateMipmap( 34067, texture, image.width, image.height );
|
|
|
|
}
|
|
|
|
textureProperties.__version = texture.version;
|
|
|
|
if ( texture.onUpdate ) texture.onUpdate( texture );
|
|
|
|
} else {
|
|
|
|
state.activeTexture( 33984 + slot );
|
|
state.bindTexture( 34067, textureProperties.__webglTexture );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setTextureCubeDynamic( texture, slot ) {
|
|
|
|
state.activeTexture( 33984 + slot );
|
|
state.bindTexture( 34067, properties.get( texture ).__webglTexture );
|
|
|
|
}
|
|
|
|
const wrappingToGL = {
|
|
[ RepeatWrapping ]: 10497,
|
|
[ ClampToEdgeWrapping ]: 33071,
|
|
[ MirroredRepeatWrapping ]: 33648
|
|
};
|
|
|
|
const filterToGL = {
|
|
[ NearestFilter ]: 9728,
|
|
[ NearestMipmapNearestFilter ]: 9984,
|
|
[ NearestMipmapLinearFilter ]: 9986,
|
|
|
|
[ LinearFilter ]: 9729,
|
|
[ LinearMipmapNearestFilter ]: 9985,
|
|
[ LinearMipmapLinearFilter ]: 9987
|
|
};
|
|
|
|
function setTextureParameters( textureType, texture, supportsMips ) {
|
|
|
|
if ( supportsMips ) {
|
|
|
|
_gl.texParameteri( textureType, 10242, wrappingToGL[ texture.wrapS ] );
|
|
_gl.texParameteri( textureType, 10243, wrappingToGL[ texture.wrapT ] );
|
|
|
|
if ( textureType === 32879 || textureType === 35866 ) {
|
|
|
|
_gl.texParameteri( textureType, 32882, wrappingToGL[ texture.wrapR ] );
|
|
|
|
}
|
|
|
|
_gl.texParameteri( textureType, 10240, filterToGL[ texture.magFilter ] );
|
|
_gl.texParameteri( textureType, 10241, filterToGL[ texture.minFilter ] );
|
|
|
|
} else {
|
|
|
|
_gl.texParameteri( textureType, 10242, 33071 );
|
|
_gl.texParameteri( textureType, 10243, 33071 );
|
|
|
|
if ( textureType === 32879 || textureType === 35866 ) {
|
|
|
|
_gl.texParameteri( textureType, 32882, 33071 );
|
|
|
|
}
|
|
|
|
if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
|
|
|
|
}
|
|
|
|
_gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) );
|
|
_gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) );
|
|
|
|
if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
|
|
|
|
if ( extension ) {
|
|
|
|
if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
|
|
if ( texture.type === HalfFloatType && ( isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) return;
|
|
|
|
if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
|
|
|
|
_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
|
|
properties.get( texture ).__currentAnisotropy = texture.anisotropy;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function initTexture( textureProperties, texture ) {
|
|
|
|
if ( textureProperties.__webglInit === undefined ) {
|
|
|
|
textureProperties.__webglInit = true;
|
|
|
|
texture.addEventListener( 'dispose', onTextureDispose );
|
|
|
|
textureProperties.__webglTexture = _gl.createTexture();
|
|
|
|
info.memory.textures ++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function uploadTexture( textureProperties, texture, slot ) {
|
|
|
|
let textureType = 3553;
|
|
|
|
if ( texture.isDataTexture2DArray ) textureType = 35866;
|
|
if ( texture.isDataTexture3D ) textureType = 32879;
|
|
|
|
initTexture( textureProperties, texture );
|
|
|
|
state.activeTexture( 33984 + slot );
|
|
state.bindTexture( textureType, textureProperties.__webglTexture );
|
|
|
|
_gl.pixelStorei( 37440, texture.flipY );
|
|
_gl.pixelStorei( 37441, texture.premultiplyAlpha );
|
|
_gl.pixelStorei( 3317, texture.unpackAlignment );
|
|
|
|
const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
|
|
const image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize );
|
|
|
|
const supportsMips = isPowerOfTwo( image ) || isWebGL2,
|
|
glFormat = utils.convert( texture.format );
|
|
|
|
let glType = utils.convert( texture.type ),
|
|
glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
|
|
|
|
setTextureParameters( textureType, texture, supportsMips );
|
|
|
|
let mipmap;
|
|
const mipmaps = texture.mipmaps;
|
|
|
|
if ( texture.isDepthTexture ) {
|
|
|
|
// populate depth texture with dummy data
|
|
|
|
glInternalFormat = 6402;
|
|
|
|
if ( isWebGL2 ) {
|
|
|
|
if ( texture.type === FloatType ) {
|
|
|
|
glInternalFormat = 36012;
|
|
|
|
} else if ( texture.type === UnsignedIntType ) {
|
|
|
|
glInternalFormat = 33190;
|
|
|
|
} else if ( texture.type === UnsignedInt248Type ) {
|
|
|
|
glInternalFormat = 35056;
|
|
|
|
} else {
|
|
|
|
glInternalFormat = 33189; // WebGL2 requires sized internalformat for glTexImage2D
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ( texture.type === FloatType ) {
|
|
|
|
console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// validation checks for WebGL 1
|
|
|
|
if ( texture.format === DepthFormat && glInternalFormat === 6402 ) {
|
|
|
|
// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
|
|
// DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
|
|
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
|
|
if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
|
|
|
|
texture.type = UnsignedShortType;
|
|
glType = utils.convert( texture.type );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( texture.format === DepthStencilFormat && glInternalFormat === 6402 ) {
|
|
|
|
// Depth stencil textures need the DEPTH_STENCIL internal format
|
|
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
|
|
glInternalFormat = 34041;
|
|
|
|
// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
|
|
// DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
|
|
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
|
|
if ( texture.type !== UnsignedInt248Type ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
|
|
|
|
texture.type = UnsignedInt248Type;
|
|
glType = utils.convert( texture.type );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
|
|
|
|
} else if ( texture.isDataTexture ) {
|
|
|
|
// use manually created mipmaps if available
|
|
// if there are no manual mipmaps
|
|
// set 0 level mipmap and then use GL to generate other mipmap levels
|
|
|
|
if ( mipmaps.length > 0 && supportsMips ) {
|
|
|
|
for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
|
|
|
|
mipmap = mipmaps[ i ];
|
|
state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
|
|
|
}
|
|
|
|
texture.generateMipmaps = false;
|
|
textureProperties.__maxMipLevel = mipmaps.length - 1;
|
|
|
|
} else {
|
|
|
|
state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
|
|
textureProperties.__maxMipLevel = 0;
|
|
|
|
}
|
|
|
|
} else if ( texture.isCompressedTexture ) {
|
|
|
|
for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
|
|
|
|
mipmap = mipmaps[ i ];
|
|
|
|
if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
|
|
|
|
if ( glFormat !== null ) {
|
|
|
|
state.compressedTexImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
textureProperties.__maxMipLevel = mipmaps.length - 1;
|
|
|
|
} else if ( texture.isDataTexture2DArray ) {
|
|
|
|
state.texImage3D( 35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
|
|
textureProperties.__maxMipLevel = 0;
|
|
|
|
} else if ( texture.isDataTexture3D ) {
|
|
|
|
state.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
|
|
textureProperties.__maxMipLevel = 0;
|
|
|
|
} else {
|
|
|
|
// regular Texture (image, video, canvas)
|
|
|
|
// use manually created mipmaps if available
|
|
// if there are no manual mipmaps
|
|
// set 0 level mipmap and then use GL to generate other mipmap levels
|
|
|
|
if ( mipmaps.length > 0 && supportsMips ) {
|
|
|
|
for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
|
|
|
|
mipmap = mipmaps[ i ];
|
|
state.texImage2D( 3553, i, glInternalFormat, glFormat, glType, mipmap );
|
|
|
|
}
|
|
|
|
texture.generateMipmaps = false;
|
|
textureProperties.__maxMipLevel = mipmaps.length - 1;
|
|
|
|
} else {
|
|
|
|
state.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image );
|
|
textureProperties.__maxMipLevel = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
|
|
|
|
generateMipmap( textureType, texture, image.width, image.height );
|
|
|
|
}
|
|
|
|
textureProperties.__version = texture.version;
|
|
|
|
if ( texture.onUpdate ) texture.onUpdate( texture );
|
|
|
|
}
|
|
|
|
// Render targets
|
|
|
|
// Setup storage for target texture and bind it to correct framebuffer
|
|
function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
|
|
|
|
const glFormat = utils.convert( renderTarget.texture.format );
|
|
const glType = utils.convert( renderTarget.texture.type );
|
|
const glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );
|
|
state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
|
|
_gl.bindFramebuffer( 36160, framebuffer );
|
|
_gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
|
|
_gl.bindFramebuffer( 36160, null );
|
|
|
|
}
|
|
|
|
// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
|
|
function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
|
|
|
|
_gl.bindRenderbuffer( 36161, renderbuffer );
|
|
|
|
if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
|
|
|
|
let glInternalFormat = 33189;
|
|
|
|
if ( isMultisample ) {
|
|
|
|
const depthTexture = renderTarget.depthTexture;
|
|
|
|
if ( depthTexture && depthTexture.isDepthTexture ) {
|
|
|
|
if ( depthTexture.type === FloatType ) {
|
|
|
|
glInternalFormat = 36012;
|
|
|
|
} else if ( depthTexture.type === UnsignedIntType ) {
|
|
|
|
glInternalFormat = 33190;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const samples = getRenderTargetSamples( renderTarget );
|
|
|
|
_gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
|
|
|
|
} else {
|
|
|
|
_gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height );
|
|
|
|
}
|
|
|
|
_gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer );
|
|
|
|
} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
|
|
|
|
if ( isMultisample ) {
|
|
|
|
const samples = getRenderTargetSamples( renderTarget );
|
|
|
|
_gl.renderbufferStorageMultisample( 36161, samples, 35056, renderTarget.width, renderTarget.height );
|
|
|
|
} else {
|
|
|
|
_gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height );
|
|
|
|
}
|
|
|
|
|
|
_gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer );
|
|
|
|
} else {
|
|
|
|
const glFormat = utils.convert( renderTarget.texture.format );
|
|
const glType = utils.convert( renderTarget.texture.type );
|
|
const glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );
|
|
|
|
if ( isMultisample ) {
|
|
|
|
const samples = getRenderTargetSamples( renderTarget );
|
|
|
|
_gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
|
|
|
|
} else {
|
|
|
|
_gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_gl.bindRenderbuffer( 36161, null );
|
|
|
|
}
|
|
|
|
// Setup resources for a Depth Texture for a FBO (needs an extension)
|
|
function setupDepthTexture( framebuffer, renderTarget ) {
|
|
|
|
const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
|
|
if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
|
|
|
|
_gl.bindFramebuffer( 36160, framebuffer );
|
|
|
|
if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
|
|
|
|
throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
|
|
|
|
}
|
|
|
|
// upload an empty depth texture with framebuffer size
|
|
if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
|
|
renderTarget.depthTexture.image.width !== renderTarget.width ||
|
|
renderTarget.depthTexture.image.height !== renderTarget.height ) {
|
|
|
|
renderTarget.depthTexture.image.width = renderTarget.width;
|
|
renderTarget.depthTexture.image.height = renderTarget.height;
|
|
renderTarget.depthTexture.needsUpdate = true;
|
|
|
|
}
|
|
|
|
setTexture2D( renderTarget.depthTexture, 0 );
|
|
|
|
const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
|
|
|
|
if ( renderTarget.depthTexture.format === DepthFormat ) {
|
|
|
|
_gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 );
|
|
|
|
} else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
|
|
|
|
_gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 );
|
|
|
|
} else {
|
|
|
|
throw new Error( 'Unknown depthTexture format' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Setup GL resources for a non-texture depth buffer
|
|
function setupDepthRenderbuffer( renderTarget ) {
|
|
|
|
const renderTargetProperties = properties.get( renderTarget );
|
|
|
|
const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
|
|
|
|
if ( renderTarget.depthTexture ) {
|
|
|
|
if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
|
|
|
|
setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
|
|
|
|
} else {
|
|
|
|
if ( isCube ) {
|
|
|
|
renderTargetProperties.__webglDepthbuffer = [];
|
|
|
|
for ( let i = 0; i < 6; i ++ ) {
|
|
|
|
_gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] );
|
|
renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
|
|
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
_gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer );
|
|
renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
|
|
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_gl.bindFramebuffer( 36160, null );
|
|
|
|
}
|
|
|
|
// Set up GL resources for the render target
|
|
function setupRenderTarget( renderTarget ) {
|
|
|
|
const renderTargetProperties = properties.get( renderTarget );
|
|
const textureProperties = properties.get( renderTarget.texture );
|
|
|
|
renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
|
|
|
|
textureProperties.__webglTexture = _gl.createTexture();
|
|
|
|
info.memory.textures ++;
|
|
|
|
const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
|
|
const isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true );
|
|
const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
|
|
|
|
// Handles WebGL2 RGBFormat fallback - #18858
|
|
|
|
if ( isWebGL2 && renderTarget.texture.format === RGBFormat && ( renderTarget.texture.type === FloatType || renderTarget.texture.type === HalfFloatType ) ) {
|
|
|
|
renderTarget.texture.format = RGBAFormat;
|
|
|
|
console.warn( 'THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.' );
|
|
|
|
}
|
|
|
|
// Setup framebuffer
|
|
|
|
if ( isCube ) {
|
|
|
|
renderTargetProperties.__webglFramebuffer = [];
|
|
|
|
for ( let i = 0; i < 6; i ++ ) {
|
|
|
|
renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
|
|
|
|
if ( isMultisample ) {
|
|
|
|
if ( isWebGL2 ) {
|
|
|
|
renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
|
|
renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();
|
|
|
|
_gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer );
|
|
|
|
const glFormat = utils.convert( renderTarget.texture.format );
|
|
const glType = utils.convert( renderTarget.texture.type );
|
|
const glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );
|
|
const samples = getRenderTargetSamples( renderTarget );
|
|
_gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
|
|
|
|
_gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer );
|
|
_gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer );
|
|
_gl.bindRenderbuffer( 36161, null );
|
|
|
|
if ( renderTarget.depthBuffer ) {
|
|
|
|
renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
|
|
setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
|
|
|
|
}
|
|
|
|
_gl.bindFramebuffer( 36160, null );
|
|
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Setup color buffer
|
|
|
|
if ( isCube ) {
|
|
|
|
state.bindTexture( 34067, textureProperties.__webglTexture );
|
|
setTextureParameters( 34067, renderTarget.texture, supportsMips );
|
|
|
|
for ( let i = 0; i < 6; i ++ ) {
|
|
|
|
setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, 36064, 34069 + i );
|
|
|
|
}
|
|
|
|
if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
|
|
|
|
generateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height );
|
|
|
|
}
|
|
|
|
state.bindTexture( 34067, null );
|
|
|
|
} else {
|
|
|
|
state.bindTexture( 3553, textureProperties.__webglTexture );
|
|
setTextureParameters( 3553, renderTarget.texture, supportsMips );
|
|
setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 );
|
|
|
|
if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
|
|
|
|
generateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height );
|
|
|
|
}
|
|
|
|
state.bindTexture( 3553, null );
|
|
|
|
}
|
|
|
|
// Setup depth and stencil buffers
|
|
|
|
if ( renderTarget.depthBuffer ) {
|
|
|
|
setupDepthRenderbuffer( renderTarget );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function updateRenderTargetMipmap( renderTarget ) {
|
|
|
|
const texture = renderTarget.texture;
|
|
const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
|
|
|
|
if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
|
|
|
|
const target = renderTarget.isWebGLCubeRenderTarget ? 34067 : 3553;
|
|
const webglTexture = properties.get( texture ).__webglTexture;
|
|
|
|
state.bindTexture( target, webglTexture );
|
|
generateMipmap( target, texture, renderTarget.width, renderTarget.height );
|
|
state.bindTexture( target, null );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function updateMultisampleRenderTarget( renderTarget ) {
|
|
|
|
if ( renderTarget.isWebGLMultisampleRenderTarget ) {
|
|
|
|
if ( isWebGL2 ) {
|
|
|
|
const renderTargetProperties = properties.get( renderTarget );
|
|
|
|
_gl.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer );
|
|
_gl.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer );
|
|
|
|
const width = renderTarget.width;
|
|
const height = renderTarget.height;
|
|
let mask = 16384;
|
|
|
|
if ( renderTarget.depthBuffer ) mask |= 256;
|
|
if ( renderTarget.stencilBuffer ) mask |= 1024;
|
|
|
|
_gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 );
|
|
|
|
_gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); // see #18905
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function getRenderTargetSamples( renderTarget ) {
|
|
|
|
return ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ?
|
|
Math.min( maxSamples, renderTarget.samples ) : 0;
|
|
|
|
}
|
|
|
|
function updateVideoTexture( texture ) {
|
|
|
|
const frame = info.render.frame;
|
|
|
|
// Check the last frame we updated the VideoTexture
|
|
|
|
if ( _videoTextures.get( texture ) !== frame ) {
|
|
|
|
_videoTextures.set( texture, frame );
|
|
texture.update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// backwards compatibility
|
|
|
|
let warnedTexture2D = false;
|
|
let warnedTextureCube = false;
|
|
|
|
function safeSetTexture2D( texture, slot ) {
|
|
|
|
if ( texture && texture.isWebGLRenderTarget ) {
|
|
|
|
if ( warnedTexture2D === false ) {
|
|
|
|
console.warn( "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead." );
|
|
warnedTexture2D = true;
|
|
|
|
}
|
|
|
|
texture = texture.texture;
|
|
|
|
}
|
|
|
|
setTexture2D( texture, slot );
|
|
|
|
}
|
|
|
|
function safeSetTextureCube( texture, slot ) {
|
|
|
|
if ( texture && texture.isWebGLCubeRenderTarget ) {
|
|
|
|
if ( warnedTextureCube === false ) {
|
|
|
|
console.warn( "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
|
|
warnedTextureCube = true;
|
|
|
|
}
|
|
|
|
texture = texture.texture;
|
|
|
|
}
|
|
|
|
// currently relying on the fact that WebGLCubeRenderTarget.texture is a Texture and NOT a CubeTexture
|
|
// TODO: unify these code paths
|
|
if ( ( texture && texture.isCubeTexture ) ||
|
|
( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
|
|
|
|
// CompressedTexture can have Array in image :/
|
|
|
|
// this function alone should take care of cube textures
|
|
setTextureCube( texture, slot );
|
|
|
|
} else {
|
|
|
|
// assumed: texture property of THREE.WebGLCubeRenderTarget
|
|
setTextureCubeDynamic( texture, slot );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
this.allocateTextureUnit = allocateTextureUnit;
|
|
this.resetTextureUnits = resetTextureUnits;
|
|
|
|
this.setTexture2D = setTexture2D;
|
|
this.setTexture2DArray = setTexture2DArray;
|
|
this.setTexture3D = setTexture3D;
|
|
this.setTextureCube = setTextureCube;
|
|
this.setTextureCubeDynamic = setTextureCubeDynamic;
|
|
this.setupRenderTarget = setupRenderTarget;
|
|
this.updateRenderTargetMipmap = updateRenderTargetMipmap;
|
|
this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
|
|
|
|
this.safeSetTexture2D = safeSetTexture2D;
|
|
this.safeSetTextureCube = safeSetTextureCube;
|
|
|
|
}
|
|
|
|
/**
|
|
* @author thespite / http://www.twitter.com/thespite
|
|
*/
|
|
|
|
function WebGLUtils( gl, extensions, capabilities ) {
|
|
|
|
const isWebGL2 = capabilities.isWebGL2;
|
|
|
|
function convert( p ) {
|
|
|
|
let extension;
|
|
|
|
if ( p === UnsignedByteType ) return 5121;
|
|
if ( p === UnsignedShort4444Type ) return 32819;
|
|
if ( p === UnsignedShort5551Type ) return 32820;
|
|
if ( p === UnsignedShort565Type ) return 33635;
|
|
|
|
if ( p === ByteType ) return 5120;
|
|
if ( p === ShortType ) return 5122;
|
|
if ( p === UnsignedShortType ) return 5123;
|
|
if ( p === IntType ) return 5124;
|
|
if ( p === UnsignedIntType ) return 5125;
|
|
if ( p === FloatType ) return 5126;
|
|
|
|
if ( p === HalfFloatType ) {
|
|
|
|
if ( isWebGL2 ) return 5131;
|
|
|
|
extension = extensions.get( 'OES_texture_half_float' );
|
|
|
|
if ( extension !== null ) {
|
|
|
|
return extension.HALF_FLOAT_OES;
|
|
|
|
} else {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( p === AlphaFormat ) return 6406;
|
|
if ( p === RGBFormat ) return 6407;
|
|
if ( p === RGBAFormat ) return 6408;
|
|
if ( p === LuminanceFormat ) return 6409;
|
|
if ( p === LuminanceAlphaFormat ) return 6410;
|
|
if ( p === DepthFormat ) return 6402;
|
|
if ( p === DepthStencilFormat ) return 34041;
|
|
if ( p === RedFormat ) return 6403;
|
|
|
|
// WebGL2 formats.
|
|
|
|
if ( p === RedIntegerFormat ) return 36244;
|
|
if ( p === RGFormat ) return 33319;
|
|
if ( p === RGIntegerFormat ) return 33320;
|
|
if ( p === RGBIntegerFormat ) return 36248;
|
|
if ( p === RGBAIntegerFormat ) return 36249;
|
|
|
|
if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
|
|
p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
|
|
|
|
extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
|
|
|
|
if ( extension !== null ) {
|
|
|
|
if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
|
|
if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
|
|
} else {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
|
|
p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
|
|
|
|
extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
|
|
|
|
if ( extension !== null ) {
|
|
|
|
if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
|
|
if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
|
|
if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
|
|
if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
|
|
|
|
} else {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( p === RGB_ETC1_Format ) {
|
|
|
|
extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
|
|
|
|
if ( extension !== null ) {
|
|
|
|
return extension.COMPRESSED_RGB_ETC1_WEBGL;
|
|
|
|
} else {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {
|
|
|
|
extension = extensions.get( 'WEBGL_compressed_texture_etc' );
|
|
|
|
if ( extension !== null ) {
|
|
|
|
if ( p === RGB_ETC2_Format ) return extension.COMPRESSED_RGB8_ETC2;
|
|
if ( p === RGBA_ETC2_EAC_Format ) return extension.COMPRESSED_RGBA8_ETC2_EAC;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||
|
|
p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||
|
|
p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||
|
|
p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||
|
|
p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ||
|
|
p === SRGB8_ALPHA8_ASTC_4x4_Format || p === SRGB8_ALPHA8_ASTC_5x4_Format || p === SRGB8_ALPHA8_ASTC_5x5_Format ||
|
|
p === SRGB8_ALPHA8_ASTC_6x5_Format || p === SRGB8_ALPHA8_ASTC_6x6_Format || p === SRGB8_ALPHA8_ASTC_8x5_Format ||
|
|
p === SRGB8_ALPHA8_ASTC_8x6_Format || p === SRGB8_ALPHA8_ASTC_8x8_Format || p === SRGB8_ALPHA8_ASTC_10x5_Format ||
|
|
p === SRGB8_ALPHA8_ASTC_10x6_Format || p === SRGB8_ALPHA8_ASTC_10x8_Format || p === SRGB8_ALPHA8_ASTC_10x10_Format ||
|
|
p === SRGB8_ALPHA8_ASTC_12x10_Format || p === SRGB8_ALPHA8_ASTC_12x12_Format ) {
|
|
|
|
extension = extensions.get( 'WEBGL_compressed_texture_astc' );
|
|
|
|
if ( extension !== null ) {
|
|
|
|
// TODO Complete?
|
|
|
|
return p;
|
|
|
|
} else {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( p === RGBA_BPTC_Format ) {
|
|
|
|
extension = extensions.get( 'EXT_texture_compression_bptc' );
|
|
|
|
if ( extension !== null ) {
|
|
|
|
// TODO Complete?
|
|
|
|
return p;
|
|
|
|
} else {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( p === UnsignedInt248Type ) {
|
|
|
|
if ( isWebGL2 ) return 34042;
|
|
|
|
extension = extensions.get( 'WEBGL_depth_texture' );
|
|
|
|
if ( extension !== null ) {
|
|
|
|
return extension.UNSIGNED_INT_24_8_WEBGL;
|
|
|
|
} else {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return { convert: convert };
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function ArrayCamera( array ) {
|
|
|
|
PerspectiveCamera.call( this );
|
|
|
|
this.cameras = array || [];
|
|
|
|
}
|
|
|
|
ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), {
|
|
|
|
constructor: ArrayCamera,
|
|
|
|
isArrayCamera: true
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function Group() {
|
|
|
|
Object3D.call( this );
|
|
|
|
this.type = 'Group';
|
|
|
|
}
|
|
|
|
Group.prototype = Object.assign( Object.create( Object3D.prototype ), {
|
|
|
|
constructor: Group,
|
|
|
|
isGroup: true
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
function WebXRController() {
|
|
|
|
this._targetRay = null;
|
|
this._grip = null;
|
|
|
|
}
|
|
|
|
Object.assign( WebXRController.prototype, {
|
|
|
|
constructor: WebXRController,
|
|
|
|
getTargetRaySpace: function () {
|
|
|
|
if ( this._targetRay === null ) {
|
|
|
|
this._targetRay = new Group();
|
|
this._targetRay.matrixAutoUpdate = false;
|
|
this._targetRay.visible = false;
|
|
|
|
}
|
|
|
|
return this._targetRay;
|
|
|
|
},
|
|
|
|
getGripSpace: function () {
|
|
|
|
if ( this._grip === null ) {
|
|
|
|
this._grip = new Group();
|
|
this._grip.matrixAutoUpdate = false;
|
|
this._grip.visible = false;
|
|
|
|
}
|
|
|
|
return this._grip;
|
|
|
|
},
|
|
|
|
dispatchEvent: function ( event ) {
|
|
|
|
if ( this._targetRay !== null ) {
|
|
|
|
this._targetRay.dispatchEvent( event );
|
|
|
|
}
|
|
|
|
if ( this._grip !== null ) {
|
|
|
|
this._grip.dispatchEvent( event );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
disconnect: function ( inputSource ) {
|
|
|
|
this.dispatchEvent( { type: 'disconnected', data: inputSource } );
|
|
|
|
if ( this._targetRay !== null ) {
|
|
|
|
this._targetRay.visible = false;
|
|
|
|
}
|
|
|
|
if ( this._grip !== null ) {
|
|
|
|
this._grip.visible = false;
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
update: function ( inputSource, frame, referenceSpace ) {
|
|
|
|
let inputPose = null;
|
|
let gripPose = null;
|
|
|
|
const targetRay = this._targetRay;
|
|
const grip = this._grip;
|
|
|
|
if ( inputSource ) {
|
|
|
|
if ( targetRay !== null ) {
|
|
|
|
inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace );
|
|
|
|
if ( inputPose !== null ) {
|
|
|
|
targetRay.matrix.fromArray( inputPose.transform.matrix );
|
|
targetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( grip !== null && inputSource.gripSpace ) {
|
|
|
|
gripPose = frame.getPose( inputSource.gripSpace, referenceSpace );
|
|
|
|
if ( gripPose !== null ) {
|
|
|
|
grip.matrix.fromArray( gripPose.transform.matrix );
|
|
grip.matrix.decompose( grip.position, grip.rotation, grip.scale );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( targetRay !== null ) {
|
|
|
|
targetRay.visible = ( inputPose !== null );
|
|
|
|
}
|
|
|
|
if ( grip !== null ) {
|
|
|
|
grip.visible = ( gripPose !== null );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebXRManager( renderer, gl ) {
|
|
|
|
const scope = this;
|
|
|
|
let session = null;
|
|
|
|
let framebufferScaleFactor = 1.0;
|
|
|
|
let referenceSpace = null;
|
|
let referenceSpaceType = 'local-floor';
|
|
|
|
let pose = null;
|
|
|
|
const controllers = [];
|
|
const inputSourcesMap = new Map();
|
|
|
|
//
|
|
|
|
const cameraL = new PerspectiveCamera();
|
|
cameraL.layers.enable( 1 );
|
|
cameraL.viewport = new Vector4();
|
|
|
|
const cameraR = new PerspectiveCamera();
|
|
cameraR.layers.enable( 2 );
|
|
cameraR.viewport = new Vector4();
|
|
|
|
const cameras = [ cameraL, cameraR ];
|
|
|
|
const cameraVR = new ArrayCamera();
|
|
cameraVR.layers.enable( 1 );
|
|
cameraVR.layers.enable( 2 );
|
|
|
|
let _currentDepthNear = null;
|
|
let _currentDepthFar = null;
|
|
|
|
//
|
|
|
|
this.enabled = false;
|
|
|
|
this.isPresenting = false;
|
|
|
|
this.getController = function ( index ) {
|
|
|
|
let controller = controllers[ index ];
|
|
|
|
if ( controller === undefined ) {
|
|
|
|
controller = new WebXRController();
|
|
controllers[ index ] = controller;
|
|
|
|
}
|
|
|
|
return controller.getTargetRaySpace();
|
|
|
|
};
|
|
|
|
this.getControllerGrip = function ( index ) {
|
|
|
|
let controller = controllers[ index ];
|
|
|
|
if ( controller === undefined ) {
|
|
|
|
controller = new WebXRController();
|
|
controllers[ index ] = controller;
|
|
|
|
}
|
|
|
|
return controller.getGripSpace();
|
|
|
|
};
|
|
|
|
//
|
|
|
|
function onSessionEvent( event ) {
|
|
|
|
const controller = inputSourcesMap.get( event.inputSource );
|
|
|
|
if ( controller ) {
|
|
|
|
controller.dispatchEvent( { type: event.type } );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function onSessionEnd() {
|
|
|
|
inputSourcesMap.forEach( function ( controller, inputSource ) {
|
|
|
|
controller.disconnect( inputSource );
|
|
|
|
} );
|
|
|
|
inputSourcesMap.clear();
|
|
|
|
//
|
|
|
|
renderer.setFramebuffer( null );
|
|
renderer.setRenderTarget( renderer.getRenderTarget() ); // Hack #15830
|
|
animation.stop();
|
|
|
|
scope.isPresenting = false;
|
|
|
|
scope.dispatchEvent( { type: 'sessionend' } );
|
|
|
|
}
|
|
|
|
function onRequestReferenceSpace( value ) {
|
|
|
|
referenceSpace = value;
|
|
|
|
animation.setContext( session );
|
|
animation.start();
|
|
|
|
scope.isPresenting = true;
|
|
|
|
scope.dispatchEvent( { type: 'sessionstart' } );
|
|
|
|
}
|
|
|
|
this.setFramebufferScaleFactor = function ( value ) {
|
|
|
|
framebufferScaleFactor = value;
|
|
|
|
if ( scope.isPresenting === true ) {
|
|
|
|
console.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this.setReferenceSpaceType = function ( value ) {
|
|
|
|
referenceSpaceType = value;
|
|
|
|
if ( scope.isPresenting === true ) {
|
|
|
|
console.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this.getReferenceSpace = function () {
|
|
|
|
return referenceSpace;
|
|
|
|
};
|
|
|
|
this.getSession = function () {
|
|
|
|
return session;
|
|
|
|
};
|
|
|
|
this.setSession = function ( value ) {
|
|
|
|
session = value;
|
|
|
|
if ( session !== null ) {
|
|
|
|
session.addEventListener( 'select', onSessionEvent );
|
|
session.addEventListener( 'selectstart', onSessionEvent );
|
|
session.addEventListener( 'selectend', onSessionEvent );
|
|
session.addEventListener( 'squeeze', onSessionEvent );
|
|
session.addEventListener( 'squeezestart', onSessionEvent );
|
|
session.addEventListener( 'squeezeend', onSessionEvent );
|
|
session.addEventListener( 'end', onSessionEnd );
|
|
|
|
const attributes = gl.getContextAttributes();
|
|
|
|
if ( attributes.xrCompatible !== true ) {
|
|
|
|
gl.makeXRCompatible();
|
|
|
|
}
|
|
|
|
const layerInit = {
|
|
antialias: attributes.antialias,
|
|
alpha: attributes.alpha,
|
|
depth: attributes.depth,
|
|
stencil: attributes.stencil,
|
|
framebufferScaleFactor: framebufferScaleFactor
|
|
};
|
|
|
|
// eslint-disable-next-line no-undef
|
|
const baseLayer = new XRWebGLLayer( session, gl, layerInit );
|
|
|
|
session.updateRenderState( { baseLayer: baseLayer } );
|
|
|
|
session.requestReferenceSpace( referenceSpaceType ).then( onRequestReferenceSpace );
|
|
|
|
//
|
|
|
|
session.addEventListener( 'inputsourceschange', updateInputSources );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
function updateInputSources( event ) {
|
|
|
|
const inputSources = session.inputSources;
|
|
|
|
// Assign inputSources to available controllers
|
|
|
|
for ( let i = 0; i < controllers.length; i ++ ) {
|
|
|
|
inputSourcesMap.set( inputSources[ i ], controllers[ i ] );
|
|
|
|
}
|
|
|
|
// Notify disconnected
|
|
|
|
for ( let i = 0; i < event.removed.length; i ++ ) {
|
|
|
|
const inputSource = event.removed[ i ];
|
|
const controller = inputSourcesMap.get( inputSource );
|
|
|
|
if ( controller ) {
|
|
|
|
controller.dispatchEvent( { type: 'disconnected', data: inputSource } );
|
|
inputSourcesMap.delete( inputSource );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Notify connected
|
|
|
|
for ( let i = 0; i < event.added.length; i ++ ) {
|
|
|
|
const inputSource = event.added[ i ];
|
|
const controller = inputSourcesMap.get( inputSource );
|
|
|
|
if ( controller ) {
|
|
|
|
controller.dispatchEvent( { type: 'connected', data: inputSource } );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
const cameraLPos = new Vector3();
|
|
const cameraRPos = new Vector3();
|
|
|
|
/**
|
|
* @author jsantell / https://www.jsantell.com/
|
|
*
|
|
* Assumes 2 cameras that are parallel and share an X-axis, and that
|
|
* the cameras' projection and world matrices have already been set.
|
|
* And that near and far planes are identical for both cameras.
|
|
* Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
|
|
*/
|
|
function setProjectionFromUnion( camera, cameraL, cameraR ) {
|
|
|
|
cameraLPos.setFromMatrixPosition( cameraL.matrixWorld );
|
|
cameraRPos.setFromMatrixPosition( cameraR.matrixWorld );
|
|
|
|
const ipd = cameraLPos.distanceTo( cameraRPos );
|
|
|
|
const projL = cameraL.projectionMatrix.elements;
|
|
const projR = cameraR.projectionMatrix.elements;
|
|
|
|
// VR systems will have identical far and near planes, and
|
|
// most likely identical top and bottom frustum extents.
|
|
// Use the left camera for these values.
|
|
const near = projL[ 14 ] / ( projL[ 10 ] - 1 );
|
|
const far = projL[ 14 ] / ( projL[ 10 ] + 1 );
|
|
const topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];
|
|
const bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];
|
|
|
|
const leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];
|
|
const rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];
|
|
const left = near * leftFov;
|
|
const right = near * rightFov;
|
|
|
|
// Calculate the new camera's position offset from the
|
|
// left camera. xOffset should be roughly half `ipd`.
|
|
const zOffset = ipd / ( - leftFov + rightFov );
|
|
const xOffset = zOffset * - leftFov;
|
|
|
|
// TODO: Better way to apply this offset?
|
|
cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );
|
|
camera.translateX( xOffset );
|
|
camera.translateZ( zOffset );
|
|
camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );
|
|
camera.matrixWorldInverse.getInverse( camera.matrixWorld );
|
|
|
|
// Find the union of the frustum values of the cameras and scale
|
|
// the values so that the near plane's position does not change in world space,
|
|
// although must now be relative to the new union camera.
|
|
const near2 = near + zOffset;
|
|
const far2 = far + zOffset;
|
|
const left2 = left - xOffset;
|
|
const right2 = right + ( ipd - xOffset );
|
|
const top2 = topFov * far / far2 * near2;
|
|
const bottom2 = bottomFov * far / far2 * near2;
|
|
|
|
camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );
|
|
|
|
}
|
|
|
|
function updateCamera( camera, parent ) {
|
|
|
|
if ( parent === null ) {
|
|
|
|
camera.matrixWorld.copy( camera.matrix );
|
|
|
|
} else {
|
|
|
|
camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );
|
|
|
|
}
|
|
|
|
camera.matrixWorldInverse.getInverse( camera.matrixWorld );
|
|
|
|
}
|
|
|
|
this.getCamera = function ( camera ) {
|
|
|
|
cameraVR.near = cameraR.near = cameraL.near = camera.near;
|
|
cameraVR.far = cameraR.far = cameraL.far = camera.far;
|
|
|
|
if ( _currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far ) {
|
|
|
|
// Note that the new renderState won't apply until the next frame. See #18320
|
|
|
|
session.updateRenderState( {
|
|
depthNear: cameraVR.near,
|
|
depthFar: cameraVR.far
|
|
} );
|
|
|
|
_currentDepthNear = cameraVR.near;
|
|
_currentDepthFar = cameraVR.far;
|
|
|
|
}
|
|
|
|
const parent = camera.parent;
|
|
const cameras = cameraVR.cameras;
|
|
|
|
updateCamera( cameraVR, parent );
|
|
|
|
for ( let i = 0; i < cameras.length; i ++ ) {
|
|
|
|
updateCamera( cameras[ i ], parent );
|
|
|
|
}
|
|
|
|
// update camera and its children
|
|
|
|
camera.matrixWorld.copy( cameraVR.matrixWorld );
|
|
|
|
const children = camera.children;
|
|
|
|
for ( let i = 0, l = children.length; i < l; i ++ ) {
|
|
|
|
children[ i ].updateMatrixWorld( true );
|
|
|
|
}
|
|
|
|
// update projection matrix for proper view frustum culling
|
|
|
|
if ( cameras.length === 2 ) {
|
|
|
|
setProjectionFromUnion( cameraVR, cameraL, cameraR );
|
|
|
|
} else {
|
|
|
|
// assume single camera setup (AR)
|
|
|
|
cameraVR.projectionMatrix.copy( cameraL.projectionMatrix );
|
|
|
|
}
|
|
|
|
return cameraVR;
|
|
|
|
};
|
|
|
|
// Animation Loop
|
|
|
|
let onAnimationFrameCallback = null;
|
|
|
|
function onAnimationFrame( time, frame ) {
|
|
|
|
pose = frame.getViewerPose( referenceSpace );
|
|
|
|
if ( pose !== null ) {
|
|
|
|
const views = pose.views;
|
|
const baseLayer = session.renderState.baseLayer;
|
|
|
|
renderer.setFramebuffer( baseLayer.framebuffer );
|
|
|
|
let cameraVRNeedsUpdate = false;
|
|
|
|
// check if it's necessary to rebuild cameraVR's camera list
|
|
|
|
if ( views.length !== cameraVR.cameras.length ) {
|
|
|
|
cameraVR.cameras.length = 0;
|
|
cameraVRNeedsUpdate = true;
|
|
|
|
}
|
|
|
|
for ( let i = 0; i < views.length; i ++ ) {
|
|
|
|
const view = views[ i ];
|
|
const viewport = baseLayer.getViewport( view );
|
|
|
|
const camera = cameras[ i ];
|
|
camera.matrix.fromArray( view.transform.matrix );
|
|
camera.projectionMatrix.fromArray( view.projectionMatrix );
|
|
camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );
|
|
|
|
if ( i === 0 ) {
|
|
|
|
cameraVR.matrix.copy( camera.matrix );
|
|
|
|
}
|
|
|
|
if ( cameraVRNeedsUpdate === true ) {
|
|
|
|
cameraVR.cameras.push( camera );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
const inputSources = session.inputSources;
|
|
|
|
for ( let i = 0; i < controllers.length; i ++ ) {
|
|
|
|
const controller = controllers[ i ];
|
|
const inputSource = inputSources[ i ];
|
|
|
|
controller.update( inputSource, frame, referenceSpace );
|
|
|
|
}
|
|
|
|
if ( onAnimationFrameCallback ) onAnimationFrameCallback( time, frame );
|
|
|
|
}
|
|
|
|
const animation = new WebGLAnimation();
|
|
animation.setAnimationLoop( onAnimationFrame );
|
|
|
|
this.setAnimationLoop = function ( callback ) {
|
|
|
|
onAnimationFrameCallback = callback;
|
|
|
|
};
|
|
|
|
this.dispose = function () {};
|
|
|
|
}
|
|
|
|
Object.assign( WebXRManager.prototype, EventDispatcher.prototype );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function WebGLMaterials( properties ) {
|
|
|
|
function refreshFogUniforms( uniforms, fog ) {
|
|
|
|
uniforms.fogColor.value.copy( fog.color );
|
|
|
|
if ( fog.isFog ) {
|
|
|
|
uniforms.fogNear.value = fog.near;
|
|
uniforms.fogFar.value = fog.far;
|
|
|
|
} else if ( fog.isFogExp2 ) {
|
|
|
|
uniforms.fogDensity.value = fog.density;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function refreshMaterialUniforms( uniforms, material, environment, pixelRatio, height ) {
|
|
|
|
if ( material.isMeshBasicMaterial ) {
|
|
|
|
refreshUniformsCommon( uniforms, material );
|
|
|
|
} else if ( material.isMeshLambertMaterial ) {
|
|
|
|
refreshUniformsCommon( uniforms, material );
|
|
refreshUniformsLambert( uniforms, material );
|
|
|
|
} else if ( material.isMeshToonMaterial ) {
|
|
|
|
refreshUniformsCommon( uniforms, material );
|
|
refreshUniformsToon( uniforms, material );
|
|
|
|
} else if ( material.isMeshPhongMaterial ) {
|
|
|
|
refreshUniformsCommon( uniforms, material );
|
|
refreshUniformsPhong( uniforms, material );
|
|
|
|
} else if ( material.isMeshStandardMaterial ) {
|
|
|
|
refreshUniformsCommon( uniforms, material, environment );
|
|
|
|
if ( material.isMeshPhysicalMaterial ) {
|
|
|
|
refreshUniformsPhysical( uniforms, material, environment );
|
|
|
|
} else {
|
|
|
|
refreshUniformsStandard( uniforms, material, environment );
|
|
|
|
}
|
|
|
|
} else if ( material.isMeshMatcapMaterial ) {
|
|
|
|
refreshUniformsCommon( uniforms, material );
|
|
refreshUniformsMatcap( uniforms, material );
|
|
|
|
} else if ( material.isMeshDepthMaterial ) {
|
|
|
|
refreshUniformsCommon( uniforms, material );
|
|
refreshUniformsDepth( uniforms, material );
|
|
|
|
} else if ( material.isMeshDistanceMaterial ) {
|
|
|
|
refreshUniformsCommon( uniforms, material );
|
|
refreshUniformsDistance( uniforms, material );
|
|
|
|
} else if ( material.isMeshNormalMaterial ) {
|
|
|
|
refreshUniformsCommon( uniforms, material );
|
|
refreshUniformsNormal( uniforms, material );
|
|
|
|
} else if ( material.isLineBasicMaterial ) {
|
|
|
|
refreshUniformsLine( uniforms, material );
|
|
|
|
if ( material.isLineDashedMaterial ) {
|
|
|
|
refreshUniformsDash( uniforms, material );
|
|
|
|
}
|
|
|
|
} else if ( material.isPointsMaterial ) {
|
|
|
|
refreshUniformsPoints( uniforms, material, pixelRatio, height );
|
|
|
|
} else if ( material.isSpriteMaterial ) {
|
|
|
|
refreshUniformsSprites( uniforms, material );
|
|
|
|
} else if ( material.isShadowMaterial ) {
|
|
|
|
uniforms.color.value.copy( material.color );
|
|
uniforms.opacity.value = material.opacity;
|
|
|
|
} else if ( material.isShaderMaterial ) {
|
|
|
|
material.uniformsNeedUpdate = false; // #15581
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function refreshUniformsCommon( uniforms, material, environment ) {
|
|
|
|
uniforms.opacity.value = material.opacity;
|
|
|
|
if ( material.color ) {
|
|
|
|
uniforms.diffuse.value.copy( material.color );
|
|
|
|
}
|
|
|
|
if ( material.emissive ) {
|
|
|
|
uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
|
|
|
|
}
|
|
|
|
if ( material.map ) {
|
|
|
|
uniforms.map.value = material.map;
|
|
|
|
}
|
|
|
|
if ( material.alphaMap ) {
|
|
|
|
uniforms.alphaMap.value = material.alphaMap;
|
|
|
|
}
|
|
|
|
if ( material.specularMap ) {
|
|
|
|
uniforms.specularMap.value = material.specularMap;
|
|
|
|
}
|
|
|
|
const envMap = material.envMap || environment;
|
|
|
|
if ( envMap ) {
|
|
|
|
uniforms.envMap.value = envMap;
|
|
|
|
uniforms.flipEnvMap.value = envMap.isCubeTexture ? - 1 : 1;
|
|
|
|
uniforms.reflectivity.value = material.reflectivity;
|
|
uniforms.refractionRatio.value = material.refractionRatio;
|
|
|
|
uniforms.maxMipLevel.value = properties.get( envMap ).__maxMipLevel;
|
|
|
|
}
|
|
|
|
if ( material.lightMap ) {
|
|
|
|
uniforms.lightMap.value = material.lightMap;
|
|
uniforms.lightMapIntensity.value = material.lightMapIntensity;
|
|
|
|
}
|
|
|
|
if ( material.aoMap ) {
|
|
|
|
uniforms.aoMap.value = material.aoMap;
|
|
uniforms.aoMapIntensity.value = material.aoMapIntensity;
|
|
|
|
}
|
|
|
|
// uv repeat and offset setting priorities
|
|
// 1. color map
|
|
// 2. specular map
|
|
// 3. normal map
|
|
// 4. bump map
|
|
// 5. alpha map
|
|
// 6. emissive map
|
|
|
|
let uvScaleMap;
|
|
|
|
if ( material.map ) {
|
|
|
|
uvScaleMap = material.map;
|
|
|
|
} else if ( material.specularMap ) {
|
|
|
|
uvScaleMap = material.specularMap;
|
|
|
|
} else if ( material.displacementMap ) {
|
|
|
|
uvScaleMap = material.displacementMap;
|
|
|
|
} else if ( material.normalMap ) {
|
|
|
|
uvScaleMap = material.normalMap;
|
|
|
|
} else if ( material.bumpMap ) {
|
|
|
|
uvScaleMap = material.bumpMap;
|
|
|
|
} else if ( material.roughnessMap ) {
|
|
|
|
uvScaleMap = material.roughnessMap;
|
|
|
|
} else if ( material.metalnessMap ) {
|
|
|
|
uvScaleMap = material.metalnessMap;
|
|
|
|
} else if ( material.alphaMap ) {
|
|
|
|
uvScaleMap = material.alphaMap;
|
|
|
|
} else if ( material.emissiveMap ) {
|
|
|
|
uvScaleMap = material.emissiveMap;
|
|
|
|
}
|
|
|
|
if ( uvScaleMap !== undefined ) {
|
|
|
|
// backwards compatibility
|
|
if ( uvScaleMap.isWebGLRenderTarget ) {
|
|
|
|
uvScaleMap = uvScaleMap.texture;
|
|
|
|
}
|
|
|
|
if ( uvScaleMap.matrixAutoUpdate === true ) {
|
|
|
|
uvScaleMap.updateMatrix();
|
|
|
|
}
|
|
|
|
uniforms.uvTransform.value.copy( uvScaleMap.matrix );
|
|
|
|
}
|
|
|
|
// uv repeat and offset setting priorities for uv2
|
|
// 1. ao map
|
|
// 2. light map
|
|
|
|
let uv2ScaleMap;
|
|
|
|
if ( material.aoMap ) {
|
|
|
|
uv2ScaleMap = material.aoMap;
|
|
|
|
} else if ( material.lightMap ) {
|
|
|
|
uv2ScaleMap = material.lightMap;
|
|
|
|
}
|
|
|
|
if ( uv2ScaleMap !== undefined ) {
|
|
|
|
// backwards compatibility
|
|
if ( uv2ScaleMap.isWebGLRenderTarget ) {
|
|
|
|
uv2ScaleMap = uv2ScaleMap.texture;
|
|
|
|
}
|
|
|
|
if ( uv2ScaleMap.matrixAutoUpdate === true ) {
|
|
|
|
uv2ScaleMap.updateMatrix();
|
|
|
|
}
|
|
|
|
uniforms.uv2Transform.value.copy( uv2ScaleMap.matrix );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function refreshUniformsLine( uniforms, material ) {
|
|
|
|
uniforms.diffuse.value.copy( material.color );
|
|
uniforms.opacity.value = material.opacity;
|
|
|
|
}
|
|
|
|
function refreshUniformsDash( uniforms, material ) {
|
|
|
|
uniforms.dashSize.value = material.dashSize;
|
|
uniforms.totalSize.value = material.dashSize + material.gapSize;
|
|
uniforms.scale.value = material.scale;
|
|
|
|
}
|
|
|
|
function refreshUniformsPoints( uniforms, material, pixelRatio, height ) {
|
|
|
|
uniforms.diffuse.value.copy( material.color );
|
|
uniforms.opacity.value = material.opacity;
|
|
uniforms.size.value = material.size * pixelRatio;
|
|
uniforms.scale.value = height * 0.5;
|
|
|
|
if ( material.map ) {
|
|
|
|
uniforms.map.value = material.map;
|
|
|
|
}
|
|
|
|
if ( material.alphaMap ) {
|
|
|
|
uniforms.alphaMap.value = material.alphaMap;
|
|
|
|
}
|
|
|
|
// uv repeat and offset setting priorities
|
|
// 1. color map
|
|
// 2. alpha map
|
|
|
|
let uvScaleMap;
|
|
|
|
if ( material.map ) {
|
|
|
|
uvScaleMap = material.map;
|
|
|
|
} else if ( material.alphaMap ) {
|
|
|
|
uvScaleMap = material.alphaMap;
|
|
|
|
}
|
|
|
|
if ( uvScaleMap !== undefined ) {
|
|
|
|
if ( uvScaleMap.matrixAutoUpdate === true ) {
|
|
|
|
uvScaleMap.updateMatrix();
|
|
|
|
}
|
|
|
|
uniforms.uvTransform.value.copy( uvScaleMap.matrix );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function refreshUniformsSprites( uniforms, material ) {
|
|
|
|
uniforms.diffuse.value.copy( material.color );
|
|
uniforms.opacity.value = material.opacity;
|
|
uniforms.rotation.value = material.rotation;
|
|
|
|
if ( material.map ) {
|
|
|
|
uniforms.map.value = material.map;
|
|
|
|
}
|
|
|
|
if ( material.alphaMap ) {
|
|
|
|
uniforms.alphaMap.value = material.alphaMap;
|
|
|
|
}
|
|
|
|
// uv repeat and offset setting priorities
|
|
// 1. color map
|
|
// 2. alpha map
|
|
|
|
let uvScaleMap;
|
|
|
|
if ( material.map ) {
|
|
|
|
uvScaleMap = material.map;
|
|
|
|
} else if ( material.alphaMap ) {
|
|
|
|
uvScaleMap = material.alphaMap;
|
|
|
|
}
|
|
|
|
if ( uvScaleMap !== undefined ) {
|
|
|
|
if ( uvScaleMap.matrixAutoUpdate === true ) {
|
|
|
|
uvScaleMap.updateMatrix();
|
|
|
|
}
|
|
|
|
uniforms.uvTransform.value.copy( uvScaleMap.matrix );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function refreshUniformsLambert( uniforms, material ) {
|
|
|
|
if ( material.emissiveMap ) {
|
|
|
|
uniforms.emissiveMap.value = material.emissiveMap;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function refreshUniformsPhong( uniforms, material ) {
|
|
|
|
uniforms.specular.value.copy( material.specular );
|
|
uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
|
|
|
|
if ( material.emissiveMap ) {
|
|
|
|
uniforms.emissiveMap.value = material.emissiveMap;
|
|
|
|
}
|
|
|
|
if ( material.bumpMap ) {
|
|
|
|
uniforms.bumpMap.value = material.bumpMap;
|
|
uniforms.bumpScale.value = material.bumpScale;
|
|
if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
|
|
|
|
}
|
|
|
|
if ( material.normalMap ) {
|
|
|
|
uniforms.normalMap.value = material.normalMap;
|
|
uniforms.normalScale.value.copy( material.normalScale );
|
|
if ( material.side === BackSide ) uniforms.normalScale.value.negate();
|
|
|
|
}
|
|
|
|
if ( material.displacementMap ) {
|
|
|
|
uniforms.displacementMap.value = material.displacementMap;
|
|
uniforms.displacementScale.value = material.displacementScale;
|
|
uniforms.displacementBias.value = material.displacementBias;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function refreshUniformsToon( uniforms, material ) {
|
|
|
|
if ( material.gradientMap ) {
|
|
|
|
uniforms.gradientMap.value = material.gradientMap;
|
|
|
|
}
|
|
|
|
if ( material.emissiveMap ) {
|
|
|
|
uniforms.emissiveMap.value = material.emissiveMap;
|
|
|
|
}
|
|
|
|
if ( material.bumpMap ) {
|
|
|
|
uniforms.bumpMap.value = material.bumpMap;
|
|
uniforms.bumpScale.value = material.bumpScale;
|
|
if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
|
|
|
|
}
|
|
|
|
if ( material.normalMap ) {
|
|
|
|
uniforms.normalMap.value = material.normalMap;
|
|
uniforms.normalScale.value.copy( material.normalScale );
|
|
if ( material.side === BackSide ) uniforms.normalScale.value.negate();
|
|
|
|
}
|
|
|
|
if ( material.displacementMap ) {
|
|
|
|
uniforms.displacementMap.value = material.displacementMap;
|
|
uniforms.displacementScale.value = material.displacementScale;
|
|
uniforms.displacementBias.value = material.displacementBias;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function refreshUniformsStandard( uniforms, material, environment ) {
|
|
|
|
uniforms.roughness.value = material.roughness;
|
|
uniforms.metalness.value = material.metalness;
|
|
|
|
if ( material.roughnessMap ) {
|
|
|
|
uniforms.roughnessMap.value = material.roughnessMap;
|
|
|
|
}
|
|
|
|
if ( material.metalnessMap ) {
|
|
|
|
uniforms.metalnessMap.value = material.metalnessMap;
|
|
|
|
}
|
|
|
|
if ( material.emissiveMap ) {
|
|
|
|
uniforms.emissiveMap.value = material.emissiveMap;
|
|
|
|
}
|
|
|
|
if ( material.bumpMap ) {
|
|
|
|
uniforms.bumpMap.value = material.bumpMap;
|
|
uniforms.bumpScale.value = material.bumpScale;
|
|
if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
|
|
|
|
}
|
|
|
|
if ( material.normalMap ) {
|
|
|
|
uniforms.normalMap.value = material.normalMap;
|
|
uniforms.normalScale.value.copy( material.normalScale );
|
|
if ( material.side === BackSide ) uniforms.normalScale.value.negate();
|
|
|
|
}
|
|
|
|
if ( material.displacementMap ) {
|
|
|
|
uniforms.displacementMap.value = material.displacementMap;
|
|
uniforms.displacementScale.value = material.displacementScale;
|
|
uniforms.displacementBias.value = material.displacementBias;
|
|
|
|
}
|
|
|
|
if ( material.envMap || environment ) {
|
|
|
|
//uniforms.envMap.value = material.envMap; // part of uniforms common
|
|
uniforms.envMapIntensity.value = material.envMapIntensity;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function refreshUniformsPhysical( uniforms, material, environment ) {
|
|
|
|
refreshUniformsStandard( uniforms, material, environment );
|
|
|
|
uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common
|
|
|
|
uniforms.clearcoat.value = material.clearcoat;
|
|
uniforms.clearcoatRoughness.value = material.clearcoatRoughness;
|
|
if ( material.sheen ) uniforms.sheen.value.copy( material.sheen );
|
|
|
|
if ( material.clearcoatMap ) {
|
|
|
|
uniforms.clearcoatMap.value = material.clearcoatMap;
|
|
|
|
}
|
|
|
|
if ( material.clearcoatRoughnessMap ) {
|
|
|
|
uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;
|
|
|
|
}
|
|
|
|
if ( material.clearcoatNormalMap ) {
|
|
|
|
uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );
|
|
uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;
|
|
|
|
if ( material.side === BackSide ) {
|
|
|
|
uniforms.clearcoatNormalScale.value.negate();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
uniforms.transparency.value = material.transparency;
|
|
|
|
}
|
|
|
|
function refreshUniformsMatcap( uniforms, material ) {
|
|
|
|
if ( material.matcap ) {
|
|
|
|
uniforms.matcap.value = material.matcap;
|
|
|
|
}
|
|
|
|
if ( material.bumpMap ) {
|
|
|
|
uniforms.bumpMap.value = material.bumpMap;
|
|
uniforms.bumpScale.value = material.bumpScale;
|
|
if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
|
|
|
|
}
|
|
|
|
if ( material.normalMap ) {
|
|
|
|
uniforms.normalMap.value = material.normalMap;
|
|
uniforms.normalScale.value.copy( material.normalScale );
|
|
if ( material.side === BackSide ) uniforms.normalScale.value.negate();
|
|
|
|
}
|
|
|
|
if ( material.displacementMap ) {
|
|
|
|
uniforms.displacementMap.value = material.displacementMap;
|
|
uniforms.displacementScale.value = material.displacementScale;
|
|
uniforms.displacementBias.value = material.displacementBias;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function refreshUniformsDepth( uniforms, material ) {
|
|
|
|
if ( material.displacementMap ) {
|
|
|
|
uniforms.displacementMap.value = material.displacementMap;
|
|
uniforms.displacementScale.value = material.displacementScale;
|
|
uniforms.displacementBias.value = material.displacementBias;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function refreshUniformsDistance( uniforms, material ) {
|
|
|
|
if ( material.displacementMap ) {
|
|
|
|
uniforms.displacementMap.value = material.displacementMap;
|
|
uniforms.displacementScale.value = material.displacementScale;
|
|
uniforms.displacementBias.value = material.displacementBias;
|
|
|
|
}
|
|
|
|
uniforms.referencePosition.value.copy( material.referencePosition );
|
|
uniforms.nearDistance.value = material.nearDistance;
|
|
uniforms.farDistance.value = material.farDistance;
|
|
|
|
}
|
|
|
|
function refreshUniformsNormal( uniforms, material ) {
|
|
|
|
if ( material.bumpMap ) {
|
|
|
|
uniforms.bumpMap.value = material.bumpMap;
|
|
uniforms.bumpScale.value = material.bumpScale;
|
|
if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
|
|
|
|
}
|
|
|
|
if ( material.normalMap ) {
|
|
|
|
uniforms.normalMap.value = material.normalMap;
|
|
uniforms.normalScale.value.copy( material.normalScale );
|
|
if ( material.side === BackSide ) uniforms.normalScale.value.negate();
|
|
|
|
}
|
|
|
|
if ( material.displacementMap ) {
|
|
|
|
uniforms.displacementMap.value = material.displacementMap;
|
|
uniforms.displacementScale.value = material.displacementScale;
|
|
uniforms.displacementBias.value = material.displacementBias;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return {
|
|
refreshFogUniforms: refreshFogUniforms,
|
|
refreshMaterialUniforms: refreshMaterialUniforms
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* @author supereggbert / http://www.paulbrunt.co.uk/
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author szimek / https://github.com/szimek/
|
|
* @author tschw
|
|
*/
|
|
|
|
function WebGLRenderer( parameters ) {
|
|
|
|
parameters = parameters || {};
|
|
|
|
const _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
|
|
_context = parameters.context !== undefined ? parameters.context : null,
|
|
|
|
_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
|
|
_depth = parameters.depth !== undefined ? parameters.depth : true,
|
|
_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
|
|
_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
|
|
_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
|
|
_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
|
|
_powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',
|
|
_failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;
|
|
|
|
let currentRenderList = null;
|
|
let currentRenderState = null;
|
|
|
|
// public properties
|
|
|
|
this.domElement = _canvas;
|
|
|
|
// Debug configuration container
|
|
this.debug = {
|
|
|
|
/**
|
|
* Enables error checking and reporting when shader programs are being compiled
|
|
* @type {boolean}
|
|
*/
|
|
checkShaderErrors: true
|
|
};
|
|
|
|
// clearing
|
|
|
|
this.autoClear = true;
|
|
this.autoClearColor = true;
|
|
this.autoClearDepth = true;
|
|
this.autoClearStencil = true;
|
|
|
|
// scene graph
|
|
|
|
this.sortObjects = true;
|
|
|
|
// user-defined clipping
|
|
|
|
this.clippingPlanes = [];
|
|
this.localClippingEnabled = false;
|
|
|
|
// physically based shading
|
|
|
|
this.gammaFactor = 2.0; // for backwards compatibility
|
|
this.outputEncoding = LinearEncoding;
|
|
|
|
// physical lights
|
|
|
|
this.physicallyCorrectLights = false;
|
|
|
|
// tone mapping
|
|
|
|
this.toneMapping = NoToneMapping;
|
|
this.toneMappingExposure = 1.0;
|
|
|
|
// morphs
|
|
|
|
this.maxMorphTargets = 8;
|
|
this.maxMorphNormals = 4;
|
|
|
|
// internal properties
|
|
|
|
const _this = this;
|
|
|
|
let _isContextLost = false;
|
|
|
|
// internal state cache
|
|
|
|
let _framebuffer = null;
|
|
|
|
let _currentActiveCubeFace = 0;
|
|
let _currentActiveMipmapLevel = 0;
|
|
let _currentRenderTarget = null;
|
|
let _currentFramebuffer = null;
|
|
let _currentMaterialId = - 1;
|
|
|
|
let _currentCamera = null;
|
|
let _currentArrayCamera = null;
|
|
|
|
const _currentViewport = new Vector4();
|
|
const _currentScissor = new Vector4();
|
|
let _currentScissorTest = null;
|
|
|
|
//
|
|
|
|
let _width = _canvas.width;
|
|
let _height = _canvas.height;
|
|
|
|
let _pixelRatio = 1;
|
|
let _opaqueSort = null;
|
|
let _transparentSort = null;
|
|
|
|
const _viewport = new Vector4( 0, 0, _width, _height );
|
|
const _scissor = new Vector4( 0, 0, _width, _height );
|
|
let _scissorTest = false;
|
|
|
|
// frustum
|
|
|
|
const _frustum = new Frustum();
|
|
|
|
// clipping
|
|
|
|
const _clipping = new WebGLClipping();
|
|
let _clippingEnabled = false;
|
|
let _localClippingEnabled = false;
|
|
|
|
// camera matrices cache
|
|
|
|
const _projScreenMatrix = new Matrix4();
|
|
|
|
const _vector3 = new Vector3();
|
|
|
|
const _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true };
|
|
|
|
function getTargetPixelRatio() {
|
|
|
|
return _currentRenderTarget === null ? _pixelRatio : 1;
|
|
|
|
}
|
|
|
|
// initialize
|
|
|
|
let _gl = _context;
|
|
|
|
function getContext( contextNames, contextAttributes ) {
|
|
|
|
for ( let i = 0; i < contextNames.length; i ++ ) {
|
|
|
|
const contextName = contextNames[ i ];
|
|
const context = _canvas.getContext( contextName, contextAttributes );
|
|
if ( context !== null ) return context;
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
try {
|
|
|
|
const contextAttributes = {
|
|
alpha: _alpha,
|
|
depth: _depth,
|
|
stencil: _stencil,
|
|
antialias: _antialias,
|
|
premultipliedAlpha: _premultipliedAlpha,
|
|
preserveDrawingBuffer: _preserveDrawingBuffer,
|
|
powerPreference: _powerPreference,
|
|
failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat
|
|
};
|
|
|
|
// event listeners must be registered before WebGL context is created, see #12753
|
|
|
|
_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
|
|
_canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
|
|
|
|
if ( _gl === null ) {
|
|
|
|
const contextNames = [ 'webgl2', 'webgl', 'experimental-webgl' ];
|
|
|
|
if ( _this.isWebGL1Renderer === true ) {
|
|
|
|
contextNames.shift();
|
|
|
|
}
|
|
|
|
_gl = getContext( contextNames, contextAttributes );
|
|
|
|
if ( _gl === null ) {
|
|
|
|
if ( getContext( contextNames ) ) {
|
|
|
|
throw new Error( 'Error creating WebGL context with your selected attributes.' );
|
|
|
|
} else {
|
|
|
|
throw new Error( 'Error creating WebGL context.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Some experimental-webgl implementations do not have getShaderPrecisionFormat
|
|
|
|
if ( _gl.getShaderPrecisionFormat === undefined ) {
|
|
|
|
_gl.getShaderPrecisionFormat = function () {
|
|
|
|
return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
|
|
|
|
};
|
|
|
|
}
|
|
|
|
} catch ( error ) {
|
|
|
|
console.error( 'THREE.WebGLRenderer: ' + error.message );
|
|
throw error;
|
|
|
|
}
|
|
|
|
let extensions, capabilities, state, info;
|
|
let properties, textures, attributes, geometries, objects;
|
|
let programCache, materials, renderLists, renderStates;
|
|
|
|
let background, morphtargets, bufferRenderer, indexedBufferRenderer;
|
|
|
|
let utils, bindingStates;
|
|
|
|
function initGLContext() {
|
|
|
|
extensions = new WebGLExtensions( _gl );
|
|
|
|
capabilities = new WebGLCapabilities( _gl, extensions, parameters );
|
|
|
|
if ( capabilities.isWebGL2 === false ) {
|
|
|
|
extensions.get( 'WEBGL_depth_texture' );
|
|
extensions.get( 'OES_texture_float' );
|
|
extensions.get( 'OES_texture_half_float' );
|
|
extensions.get( 'OES_texture_half_float_linear' );
|
|
extensions.get( 'OES_standard_derivatives' );
|
|
extensions.get( 'OES_element_index_uint' );
|
|
extensions.get( 'OES_vertex_array_object' );
|
|
extensions.get( 'ANGLE_instanced_arrays' );
|
|
|
|
}
|
|
|
|
extensions.get( 'OES_texture_float_linear' );
|
|
|
|
utils = new WebGLUtils( _gl, extensions, capabilities );
|
|
|
|
state = new WebGLState( _gl, extensions, capabilities );
|
|
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
|
|
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
|
|
|
|
info = new WebGLInfo( _gl );
|
|
properties = new WebGLProperties();
|
|
textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
|
|
attributes = new WebGLAttributes( _gl, capabilities );
|
|
bindingStates = new WebGLBindingStates( _gl, extensions, attributes, capabilities );
|
|
geometries = new WebGLGeometries( _gl, attributes, info, bindingStates );
|
|
objects = new WebGLObjects( _gl, geometries, attributes, info );
|
|
morphtargets = new WebGLMorphtargets( _gl );
|
|
programCache = new WebGLPrograms( _this, extensions, capabilities, bindingStates );
|
|
materials = new WebGLMaterials( properties );
|
|
renderLists = new WebGLRenderLists();
|
|
renderStates = new WebGLRenderStates();
|
|
|
|
background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
|
|
|
|
bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
|
|
indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
|
|
|
|
info.programs = programCache.programs;
|
|
|
|
_this.capabilities = capabilities;
|
|
_this.extensions = extensions;
|
|
_this.properties = properties;
|
|
_this.renderLists = renderLists;
|
|
_this.state = state;
|
|
_this.info = info;
|
|
|
|
}
|
|
|
|
initGLContext();
|
|
|
|
// xr
|
|
|
|
const xr = new WebXRManager( _this, _gl );
|
|
|
|
this.xr = xr;
|
|
|
|
// shadow map
|
|
|
|
const shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
|
|
|
|
this.shadowMap = shadowMap;
|
|
|
|
// API
|
|
|
|
this.getContext = function () {
|
|
|
|
return _gl;
|
|
|
|
};
|
|
|
|
this.getContextAttributes = function () {
|
|
|
|
return _gl.getContextAttributes();
|
|
|
|
};
|
|
|
|
this.forceContextLoss = function () {
|
|
|
|
const extension = extensions.get( 'WEBGL_lose_context' );
|
|
if ( extension ) extension.loseContext();
|
|
|
|
};
|
|
|
|
this.forceContextRestore = function () {
|
|
|
|
const extension = extensions.get( 'WEBGL_lose_context' );
|
|
if ( extension ) extension.restoreContext();
|
|
|
|
};
|
|
|
|
this.getPixelRatio = function () {
|
|
|
|
return _pixelRatio;
|
|
|
|
};
|
|
|
|
this.setPixelRatio = function ( value ) {
|
|
|
|
if ( value === undefined ) return;
|
|
|
|
_pixelRatio = value;
|
|
|
|
this.setSize( _width, _height, false );
|
|
|
|
};
|
|
|
|
this.getSize = function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' );
|
|
|
|
target = new Vector2();
|
|
|
|
}
|
|
|
|
return target.set( _width, _height );
|
|
|
|
};
|
|
|
|
this.setSize = function ( width, height, updateStyle ) {
|
|
|
|
if ( xr.isPresenting ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
|
|
return;
|
|
|
|
}
|
|
|
|
_width = width;
|
|
_height = height;
|
|
|
|
_canvas.width = Math.floor( width * _pixelRatio );
|
|
_canvas.height = Math.floor( height * _pixelRatio );
|
|
|
|
if ( updateStyle !== false ) {
|
|
|
|
_canvas.style.width = width + 'px';
|
|
_canvas.style.height = height + 'px';
|
|
|
|
}
|
|
|
|
this.setViewport( 0, 0, width, height );
|
|
|
|
};
|
|
|
|
this.getDrawingBufferSize = function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' );
|
|
|
|
target = new Vector2();
|
|
|
|
}
|
|
|
|
return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
|
|
|
|
};
|
|
|
|
this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
|
|
|
|
_width = width;
|
|
_height = height;
|
|
|
|
_pixelRatio = pixelRatio;
|
|
|
|
_canvas.width = Math.floor( width * pixelRatio );
|
|
_canvas.height = Math.floor( height * pixelRatio );
|
|
|
|
this.setViewport( 0, 0, width, height );
|
|
|
|
};
|
|
|
|
this.getCurrentViewport = function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' );
|
|
|
|
target = new Vector4();
|
|
|
|
}
|
|
|
|
return target.copy( _currentViewport );
|
|
|
|
};
|
|
|
|
this.getViewport = function ( target ) {
|
|
|
|
return target.copy( _viewport );
|
|
|
|
};
|
|
|
|
this.setViewport = function ( x, y, width, height ) {
|
|
|
|
if ( x.isVector4 ) {
|
|
|
|
_viewport.set( x.x, x.y, x.z, x.w );
|
|
|
|
} else {
|
|
|
|
_viewport.set( x, y, width, height );
|
|
|
|
}
|
|
|
|
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
|
|
|
|
};
|
|
|
|
this.getScissor = function ( target ) {
|
|
|
|
return target.copy( _scissor );
|
|
|
|
};
|
|
|
|
this.setScissor = function ( x, y, width, height ) {
|
|
|
|
if ( x.isVector4 ) {
|
|
|
|
_scissor.set( x.x, x.y, x.z, x.w );
|
|
|
|
} else {
|
|
|
|
_scissor.set( x, y, width, height );
|
|
|
|
}
|
|
|
|
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
|
|
|
|
};
|
|
|
|
this.getScissorTest = function () {
|
|
|
|
return _scissorTest;
|
|
|
|
};
|
|
|
|
this.setScissorTest = function ( boolean ) {
|
|
|
|
state.setScissorTest( _scissorTest = boolean );
|
|
|
|
};
|
|
|
|
this.setOpaqueSort = function ( method ) {
|
|
|
|
_opaqueSort = method;
|
|
|
|
};
|
|
|
|
this.setTransparentSort = function ( method ) {
|
|
|
|
_transparentSort = method;
|
|
|
|
};
|
|
|
|
// Clearing
|
|
|
|
this.getClearColor = function () {
|
|
|
|
return background.getClearColor();
|
|
|
|
};
|
|
|
|
this.setClearColor = function () {
|
|
|
|
background.setClearColor.apply( background, arguments );
|
|
|
|
};
|
|
|
|
this.getClearAlpha = function () {
|
|
|
|
return background.getClearAlpha();
|
|
|
|
};
|
|
|
|
this.setClearAlpha = function () {
|
|
|
|
background.setClearAlpha.apply( background, arguments );
|
|
|
|
};
|
|
|
|
this.clear = function ( color, depth, stencil ) {
|
|
|
|
let bits = 0;
|
|
|
|
if ( color === undefined || color ) bits |= 16384;
|
|
if ( depth === undefined || depth ) bits |= 256;
|
|
if ( stencil === undefined || stencil ) bits |= 1024;
|
|
|
|
_gl.clear( bits );
|
|
|
|
};
|
|
|
|
this.clearColor = function () {
|
|
|
|
this.clear( true, false, false );
|
|
|
|
};
|
|
|
|
this.clearDepth = function () {
|
|
|
|
this.clear( false, true, false );
|
|
|
|
};
|
|
|
|
this.clearStencil = function () {
|
|
|
|
this.clear( false, false, true );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
this.dispose = function () {
|
|
|
|
_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
|
|
_canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
|
|
|
|
renderLists.dispose();
|
|
renderStates.dispose();
|
|
properties.dispose();
|
|
objects.dispose();
|
|
bindingStates.dispose();
|
|
|
|
xr.dispose();
|
|
|
|
animation.stop();
|
|
|
|
};
|
|
|
|
// Events
|
|
|
|
function onContextLost( event ) {
|
|
|
|
event.preventDefault();
|
|
|
|
console.log( 'THREE.WebGLRenderer: Context Lost.' );
|
|
|
|
_isContextLost = true;
|
|
|
|
}
|
|
|
|
function onContextRestore( /* event */ ) {
|
|
|
|
console.log( 'THREE.WebGLRenderer: Context Restored.' );
|
|
|
|
_isContextLost = false;
|
|
|
|
initGLContext();
|
|
|
|
}
|
|
|
|
function onMaterialDispose( event ) {
|
|
|
|
const material = event.target;
|
|
|
|
material.removeEventListener( 'dispose', onMaterialDispose );
|
|
|
|
deallocateMaterial( material );
|
|
|
|
}
|
|
|
|
// Buffer deallocation
|
|
|
|
function deallocateMaterial( material ) {
|
|
|
|
releaseMaterialProgramReference( material );
|
|
|
|
properties.remove( material );
|
|
|
|
}
|
|
|
|
|
|
function releaseMaterialProgramReference( material ) {
|
|
|
|
const programInfo = properties.get( material ).program;
|
|
|
|
material.program = undefined;
|
|
|
|
if ( programInfo !== undefined ) {
|
|
|
|
programCache.releaseProgram( programInfo );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Buffer rendering
|
|
|
|
function renderObjectImmediate( object, program ) {
|
|
|
|
object.render( function ( object ) {
|
|
|
|
_this.renderBufferImmediate( object, program );
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
this.renderBufferImmediate = function ( object, program ) {
|
|
|
|
bindingStates.initAttributes();
|
|
|
|
const buffers = properties.get( object );
|
|
|
|
if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
|
|
if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
|
|
if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
|
|
if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
|
|
|
|
const programAttributes = program.getAttributes();
|
|
|
|
if ( object.hasPositions ) {
|
|
|
|
_gl.bindBuffer( 34962, buffers.position );
|
|
_gl.bufferData( 34962, object.positionArray, 35048 );
|
|
|
|
bindingStates.enableAttribute( programAttributes.position );
|
|
_gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 );
|
|
|
|
}
|
|
|
|
if ( object.hasNormals ) {
|
|
|
|
_gl.bindBuffer( 34962, buffers.normal );
|
|
_gl.bufferData( 34962, object.normalArray, 35048 );
|
|
|
|
bindingStates.enableAttribute( programAttributes.normal );
|
|
_gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 );
|
|
|
|
}
|
|
|
|
if ( object.hasUvs ) {
|
|
|
|
_gl.bindBuffer( 34962, buffers.uv );
|
|
_gl.bufferData( 34962, object.uvArray, 35048 );
|
|
|
|
bindingStates.enableAttribute( programAttributes.uv );
|
|
_gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 );
|
|
|
|
}
|
|
|
|
if ( object.hasColors ) {
|
|
|
|
_gl.bindBuffer( 34962, buffers.color );
|
|
_gl.bufferData( 34962, object.colorArray, 35048 );
|
|
|
|
bindingStates.enableAttribute( programAttributes.color );
|
|
_gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 );
|
|
|
|
}
|
|
|
|
bindingStates.disableUnusedAttributes();
|
|
|
|
_gl.drawArrays( 4, 0, object.count );
|
|
|
|
object.count = 0;
|
|
|
|
};
|
|
|
|
this.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) {
|
|
|
|
if ( scene === null ) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null)
|
|
|
|
const frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
|
|
|
|
const program = setProgram( camera, scene, material, object );
|
|
|
|
state.setMaterial( material, frontFaceCW );
|
|
|
|
//
|
|
|
|
let index = geometry.index;
|
|
const position = geometry.attributes.position;
|
|
|
|
//
|
|
|
|
if ( index === null ) {
|
|
|
|
if ( position === undefined || position.count === 0 ) return;
|
|
|
|
} else if ( index.count === 0 ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
let rangeFactor = 1;
|
|
|
|
if ( material.wireframe === true ) {
|
|
|
|
index = geometries.getWireframeAttribute( geometry );
|
|
rangeFactor = 2;
|
|
|
|
}
|
|
|
|
if ( material.morphTargets || material.morphNormals ) {
|
|
|
|
morphtargets.update( object, geometry, material, program );
|
|
|
|
}
|
|
|
|
bindingStates.setup( object, material, program, geometry, index );
|
|
|
|
let attribute;
|
|
let renderer = bufferRenderer;
|
|
|
|
if ( index !== null ) {
|
|
|
|
attribute = attributes.get( index );
|
|
|
|
renderer = indexedBufferRenderer;
|
|
renderer.setIndex( attribute );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
const dataCount = ( index !== null ) ? index.count : position.count;
|
|
|
|
const rangeStart = geometry.drawRange.start * rangeFactor;
|
|
const rangeCount = geometry.drawRange.count * rangeFactor;
|
|
|
|
const groupStart = group !== null ? group.start * rangeFactor : 0;
|
|
const groupCount = group !== null ? group.count * rangeFactor : Infinity;
|
|
|
|
const drawStart = Math.max( rangeStart, groupStart );
|
|
const drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
|
|
|
|
const drawCount = Math.max( 0, drawEnd - drawStart + 1 );
|
|
|
|
if ( drawCount === 0 ) return;
|
|
|
|
//
|
|
|
|
if ( object.isMesh ) {
|
|
|
|
if ( material.wireframe === true ) {
|
|
|
|
state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
|
|
renderer.setMode( 1 );
|
|
|
|
} else {
|
|
|
|
renderer.setMode( 4 );
|
|
|
|
}
|
|
|
|
} else if ( object.isLine ) {
|
|
|
|
let lineWidth = material.linewidth;
|
|
|
|
if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
|
|
|
|
state.setLineWidth( lineWidth * getTargetPixelRatio() );
|
|
|
|
if ( object.isLineSegments ) {
|
|
|
|
renderer.setMode( 1 );
|
|
|
|
} else if ( object.isLineLoop ) {
|
|
|
|
renderer.setMode( 2 );
|
|
|
|
} else {
|
|
|
|
renderer.setMode( 3 );
|
|
|
|
}
|
|
|
|
} else if ( object.isPoints ) {
|
|
|
|
renderer.setMode( 0 );
|
|
|
|
} else if ( object.isSprite ) {
|
|
|
|
renderer.setMode( 4 );
|
|
|
|
}
|
|
|
|
if ( object.isInstancedMesh ) {
|
|
|
|
renderer.renderInstances( geometry, drawStart, drawCount, object.count );
|
|
|
|
} else if ( geometry.isInstancedBufferGeometry ) {
|
|
|
|
const instanceCount = Math.min( geometry.instanceCount, geometry._maxInstanceCount );
|
|
|
|
renderer.renderInstances( geometry, drawStart, drawCount, instanceCount );
|
|
|
|
} else {
|
|
|
|
renderer.render( drawStart, drawCount );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// Compile
|
|
|
|
this.compile = function ( scene, camera ) {
|
|
|
|
currentRenderState = renderStates.get( scene, camera );
|
|
currentRenderState.init();
|
|
|
|
scene.traverse( function ( object ) {
|
|
|
|
if ( object.isLight ) {
|
|
|
|
currentRenderState.pushLight( object );
|
|
|
|
if ( object.castShadow ) {
|
|
|
|
currentRenderState.pushShadow( object );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
currentRenderState.setupLights( camera );
|
|
|
|
const compiled = new WeakMap();
|
|
|
|
scene.traverse( function ( object ) {
|
|
|
|
let material = object.material;
|
|
|
|
if ( material ) {
|
|
|
|
if ( Array.isArray( material ) ) {
|
|
|
|
for ( let i = 0; i < material.length; i ++ ) {
|
|
|
|
let material2 = material[ i ];
|
|
|
|
if ( compiled.has( material2 ) === false ) {
|
|
|
|
initMaterial( material2, scene, object );
|
|
compiled.set( material2 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( compiled.has( material ) === false ) {
|
|
|
|
initMaterial( material, scene, object );
|
|
compiled.set( material );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
};
|
|
|
|
// Animation Loop
|
|
|
|
let onAnimationFrameCallback = null;
|
|
|
|
function onAnimationFrame( time ) {
|
|
|
|
if ( xr.isPresenting ) return;
|
|
if ( onAnimationFrameCallback ) onAnimationFrameCallback( time );
|
|
|
|
}
|
|
|
|
const animation = new WebGLAnimation();
|
|
animation.setAnimationLoop( onAnimationFrame );
|
|
|
|
if ( typeof window !== 'undefined' ) animation.setContext( window );
|
|
|
|
this.setAnimationLoop = function ( callback ) {
|
|
|
|
onAnimationFrameCallback = callback;
|
|
xr.setAnimationLoop( callback );
|
|
|
|
( callback === null ) ? animation.stop() : animation.start();
|
|
|
|
};
|
|
|
|
// Rendering
|
|
|
|
this.render = function ( scene, camera ) {
|
|
|
|
let renderTarget, forceClear;
|
|
|
|
if ( arguments[ 2 ] !== undefined ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
|
|
renderTarget = arguments[ 2 ];
|
|
|
|
}
|
|
|
|
if ( arguments[ 3 ] !== undefined ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
|
|
forceClear = arguments[ 3 ];
|
|
|
|
}
|
|
|
|
if ( camera !== undefined && camera.isCamera !== true ) {
|
|
|
|
console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
|
|
return;
|
|
|
|
}
|
|
|
|
if ( _isContextLost === true ) return;
|
|
|
|
// reset caching for this frame
|
|
|
|
bindingStates.resetDefaultState();
|
|
_currentMaterialId = - 1;
|
|
_currentCamera = null;
|
|
|
|
// update scene graph
|
|
|
|
if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
|
|
|
|
// update camera matrices and frustum
|
|
|
|
if ( camera.parent === null ) camera.updateMatrixWorld();
|
|
|
|
if ( xr.enabled === true && xr.isPresenting === true ) {
|
|
|
|
camera = xr.getCamera( camera );
|
|
|
|
}
|
|
|
|
//
|
|
if ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget );
|
|
|
|
currentRenderState = renderStates.get( scene, camera );
|
|
currentRenderState.init();
|
|
|
|
_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
|
|
_frustum.setFromProjectionMatrix( _projScreenMatrix );
|
|
|
|
_localClippingEnabled = this.localClippingEnabled;
|
|
_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
|
|
|
|
currentRenderList = renderLists.get( scene, camera );
|
|
currentRenderList.init();
|
|
|
|
projectObject( scene, camera, 0, _this.sortObjects );
|
|
|
|
currentRenderList.finish();
|
|
|
|
if ( _this.sortObjects === true ) {
|
|
|
|
currentRenderList.sort( _opaqueSort, _transparentSort );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
if ( _clippingEnabled === true ) _clipping.beginShadows();
|
|
|
|
const shadowsArray = currentRenderState.state.shadowsArray;
|
|
|
|
shadowMap.render( shadowsArray, scene, camera );
|
|
|
|
currentRenderState.setupLights( camera );
|
|
|
|
if ( _clippingEnabled === true ) _clipping.endShadows();
|
|
|
|
//
|
|
|
|
if ( this.info.autoReset === true ) this.info.reset();
|
|
|
|
if ( renderTarget !== undefined ) {
|
|
|
|
this.setRenderTarget( renderTarget );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
background.render( currentRenderList, scene, camera, forceClear );
|
|
|
|
// render scene
|
|
|
|
const opaqueObjects = currentRenderList.opaque;
|
|
const transparentObjects = currentRenderList.transparent;
|
|
|
|
if ( opaqueObjects.length > 0 ) renderObjects( opaqueObjects, scene, camera );
|
|
if ( transparentObjects.length > 0 ) renderObjects( transparentObjects, scene, camera );
|
|
|
|
//
|
|
|
|
if ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera );
|
|
|
|
//
|
|
|
|
if ( _currentRenderTarget !== null ) {
|
|
|
|
// Generate mipmap if we're using any kind of mipmap filtering
|
|
|
|
textures.updateRenderTargetMipmap( _currentRenderTarget );
|
|
|
|
// resolve multisample renderbuffers to a single-sample texture if necessary
|
|
|
|
textures.updateMultisampleRenderTarget( _currentRenderTarget );
|
|
|
|
}
|
|
|
|
// Ensure depth buffer writing is enabled so it can be cleared on next render
|
|
|
|
state.buffers.depth.setTest( true );
|
|
state.buffers.depth.setMask( true );
|
|
state.buffers.color.setMask( true );
|
|
|
|
state.setPolygonOffset( false );
|
|
|
|
// _gl.finish();
|
|
|
|
currentRenderList = null;
|
|
currentRenderState = null;
|
|
|
|
};
|
|
|
|
function projectObject( object, camera, groupOrder, sortObjects ) {
|
|
|
|
if ( object.visible === false ) return;
|
|
|
|
const visible = object.layers.test( camera.layers );
|
|
|
|
if ( visible ) {
|
|
|
|
if ( object.isGroup ) {
|
|
|
|
groupOrder = object.renderOrder;
|
|
|
|
} else if ( object.isLOD ) {
|
|
|
|
if ( object.autoUpdate === true ) object.update( camera );
|
|
|
|
} else if ( object.isLight ) {
|
|
|
|
currentRenderState.pushLight( object );
|
|
|
|
if ( object.castShadow ) {
|
|
|
|
currentRenderState.pushShadow( object );
|
|
|
|
}
|
|
|
|
} else if ( object.isSprite ) {
|
|
|
|
if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
|
|
|
|
if ( sortObjects ) {
|
|
|
|
_vector3.setFromMatrixPosition( object.matrixWorld )
|
|
.applyMatrix4( _projScreenMatrix );
|
|
|
|
}
|
|
|
|
const geometry = objects.update( object );
|
|
const material = object.material;
|
|
|
|
if ( material.visible ) {
|
|
|
|
currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( object.isImmediateRenderObject ) {
|
|
|
|
if ( sortObjects ) {
|
|
|
|
_vector3.setFromMatrixPosition( object.matrixWorld )
|
|
.applyMatrix4( _projScreenMatrix );
|
|
|
|
}
|
|
|
|
currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null );
|
|
|
|
} else if ( object.isMesh || object.isLine || object.isPoints ) {
|
|
|
|
if ( object.isSkinnedMesh ) {
|
|
|
|
// update skeleton only once in a frame
|
|
|
|
if ( object.skeleton.frame !== info.render.frame ) {
|
|
|
|
object.skeleton.update();
|
|
object.skeleton.frame = info.render.frame;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
|
|
|
|
if ( sortObjects ) {
|
|
|
|
_vector3.setFromMatrixPosition( object.matrixWorld )
|
|
.applyMatrix4( _projScreenMatrix );
|
|
|
|
}
|
|
|
|
const geometry = objects.update( object );
|
|
const material = object.material;
|
|
|
|
if ( Array.isArray( material ) ) {
|
|
|
|
const groups = geometry.groups;
|
|
|
|
for ( let i = 0, l = groups.length; i < l; i ++ ) {
|
|
|
|
const group = groups[ i ];
|
|
const groupMaterial = material[ group.materialIndex ];
|
|
|
|
if ( groupMaterial && groupMaterial.visible ) {
|
|
|
|
currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( material.visible ) {
|
|
|
|
currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const children = object.children;
|
|
|
|
for ( let i = 0, l = children.length; i < l; i ++ ) {
|
|
|
|
projectObject( children[ i ], camera, groupOrder, sortObjects );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function renderObjects( renderList, scene, camera ) {
|
|
|
|
const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;
|
|
|
|
for ( let i = 0, l = renderList.length; i < l; i ++ ) {
|
|
|
|
const renderItem = renderList[ i ];
|
|
|
|
const object = renderItem.object;
|
|
const geometry = renderItem.geometry;
|
|
const material = overrideMaterial === null ? renderItem.material : overrideMaterial;
|
|
const group = renderItem.group;
|
|
|
|
if ( camera.isArrayCamera ) {
|
|
|
|
_currentArrayCamera = camera;
|
|
|
|
const cameras = camera.cameras;
|
|
|
|
for ( let j = 0, jl = cameras.length; j < jl; j ++ ) {
|
|
|
|
const camera2 = cameras[ j ];
|
|
|
|
if ( object.layers.test( camera2.layers ) ) {
|
|
|
|
state.viewport( _currentViewport.copy( camera2.viewport ) );
|
|
|
|
currentRenderState.setupLights( camera2 );
|
|
|
|
renderObject( object, scene, camera2, geometry, material, group );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
_currentArrayCamera = null;
|
|
|
|
renderObject( object, scene, camera, geometry, material, group );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function renderObject( object, scene, camera, geometry, material, group ) {
|
|
|
|
object.onBeforeRender( _this, scene, camera, geometry, material, group );
|
|
currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
|
|
|
|
object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
|
|
object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
|
|
|
|
if ( object.isImmediateRenderObject ) {
|
|
|
|
const program = setProgram( camera, scene, material, object );
|
|
|
|
state.setMaterial( material );
|
|
|
|
bindingStates.reset();
|
|
|
|
renderObjectImmediate( object, program );
|
|
|
|
} else {
|
|
|
|
_this.renderBufferDirect( camera, scene, geometry, material, object, group );
|
|
|
|
}
|
|
|
|
object.onAfterRender( _this, scene, camera, geometry, material, group );
|
|
currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
|
|
|
|
}
|
|
|
|
function initMaterial( material, scene, object ) {
|
|
|
|
if ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...
|
|
|
|
const materialProperties = properties.get( material );
|
|
|
|
const lights = currentRenderState.state.lights;
|
|
const shadowsArray = currentRenderState.state.shadowsArray;
|
|
|
|
const lightsStateVersion = lights.state.version;
|
|
|
|
const parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, _clipping.numPlanes, _clipping.numIntersection, object );
|
|
const programCacheKey = programCache.getProgramCacheKey( parameters );
|
|
|
|
let program = materialProperties.program;
|
|
let programChange = true;
|
|
|
|
if ( program === undefined ) {
|
|
|
|
// new material
|
|
material.addEventListener( 'dispose', onMaterialDispose );
|
|
|
|
} else if ( program.cacheKey !== programCacheKey ) {
|
|
|
|
// changed glsl or parameters
|
|
releaseMaterialProgramReference( material );
|
|
|
|
} else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) {
|
|
|
|
materialProperties.lightsStateVersion = lightsStateVersion;
|
|
|
|
programChange = false;
|
|
|
|
} else if ( parameters.shaderID !== undefined ) {
|
|
|
|
// same glsl and uniform list
|
|
return;
|
|
|
|
} else {
|
|
|
|
// only rebuild uniform list
|
|
programChange = false;
|
|
|
|
}
|
|
|
|
if ( programChange ) {
|
|
|
|
program = programCache.acquireProgram( parameters, programCacheKey );
|
|
|
|
materialProperties.program = program;
|
|
materialProperties.uniforms = parameters.uniforms;
|
|
materialProperties.outputEncoding = parameters.outputEncoding;
|
|
material.program = program;
|
|
|
|
}
|
|
|
|
const programAttributes = program.getAttributes();
|
|
|
|
if ( material.morphTargets ) {
|
|
|
|
material.numSupportedMorphTargets = 0;
|
|
|
|
for ( let i = 0; i < _this.maxMorphTargets; i ++ ) {
|
|
|
|
if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
|
|
|
|
material.numSupportedMorphTargets ++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( material.morphNormals ) {
|
|
|
|
material.numSupportedMorphNormals = 0;
|
|
|
|
for ( let i = 0; i < _this.maxMorphNormals; i ++ ) {
|
|
|
|
if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
|
|
|
|
material.numSupportedMorphNormals ++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const uniforms = materialProperties.uniforms;
|
|
|
|
if ( ! material.isShaderMaterial &&
|
|
! material.isRawShaderMaterial ||
|
|
material.clipping === true ) {
|
|
|
|
materialProperties.numClippingPlanes = _clipping.numPlanes;
|
|
materialProperties.numIntersection = _clipping.numIntersection;
|
|
uniforms.clippingPlanes = _clipping.uniform;
|
|
|
|
}
|
|
|
|
materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;
|
|
materialProperties.fog = scene.fog;
|
|
|
|
// store the light setup it was created for
|
|
|
|
materialProperties.needsLights = materialNeedsLights( material );
|
|
materialProperties.lightsStateVersion = lightsStateVersion;
|
|
|
|
if ( materialProperties.needsLights ) {
|
|
|
|
// wire up the material to this renderer's lighting state
|
|
|
|
uniforms.ambientLightColor.value = lights.state.ambient;
|
|
uniforms.lightProbe.value = lights.state.probe;
|
|
uniforms.directionalLights.value = lights.state.directional;
|
|
uniforms.directionalLightShadows.value = lights.state.directionalShadow;
|
|
uniforms.spotLights.value = lights.state.spot;
|
|
uniforms.spotLightShadows.value = lights.state.spotShadow;
|
|
uniforms.rectAreaLights.value = lights.state.rectArea;
|
|
uniforms.pointLights.value = lights.state.point;
|
|
uniforms.pointLightShadows.value = lights.state.pointShadow;
|
|
uniforms.hemisphereLights.value = lights.state.hemi;
|
|
|
|
uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
|
|
uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
|
|
uniforms.spotShadowMap.value = lights.state.spotShadowMap;
|
|
uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
|
|
uniforms.pointShadowMap.value = lights.state.pointShadowMap;
|
|
uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
|
|
// TODO (abelnation): add area lights shadow info to uniforms
|
|
|
|
}
|
|
|
|
const progUniforms = materialProperties.program.getUniforms(),
|
|
uniformsList =
|
|
WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
|
|
|
|
materialProperties.uniformsList = uniformsList;
|
|
|
|
}
|
|
|
|
function setProgram( camera, scene, material, object ) {
|
|
|
|
if ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...
|
|
|
|
textures.resetTextureUnits();
|
|
|
|
const fog = scene.fog;
|
|
const environment = material.isMeshStandardMaterial ? scene.environment : null;
|
|
const encoding = ( _currentRenderTarget === null ) ? _this.outputEncoding : _currentRenderTarget.texture.encoding;
|
|
|
|
const materialProperties = properties.get( material );
|
|
const lights = currentRenderState.state.lights;
|
|
|
|
if ( _clippingEnabled === true ) {
|
|
|
|
if ( _localClippingEnabled === true || camera !== _currentCamera ) {
|
|
|
|
const useCache =
|
|
camera === _currentCamera &&
|
|
material.id === _currentMaterialId;
|
|
|
|
// we might want to call this function with some ClippingGroup
|
|
// object instead of the material, once it becomes feasible
|
|
// (#8465, #8379)
|
|
_clipping.setState(
|
|
material.clippingPlanes, material.clipIntersection, material.clipShadows,
|
|
camera, materialProperties, useCache );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( material.version === materialProperties.__version ) {
|
|
|
|
if ( materialProperties.program === undefined ) {
|
|
|
|
initMaterial( material, scene, object );
|
|
|
|
} else if ( material.fog && materialProperties.fog !== fog ) {
|
|
|
|
initMaterial( material, scene, object );
|
|
|
|
} else if ( materialProperties.environment !== environment ) {
|
|
|
|
initMaterial( material, scene, object );
|
|
|
|
} else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {
|
|
|
|
initMaterial( material, scene, object );
|
|
|
|
} else if ( materialProperties.numClippingPlanes !== undefined &&
|
|
( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
|
|
materialProperties.numIntersection !== _clipping.numIntersection ) ) {
|
|
|
|
initMaterial( material, scene, object );
|
|
|
|
} else if ( materialProperties.outputEncoding !== encoding ) {
|
|
|
|
initMaterial( material, scene, object );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
initMaterial( material, scene, object );
|
|
materialProperties.__version = material.version;
|
|
|
|
}
|
|
|
|
let refreshProgram = false;
|
|
let refreshMaterial = false;
|
|
let refreshLights = false;
|
|
|
|
const program = materialProperties.program,
|
|
p_uniforms = program.getUniforms(),
|
|
m_uniforms = materialProperties.uniforms;
|
|
|
|
if ( state.useProgram( program.program ) ) {
|
|
|
|
refreshProgram = true;
|
|
refreshMaterial = true;
|
|
refreshLights = true;
|
|
|
|
}
|
|
|
|
if ( material.id !== _currentMaterialId ) {
|
|
|
|
_currentMaterialId = material.id;
|
|
|
|
refreshMaterial = true;
|
|
|
|
}
|
|
|
|
if ( refreshProgram || _currentCamera !== camera ) {
|
|
|
|
p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
|
|
|
|
if ( capabilities.logarithmicDepthBuffer ) {
|
|
|
|
p_uniforms.setValue( _gl, 'logDepthBufFC',
|
|
2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
|
|
|
|
}
|
|
|
|
if ( _currentCamera !== camera ) {
|
|
|
|
_currentCamera = camera;
|
|
|
|
// lighting uniforms depend on the camera so enforce an update
|
|
// now, in case this material supports lights - or later, when
|
|
// the next material that does gets activated:
|
|
|
|
refreshMaterial = true; // set to true on material change
|
|
refreshLights = true; // remains set until update done
|
|
|
|
}
|
|
|
|
// load material specific uniforms
|
|
// (shader material also gets them for the sake of genericity)
|
|
|
|
if ( material.isShaderMaterial ||
|
|
material.isMeshPhongMaterial ||
|
|
material.isMeshToonMaterial ||
|
|
material.isMeshStandardMaterial ||
|
|
material.envMap ) {
|
|
|
|
const uCamPos = p_uniforms.map.cameraPosition;
|
|
|
|
if ( uCamPos !== undefined ) {
|
|
|
|
uCamPos.setValue( _gl,
|
|
_vector3.setFromMatrixPosition( camera.matrixWorld ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( material.isMeshPhongMaterial ||
|
|
material.isMeshToonMaterial ||
|
|
material.isMeshLambertMaterial ||
|
|
material.isMeshBasicMaterial ||
|
|
material.isMeshStandardMaterial ||
|
|
material.isShaderMaterial ) {
|
|
|
|
p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true );
|
|
|
|
}
|
|
|
|
if ( material.isMeshPhongMaterial ||
|
|
material.isMeshToonMaterial ||
|
|
material.isMeshLambertMaterial ||
|
|
material.isMeshBasicMaterial ||
|
|
material.isMeshStandardMaterial ||
|
|
material.isShaderMaterial ||
|
|
material.isShadowMaterial ||
|
|
material.skinning ) {
|
|
|
|
p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// skinning uniforms must be set even if material didn't change
|
|
// auto-setting of texture unit for bone texture must go before other textures
|
|
// otherwise textures used for skinning can take over texture units reserved for other material textures
|
|
|
|
if ( material.skinning ) {
|
|
|
|
p_uniforms.setOptional( _gl, object, 'bindMatrix' );
|
|
p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
|
|
|
|
const skeleton = object.skeleton;
|
|
|
|
if ( skeleton ) {
|
|
|
|
const bones = skeleton.bones;
|
|
|
|
if ( capabilities.floatVertexTextures ) {
|
|
|
|
if ( skeleton.boneTexture === undefined ) {
|
|
|
|
// layout (1 matrix = 4 pixels)
|
|
// RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
|
|
// with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
|
|
// 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
|
|
// 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
|
|
// 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
|
|
|
|
|
|
let size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
|
|
size = MathUtils.ceilPowerOfTwo( size );
|
|
size = Math.max( size, 4 );
|
|
|
|
const boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
|
|
boneMatrices.set( skeleton.boneMatrices ); // copy current values
|
|
|
|
const boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
|
|
|
|
skeleton.boneMatrices = boneMatrices;
|
|
skeleton.boneTexture = boneTexture;
|
|
skeleton.boneTextureSize = size;
|
|
|
|
}
|
|
|
|
p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );
|
|
p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
|
|
|
|
} else {
|
|
|
|
p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) {
|
|
|
|
materialProperties.receiveShadow = object.receiveShadow;
|
|
p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow );
|
|
|
|
}
|
|
|
|
if ( refreshMaterial ) {
|
|
|
|
p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
|
|
|
|
if ( materialProperties.needsLights ) {
|
|
|
|
// the current material requires lighting info
|
|
|
|
// note: all lighting uniforms are always set correctly
|
|
// they simply reference the renderer's state for their
|
|
// values
|
|
//
|
|
// use the current material's .needsUpdate flags to set
|
|
// the GL state when required
|
|
|
|
markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
|
|
|
|
}
|
|
|
|
// refresh uniforms common to several materials
|
|
|
|
if ( fog && material.fog ) {
|
|
|
|
materials.refreshFogUniforms( m_uniforms, fog );
|
|
|
|
}
|
|
|
|
materials.refreshMaterialUniforms( m_uniforms, material, environment, _pixelRatio, _height );
|
|
|
|
// RectAreaLight Texture
|
|
// TODO (mrdoob): Find a nicer implementation
|
|
|
|
if ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1;
|
|
if ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2;
|
|
|
|
WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
|
|
|
|
}
|
|
|
|
if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
|
|
|
|
WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
|
|
material.uniformsNeedUpdate = false;
|
|
|
|
}
|
|
|
|
if ( material.isSpriteMaterial ) {
|
|
|
|
p_uniforms.setValue( _gl, 'center', object.center );
|
|
|
|
}
|
|
|
|
// common matrices
|
|
|
|
p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
|
|
p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
|
|
p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
|
|
|
|
return program;
|
|
|
|
}
|
|
|
|
// If uniforms are marked as clean, they don't need to be loaded to the GPU.
|
|
|
|
function markUniformsLightsNeedsUpdate( uniforms, value ) {
|
|
|
|
uniforms.ambientLightColor.needsUpdate = value;
|
|
uniforms.lightProbe.needsUpdate = value;
|
|
|
|
uniforms.directionalLights.needsUpdate = value;
|
|
uniforms.directionalLightShadows.needsUpdate = value;
|
|
uniforms.pointLights.needsUpdate = value;
|
|
uniforms.pointLightShadows.needsUpdate = value;
|
|
uniforms.spotLights.needsUpdate = value;
|
|
uniforms.spotLightShadows.needsUpdate = value;
|
|
uniforms.rectAreaLights.needsUpdate = value;
|
|
uniforms.hemisphereLights.needsUpdate = value;
|
|
|
|
}
|
|
|
|
function materialNeedsLights( material ) {
|
|
|
|
return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial ||
|
|
material.isMeshStandardMaterial || material.isShadowMaterial ||
|
|
( material.isShaderMaterial && material.lights === true );
|
|
|
|
}
|
|
|
|
//
|
|
this.setFramebuffer = function ( value ) {
|
|
|
|
if ( _framebuffer !== value && _currentRenderTarget === null ) _gl.bindFramebuffer( 36160, value );
|
|
|
|
_framebuffer = value;
|
|
|
|
};
|
|
|
|
this.getActiveCubeFace = function () {
|
|
|
|
return _currentActiveCubeFace;
|
|
|
|
};
|
|
|
|
this.getActiveMipmapLevel = function () {
|
|
|
|
return _currentActiveMipmapLevel;
|
|
|
|
};
|
|
|
|
this.getRenderTarget = function () {
|
|
|
|
return _currentRenderTarget;
|
|
|
|
};
|
|
|
|
this.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipmapLevel ) {
|
|
|
|
_currentRenderTarget = renderTarget;
|
|
_currentActiveCubeFace = activeCubeFace;
|
|
_currentActiveMipmapLevel = activeMipmapLevel;
|
|
|
|
if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
|
|
|
|
textures.setupRenderTarget( renderTarget );
|
|
|
|
}
|
|
|
|
let framebuffer = _framebuffer;
|
|
let isCube = false;
|
|
|
|
if ( renderTarget ) {
|
|
|
|
const __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
|
|
|
|
if ( renderTarget.isWebGLCubeRenderTarget ) {
|
|
|
|
framebuffer = __webglFramebuffer[ activeCubeFace || 0 ];
|
|
isCube = true;
|
|
|
|
} else if ( renderTarget.isWebGLMultisampleRenderTarget ) {
|
|
|
|
framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer;
|
|
|
|
} else {
|
|
|
|
framebuffer = __webglFramebuffer;
|
|
|
|
}
|
|
|
|
_currentViewport.copy( renderTarget.viewport );
|
|
_currentScissor.copy( renderTarget.scissor );
|
|
_currentScissorTest = renderTarget.scissorTest;
|
|
|
|
} else {
|
|
|
|
_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();
|
|
_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();
|
|
_currentScissorTest = _scissorTest;
|
|
|
|
}
|
|
|
|
if ( _currentFramebuffer !== framebuffer ) {
|
|
|
|
_gl.bindFramebuffer( 36160, framebuffer );
|
|
_currentFramebuffer = framebuffer;
|
|
|
|
}
|
|
|
|
state.viewport( _currentViewport );
|
|
state.scissor( _currentScissor );
|
|
state.setScissorTest( _currentScissorTest );
|
|
|
|
if ( isCube ) {
|
|
|
|
const textureProperties = properties.get( renderTarget.texture );
|
|
_gl.framebufferTexture2D( 36160, 36064, 34069 + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipmapLevel || 0 );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {
|
|
|
|
if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
|
|
|
|
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
|
|
return;
|
|
|
|
}
|
|
|
|
let framebuffer = properties.get( renderTarget ).__webglFramebuffer;
|
|
|
|
if ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) {
|
|
|
|
framebuffer = framebuffer[ activeCubeFaceIndex ];
|
|
|
|
}
|
|
|
|
if ( framebuffer ) {
|
|
|
|
let restore = false;
|
|
|
|
if ( framebuffer !== _currentFramebuffer ) {
|
|
|
|
_gl.bindFramebuffer( 36160, framebuffer );
|
|
|
|
restore = true;
|
|
|
|
}
|
|
|
|
try {
|
|
|
|
const texture = renderTarget.texture;
|
|
const textureFormat = texture.format;
|
|
const textureType = texture.type;
|
|
|
|
if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) {
|
|
|
|
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
|
|
return;
|
|
|
|
}
|
|
|
|
if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // IE11, Edge and Chrome Mac < 52 (#9513)
|
|
! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
|
|
! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) {
|
|
|
|
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
|
|
return;
|
|
|
|
}
|
|
|
|
if ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) {
|
|
|
|
// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
|
|
|
|
if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
|
|
|
|
_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
|
|
|
|
}
|
|
|
|
} finally {
|
|
|
|
if ( restore ) {
|
|
|
|
_gl.bindFramebuffer( 36160, _currentFramebuffer );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this.copyFramebufferToTexture = function ( position, texture, level ) {
|
|
|
|
if ( level === undefined ) level = 0;
|
|
|
|
const levelScale = Math.pow( 2, - level );
|
|
const width = Math.floor( texture.image.width * levelScale );
|
|
const height = Math.floor( texture.image.height * levelScale );
|
|
const glFormat = utils.convert( texture.format );
|
|
|
|
textures.setTexture2D( texture, 0 );
|
|
|
|
_gl.copyTexImage2D( 3553, level, glFormat, position.x, position.y, width, height, 0 );
|
|
|
|
state.unbindTexture();
|
|
|
|
};
|
|
|
|
this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) {
|
|
|
|
if ( level === undefined ) level = 0;
|
|
|
|
const width = srcTexture.image.width;
|
|
const height = srcTexture.image.height;
|
|
const glFormat = utils.convert( dstTexture.format );
|
|
const glType = utils.convert( dstTexture.type );
|
|
|
|
textures.setTexture2D( dstTexture, 0 );
|
|
|
|
// As another texture upload may have changed pixelStorei
|
|
// parameters, make sure they are correct for the dstTexture
|
|
_gl.pixelStorei( 37440, dstTexture.flipY );
|
|
_gl.pixelStorei( 37441, dstTexture.premultiplyAlpha );
|
|
_gl.pixelStorei( 3317, dstTexture.unpackAlignment );
|
|
|
|
if ( srcTexture.isDataTexture ) {
|
|
|
|
_gl.texSubImage2D( 3553, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );
|
|
|
|
} else {
|
|
|
|
if ( srcTexture.isCompressedTexture ) {
|
|
|
|
_gl.compressedTexSubImage2D( 3553, level, position.x, position.y, srcTexture.mipmaps[ 0 ].width, srcTexture.mipmaps[ 0 ].height, glFormat, srcTexture.mipmaps[ 0 ].data );
|
|
|
|
} else {
|
|
|
|
_gl.texSubImage2D( 3553, level, position.x, position.y, glFormat, glType, srcTexture.image );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Generate mipmaps only when copying level 0
|
|
if ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( 3553 );
|
|
|
|
state.unbindTexture();
|
|
|
|
};
|
|
|
|
this.initTexture = function ( texture ) {
|
|
|
|
textures.setTexture2D( texture, 0 );
|
|
|
|
state.unbindTexture();
|
|
|
|
};
|
|
|
|
if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
|
|
|
|
__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
function WebGL1Renderer( parameters ) {
|
|
|
|
WebGLRenderer.call( this, parameters );
|
|
|
|
}
|
|
|
|
WebGL1Renderer.prototype = Object.assign( Object.create( WebGLRenderer.prototype ), {
|
|
|
|
constructor: WebGL1Renderer,
|
|
|
|
isWebGL1Renderer: true
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
function FogExp2( color, density ) {
|
|
|
|
this.name = '';
|
|
|
|
this.color = new Color( color );
|
|
this.density = ( density !== undefined ) ? density : 0.00025;
|
|
|
|
}
|
|
|
|
Object.assign( FogExp2.prototype, {
|
|
|
|
isFogExp2: true,
|
|
|
|
clone: function () {
|
|
|
|
return new FogExp2( this.color, this.density );
|
|
|
|
},
|
|
|
|
toJSON: function ( /* meta */ ) {
|
|
|
|
return {
|
|
type: 'FogExp2',
|
|
color: this.color.getHex(),
|
|
density: this.density
|
|
};
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
function Fog( color, near, far ) {
|
|
|
|
this.name = '';
|
|
|
|
this.color = new Color( color );
|
|
|
|
this.near = ( near !== undefined ) ? near : 1;
|
|
this.far = ( far !== undefined ) ? far : 1000;
|
|
|
|
}
|
|
|
|
Object.assign( Fog.prototype, {
|
|
|
|
isFog: true,
|
|
|
|
clone: function () {
|
|
|
|
return new Fog( this.color, this.near, this.far );
|
|
|
|
},
|
|
|
|
toJSON: function ( /* meta */ ) {
|
|
|
|
return {
|
|
type: 'Fog',
|
|
color: this.color.getHex(),
|
|
near: this.near,
|
|
far: this.far
|
|
};
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author benaadams / https://twitter.com/ben_a_adams
|
|
*/
|
|
|
|
function InterleavedBuffer( array, stride ) {
|
|
|
|
this.array = array;
|
|
this.stride = stride;
|
|
this.count = array !== undefined ? array.length / stride : 0;
|
|
|
|
this.usage = StaticDrawUsage;
|
|
this.updateRange = { offset: 0, count: - 1 };
|
|
|
|
this.version = 0;
|
|
|
|
this.uuid = MathUtils.generateUUID();
|
|
|
|
}
|
|
|
|
Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', {
|
|
|
|
set: function ( value ) {
|
|
|
|
if ( value === true ) this.version ++;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( InterleavedBuffer.prototype, {
|
|
|
|
isInterleavedBuffer: true,
|
|
|
|
onUploadCallback: function () {},
|
|
|
|
setUsage: function ( value ) {
|
|
|
|
this.usage = value;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
copy: function ( source ) {
|
|
|
|
this.array = new source.array.constructor( source.array );
|
|
this.count = source.count;
|
|
this.stride = source.stride;
|
|
this.usage = source.usage;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
copyAt: function ( index1, attribute, index2 ) {
|
|
|
|
index1 *= this.stride;
|
|
index2 *= attribute.stride;
|
|
|
|
for ( let i = 0, l = this.stride; i < l; i ++ ) {
|
|
|
|
this.array[ index1 + i ] = attribute.array[ index2 + i ];
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
set: function ( value, offset ) {
|
|
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
this.array.set( value, offset );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function ( data ) {
|
|
|
|
if ( data.arrayBuffers === undefined ) {
|
|
|
|
data.arrayBuffers = {};
|
|
|
|
}
|
|
|
|
if ( this.array.buffer._uuid === undefined ) {
|
|
|
|
this.array.buffer._uuid = MathUtils.generateUUID();
|
|
|
|
}
|
|
|
|
if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {
|
|
|
|
data.arrayBuffers[ this.array.buffer._uuid ] = this.array.slice( 0 ).buffer;
|
|
|
|
}
|
|
|
|
const array = new this.array.constructor( data.arrayBuffers[ this.array.buffer._uuid ] );
|
|
|
|
const ib = new InterleavedBuffer( array, this.stride );
|
|
ib.setUsage( this.usage );
|
|
|
|
return ib;
|
|
|
|
},
|
|
|
|
onUpload: function ( callback ) {
|
|
|
|
this.onUploadCallback = callback;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toJSON: function ( data ) {
|
|
|
|
if ( data.arrayBuffers === undefined ) {
|
|
|
|
data.arrayBuffers = {};
|
|
|
|
}
|
|
|
|
// generate UUID for array buffer if necessary
|
|
|
|
if ( this.array.buffer._uuid === undefined ) {
|
|
|
|
this.array.buffer._uuid = MathUtils.generateUUID();
|
|
|
|
}
|
|
|
|
if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {
|
|
|
|
data.arrayBuffers[ this.array.buffer._uuid ] = Array.prototype.slice.call( new Uint32Array( this.array.buffer ) );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
return {
|
|
uuid: this.uuid,
|
|
buffer: this.array.buffer._uuid,
|
|
type: this.array.constructor.name,
|
|
stride: this.stride
|
|
};
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author benaadams / https://twitter.com/ben_a_adams
|
|
*/
|
|
|
|
const _vector$6 = new Vector3();
|
|
|
|
function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) {
|
|
|
|
this.name = '';
|
|
|
|
this.data = interleavedBuffer;
|
|
this.itemSize = itemSize;
|
|
this.offset = offset;
|
|
|
|
this.normalized = normalized === true;
|
|
|
|
}
|
|
|
|
Object.defineProperties( InterleavedBufferAttribute.prototype, {
|
|
|
|
count: {
|
|
|
|
get: function () {
|
|
|
|
return this.data.count;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
array: {
|
|
|
|
get: function () {
|
|
|
|
return this.data.array;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( InterleavedBufferAttribute.prototype, {
|
|
|
|
isInterleavedBufferAttribute: true,
|
|
|
|
applyMatrix4: function ( m ) {
|
|
|
|
for ( let i = 0, l = this.data.count; i < l; i ++ ) {
|
|
|
|
_vector$6.x = this.getX( i );
|
|
_vector$6.y = this.getY( i );
|
|
_vector$6.z = this.getZ( i );
|
|
|
|
_vector$6.applyMatrix4( m );
|
|
|
|
this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setX: function ( index, x ) {
|
|
|
|
this.data.array[ index * this.data.stride + this.offset ] = x;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setY: function ( index, y ) {
|
|
|
|
this.data.array[ index * this.data.stride + this.offset + 1 ] = y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setZ: function ( index, z ) {
|
|
|
|
this.data.array[ index * this.data.stride + this.offset + 2 ] = z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setW: function ( index, w ) {
|
|
|
|
this.data.array[ index * this.data.stride + this.offset + 3 ] = w;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getX: function ( index ) {
|
|
|
|
return this.data.array[ index * this.data.stride + this.offset ];
|
|
|
|
},
|
|
|
|
getY: function ( index ) {
|
|
|
|
return this.data.array[ index * this.data.stride + this.offset + 1 ];
|
|
|
|
},
|
|
|
|
getZ: function ( index ) {
|
|
|
|
return this.data.array[ index * this.data.stride + this.offset + 2 ];
|
|
|
|
},
|
|
|
|
getW: function ( index ) {
|
|
|
|
return this.data.array[ index * this.data.stride + this.offset + 3 ];
|
|
|
|
},
|
|
|
|
setXY: function ( index, x, y ) {
|
|
|
|
index = index * this.data.stride + this.offset;
|
|
|
|
this.data.array[ index + 0 ] = x;
|
|
this.data.array[ index + 1 ] = y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setXYZ: function ( index, x, y, z ) {
|
|
|
|
index = index * this.data.stride + this.offset;
|
|
|
|
this.data.array[ index + 0 ] = x;
|
|
this.data.array[ index + 1 ] = y;
|
|
this.data.array[ index + 2 ] = z;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setXYZW: function ( index, x, y, z, w ) {
|
|
|
|
index = index * this.data.stride + this.offset;
|
|
|
|
this.data.array[ index + 0 ] = x;
|
|
this.data.array[ index + 1 ] = y;
|
|
this.data.array[ index + 2 ] = z;
|
|
this.data.array[ index + 3 ] = w;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function ( data ) {
|
|
|
|
if ( data === undefined ) {
|
|
|
|
console.log( 'THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.' );
|
|
|
|
const array = [];
|
|
|
|
for ( let i = 0; i < this.count; i ++ ) {
|
|
|
|
const index = i * this.data.stride + this.offset;
|
|
|
|
for ( let j = 0; j < this.itemSize; j ++ ) {
|
|
|
|
array.push( this.data.array[ index + j ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return new BufferAttribute( new this.array.constructor( array ), this.itemSize, this.normalized );
|
|
|
|
} else {
|
|
|
|
if ( data.interleavedBuffers === undefined ) {
|
|
|
|
data.interleavedBuffers = {};
|
|
|
|
}
|
|
|
|
if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {
|
|
|
|
data.interleavedBuffers[ this.data.uuid ] = this.data.clone( data );
|
|
|
|
}
|
|
|
|
return new InterleavedBufferAttribute( data.interleavedBuffers[ this.data.uuid ], this.itemSize, this.offset, this.normalized );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
toJSON: function ( data ) {
|
|
|
|
if ( data === undefined ) {
|
|
|
|
console.log( 'THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.' );
|
|
|
|
const array = [];
|
|
|
|
for ( let i = 0; i < this.count; i ++ ) {
|
|
|
|
const index = i * this.data.stride + this.offset;
|
|
|
|
for ( let j = 0; j < this.itemSize; j ++ ) {
|
|
|
|
array.push( this.data.array[ index + j ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// deinterleave data and save it as an ordinary buffer attribute for now
|
|
|
|
return {
|
|
itemSize: this.itemSize,
|
|
type: this.array.constructor.name,
|
|
array: array,
|
|
normalized: this.normalized
|
|
};
|
|
|
|
} else {
|
|
|
|
// save as true interlaved attribtue
|
|
|
|
if ( data.interleavedBuffers === undefined ) {
|
|
|
|
data.interleavedBuffers = {};
|
|
|
|
}
|
|
|
|
if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {
|
|
|
|
data.interleavedBuffers[ this.data.uuid ] = this.data.toJSON( data );
|
|
|
|
}
|
|
|
|
return {
|
|
isInterleavedBufferAttribute: true,
|
|
itemSize: this.itemSize,
|
|
data: this.data.uuid,
|
|
offset: this.offset,
|
|
normalized: this.normalized
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*
|
|
* parameters = {
|
|
* color: <hex>,
|
|
* map: new THREE.Texture( <Image> ),
|
|
* alphaMap: new THREE.Texture( <Image> ),
|
|
* rotation: <float>,
|
|
* sizeAttenuation: <bool>
|
|
* }
|
|
*/
|
|
|
|
function SpriteMaterial( parameters ) {
|
|
|
|
Material.call( this );
|
|
|
|
this.type = 'SpriteMaterial';
|
|
|
|
this.color = new Color( 0xffffff );
|
|
|
|
this.map = null;
|
|
|
|
this.alphaMap = null;
|
|
|
|
this.rotation = 0;
|
|
|
|
this.sizeAttenuation = true;
|
|
|
|
this.transparent = true;
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
SpriteMaterial.prototype = Object.create( Material.prototype );
|
|
SpriteMaterial.prototype.constructor = SpriteMaterial;
|
|
SpriteMaterial.prototype.isSpriteMaterial = true;
|
|
|
|
SpriteMaterial.prototype.copy = function ( source ) {
|
|
|
|
Material.prototype.copy.call( this, source );
|
|
|
|
this.color.copy( source.color );
|
|
|
|
this.map = source.map;
|
|
|
|
this.alphaMap = source.alphaMap;
|
|
|
|
this.rotation = source.rotation;
|
|
|
|
this.sizeAttenuation = source.sizeAttenuation;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author mikael emtinger / http://gomo.se/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
let _geometry;
|
|
|
|
const _intersectPoint = new Vector3();
|
|
const _worldScale = new Vector3();
|
|
const _mvPosition = new Vector3();
|
|
|
|
const _alignedPosition = new Vector2();
|
|
const _rotatedPosition = new Vector2();
|
|
const _viewWorldMatrix = new Matrix4();
|
|
|
|
const _vA$1 = new Vector3();
|
|
const _vB$1 = new Vector3();
|
|
const _vC$1 = new Vector3();
|
|
|
|
const _uvA$1 = new Vector2();
|
|
const _uvB$1 = new Vector2();
|
|
const _uvC$1 = new Vector2();
|
|
|
|
function Sprite( material ) {
|
|
|
|
Object3D.call( this );
|
|
|
|
this.type = 'Sprite';
|
|
|
|
if ( _geometry === undefined ) {
|
|
|
|
_geometry = new BufferGeometry();
|
|
|
|
const float32Array = new Float32Array( [
|
|
- 0.5, - 0.5, 0, 0, 0,
|
|
0.5, - 0.5, 0, 1, 0,
|
|
0.5, 0.5, 0, 1, 1,
|
|
- 0.5, 0.5, 0, 0, 1
|
|
] );
|
|
|
|
const interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
|
|
|
|
_geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
|
|
_geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
|
|
_geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
|
|
|
|
}
|
|
|
|
this.geometry = _geometry;
|
|
this.material = ( material !== undefined ) ? material : new SpriteMaterial();
|
|
|
|
this.center = new Vector2( 0.5, 0.5 );
|
|
|
|
}
|
|
|
|
Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), {
|
|
|
|
constructor: Sprite,
|
|
|
|
isSprite: true,
|
|
|
|
raycast: function ( raycaster, intersects ) {
|
|
|
|
if ( raycaster.camera === null ) {
|
|
|
|
console.error( 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.' );
|
|
|
|
}
|
|
|
|
_worldScale.setFromMatrixScale( this.matrixWorld );
|
|
|
|
_viewWorldMatrix.copy( raycaster.camera.matrixWorld );
|
|
this.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld );
|
|
|
|
_mvPosition.setFromMatrixPosition( this.modelViewMatrix );
|
|
|
|
if ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) {
|
|
|
|
_worldScale.multiplyScalar( - _mvPosition.z );
|
|
|
|
}
|
|
|
|
const rotation = this.material.rotation;
|
|
let sin, cos;
|
|
|
|
if ( rotation !== 0 ) {
|
|
|
|
cos = Math.cos( rotation );
|
|
sin = Math.sin( rotation );
|
|
|
|
}
|
|
|
|
const center = this.center;
|
|
|
|
transformVertex( _vA$1.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
transformVertex( _vB$1.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
transformVertex( _vC$1.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
|
|
_uvA$1.set( 0, 0 );
|
|
_uvB$1.set( 1, 0 );
|
|
_uvC$1.set( 1, 1 );
|
|
|
|
// check first triangle
|
|
let intersect = raycaster.ray.intersectTriangle( _vA$1, _vB$1, _vC$1, false, _intersectPoint );
|
|
|
|
if ( intersect === null ) {
|
|
|
|
// check second triangle
|
|
transformVertex( _vB$1.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
_uvB$1.set( 0, 1 );
|
|
|
|
intersect = raycaster.ray.intersectTriangle( _vA$1, _vC$1, _vB$1, false, _intersectPoint );
|
|
if ( intersect === null ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const distance = raycaster.ray.origin.distanceTo( _intersectPoint );
|
|
|
|
if ( distance < raycaster.near || distance > raycaster.far ) return;
|
|
|
|
intersects.push( {
|
|
|
|
distance: distance,
|
|
point: _intersectPoint.clone(),
|
|
uv: Triangle.getUV( _intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ),
|
|
face: null,
|
|
object: this
|
|
|
|
} );
|
|
|
|
},
|
|
|
|
copy: function ( source ) {
|
|
|
|
Object3D.prototype.copy.call( this, source );
|
|
|
|
if ( source.center !== undefined ) this.center.copy( source.center );
|
|
|
|
this.material = source.material;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) {
|
|
|
|
// compute position in camera space
|
|
_alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale );
|
|
|
|
// to check if rotation is not zero
|
|
if ( sin !== undefined ) {
|
|
|
|
_rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y );
|
|
_rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y );
|
|
|
|
} else {
|
|
|
|
_rotatedPosition.copy( _alignedPosition );
|
|
|
|
}
|
|
|
|
|
|
vertexPosition.copy( mvPosition );
|
|
vertexPosition.x += _rotatedPosition.x;
|
|
vertexPosition.y += _rotatedPosition.y;
|
|
|
|
// transform to world space
|
|
vertexPosition.applyMatrix4( _viewWorldMatrix );
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mikael emtinger / http://gomo.se/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
const _v1$4 = new Vector3();
|
|
const _v2$2 = new Vector3();
|
|
|
|
function LOD() {
|
|
|
|
Object3D.call( this );
|
|
|
|
this._currentLevel = 0;
|
|
|
|
this.type = 'LOD';
|
|
|
|
Object.defineProperties( this, {
|
|
levels: {
|
|
enumerable: true,
|
|
value: []
|
|
}
|
|
} );
|
|
|
|
this.autoUpdate = true;
|
|
|
|
}
|
|
|
|
LOD.prototype = Object.assign( Object.create( Object3D.prototype ), {
|
|
|
|
constructor: LOD,
|
|
|
|
isLOD: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
Object3D.prototype.copy.call( this, source, false );
|
|
|
|
const levels = source.levels;
|
|
|
|
for ( let i = 0, l = levels.length; i < l; i ++ ) {
|
|
|
|
const level = levels[ i ];
|
|
|
|
this.addLevel( level.object.clone(), level.distance );
|
|
|
|
}
|
|
|
|
this.autoUpdate = source.autoUpdate;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
addLevel: function ( object, distance ) {
|
|
|
|
if ( distance === undefined ) distance = 0;
|
|
|
|
distance = Math.abs( distance );
|
|
|
|
const levels = this.levels;
|
|
|
|
let l;
|
|
|
|
for ( l = 0; l < levels.length; l ++ ) {
|
|
|
|
if ( distance < levels[ l ].distance ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
levels.splice( l, 0, { distance: distance, object: object } );
|
|
|
|
this.add( object );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getCurrentLevel: function () {
|
|
|
|
return this._currentLevel;
|
|
|
|
},
|
|
|
|
getObjectForDistance: function ( distance ) {
|
|
|
|
const levels = this.levels;
|
|
|
|
if ( levels.length > 0 ) {
|
|
|
|
let i, l;
|
|
|
|
for ( i = 1, l = levels.length; i < l; i ++ ) {
|
|
|
|
if ( distance < levels[ i ].distance ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return levels[ i - 1 ].object;
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
},
|
|
|
|
raycast: function ( raycaster, intersects ) {
|
|
|
|
const levels = this.levels;
|
|
|
|
if ( levels.length > 0 ) {
|
|
|
|
_v1$4.setFromMatrixPosition( this.matrixWorld );
|
|
|
|
const distance = raycaster.ray.origin.distanceTo( _v1$4 );
|
|
|
|
this.getObjectForDistance( distance ).raycast( raycaster, intersects );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
update: function ( camera ) {
|
|
|
|
const levels = this.levels;
|
|
|
|
if ( levels.length > 1 ) {
|
|
|
|
_v1$4.setFromMatrixPosition( camera.matrixWorld );
|
|
_v2$2.setFromMatrixPosition( this.matrixWorld );
|
|
|
|
const distance = _v1$4.distanceTo( _v2$2 ) / camera.zoom;
|
|
|
|
levels[ 0 ].object.visible = true;
|
|
|
|
let i, l;
|
|
|
|
for ( i = 1, l = levels.length; i < l; i ++ ) {
|
|
|
|
if ( distance >= levels[ i ].distance ) {
|
|
|
|
levels[ i - 1 ].object.visible = false;
|
|
levels[ i ].object.visible = true;
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this._currentLevel = i - 1;
|
|
|
|
for ( ; i < l; i ++ ) {
|
|
|
|
levels[ i ].object.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
toJSON: function ( meta ) {
|
|
|
|
const data = Object3D.prototype.toJSON.call( this, meta );
|
|
|
|
if ( this.autoUpdate === false ) data.object.autoUpdate = false;
|
|
|
|
data.object.levels = [];
|
|
|
|
const levels = this.levels;
|
|
|
|
for ( let i = 0, l = levels.length; i < l; i ++ ) {
|
|
|
|
const level = levels[ i ];
|
|
|
|
data.object.levels.push( {
|
|
object: level.object.uuid,
|
|
distance: level.distance
|
|
} );
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mikael emtinger / http://gomo.se/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author ikerr / http://verold.com
|
|
*/
|
|
|
|
function SkinnedMesh( geometry, material ) {
|
|
|
|
if ( geometry && geometry.isGeometry ) {
|
|
|
|
console.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
|
|
|
|
}
|
|
|
|
Mesh.call( this, geometry, material );
|
|
|
|
this.type = 'SkinnedMesh';
|
|
|
|
this.bindMode = 'attached';
|
|
this.bindMatrix = new Matrix4();
|
|
this.bindMatrixInverse = new Matrix4();
|
|
|
|
}
|
|
|
|
SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
|
|
|
|
constructor: SkinnedMesh,
|
|
|
|
isSkinnedMesh: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
Mesh.prototype.copy.call( this, source );
|
|
|
|
this.bindMode = source.bindMode;
|
|
this.bindMatrix.copy( source.bindMatrix );
|
|
this.bindMatrixInverse.copy( source.bindMatrixInverse );
|
|
|
|
this.skeleton = source.skeleton;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
bind: function ( skeleton, bindMatrix ) {
|
|
|
|
this.skeleton = skeleton;
|
|
|
|
if ( bindMatrix === undefined ) {
|
|
|
|
this.updateMatrixWorld( true );
|
|
|
|
this.skeleton.calculateInverses();
|
|
|
|
bindMatrix = this.matrixWorld;
|
|
|
|
}
|
|
|
|
this.bindMatrix.copy( bindMatrix );
|
|
this.bindMatrixInverse.getInverse( bindMatrix );
|
|
|
|
},
|
|
|
|
pose: function () {
|
|
|
|
this.skeleton.pose();
|
|
|
|
},
|
|
|
|
normalizeSkinWeights: function () {
|
|
|
|
const vector = new Vector4();
|
|
|
|
const skinWeight = this.geometry.attributes.skinWeight;
|
|
|
|
for ( let i = 0, l = skinWeight.count; i < l; i ++ ) {
|
|
|
|
vector.x = skinWeight.getX( i );
|
|
vector.y = skinWeight.getY( i );
|
|
vector.z = skinWeight.getZ( i );
|
|
vector.w = skinWeight.getW( i );
|
|
|
|
const scale = 1.0 / vector.manhattanLength();
|
|
|
|
if ( scale !== Infinity ) {
|
|
|
|
vector.multiplyScalar( scale );
|
|
|
|
} else {
|
|
|
|
vector.set( 1, 0, 0, 0 ); // do something reasonable
|
|
|
|
}
|
|
|
|
skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
updateMatrixWorld: function ( force ) {
|
|
|
|
Mesh.prototype.updateMatrixWorld.call( this, force );
|
|
|
|
if ( this.bindMode === 'attached' ) {
|
|
|
|
this.bindMatrixInverse.getInverse( this.matrixWorld );
|
|
|
|
} else if ( this.bindMode === 'detached' ) {
|
|
|
|
this.bindMatrixInverse.getInverse( this.bindMatrix );
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
boneTransform: ( function () {
|
|
|
|
const basePosition = new Vector3();
|
|
|
|
const skinIndex = new Vector4();
|
|
const skinWeight = new Vector4();
|
|
|
|
const vector = new Vector3();
|
|
const matrix = new Matrix4();
|
|
|
|
return function ( index, target ) {
|
|
|
|
const skeleton = this.skeleton;
|
|
const geometry = this.geometry;
|
|
|
|
skinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index );
|
|
skinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index );
|
|
|
|
basePosition.fromBufferAttribute( geometry.attributes.position, index ).applyMatrix4( this.bindMatrix );
|
|
|
|
target.set( 0, 0, 0 );
|
|
|
|
for ( let i = 0; i < 4; i ++ ) {
|
|
|
|
const weight = skinWeight.getComponent( i );
|
|
|
|
if ( weight !== 0 ) {
|
|
|
|
const boneIndex = skinIndex.getComponent( i );
|
|
|
|
matrix.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] );
|
|
|
|
target.addScaledVector( vector.copy( basePosition ).applyMatrix4( matrix ), weight );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return target.applyMatrix4( this.bindMatrixInverse );
|
|
|
|
};
|
|
|
|
}() )
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mikael emtinger / http://gomo.se/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author michael guerrero / http://realitymeltdown.com
|
|
* @author ikerr / http://verold.com
|
|
*/
|
|
|
|
const _offsetMatrix = new Matrix4();
|
|
const _identityMatrix = new Matrix4();
|
|
|
|
function Skeleton( bones, boneInverses ) {
|
|
|
|
// copy the bone array
|
|
|
|
bones = bones || [];
|
|
|
|
this.bones = bones.slice( 0 );
|
|
this.boneMatrices = new Float32Array( this.bones.length * 16 );
|
|
|
|
this.frame = - 1;
|
|
|
|
// use the supplied bone inverses or calculate the inverses
|
|
|
|
if ( boneInverses === undefined ) {
|
|
|
|
this.calculateInverses();
|
|
|
|
} else {
|
|
|
|
if ( this.bones.length === boneInverses.length ) {
|
|
|
|
this.boneInverses = boneInverses.slice( 0 );
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.Skeleton boneInverses is the wrong length.' );
|
|
|
|
this.boneInverses = [];
|
|
|
|
for ( let i = 0, il = this.bones.length; i < il; i ++ ) {
|
|
|
|
this.boneInverses.push( new Matrix4() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Object.assign( Skeleton.prototype, {
|
|
|
|
calculateInverses: function () {
|
|
|
|
this.boneInverses = [];
|
|
|
|
for ( let i = 0, il = this.bones.length; i < il; i ++ ) {
|
|
|
|
const inverse = new Matrix4();
|
|
|
|
if ( this.bones[ i ] ) {
|
|
|
|
inverse.getInverse( this.bones[ i ].matrixWorld );
|
|
|
|
}
|
|
|
|
this.boneInverses.push( inverse );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
pose: function () {
|
|
|
|
// recover the bind-time world matrices
|
|
|
|
for ( let i = 0, il = this.bones.length; i < il; i ++ ) {
|
|
|
|
const bone = this.bones[ i ];
|
|
|
|
if ( bone ) {
|
|
|
|
bone.matrixWorld.getInverse( this.boneInverses[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// compute the local matrices, positions, rotations and scales
|
|
|
|
for ( let i = 0, il = this.bones.length; i < il; i ++ ) {
|
|
|
|
const bone = this.bones[ i ];
|
|
|
|
if ( bone ) {
|
|
|
|
if ( bone.parent && bone.parent.isBone ) {
|
|
|
|
bone.matrix.getInverse( bone.parent.matrixWorld );
|
|
bone.matrix.multiply( bone.matrixWorld );
|
|
|
|
} else {
|
|
|
|
bone.matrix.copy( bone.matrixWorld );
|
|
|
|
}
|
|
|
|
bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
update: function () {
|
|
|
|
const bones = this.bones;
|
|
const boneInverses = this.boneInverses;
|
|
const boneMatrices = this.boneMatrices;
|
|
const boneTexture = this.boneTexture;
|
|
|
|
// flatten bone matrices to array
|
|
|
|
for ( let i = 0, il = bones.length; i < il; i ++ ) {
|
|
|
|
// compute the offset between the current and the original transform
|
|
|
|
const matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix;
|
|
|
|
_offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );
|
|
_offsetMatrix.toArray( boneMatrices, i * 16 );
|
|
|
|
}
|
|
|
|
if ( boneTexture !== undefined ) {
|
|
|
|
boneTexture.needsUpdate = true;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new Skeleton( this.bones, this.boneInverses );
|
|
|
|
},
|
|
|
|
getBoneByName: function ( name ) {
|
|
|
|
for ( let i = 0, il = this.bones.length; i < il; i ++ ) {
|
|
|
|
const bone = this.bones[ i ];
|
|
|
|
if ( bone.name === name ) {
|
|
|
|
return bone;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return undefined;
|
|
|
|
},
|
|
|
|
dispose: function ( ) {
|
|
|
|
if ( this.boneTexture ) {
|
|
|
|
this.boneTexture.dispose();
|
|
|
|
this.boneTexture = undefined;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mikael emtinger / http://gomo.se/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author ikerr / http://verold.com
|
|
*/
|
|
|
|
function Bone() {
|
|
|
|
Object3D.call( this );
|
|
|
|
this.type = 'Bone';
|
|
|
|
}
|
|
|
|
Bone.prototype = Object.assign( Object.create( Object3D.prototype ), {
|
|
|
|
constructor: Bone,
|
|
|
|
isBone: true
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
const _instanceLocalMatrix = new Matrix4();
|
|
const _instanceWorldMatrix = new Matrix4();
|
|
|
|
const _instanceIntersects = [];
|
|
|
|
const _mesh = new Mesh();
|
|
|
|
function InstancedMesh( geometry, material, count ) {
|
|
|
|
Mesh.call( this, geometry, material );
|
|
|
|
this.instanceMatrix = new BufferAttribute( new Float32Array( count * 16 ), 16 );
|
|
|
|
this.count = count;
|
|
|
|
this.frustumCulled = false;
|
|
|
|
}
|
|
|
|
InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
|
|
|
|
constructor: InstancedMesh,
|
|
|
|
isInstancedMesh: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
Mesh.prototype.copy.call( this, source );
|
|
|
|
this.instanceMatrix.copy( source.instanceMatrix );
|
|
this.count = source.count;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getMatrixAt: function ( index, matrix ) {
|
|
|
|
matrix.fromArray( this.instanceMatrix.array, index * 16 );
|
|
|
|
},
|
|
|
|
raycast: function ( raycaster, intersects ) {
|
|
|
|
const matrixWorld = this.matrixWorld;
|
|
const raycastTimes = this.count;
|
|
|
|
_mesh.geometry = this.geometry;
|
|
_mesh.material = this.material;
|
|
|
|
if ( _mesh.material === undefined ) return;
|
|
|
|
for ( let instanceId = 0; instanceId < raycastTimes; instanceId ++ ) {
|
|
|
|
// calculate the world matrix for each instance
|
|
|
|
this.getMatrixAt( instanceId, _instanceLocalMatrix );
|
|
|
|
_instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix );
|
|
|
|
// the mesh represents this single instance
|
|
|
|
_mesh.matrixWorld = _instanceWorldMatrix;
|
|
|
|
_mesh.raycast( raycaster, _instanceIntersects );
|
|
|
|
// process the result of raycast
|
|
|
|
for ( let i = 0, l = _instanceIntersects.length; i < l; i ++ ) {
|
|
|
|
const intersect = _instanceIntersects[ i ];
|
|
intersect.instanceId = instanceId;
|
|
intersect.object = this;
|
|
intersects.push( intersect );
|
|
|
|
}
|
|
|
|
_instanceIntersects.length = 0;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
setMatrixAt: function ( index, matrix ) {
|
|
|
|
matrix.toArray( this.instanceMatrix.array, index * 16 );
|
|
|
|
},
|
|
|
|
updateMorphTargets: function () {
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*
|
|
* parameters = {
|
|
* color: <hex>,
|
|
* opacity: <float>,
|
|
*
|
|
* linewidth: <float>,
|
|
* linecap: "round",
|
|
* linejoin: "round"
|
|
* }
|
|
*/
|
|
|
|
function LineBasicMaterial( parameters ) {
|
|
|
|
Material.call( this );
|
|
|
|
this.type = 'LineBasicMaterial';
|
|
|
|
this.color = new Color( 0xffffff );
|
|
|
|
this.linewidth = 1;
|
|
this.linecap = 'round';
|
|
this.linejoin = 'round';
|
|
|
|
this.morphTargets = false;
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
LineBasicMaterial.prototype = Object.create( Material.prototype );
|
|
LineBasicMaterial.prototype.constructor = LineBasicMaterial;
|
|
|
|
LineBasicMaterial.prototype.isLineBasicMaterial = true;
|
|
|
|
LineBasicMaterial.prototype.copy = function ( source ) {
|
|
|
|
Material.prototype.copy.call( this, source );
|
|
|
|
this.color.copy( source.color );
|
|
|
|
this.linewidth = source.linewidth;
|
|
this.linecap = source.linecap;
|
|
this.linejoin = source.linejoin;
|
|
|
|
this.morphTargets = source.morphTargets;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
const _start = new Vector3();
|
|
const _end = new Vector3();
|
|
const _inverseMatrix$1 = new Matrix4();
|
|
const _ray$1 = new Ray();
|
|
const _sphere$2 = new Sphere();
|
|
|
|
function Line( geometry, material, mode ) {
|
|
|
|
if ( mode === 1 ) {
|
|
|
|
console.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' );
|
|
|
|
}
|
|
|
|
Object3D.call( this );
|
|
|
|
this.type = 'Line';
|
|
|
|
this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
|
|
this.material = material !== undefined ? material : new LineBasicMaterial();
|
|
|
|
this.updateMorphTargets();
|
|
|
|
}
|
|
|
|
Line.prototype = Object.assign( Object.create( Object3D.prototype ), {
|
|
|
|
constructor: Line,
|
|
|
|
isLine: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
Object3D.prototype.copy.call( this, source );
|
|
|
|
this.material = source.material;
|
|
this.geometry = source.geometry;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
computeLineDistances: function () {
|
|
|
|
const geometry = this.geometry;
|
|
|
|
if ( geometry.isBufferGeometry ) {
|
|
|
|
// we assume non-indexed geometry
|
|
|
|
if ( geometry.index === null ) {
|
|
|
|
const positionAttribute = geometry.attributes.position;
|
|
const lineDistances = [ 0 ];
|
|
|
|
for ( let i = 1, l = positionAttribute.count; i < l; i ++ ) {
|
|
|
|
_start.fromBufferAttribute( positionAttribute, i - 1 );
|
|
_end.fromBufferAttribute( positionAttribute, i );
|
|
|
|
lineDistances[ i ] = lineDistances[ i - 1 ];
|
|
lineDistances[ i ] += _start.distanceTo( _end );
|
|
|
|
}
|
|
|
|
geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
|
|
|
|
}
|
|
|
|
} else if ( geometry.isGeometry ) {
|
|
|
|
const vertices = geometry.vertices;
|
|
const lineDistances = geometry.lineDistances;
|
|
|
|
lineDistances[ 0 ] = 0;
|
|
|
|
for ( let i = 1, l = vertices.length; i < l; i ++ ) {
|
|
|
|
lineDistances[ i ] = lineDistances[ i - 1 ];
|
|
lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
raycast: function ( raycaster, intersects ) {
|
|
|
|
const geometry = this.geometry;
|
|
const matrixWorld = this.matrixWorld;
|
|
const threshold = raycaster.params.Line.threshold;
|
|
|
|
// Checking boundingSphere distance to ray
|
|
|
|
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
|
|
|
|
_sphere$2.copy( geometry.boundingSphere );
|
|
_sphere$2.applyMatrix4( matrixWorld );
|
|
_sphere$2.radius += threshold;
|
|
|
|
if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) return;
|
|
|
|
//
|
|
|
|
_inverseMatrix$1.getInverse( matrixWorld );
|
|
_ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 );
|
|
|
|
const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
|
|
const localThresholdSq = localThreshold * localThreshold;
|
|
|
|
const vStart = new Vector3();
|
|
const vEnd = new Vector3();
|
|
const interSegment = new Vector3();
|
|
const interRay = new Vector3();
|
|
const step = ( this && this.isLineSegments ) ? 2 : 1;
|
|
|
|
if ( geometry.isBufferGeometry ) {
|
|
|
|
const index = geometry.index;
|
|
const attributes = geometry.attributes;
|
|
const positions = attributes.position.array;
|
|
|
|
if ( index !== null ) {
|
|
|
|
const indices = index.array;
|
|
|
|
for ( let i = 0, l = indices.length - 1; i < l; i += step ) {
|
|
|
|
const a = indices[ i ];
|
|
const b = indices[ i + 1 ];
|
|
|
|
vStart.fromArray( positions, a * 3 );
|
|
vEnd.fromArray( positions, b * 3 );
|
|
|
|
const distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
|
|
|
|
if ( distSq > localThresholdSq ) continue;
|
|
|
|
interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
|
|
|
|
const distance = raycaster.ray.origin.distanceTo( interRay );
|
|
|
|
if ( distance < raycaster.near || distance > raycaster.far ) continue;
|
|
|
|
intersects.push( {
|
|
|
|
distance: distance,
|
|
// What do we want? intersection point on the ray or on the segment??
|
|
// point: raycaster.ray.at( distance ),
|
|
point: interSegment.clone().applyMatrix4( this.matrixWorld ),
|
|
index: i,
|
|
face: null,
|
|
faceIndex: null,
|
|
object: this
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for ( let i = 0, l = positions.length / 3 - 1; i < l; i += step ) {
|
|
|
|
vStart.fromArray( positions, 3 * i );
|
|
vEnd.fromArray( positions, 3 * i + 3 );
|
|
|
|
const distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
|
|
|
|
if ( distSq > localThresholdSq ) continue;
|
|
|
|
interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
|
|
|
|
const distance = raycaster.ray.origin.distanceTo( interRay );
|
|
|
|
if ( distance < raycaster.near || distance > raycaster.far ) continue;
|
|
|
|
intersects.push( {
|
|
|
|
distance: distance,
|
|
// What do we want? intersection point on the ray or on the segment??
|
|
// point: raycaster.ray.at( distance ),
|
|
point: interSegment.clone().applyMatrix4( this.matrixWorld ),
|
|
index: i,
|
|
face: null,
|
|
faceIndex: null,
|
|
object: this
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( geometry.isGeometry ) {
|
|
|
|
const vertices = geometry.vertices;
|
|
const nbVertices = vertices.length;
|
|
|
|
for ( let i = 0; i < nbVertices - 1; i += step ) {
|
|
|
|
const distSq = _ray$1.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment );
|
|
|
|
if ( distSq > localThresholdSq ) continue;
|
|
|
|
interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
|
|
|
|
const distance = raycaster.ray.origin.distanceTo( interRay );
|
|
|
|
if ( distance < raycaster.near || distance > raycaster.far ) continue;
|
|
|
|
intersects.push( {
|
|
|
|
distance: distance,
|
|
// What do we want? intersection point on the ray or on the segment??
|
|
// point: raycaster.ray.at( distance ),
|
|
point: interSegment.clone().applyMatrix4( this.matrixWorld ),
|
|
index: i,
|
|
face: null,
|
|
faceIndex: null,
|
|
object: this
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
updateMorphTargets: function () {
|
|
|
|
const geometry = this.geometry;
|
|
|
|
if ( geometry.isBufferGeometry ) {
|
|
|
|
const morphAttributes = geometry.morphAttributes;
|
|
const keys = Object.keys( morphAttributes );
|
|
|
|
if ( keys.length > 0 ) {
|
|
|
|
const morphAttribute = morphAttributes[ keys[ 0 ] ];
|
|
|
|
if ( morphAttribute !== undefined ) {
|
|
|
|
this.morphTargetInfluences = [];
|
|
this.morphTargetDictionary = {};
|
|
|
|
for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
|
|
|
|
const name = morphAttribute[ m ].name || String( m );
|
|
|
|
this.morphTargetInfluences.push( 0 );
|
|
this.morphTargetDictionary[ name ] = m;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
const morphTargets = geometry.morphTargets;
|
|
|
|
if ( morphTargets !== undefined && morphTargets.length > 0 ) {
|
|
|
|
console.error( 'THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
const _start$1 = new Vector3();
|
|
const _end$1 = new Vector3();
|
|
|
|
function LineSegments( geometry, material ) {
|
|
|
|
Line.call( this, geometry, material );
|
|
|
|
this.type = 'LineSegments';
|
|
|
|
}
|
|
|
|
LineSegments.prototype = Object.assign( Object.create( Line.prototype ), {
|
|
|
|
constructor: LineSegments,
|
|
|
|
isLineSegments: true,
|
|
|
|
computeLineDistances: function () {
|
|
|
|
const geometry = this.geometry;
|
|
|
|
if ( geometry.isBufferGeometry ) {
|
|
|
|
// we assume non-indexed geometry
|
|
|
|
if ( geometry.index === null ) {
|
|
|
|
const positionAttribute = geometry.attributes.position;
|
|
const lineDistances = [];
|
|
|
|
for ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) {
|
|
|
|
_start$1.fromBufferAttribute( positionAttribute, i );
|
|
_end$1.fromBufferAttribute( positionAttribute, i + 1 );
|
|
|
|
lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
|
|
lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 );
|
|
|
|
}
|
|
|
|
geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
|
|
|
|
}
|
|
|
|
} else if ( geometry.isGeometry ) {
|
|
|
|
const vertices = geometry.vertices;
|
|
const lineDistances = geometry.lineDistances;
|
|
|
|
for ( let i = 0, l = vertices.length; i < l; i += 2 ) {
|
|
|
|
_start$1.copy( vertices[ i ] );
|
|
_end$1.copy( vertices[ i + 1 ] );
|
|
|
|
lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
|
|
lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mgreter / http://github.com/mgreter
|
|
*/
|
|
|
|
function LineLoop( geometry, material ) {
|
|
|
|
Line.call( this, geometry, material );
|
|
|
|
this.type = 'LineLoop';
|
|
|
|
}
|
|
|
|
LineLoop.prototype = Object.assign( Object.create( Line.prototype ), {
|
|
|
|
constructor: LineLoop,
|
|
|
|
isLineLoop: true,
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*
|
|
* parameters = {
|
|
* color: <hex>,
|
|
* opacity: <float>,
|
|
* map: new THREE.Texture( <Image> ),
|
|
* alphaMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* size: <float>,
|
|
* sizeAttenuation: <bool>
|
|
*
|
|
* morphTargets: <bool>
|
|
* }
|
|
*/
|
|
|
|
function PointsMaterial( parameters ) {
|
|
|
|
Material.call( this );
|
|
|
|
this.type = 'PointsMaterial';
|
|
|
|
this.color = new Color( 0xffffff );
|
|
|
|
this.map = null;
|
|
|
|
this.alphaMap = null;
|
|
|
|
this.size = 1;
|
|
this.sizeAttenuation = true;
|
|
|
|
this.morphTargets = false;
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
PointsMaterial.prototype = Object.create( Material.prototype );
|
|
PointsMaterial.prototype.constructor = PointsMaterial;
|
|
|
|
PointsMaterial.prototype.isPointsMaterial = true;
|
|
|
|
PointsMaterial.prototype.copy = function ( source ) {
|
|
|
|
Material.prototype.copy.call( this, source );
|
|
|
|
this.color.copy( source.color );
|
|
|
|
this.map = source.map;
|
|
|
|
this.alphaMap = source.alphaMap;
|
|
|
|
this.size = source.size;
|
|
this.sizeAttenuation = source.sizeAttenuation;
|
|
|
|
this.morphTargets = source.morphTargets;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
const _inverseMatrix$2 = new Matrix4();
|
|
const _ray$2 = new Ray();
|
|
const _sphere$3 = new Sphere();
|
|
const _position$1 = new Vector3();
|
|
|
|
function Points( geometry, material ) {
|
|
|
|
Object3D.call( this );
|
|
|
|
this.type = 'Points';
|
|
|
|
this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
|
|
this.material = material !== undefined ? material : new PointsMaterial();
|
|
|
|
this.updateMorphTargets();
|
|
|
|
}
|
|
|
|
Points.prototype = Object.assign( Object.create( Object3D.prototype ), {
|
|
|
|
constructor: Points,
|
|
|
|
isPoints: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
Object3D.prototype.copy.call( this, source );
|
|
|
|
this.material = source.material;
|
|
this.geometry = source.geometry;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
raycast: function ( raycaster, intersects ) {
|
|
|
|
const geometry = this.geometry;
|
|
const matrixWorld = this.matrixWorld;
|
|
const threshold = raycaster.params.Points.threshold;
|
|
|
|
// Checking boundingSphere distance to ray
|
|
|
|
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
|
|
|
|
_sphere$3.copy( geometry.boundingSphere );
|
|
_sphere$3.applyMatrix4( matrixWorld );
|
|
_sphere$3.radius += threshold;
|
|
|
|
if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) return;
|
|
|
|
//
|
|
|
|
_inverseMatrix$2.getInverse( matrixWorld );
|
|
_ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 );
|
|
|
|
const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
|
|
const localThresholdSq = localThreshold * localThreshold;
|
|
|
|
if ( geometry.isBufferGeometry ) {
|
|
|
|
const index = geometry.index;
|
|
const attributes = geometry.attributes;
|
|
const positions = attributes.position.array;
|
|
|
|
if ( index !== null ) {
|
|
|
|
const indices = index.array;
|
|
|
|
for ( let i = 0, il = indices.length; i < il; i ++ ) {
|
|
|
|
const a = indices[ i ];
|
|
|
|
_position$1.fromArray( positions, a * 3 );
|
|
|
|
testPoint( _position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for ( let i = 0, l = positions.length / 3; i < l; i ++ ) {
|
|
|
|
_position$1.fromArray( positions, i * 3 );
|
|
|
|
testPoint( _position$1, i, localThresholdSq, matrixWorld, raycaster, intersects, this );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
const vertices = geometry.vertices;
|
|
|
|
for ( let i = 0, l = vertices.length; i < l; i ++ ) {
|
|
|
|
testPoint( vertices[ i ], i, localThresholdSq, matrixWorld, raycaster, intersects, this );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
updateMorphTargets: function () {
|
|
|
|
const geometry = this.geometry;
|
|
|
|
if ( geometry.isBufferGeometry ) {
|
|
|
|
const morphAttributes = geometry.morphAttributes;
|
|
const keys = Object.keys( morphAttributes );
|
|
|
|
if ( keys.length > 0 ) {
|
|
|
|
const morphAttribute = morphAttributes[ keys[ 0 ] ];
|
|
|
|
if ( morphAttribute !== undefined ) {
|
|
|
|
this.morphTargetInfluences = [];
|
|
this.morphTargetDictionary = {};
|
|
|
|
for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
|
|
|
|
const name = morphAttribute[ m ].name || String( m );
|
|
|
|
this.morphTargetInfluences.push( 0 );
|
|
this.morphTargetDictionary[ name ] = m;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
const morphTargets = geometry.morphTargets;
|
|
|
|
if ( morphTargets !== undefined && morphTargets.length > 0 ) {
|
|
|
|
console.error( 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) {
|
|
|
|
const rayPointDistanceSq = _ray$2.distanceSqToPoint( point );
|
|
|
|
if ( rayPointDistanceSq < localThresholdSq ) {
|
|
|
|
const intersectPoint = new Vector3();
|
|
|
|
_ray$2.closestPointToPoint( point, intersectPoint );
|
|
intersectPoint.applyMatrix4( matrixWorld );
|
|
|
|
const distance = raycaster.ray.origin.distanceTo( intersectPoint );
|
|
|
|
if ( distance < raycaster.near || distance > raycaster.far ) return;
|
|
|
|
intersects.push( {
|
|
|
|
distance: distance,
|
|
distanceToRay: Math.sqrt( rayPointDistanceSq ),
|
|
point: intersectPoint,
|
|
index: index,
|
|
face: null,
|
|
object: object
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
|
|
|
|
Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
|
|
|
|
this.format = format !== undefined ? format : RGBFormat;
|
|
|
|
this.minFilter = minFilter !== undefined ? minFilter : LinearFilter;
|
|
this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
|
|
|
|
this.generateMipmaps = false;
|
|
|
|
}
|
|
|
|
VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), {
|
|
|
|
constructor: VideoTexture,
|
|
|
|
isVideoTexture: true,
|
|
|
|
update: function () {
|
|
|
|
const video = this.image;
|
|
|
|
if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
|
|
|
|
this.needsUpdate = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
|
|
|
|
Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
|
|
|
|
this.image = { width: width, height: height };
|
|
this.mipmaps = mipmaps;
|
|
|
|
// no flipping for cube textures
|
|
// (also flipping doesn't work for compressed textures )
|
|
|
|
this.flipY = false;
|
|
|
|
// can't generate mipmaps for compressed textures
|
|
// mips must be embedded in DDS files
|
|
|
|
this.generateMipmaps = false;
|
|
|
|
}
|
|
|
|
CompressedTexture.prototype = Object.create( Texture.prototype );
|
|
CompressedTexture.prototype.constructor = CompressedTexture;
|
|
|
|
CompressedTexture.prototype.isCompressedTexture = true;
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
|
|
|
|
Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
|
|
|
|
this.needsUpdate = true;
|
|
|
|
}
|
|
|
|
CanvasTexture.prototype = Object.create( Texture.prototype );
|
|
CanvasTexture.prototype.constructor = CanvasTexture;
|
|
CanvasTexture.prototype.isCanvasTexture = true;
|
|
|
|
/**
|
|
* @author Matt DesLauriers / @mattdesl
|
|
* @author atix / arthursilber.de
|
|
*/
|
|
|
|
function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
|
|
|
|
format = format !== undefined ? format : DepthFormat;
|
|
|
|
if ( format !== DepthFormat && format !== DepthStencilFormat ) {
|
|
|
|
throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
|
|
|
|
}
|
|
|
|
if ( type === undefined && format === DepthFormat ) type = UnsignedShortType;
|
|
if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;
|
|
|
|
Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
|
|
|
|
this.image = { width: width, height: height };
|
|
|
|
this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
|
|
this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
|
|
|
|
this.flipY = false;
|
|
this.generateMipmaps = false;
|
|
|
|
}
|
|
|
|
DepthTexture.prototype = Object.create( Texture.prototype );
|
|
DepthTexture.prototype.constructor = DepthTexture;
|
|
DepthTexture.prototype.isDepthTexture = true;
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
function WireframeGeometry( geometry ) {
|
|
|
|
BufferGeometry.call( this );
|
|
|
|
this.type = 'WireframeGeometry';
|
|
|
|
// buffer
|
|
|
|
const vertices = [];
|
|
|
|
// helper variables
|
|
|
|
const edge = [ 0, 0 ], edges = {};
|
|
const keys = [ 'a', 'b', 'c' ];
|
|
|
|
// different logic for Geometry and BufferGeometry
|
|
|
|
if ( geometry && geometry.isGeometry ) {
|
|
|
|
// create a data structure that contains all edges without duplicates
|
|
|
|
const faces = geometry.faces;
|
|
|
|
for ( let i = 0, l = faces.length; i < l; i ++ ) {
|
|
|
|
const face = faces[ i ];
|
|
|
|
for ( let j = 0; j < 3; j ++ ) {
|
|
|
|
const edge1 = face[ keys[ j ] ];
|
|
const edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
|
|
edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
|
|
edge[ 1 ] = Math.max( edge1, edge2 );
|
|
|
|
const key = edge[ 0 ] + ',' + edge[ 1 ];
|
|
|
|
if ( edges[ key ] === undefined ) {
|
|
|
|
edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// generate vertices
|
|
|
|
for ( const key in edges ) {
|
|
|
|
const e = edges[ key ];
|
|
|
|
let vertex = geometry.vertices[ e.index1 ];
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
vertex = geometry.vertices[ e.index2 ];
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
}
|
|
|
|
} else if ( geometry && geometry.isBufferGeometry ) {
|
|
|
|
let vertex = new Vector3();
|
|
|
|
if ( geometry.index !== null ) {
|
|
|
|
// indexed BufferGeometry
|
|
|
|
const position = geometry.attributes.position;
|
|
const indices = geometry.index;
|
|
let groups = geometry.groups;
|
|
|
|
if ( groups.length === 0 ) {
|
|
|
|
groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
|
|
|
|
}
|
|
|
|
// create a data structure that contains all eges without duplicates
|
|
|
|
for ( let o = 0, ol = groups.length; o < ol; ++ o ) {
|
|
|
|
const group = groups[ o ];
|
|
|
|
const start = group.start;
|
|
const count = group.count;
|
|
|
|
for ( let i = start, l = ( start + count ); i < l; i += 3 ) {
|
|
|
|
for ( let j = 0; j < 3; j ++ ) {
|
|
|
|
const edge1 = indices.getX( i + j );
|
|
const edge2 = indices.getX( i + ( j + 1 ) % 3 );
|
|
edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
|
|
edge[ 1 ] = Math.max( edge1, edge2 );
|
|
|
|
const key = edge[ 0 ] + ',' + edge[ 1 ];
|
|
|
|
if ( edges[ key ] === undefined ) {
|
|
|
|
edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// generate vertices
|
|
|
|
for ( const key in edges ) {
|
|
|
|
const e = edges[ key ];
|
|
|
|
vertex.fromBufferAttribute( position, e.index1 );
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
vertex.fromBufferAttribute( position, e.index2 );
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// non-indexed BufferGeometry
|
|
|
|
const position = geometry.attributes.position;
|
|
|
|
for ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) {
|
|
|
|
for ( let j = 0; j < 3; j ++ ) {
|
|
|
|
// three edges per triangle, an edge is represented as (index1, index2)
|
|
// e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
|
|
|
|
const index1 = 3 * i + j;
|
|
vertex.fromBufferAttribute( position, index1 );
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
const index2 = 3 * i + ( ( j + 1 ) % 3 );
|
|
vertex.fromBufferAttribute( position, index2 );
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// build geometry
|
|
|
|
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
|
|
}
|
|
|
|
WireframeGeometry.prototype = Object.create( BufferGeometry.prototype );
|
|
WireframeGeometry.prototype.constructor = WireframeGeometry;
|
|
|
|
/**
|
|
* @author zz85 / https://github.com/zz85
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*
|
|
* Parametric Surfaces Geometry
|
|
* based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html
|
|
*/
|
|
|
|
// ParametricGeometry
|
|
|
|
function ParametricGeometry( func, slices, stacks ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'ParametricGeometry';
|
|
|
|
this.parameters = {
|
|
func: func,
|
|
slices: slices,
|
|
stacks: stacks
|
|
};
|
|
|
|
this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
ParametricGeometry.prototype = Object.create( Geometry.prototype );
|
|
ParametricGeometry.prototype.constructor = ParametricGeometry;
|
|
|
|
// ParametricBufferGeometry
|
|
|
|
function ParametricBufferGeometry( func, slices, stacks ) {
|
|
|
|
BufferGeometry.call( this );
|
|
|
|
this.type = 'ParametricBufferGeometry';
|
|
|
|
this.parameters = {
|
|
func: func,
|
|
slices: slices,
|
|
stacks: stacks
|
|
};
|
|
|
|
// buffers
|
|
|
|
const indices = [];
|
|
const vertices = [];
|
|
const normals = [];
|
|
const uvs = [];
|
|
|
|
const EPS = 0.00001;
|
|
|
|
const normal = new Vector3();
|
|
|
|
const p0 = new Vector3(), p1 = new Vector3();
|
|
const pu = new Vector3(), pv = new Vector3();
|
|
|
|
if ( func.length < 3 ) {
|
|
|
|
console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' );
|
|
|
|
}
|
|
|
|
// generate vertices, normals and uvs
|
|
|
|
const sliceCount = slices + 1;
|
|
|
|
for ( let i = 0; i <= stacks; i ++ ) {
|
|
|
|
const v = i / stacks;
|
|
|
|
for ( let j = 0; j <= slices; j ++ ) {
|
|
|
|
const u = j / slices;
|
|
|
|
// vertex
|
|
|
|
func( u, v, p0 );
|
|
vertices.push( p0.x, p0.y, p0.z );
|
|
|
|
// normal
|
|
|
|
// approximate tangent vectors via finite differences
|
|
|
|
if ( u - EPS >= 0 ) {
|
|
|
|
func( u - EPS, v, p1 );
|
|
pu.subVectors( p0, p1 );
|
|
|
|
} else {
|
|
|
|
func( u + EPS, v, p1 );
|
|
pu.subVectors( p1, p0 );
|
|
|
|
}
|
|
|
|
if ( v - EPS >= 0 ) {
|
|
|
|
func( u, v - EPS, p1 );
|
|
pv.subVectors( p0, p1 );
|
|
|
|
} else {
|
|
|
|
func( u, v + EPS, p1 );
|
|
pv.subVectors( p1, p0 );
|
|
|
|
}
|
|
|
|
// cross product of tangent vectors returns surface normal
|
|
|
|
normal.crossVectors( pu, pv ).normalize();
|
|
normals.push( normal.x, normal.y, normal.z );
|
|
|
|
// uv
|
|
|
|
uvs.push( u, v );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// generate indices
|
|
|
|
for ( let i = 0; i < stacks; i ++ ) {
|
|
|
|
for ( let j = 0; j < slices; j ++ ) {
|
|
|
|
const a = i * sliceCount + j;
|
|
const b = i * sliceCount + j + 1;
|
|
const c = ( i + 1 ) * sliceCount + j + 1;
|
|
const d = ( i + 1 ) * sliceCount + j;
|
|
|
|
// faces one and two
|
|
|
|
indices.push( a, b, d );
|
|
indices.push( b, c, d );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// build geometry
|
|
|
|
this.setIndex( indices );
|
|
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
|
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
|
|
}
|
|
|
|
ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
|
|
ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry;
|
|
|
|
/**
|
|
* @author clockworkgeek / https://github.com/clockworkgeek
|
|
* @author timothypratley / https://github.com/timothypratley
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
// PolyhedronGeometry
|
|
|
|
function PolyhedronGeometry( vertices, indices, radius, detail ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'PolyhedronGeometry';
|
|
|
|
this.parameters = {
|
|
vertices: vertices,
|
|
indices: indices,
|
|
radius: radius,
|
|
detail: detail
|
|
};
|
|
|
|
this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
PolyhedronGeometry.prototype = Object.create( Geometry.prototype );
|
|
PolyhedronGeometry.prototype.constructor = PolyhedronGeometry;
|
|
|
|
// PolyhedronBufferGeometry
|
|
|
|
function PolyhedronBufferGeometry( vertices, indices, radius, detail ) {
|
|
|
|
BufferGeometry.call( this );
|
|
|
|
this.type = 'PolyhedronBufferGeometry';
|
|
|
|
this.parameters = {
|
|
vertices: vertices,
|
|
indices: indices,
|
|
radius: radius,
|
|
detail: detail
|
|
};
|
|
|
|
radius = radius || 1;
|
|
detail = detail || 0;
|
|
|
|
// default buffer data
|
|
|
|
const vertexBuffer = [];
|
|
const uvBuffer = [];
|
|
|
|
// the subdivision creates the vertex buffer data
|
|
|
|
subdivide( detail );
|
|
|
|
// all vertices should lie on a conceptual sphere with a given radius
|
|
|
|
applyRadius( radius );
|
|
|
|
// finally, create the uv data
|
|
|
|
generateUVs();
|
|
|
|
// build non-indexed geometry
|
|
|
|
this.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );
|
|
this.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );
|
|
this.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );
|
|
|
|
if ( detail === 0 ) {
|
|
|
|
this.computeVertexNormals(); // flat normals
|
|
|
|
} else {
|
|
|
|
this.normalizeNormals(); // smooth normals
|
|
|
|
}
|
|
|
|
// helper functions
|
|
|
|
function subdivide( detail ) {
|
|
|
|
const a = new Vector3();
|
|
const b = new Vector3();
|
|
const c = new Vector3();
|
|
|
|
// iterate over all faces and apply a subdivison with the given detail value
|
|
|
|
for ( let i = 0; i < indices.length; i += 3 ) {
|
|
|
|
// get the vertices of the face
|
|
|
|
getVertexByIndex( indices[ i + 0 ], a );
|
|
getVertexByIndex( indices[ i + 1 ], b );
|
|
getVertexByIndex( indices[ i + 2 ], c );
|
|
|
|
// perform subdivision
|
|
|
|
subdivideFace( a, b, c, detail );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function subdivideFace( a, b, c, detail ) {
|
|
|
|
const cols = Math.pow( 2, detail );
|
|
|
|
// we use this multidimensional array as a data structure for creating the subdivision
|
|
|
|
const v = [];
|
|
|
|
// construct all of the vertices for this subdivision
|
|
|
|
for ( let i = 0; i <= cols; i ++ ) {
|
|
|
|
v[ i ] = [];
|
|
|
|
const aj = a.clone().lerp( c, i / cols );
|
|
const bj = b.clone().lerp( c, i / cols );
|
|
|
|
const rows = cols - i;
|
|
|
|
for ( let j = 0; j <= rows; j ++ ) {
|
|
|
|
if ( j === 0 && i === cols ) {
|
|
|
|
v[ i ][ j ] = aj;
|
|
|
|
} else {
|
|
|
|
v[ i ][ j ] = aj.clone().lerp( bj, j / rows );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// construct all of the faces
|
|
|
|
for ( let i = 0; i < cols; i ++ ) {
|
|
|
|
for ( let j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {
|
|
|
|
const k = Math.floor( j / 2 );
|
|
|
|
if ( j % 2 === 0 ) {
|
|
|
|
pushVertex( v[ i ][ k + 1 ] );
|
|
pushVertex( v[ i + 1 ][ k ] );
|
|
pushVertex( v[ i ][ k ] );
|
|
|
|
} else {
|
|
|
|
pushVertex( v[ i ][ k + 1 ] );
|
|
pushVertex( v[ i + 1 ][ k + 1 ] );
|
|
pushVertex( v[ i + 1 ][ k ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function applyRadius( radius ) {
|
|
|
|
const vertex = new Vector3();
|
|
|
|
// iterate over the entire buffer and apply the radius to each vertex
|
|
|
|
for ( let i = 0; i < vertexBuffer.length; i += 3 ) {
|
|
|
|
vertex.x = vertexBuffer[ i + 0 ];
|
|
vertex.y = vertexBuffer[ i + 1 ];
|
|
vertex.z = vertexBuffer[ i + 2 ];
|
|
|
|
vertex.normalize().multiplyScalar( radius );
|
|
|
|
vertexBuffer[ i + 0 ] = vertex.x;
|
|
vertexBuffer[ i + 1 ] = vertex.y;
|
|
vertexBuffer[ i + 2 ] = vertex.z;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function generateUVs() {
|
|
|
|
const vertex = new Vector3();
|
|
|
|
for ( let i = 0; i < vertexBuffer.length; i += 3 ) {
|
|
|
|
vertex.x = vertexBuffer[ i + 0 ];
|
|
vertex.y = vertexBuffer[ i + 1 ];
|
|
vertex.z = vertexBuffer[ i + 2 ];
|
|
|
|
const u = azimuth( vertex ) / 2 / Math.PI + 0.5;
|
|
const v = inclination( vertex ) / Math.PI + 0.5;
|
|
uvBuffer.push( u, 1 - v );
|
|
|
|
}
|
|
|
|
correctUVs();
|
|
|
|
correctSeam();
|
|
|
|
}
|
|
|
|
function correctSeam() {
|
|
|
|
// handle case when face straddles the seam, see #3269
|
|
|
|
for ( let i = 0; i < uvBuffer.length; i += 6 ) {
|
|
|
|
// uv data of a single face
|
|
|
|
const x0 = uvBuffer[ i + 0 ];
|
|
const x1 = uvBuffer[ i + 2 ];
|
|
const x2 = uvBuffer[ i + 4 ];
|
|
|
|
const max = Math.max( x0, x1, x2 );
|
|
const min = Math.min( x0, x1, x2 );
|
|
|
|
// 0.9 is somewhat arbitrary
|
|
|
|
if ( max > 0.9 && min < 0.1 ) {
|
|
|
|
if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1;
|
|
if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1;
|
|
if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function pushVertex( vertex ) {
|
|
|
|
vertexBuffer.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
}
|
|
|
|
function getVertexByIndex( index, vertex ) {
|
|
|
|
const stride = index * 3;
|
|
|
|
vertex.x = vertices[ stride + 0 ];
|
|
vertex.y = vertices[ stride + 1 ];
|
|
vertex.z = vertices[ stride + 2 ];
|
|
|
|
}
|
|
|
|
function correctUVs() {
|
|
|
|
const a = new Vector3();
|
|
const b = new Vector3();
|
|
const c = new Vector3();
|
|
|
|
const centroid = new Vector3();
|
|
|
|
const uvA = new Vector2();
|
|
const uvB = new Vector2();
|
|
const uvC = new Vector2();
|
|
|
|
for ( let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {
|
|
|
|
a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );
|
|
b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );
|
|
c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );
|
|
|
|
uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );
|
|
uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );
|
|
uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );
|
|
|
|
centroid.copy( a ).add( b ).add( c ).divideScalar( 3 );
|
|
|
|
const azi = azimuth( centroid );
|
|
|
|
correctUV( uvA, j + 0, a, azi );
|
|
correctUV( uvB, j + 2, b, azi );
|
|
correctUV( uvC, j + 4, c, azi );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function correctUV( uv, stride, vector, azimuth ) {
|
|
|
|
if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {
|
|
|
|
uvBuffer[ stride ] = uv.x - 1;
|
|
|
|
}
|
|
|
|
if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {
|
|
|
|
uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Angle around the Y axis, counter-clockwise when looking from above.
|
|
|
|
function azimuth( vector ) {
|
|
|
|
return Math.atan2( vector.z, - vector.x );
|
|
|
|
}
|
|
|
|
|
|
// Angle above the XZ plane.
|
|
|
|
function inclination( vector ) {
|
|
|
|
return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
|
|
PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry;
|
|
|
|
/**
|
|
* @author timothypratley / https://github.com/timothypratley
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
// TetrahedronGeometry
|
|
|
|
function TetrahedronGeometry( radius, detail ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'TetrahedronGeometry';
|
|
|
|
this.parameters = {
|
|
radius: radius,
|
|
detail: detail
|
|
};
|
|
|
|
this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
TetrahedronGeometry.prototype = Object.create( Geometry.prototype );
|
|
TetrahedronGeometry.prototype.constructor = TetrahedronGeometry;
|
|
|
|
// TetrahedronBufferGeometry
|
|
|
|
function TetrahedronBufferGeometry( radius, detail ) {
|
|
|
|
const vertices = [
|
|
1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
|
|
];
|
|
|
|
const indices = [
|
|
2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1
|
|
];
|
|
|
|
PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
|
|
|
|
this.type = 'TetrahedronBufferGeometry';
|
|
|
|
this.parameters = {
|
|
radius: radius,
|
|
detail: detail
|
|
};
|
|
|
|
}
|
|
|
|
TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
|
|
TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry;
|
|
|
|
/**
|
|
* @author timothypratley / https://github.com/timothypratley
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
// OctahedronGeometry
|
|
|
|
function OctahedronGeometry( radius, detail ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'OctahedronGeometry';
|
|
|
|
this.parameters = {
|
|
radius: radius,
|
|
detail: detail
|
|
};
|
|
|
|
this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
OctahedronGeometry.prototype = Object.create( Geometry.prototype );
|
|
OctahedronGeometry.prototype.constructor = OctahedronGeometry;
|
|
|
|
// OctahedronBufferGeometry
|
|
|
|
function OctahedronBufferGeometry( radius, detail ) {
|
|
|
|
const vertices = [
|
|
1, 0, 0, - 1, 0, 0, 0, 1, 0,
|
|
0, - 1, 0, 0, 0, 1, 0, 0, - 1
|
|
];
|
|
|
|
const indices = [
|
|
0, 2, 4, 0, 4, 3, 0, 3, 5,
|
|
0, 5, 2, 1, 2, 5, 1, 5, 3,
|
|
1, 3, 4, 1, 4, 2
|
|
];
|
|
|
|
PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
|
|
|
|
this.type = 'OctahedronBufferGeometry';
|
|
|
|
this.parameters = {
|
|
radius: radius,
|
|
detail: detail
|
|
};
|
|
|
|
}
|
|
|
|
OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
|
|
OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry;
|
|
|
|
/**
|
|
* @author timothypratley / https://github.com/timothypratley
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
// IcosahedronGeometry
|
|
|
|
function IcosahedronGeometry( radius, detail ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'IcosahedronGeometry';
|
|
|
|
this.parameters = {
|
|
radius: radius,
|
|
detail: detail
|
|
};
|
|
|
|
this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
IcosahedronGeometry.prototype = Object.create( Geometry.prototype );
|
|
IcosahedronGeometry.prototype.constructor = IcosahedronGeometry;
|
|
|
|
// IcosahedronBufferGeometry
|
|
|
|
function IcosahedronBufferGeometry( radius, detail ) {
|
|
|
|
const t = ( 1 + Math.sqrt( 5 ) ) / 2;
|
|
|
|
const vertices = [
|
|
- 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
|
|
0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
|
|
t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
|
|
];
|
|
|
|
const indices = [
|
|
0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11,
|
|
1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8,
|
|
3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9,
|
|
4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1
|
|
];
|
|
|
|
PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
|
|
|
|
this.type = 'IcosahedronBufferGeometry';
|
|
|
|
this.parameters = {
|
|
radius: radius,
|
|
detail: detail
|
|
};
|
|
|
|
}
|
|
|
|
IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
|
|
IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry;
|
|
|
|
/**
|
|
* @author Abe Pazos / https://hamoid.com
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
// DodecahedronGeometry
|
|
|
|
function DodecahedronGeometry( radius, detail ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'DodecahedronGeometry';
|
|
|
|
this.parameters = {
|
|
radius: radius,
|
|
detail: detail
|
|
};
|
|
|
|
this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
DodecahedronGeometry.prototype = Object.create( Geometry.prototype );
|
|
DodecahedronGeometry.prototype.constructor = DodecahedronGeometry;
|
|
|
|
// DodecahedronBufferGeometry
|
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function DodecahedronBufferGeometry( radius, detail ) {
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const t = ( 1 + Math.sqrt( 5 ) ) / 2;
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const r = 1 / t;
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const vertices = [
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// (±1, ±1, ±1)
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- 1, - 1, - 1, - 1, - 1, 1,
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- 1, 1, - 1, - 1, 1, 1,
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1, - 1, - 1, 1, - 1, 1,
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1, 1, - 1, 1, 1, 1,
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// (0, ±1/φ, ±φ)
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0, - r, - t, 0, - r, t,
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0, r, - t, 0, r, t,
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// (±1/φ, ±φ, 0)
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- r, - t, 0, - r, t, 0,
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r, - t, 0, r, t, 0,
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// (±φ, 0, ±1/φ)
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- t, 0, - r, t, 0, - r,
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- t, 0, r, t, 0, r
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];
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const indices = [
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3, 11, 7, 3, 7, 15, 3, 15, 13,
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7, 19, 17, 7, 17, 6, 7, 6, 15,
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17, 4, 8, 17, 8, 10, 17, 10, 6,
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8, 0, 16, 8, 16, 2, 8, 2, 10,
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0, 12, 1, 0, 1, 18, 0, 18, 16,
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6, 10, 2, 6, 2, 13, 6, 13, 15,
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2, 16, 18, 2, 18, 3, 2, 3, 13,
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18, 1, 9, 18, 9, 11, 18, 11, 3,
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4, 14, 12, 4, 12, 0, 4, 0, 8,
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11, 9, 5, 11, 5, 19, 11, 19, 7,
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19, 5, 14, 19, 14, 4, 19, 4, 17,
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1, 12, 14, 1, 14, 5, 1, 5, 9
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];
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PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
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this.type = 'DodecahedronBufferGeometry';
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this.parameters = {
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radius: radius,
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detail: detail
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};
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}
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DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
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DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry;
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/**
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* @author oosmoxiecode / https://github.com/oosmoxiecode
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* @author WestLangley / https://github.com/WestLangley
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* @author zz85 / https://github.com/zz85
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* @author miningold / https://github.com/miningold
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* @author jonobr1 / https://github.com/jonobr1
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* @author Mugen87 / https://github.com/Mugen87
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*
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*/
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// TubeGeometry
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function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) {
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Geometry.call( this );
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this.type = 'TubeGeometry';
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this.parameters = {
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path: path,
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tubularSegments: tubularSegments,
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radius: radius,
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radialSegments: radialSegments,
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closed: closed
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};
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if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' );
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const bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed );
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// expose internals
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this.tangents = bufferGeometry.tangents;
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this.normals = bufferGeometry.normals;
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this.binormals = bufferGeometry.binormals;
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// create geometry
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this.fromBufferGeometry( bufferGeometry );
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this.mergeVertices();
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}
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TubeGeometry.prototype = Object.create( Geometry.prototype );
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TubeGeometry.prototype.constructor = TubeGeometry;
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// TubeBufferGeometry
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function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) {
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BufferGeometry.call( this );
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this.type = 'TubeBufferGeometry';
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this.parameters = {
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path: path,
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tubularSegments: tubularSegments,
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radius: radius,
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radialSegments: radialSegments,
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closed: closed
|
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};
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tubularSegments = tubularSegments || 64;
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radius = radius || 1;
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radialSegments = radialSegments || 8;
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closed = closed || false;
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const frames = path.computeFrenetFrames( tubularSegments, closed );
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// expose internals
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this.tangents = frames.tangents;
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this.normals = frames.normals;
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this.binormals = frames.binormals;
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// helper variables
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const vertex = new Vector3();
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const normal = new Vector3();
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const uv = new Vector2();
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let P = new Vector3();
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// buffer
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const vertices = [];
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const normals = [];
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const uvs = [];
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const indices = [];
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// create buffer data
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generateBufferData();
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// build geometry
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this.setIndex( indices );
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this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
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this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
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|
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// functions
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function generateBufferData() {
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for ( let i = 0; i < tubularSegments; i ++ ) {
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generateSegment( i );
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}
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// if the geometry is not closed, generate the last row of vertices and normals
|
|
// at the regular position on the given path
|
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//
|
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// if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
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|
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generateSegment( ( closed === false ) ? tubularSegments : 0 );
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// uvs are generated in a separate function.
|
|
// this makes it easy compute correct values for closed geometries
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|
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generateUVs();
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// finally create faces
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|
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generateIndices();
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|
|
}
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|
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function generateSegment( i ) {
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// we use getPointAt to sample evenly distributed points from the given path
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|
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P = path.getPointAt( i / tubularSegments, P );
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// retrieve corresponding normal and binormal
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|
|
const N = frames.normals[ i ];
|
|
const B = frames.binormals[ i ];
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|
|
// generate normals and vertices for the current segment
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|
|
for ( let j = 0; j <= radialSegments; j ++ ) {
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|
|
const v = j / radialSegments * Math.PI * 2;
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|
|
const sin = Math.sin( v );
|
|
const cos = - Math.cos( v );
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|
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// normal
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|
|
normal.x = ( cos * N.x + sin * B.x );
|
|
normal.y = ( cos * N.y + sin * B.y );
|
|
normal.z = ( cos * N.z + sin * B.z );
|
|
normal.normalize();
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|
|
normals.push( normal.x, normal.y, normal.z );
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|
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// vertex
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|
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vertex.x = P.x + radius * normal.x;
|
|
vertex.y = P.y + radius * normal.y;
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|
vertex.z = P.z + radius * normal.z;
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|
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vertices.push( vertex.x, vertex.y, vertex.z );
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|
|
|
}
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|
|
|
}
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|
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function generateIndices() {
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for ( let j = 1; j <= tubularSegments; j ++ ) {
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for ( let i = 1; i <= radialSegments; i ++ ) {
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const a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
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|
const b = ( radialSegments + 1 ) * j + ( i - 1 );
|
|
const c = ( radialSegments + 1 ) * j + i;
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const d = ( radialSegments + 1 ) * ( j - 1 ) + i;
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// faces
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indices.push( a, b, d );
|
|
indices.push( b, c, d );
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|
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}
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|
}
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|
}
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|
|
function generateUVs() {
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for ( let i = 0; i <= tubularSegments; i ++ ) {
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for ( let j = 0; j <= radialSegments; j ++ ) {
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uv.x = i / tubularSegments;
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uv.y = j / radialSegments;
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uvs.push( uv.x, uv.y );
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}
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}
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}
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|
}
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|
TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
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|
TubeBufferGeometry.prototype.constructor = TubeBufferGeometry;
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TubeBufferGeometry.prototype.toJSON = function () {
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const data = BufferGeometry.prototype.toJSON.call( this );
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data.path = this.parameters.path.toJSON();
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return data;
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};
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|
|
/**
|
|
* @author oosmoxiecode
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*
|
|
* based on http://www.blackpawn.com/texts/pqtorus/
|
|
*/
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// TorusKnotGeometry
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function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) {
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Geometry.call( this );
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this.type = 'TorusKnotGeometry';
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this.parameters = {
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|
radius: radius,
|
|
tube: tube,
|
|
tubularSegments: tubularSegments,
|
|
radialSegments: radialSegments,
|
|
p: p,
|
|
q: q
|
|
};
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|
|
if ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' );
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|
|
this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) );
|
|
this.mergeVertices();
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|
|
}
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|
|
TorusKnotGeometry.prototype = Object.create( Geometry.prototype );
|
|
TorusKnotGeometry.prototype.constructor = TorusKnotGeometry;
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|
|
// TorusKnotBufferGeometry
|
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|
|
function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) {
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|
|
BufferGeometry.call( this );
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|
|
this.type = 'TorusKnotBufferGeometry';
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|
|
this.parameters = {
|
|
radius: radius,
|
|
tube: tube,
|
|
tubularSegments: tubularSegments,
|
|
radialSegments: radialSegments,
|
|
p: p,
|
|
q: q
|
|
};
|
|
|
|
radius = radius || 1;
|
|
tube = tube || 0.4;
|
|
tubularSegments = Math.floor( tubularSegments ) || 64;
|
|
radialSegments = Math.floor( radialSegments ) || 8;
|
|
p = p || 2;
|
|
q = q || 3;
|
|
|
|
// buffers
|
|
|
|
const indices = [];
|
|
const vertices = [];
|
|
const normals = [];
|
|
const uvs = [];
|
|
|
|
// helper variables
|
|
|
|
const vertex = new Vector3();
|
|
const normal = new Vector3();
|
|
|
|
const P1 = new Vector3();
|
|
const P2 = new Vector3();
|
|
|
|
const B = new Vector3();
|
|
const T = new Vector3();
|
|
const N = new Vector3();
|
|
|
|
// generate vertices, normals and uvs
|
|
|
|
for ( let i = 0; i <= tubularSegments; ++ i ) {
|
|
|
|
// the radian "u" is used to calculate the position on the torus curve of the current tubular segement
|
|
|
|
const u = i / tubularSegments * p * Math.PI * 2;
|
|
|
|
// now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
|
|
// these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
|
|
|
|
calculatePositionOnCurve( u, p, q, radius, P1 );
|
|
calculatePositionOnCurve( u + 0.01, p, q, radius, P2 );
|
|
|
|
// calculate orthonormal basis
|
|
|
|
T.subVectors( P2, P1 );
|
|
N.addVectors( P2, P1 );
|
|
B.crossVectors( T, N );
|
|
N.crossVectors( B, T );
|
|
|
|
// normalize B, N. T can be ignored, we don't use it
|
|
|
|
B.normalize();
|
|
N.normalize();
|
|
|
|
for ( let j = 0; j <= radialSegments; ++ j ) {
|
|
|
|
// now calculate the vertices. they are nothing more than an extrusion of the torus curve.
|
|
// because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
|
|
|
|
const v = j / radialSegments * Math.PI * 2;
|
|
const cx = - tube * Math.cos( v );
|
|
const cy = tube * Math.sin( v );
|
|
|
|
// now calculate the final vertex position.
|
|
// first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
|
|
|
|
vertex.x = P1.x + ( cx * N.x + cy * B.x );
|
|
vertex.y = P1.y + ( cx * N.y + cy * B.y );
|
|
vertex.z = P1.z + ( cx * N.z + cy * B.z );
|
|
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
// normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
|
|
|
|
normal.subVectors( vertex, P1 ).normalize();
|
|
|
|
normals.push( normal.x, normal.y, normal.z );
|
|
|
|
// uv
|
|
|
|
uvs.push( i / tubularSegments );
|
|
uvs.push( j / radialSegments );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// generate indices
|
|
|
|
for ( let j = 1; j <= tubularSegments; j ++ ) {
|
|
|
|
for ( let i = 1; i <= radialSegments; i ++ ) {
|
|
|
|
// indices
|
|
|
|
const a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
|
|
const b = ( radialSegments + 1 ) * j + ( i - 1 );
|
|
const c = ( radialSegments + 1 ) * j + i;
|
|
const d = ( radialSegments + 1 ) * ( j - 1 ) + i;
|
|
|
|
// faces
|
|
|
|
indices.push( a, b, d );
|
|
indices.push( b, c, d );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// build geometry
|
|
|
|
this.setIndex( indices );
|
|
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
|
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
|
|
// this function calculates the current position on the torus curve
|
|
|
|
function calculatePositionOnCurve( u, p, q, radius, position ) {
|
|
|
|
const cu = Math.cos( u );
|
|
const su = Math.sin( u );
|
|
const quOverP = q / p * u;
|
|
const cs = Math.cos( quOverP );
|
|
|
|
position.x = radius * ( 2 + cs ) * 0.5 * cu;
|
|
position.y = radius * ( 2 + cs ) * su * 0.5;
|
|
position.z = radius * Math.sin( quOverP ) * 0.5;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
|
|
TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry;
|
|
|
|
/**
|
|
* @author oosmoxiecode
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
// TorusGeometry
|
|
|
|
function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'TorusGeometry';
|
|
|
|
this.parameters = {
|
|
radius: radius,
|
|
tube: tube,
|
|
radialSegments: radialSegments,
|
|
tubularSegments: tubularSegments,
|
|
arc: arc
|
|
};
|
|
|
|
this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
TorusGeometry.prototype = Object.create( Geometry.prototype );
|
|
TorusGeometry.prototype.constructor = TorusGeometry;
|
|
|
|
// TorusBufferGeometry
|
|
|
|
function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
|
|
|
|
BufferGeometry.call( this );
|
|
|
|
this.type = 'TorusBufferGeometry';
|
|
|
|
this.parameters = {
|
|
radius: radius,
|
|
tube: tube,
|
|
radialSegments: radialSegments,
|
|
tubularSegments: tubularSegments,
|
|
arc: arc
|
|
};
|
|
|
|
radius = radius || 1;
|
|
tube = tube || 0.4;
|
|
radialSegments = Math.floor( radialSegments ) || 8;
|
|
tubularSegments = Math.floor( tubularSegments ) || 6;
|
|
arc = arc || Math.PI * 2;
|
|
|
|
// buffers
|
|
|
|
const indices = [];
|
|
const vertices = [];
|
|
const normals = [];
|
|
const uvs = [];
|
|
|
|
// helper variables
|
|
|
|
const center = new Vector3();
|
|
const vertex = new Vector3();
|
|
const normal = new Vector3();
|
|
|
|
// generate vertices, normals and uvs
|
|
|
|
for ( let j = 0; j <= radialSegments; j ++ ) {
|
|
|
|
for ( let i = 0; i <= tubularSegments; i ++ ) {
|
|
|
|
const u = i / tubularSegments * arc;
|
|
const v = j / radialSegments * Math.PI * 2;
|
|
|
|
// vertex
|
|
|
|
vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );
|
|
vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );
|
|
vertex.z = tube * Math.sin( v );
|
|
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
// normal
|
|
|
|
center.x = radius * Math.cos( u );
|
|
center.y = radius * Math.sin( u );
|
|
normal.subVectors( vertex, center ).normalize();
|
|
|
|
normals.push( normal.x, normal.y, normal.z );
|
|
|
|
// uv
|
|
|
|
uvs.push( i / tubularSegments );
|
|
uvs.push( j / radialSegments );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// generate indices
|
|
|
|
for ( let j = 1; j <= radialSegments; j ++ ) {
|
|
|
|
for ( let i = 1; i <= tubularSegments; i ++ ) {
|
|
|
|
// indices
|
|
|
|
const a = ( tubularSegments + 1 ) * j + i - 1;
|
|
const b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;
|
|
const c = ( tubularSegments + 1 ) * ( j - 1 ) + i;
|
|
const d = ( tubularSegments + 1 ) * j + i;
|
|
|
|
// faces
|
|
|
|
indices.push( a, b, d );
|
|
indices.push( b, c, d );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// build geometry
|
|
|
|
this.setIndex( indices );
|
|
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
|
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
|
|
}
|
|
|
|
TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
|
|
TorusBufferGeometry.prototype.constructor = TorusBufferGeometry;
|
|
|
|
/**
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
* Port from https://github.com/mapbox/earcut (v2.2.2)
|
|
*/
|
|
|
|
const Earcut = {
|
|
|
|
triangulate: function ( data, holeIndices, dim ) {
|
|
|
|
dim = dim || 2;
|
|
|
|
let hasHoles = holeIndices && holeIndices.length,
|
|
outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length,
|
|
outerNode = linkedList( data, 0, outerLen, dim, true ),
|
|
triangles = [];
|
|
|
|
if ( ! outerNode || outerNode.next === outerNode.prev ) return triangles;
|
|
|
|
let minX, minY, maxX, maxY, x, y, invSize;
|
|
|
|
if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim );
|
|
|
|
// if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
|
|
if ( data.length > 80 * dim ) {
|
|
|
|
minX = maxX = data[ 0 ];
|
|
minY = maxY = data[ 1 ];
|
|
|
|
for ( let i = dim; i < outerLen; i += dim ) {
|
|
|
|
x = data[ i ];
|
|
y = data[ i + 1 ];
|
|
if ( x < minX ) minX = x;
|
|
if ( y < minY ) minY = y;
|
|
if ( x > maxX ) maxX = x;
|
|
if ( y > maxY ) maxY = y;
|
|
|
|
}
|
|
|
|
// minX, minY and invSize are later used to transform coords into integers for z-order calculation
|
|
invSize = Math.max( maxX - minX, maxY - minY );
|
|
invSize = invSize !== 0 ? 1 / invSize : 0;
|
|
|
|
}
|
|
|
|
earcutLinked( outerNode, triangles, dim, minX, minY, invSize );
|
|
|
|
return triangles;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// create a circular doubly linked list from polygon points in the specified winding order
|
|
function linkedList( data, start, end, dim, clockwise ) {
|
|
|
|
let i, last;
|
|
|
|
if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {
|
|
|
|
for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
|
|
|
|
} else {
|
|
|
|
for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
|
|
|
|
}
|
|
|
|
if ( last && equals( last, last.next ) ) {
|
|
|
|
removeNode( last );
|
|
last = last.next;
|
|
|
|
}
|
|
|
|
return last;
|
|
|
|
}
|
|
|
|
// eliminate colinear or duplicate points
|
|
function filterPoints( start, end ) {
|
|
|
|
if ( ! start ) return start;
|
|
if ( ! end ) end = start;
|
|
|
|
let p = start,
|
|
again;
|
|
do {
|
|
|
|
again = false;
|
|
|
|
if ( ! p.steiner && ( equals( p, p.next ) || three_module_area( p.prev, p, p.next ) === 0 ) ) {
|
|
|
|
removeNode( p );
|
|
p = end = p.prev;
|
|
if ( p === p.next ) break;
|
|
again = true;
|
|
|
|
} else {
|
|
|
|
p = p.next;
|
|
|
|
}
|
|
|
|
} while ( again || p !== end );
|
|
|
|
return end;
|
|
|
|
}
|
|
|
|
// main ear slicing loop which triangulates a polygon (given as a linked list)
|
|
function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {
|
|
|
|
if ( ! ear ) return;
|
|
|
|
// interlink polygon nodes in z-order
|
|
if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize );
|
|
|
|
let stop = ear,
|
|
prev, next;
|
|
|
|
// iterate through ears, slicing them one by one
|
|
while ( ear.prev !== ear.next ) {
|
|
|
|
prev = ear.prev;
|
|
next = ear.next;
|
|
|
|
if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {
|
|
|
|
// cut off the triangle
|
|
triangles.push( prev.i / dim );
|
|
triangles.push( ear.i / dim );
|
|
triangles.push( next.i / dim );
|
|
|
|
removeNode( ear );
|
|
|
|
// skipping the next vertex leads to less sliver triangles
|
|
ear = next.next;
|
|
stop = next.next;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
ear = next;
|
|
|
|
// if we looped through the whole remaining polygon and can't find any more ears
|
|
if ( ear === stop ) {
|
|
|
|
// try filtering points and slicing again
|
|
if ( ! pass ) {
|
|
|
|
earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );
|
|
|
|
// if this didn't work, try curing all small self-intersections locally
|
|
|
|
} else if ( pass === 1 ) {
|
|
|
|
ear = cureLocalIntersections( filterPoints( ear ), triangles, dim );
|
|
earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );
|
|
|
|
// as a last resort, try splitting the remaining polygon into two
|
|
|
|
} else if ( pass === 2 ) {
|
|
|
|
splitEarcut( ear, triangles, dim, minX, minY, invSize );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// check whether a polygon node forms a valid ear with adjacent nodes
|
|
function isEar( ear ) {
|
|
|
|
let a = ear.prev,
|
|
b = ear,
|
|
c = ear.next;
|
|
|
|
if ( three_module_area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
|
|
|
|
// now make sure we don't have other points inside the potential ear
|
|
let p = ear.next.next;
|
|
|
|
while ( p !== ear.prev ) {
|
|
|
|
if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
|
|
three_module_area( p.prev, p, p.next ) >= 0 ) return false;
|
|
p = p.next;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
function isEarHashed( ear, minX, minY, invSize ) {
|
|
|
|
let a = ear.prev,
|
|
b = ear,
|
|
c = ear.next;
|
|
|
|
if ( three_module_area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
|
|
|
|
// triangle bbox; min & max are calculated like this for speed
|
|
let minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ),
|
|
minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ),
|
|
maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ),
|
|
maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y );
|
|
|
|
// z-order range for the current triangle bbox;
|
|
let minZ = zOrder( minTX, minTY, minX, minY, invSize ),
|
|
maxZ = zOrder( maxTX, maxTY, minX, minY, invSize );
|
|
|
|
let p = ear.prevZ,
|
|
n = ear.nextZ;
|
|
|
|
// look for points inside the triangle in both directions
|
|
while ( p && p.z >= minZ && n && n.z <= maxZ ) {
|
|
|
|
if ( p !== ear.prev && p !== ear.next &&
|
|
pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
|
|
three_module_area( p.prev, p, p.next ) >= 0 ) return false;
|
|
p = p.prevZ;
|
|
|
|
if ( n !== ear.prev && n !== ear.next &&
|
|
pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&
|
|
three_module_area( n.prev, n, n.next ) >= 0 ) return false;
|
|
n = n.nextZ;
|
|
|
|
}
|
|
|
|
// look for remaining points in decreasing z-order
|
|
while ( p && p.z >= minZ ) {
|
|
|
|
if ( p !== ear.prev && p !== ear.next &&
|
|
pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
|
|
three_module_area( p.prev, p, p.next ) >= 0 ) return false;
|
|
p = p.prevZ;
|
|
|
|
}
|
|
|
|
// look for remaining points in increasing z-order
|
|
while ( n && n.z <= maxZ ) {
|
|
|
|
if ( n !== ear.prev && n !== ear.next &&
|
|
pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&
|
|
three_module_area( n.prev, n, n.next ) >= 0 ) return false;
|
|
n = n.nextZ;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
// go through all polygon nodes and cure small local self-intersections
|
|
function cureLocalIntersections( start, triangles, dim ) {
|
|
|
|
let p = start;
|
|
do {
|
|
|
|
let a = p.prev,
|
|
b = p.next.next;
|
|
|
|
if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {
|
|
|
|
triangles.push( a.i / dim );
|
|
triangles.push( p.i / dim );
|
|
triangles.push( b.i / dim );
|
|
|
|
// remove two nodes involved
|
|
removeNode( p );
|
|
removeNode( p.next );
|
|
|
|
p = start = b;
|
|
|
|
}
|
|
|
|
p = p.next;
|
|
|
|
} while ( p !== start );
|
|
|
|
return filterPoints( p );
|
|
|
|
}
|
|
|
|
// try splitting polygon into two and triangulate them independently
|
|
function splitEarcut( start, triangles, dim, minX, minY, invSize ) {
|
|
|
|
// look for a valid diagonal that divides the polygon into two
|
|
let a = start;
|
|
do {
|
|
|
|
let b = a.next.next;
|
|
while ( b !== a.prev ) {
|
|
|
|
if ( a.i !== b.i && isValidDiagonal( a, b ) ) {
|
|
|
|
// split the polygon in two by the diagonal
|
|
let c = splitPolygon( a, b );
|
|
|
|
// filter colinear points around the cuts
|
|
a = filterPoints( a, a.next );
|
|
c = filterPoints( c, c.next );
|
|
|
|
// run earcut on each half
|
|
earcutLinked( a, triangles, dim, minX, minY, invSize );
|
|
earcutLinked( c, triangles, dim, minX, minY, invSize );
|
|
return;
|
|
|
|
}
|
|
|
|
b = b.next;
|
|
|
|
}
|
|
|
|
a = a.next;
|
|
|
|
} while ( a !== start );
|
|
|
|
}
|
|
|
|
// link every hole into the outer loop, producing a single-ring polygon without holes
|
|
function eliminateHoles( data, holeIndices, outerNode, dim ) {
|
|
|
|
let queue = [],
|
|
i, len, start, end, list;
|
|
|
|
for ( i = 0, len = holeIndices.length; i < len; i ++ ) {
|
|
|
|
start = holeIndices[ i ] * dim;
|
|
end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;
|
|
list = linkedList( data, start, end, dim, false );
|
|
if ( list === list.next ) list.steiner = true;
|
|
queue.push( getLeftmost( list ) );
|
|
|
|
}
|
|
|
|
queue.sort( compareX );
|
|
|
|
// process holes from left to right
|
|
for ( i = 0; i < queue.length; i ++ ) {
|
|
|
|
eliminateHole( queue[ i ], outerNode );
|
|
outerNode = filterPoints( outerNode, outerNode.next );
|
|
|
|
}
|
|
|
|
return outerNode;
|
|
|
|
}
|
|
|
|
function compareX( a, b ) {
|
|
|
|
return a.x - b.x;
|
|
|
|
}
|
|
|
|
// find a bridge between vertices that connects hole with an outer ring and and link it
|
|
function eliminateHole( hole, outerNode ) {
|
|
|
|
outerNode = findHoleBridge( hole, outerNode );
|
|
if ( outerNode ) {
|
|
|
|
const b = splitPolygon( outerNode, hole );
|
|
|
|
// filter collinear points around the cuts
|
|
filterPoints( outerNode, outerNode.next );
|
|
filterPoints( b, b.next );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// David Eberly's algorithm for finding a bridge between hole and outer polygon
|
|
function findHoleBridge( hole, outerNode ) {
|
|
|
|
let p = outerNode,
|
|
hx = hole.x,
|
|
hy = hole.y,
|
|
qx = - Infinity,
|
|
m;
|
|
|
|
// find a segment intersected by a ray from the hole's leftmost point to the left;
|
|
// segment's endpoint with lesser x will be potential connection point
|
|
do {
|
|
|
|
if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {
|
|
|
|
let x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );
|
|
if ( x <= hx && x > qx ) {
|
|
|
|
qx = x;
|
|
if ( x === hx ) {
|
|
|
|
if ( hy === p.y ) return p;
|
|
if ( hy === p.next.y ) return p.next;
|
|
|
|
}
|
|
|
|
m = p.x < p.next.x ? p : p.next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
p = p.next;
|
|
|
|
} while ( p !== outerNode );
|
|
|
|
if ( ! m ) return null;
|
|
|
|
if ( hx === qx ) return m; // hole touches outer segment; pick leftmost endpoint
|
|
|
|
// look for points inside the triangle of hole point, segment intersection and endpoint;
|
|
// if there are no points found, we have a valid connection;
|
|
// otherwise choose the point of the minimum angle with the ray as connection point
|
|
|
|
let stop = m,
|
|
mx = m.x,
|
|
my = m.y,
|
|
tanMin = Infinity,
|
|
tan;
|
|
|
|
p = m;
|
|
|
|
do {
|
|
|
|
if ( hx >= p.x && p.x >= mx && hx !== p.x &&
|
|
pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {
|
|
|
|
tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential
|
|
|
|
if ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) {
|
|
|
|
m = p;
|
|
tanMin = tan;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
p = p.next;
|
|
|
|
} while ( p !== stop );
|
|
|
|
return m;
|
|
|
|
}
|
|
|
|
// whether sector in vertex m contains sector in vertex p in the same coordinates
|
|
function sectorContainsSector( m, p ) {
|
|
|
|
return three_module_area( m.prev, m, p.prev ) < 0 && three_module_area( p.next, m, m.next ) < 0;
|
|
|
|
}
|
|
|
|
// interlink polygon nodes in z-order
|
|
function indexCurve( start, minX, minY, invSize ) {
|
|
|
|
let p = start;
|
|
do {
|
|
|
|
if ( p.z === null ) p.z = zOrder( p.x, p.y, minX, minY, invSize );
|
|
p.prevZ = p.prev;
|
|
p.nextZ = p.next;
|
|
p = p.next;
|
|
|
|
} while ( p !== start );
|
|
|
|
p.prevZ.nextZ = null;
|
|
p.prevZ = null;
|
|
|
|
sortLinked( p );
|
|
|
|
}
|
|
|
|
// Simon Tatham's linked list merge sort algorithm
|
|
// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
|
|
function sortLinked( list ) {
|
|
|
|
let i, p, q, e, tail, numMerges, pSize, qSize,
|
|
inSize = 1;
|
|
|
|
do {
|
|
|
|
p = list;
|
|
list = null;
|
|
tail = null;
|
|
numMerges = 0;
|
|
|
|
while ( p ) {
|
|
|
|
numMerges ++;
|
|
q = p;
|
|
pSize = 0;
|
|
for ( i = 0; i < inSize; i ++ ) {
|
|
|
|
pSize ++;
|
|
q = q.nextZ;
|
|
if ( ! q ) break;
|
|
|
|
}
|
|
|
|
qSize = inSize;
|
|
|
|
while ( pSize > 0 || ( qSize > 0 && q ) ) {
|
|
|
|
if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {
|
|
|
|
e = p;
|
|
p = p.nextZ;
|
|
pSize --;
|
|
|
|
} else {
|
|
|
|
e = q;
|
|
q = q.nextZ;
|
|
qSize --;
|
|
|
|
}
|
|
|
|
if ( tail ) tail.nextZ = e;
|
|
else list = e;
|
|
|
|
e.prevZ = tail;
|
|
tail = e;
|
|
|
|
}
|
|
|
|
p = q;
|
|
|
|
}
|
|
|
|
tail.nextZ = null;
|
|
inSize *= 2;
|
|
|
|
} while ( numMerges > 1 );
|
|
|
|
return list;
|
|
|
|
}
|
|
|
|
// z-order of a point given coords and inverse of the longer side of data bbox
|
|
function zOrder( x, y, minX, minY, invSize ) {
|
|
|
|
// coords are transformed into non-negative 15-bit integer range
|
|
x = 32767 * ( x - minX ) * invSize;
|
|
y = 32767 * ( y - minY ) * invSize;
|
|
|
|
x = ( x | ( x << 8 ) ) & 0x00FF00FF;
|
|
x = ( x | ( x << 4 ) ) & 0x0F0F0F0F;
|
|
x = ( x | ( x << 2 ) ) & 0x33333333;
|
|
x = ( x | ( x << 1 ) ) & 0x55555555;
|
|
|
|
y = ( y | ( y << 8 ) ) & 0x00FF00FF;
|
|
y = ( y | ( y << 4 ) ) & 0x0F0F0F0F;
|
|
y = ( y | ( y << 2 ) ) & 0x33333333;
|
|
y = ( y | ( y << 1 ) ) & 0x55555555;
|
|
|
|
return x | ( y << 1 );
|
|
|
|
}
|
|
|
|
// find the leftmost node of a polygon ring
|
|
function getLeftmost( start ) {
|
|
|
|
let p = start,
|
|
leftmost = start;
|
|
do {
|
|
|
|
if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) leftmost = p;
|
|
p = p.next;
|
|
|
|
} while ( p !== start );
|
|
|
|
return leftmost;
|
|
|
|
}
|
|
|
|
// check if a point lies within a convex triangle
|
|
function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {
|
|
|
|
return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 &&
|
|
( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 &&
|
|
( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0;
|
|
|
|
}
|
|
|
|
// check if a diagonal between two polygon nodes is valid (lies in polygon interior)
|
|
function isValidDiagonal( a, b ) {
|
|
|
|
return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges
|
|
( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible
|
|
( three_module_area( a.prev, a, b.prev ) || three_module_area( a, b.prev, b ) ) || // does not create opposite-facing sectors
|
|
equals( a, b ) && three_module_area( a.prev, a, a.next ) > 0 && three_module_area( b.prev, b, b.next ) > 0 ); // special zero-length case
|
|
|
|
}
|
|
|
|
// signed area of a triangle
|
|
function three_module_area( p, q, r ) {
|
|
|
|
return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );
|
|
|
|
}
|
|
|
|
// check if two points are equal
|
|
function equals( p1, p2 ) {
|
|
|
|
return p1.x === p2.x && p1.y === p2.y;
|
|
|
|
}
|
|
|
|
// check if two segments intersect
|
|
function intersects( p1, q1, p2, q2 ) {
|
|
|
|
const o1 = sign( three_module_area( p1, q1, p2 ) );
|
|
const o2 = sign( three_module_area( p1, q1, q2 ) );
|
|
const o3 = sign( three_module_area( p2, q2, p1 ) );
|
|
const o4 = sign( three_module_area( p2, q2, q1 ) );
|
|
|
|
if ( o1 !== o2 && o3 !== o4 ) return true; // general case
|
|
|
|
if ( o1 === 0 && onSegment( p1, p2, q1 ) ) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1
|
|
if ( o2 === 0 && onSegment( p1, q2, q1 ) ) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1
|
|
if ( o3 === 0 && onSegment( p2, p1, q2 ) ) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2
|
|
if ( o4 === 0 && onSegment( p2, q1, q2 ) ) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
// for collinear points p, q, r, check if point q lies on segment pr
|
|
function onSegment( p, q, r ) {
|
|
|
|
return q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y );
|
|
|
|
}
|
|
|
|
function sign( num ) {
|
|
|
|
return num > 0 ? 1 : num < 0 ? - 1 : 0;
|
|
|
|
}
|
|
|
|
// check if a polygon diagonal intersects any polygon segments
|
|
function intersectsPolygon( a, b ) {
|
|
|
|
let p = a;
|
|
do {
|
|
|
|
if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
|
|
intersects( p, p.next, a, b ) ) return true;
|
|
p = p.next;
|
|
|
|
} while ( p !== a );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
// check if a polygon diagonal is locally inside the polygon
|
|
function locallyInside( a, b ) {
|
|
|
|
return three_module_area( a.prev, a, a.next ) < 0 ?
|
|
three_module_area( a, b, a.next ) >= 0 && three_module_area( a, a.prev, b ) >= 0 :
|
|
three_module_area( a, b, a.prev ) < 0 || three_module_area( a, a.next, b ) < 0;
|
|
|
|
}
|
|
|
|
// check if the middle point of a polygon diagonal is inside the polygon
|
|
function middleInside( a, b ) {
|
|
|
|
let p = a,
|
|
inside = false,
|
|
px = ( a.x + b.x ) / 2,
|
|
py = ( a.y + b.y ) / 2;
|
|
do {
|
|
|
|
if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&
|
|
( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) )
|
|
inside = ! inside;
|
|
p = p.next;
|
|
|
|
} while ( p !== a );
|
|
|
|
return inside;
|
|
|
|
}
|
|
|
|
// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
|
|
// if one belongs to the outer ring and another to a hole, it merges it into a single ring
|
|
function splitPolygon( a, b ) {
|
|
|
|
let a2 = new three_module_Node( a.i, a.x, a.y ),
|
|
b2 = new three_module_Node( b.i, b.x, b.y ),
|
|
an = a.next,
|
|
bp = b.prev;
|
|
|
|
a.next = b;
|
|
b.prev = a;
|
|
|
|
a2.next = an;
|
|
an.prev = a2;
|
|
|
|
b2.next = a2;
|
|
a2.prev = b2;
|
|
|
|
bp.next = b2;
|
|
b2.prev = bp;
|
|
|
|
return b2;
|
|
|
|
}
|
|
|
|
// create a node and optionally link it with previous one (in a circular doubly linked list)
|
|
function insertNode( i, x, y, last ) {
|
|
|
|
const p = new three_module_Node( i, x, y );
|
|
|
|
if ( ! last ) {
|
|
|
|
p.prev = p;
|
|
p.next = p;
|
|
|
|
} else {
|
|
|
|
p.next = last.next;
|
|
p.prev = last;
|
|
last.next.prev = p;
|
|
last.next = p;
|
|
|
|
}
|
|
|
|
return p;
|
|
|
|
}
|
|
|
|
function removeNode( p ) {
|
|
|
|
p.next.prev = p.prev;
|
|
p.prev.next = p.next;
|
|
|
|
if ( p.prevZ ) p.prevZ.nextZ = p.nextZ;
|
|
if ( p.nextZ ) p.nextZ.prevZ = p.prevZ;
|
|
|
|
}
|
|
|
|
function three_module_Node( i, x, y ) {
|
|
|
|
// vertex index in coordinates array
|
|
this.i = i;
|
|
|
|
// vertex coordinates
|
|
this.x = x;
|
|
this.y = y;
|
|
|
|
// previous and next vertex nodes in a polygon ring
|
|
this.prev = null;
|
|
this.next = null;
|
|
|
|
// z-order curve value
|
|
this.z = null;
|
|
|
|
// previous and next nodes in z-order
|
|
this.prevZ = null;
|
|
this.nextZ = null;
|
|
|
|
// indicates whether this is a steiner point
|
|
this.steiner = false;
|
|
|
|
}
|
|
|
|
function signedArea( data, start, end, dim ) {
|
|
|
|
let sum = 0;
|
|
for ( let i = start, j = end - dim; i < end; i += dim ) {
|
|
|
|
sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );
|
|
j = i;
|
|
|
|
}
|
|
|
|
return sum;
|
|
|
|
}
|
|
|
|
/**
|
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
|
*/
|
|
|
|
const ShapeUtils = {
|
|
|
|
// calculate area of the contour polygon
|
|
|
|
area: function ( contour ) {
|
|
|
|
const n = contour.length;
|
|
let a = 0.0;
|
|
|
|
for ( let p = n - 1, q = 0; q < n; p = q ++ ) {
|
|
|
|
a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
|
|
|
|
}
|
|
|
|
return a * 0.5;
|
|
|
|
},
|
|
|
|
isClockWise: function ( pts ) {
|
|
|
|
return ShapeUtils.area( pts ) < 0;
|
|
|
|
},
|
|
|
|
triangulateShape: function ( contour, holes ) {
|
|
|
|
const vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
|
|
const holeIndices = []; // array of hole indices
|
|
const faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
|
|
|
|
removeDupEndPts( contour );
|
|
addContour( vertices, contour );
|
|
|
|
//
|
|
|
|
let holeIndex = contour.length;
|
|
|
|
holes.forEach( removeDupEndPts );
|
|
|
|
for ( let i = 0; i < holes.length; i ++ ) {
|
|
|
|
holeIndices.push( holeIndex );
|
|
holeIndex += holes[ i ].length;
|
|
addContour( vertices, holes[ i ] );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
const triangles = Earcut.triangulate( vertices, holeIndices );
|
|
|
|
//
|
|
|
|
for ( let i = 0; i < triangles.length; i += 3 ) {
|
|
|
|
faces.push( triangles.slice( i, i + 3 ) );
|
|
|
|
}
|
|
|
|
return faces;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
function removeDupEndPts( points ) {
|
|
|
|
const l = points.length;
|
|
|
|
if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
|
|
|
|
points.pop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function addContour( vertices, contour ) {
|
|
|
|
for ( let i = 0; i < contour.length; i ++ ) {
|
|
|
|
vertices.push( contour[ i ].x );
|
|
vertices.push( contour[ i ].y );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
|
*
|
|
* Creates extruded geometry from a path shape.
|
|
*
|
|
* parameters = {
|
|
*
|
|
* curveSegments: <int>, // number of points on the curves
|
|
* steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
|
|
* depth: <float>, // Depth to extrude the shape
|
|
*
|
|
* bevelEnabled: <bool>, // turn on bevel
|
|
* bevelThickness: <float>, // how deep into the original shape bevel goes
|
|
* bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel
|
|
* bevelOffset: <float>, // how far from shape outline does bevel start
|
|
* bevelSegments: <int>, // number of bevel layers
|
|
*
|
|
* extrudePath: <THREE.Curve> // curve to extrude shape along
|
|
*
|
|
* UVGenerator: <Object> // object that provides UV generator functions
|
|
*
|
|
* }
|
|
*/
|
|
|
|
// ExtrudeGeometry
|
|
|
|
function ExtrudeGeometry( shapes, options ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'ExtrudeGeometry';
|
|
|
|
this.parameters = {
|
|
shapes: shapes,
|
|
options: options
|
|
};
|
|
|
|
this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
ExtrudeGeometry.prototype = Object.create( Geometry.prototype );
|
|
ExtrudeGeometry.prototype.constructor = ExtrudeGeometry;
|
|
|
|
ExtrudeGeometry.prototype.toJSON = function () {
|
|
|
|
const data = Geometry.prototype.toJSON.call( this );
|
|
|
|
const shapes = this.parameters.shapes;
|
|
const options = this.parameters.options;
|
|
|
|
return toJSON( shapes, options, data );
|
|
|
|
};
|
|
|
|
// ExtrudeBufferGeometry
|
|
|
|
function ExtrudeBufferGeometry( shapes, options ) {
|
|
|
|
BufferGeometry.call( this );
|
|
|
|
this.type = 'ExtrudeBufferGeometry';
|
|
|
|
this.parameters = {
|
|
shapes: shapes,
|
|
options: options
|
|
};
|
|
|
|
shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
|
|
|
|
const scope = this;
|
|
|
|
const verticesArray = [];
|
|
const uvArray = [];
|
|
|
|
for ( let i = 0, l = shapes.length; i < l; i ++ ) {
|
|
|
|
const shape = shapes[ i ];
|
|
addShape( shape );
|
|
|
|
}
|
|
|
|
// build geometry
|
|
|
|
this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
|
|
this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
|
|
|
|
this.computeVertexNormals();
|
|
|
|
// functions
|
|
|
|
function addShape( shape ) {
|
|
|
|
const placeholder = [];
|
|
|
|
// options
|
|
|
|
const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
|
|
const steps = options.steps !== undefined ? options.steps : 1;
|
|
let depth = options.depth !== undefined ? options.depth : 100;
|
|
|
|
let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
|
|
let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6;
|
|
let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2;
|
|
let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
|
|
let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
|
|
|
|
const extrudePath = options.extrudePath;
|
|
|
|
const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
|
|
|
|
// deprecated options
|
|
|
|
if ( options.amount !== undefined ) {
|
|
|
|
console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' );
|
|
depth = options.amount;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
let extrudePts, extrudeByPath = false;
|
|
let splineTube, binormal, normal, position2;
|
|
|
|
if ( extrudePath ) {
|
|
|
|
extrudePts = extrudePath.getSpacedPoints( steps );
|
|
|
|
extrudeByPath = true;
|
|
bevelEnabled = false; // bevels not supported for path extrusion
|
|
|
|
// SETUP TNB variables
|
|
|
|
// TODO1 - have a .isClosed in spline?
|
|
|
|
splineTube = extrudePath.computeFrenetFrames( steps, false );
|
|
|
|
// console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
|
|
|
|
binormal = new Vector3();
|
|
normal = new Vector3();
|
|
position2 = new Vector3();
|
|
|
|
}
|
|
|
|
// Safeguards if bevels are not enabled
|
|
|
|
if ( ! bevelEnabled ) {
|
|
|
|
bevelSegments = 0;
|
|
bevelThickness = 0;
|
|
bevelSize = 0;
|
|
bevelOffset = 0;
|
|
|
|
}
|
|
|
|
// Variables initialization
|
|
|
|
const shapePoints = shape.extractPoints( curveSegments );
|
|
|
|
let vertices = shapePoints.shape;
|
|
const holes = shapePoints.holes;
|
|
|
|
const reverse = ! ShapeUtils.isClockWise( vertices );
|
|
|
|
if ( reverse ) {
|
|
|
|
vertices = vertices.reverse();
|
|
|
|
// Maybe we should also check if holes are in the opposite direction, just to be safe ...
|
|
|
|
for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
|
|
|
|
const ahole = holes[ h ];
|
|
|
|
if ( ShapeUtils.isClockWise( ahole ) ) {
|
|
|
|
holes[ h ] = ahole.reverse();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
const faces = ShapeUtils.triangulateShape( vertices, holes );
|
|
|
|
/* Vertices */
|
|
|
|
const contour = vertices; // vertices has all points but contour has only points of circumference
|
|
|
|
for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
|
|
|
|
const ahole = holes[ h ];
|
|
|
|
vertices = vertices.concat( ahole );
|
|
|
|
}
|
|
|
|
|
|
function scalePt2( pt, vec, size ) {
|
|
|
|
if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" );
|
|
|
|
return vec.clone().multiplyScalar( size ).add( pt );
|
|
|
|
}
|
|
|
|
const vlen = vertices.length, flen = faces.length;
|
|
|
|
|
|
// Find directions for point movement
|
|
|
|
|
|
function getBevelVec( inPt, inPrev, inNext ) {
|
|
|
|
// computes for inPt the corresponding point inPt' on a new contour
|
|
// shifted by 1 unit (length of normalized vector) to the left
|
|
// if we walk along contour clockwise, this new contour is outside the old one
|
|
//
|
|
// inPt' is the intersection of the two lines parallel to the two
|
|
// adjacent edges of inPt at a distance of 1 unit on the left side.
|
|
|
|
let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
|
|
|
|
// good reading for geometry algorithms (here: line-line intersection)
|
|
// http://geomalgorithms.com/a05-_intersect-1.html
|
|
|
|
const v_prev_x = inPt.x - inPrev.x,
|
|
v_prev_y = inPt.y - inPrev.y;
|
|
const v_next_x = inNext.x - inPt.x,
|
|
v_next_y = inNext.y - inPt.y;
|
|
|
|
const v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
|
|
|
|
// check for collinear edges
|
|
const collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
|
|
|
|
if ( Math.abs( collinear0 ) > Number.EPSILON ) {
|
|
|
|
// not collinear
|
|
|
|
// length of vectors for normalizing
|
|
|
|
const v_prev_len = Math.sqrt( v_prev_lensq );
|
|
const v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
|
|
|
|
// shift adjacent points by unit vectors to the left
|
|
|
|
const ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
|
|
const ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
|
|
|
|
const ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
|
|
const ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
|
|
|
|
// scaling factor for v_prev to intersection point
|
|
|
|
const sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
|
|
( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
|
|
( v_prev_x * v_next_y - v_prev_y * v_next_x );
|
|
|
|
// vector from inPt to intersection point
|
|
|
|
v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
|
|
v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
|
|
|
|
// Don't normalize!, otherwise sharp corners become ugly
|
|
// but prevent crazy spikes
|
|
const v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
|
|
if ( v_trans_lensq <= 2 ) {
|
|
|
|
return new Vector2( v_trans_x, v_trans_y );
|
|
|
|
} else {
|
|
|
|
shrink_by = Math.sqrt( v_trans_lensq / 2 );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// handle special case of collinear edges
|
|
|
|
let direction_eq = false; // assumes: opposite
|
|
|
|
if ( v_prev_x > Number.EPSILON ) {
|
|
|
|
if ( v_next_x > Number.EPSILON ) {
|
|
|
|
direction_eq = true;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ( v_prev_x < - Number.EPSILON ) {
|
|
|
|
if ( v_next_x < - Number.EPSILON ) {
|
|
|
|
direction_eq = true;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
|
|
|
|
direction_eq = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( direction_eq ) {
|
|
|
|
// console.log("Warning: lines are a straight sequence");
|
|
v_trans_x = - v_prev_y;
|
|
v_trans_y = v_prev_x;
|
|
shrink_by = Math.sqrt( v_prev_lensq );
|
|
|
|
} else {
|
|
|
|
// console.log("Warning: lines are a straight spike");
|
|
v_trans_x = v_prev_x;
|
|
v_trans_y = v_prev_y;
|
|
shrink_by = Math.sqrt( v_prev_lensq / 2 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
|
|
|
|
}
|
|
|
|
|
|
const contourMovements = [];
|
|
|
|
for ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
|
|
|
|
if ( j === il ) j = 0;
|
|
if ( k === il ) k = 0;
|
|
|
|
// (j)---(i)---(k)
|
|
// console.log('i,j,k', i, j , k)
|
|
|
|
contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
|
|
|
|
}
|
|
|
|
const holesMovements = [];
|
|
let oneHoleMovements, verticesMovements = contourMovements.concat();
|
|
|
|
for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
|
|
|
|
const ahole = holes[ h ];
|
|
|
|
oneHoleMovements = [];
|
|
|
|
for ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
|
|
|
|
if ( j === il ) j = 0;
|
|
if ( k === il ) k = 0;
|
|
|
|
// (j)---(i)---(k)
|
|
oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
|
|
|
|
}
|
|
|
|
holesMovements.push( oneHoleMovements );
|
|
verticesMovements = verticesMovements.concat( oneHoleMovements );
|
|
|
|
}
|
|
|
|
|
|
// Loop bevelSegments, 1 for the front, 1 for the back
|
|
|
|
for ( let b = 0; b < bevelSegments; b ++ ) {
|
|
|
|
//for ( b = bevelSegments; b > 0; b -- ) {
|
|
|
|
const t = b / bevelSegments;
|
|
const z = bevelThickness * Math.cos( t * Math.PI / 2 );
|
|
const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
|
|
|
|
// contract shape
|
|
|
|
for ( let i = 0, il = contour.length; i < il; i ++ ) {
|
|
|
|
const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
|
|
|
|
v( vert.x, vert.y, - z );
|
|
|
|
}
|
|
|
|
// expand holes
|
|
|
|
for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
|
|
|
|
const ahole = holes[ h ];
|
|
oneHoleMovements = holesMovements[ h ];
|
|
|
|
for ( let i = 0, il = ahole.length; i < il; i ++ ) {
|
|
|
|
const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
|
|
|
|
v( vert.x, vert.y, - z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const bs = bevelSize + bevelOffset;
|
|
|
|
// Back facing vertices
|
|
|
|
for ( let i = 0; i < vlen; i ++ ) {
|
|
|
|
const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
|
|
|
|
if ( ! extrudeByPath ) {
|
|
|
|
v( vert.x, vert.y, 0 );
|
|
|
|
} else {
|
|
|
|
// v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
|
|
|
|
normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
|
|
binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
|
|
|
|
position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
|
|
|
|
v( position2.x, position2.y, position2.z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Add stepped vertices...
|
|
// Including front facing vertices
|
|
|
|
for ( let s = 1; s <= steps; s ++ ) {
|
|
|
|
for ( let i = 0; i < vlen; i ++ ) {
|
|
|
|
const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
|
|
|
|
if ( ! extrudeByPath ) {
|
|
|
|
v( vert.x, vert.y, depth / steps * s );
|
|
|
|
} else {
|
|
|
|
// v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
|
|
|
|
normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
|
|
binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
|
|
|
|
position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
|
|
|
|
v( position2.x, position2.y, position2.z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// Add bevel segments planes
|
|
|
|
//for ( b = 1; b <= bevelSegments; b ++ ) {
|
|
for ( let b = bevelSegments - 1; b >= 0; b -- ) {
|
|
|
|
const t = b / bevelSegments;
|
|
const z = bevelThickness * Math.cos( t * Math.PI / 2 );
|
|
const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
|
|
|
|
// contract shape
|
|
|
|
for ( let i = 0, il = contour.length; i < il; i ++ ) {
|
|
|
|
const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
|
|
v( vert.x, vert.y, depth + z );
|
|
|
|
}
|
|
|
|
// expand holes
|
|
|
|
for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
|
|
|
|
const ahole = holes[ h ];
|
|
oneHoleMovements = holesMovements[ h ];
|
|
|
|
for ( let i = 0, il = ahole.length; i < il; i ++ ) {
|
|
|
|
const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
|
|
|
|
if ( ! extrudeByPath ) {
|
|
|
|
v( vert.x, vert.y, depth + z );
|
|
|
|
} else {
|
|
|
|
v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/* Faces */
|
|
|
|
// Top and bottom faces
|
|
|
|
buildLidFaces();
|
|
|
|
// Sides faces
|
|
|
|
buildSideFaces();
|
|
|
|
|
|
///// Internal functions
|
|
|
|
function buildLidFaces() {
|
|
|
|
const start = verticesArray.length / 3;
|
|
|
|
if ( bevelEnabled ) {
|
|
|
|
let layer = 0; // steps + 1
|
|
let offset = vlen * layer;
|
|
|
|
// Bottom faces
|
|
|
|
for ( let i = 0; i < flen; i ++ ) {
|
|
|
|
const face = faces[ i ];
|
|
f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
|
|
|
|
}
|
|
|
|
layer = steps + bevelSegments * 2;
|
|
offset = vlen * layer;
|
|
|
|
// Top faces
|
|
|
|
for ( let i = 0; i < flen; i ++ ) {
|
|
|
|
const face = faces[ i ];
|
|
f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Bottom faces
|
|
|
|
for ( let i = 0; i < flen; i ++ ) {
|
|
|
|
const face = faces[ i ];
|
|
f3( face[ 2 ], face[ 1 ], face[ 0 ] );
|
|
|
|
}
|
|
|
|
// Top faces
|
|
|
|
for ( let i = 0; i < flen; i ++ ) {
|
|
|
|
const face = faces[ i ];
|
|
f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
scope.addGroup( start, verticesArray.length / 3 - start, 0 );
|
|
|
|
}
|
|
|
|
// Create faces for the z-sides of the shape
|
|
|
|
function buildSideFaces() {
|
|
|
|
const start = verticesArray.length / 3;
|
|
let layeroffset = 0;
|
|
sidewalls( contour, layeroffset );
|
|
layeroffset += contour.length;
|
|
|
|
for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
|
|
|
|
const ahole = holes[ h ];
|
|
sidewalls( ahole, layeroffset );
|
|
|
|
//, true
|
|
layeroffset += ahole.length;
|
|
|
|
}
|
|
|
|
|
|
scope.addGroup( start, verticesArray.length / 3 - start, 1 );
|
|
|
|
|
|
}
|
|
|
|
function sidewalls( contour, layeroffset ) {
|
|
|
|
let i = contour.length;
|
|
|
|
while ( -- i >= 0 ) {
|
|
|
|
const j = i;
|
|
let k = i - 1;
|
|
if ( k < 0 ) k = contour.length - 1;
|
|
|
|
//console.log('b', i,j, i-1, k,vertices.length);
|
|
|
|
for ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {
|
|
|
|
const slen1 = vlen * s;
|
|
const slen2 = vlen * ( s + 1 );
|
|
|
|
const a = layeroffset + j + slen1,
|
|
b = layeroffset + k + slen1,
|
|
c = layeroffset + k + slen2,
|
|
d = layeroffset + j + slen2;
|
|
|
|
f4( a, b, c, d );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function v( x, y, z ) {
|
|
|
|
placeholder.push( x );
|
|
placeholder.push( y );
|
|
placeholder.push( z );
|
|
|
|
}
|
|
|
|
|
|
function f3( a, b, c ) {
|
|
|
|
addVertex( a );
|
|
addVertex( b );
|
|
addVertex( c );
|
|
|
|
const nextIndex = verticesArray.length / 3;
|
|
const uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
|
|
|
|
addUV( uvs[ 0 ] );
|
|
addUV( uvs[ 1 ] );
|
|
addUV( uvs[ 2 ] );
|
|
|
|
}
|
|
|
|
function f4( a, b, c, d ) {
|
|
|
|
addVertex( a );
|
|
addVertex( b );
|
|
addVertex( d );
|
|
|
|
addVertex( b );
|
|
addVertex( c );
|
|
addVertex( d );
|
|
|
|
|
|
const nextIndex = verticesArray.length / 3;
|
|
const uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
|
|
|
|
addUV( uvs[ 0 ] );
|
|
addUV( uvs[ 1 ] );
|
|
addUV( uvs[ 3 ] );
|
|
|
|
addUV( uvs[ 1 ] );
|
|
addUV( uvs[ 2 ] );
|
|
addUV( uvs[ 3 ] );
|
|
|
|
}
|
|
|
|
function addVertex( index ) {
|
|
|
|
verticesArray.push( placeholder[ index * 3 + 0 ] );
|
|
verticesArray.push( placeholder[ index * 3 + 1 ] );
|
|
verticesArray.push( placeholder[ index * 3 + 2 ] );
|
|
|
|
}
|
|
|
|
|
|
function addUV( vector2 ) {
|
|
|
|
uvArray.push( vector2.x );
|
|
uvArray.push( vector2.y );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
|
|
ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry;
|
|
|
|
ExtrudeBufferGeometry.prototype.toJSON = function () {
|
|
|
|
const data = BufferGeometry.prototype.toJSON.call( this );
|
|
|
|
const shapes = this.parameters.shapes;
|
|
const options = this.parameters.options;
|
|
|
|
return toJSON( shapes, options, data );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
const WorldUVGenerator = {
|
|
|
|
generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
|
|
|
|
const a_x = vertices[ indexA * 3 ];
|
|
const a_y = vertices[ indexA * 3 + 1 ];
|
|
const b_x = vertices[ indexB * 3 ];
|
|
const b_y = vertices[ indexB * 3 + 1 ];
|
|
const c_x = vertices[ indexC * 3 ];
|
|
const c_y = vertices[ indexC * 3 + 1 ];
|
|
|
|
return [
|
|
new Vector2( a_x, a_y ),
|
|
new Vector2( b_x, b_y ),
|
|
new Vector2( c_x, c_y )
|
|
];
|
|
|
|
},
|
|
|
|
generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
|
|
|
|
const a_x = vertices[ indexA * 3 ];
|
|
const a_y = vertices[ indexA * 3 + 1 ];
|
|
const a_z = vertices[ indexA * 3 + 2 ];
|
|
const b_x = vertices[ indexB * 3 ];
|
|
const b_y = vertices[ indexB * 3 + 1 ];
|
|
const b_z = vertices[ indexB * 3 + 2 ];
|
|
const c_x = vertices[ indexC * 3 ];
|
|
const c_y = vertices[ indexC * 3 + 1 ];
|
|
const c_z = vertices[ indexC * 3 + 2 ];
|
|
const d_x = vertices[ indexD * 3 ];
|
|
const d_y = vertices[ indexD * 3 + 1 ];
|
|
const d_z = vertices[ indexD * 3 + 2 ];
|
|
|
|
if ( Math.abs( a_y - b_y ) < 0.01 ) {
|
|
|
|
return [
|
|
new Vector2( a_x, 1 - a_z ),
|
|
new Vector2( b_x, 1 - b_z ),
|
|
new Vector2( c_x, 1 - c_z ),
|
|
new Vector2( d_x, 1 - d_z )
|
|
];
|
|
|
|
} else {
|
|
|
|
return [
|
|
new Vector2( a_y, 1 - a_z ),
|
|
new Vector2( b_y, 1 - b_z ),
|
|
new Vector2( c_y, 1 - c_z ),
|
|
new Vector2( d_y, 1 - d_z )
|
|
];
|
|
|
|
}
|
|
|
|
}
|
|
};
|
|
|
|
function toJSON( shapes, options, data ) {
|
|
|
|
//
|
|
|
|
data.shapes = [];
|
|
|
|
if ( Array.isArray( shapes ) ) {
|
|
|
|
for ( let i = 0, l = shapes.length; i < l; i ++ ) {
|
|
|
|
const shape = shapes[ i ];
|
|
|
|
data.shapes.push( shape.uuid );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
data.shapes.push( shapes.uuid );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
/**
|
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*
|
|
* Text = 3D Text
|
|
*
|
|
* parameters = {
|
|
* font: <THREE.Font>, // font
|
|
*
|
|
* size: <float>, // size of the text
|
|
* height: <float>, // thickness to extrude text
|
|
* curveSegments: <int>, // number of points on the curves
|
|
*
|
|
* bevelEnabled: <bool>, // turn on bevel
|
|
* bevelThickness: <float>, // how deep into text bevel goes
|
|
* bevelSize: <float>, // how far from text outline (including bevelOffset) is bevel
|
|
* bevelOffset: <float> // how far from text outline does bevel start
|
|
* }
|
|
*/
|
|
|
|
// TextGeometry
|
|
|
|
function TextGeometry( text, parameters ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'TextGeometry';
|
|
|
|
this.parameters = {
|
|
text: text,
|
|
parameters: parameters
|
|
};
|
|
|
|
this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
TextGeometry.prototype = Object.create( Geometry.prototype );
|
|
TextGeometry.prototype.constructor = TextGeometry;
|
|
|
|
// TextBufferGeometry
|
|
|
|
function TextBufferGeometry( text, parameters ) {
|
|
|
|
parameters = parameters || {};
|
|
|
|
const font = parameters.font;
|
|
|
|
if ( ! ( font && font.isFont ) ) {
|
|
|
|
console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' );
|
|
return new Geometry();
|
|
|
|
}
|
|
|
|
const shapes = font.generateShapes( text, parameters.size );
|
|
|
|
// translate parameters to ExtrudeGeometry API
|
|
|
|
parameters.depth = parameters.height !== undefined ? parameters.height : 50;
|
|
|
|
// defaults
|
|
|
|
if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
|
|
if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
|
|
if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;
|
|
|
|
ExtrudeBufferGeometry.call( this, shapes, parameters );
|
|
|
|
this.type = 'TextBufferGeometry';
|
|
|
|
}
|
|
|
|
TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype );
|
|
TextBufferGeometry.prototype.constructor = TextBufferGeometry;
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author benaadams / https://twitter.com/ben_a_adams
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
// SphereGeometry
|
|
|
|
function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'SphereGeometry';
|
|
|
|
this.parameters = {
|
|
radius: radius,
|
|
widthSegments: widthSegments,
|
|
heightSegments: heightSegments,
|
|
phiStart: phiStart,
|
|
phiLength: phiLength,
|
|
thetaStart: thetaStart,
|
|
thetaLength: thetaLength
|
|
};
|
|
|
|
this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
SphereGeometry.prototype = Object.create( Geometry.prototype );
|
|
SphereGeometry.prototype.constructor = SphereGeometry;
|
|
|
|
// SphereBufferGeometry
|
|
|
|
function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
|
|
|
|
BufferGeometry.call( this );
|
|
|
|
this.type = 'SphereBufferGeometry';
|
|
|
|
this.parameters = {
|
|
radius: radius,
|
|
widthSegments: widthSegments,
|
|
heightSegments: heightSegments,
|
|
phiStart: phiStart,
|
|
phiLength: phiLength,
|
|
thetaStart: thetaStart,
|
|
thetaLength: thetaLength
|
|
};
|
|
|
|
radius = radius || 1;
|
|
|
|
widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 );
|
|
heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 );
|
|
|
|
phiStart = phiStart !== undefined ? phiStart : 0;
|
|
phiLength = phiLength !== undefined ? phiLength : Math.PI * 2;
|
|
|
|
thetaStart = thetaStart !== undefined ? thetaStart : 0;
|
|
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI;
|
|
|
|
const thetaEnd = Math.min( thetaStart + thetaLength, Math.PI );
|
|
|
|
let index = 0;
|
|
const grid = [];
|
|
|
|
const vertex = new Vector3();
|
|
const normal = new Vector3();
|
|
|
|
// buffers
|
|
|
|
const indices = [];
|
|
const vertices = [];
|
|
const normals = [];
|
|
const uvs = [];
|
|
|
|
// generate vertices, normals and uvs
|
|
|
|
for ( let iy = 0; iy <= heightSegments; iy ++ ) {
|
|
|
|
const verticesRow = [];
|
|
|
|
const v = iy / heightSegments;
|
|
|
|
// special case for the poles
|
|
|
|
let uOffset = 0;
|
|
|
|
if ( iy == 0 && thetaStart == 0 ) {
|
|
|
|
uOffset = 0.5 / widthSegments;
|
|
|
|
} else if ( iy == heightSegments && thetaEnd == Math.PI ) {
|
|
|
|
uOffset = - 0.5 / widthSegments;
|
|
|
|
}
|
|
|
|
for ( let ix = 0; ix <= widthSegments; ix ++ ) {
|
|
|
|
const u = ix / widthSegments;
|
|
|
|
// vertex
|
|
|
|
vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
|
|
vertex.y = radius * Math.cos( thetaStart + v * thetaLength );
|
|
vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
|
|
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
// normal
|
|
|
|
normal.copy( vertex ).normalize();
|
|
normals.push( normal.x, normal.y, normal.z );
|
|
|
|
// uv
|
|
|
|
uvs.push( u + uOffset, 1 - v );
|
|
|
|
verticesRow.push( index ++ );
|
|
|
|
}
|
|
|
|
grid.push( verticesRow );
|
|
|
|
}
|
|
|
|
// indices
|
|
|
|
for ( let iy = 0; iy < heightSegments; iy ++ ) {
|
|
|
|
for ( let ix = 0; ix < widthSegments; ix ++ ) {
|
|
|
|
const a = grid[ iy ][ ix + 1 ];
|
|
const b = grid[ iy ][ ix ];
|
|
const c = grid[ iy + 1 ][ ix ];
|
|
const d = grid[ iy + 1 ][ ix + 1 ];
|
|
|
|
if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );
|
|
if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// build geometry
|
|
|
|
this.setIndex( indices );
|
|
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
|
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
|
|
}
|
|
|
|
SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
|
|
SphereBufferGeometry.prototype.constructor = SphereBufferGeometry;
|
|
|
|
/**
|
|
* @author Kaleb Murphy
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
// RingGeometry
|
|
|
|
function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'RingGeometry';
|
|
|
|
this.parameters = {
|
|
innerRadius: innerRadius,
|
|
outerRadius: outerRadius,
|
|
thetaSegments: thetaSegments,
|
|
phiSegments: phiSegments,
|
|
thetaStart: thetaStart,
|
|
thetaLength: thetaLength
|
|
};
|
|
|
|
this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
RingGeometry.prototype = Object.create( Geometry.prototype );
|
|
RingGeometry.prototype.constructor = RingGeometry;
|
|
|
|
// RingBufferGeometry
|
|
|
|
function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
|
|
|
|
BufferGeometry.call( this );
|
|
|
|
this.type = 'RingBufferGeometry';
|
|
|
|
this.parameters = {
|
|
innerRadius: innerRadius,
|
|
outerRadius: outerRadius,
|
|
thetaSegments: thetaSegments,
|
|
phiSegments: phiSegments,
|
|
thetaStart: thetaStart,
|
|
thetaLength: thetaLength
|
|
};
|
|
|
|
innerRadius = innerRadius || 0.5;
|
|
outerRadius = outerRadius || 1;
|
|
|
|
thetaStart = thetaStart !== undefined ? thetaStart : 0;
|
|
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
|
|
|
|
thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8;
|
|
phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1;
|
|
|
|
// buffers
|
|
|
|
const indices = [];
|
|
const vertices = [];
|
|
const normals = [];
|
|
const uvs = [];
|
|
|
|
// some helper variables
|
|
|
|
let radius = innerRadius;
|
|
const radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );
|
|
const vertex = new Vector3();
|
|
const uv = new Vector2();
|
|
|
|
// generate vertices, normals and uvs
|
|
|
|
for ( let j = 0; j <= phiSegments; j ++ ) {
|
|
|
|
for ( let i = 0; i <= thetaSegments; i ++ ) {
|
|
|
|
// values are generate from the inside of the ring to the outside
|
|
|
|
const segment = thetaStart + i / thetaSegments * thetaLength;
|
|
|
|
// vertex
|
|
|
|
vertex.x = radius * Math.cos( segment );
|
|
vertex.y = radius * Math.sin( segment );
|
|
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
// normal
|
|
|
|
normals.push( 0, 0, 1 );
|
|
|
|
// uv
|
|
|
|
uv.x = ( vertex.x / outerRadius + 1 ) / 2;
|
|
uv.y = ( vertex.y / outerRadius + 1 ) / 2;
|
|
|
|
uvs.push( uv.x, uv.y );
|
|
|
|
}
|
|
|
|
// increase the radius for next row of vertices
|
|
|
|
radius += radiusStep;
|
|
|
|
}
|
|
|
|
// indices
|
|
|
|
for ( let j = 0; j < phiSegments; j ++ ) {
|
|
|
|
const thetaSegmentLevel = j * ( thetaSegments + 1 );
|
|
|
|
for ( let i = 0; i < thetaSegments; i ++ ) {
|
|
|
|
const segment = i + thetaSegmentLevel;
|
|
|
|
const a = segment;
|
|
const b = segment + thetaSegments + 1;
|
|
const c = segment + thetaSegments + 2;
|
|
const d = segment + 1;
|
|
|
|
// faces
|
|
|
|
indices.push( a, b, d );
|
|
indices.push( b, c, d );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// build geometry
|
|
|
|
this.setIndex( indices );
|
|
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
|
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
|
|
}
|
|
|
|
RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
|
|
RingBufferGeometry.prototype.constructor = RingBufferGeometry;
|
|
|
|
/**
|
|
* @author zz85 / https://github.com/zz85
|
|
* @author bhouston / http://clara.io
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
// LatheGeometry
|
|
|
|
function LatheGeometry( points, segments, phiStart, phiLength ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'LatheGeometry';
|
|
|
|
this.parameters = {
|
|
points: points,
|
|
segments: segments,
|
|
phiStart: phiStart,
|
|
phiLength: phiLength
|
|
};
|
|
|
|
this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
LatheGeometry.prototype = Object.create( Geometry.prototype );
|
|
LatheGeometry.prototype.constructor = LatheGeometry;
|
|
|
|
// LatheBufferGeometry
|
|
|
|
function LatheBufferGeometry( points, segments, phiStart, phiLength ) {
|
|
|
|
BufferGeometry.call( this );
|
|
|
|
this.type = 'LatheBufferGeometry';
|
|
|
|
this.parameters = {
|
|
points: points,
|
|
segments: segments,
|
|
phiStart: phiStart,
|
|
phiLength: phiLength
|
|
};
|
|
|
|
segments = Math.floor( segments ) || 12;
|
|
phiStart = phiStart || 0;
|
|
phiLength = phiLength || Math.PI * 2;
|
|
|
|
// clamp phiLength so it's in range of [ 0, 2PI ]
|
|
|
|
phiLength = MathUtils.clamp( phiLength, 0, Math.PI * 2 );
|
|
|
|
|
|
// buffers
|
|
|
|
const indices = [];
|
|
const vertices = [];
|
|
const uvs = [];
|
|
|
|
// helper variables
|
|
|
|
const inverseSegments = 1.0 / segments;
|
|
const vertex = new Vector3();
|
|
const uv = new Vector2();
|
|
|
|
// generate vertices and uvs
|
|
|
|
for ( let i = 0; i <= segments; i ++ ) {
|
|
|
|
const phi = phiStart + i * inverseSegments * phiLength;
|
|
|
|
const sin = Math.sin( phi );
|
|
const cos = Math.cos( phi );
|
|
|
|
for ( let j = 0; j <= ( points.length - 1 ); j ++ ) {
|
|
|
|
// vertex
|
|
|
|
vertex.x = points[ j ].x * sin;
|
|
vertex.y = points[ j ].y;
|
|
vertex.z = points[ j ].x * cos;
|
|
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
// uv
|
|
|
|
uv.x = i / segments;
|
|
uv.y = j / ( points.length - 1 );
|
|
|
|
uvs.push( uv.x, uv.y );
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// indices
|
|
|
|
for ( let i = 0; i < segments; i ++ ) {
|
|
|
|
for ( let j = 0; j < ( points.length - 1 ); j ++ ) {
|
|
|
|
const base = j + i * points.length;
|
|
|
|
const a = base;
|
|
const b = base + points.length;
|
|
const c = base + points.length + 1;
|
|
const d = base + 1;
|
|
|
|
// faces
|
|
|
|
indices.push( a, b, d );
|
|
indices.push( b, c, d );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// build geometry
|
|
|
|
this.setIndex( indices );
|
|
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
|
|
// generate normals
|
|
|
|
this.computeVertexNormals();
|
|
|
|
// if the geometry is closed, we need to average the normals along the seam.
|
|
// because the corresponding vertices are identical (but still have different UVs).
|
|
|
|
if ( phiLength === Math.PI * 2 ) {
|
|
|
|
const normals = this.attributes.normal.array;
|
|
const n1 = new Vector3();
|
|
const n2 = new Vector3();
|
|
const n = new Vector3();
|
|
|
|
// this is the buffer offset for the last line of vertices
|
|
|
|
const base = segments * points.length * 3;
|
|
|
|
for ( let i = 0, j = 0; i < points.length; i ++, j += 3 ) {
|
|
|
|
// select the normal of the vertex in the first line
|
|
|
|
n1.x = normals[ j + 0 ];
|
|
n1.y = normals[ j + 1 ];
|
|
n1.z = normals[ j + 2 ];
|
|
|
|
// select the normal of the vertex in the last line
|
|
|
|
n2.x = normals[ base + j + 0 ];
|
|
n2.y = normals[ base + j + 1 ];
|
|
n2.z = normals[ base + j + 2 ];
|
|
|
|
// average normals
|
|
|
|
n.addVectors( n1, n2 ).normalize();
|
|
|
|
// assign the new values to both normals
|
|
|
|
normals[ j + 0 ] = normals[ base + j + 0 ] = n.x;
|
|
normals[ j + 1 ] = normals[ base + j + 1 ] = n.y;
|
|
normals[ j + 2 ] = normals[ base + j + 2 ] = n.z;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
|
|
LatheBufferGeometry.prototype.constructor = LatheBufferGeometry;
|
|
|
|
/**
|
|
* @author jonobr1 / http://jonobr1.com
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
// ShapeGeometry
|
|
|
|
function ShapeGeometry( shapes, curveSegments ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'ShapeGeometry';
|
|
|
|
if ( typeof curveSegments === 'object' ) {
|
|
|
|
console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' );
|
|
|
|
curveSegments = curveSegments.curveSegments;
|
|
|
|
}
|
|
|
|
this.parameters = {
|
|
shapes: shapes,
|
|
curveSegments: curveSegments
|
|
};
|
|
|
|
this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
ShapeGeometry.prototype = Object.create( Geometry.prototype );
|
|
ShapeGeometry.prototype.constructor = ShapeGeometry;
|
|
|
|
ShapeGeometry.prototype.toJSON = function () {
|
|
|
|
const data = Geometry.prototype.toJSON.call( this );
|
|
|
|
const shapes = this.parameters.shapes;
|
|
|
|
return toJSON$1( shapes, data );
|
|
|
|
};
|
|
|
|
// ShapeBufferGeometry
|
|
|
|
function ShapeBufferGeometry( shapes, curveSegments ) {
|
|
|
|
BufferGeometry.call( this );
|
|
|
|
this.type = 'ShapeBufferGeometry';
|
|
|
|
this.parameters = {
|
|
shapes: shapes,
|
|
curveSegments: curveSegments
|
|
};
|
|
|
|
curveSegments = curveSegments || 12;
|
|
|
|
// buffers
|
|
|
|
const indices = [];
|
|
const vertices = [];
|
|
const normals = [];
|
|
const uvs = [];
|
|
|
|
// helper variables
|
|
|
|
let groupStart = 0;
|
|
let groupCount = 0;
|
|
|
|
// allow single and array values for "shapes" parameter
|
|
|
|
if ( Array.isArray( shapes ) === false ) {
|
|
|
|
addShape( shapes );
|
|
|
|
} else {
|
|
|
|
for ( let i = 0; i < shapes.length; i ++ ) {
|
|
|
|
addShape( shapes[ i ] );
|
|
|
|
this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support
|
|
|
|
groupStart += groupCount;
|
|
groupCount = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// build geometry
|
|
|
|
this.setIndex( indices );
|
|
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
|
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
|
|
|
|
// helper functions
|
|
|
|
function addShape( shape ) {
|
|
|
|
const indexOffset = vertices.length / 3;
|
|
const points = shape.extractPoints( curveSegments );
|
|
|
|
let shapeVertices = points.shape;
|
|
const shapeHoles = points.holes;
|
|
|
|
// check direction of vertices
|
|
|
|
if ( ShapeUtils.isClockWise( shapeVertices ) === false ) {
|
|
|
|
shapeVertices = shapeVertices.reverse();
|
|
|
|
}
|
|
|
|
for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {
|
|
|
|
const shapeHole = shapeHoles[ i ];
|
|
|
|
if ( ShapeUtils.isClockWise( shapeHole ) === true ) {
|
|
|
|
shapeHoles[ i ] = shapeHole.reverse();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );
|
|
|
|
// join vertices of inner and outer paths to a single array
|
|
|
|
for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {
|
|
|
|
const shapeHole = shapeHoles[ i ];
|
|
shapeVertices = shapeVertices.concat( shapeHole );
|
|
|
|
}
|
|
|
|
// vertices, normals, uvs
|
|
|
|
for ( let i = 0, l = shapeVertices.length; i < l; i ++ ) {
|
|
|
|
const vertex = shapeVertices[ i ];
|
|
|
|
vertices.push( vertex.x, vertex.y, 0 );
|
|
normals.push( 0, 0, 1 );
|
|
uvs.push( vertex.x, vertex.y ); // world uvs
|
|
|
|
}
|
|
|
|
// incides
|
|
|
|
for ( let i = 0, l = faces.length; i < l; i ++ ) {
|
|
|
|
const face = faces[ i ];
|
|
|
|
const a = face[ 0 ] + indexOffset;
|
|
const b = face[ 1 ] + indexOffset;
|
|
const c = face[ 2 ] + indexOffset;
|
|
|
|
indices.push( a, b, c );
|
|
groupCount += 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
|
|
ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry;
|
|
|
|
ShapeBufferGeometry.prototype.toJSON = function () {
|
|
|
|
const data = BufferGeometry.prototype.toJSON.call( this );
|
|
|
|
const shapes = this.parameters.shapes;
|
|
|
|
return toJSON$1( shapes, data );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
function toJSON$1( shapes, data ) {
|
|
|
|
data.shapes = [];
|
|
|
|
if ( Array.isArray( shapes ) ) {
|
|
|
|
for ( let i = 0, l = shapes.length; i < l; i ++ ) {
|
|
|
|
const shape = shapes[ i ];
|
|
|
|
data.shapes.push( shape.uuid );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
data.shapes.push( shapes.uuid );
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
/**
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
function EdgesGeometry( geometry, thresholdAngle ) {
|
|
|
|
BufferGeometry.call( this );
|
|
|
|
this.type = 'EdgesGeometry';
|
|
|
|
this.parameters = {
|
|
thresholdAngle: thresholdAngle
|
|
};
|
|
|
|
thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
|
|
|
|
// buffer
|
|
|
|
const vertices = [];
|
|
|
|
// helper variables
|
|
|
|
const thresholdDot = Math.cos( MathUtils.DEG2RAD * thresholdAngle );
|
|
const edge = [ 0, 0 ], edges = {};
|
|
let edge1, edge2, key;
|
|
const keys = [ 'a', 'b', 'c' ];
|
|
|
|
// prepare source geometry
|
|
|
|
let geometry2;
|
|
|
|
if ( geometry.isBufferGeometry ) {
|
|
|
|
geometry2 = new Geometry();
|
|
geometry2.fromBufferGeometry( geometry );
|
|
|
|
} else {
|
|
|
|
geometry2 = geometry.clone();
|
|
|
|
}
|
|
|
|
geometry2.mergeVertices();
|
|
geometry2.computeFaceNormals();
|
|
|
|
const sourceVertices = geometry2.vertices;
|
|
const faces = geometry2.faces;
|
|
|
|
// now create a data structure where each entry represents an edge with its adjoining faces
|
|
|
|
for ( let i = 0, l = faces.length; i < l; i ++ ) {
|
|
|
|
const face = faces[ i ];
|
|
|
|
for ( let j = 0; j < 3; j ++ ) {
|
|
|
|
edge1 = face[ keys[ j ] ];
|
|
edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
|
|
edge[ 0 ] = Math.min( edge1, edge2 );
|
|
edge[ 1 ] = Math.max( edge1, edge2 );
|
|
|
|
key = edge[ 0 ] + ',' + edge[ 1 ];
|
|
|
|
if ( edges[ key ] === undefined ) {
|
|
|
|
edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined };
|
|
|
|
} else {
|
|
|
|
edges[ key ].face2 = i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// generate vertices
|
|
|
|
for ( key in edges ) {
|
|
|
|
const e = edges[ key ];
|
|
|
|
// an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
|
|
|
|
if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) {
|
|
|
|
let vertex = sourceVertices[ e.index1 ];
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
vertex = sourceVertices[ e.index2 ];
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// build geometry
|
|
|
|
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
|
|
}
|
|
|
|
EdgesGeometry.prototype = Object.create( BufferGeometry.prototype );
|
|
EdgesGeometry.prototype.constructor = EdgesGeometry;
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
// CylinderGeometry
|
|
|
|
function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'CylinderGeometry';
|
|
|
|
this.parameters = {
|
|
radiusTop: radiusTop,
|
|
radiusBottom: radiusBottom,
|
|
height: height,
|
|
radialSegments: radialSegments,
|
|
heightSegments: heightSegments,
|
|
openEnded: openEnded,
|
|
thetaStart: thetaStart,
|
|
thetaLength: thetaLength
|
|
};
|
|
|
|
this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
CylinderGeometry.prototype = Object.create( Geometry.prototype );
|
|
CylinderGeometry.prototype.constructor = CylinderGeometry;
|
|
|
|
// CylinderBufferGeometry
|
|
|
|
function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
|
|
|
|
BufferGeometry.call( this );
|
|
|
|
this.type = 'CylinderBufferGeometry';
|
|
|
|
this.parameters = {
|
|
radiusTop: radiusTop,
|
|
radiusBottom: radiusBottom,
|
|
height: height,
|
|
radialSegments: radialSegments,
|
|
heightSegments: heightSegments,
|
|
openEnded: openEnded,
|
|
thetaStart: thetaStart,
|
|
thetaLength: thetaLength
|
|
};
|
|
|
|
const scope = this;
|
|
|
|
radiusTop = radiusTop !== undefined ? radiusTop : 1;
|
|
radiusBottom = radiusBottom !== undefined ? radiusBottom : 1;
|
|
height = height || 1;
|
|
|
|
radialSegments = Math.floor( radialSegments ) || 8;
|
|
heightSegments = Math.floor( heightSegments ) || 1;
|
|
|
|
openEnded = openEnded !== undefined ? openEnded : false;
|
|
thetaStart = thetaStart !== undefined ? thetaStart : 0.0;
|
|
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
|
|
|
|
// buffers
|
|
|
|
const indices = [];
|
|
const vertices = [];
|
|
const normals = [];
|
|
const uvs = [];
|
|
|
|
// helper variables
|
|
|
|
let index = 0;
|
|
const indexArray = [];
|
|
const halfHeight = height / 2;
|
|
let groupStart = 0;
|
|
|
|
// generate geometry
|
|
|
|
generateTorso();
|
|
|
|
if ( openEnded === false ) {
|
|
|
|
if ( radiusTop > 0 ) generateCap( true );
|
|
if ( radiusBottom > 0 ) generateCap( false );
|
|
|
|
}
|
|
|
|
// build geometry
|
|
|
|
this.setIndex( indices );
|
|
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
|
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
|
|
function generateTorso() {
|
|
|
|
const normal = new Vector3();
|
|
const vertex = new Vector3();
|
|
|
|
let groupCount = 0;
|
|
|
|
// this will be used to calculate the normal
|
|
const slope = ( radiusBottom - radiusTop ) / height;
|
|
|
|
// generate vertices, normals and uvs
|
|
|
|
for ( let y = 0; y <= heightSegments; y ++ ) {
|
|
|
|
const indexRow = [];
|
|
|
|
const v = y / heightSegments;
|
|
|
|
// calculate the radius of the current row
|
|
|
|
const radius = v * ( radiusBottom - radiusTop ) + radiusTop;
|
|
|
|
for ( let x = 0; x <= radialSegments; x ++ ) {
|
|
|
|
const u = x / radialSegments;
|
|
|
|
const theta = u * thetaLength + thetaStart;
|
|
|
|
const sinTheta = Math.sin( theta );
|
|
const cosTheta = Math.cos( theta );
|
|
|
|
// vertex
|
|
|
|
vertex.x = radius * sinTheta;
|
|
vertex.y = - v * height + halfHeight;
|
|
vertex.z = radius * cosTheta;
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
// normal
|
|
|
|
normal.set( sinTheta, slope, cosTheta ).normalize();
|
|
normals.push( normal.x, normal.y, normal.z );
|
|
|
|
// uv
|
|
|
|
uvs.push( u, 1 - v );
|
|
|
|
// save index of vertex in respective row
|
|
|
|
indexRow.push( index ++ );
|
|
|
|
}
|
|
|
|
// now save vertices of the row in our index array
|
|
|
|
indexArray.push( indexRow );
|
|
|
|
}
|
|
|
|
// generate indices
|
|
|
|
for ( let x = 0; x < radialSegments; x ++ ) {
|
|
|
|
for ( let y = 0; y < heightSegments; y ++ ) {
|
|
|
|
// we use the index array to access the correct indices
|
|
|
|
const a = indexArray[ y ][ x ];
|
|
const b = indexArray[ y + 1 ][ x ];
|
|
const c = indexArray[ y + 1 ][ x + 1 ];
|
|
const d = indexArray[ y ][ x + 1 ];
|
|
|
|
// faces
|
|
|
|
indices.push( a, b, d );
|
|
indices.push( b, c, d );
|
|
|
|
// update group counter
|
|
|
|
groupCount += 6;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// add a group to the geometry. this will ensure multi material support
|
|
|
|
scope.addGroup( groupStart, groupCount, 0 );
|
|
|
|
// calculate new start value for groups
|
|
|
|
groupStart += groupCount;
|
|
|
|
}
|
|
|
|
function generateCap( top ) {
|
|
|
|
let centerIndexStart, centerIndexEnd;
|
|
|
|
const uv = new Vector2();
|
|
const vertex = new Vector3();
|
|
|
|
let groupCount = 0;
|
|
|
|
const radius = ( top === true ) ? radiusTop : radiusBottom;
|
|
const sign = ( top === true ) ? 1 : - 1;
|
|
|
|
// save the index of the first center vertex
|
|
centerIndexStart = index;
|
|
|
|
// first we generate the center vertex data of the cap.
|
|
// because the geometry needs one set of uvs per face,
|
|
// we must generate a center vertex per face/segment
|
|
|
|
for ( let x = 1; x <= radialSegments; x ++ ) {
|
|
|
|
// vertex
|
|
|
|
vertices.push( 0, halfHeight * sign, 0 );
|
|
|
|
// normal
|
|
|
|
normals.push( 0, sign, 0 );
|
|
|
|
// uv
|
|
|
|
uvs.push( 0.5, 0.5 );
|
|
|
|
// increase index
|
|
|
|
index ++;
|
|
|
|
}
|
|
|
|
// save the index of the last center vertex
|
|
|
|
centerIndexEnd = index;
|
|
|
|
// now we generate the surrounding vertices, normals and uvs
|
|
|
|
for ( let x = 0; x <= radialSegments; x ++ ) {
|
|
|
|
const u = x / radialSegments;
|
|
const theta = u * thetaLength + thetaStart;
|
|
|
|
const cosTheta = Math.cos( theta );
|
|
const sinTheta = Math.sin( theta );
|
|
|
|
// vertex
|
|
|
|
vertex.x = radius * sinTheta;
|
|
vertex.y = halfHeight * sign;
|
|
vertex.z = radius * cosTheta;
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
// normal
|
|
|
|
normals.push( 0, sign, 0 );
|
|
|
|
// uv
|
|
|
|
uv.x = ( cosTheta * 0.5 ) + 0.5;
|
|
uv.y = ( sinTheta * 0.5 * sign ) + 0.5;
|
|
uvs.push( uv.x, uv.y );
|
|
|
|
// increase index
|
|
|
|
index ++;
|
|
|
|
}
|
|
|
|
// generate indices
|
|
|
|
for ( let x = 0; x < radialSegments; x ++ ) {
|
|
|
|
const c = centerIndexStart + x;
|
|
const i = centerIndexEnd + x;
|
|
|
|
if ( top === true ) {
|
|
|
|
// face top
|
|
|
|
indices.push( i, i + 1, c );
|
|
|
|
} else {
|
|
|
|
// face bottom
|
|
|
|
indices.push( i + 1, i, c );
|
|
|
|
}
|
|
|
|
groupCount += 3;
|
|
|
|
}
|
|
|
|
// add a group to the geometry. this will ensure multi material support
|
|
|
|
scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );
|
|
|
|
// calculate new start value for groups
|
|
|
|
groupStart += groupCount;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
|
|
CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry;
|
|
|
|
/**
|
|
* @author abelnation / http://github.com/abelnation
|
|
*/
|
|
|
|
// ConeGeometry
|
|
|
|
function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
|
|
|
|
CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
|
|
|
|
this.type = 'ConeGeometry';
|
|
|
|
this.parameters = {
|
|
radius: radius,
|
|
height: height,
|
|
radialSegments: radialSegments,
|
|
heightSegments: heightSegments,
|
|
openEnded: openEnded,
|
|
thetaStart: thetaStart,
|
|
thetaLength: thetaLength
|
|
};
|
|
|
|
}
|
|
|
|
ConeGeometry.prototype = Object.create( CylinderGeometry.prototype );
|
|
ConeGeometry.prototype.constructor = ConeGeometry;
|
|
|
|
// ConeBufferGeometry
|
|
|
|
function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
|
|
|
|
CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
|
|
|
|
this.type = 'ConeBufferGeometry';
|
|
|
|
this.parameters = {
|
|
radius: radius,
|
|
height: height,
|
|
radialSegments: radialSegments,
|
|
heightSegments: heightSegments,
|
|
openEnded: openEnded,
|
|
thetaStart: thetaStart,
|
|
thetaLength: thetaLength
|
|
};
|
|
|
|
}
|
|
|
|
ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype );
|
|
ConeBufferGeometry.prototype.constructor = ConeBufferGeometry;
|
|
|
|
/**
|
|
* @author benaadams / https://twitter.com/ben_a_adams
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
* @author hughes
|
|
*/
|
|
|
|
// CircleGeometry
|
|
|
|
function CircleGeometry( radius, segments, thetaStart, thetaLength ) {
|
|
|
|
Geometry.call( this );
|
|
|
|
this.type = 'CircleGeometry';
|
|
|
|
this.parameters = {
|
|
radius: radius,
|
|
segments: segments,
|
|
thetaStart: thetaStart,
|
|
thetaLength: thetaLength
|
|
};
|
|
|
|
this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) );
|
|
this.mergeVertices();
|
|
|
|
}
|
|
|
|
CircleGeometry.prototype = Object.create( Geometry.prototype );
|
|
CircleGeometry.prototype.constructor = CircleGeometry;
|
|
|
|
// CircleBufferGeometry
|
|
|
|
function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) {
|
|
|
|
BufferGeometry.call( this );
|
|
|
|
this.type = 'CircleBufferGeometry';
|
|
|
|
this.parameters = {
|
|
radius: radius,
|
|
segments: segments,
|
|
thetaStart: thetaStart,
|
|
thetaLength: thetaLength
|
|
};
|
|
|
|
radius = radius || 1;
|
|
segments = segments !== undefined ? Math.max( 3, segments ) : 8;
|
|
|
|
thetaStart = thetaStart !== undefined ? thetaStart : 0;
|
|
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
|
|
|
|
// buffers
|
|
|
|
const indices = [];
|
|
const vertices = [];
|
|
const normals = [];
|
|
const uvs = [];
|
|
|
|
// helper variables
|
|
|
|
const vertex = new Vector3();
|
|
const uv = new Vector2();
|
|
|
|
// center point
|
|
|
|
vertices.push( 0, 0, 0 );
|
|
normals.push( 0, 0, 1 );
|
|
uvs.push( 0.5, 0.5 );
|
|
|
|
for ( let s = 0, i = 3; s <= segments; s ++, i += 3 ) {
|
|
|
|
const segment = thetaStart + s / segments * thetaLength;
|
|
|
|
// vertex
|
|
|
|
vertex.x = radius * Math.cos( segment );
|
|
vertex.y = radius * Math.sin( segment );
|
|
|
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
|
|
// normal
|
|
|
|
normals.push( 0, 0, 1 );
|
|
|
|
// uvs
|
|
|
|
uv.x = ( vertices[ i ] / radius + 1 ) / 2;
|
|
uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;
|
|
|
|
uvs.push( uv.x, uv.y );
|
|
|
|
}
|
|
|
|
// indices
|
|
|
|
for ( let i = 1; i <= segments; i ++ ) {
|
|
|
|
indices.push( i, i + 1, 0 );
|
|
|
|
}
|
|
|
|
// build geometry
|
|
|
|
this.setIndex( indices );
|
|
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
|
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
|
|
}
|
|
|
|
CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
|
|
CircleBufferGeometry.prototype.constructor = CircleBufferGeometry;
|
|
|
|
var Geometries = /*#__PURE__*/Object.freeze({
|
|
__proto__: null,
|
|
WireframeGeometry: WireframeGeometry,
|
|
ParametricGeometry: ParametricGeometry,
|
|
ParametricBufferGeometry: ParametricBufferGeometry,
|
|
TetrahedronGeometry: TetrahedronGeometry,
|
|
TetrahedronBufferGeometry: TetrahedronBufferGeometry,
|
|
OctahedronGeometry: OctahedronGeometry,
|
|
OctahedronBufferGeometry: OctahedronBufferGeometry,
|
|
IcosahedronGeometry: IcosahedronGeometry,
|
|
IcosahedronBufferGeometry: IcosahedronBufferGeometry,
|
|
DodecahedronGeometry: DodecahedronGeometry,
|
|
DodecahedronBufferGeometry: DodecahedronBufferGeometry,
|
|
PolyhedronGeometry: PolyhedronGeometry,
|
|
PolyhedronBufferGeometry: PolyhedronBufferGeometry,
|
|
TubeGeometry: TubeGeometry,
|
|
TubeBufferGeometry: TubeBufferGeometry,
|
|
TorusKnotGeometry: TorusKnotGeometry,
|
|
TorusKnotBufferGeometry: TorusKnotBufferGeometry,
|
|
TorusGeometry: TorusGeometry,
|
|
TorusBufferGeometry: TorusBufferGeometry,
|
|
TextGeometry: TextGeometry,
|
|
TextBufferGeometry: TextBufferGeometry,
|
|
SphereGeometry: SphereGeometry,
|
|
SphereBufferGeometry: SphereBufferGeometry,
|
|
RingGeometry: RingGeometry,
|
|
RingBufferGeometry: RingBufferGeometry,
|
|
PlaneGeometry: PlaneGeometry,
|
|
PlaneBufferGeometry: PlaneBufferGeometry,
|
|
LatheGeometry: LatheGeometry,
|
|
LatheBufferGeometry: LatheBufferGeometry,
|
|
ShapeGeometry: ShapeGeometry,
|
|
ShapeBufferGeometry: ShapeBufferGeometry,
|
|
ExtrudeGeometry: ExtrudeGeometry,
|
|
ExtrudeBufferGeometry: ExtrudeBufferGeometry,
|
|
EdgesGeometry: EdgesGeometry,
|
|
ConeGeometry: ConeGeometry,
|
|
ConeBufferGeometry: ConeBufferGeometry,
|
|
CylinderGeometry: CylinderGeometry,
|
|
CylinderBufferGeometry: CylinderBufferGeometry,
|
|
CircleGeometry: CircleGeometry,
|
|
CircleBufferGeometry: CircleBufferGeometry,
|
|
BoxGeometry: BoxGeometry,
|
|
BoxBufferGeometry: BoxBufferGeometry
|
|
});
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*
|
|
* parameters = {
|
|
* color: <THREE.Color>
|
|
* }
|
|
*/
|
|
|
|
function ShadowMaterial( parameters ) {
|
|
|
|
Material.call( this );
|
|
|
|
this.type = 'ShadowMaterial';
|
|
|
|
this.color = new Color( 0x000000 );
|
|
this.transparent = true;
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
ShadowMaterial.prototype = Object.create( Material.prototype );
|
|
ShadowMaterial.prototype.constructor = ShadowMaterial;
|
|
|
|
ShadowMaterial.prototype.isShadowMaterial = true;
|
|
|
|
ShadowMaterial.prototype.copy = function ( source ) {
|
|
|
|
Material.prototype.copy.call( this, source );
|
|
|
|
this.color.copy( source.color );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function RawShaderMaterial( parameters ) {
|
|
|
|
ShaderMaterial.call( this, parameters );
|
|
|
|
this.type = 'RawShaderMaterial';
|
|
|
|
}
|
|
|
|
RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype );
|
|
RawShaderMaterial.prototype.constructor = RawShaderMaterial;
|
|
|
|
RawShaderMaterial.prototype.isRawShaderMaterial = true;
|
|
|
|
/**
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*
|
|
* parameters = {
|
|
* color: <hex>,
|
|
* roughness: <float>,
|
|
* metalness: <float>,
|
|
* opacity: <float>,
|
|
*
|
|
* map: new THREE.Texture( <Image> ),
|
|
*
|
|
* lightMap: new THREE.Texture( <Image> ),
|
|
* lightMapIntensity: <float>
|
|
*
|
|
* aoMap: new THREE.Texture( <Image> ),
|
|
* aoMapIntensity: <float>
|
|
*
|
|
* emissive: <hex>,
|
|
* emissiveIntensity: <float>
|
|
* emissiveMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* bumpMap: new THREE.Texture( <Image> ),
|
|
* bumpScale: <float>,
|
|
*
|
|
* normalMap: new THREE.Texture( <Image> ),
|
|
* normalMapType: THREE.TangentSpaceNormalMap,
|
|
* normalScale: <Vector2>,
|
|
*
|
|
* displacementMap: new THREE.Texture( <Image> ),
|
|
* displacementScale: <float>,
|
|
* displacementBias: <float>,
|
|
*
|
|
* roughnessMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* metalnessMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* alphaMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
|
|
* envMapIntensity: <float>
|
|
*
|
|
* refractionRatio: <float>,
|
|
*
|
|
* wireframe: <boolean>,
|
|
* wireframeLinewidth: <float>,
|
|
*
|
|
* skinning: <bool>,
|
|
* morphTargets: <bool>,
|
|
* morphNormals: <bool>
|
|
* }
|
|
*/
|
|
|
|
function MeshStandardMaterial( parameters ) {
|
|
|
|
Material.call( this );
|
|
|
|
this.defines = { 'STANDARD': '' };
|
|
|
|
this.type = 'MeshStandardMaterial';
|
|
|
|
this.color = new Color( 0xffffff ); // diffuse
|
|
this.roughness = 1.0;
|
|
this.metalness = 0.0;
|
|
|
|
this.map = null;
|
|
|
|
this.lightMap = null;
|
|
this.lightMapIntensity = 1.0;
|
|
|
|
this.aoMap = null;
|
|
this.aoMapIntensity = 1.0;
|
|
|
|
this.emissive = new Color( 0x000000 );
|
|
this.emissiveIntensity = 1.0;
|
|
this.emissiveMap = null;
|
|
|
|
this.bumpMap = null;
|
|
this.bumpScale = 1;
|
|
|
|
this.normalMap = null;
|
|
this.normalMapType = TangentSpaceNormalMap;
|
|
this.normalScale = new Vector2( 1, 1 );
|
|
|
|
this.displacementMap = null;
|
|
this.displacementScale = 1;
|
|
this.displacementBias = 0;
|
|
|
|
this.roughnessMap = null;
|
|
|
|
this.metalnessMap = null;
|
|
|
|
this.alphaMap = null;
|
|
|
|
this.envMap = null;
|
|
this.envMapIntensity = 1.0;
|
|
|
|
this.refractionRatio = 0.98;
|
|
|
|
this.wireframe = false;
|
|
this.wireframeLinewidth = 1;
|
|
this.wireframeLinecap = 'round';
|
|
this.wireframeLinejoin = 'round';
|
|
|
|
this.skinning = false;
|
|
this.morphTargets = false;
|
|
this.morphNormals = false;
|
|
|
|
this.vertexTangents = false;
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
MeshStandardMaterial.prototype = Object.create( Material.prototype );
|
|
MeshStandardMaterial.prototype.constructor = MeshStandardMaterial;
|
|
|
|
MeshStandardMaterial.prototype.isMeshStandardMaterial = true;
|
|
|
|
MeshStandardMaterial.prototype.copy = function ( source ) {
|
|
|
|
Material.prototype.copy.call( this, source );
|
|
|
|
this.defines = { 'STANDARD': '' };
|
|
|
|
this.color.copy( source.color );
|
|
this.roughness = source.roughness;
|
|
this.metalness = source.metalness;
|
|
|
|
this.map = source.map;
|
|
|
|
this.lightMap = source.lightMap;
|
|
this.lightMapIntensity = source.lightMapIntensity;
|
|
|
|
this.aoMap = source.aoMap;
|
|
this.aoMapIntensity = source.aoMapIntensity;
|
|
|
|
this.emissive.copy( source.emissive );
|
|
this.emissiveMap = source.emissiveMap;
|
|
this.emissiveIntensity = source.emissiveIntensity;
|
|
|
|
this.bumpMap = source.bumpMap;
|
|
this.bumpScale = source.bumpScale;
|
|
|
|
this.normalMap = source.normalMap;
|
|
this.normalMapType = source.normalMapType;
|
|
this.normalScale.copy( source.normalScale );
|
|
|
|
this.displacementMap = source.displacementMap;
|
|
this.displacementScale = source.displacementScale;
|
|
this.displacementBias = source.displacementBias;
|
|
|
|
this.roughnessMap = source.roughnessMap;
|
|
|
|
this.metalnessMap = source.metalnessMap;
|
|
|
|
this.alphaMap = source.alphaMap;
|
|
|
|
this.envMap = source.envMap;
|
|
this.envMapIntensity = source.envMapIntensity;
|
|
|
|
this.refractionRatio = source.refractionRatio;
|
|
|
|
this.wireframe = source.wireframe;
|
|
this.wireframeLinewidth = source.wireframeLinewidth;
|
|
this.wireframeLinecap = source.wireframeLinecap;
|
|
this.wireframeLinejoin = source.wireframeLinejoin;
|
|
|
|
this.skinning = source.skinning;
|
|
this.morphTargets = source.morphTargets;
|
|
this.morphNormals = source.morphNormals;
|
|
|
|
this.vertexTangents = source.vertexTangents;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*
|
|
* parameters = {
|
|
* clearcoat: <float>,
|
|
* clearcoatMap: new THREE.Texture( <Image> ),
|
|
* clearcoatRoughness: <float>,
|
|
* clearcoatRoughnessMap: new THREE.Texture( <Image> ),
|
|
* clearcoatNormalScale: <Vector2>,
|
|
* clearcoatNormalMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* reflectivity: <float>,
|
|
*
|
|
* sheen: <Color>,
|
|
*
|
|
* transparency: <float>
|
|
* }
|
|
*/
|
|
|
|
function MeshPhysicalMaterial( parameters ) {
|
|
|
|
MeshStandardMaterial.call( this );
|
|
|
|
this.defines = {
|
|
|
|
'STANDARD': '',
|
|
'PHYSICAL': ''
|
|
|
|
};
|
|
|
|
this.type = 'MeshPhysicalMaterial';
|
|
|
|
this.clearcoat = 0.0;
|
|
this.clearcoatMap = null;
|
|
this.clearcoatRoughness = 0.0;
|
|
this.clearcoatRoughnessMap = null;
|
|
this.clearcoatNormalScale = new Vector2( 1, 1 );
|
|
this.clearcoatNormalMap = null;
|
|
|
|
this.reflectivity = 0.5; // maps to F0 = 0.04
|
|
|
|
this.sheen = null; // null will disable sheen bsdf
|
|
|
|
this.transparency = 0.0;
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
|
|
MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial;
|
|
|
|
MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;
|
|
|
|
MeshPhysicalMaterial.prototype.copy = function ( source ) {
|
|
|
|
MeshStandardMaterial.prototype.copy.call( this, source );
|
|
|
|
this.defines = {
|
|
|
|
'STANDARD': '',
|
|
'PHYSICAL': ''
|
|
|
|
};
|
|
|
|
this.clearcoat = source.clearcoat;
|
|
this.clearcoatMap = source.clearcoatMap;
|
|
this.clearcoatRoughness = source.clearcoatRoughness;
|
|
this.clearcoatRoughnessMap = source.clearcoatRoughnessMap;
|
|
this.clearcoatNormalMap = source.clearcoatNormalMap;
|
|
this.clearcoatNormalScale.copy( source.clearcoatNormalScale );
|
|
|
|
this.reflectivity = source.reflectivity;
|
|
|
|
if ( source.sheen ) {
|
|
|
|
this.sheen = ( this.sheen || new Color() ).copy( source.sheen );
|
|
|
|
} else {
|
|
|
|
this.sheen = null;
|
|
|
|
}
|
|
|
|
this.transparency = source.transparency;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*
|
|
* parameters = {
|
|
* color: <hex>,
|
|
* specular: <hex>,
|
|
* shininess: <float>,
|
|
* opacity: <float>,
|
|
*
|
|
* map: new THREE.Texture( <Image> ),
|
|
*
|
|
* lightMap: new THREE.Texture( <Image> ),
|
|
* lightMapIntensity: <float>
|
|
*
|
|
* aoMap: new THREE.Texture( <Image> ),
|
|
* aoMapIntensity: <float>
|
|
*
|
|
* emissive: <hex>,
|
|
* emissiveIntensity: <float>
|
|
* emissiveMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* bumpMap: new THREE.Texture( <Image> ),
|
|
* bumpScale: <float>,
|
|
*
|
|
* normalMap: new THREE.Texture( <Image> ),
|
|
* normalMapType: THREE.TangentSpaceNormalMap,
|
|
* normalScale: <Vector2>,
|
|
*
|
|
* displacementMap: new THREE.Texture( <Image> ),
|
|
* displacementScale: <float>,
|
|
* displacementBias: <float>,
|
|
*
|
|
* specularMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* alphaMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
|
|
* combine: THREE.MultiplyOperation,
|
|
* reflectivity: <float>,
|
|
* refractionRatio: <float>,
|
|
*
|
|
* wireframe: <boolean>,
|
|
* wireframeLinewidth: <float>,
|
|
*
|
|
* skinning: <bool>,
|
|
* morphTargets: <bool>,
|
|
* morphNormals: <bool>
|
|
* }
|
|
*/
|
|
|
|
function MeshPhongMaterial( parameters ) {
|
|
|
|
Material.call( this );
|
|
|
|
this.type = 'MeshPhongMaterial';
|
|
|
|
this.color = new Color( 0xffffff ); // diffuse
|
|
this.specular = new Color( 0x111111 );
|
|
this.shininess = 30;
|
|
|
|
this.map = null;
|
|
|
|
this.lightMap = null;
|
|
this.lightMapIntensity = 1.0;
|
|
|
|
this.aoMap = null;
|
|
this.aoMapIntensity = 1.0;
|
|
|
|
this.emissive = new Color( 0x000000 );
|
|
this.emissiveIntensity = 1.0;
|
|
this.emissiveMap = null;
|
|
|
|
this.bumpMap = null;
|
|
this.bumpScale = 1;
|
|
|
|
this.normalMap = null;
|
|
this.normalMapType = TangentSpaceNormalMap;
|
|
this.normalScale = new Vector2( 1, 1 );
|
|
|
|
this.displacementMap = null;
|
|
this.displacementScale = 1;
|
|
this.displacementBias = 0;
|
|
|
|
this.specularMap = null;
|
|
|
|
this.alphaMap = null;
|
|
|
|
this.envMap = null;
|
|
this.combine = MultiplyOperation;
|
|
this.reflectivity = 1;
|
|
this.refractionRatio = 0.98;
|
|
|
|
this.wireframe = false;
|
|
this.wireframeLinewidth = 1;
|
|
this.wireframeLinecap = 'round';
|
|
this.wireframeLinejoin = 'round';
|
|
|
|
this.skinning = false;
|
|
this.morphTargets = false;
|
|
this.morphNormals = false;
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
MeshPhongMaterial.prototype = Object.create( Material.prototype );
|
|
MeshPhongMaterial.prototype.constructor = MeshPhongMaterial;
|
|
|
|
MeshPhongMaterial.prototype.isMeshPhongMaterial = true;
|
|
|
|
MeshPhongMaterial.prototype.copy = function ( source ) {
|
|
|
|
Material.prototype.copy.call( this, source );
|
|
|
|
this.color.copy( source.color );
|
|
this.specular.copy( source.specular );
|
|
this.shininess = source.shininess;
|
|
|
|
this.map = source.map;
|
|
|
|
this.lightMap = source.lightMap;
|
|
this.lightMapIntensity = source.lightMapIntensity;
|
|
|
|
this.aoMap = source.aoMap;
|
|
this.aoMapIntensity = source.aoMapIntensity;
|
|
|
|
this.emissive.copy( source.emissive );
|
|
this.emissiveMap = source.emissiveMap;
|
|
this.emissiveIntensity = source.emissiveIntensity;
|
|
|
|
this.bumpMap = source.bumpMap;
|
|
this.bumpScale = source.bumpScale;
|
|
|
|
this.normalMap = source.normalMap;
|
|
this.normalMapType = source.normalMapType;
|
|
this.normalScale.copy( source.normalScale );
|
|
|
|
this.displacementMap = source.displacementMap;
|
|
this.displacementScale = source.displacementScale;
|
|
this.displacementBias = source.displacementBias;
|
|
|
|
this.specularMap = source.specularMap;
|
|
|
|
this.alphaMap = source.alphaMap;
|
|
|
|
this.envMap = source.envMap;
|
|
this.combine = source.combine;
|
|
this.reflectivity = source.reflectivity;
|
|
this.refractionRatio = source.refractionRatio;
|
|
|
|
this.wireframe = source.wireframe;
|
|
this.wireframeLinewidth = source.wireframeLinewidth;
|
|
this.wireframeLinecap = source.wireframeLinecap;
|
|
this.wireframeLinejoin = source.wireframeLinejoin;
|
|
|
|
this.skinning = source.skinning;
|
|
this.morphTargets = source.morphTargets;
|
|
this.morphNormals = source.morphNormals;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author takahirox / http://github.com/takahirox
|
|
*
|
|
* parameters = {
|
|
* color: <hex>,
|
|
*
|
|
* map: new THREE.Texture( <Image> ),
|
|
* gradientMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* lightMap: new THREE.Texture( <Image> ),
|
|
* lightMapIntensity: <float>
|
|
*
|
|
* aoMap: new THREE.Texture( <Image> ),
|
|
* aoMapIntensity: <float>
|
|
*
|
|
* emissive: <hex>,
|
|
* emissiveIntensity: <float>
|
|
* emissiveMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* bumpMap: new THREE.Texture( <Image> ),
|
|
* bumpScale: <float>,
|
|
*
|
|
* normalMap: new THREE.Texture( <Image> ),
|
|
* normalMapType: THREE.TangentSpaceNormalMap,
|
|
* normalScale: <Vector2>,
|
|
*
|
|
* displacementMap: new THREE.Texture( <Image> ),
|
|
* displacementScale: <float>,
|
|
* displacementBias: <float>,
|
|
*
|
|
* alphaMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* wireframe: <boolean>,
|
|
* wireframeLinewidth: <float>,
|
|
*
|
|
* skinning: <bool>,
|
|
* morphTargets: <bool>,
|
|
* morphNormals: <bool>
|
|
* }
|
|
*/
|
|
|
|
function MeshToonMaterial( parameters ) {
|
|
|
|
Material.call( this );
|
|
|
|
this.defines = { 'TOON': '' };
|
|
|
|
this.type = 'MeshToonMaterial';
|
|
|
|
this.color = new Color( 0xffffff );
|
|
|
|
this.map = null;
|
|
this.gradientMap = null;
|
|
|
|
this.lightMap = null;
|
|
this.lightMapIntensity = 1.0;
|
|
|
|
this.aoMap = null;
|
|
this.aoMapIntensity = 1.0;
|
|
|
|
this.emissive = new Color( 0x000000 );
|
|
this.emissiveIntensity = 1.0;
|
|
this.emissiveMap = null;
|
|
|
|
this.bumpMap = null;
|
|
this.bumpScale = 1;
|
|
|
|
this.normalMap = null;
|
|
this.normalMapType = TangentSpaceNormalMap;
|
|
this.normalScale = new Vector2( 1, 1 );
|
|
|
|
this.displacementMap = null;
|
|
this.displacementScale = 1;
|
|
this.displacementBias = 0;
|
|
|
|
this.alphaMap = null;
|
|
|
|
this.wireframe = false;
|
|
this.wireframeLinewidth = 1;
|
|
this.wireframeLinecap = 'round';
|
|
this.wireframeLinejoin = 'round';
|
|
|
|
this.skinning = false;
|
|
this.morphTargets = false;
|
|
this.morphNormals = false;
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
MeshToonMaterial.prototype = Object.create( Material.prototype );
|
|
MeshToonMaterial.prototype.constructor = MeshToonMaterial;
|
|
|
|
MeshToonMaterial.prototype.isMeshToonMaterial = true;
|
|
|
|
MeshToonMaterial.prototype.copy = function ( source ) {
|
|
|
|
Material.prototype.copy.call( this, source );
|
|
|
|
this.color.copy( source.color );
|
|
|
|
this.map = source.map;
|
|
this.gradientMap = source.gradientMap;
|
|
|
|
this.lightMap = source.lightMap;
|
|
this.lightMapIntensity = source.lightMapIntensity;
|
|
|
|
this.aoMap = source.aoMap;
|
|
this.aoMapIntensity = source.aoMapIntensity;
|
|
|
|
this.emissive.copy( source.emissive );
|
|
this.emissiveMap = source.emissiveMap;
|
|
this.emissiveIntensity = source.emissiveIntensity;
|
|
|
|
this.bumpMap = source.bumpMap;
|
|
this.bumpScale = source.bumpScale;
|
|
|
|
this.normalMap = source.normalMap;
|
|
this.normalMapType = source.normalMapType;
|
|
this.normalScale.copy( source.normalScale );
|
|
|
|
this.displacementMap = source.displacementMap;
|
|
this.displacementScale = source.displacementScale;
|
|
this.displacementBias = source.displacementBias;
|
|
|
|
this.alphaMap = source.alphaMap;
|
|
|
|
this.wireframe = source.wireframe;
|
|
this.wireframeLinewidth = source.wireframeLinewidth;
|
|
this.wireframeLinecap = source.wireframeLinecap;
|
|
this.wireframeLinejoin = source.wireframeLinejoin;
|
|
|
|
this.skinning = source.skinning;
|
|
this.morphTargets = source.morphTargets;
|
|
this.morphNormals = source.morphNormals;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*
|
|
* parameters = {
|
|
* opacity: <float>,
|
|
*
|
|
* bumpMap: new THREE.Texture( <Image> ),
|
|
* bumpScale: <float>,
|
|
*
|
|
* normalMap: new THREE.Texture( <Image> ),
|
|
* normalMapType: THREE.TangentSpaceNormalMap,
|
|
* normalScale: <Vector2>,
|
|
*
|
|
* displacementMap: new THREE.Texture( <Image> ),
|
|
* displacementScale: <float>,
|
|
* displacementBias: <float>,
|
|
*
|
|
* wireframe: <boolean>,
|
|
* wireframeLinewidth: <float>
|
|
*
|
|
* skinning: <bool>,
|
|
* morphTargets: <bool>,
|
|
* morphNormals: <bool>
|
|
* }
|
|
*/
|
|
|
|
function MeshNormalMaterial( parameters ) {
|
|
|
|
Material.call( this );
|
|
|
|
this.type = 'MeshNormalMaterial';
|
|
|
|
this.bumpMap = null;
|
|
this.bumpScale = 1;
|
|
|
|
this.normalMap = null;
|
|
this.normalMapType = TangentSpaceNormalMap;
|
|
this.normalScale = new Vector2( 1, 1 );
|
|
|
|
this.displacementMap = null;
|
|
this.displacementScale = 1;
|
|
this.displacementBias = 0;
|
|
|
|
this.wireframe = false;
|
|
this.wireframeLinewidth = 1;
|
|
|
|
this.fog = false;
|
|
|
|
this.skinning = false;
|
|
this.morphTargets = false;
|
|
this.morphNormals = false;
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
MeshNormalMaterial.prototype = Object.create( Material.prototype );
|
|
MeshNormalMaterial.prototype.constructor = MeshNormalMaterial;
|
|
|
|
MeshNormalMaterial.prototype.isMeshNormalMaterial = true;
|
|
|
|
MeshNormalMaterial.prototype.copy = function ( source ) {
|
|
|
|
Material.prototype.copy.call( this, source );
|
|
|
|
this.bumpMap = source.bumpMap;
|
|
this.bumpScale = source.bumpScale;
|
|
|
|
this.normalMap = source.normalMap;
|
|
this.normalMapType = source.normalMapType;
|
|
this.normalScale.copy( source.normalScale );
|
|
|
|
this.displacementMap = source.displacementMap;
|
|
this.displacementScale = source.displacementScale;
|
|
this.displacementBias = source.displacementBias;
|
|
|
|
this.wireframe = source.wireframe;
|
|
this.wireframeLinewidth = source.wireframeLinewidth;
|
|
|
|
this.skinning = source.skinning;
|
|
this.morphTargets = source.morphTargets;
|
|
this.morphNormals = source.morphNormals;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*
|
|
* parameters = {
|
|
* color: <hex>,
|
|
* opacity: <float>,
|
|
*
|
|
* map: new THREE.Texture( <Image> ),
|
|
*
|
|
* lightMap: new THREE.Texture( <Image> ),
|
|
* lightMapIntensity: <float>
|
|
*
|
|
* aoMap: new THREE.Texture( <Image> ),
|
|
* aoMapIntensity: <float>
|
|
*
|
|
* emissive: <hex>,
|
|
* emissiveIntensity: <float>
|
|
* emissiveMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* specularMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* alphaMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
|
|
* combine: THREE.Multiply,
|
|
* reflectivity: <float>,
|
|
* refractionRatio: <float>,
|
|
*
|
|
* wireframe: <boolean>,
|
|
* wireframeLinewidth: <float>,
|
|
*
|
|
* skinning: <bool>,
|
|
* morphTargets: <bool>,
|
|
* morphNormals: <bool>
|
|
* }
|
|
*/
|
|
|
|
function MeshLambertMaterial( parameters ) {
|
|
|
|
Material.call( this );
|
|
|
|
this.type = 'MeshLambertMaterial';
|
|
|
|
this.color = new Color( 0xffffff ); // diffuse
|
|
|
|
this.map = null;
|
|
|
|
this.lightMap = null;
|
|
this.lightMapIntensity = 1.0;
|
|
|
|
this.aoMap = null;
|
|
this.aoMapIntensity = 1.0;
|
|
|
|
this.emissive = new Color( 0x000000 );
|
|
this.emissiveIntensity = 1.0;
|
|
this.emissiveMap = null;
|
|
|
|
this.specularMap = null;
|
|
|
|
this.alphaMap = null;
|
|
|
|
this.envMap = null;
|
|
this.combine = MultiplyOperation;
|
|
this.reflectivity = 1;
|
|
this.refractionRatio = 0.98;
|
|
|
|
this.wireframe = false;
|
|
this.wireframeLinewidth = 1;
|
|
this.wireframeLinecap = 'round';
|
|
this.wireframeLinejoin = 'round';
|
|
|
|
this.skinning = false;
|
|
this.morphTargets = false;
|
|
this.morphNormals = false;
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
MeshLambertMaterial.prototype = Object.create( Material.prototype );
|
|
MeshLambertMaterial.prototype.constructor = MeshLambertMaterial;
|
|
|
|
MeshLambertMaterial.prototype.isMeshLambertMaterial = true;
|
|
|
|
MeshLambertMaterial.prototype.copy = function ( source ) {
|
|
|
|
Material.prototype.copy.call( this, source );
|
|
|
|
this.color.copy( source.color );
|
|
|
|
this.map = source.map;
|
|
|
|
this.lightMap = source.lightMap;
|
|
this.lightMapIntensity = source.lightMapIntensity;
|
|
|
|
this.aoMap = source.aoMap;
|
|
this.aoMapIntensity = source.aoMapIntensity;
|
|
|
|
this.emissive.copy( source.emissive );
|
|
this.emissiveMap = source.emissiveMap;
|
|
this.emissiveIntensity = source.emissiveIntensity;
|
|
|
|
this.specularMap = source.specularMap;
|
|
|
|
this.alphaMap = source.alphaMap;
|
|
|
|
this.envMap = source.envMap;
|
|
this.combine = source.combine;
|
|
this.reflectivity = source.reflectivity;
|
|
this.refractionRatio = source.refractionRatio;
|
|
|
|
this.wireframe = source.wireframe;
|
|
this.wireframeLinewidth = source.wireframeLinewidth;
|
|
this.wireframeLinecap = source.wireframeLinecap;
|
|
this.wireframeLinejoin = source.wireframeLinejoin;
|
|
|
|
this.skinning = source.skinning;
|
|
this.morphTargets = source.morphTargets;
|
|
this.morphNormals = source.morphNormals;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*
|
|
* parameters = {
|
|
* color: <hex>,
|
|
* opacity: <float>,
|
|
*
|
|
* matcap: new THREE.Texture( <Image> ),
|
|
*
|
|
* map: new THREE.Texture( <Image> ),
|
|
*
|
|
* bumpMap: new THREE.Texture( <Image> ),
|
|
* bumpScale: <float>,
|
|
*
|
|
* normalMap: new THREE.Texture( <Image> ),
|
|
* normalMapType: THREE.TangentSpaceNormalMap,
|
|
* normalScale: <Vector2>,
|
|
*
|
|
* displacementMap: new THREE.Texture( <Image> ),
|
|
* displacementScale: <float>,
|
|
* displacementBias: <float>,
|
|
*
|
|
* alphaMap: new THREE.Texture( <Image> ),
|
|
*
|
|
* skinning: <bool>,
|
|
* morphTargets: <bool>,
|
|
* morphNormals: <bool>
|
|
* }
|
|
*/
|
|
|
|
function MeshMatcapMaterial( parameters ) {
|
|
|
|
Material.call( this );
|
|
|
|
this.defines = { 'MATCAP': '' };
|
|
|
|
this.type = 'MeshMatcapMaterial';
|
|
|
|
this.color = new Color( 0xffffff ); // diffuse
|
|
|
|
this.matcap = null;
|
|
|
|
this.map = null;
|
|
|
|
this.bumpMap = null;
|
|
this.bumpScale = 1;
|
|
|
|
this.normalMap = null;
|
|
this.normalMapType = TangentSpaceNormalMap;
|
|
this.normalScale = new Vector2( 1, 1 );
|
|
|
|
this.displacementMap = null;
|
|
this.displacementScale = 1;
|
|
this.displacementBias = 0;
|
|
|
|
this.alphaMap = null;
|
|
|
|
this.skinning = false;
|
|
this.morphTargets = false;
|
|
this.morphNormals = false;
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
MeshMatcapMaterial.prototype = Object.create( Material.prototype );
|
|
MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial;
|
|
|
|
MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true;
|
|
|
|
MeshMatcapMaterial.prototype.copy = function ( source ) {
|
|
|
|
Material.prototype.copy.call( this, source );
|
|
|
|
this.defines = { 'MATCAP': '' };
|
|
|
|
this.color.copy( source.color );
|
|
|
|
this.matcap = source.matcap;
|
|
|
|
this.map = source.map;
|
|
|
|
this.bumpMap = source.bumpMap;
|
|
this.bumpScale = source.bumpScale;
|
|
|
|
this.normalMap = source.normalMap;
|
|
this.normalMapType = source.normalMapType;
|
|
this.normalScale.copy( source.normalScale );
|
|
|
|
this.displacementMap = source.displacementMap;
|
|
this.displacementScale = source.displacementScale;
|
|
this.displacementBias = source.displacementBias;
|
|
|
|
this.alphaMap = source.alphaMap;
|
|
|
|
this.skinning = source.skinning;
|
|
this.morphTargets = source.morphTargets;
|
|
this.morphNormals = source.morphNormals;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*
|
|
* parameters = {
|
|
* color: <hex>,
|
|
* opacity: <float>,
|
|
*
|
|
* linewidth: <float>,
|
|
*
|
|
* scale: <float>,
|
|
* dashSize: <float>,
|
|
* gapSize: <float>
|
|
* }
|
|
*/
|
|
|
|
function LineDashedMaterial( parameters ) {
|
|
|
|
LineBasicMaterial.call( this );
|
|
|
|
this.type = 'LineDashedMaterial';
|
|
|
|
this.scale = 1;
|
|
this.dashSize = 3;
|
|
this.gapSize = 1;
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype );
|
|
LineDashedMaterial.prototype.constructor = LineDashedMaterial;
|
|
|
|
LineDashedMaterial.prototype.isLineDashedMaterial = true;
|
|
|
|
LineDashedMaterial.prototype.copy = function ( source ) {
|
|
|
|
LineBasicMaterial.prototype.copy.call( this, source );
|
|
|
|
this.scale = source.scale;
|
|
this.dashSize = source.dashSize;
|
|
this.gapSize = source.gapSize;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
var Materials = /*#__PURE__*/Object.freeze({
|
|
__proto__: null,
|
|
ShadowMaterial: ShadowMaterial,
|
|
SpriteMaterial: SpriteMaterial,
|
|
RawShaderMaterial: RawShaderMaterial,
|
|
ShaderMaterial: ShaderMaterial,
|
|
PointsMaterial: PointsMaterial,
|
|
MeshPhysicalMaterial: MeshPhysicalMaterial,
|
|
MeshStandardMaterial: MeshStandardMaterial,
|
|
MeshPhongMaterial: MeshPhongMaterial,
|
|
MeshToonMaterial: MeshToonMaterial,
|
|
MeshNormalMaterial: MeshNormalMaterial,
|
|
MeshLambertMaterial: MeshLambertMaterial,
|
|
MeshDepthMaterial: MeshDepthMaterial,
|
|
MeshDistanceMaterial: MeshDistanceMaterial,
|
|
MeshBasicMaterial: MeshBasicMaterial,
|
|
MeshMatcapMaterial: MeshMatcapMaterial,
|
|
LineDashedMaterial: LineDashedMaterial,
|
|
LineBasicMaterial: LineBasicMaterial,
|
|
Material: Material
|
|
});
|
|
|
|
/**
|
|
* @author tschw
|
|
* @author Ben Houston / http://clara.io/
|
|
* @author David Sarno / http://lighthaus.us/
|
|
*/
|
|
|
|
const AnimationUtils = {
|
|
|
|
// same as Array.prototype.slice, but also works on typed arrays
|
|
arraySlice: function ( array, from, to ) {
|
|
|
|
if ( AnimationUtils.isTypedArray( array ) ) {
|
|
|
|
// in ios9 array.subarray(from, undefined) will return empty array
|
|
// but array.subarray(from) or array.subarray(from, len) is correct
|
|
return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) );
|
|
|
|
}
|
|
|
|
return array.slice( from, to );
|
|
|
|
},
|
|
|
|
// converts an array to a specific type
|
|
convertArray: function ( array, type, forceClone ) {
|
|
|
|
if ( ! array || // let 'undefined' and 'null' pass
|
|
! forceClone && array.constructor === type ) return array;
|
|
|
|
if ( typeof type.BYTES_PER_ELEMENT === 'number' ) {
|
|
|
|
return new type( array ); // create typed array
|
|
|
|
}
|
|
|
|
return Array.prototype.slice.call( array ); // create Array
|
|
|
|
},
|
|
|
|
isTypedArray: function ( object ) {
|
|
|
|
return ArrayBuffer.isView( object ) &&
|
|
! ( object instanceof DataView );
|
|
|
|
},
|
|
|
|
// returns an array by which times and values can be sorted
|
|
getKeyframeOrder: function ( times ) {
|
|
|
|
function compareTime( i, j ) {
|
|
|
|
return times[ i ] - times[ j ];
|
|
|
|
}
|
|
|
|
const n = times.length;
|
|
const result = new Array( n );
|
|
for ( let i = 0; i !== n; ++ i ) result[ i ] = i;
|
|
|
|
result.sort( compareTime );
|
|
|
|
return result;
|
|
|
|
},
|
|
|
|
// uses the array previously returned by 'getKeyframeOrder' to sort data
|
|
sortedArray: function ( values, stride, order ) {
|
|
|
|
const nValues = values.length;
|
|
const result = new values.constructor( nValues );
|
|
|
|
for ( let i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {
|
|
|
|
const srcOffset = order[ i ] * stride;
|
|
|
|
for ( let j = 0; j !== stride; ++ j ) {
|
|
|
|
result[ dstOffset ++ ] = values[ srcOffset + j ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
},
|
|
|
|
// function for parsing AOS keyframe formats
|
|
flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) {
|
|
|
|
let i = 1, key = jsonKeys[ 0 ];
|
|
|
|
while ( key !== undefined && key[ valuePropertyName ] === undefined ) {
|
|
|
|
key = jsonKeys[ i ++ ];
|
|
|
|
}
|
|
|
|
if ( key === undefined ) return; // no data
|
|
|
|
let value = key[ valuePropertyName ];
|
|
if ( value === undefined ) return; // no data
|
|
|
|
if ( Array.isArray( value ) ) {
|
|
|
|
do {
|
|
|
|
value = key[ valuePropertyName ];
|
|
|
|
if ( value !== undefined ) {
|
|
|
|
times.push( key.time );
|
|
values.push.apply( values, value ); // push all elements
|
|
|
|
}
|
|
|
|
key = jsonKeys[ i ++ ];
|
|
|
|
} while ( key !== undefined );
|
|
|
|
} else if ( value.toArray !== undefined ) {
|
|
|
|
// ...assume THREE.Math-ish
|
|
|
|
do {
|
|
|
|
value = key[ valuePropertyName ];
|
|
|
|
if ( value !== undefined ) {
|
|
|
|
times.push( key.time );
|
|
value.toArray( values, values.length );
|
|
|
|
}
|
|
|
|
key = jsonKeys[ i ++ ];
|
|
|
|
} while ( key !== undefined );
|
|
|
|
} else {
|
|
|
|
// otherwise push as-is
|
|
|
|
do {
|
|
|
|
value = key[ valuePropertyName ];
|
|
|
|
if ( value !== undefined ) {
|
|
|
|
times.push( key.time );
|
|
values.push( value );
|
|
|
|
}
|
|
|
|
key = jsonKeys[ i ++ ];
|
|
|
|
} while ( key !== undefined );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
subclip: function ( sourceClip, name, startFrame, endFrame, fps ) {
|
|
|
|
fps = fps || 30;
|
|
|
|
const clip = sourceClip.clone();
|
|
|
|
clip.name = name;
|
|
|
|
const tracks = [];
|
|
|
|
for ( let i = 0; i < clip.tracks.length; ++ i ) {
|
|
|
|
const track = clip.tracks[ i ];
|
|
const valueSize = track.getValueSize();
|
|
|
|
const times = [];
|
|
const values = [];
|
|
|
|
for ( let j = 0; j < track.times.length; ++ j ) {
|
|
|
|
const frame = track.times[ j ] * fps;
|
|
|
|
if ( frame < startFrame || frame >= endFrame ) continue;
|
|
|
|
times.push( track.times[ j ] );
|
|
|
|
for ( let k = 0; k < valueSize; ++ k ) {
|
|
|
|
values.push( track.values[ j * valueSize + k ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( times.length === 0 ) continue;
|
|
|
|
track.times = AnimationUtils.convertArray( times, track.times.constructor );
|
|
track.values = AnimationUtils.convertArray( values, track.values.constructor );
|
|
|
|
tracks.push( track );
|
|
|
|
}
|
|
|
|
clip.tracks = tracks;
|
|
|
|
// find minimum .times value across all tracks in the trimmed clip
|
|
|
|
let minStartTime = Infinity;
|
|
|
|
for ( let i = 0; i < clip.tracks.length; ++ i ) {
|
|
|
|
if ( minStartTime > clip.tracks[ i ].times[ 0 ] ) {
|
|
|
|
minStartTime = clip.tracks[ i ].times[ 0 ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// shift all tracks such that clip begins at t=0
|
|
|
|
for ( let i = 0; i < clip.tracks.length; ++ i ) {
|
|
|
|
clip.tracks[ i ].shift( - 1 * minStartTime );
|
|
|
|
}
|
|
|
|
clip.resetDuration();
|
|
|
|
return clip;
|
|
|
|
},
|
|
|
|
makeClipAdditive: function ( targetClip, referenceFrame, referenceClip, fps ) {
|
|
|
|
if ( referenceFrame === undefined ) referenceFrame = 0;
|
|
if ( referenceClip === undefined ) referenceClip = targetClip;
|
|
if ( fps === undefined || fps <= 0 ) fps = 30;
|
|
|
|
const numTracks = targetClip.tracks.length;
|
|
const referenceTime = referenceFrame / fps;
|
|
|
|
// Make each track's values relative to the values at the reference frame
|
|
for ( let i = 0; i < numTracks; ++ i ) {
|
|
|
|
const referenceTrack = referenceClip.tracks[ i ];
|
|
const referenceTrackType = referenceTrack.ValueTypeName;
|
|
|
|
// Skip this track if it's non-numeric
|
|
if ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) continue;
|
|
|
|
// Find the track in the target clip whose name and type matches the reference track
|
|
const targetTrack = targetClip.tracks.find( function ( track ) {
|
|
|
|
return track.name === referenceTrack.name
|
|
&& track.ValueTypeName === referenceTrackType;
|
|
|
|
} );
|
|
|
|
if ( targetTrack === undefined ) continue;
|
|
|
|
const valueSize = referenceTrack.getValueSize();
|
|
const lastIndex = referenceTrack.times.length - 1;
|
|
let referenceValue;
|
|
|
|
// Find the value to subtract out of the track
|
|
if ( referenceTime <= referenceTrack.times[ 0 ] ) {
|
|
|
|
// Reference frame is earlier than the first keyframe, so just use the first keyframe
|
|
referenceValue = AnimationUtils.arraySlice( referenceTrack.values, 0, referenceTrack.valueSize );
|
|
|
|
} else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) {
|
|
|
|
// Reference frame is after the last keyframe, so just use the last keyframe
|
|
const startIndex = lastIndex * valueSize;
|
|
referenceValue = AnimationUtils.arraySlice( referenceTrack.values, startIndex );
|
|
|
|
} else {
|
|
|
|
// Interpolate to the reference value
|
|
const interpolant = referenceTrack.createInterpolant();
|
|
interpolant.evaluate( referenceTime );
|
|
referenceValue = interpolant.resultBuffer;
|
|
|
|
}
|
|
|
|
// Conjugate the quaternion
|
|
if ( referenceTrackType === 'quaternion' ) {
|
|
|
|
const referenceQuat = new Quaternion(
|
|
referenceValue[ 0 ],
|
|
referenceValue[ 1 ],
|
|
referenceValue[ 2 ],
|
|
referenceValue[ 3 ]
|
|
).normalize().conjugate();
|
|
referenceQuat.toArray( referenceValue );
|
|
|
|
}
|
|
|
|
// Subtract the reference value from all of the track values
|
|
|
|
const numTimes = targetTrack.times.length;
|
|
for ( let j = 0; j < numTimes; ++ j ) {
|
|
|
|
const valueStart = j * valueSize;
|
|
|
|
if ( referenceTrackType === 'quaternion' ) {
|
|
|
|
// Multiply the conjugate for quaternion track types
|
|
Quaternion.multiplyQuaternionsFlat(
|
|
targetTrack.values,
|
|
valueStart,
|
|
referenceValue,
|
|
0,
|
|
targetTrack.values,
|
|
valueStart
|
|
);
|
|
|
|
} else {
|
|
|
|
// Subtract each value for all other numeric track types
|
|
for ( let k = 0; k < valueSize; ++ k ) {
|
|
|
|
targetTrack.values[ valueStart + k ] -= referenceValue[ k ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
targetClip.blendMode = AdditiveAnimationBlendMode;
|
|
|
|
return targetClip;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* Abstract base class of interpolants over parametric samples.
|
|
*
|
|
* The parameter domain is one dimensional, typically the time or a path
|
|
* along a curve defined by the data.
|
|
*
|
|
* The sample values can have any dimensionality and derived classes may
|
|
* apply special interpretations to the data.
|
|
*
|
|
* This class provides the interval seek in a Template Method, deferring
|
|
* the actual interpolation to derived classes.
|
|
*
|
|
* Time complexity is O(1) for linear access crossing at most two points
|
|
* and O(log N) for random access, where N is the number of positions.
|
|
*
|
|
* References:
|
|
*
|
|
* http://www.oodesign.com/template-method-pattern.html
|
|
*
|
|
* @author tschw
|
|
*/
|
|
|
|
function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
|
|
|
|
this.parameterPositions = parameterPositions;
|
|
this._cachedIndex = 0;
|
|
|
|
this.resultBuffer = resultBuffer !== undefined ?
|
|
resultBuffer : new sampleValues.constructor( sampleSize );
|
|
this.sampleValues = sampleValues;
|
|
this.valueSize = sampleSize;
|
|
|
|
}
|
|
|
|
Object.assign( Interpolant.prototype, {
|
|
|
|
evaluate: function ( t ) {
|
|
|
|
let pp = this.parameterPositions,
|
|
i1 = this._cachedIndex,
|
|
|
|
t1 = pp[ i1 ],
|
|
t0 = pp[ i1 - 1 ];
|
|
|
|
validate_interval: {
|
|
|
|
seek: {
|
|
|
|
let right;
|
|
|
|
linear_scan: {
|
|
|
|
//- See http://jsperf.com/comparison-to-undefined/3
|
|
//- slower code:
|
|
//-
|
|
//- if ( t >= t1 || t1 === undefined ) {
|
|
forward_scan: if ( ! ( t < t1 ) ) {
|
|
|
|
for ( let giveUpAt = i1 + 2; ; ) {
|
|
|
|
if ( t1 === undefined ) {
|
|
|
|
if ( t < t0 ) break forward_scan;
|
|
|
|
// after end
|
|
|
|
i1 = pp.length;
|
|
this._cachedIndex = i1;
|
|
return this.afterEnd_( i1 - 1, t, t0 );
|
|
|
|
}
|
|
|
|
if ( i1 === giveUpAt ) break; // this loop
|
|
|
|
t0 = t1;
|
|
t1 = pp[ ++ i1 ];
|
|
|
|
if ( t < t1 ) {
|
|
|
|
// we have arrived at the sought interval
|
|
break seek;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// prepare binary search on the right side of the index
|
|
right = pp.length;
|
|
break linear_scan;
|
|
|
|
}
|
|
|
|
//- slower code:
|
|
//- if ( t < t0 || t0 === undefined ) {
|
|
if ( ! ( t >= t0 ) ) {
|
|
|
|
// looping?
|
|
|
|
const t1global = pp[ 1 ];
|
|
|
|
if ( t < t1global ) {
|
|
|
|
i1 = 2; // + 1, using the scan for the details
|
|
t0 = t1global;
|
|
|
|
}
|
|
|
|
// linear reverse scan
|
|
|
|
for ( let giveUpAt = i1 - 2; ; ) {
|
|
|
|
if ( t0 === undefined ) {
|
|
|
|
// before start
|
|
|
|
this._cachedIndex = 0;
|
|
return this.beforeStart_( 0, t, t1 );
|
|
|
|
}
|
|
|
|
if ( i1 === giveUpAt ) break; // this loop
|
|
|
|
t1 = t0;
|
|
t0 = pp[ -- i1 - 1 ];
|
|
|
|
if ( t >= t0 ) {
|
|
|
|
// we have arrived at the sought interval
|
|
break seek;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// prepare binary search on the left side of the index
|
|
right = i1;
|
|
i1 = 0;
|
|
break linear_scan;
|
|
|
|
}
|
|
|
|
// the interval is valid
|
|
|
|
break validate_interval;
|
|
|
|
} // linear scan
|
|
|
|
// binary search
|
|
|
|
while ( i1 < right ) {
|
|
|
|
const mid = ( i1 + right ) >>> 1;
|
|
|
|
if ( t < pp[ mid ] ) {
|
|
|
|
right = mid;
|
|
|
|
} else {
|
|
|
|
i1 = mid + 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
t1 = pp[ i1 ];
|
|
t0 = pp[ i1 - 1 ];
|
|
|
|
// check boundary cases, again
|
|
|
|
if ( t0 === undefined ) {
|
|
|
|
this._cachedIndex = 0;
|
|
return this.beforeStart_( 0, t, t1 );
|
|
|
|
}
|
|
|
|
if ( t1 === undefined ) {
|
|
|
|
i1 = pp.length;
|
|
this._cachedIndex = i1;
|
|
return this.afterEnd_( i1 - 1, t0, t );
|
|
|
|
}
|
|
|
|
} // seek
|
|
|
|
this._cachedIndex = i1;
|
|
|
|
this.intervalChanged_( i1, t0, t1 );
|
|
|
|
} // validate_interval
|
|
|
|
return this.interpolate_( i1, t0, t, t1 );
|
|
|
|
},
|
|
|
|
settings: null, // optional, subclass-specific settings structure
|
|
// Note: The indirection allows central control of many interpolants.
|
|
|
|
// --- Protected interface
|
|
|
|
DefaultSettings_: {},
|
|
|
|
getSettings_: function () {
|
|
|
|
return this.settings || this.DefaultSettings_;
|
|
|
|
},
|
|
|
|
copySampleValue_: function ( index ) {
|
|
|
|
// copies a sample value to the result buffer
|
|
|
|
const result = this.resultBuffer,
|
|
values = this.sampleValues,
|
|
stride = this.valueSize,
|
|
offset = index * stride;
|
|
|
|
for ( let i = 0; i !== stride; ++ i ) {
|
|
|
|
result[ i ] = values[ offset + i ];
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
},
|
|
|
|
// Template methods for derived classes:
|
|
|
|
interpolate_: function ( /* i1, t0, t, t1 */ ) {
|
|
|
|
throw new Error( 'call to abstract method' );
|
|
// implementations shall return this.resultBuffer
|
|
|
|
},
|
|
|
|
intervalChanged_: function ( /* i1, t0, t1 */ ) {
|
|
|
|
// empty
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
// DECLARE ALIAS AFTER assign prototype
|
|
Object.assign( Interpolant.prototype, {
|
|
|
|
//( 0, t, t0 ), returns this.resultBuffer
|
|
beforeStart_: Interpolant.prototype.copySampleValue_,
|
|
|
|
//( N-1, tN-1, t ), returns this.resultBuffer
|
|
afterEnd_: Interpolant.prototype.copySampleValue_,
|
|
|
|
} );
|
|
|
|
/**
|
|
* Fast and simple cubic spline interpolant.
|
|
*
|
|
* It was derived from a Hermitian construction setting the first derivative
|
|
* at each sample position to the linear slope between neighboring positions
|
|
* over their parameter interval.
|
|
*
|
|
* @author tschw
|
|
*/
|
|
|
|
function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
|
|
|
|
Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
|
|
|
|
this._weightPrev = - 0;
|
|
this._offsetPrev = - 0;
|
|
this._weightNext = - 0;
|
|
this._offsetNext = - 0;
|
|
|
|
}
|
|
|
|
CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
|
|
|
|
constructor: CubicInterpolant,
|
|
|
|
DefaultSettings_: {
|
|
|
|
endingStart: ZeroCurvatureEnding,
|
|
endingEnd: ZeroCurvatureEnding
|
|
|
|
},
|
|
|
|
intervalChanged_: function ( i1, t0, t1 ) {
|
|
|
|
let pp = this.parameterPositions,
|
|
iPrev = i1 - 2,
|
|
iNext = i1 + 1,
|
|
|
|
tPrev = pp[ iPrev ],
|
|
tNext = pp[ iNext ];
|
|
|
|
if ( tPrev === undefined ) {
|
|
|
|
switch ( this.getSettings_().endingStart ) {
|
|
|
|
case ZeroSlopeEnding:
|
|
|
|
// f'(t0) = 0
|
|
iPrev = i1;
|
|
tPrev = 2 * t0 - t1;
|
|
|
|
break;
|
|
|
|
case WrapAroundEnding:
|
|
|
|
// use the other end of the curve
|
|
iPrev = pp.length - 2;
|
|
tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];
|
|
|
|
break;
|
|
|
|
default: // ZeroCurvatureEnding
|
|
|
|
// f''(t0) = 0 a.k.a. Natural Spline
|
|
iPrev = i1;
|
|
tPrev = t1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( tNext === undefined ) {
|
|
|
|
switch ( this.getSettings_().endingEnd ) {
|
|
|
|
case ZeroSlopeEnding:
|
|
|
|
// f'(tN) = 0
|
|
iNext = i1;
|
|
tNext = 2 * t1 - t0;
|
|
|
|
break;
|
|
|
|
case WrapAroundEnding:
|
|
|
|
// use the other end of the curve
|
|
iNext = 1;
|
|
tNext = t1 + pp[ 1 ] - pp[ 0 ];
|
|
|
|
break;
|
|
|
|
default: // ZeroCurvatureEnding
|
|
|
|
// f''(tN) = 0, a.k.a. Natural Spline
|
|
iNext = i1 - 1;
|
|
tNext = t0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const halfDt = ( t1 - t0 ) * 0.5,
|
|
stride = this.valueSize;
|
|
|
|
this._weightPrev = halfDt / ( t0 - tPrev );
|
|
this._weightNext = halfDt / ( tNext - t1 );
|
|
this._offsetPrev = iPrev * stride;
|
|
this._offsetNext = iNext * stride;
|
|
|
|
},
|
|
|
|
interpolate_: function ( i1, t0, t, t1 ) {
|
|
|
|
const result = this.resultBuffer,
|
|
values = this.sampleValues,
|
|
stride = this.valueSize,
|
|
|
|
o1 = i1 * stride, o0 = o1 - stride,
|
|
oP = this._offsetPrev, oN = this._offsetNext,
|
|
wP = this._weightPrev, wN = this._weightNext,
|
|
|
|
p = ( t - t0 ) / ( t1 - t0 ),
|
|
pp = p * p,
|
|
ppp = pp * p;
|
|
|
|
// evaluate polynomials
|
|
|
|
const sP = - wP * ppp + 2 * wP * pp - wP * p;
|
|
const s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;
|
|
const s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
|
|
const sN = wN * ppp - wN * pp;
|
|
|
|
// combine data linearly
|
|
|
|
for ( let i = 0; i !== stride; ++ i ) {
|
|
|
|
result[ i ] =
|
|
sP * values[ oP + i ] +
|
|
s0 * values[ o0 + i ] +
|
|
s1 * values[ o1 + i ] +
|
|
sN * values[ oN + i ];
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author tschw
|
|
*/
|
|
|
|
function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
|
|
|
|
Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
|
|
|
|
}
|
|
|
|
LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
|
|
|
|
constructor: LinearInterpolant,
|
|
|
|
interpolate_: function ( i1, t0, t, t1 ) {
|
|
|
|
const result = this.resultBuffer,
|
|
values = this.sampleValues,
|
|
stride = this.valueSize,
|
|
|
|
offset1 = i1 * stride,
|
|
offset0 = offset1 - stride,
|
|
|
|
weight1 = ( t - t0 ) / ( t1 - t0 ),
|
|
weight0 = 1 - weight1;
|
|
|
|
for ( let i = 0; i !== stride; ++ i ) {
|
|
|
|
result[ i ] =
|
|
values[ offset0 + i ] * weight0 +
|
|
values[ offset1 + i ] * weight1;
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
*
|
|
* Interpolant that evaluates to the sample value at the position preceeding
|
|
* the parameter.
|
|
*
|
|
* @author tschw
|
|
*/
|
|
|
|
function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
|
|
|
|
Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
|
|
|
|
}
|
|
|
|
DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
|
|
|
|
constructor: DiscreteInterpolant,
|
|
|
|
interpolate_: function ( i1 /*, t0, t, t1 */ ) {
|
|
|
|
return this.copySampleValue_( i1 - 1 );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
*
|
|
* A timed sequence of keyframes for a specific property.
|
|
*
|
|
*
|
|
* @author Ben Houston / http://clara.io/
|
|
* @author David Sarno / http://lighthaus.us/
|
|
* @author tschw
|
|
*/
|
|
|
|
function KeyframeTrack( name, times, values, interpolation ) {
|
|
|
|
if ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' );
|
|
if ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name );
|
|
|
|
this.name = name;
|
|
|
|
this.times = AnimationUtils.convertArray( times, this.TimeBufferType );
|
|
this.values = AnimationUtils.convertArray( values, this.ValueBufferType );
|
|
|
|
this.setInterpolation( interpolation || this.DefaultInterpolation );
|
|
|
|
}
|
|
|
|
// Static methods
|
|
|
|
Object.assign( KeyframeTrack, {
|
|
|
|
// Serialization (in static context, because of constructor invocation
|
|
// and automatic invocation of .toJSON):
|
|
|
|
toJSON: function ( track ) {
|
|
|
|
const trackType = track.constructor;
|
|
|
|
let json;
|
|
|
|
// derived classes can define a static toJSON method
|
|
if ( trackType.toJSON !== undefined ) {
|
|
|
|
json = trackType.toJSON( track );
|
|
|
|
} else {
|
|
|
|
// by default, we assume the data can be serialized as-is
|
|
json = {
|
|
|
|
'name': track.name,
|
|
'times': AnimationUtils.convertArray( track.times, Array ),
|
|
'values': AnimationUtils.convertArray( track.values, Array )
|
|
|
|
};
|
|
|
|
const interpolation = track.getInterpolation();
|
|
|
|
if ( interpolation !== track.DefaultInterpolation ) {
|
|
|
|
json.interpolation = interpolation;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
json.type = track.ValueTypeName; // mandatory
|
|
|
|
return json;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( KeyframeTrack.prototype, {
|
|
|
|
constructor: KeyframeTrack,
|
|
|
|
TimeBufferType: Float32Array,
|
|
|
|
ValueBufferType: Float32Array,
|
|
|
|
DefaultInterpolation: InterpolateLinear,
|
|
|
|
InterpolantFactoryMethodDiscrete: function ( result ) {
|
|
|
|
return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );
|
|
|
|
},
|
|
|
|
InterpolantFactoryMethodLinear: function ( result ) {
|
|
|
|
return new LinearInterpolant( this.times, this.values, this.getValueSize(), result );
|
|
|
|
},
|
|
|
|
InterpolantFactoryMethodSmooth: function ( result ) {
|
|
|
|
return new CubicInterpolant( this.times, this.values, this.getValueSize(), result );
|
|
|
|
},
|
|
|
|
setInterpolation: function ( interpolation ) {
|
|
|
|
let factoryMethod;
|
|
|
|
switch ( interpolation ) {
|
|
|
|
case InterpolateDiscrete:
|
|
|
|
factoryMethod = this.InterpolantFactoryMethodDiscrete;
|
|
|
|
break;
|
|
|
|
case InterpolateLinear:
|
|
|
|
factoryMethod = this.InterpolantFactoryMethodLinear;
|
|
|
|
break;
|
|
|
|
case InterpolateSmooth:
|
|
|
|
factoryMethod = this.InterpolantFactoryMethodSmooth;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if ( factoryMethod === undefined ) {
|
|
|
|
const message = "unsupported interpolation for " +
|
|
this.ValueTypeName + " keyframe track named " + this.name;
|
|
|
|
if ( this.createInterpolant === undefined ) {
|
|
|
|
// fall back to default, unless the default itself is messed up
|
|
if ( interpolation !== this.DefaultInterpolation ) {
|
|
|
|
this.setInterpolation( this.DefaultInterpolation );
|
|
|
|
} else {
|
|
|
|
throw new Error( message ); // fatal, in this case
|
|
|
|
}
|
|
|
|
}
|
|
|
|
console.warn( 'THREE.KeyframeTrack:', message );
|
|
return this;
|
|
|
|
}
|
|
|
|
this.createInterpolant = factoryMethod;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getInterpolation: function () {
|
|
|
|
switch ( this.createInterpolant ) {
|
|
|
|
case this.InterpolantFactoryMethodDiscrete:
|
|
|
|
return InterpolateDiscrete;
|
|
|
|
case this.InterpolantFactoryMethodLinear:
|
|
|
|
return InterpolateLinear;
|
|
|
|
case this.InterpolantFactoryMethodSmooth:
|
|
|
|
return InterpolateSmooth;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
getValueSize: function () {
|
|
|
|
return this.values.length / this.times.length;
|
|
|
|
},
|
|
|
|
// move all keyframes either forwards or backwards in time
|
|
shift: function ( timeOffset ) {
|
|
|
|
if ( timeOffset !== 0.0 ) {
|
|
|
|
const times = this.times;
|
|
|
|
for ( let i = 0, n = times.length; i !== n; ++ i ) {
|
|
|
|
times[ i ] += timeOffset;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
// scale all keyframe times by a factor (useful for frame <-> seconds conversions)
|
|
scale: function ( timeScale ) {
|
|
|
|
if ( timeScale !== 1.0 ) {
|
|
|
|
const times = this.times;
|
|
|
|
for ( let i = 0, n = times.length; i !== n; ++ i ) {
|
|
|
|
times[ i ] *= timeScale;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
// removes keyframes before and after animation without changing any values within the range [startTime, endTime].
|
|
// IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
|
|
trim: function ( startTime, endTime ) {
|
|
|
|
const times = this.times,
|
|
nKeys = times.length;
|
|
|
|
let from = 0,
|
|
to = nKeys - 1;
|
|
|
|
while ( from !== nKeys && times[ from ] < startTime ) {
|
|
|
|
++ from;
|
|
|
|
}
|
|
|
|
while ( to !== - 1 && times[ to ] > endTime ) {
|
|
|
|
-- to;
|
|
|
|
}
|
|
|
|
++ to; // inclusive -> exclusive bound
|
|
|
|
if ( from !== 0 || to !== nKeys ) {
|
|
|
|
// empty tracks are forbidden, so keep at least one keyframe
|
|
if ( from >= to ) {
|
|
|
|
to = Math.max( to, 1 );
|
|
from = to - 1;
|
|
|
|
}
|
|
|
|
const stride = this.getValueSize();
|
|
this.times = AnimationUtils.arraySlice( times, from, to );
|
|
this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
|
|
validate: function () {
|
|
|
|
let valid = true;
|
|
|
|
const valueSize = this.getValueSize();
|
|
if ( valueSize - Math.floor( valueSize ) !== 0 ) {
|
|
|
|
console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );
|
|
valid = false;
|
|
|
|
}
|
|
|
|
const times = this.times,
|
|
values = this.values,
|
|
|
|
nKeys = times.length;
|
|
|
|
if ( nKeys === 0 ) {
|
|
|
|
console.error( 'THREE.KeyframeTrack: Track is empty.', this );
|
|
valid = false;
|
|
|
|
}
|
|
|
|
let prevTime = null;
|
|
|
|
for ( let i = 0; i !== nKeys; i ++ ) {
|
|
|
|
const currTime = times[ i ];
|
|
|
|
if ( typeof currTime === 'number' && isNaN( currTime ) ) {
|
|
|
|
console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );
|
|
valid = false;
|
|
break;
|
|
|
|
}
|
|
|
|
if ( prevTime !== null && prevTime > currTime ) {
|
|
|
|
console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );
|
|
valid = false;
|
|
break;
|
|
|
|
}
|
|
|
|
prevTime = currTime;
|
|
|
|
}
|
|
|
|
if ( values !== undefined ) {
|
|
|
|
if ( AnimationUtils.isTypedArray( values ) ) {
|
|
|
|
for ( let i = 0, n = values.length; i !== n; ++ i ) {
|
|
|
|
const value = values[ i ];
|
|
|
|
if ( isNaN( value ) ) {
|
|
|
|
console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value );
|
|
valid = false;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return valid;
|
|
|
|
},
|
|
|
|
// removes equivalent sequential keys as common in morph target sequences
|
|
// (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
|
|
optimize: function () {
|
|
|
|
// times or values may be shared with other tracks, so overwriting is unsafe
|
|
const times = AnimationUtils.arraySlice( this.times ),
|
|
values = AnimationUtils.arraySlice( this.values ),
|
|
stride = this.getValueSize(),
|
|
|
|
smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
|
|
|
|
lastIndex = times.length - 1;
|
|
|
|
let writeIndex = 1;
|
|
|
|
for ( let i = 1; i < lastIndex; ++ i ) {
|
|
|
|
let keep = false;
|
|
|
|
const time = times[ i ];
|
|
const timeNext = times[ i + 1 ];
|
|
|
|
// remove adjacent keyframes scheduled at the same time
|
|
|
|
if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) {
|
|
|
|
if ( ! smoothInterpolation ) {
|
|
|
|
// remove unnecessary keyframes same as their neighbors
|
|
|
|
const offset = i * stride,
|
|
offsetP = offset - stride,
|
|
offsetN = offset + stride;
|
|
|
|
for ( let j = 0; j !== stride; ++ j ) {
|
|
|
|
const value = values[ offset + j ];
|
|
|
|
if ( value !== values[ offsetP + j ] ||
|
|
value !== values[ offsetN + j ] ) {
|
|
|
|
keep = true;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
keep = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// in-place compaction
|
|
|
|
if ( keep ) {
|
|
|
|
if ( i !== writeIndex ) {
|
|
|
|
times[ writeIndex ] = times[ i ];
|
|
|
|
const readOffset = i * stride,
|
|
writeOffset = writeIndex * stride;
|
|
|
|
for ( let j = 0; j !== stride; ++ j ) {
|
|
|
|
values[ writeOffset + j ] = values[ readOffset + j ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
++ writeIndex;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// flush last keyframe (compaction looks ahead)
|
|
|
|
if ( lastIndex > 0 ) {
|
|
|
|
times[ writeIndex ] = times[ lastIndex ];
|
|
|
|
for ( let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) {
|
|
|
|
values[ writeOffset + j ] = values[ readOffset + j ];
|
|
|
|
}
|
|
|
|
++ writeIndex;
|
|
|
|
}
|
|
|
|
if ( writeIndex !== times.length ) {
|
|
|
|
this.times = AnimationUtils.arraySlice( times, 0, writeIndex );
|
|
this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride );
|
|
|
|
} else {
|
|
|
|
this.times = times;
|
|
this.values = values;
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
const times = AnimationUtils.arraySlice( this.times, 0 );
|
|
const values = AnimationUtils.arraySlice( this.values, 0 );
|
|
|
|
const TypedKeyframeTrack = this.constructor;
|
|
const track = new TypedKeyframeTrack( this.name, times, values );
|
|
|
|
// Interpolant argument to constructor is not saved, so copy the factory method directly.
|
|
track.createInterpolant = this.createInterpolant;
|
|
|
|
return track;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
*
|
|
* A Track of Boolean keyframe values.
|
|
*
|
|
*
|
|
* @author Ben Houston / http://clara.io/
|
|
* @author David Sarno / http://lighthaus.us/
|
|
* @author tschw
|
|
*/
|
|
|
|
function BooleanKeyframeTrack( name, times, values ) {
|
|
|
|
KeyframeTrack.call( this, name, times, values );
|
|
|
|
}
|
|
|
|
BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
|
|
|
|
constructor: BooleanKeyframeTrack,
|
|
|
|
ValueTypeName: 'bool',
|
|
ValueBufferType: Array,
|
|
|
|
DefaultInterpolation: InterpolateDiscrete,
|
|
|
|
InterpolantFactoryMethodLinear: undefined,
|
|
InterpolantFactoryMethodSmooth: undefined
|
|
|
|
// Note: Actually this track could have a optimized / compressed
|
|
// representation of a single value and a custom interpolant that
|
|
// computes "firstValue ^ isOdd( index )".
|
|
|
|
} );
|
|
|
|
/**
|
|
*
|
|
* A Track of keyframe values that represent color.
|
|
*
|
|
*
|
|
* @author Ben Houston / http://clara.io/
|
|
* @author David Sarno / http://lighthaus.us/
|
|
* @author tschw
|
|
*/
|
|
|
|
function ColorKeyframeTrack( name, times, values, interpolation ) {
|
|
|
|
KeyframeTrack.call( this, name, times, values, interpolation );
|
|
|
|
}
|
|
|
|
ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
|
|
|
|
constructor: ColorKeyframeTrack,
|
|
|
|
ValueTypeName: 'color'
|
|
|
|
// ValueBufferType is inherited
|
|
|
|
// DefaultInterpolation is inherited
|
|
|
|
// Note: Very basic implementation and nothing special yet.
|
|
// However, this is the place for color space parameterization.
|
|
|
|
} );
|
|
|
|
/**
|
|
*
|
|
* A Track of numeric keyframe values.
|
|
*
|
|
* @author Ben Houston / http://clara.io/
|
|
* @author David Sarno / http://lighthaus.us/
|
|
* @author tschw
|
|
*/
|
|
|
|
function NumberKeyframeTrack( name, times, values, interpolation ) {
|
|
|
|
KeyframeTrack.call( this, name, times, values, interpolation );
|
|
|
|
}
|
|
|
|
NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
|
|
|
|
constructor: NumberKeyframeTrack,
|
|
|
|
ValueTypeName: 'number'
|
|
|
|
// ValueBufferType is inherited
|
|
|
|
// DefaultInterpolation is inherited
|
|
|
|
} );
|
|
|
|
/**
|
|
* Spherical linear unit quaternion interpolant.
|
|
*
|
|
* @author tschw
|
|
*/
|
|
|
|
function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
|
|
|
|
Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
|
|
|
|
}
|
|
|
|
QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
|
|
|
|
constructor: QuaternionLinearInterpolant,
|
|
|
|
interpolate_: function ( i1, t0, t, t1 ) {
|
|
|
|
const result = this.resultBuffer,
|
|
values = this.sampleValues,
|
|
stride = this.valueSize,
|
|
|
|
alpha = ( t - t0 ) / ( t1 - t0 );
|
|
|
|
let offset = i1 * stride;
|
|
|
|
for ( let end = offset + stride; offset !== end; offset += 4 ) {
|
|
|
|
Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
*
|
|
* A Track of quaternion keyframe values.
|
|
*
|
|
* @author Ben Houston / http://clara.io/
|
|
* @author David Sarno / http://lighthaus.us/
|
|
* @author tschw
|
|
*/
|
|
|
|
function QuaternionKeyframeTrack( name, times, values, interpolation ) {
|
|
|
|
KeyframeTrack.call( this, name, times, values, interpolation );
|
|
|
|
}
|
|
|
|
QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
|
|
|
|
constructor: QuaternionKeyframeTrack,
|
|
|
|
ValueTypeName: 'quaternion',
|
|
|
|
// ValueBufferType is inherited
|
|
|
|
DefaultInterpolation: InterpolateLinear,
|
|
|
|
InterpolantFactoryMethodLinear: function ( result ) {
|
|
|
|
return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );
|
|
|
|
},
|
|
|
|
InterpolantFactoryMethodSmooth: undefined // not yet implemented
|
|
|
|
} );
|
|
|
|
/**
|
|
*
|
|
* A Track that interpolates Strings
|
|
*
|
|
*
|
|
* @author Ben Houston / http://clara.io/
|
|
* @author David Sarno / http://lighthaus.us/
|
|
* @author tschw
|
|
*/
|
|
|
|
function StringKeyframeTrack( name, times, values, interpolation ) {
|
|
|
|
KeyframeTrack.call( this, name, times, values, interpolation );
|
|
|
|
}
|
|
|
|
StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
|
|
|
|
constructor: StringKeyframeTrack,
|
|
|
|
ValueTypeName: 'string',
|
|
ValueBufferType: Array,
|
|
|
|
DefaultInterpolation: InterpolateDiscrete,
|
|
|
|
InterpolantFactoryMethodLinear: undefined,
|
|
|
|
InterpolantFactoryMethodSmooth: undefined
|
|
|
|
} );
|
|
|
|
/**
|
|
*
|
|
* A Track of vectored keyframe values.
|
|
*
|
|
*
|
|
* @author Ben Houston / http://clara.io/
|
|
* @author David Sarno / http://lighthaus.us/
|
|
* @author tschw
|
|
*/
|
|
|
|
function VectorKeyframeTrack( name, times, values, interpolation ) {
|
|
|
|
KeyframeTrack.call( this, name, times, values, interpolation );
|
|
|
|
}
|
|
|
|
VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
|
|
|
|
constructor: VectorKeyframeTrack,
|
|
|
|
ValueTypeName: 'vector'
|
|
|
|
// ValueBufferType is inherited
|
|
|
|
// DefaultInterpolation is inherited
|
|
|
|
} );
|
|
|
|
/**
|
|
*
|
|
* Reusable set of Tracks that represent an animation.
|
|
*
|
|
* @author Ben Houston / http://clara.io/
|
|
* @author David Sarno / http://lighthaus.us/
|
|
*/
|
|
|
|
function AnimationClip( name, duration, tracks, blendMode ) {
|
|
|
|
this.name = name;
|
|
this.tracks = tracks;
|
|
this.duration = ( duration !== undefined ) ? duration : - 1;
|
|
this.blendMode = ( blendMode !== undefined ) ? blendMode : NormalAnimationBlendMode;
|
|
|
|
this.uuid = MathUtils.generateUUID();
|
|
|
|
// this means it should figure out its duration by scanning the tracks
|
|
if ( this.duration < 0 ) {
|
|
|
|
this.resetDuration();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function getTrackTypeForValueTypeName( typeName ) {
|
|
|
|
switch ( typeName.toLowerCase() ) {
|
|
|
|
case 'scalar':
|
|
case 'double':
|
|
case 'float':
|
|
case 'number':
|
|
case 'integer':
|
|
|
|
return NumberKeyframeTrack;
|
|
|
|
case 'vector':
|
|
case 'vector2':
|
|
case 'vector3':
|
|
case 'vector4':
|
|
|
|
return VectorKeyframeTrack;
|
|
|
|
case 'color':
|
|
|
|
return ColorKeyframeTrack;
|
|
|
|
case 'quaternion':
|
|
|
|
return QuaternionKeyframeTrack;
|
|
|
|
case 'bool':
|
|
case 'boolean':
|
|
|
|
return BooleanKeyframeTrack;
|
|
|
|
case 'string':
|
|
|
|
return StringKeyframeTrack;
|
|
|
|
}
|
|
|
|
throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );
|
|
|
|
}
|
|
|
|
function parseKeyframeTrack( json ) {
|
|
|
|
if ( json.type === undefined ) {
|
|
|
|
throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );
|
|
|
|
}
|
|
|
|
const trackType = getTrackTypeForValueTypeName( json.type );
|
|
|
|
if ( json.times === undefined ) {
|
|
|
|
const times = [], values = [];
|
|
|
|
AnimationUtils.flattenJSON( json.keys, times, values, 'value' );
|
|
|
|
json.times = times;
|
|
json.values = values;
|
|
|
|
}
|
|
|
|
// derived classes can define a static parse method
|
|
if ( trackType.parse !== undefined ) {
|
|
|
|
return trackType.parse( json );
|
|
|
|
} else {
|
|
|
|
// by default, we assume a constructor compatible with the base
|
|
return new trackType( json.name, json.times, json.values, json.interpolation );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Object.assign( AnimationClip, {
|
|
|
|
parse: function ( json ) {
|
|
|
|
const tracks = [],
|
|
jsonTracks = json.tracks,
|
|
frameTime = 1.0 / ( json.fps || 1.0 );
|
|
|
|
for ( let i = 0, n = jsonTracks.length; i !== n; ++ i ) {
|
|
|
|
tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );
|
|
|
|
}
|
|
|
|
return new AnimationClip( json.name, json.duration, tracks, json.blendMode );
|
|
|
|
},
|
|
|
|
toJSON: function ( clip ) {
|
|
|
|
const tracks = [],
|
|
clipTracks = clip.tracks;
|
|
|
|
const json = {
|
|
|
|
'name': clip.name,
|
|
'duration': clip.duration,
|
|
'tracks': tracks,
|
|
'uuid': clip.uuid,
|
|
'blendMode': clip.blendMode
|
|
|
|
};
|
|
|
|
for ( let i = 0, n = clipTracks.length; i !== n; ++ i ) {
|
|
|
|
tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );
|
|
|
|
}
|
|
|
|
return json;
|
|
|
|
},
|
|
|
|
CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) {
|
|
|
|
const numMorphTargets = morphTargetSequence.length;
|
|
const tracks = [];
|
|
|
|
for ( let i = 0; i < numMorphTargets; i ++ ) {
|
|
|
|
let times = [];
|
|
let values = [];
|
|
|
|
times.push(
|
|
( i + numMorphTargets - 1 ) % numMorphTargets,
|
|
i,
|
|
( i + 1 ) % numMorphTargets );
|
|
|
|
values.push( 0, 1, 0 );
|
|
|
|
const order = AnimationUtils.getKeyframeOrder( times );
|
|
times = AnimationUtils.sortedArray( times, 1, order );
|
|
values = AnimationUtils.sortedArray( values, 1, order );
|
|
|
|
// if there is a key at the first frame, duplicate it as the
|
|
// last frame as well for perfect loop.
|
|
if ( ! noLoop && times[ 0 ] === 0 ) {
|
|
|
|
times.push( numMorphTargets );
|
|
values.push( values[ 0 ] );
|
|
|
|
}
|
|
|
|
tracks.push(
|
|
new NumberKeyframeTrack(
|
|
'.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
|
|
times, values
|
|
).scale( 1.0 / fps ) );
|
|
|
|
}
|
|
|
|
return new AnimationClip( name, - 1, tracks );
|
|
|
|
},
|
|
|
|
findByName: function ( objectOrClipArray, name ) {
|
|
|
|
let clipArray = objectOrClipArray;
|
|
|
|
if ( ! Array.isArray( objectOrClipArray ) ) {
|
|
|
|
const o = objectOrClipArray;
|
|
clipArray = o.geometry && o.geometry.animations || o.animations;
|
|
|
|
}
|
|
|
|
for ( let i = 0; i < clipArray.length; i ++ ) {
|
|
|
|
if ( clipArray[ i ].name === name ) {
|
|
|
|
return clipArray[ i ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
},
|
|
|
|
CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) {
|
|
|
|
const animationToMorphTargets = {};
|
|
|
|
// tested with https://regex101.com/ on trick sequences
|
|
// such flamingo_flyA_003, flamingo_run1_003, crdeath0059
|
|
const pattern = /^([\w-]*?)([\d]+)$/;
|
|
|
|
// sort morph target names into animation groups based
|
|
// patterns like Walk_001, Walk_002, Run_001, Run_002
|
|
for ( let i = 0, il = morphTargets.length; i < il; i ++ ) {
|
|
|
|
const morphTarget = morphTargets[ i ];
|
|
const parts = morphTarget.name.match( pattern );
|
|
|
|
if ( parts && parts.length > 1 ) {
|
|
|
|
const name = parts[ 1 ];
|
|
|
|
let animationMorphTargets = animationToMorphTargets[ name ];
|
|
|
|
if ( ! animationMorphTargets ) {
|
|
|
|
animationToMorphTargets[ name ] = animationMorphTargets = [];
|
|
|
|
}
|
|
|
|
animationMorphTargets.push( morphTarget );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const clips = [];
|
|
|
|
for ( const name in animationToMorphTargets ) {
|
|
|
|
clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );
|
|
|
|
}
|
|
|
|
return clips;
|
|
|
|
},
|
|
|
|
// parse the animation.hierarchy format
|
|
parseAnimation: function ( animation, bones ) {
|
|
|
|
if ( ! animation ) {
|
|
|
|
console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );
|
|
return null;
|
|
|
|
}
|
|
|
|
const addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {
|
|
|
|
// only return track if there are actually keys.
|
|
if ( animationKeys.length !== 0 ) {
|
|
|
|
const times = [];
|
|
const values = [];
|
|
|
|
AnimationUtils.flattenJSON( animationKeys, times, values, propertyName );
|
|
|
|
// empty keys are filtered out, so check again
|
|
if ( times.length !== 0 ) {
|
|
|
|
destTracks.push( new trackType( trackName, times, values ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
const tracks = [];
|
|
|
|
const clipName = animation.name || 'default';
|
|
const fps = animation.fps || 30;
|
|
const blendMode = animation.blendMode;
|
|
|
|
// automatic length determination in AnimationClip.
|
|
let duration = animation.length || - 1;
|
|
|
|
const hierarchyTracks = animation.hierarchy || [];
|
|
|
|
for ( let h = 0; h < hierarchyTracks.length; h ++ ) {
|
|
|
|
const animationKeys = hierarchyTracks[ h ].keys;
|
|
|
|
// skip empty tracks
|
|
if ( ! animationKeys || animationKeys.length === 0 ) continue;
|
|
|
|
// process morph targets
|
|
if ( animationKeys[ 0 ].morphTargets ) {
|
|
|
|
// figure out all morph targets used in this track
|
|
const morphTargetNames = {};
|
|
|
|
let k;
|
|
|
|
for ( k = 0; k < animationKeys.length; k ++ ) {
|
|
|
|
if ( animationKeys[ k ].morphTargets ) {
|
|
|
|
for ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
|
|
|
|
morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// create a track for each morph target with all zero
|
|
// morphTargetInfluences except for the keys in which
|
|
// the morphTarget is named.
|
|
for ( const morphTargetName in morphTargetNames ) {
|
|
|
|
const times = [];
|
|
const values = [];
|
|
|
|
for ( let m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {
|
|
|
|
const animationKey = animationKeys[ k ];
|
|
|
|
times.push( animationKey.time );
|
|
values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );
|
|
|
|
}
|
|
|
|
tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
|
|
|
|
}
|
|
|
|
duration = morphTargetNames.length * ( fps || 1.0 );
|
|
|
|
} else {
|
|
|
|
// ...assume skeletal animation
|
|
|
|
const boneName = '.bones[' + bones[ h ].name + ']';
|
|
|
|
addNonemptyTrack(
|
|
VectorKeyframeTrack, boneName + '.position',
|
|
animationKeys, 'pos', tracks );
|
|
|
|
addNonemptyTrack(
|
|
QuaternionKeyframeTrack, boneName + '.quaternion',
|
|
animationKeys, 'rot', tracks );
|
|
|
|
addNonemptyTrack(
|
|
VectorKeyframeTrack, boneName + '.scale',
|
|
animationKeys, 'scl', tracks );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( tracks.length === 0 ) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
const clip = new AnimationClip( clipName, duration, tracks, blendMode );
|
|
|
|
return clip;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( AnimationClip.prototype, {
|
|
|
|
resetDuration: function () {
|
|
|
|
const tracks = this.tracks;
|
|
let duration = 0;
|
|
|
|
for ( let i = 0, n = tracks.length; i !== n; ++ i ) {
|
|
|
|
const track = this.tracks[ i ];
|
|
|
|
duration = Math.max( duration, track.times[ track.times.length - 1 ] );
|
|
|
|
}
|
|
|
|
this.duration = duration;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
trim: function () {
|
|
|
|
for ( let i = 0; i < this.tracks.length; i ++ ) {
|
|
|
|
this.tracks[ i ].trim( 0, this.duration );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
validate: function () {
|
|
|
|
let valid = true;
|
|
|
|
for ( let i = 0; i < this.tracks.length; i ++ ) {
|
|
|
|
valid = valid && this.tracks[ i ].validate();
|
|
|
|
}
|
|
|
|
return valid;
|
|
|
|
},
|
|
|
|
optimize: function () {
|
|
|
|
for ( let i = 0; i < this.tracks.length; i ++ ) {
|
|
|
|
this.tracks[ i ].optimize();
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
const tracks = [];
|
|
|
|
for ( let i = 0; i < this.tracks.length; i ++ ) {
|
|
|
|
tracks.push( this.tracks[ i ].clone() );
|
|
|
|
}
|
|
|
|
return new AnimationClip( this.name, this.duration, tracks, this.blendMode );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
const Cache = {
|
|
|
|
enabled: false,
|
|
|
|
files: {},
|
|
|
|
add: function ( key, file ) {
|
|
|
|
if ( this.enabled === false ) return;
|
|
|
|
// console.log( 'THREE.Cache', 'Adding key:', key );
|
|
|
|
this.files[ key ] = file;
|
|
|
|
},
|
|
|
|
get: function ( key ) {
|
|
|
|
if ( this.enabled === false ) return;
|
|
|
|
// console.log( 'THREE.Cache', 'Checking key:', key );
|
|
|
|
return this.files[ key ];
|
|
|
|
},
|
|
|
|
remove: function ( key ) {
|
|
|
|
delete this.files[ key ];
|
|
|
|
},
|
|
|
|
clear: function () {
|
|
|
|
this.files = {};
|
|
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function LoadingManager( onLoad, onProgress, onError ) {
|
|
|
|
const scope = this;
|
|
|
|
let isLoading = false;
|
|
let itemsLoaded = 0;
|
|
let itemsTotal = 0;
|
|
let urlModifier = undefined;
|
|
const handlers = [];
|
|
|
|
// Refer to #5689 for the reason why we don't set .onStart
|
|
// in the constructor
|
|
|
|
this.onStart = undefined;
|
|
this.onLoad = onLoad;
|
|
this.onProgress = onProgress;
|
|
this.onError = onError;
|
|
|
|
this.itemStart = function ( url ) {
|
|
|
|
itemsTotal ++;
|
|
|
|
if ( isLoading === false ) {
|
|
|
|
if ( scope.onStart !== undefined ) {
|
|
|
|
scope.onStart( url, itemsLoaded, itemsTotal );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
isLoading = true;
|
|
|
|
};
|
|
|
|
this.itemEnd = function ( url ) {
|
|
|
|
itemsLoaded ++;
|
|
|
|
if ( scope.onProgress !== undefined ) {
|
|
|
|
scope.onProgress( url, itemsLoaded, itemsTotal );
|
|
|
|
}
|
|
|
|
if ( itemsLoaded === itemsTotal ) {
|
|
|
|
isLoading = false;
|
|
|
|
if ( scope.onLoad !== undefined ) {
|
|
|
|
scope.onLoad();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this.itemError = function ( url ) {
|
|
|
|
if ( scope.onError !== undefined ) {
|
|
|
|
scope.onError( url );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this.resolveURL = function ( url ) {
|
|
|
|
if ( urlModifier ) {
|
|
|
|
return urlModifier( url );
|
|
|
|
}
|
|
|
|
return url;
|
|
|
|
};
|
|
|
|
this.setURLModifier = function ( transform ) {
|
|
|
|
urlModifier = transform;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
this.addHandler = function ( regex, loader ) {
|
|
|
|
handlers.push( regex, loader );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
this.removeHandler = function ( regex ) {
|
|
|
|
const index = handlers.indexOf( regex );
|
|
|
|
if ( index !== - 1 ) {
|
|
|
|
handlers.splice( index, 2 );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
this.getHandler = function ( file ) {
|
|
|
|
for ( let i = 0, l = handlers.length; i < l; i += 2 ) {
|
|
|
|
const regex = handlers[ i ];
|
|
const loader = handlers[ i + 1 ];
|
|
|
|
if ( regex.global ) regex.lastIndex = 0; // see #17920
|
|
|
|
if ( regex.test( file ) ) {
|
|
|
|
return loader;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
const DefaultLoadingManager = new LoadingManager();
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
function Loader( manager ) {
|
|
|
|
this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
|
|
|
|
this.crossOrigin = 'anonymous';
|
|
this.path = '';
|
|
this.resourcePath = '';
|
|
this.requestHeader = {};
|
|
|
|
}
|
|
|
|
Object.assign( Loader.prototype, {
|
|
|
|
load: function ( /* url, onLoad, onProgress, onError */ ) {},
|
|
|
|
loadAsync: function ( url, onProgress ) {
|
|
|
|
const scope = this;
|
|
|
|
return new Promise( function ( resolve, reject ) {
|
|
|
|
scope.load( url, resolve, onProgress, reject );
|
|
|
|
} );
|
|
|
|
},
|
|
|
|
parse: function ( /* data */ ) {},
|
|
|
|
setCrossOrigin: function ( crossOrigin ) {
|
|
|
|
this.crossOrigin = crossOrigin;
|
|
return this;
|
|
|
|
},
|
|
|
|
setPath: function ( path ) {
|
|
|
|
this.path = path;
|
|
return this;
|
|
|
|
},
|
|
|
|
setResourcePath: function ( resourcePath ) {
|
|
|
|
this.resourcePath = resourcePath;
|
|
return this;
|
|
|
|
},
|
|
|
|
setRequestHeader: function ( requestHeader ) {
|
|
|
|
this.requestHeader = requestHeader;
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
const loading = {};
|
|
|
|
function FileLoader( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
}
|
|
|
|
FileLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: FileLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
if ( url === undefined ) url = '';
|
|
|
|
if ( this.path !== undefined ) url = this.path + url;
|
|
|
|
url = this.manager.resolveURL( url );
|
|
|
|
const scope = this;
|
|
|
|
const cached = Cache.get( url );
|
|
|
|
if ( cached !== undefined ) {
|
|
|
|
scope.manager.itemStart( url );
|
|
|
|
setTimeout( function () {
|
|
|
|
if ( onLoad ) onLoad( cached );
|
|
|
|
scope.manager.itemEnd( url );
|
|
|
|
}, 0 );
|
|
|
|
return cached;
|
|
|
|
}
|
|
|
|
// Check if request is duplicate
|
|
|
|
if ( loading[ url ] !== undefined ) {
|
|
|
|
loading[ url ].push( {
|
|
|
|
onLoad: onLoad,
|
|
onProgress: onProgress,
|
|
onError: onError
|
|
|
|
} );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// Check for data: URI
|
|
const dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/;
|
|
const dataUriRegexResult = url.match( dataUriRegex );
|
|
let request;
|
|
|
|
// Safari can not handle Data URIs through XMLHttpRequest so process manually
|
|
if ( dataUriRegexResult ) {
|
|
|
|
const mimeType = dataUriRegexResult[ 1 ];
|
|
const isBase64 = !! dataUriRegexResult[ 2 ];
|
|
|
|
let data = dataUriRegexResult[ 3 ];
|
|
data = decodeURIComponent( data );
|
|
|
|
if ( isBase64 ) data = atob( data );
|
|
|
|
try {
|
|
|
|
let response;
|
|
const responseType = ( this.responseType || '' ).toLowerCase();
|
|
|
|
switch ( responseType ) {
|
|
|
|
case 'arraybuffer':
|
|
case 'blob':
|
|
|
|
const view = new Uint8Array( data.length );
|
|
|
|
for ( let i = 0; i < data.length; i ++ ) {
|
|
|
|
view[ i ] = data.charCodeAt( i );
|
|
|
|
}
|
|
|
|
if ( responseType === 'blob' ) {
|
|
|
|
response = new Blob( [ view.buffer ], { type: mimeType } );
|
|
|
|
} else {
|
|
|
|
response = view.buffer;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'document':
|
|
|
|
const parser = new DOMParser();
|
|
response = parser.parseFromString( data, mimeType );
|
|
|
|
break;
|
|
|
|
case 'json':
|
|
|
|
response = JSON.parse( data );
|
|
|
|
break;
|
|
|
|
default: // 'text' or other
|
|
|
|
response = data;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
// Wait for next browser tick like standard XMLHttpRequest event dispatching does
|
|
setTimeout( function () {
|
|
|
|
if ( onLoad ) onLoad( response );
|
|
|
|
scope.manager.itemEnd( url );
|
|
|
|
}, 0 );
|
|
|
|
} catch ( error ) {
|
|
|
|
// Wait for next browser tick like standard XMLHttpRequest event dispatching does
|
|
setTimeout( function () {
|
|
|
|
if ( onError ) onError( error );
|
|
|
|
scope.manager.itemError( url );
|
|
scope.manager.itemEnd( url );
|
|
|
|
}, 0 );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Initialise array for duplicate requests
|
|
|
|
loading[ url ] = [];
|
|
|
|
loading[ url ].push( {
|
|
|
|
onLoad: onLoad,
|
|
onProgress: onProgress,
|
|
onError: onError
|
|
|
|
} );
|
|
|
|
request = new XMLHttpRequest();
|
|
|
|
request.open( 'GET', url, true );
|
|
|
|
request.addEventListener( 'load', function ( event ) {
|
|
|
|
const response = this.response;
|
|
|
|
const callbacks = loading[ url ];
|
|
|
|
delete loading[ url ];
|
|
|
|
if ( this.status === 200 || this.status === 0 ) {
|
|
|
|
// Some browsers return HTTP Status 0 when using non-http protocol
|
|
// e.g. 'file://' or 'data://'. Handle as success.
|
|
|
|
if ( this.status === 0 ) console.warn( 'THREE.FileLoader: HTTP Status 0 received.' );
|
|
|
|
// Add to cache only on HTTP success, so that we do not cache
|
|
// error response bodies as proper responses to requests.
|
|
Cache.add( url, response );
|
|
|
|
for ( let i = 0, il = callbacks.length; i < il; i ++ ) {
|
|
|
|
const callback = callbacks[ i ];
|
|
if ( callback.onLoad ) callback.onLoad( response );
|
|
|
|
}
|
|
|
|
scope.manager.itemEnd( url );
|
|
|
|
} else {
|
|
|
|
for ( let i = 0, il = callbacks.length; i < il; i ++ ) {
|
|
|
|
const callback = callbacks[ i ];
|
|
if ( callback.onError ) callback.onError( event );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
scope.manager.itemEnd( url );
|
|
|
|
}
|
|
|
|
}, false );
|
|
|
|
request.addEventListener( 'progress', function ( event ) {
|
|
|
|
const callbacks = loading[ url ];
|
|
|
|
for ( let i = 0, il = callbacks.length; i < il; i ++ ) {
|
|
|
|
const callback = callbacks[ i ];
|
|
if ( callback.onProgress ) callback.onProgress( event );
|
|
|
|
}
|
|
|
|
}, false );
|
|
|
|
request.addEventListener( 'error', function ( event ) {
|
|
|
|
const callbacks = loading[ url ];
|
|
|
|
delete loading[ url ];
|
|
|
|
for ( let i = 0, il = callbacks.length; i < il; i ++ ) {
|
|
|
|
const callback = callbacks[ i ];
|
|
if ( callback.onError ) callback.onError( event );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
scope.manager.itemEnd( url );
|
|
|
|
}, false );
|
|
|
|
request.addEventListener( 'abort', function ( event ) {
|
|
|
|
const callbacks = loading[ url ];
|
|
|
|
delete loading[ url ];
|
|
|
|
for ( let i = 0, il = callbacks.length; i < il; i ++ ) {
|
|
|
|
const callback = callbacks[ i ];
|
|
if ( callback.onError ) callback.onError( event );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
scope.manager.itemEnd( url );
|
|
|
|
}, false );
|
|
|
|
if ( this.responseType !== undefined ) request.responseType = this.responseType;
|
|
if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials;
|
|
|
|
if ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' );
|
|
|
|
for ( const header in this.requestHeader ) {
|
|
|
|
request.setRequestHeader( header, this.requestHeader[ header ] );
|
|
|
|
}
|
|
|
|
request.send( null );
|
|
|
|
}
|
|
|
|
scope.manager.itemStart( url );
|
|
|
|
return request;
|
|
|
|
},
|
|
|
|
setResponseType: function ( value ) {
|
|
|
|
this.responseType = value;
|
|
return this;
|
|
|
|
},
|
|
|
|
setWithCredentials: function ( value ) {
|
|
|
|
this.withCredentials = value;
|
|
return this;
|
|
|
|
},
|
|
|
|
setMimeType: function ( value ) {
|
|
|
|
this.mimeType = value;
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author bhouston / http://clara.io/
|
|
*/
|
|
|
|
function AnimationLoader( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
}
|
|
|
|
AnimationLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: AnimationLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
const scope = this;
|
|
|
|
const loader = new FileLoader( scope.manager );
|
|
loader.setPath( scope.path );
|
|
loader.load( url, function ( text ) {
|
|
|
|
try {
|
|
|
|
onLoad( scope.parse( JSON.parse( text ) ) );
|
|
|
|
} catch ( e ) {
|
|
|
|
if ( onError ) {
|
|
|
|
onError( e );
|
|
|
|
} else {
|
|
|
|
console.error( e );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
|
|
}
|
|
|
|
}, onProgress, onError );
|
|
|
|
},
|
|
|
|
parse: function ( json ) {
|
|
|
|
const animations = [];
|
|
|
|
for ( let i = 0; i < json.length; i ++ ) {
|
|
|
|
const clip = AnimationClip.parse( json[ i ] );
|
|
|
|
animations.push( clip );
|
|
|
|
}
|
|
|
|
return animations;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*
|
|
* Abstract Base class to block based textures loader (dds, pvr, ...)
|
|
*
|
|
* Sub classes have to implement the parse() method which will be used in load().
|
|
*/
|
|
|
|
function CompressedTextureLoader( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
}
|
|
|
|
CompressedTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: CompressedTextureLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
const scope = this;
|
|
|
|
const images = [];
|
|
|
|
const texture = new CompressedTexture();
|
|
texture.image = images;
|
|
|
|
const loader = new FileLoader( this.manager );
|
|
loader.setPath( this.path );
|
|
loader.setResponseType( 'arraybuffer' );
|
|
|
|
let loaded = 0;
|
|
|
|
function loadTexture( i ) {
|
|
|
|
loader.load( url[ i ], function ( buffer ) {
|
|
|
|
const texDatas = scope.parse( buffer, true );
|
|
|
|
images[ i ] = {
|
|
width: texDatas.width,
|
|
height: texDatas.height,
|
|
format: texDatas.format,
|
|
mipmaps: texDatas.mipmaps
|
|
};
|
|
|
|
loaded += 1;
|
|
|
|
if ( loaded === 6 ) {
|
|
|
|
if ( texDatas.mipmapCount === 1 )
|
|
texture.minFilter = LinearFilter;
|
|
|
|
texture.format = texDatas.format;
|
|
texture.needsUpdate = true;
|
|
|
|
if ( onLoad ) onLoad( texture );
|
|
|
|
}
|
|
|
|
}, onProgress, onError );
|
|
|
|
}
|
|
|
|
if ( Array.isArray( url ) ) {
|
|
|
|
for ( let i = 0, il = url.length; i < il; ++ i ) {
|
|
|
|
loadTexture( i );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// compressed cubemap texture stored in a single DDS file
|
|
|
|
loader.load( url, function ( buffer ) {
|
|
|
|
const texDatas = scope.parse( buffer, true );
|
|
|
|
if ( texDatas.isCubemap ) {
|
|
|
|
const faces = texDatas.mipmaps.length / texDatas.mipmapCount;
|
|
|
|
for ( let f = 0; f < faces; f ++ ) {
|
|
|
|
images[ f ] = { mipmaps: [] };
|
|
|
|
for ( let i = 0; i < texDatas.mipmapCount; i ++ ) {
|
|
|
|
images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );
|
|
images[ f ].format = texDatas.format;
|
|
images[ f ].width = texDatas.width;
|
|
images[ f ].height = texDatas.height;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
texture.image.width = texDatas.width;
|
|
texture.image.height = texDatas.height;
|
|
texture.mipmaps = texDatas.mipmaps;
|
|
|
|
}
|
|
|
|
if ( texDatas.mipmapCount === 1 ) {
|
|
|
|
texture.minFilter = LinearFilter;
|
|
|
|
}
|
|
|
|
texture.format = texDatas.format;
|
|
texture.needsUpdate = true;
|
|
|
|
if ( onLoad ) onLoad( texture );
|
|
|
|
}, onProgress, onError );
|
|
|
|
}
|
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author Nikos M. / https://github.com/foo123/
|
|
*
|
|
* Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
|
|
*
|
|
* Sub classes have to implement the parse() method which will be used in load().
|
|
*/
|
|
|
|
function DataTextureLoader( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
}
|
|
|
|
DataTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: DataTextureLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
const scope = this;
|
|
|
|
const texture = new DataTexture();
|
|
|
|
const loader = new FileLoader( this.manager );
|
|
loader.setResponseType( 'arraybuffer' );
|
|
loader.setPath( this.path );
|
|
loader.load( url, function ( buffer ) {
|
|
|
|
const texData = scope.parse( buffer );
|
|
|
|
if ( ! texData ) return;
|
|
|
|
if ( texData.image !== undefined ) {
|
|
|
|
texture.image = texData.image;
|
|
|
|
} else if ( texData.data !== undefined ) {
|
|
|
|
texture.image.width = texData.width;
|
|
texture.image.height = texData.height;
|
|
texture.image.data = texData.data;
|
|
|
|
}
|
|
|
|
texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;
|
|
texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;
|
|
|
|
texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;
|
|
texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;
|
|
|
|
texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;
|
|
|
|
if ( texData.format !== undefined ) {
|
|
|
|
texture.format = texData.format;
|
|
|
|
}
|
|
|
|
if ( texData.type !== undefined ) {
|
|
|
|
texture.type = texData.type;
|
|
|
|
}
|
|
|
|
if ( texData.mipmaps !== undefined ) {
|
|
|
|
texture.mipmaps = texData.mipmaps;
|
|
texture.minFilter = LinearMipmapLinearFilter; // presumably...
|
|
|
|
}
|
|
|
|
if ( texData.mipmapCount === 1 ) {
|
|
|
|
texture.minFilter = LinearFilter;
|
|
|
|
}
|
|
|
|
texture.needsUpdate = true;
|
|
|
|
if ( onLoad ) onLoad( texture, texData );
|
|
|
|
}, onProgress, onError );
|
|
|
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function ImageLoader( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
}
|
|
|
|
ImageLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: ImageLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
if ( this.path !== undefined ) url = this.path + url;
|
|
|
|
url = this.manager.resolveURL( url );
|
|
|
|
const scope = this;
|
|
|
|
const cached = Cache.get( url );
|
|
|
|
if ( cached !== undefined ) {
|
|
|
|
scope.manager.itemStart( url );
|
|
|
|
setTimeout( function () {
|
|
|
|
if ( onLoad ) onLoad( cached );
|
|
|
|
scope.manager.itemEnd( url );
|
|
|
|
}, 0 );
|
|
|
|
return cached;
|
|
|
|
}
|
|
|
|
const image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' );
|
|
|
|
function onImageLoad() {
|
|
|
|
image.removeEventListener( 'load', onImageLoad, false );
|
|
image.removeEventListener( 'error', onImageError, false );
|
|
|
|
Cache.add( url, this );
|
|
|
|
if ( onLoad ) onLoad( this );
|
|
|
|
scope.manager.itemEnd( url );
|
|
|
|
}
|
|
|
|
function onImageError( event ) {
|
|
|
|
image.removeEventListener( 'load', onImageLoad, false );
|
|
image.removeEventListener( 'error', onImageError, false );
|
|
|
|
if ( onError ) onError( event );
|
|
|
|
scope.manager.itemError( url );
|
|
scope.manager.itemEnd( url );
|
|
|
|
}
|
|
|
|
image.addEventListener( 'load', onImageLoad, false );
|
|
image.addEventListener( 'error', onImageError, false );
|
|
|
|
if ( url.substr( 0, 5 ) !== 'data:' ) {
|
|
|
|
if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin;
|
|
|
|
}
|
|
|
|
scope.manager.itemStart( url );
|
|
|
|
image.src = url;
|
|
|
|
return image;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
|
|
function CubeTextureLoader( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
}
|
|
|
|
CubeTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: CubeTextureLoader,
|
|
|
|
load: function ( urls, onLoad, onProgress, onError ) {
|
|
|
|
const texture = new CubeTexture();
|
|
|
|
const loader = new ImageLoader( this.manager );
|
|
loader.setCrossOrigin( this.crossOrigin );
|
|
loader.setPath( this.path );
|
|
|
|
let loaded = 0;
|
|
|
|
function loadTexture( i ) {
|
|
|
|
loader.load( urls[ i ], function ( image ) {
|
|
|
|
texture.images[ i ] = image;
|
|
|
|
loaded ++;
|
|
|
|
if ( loaded === 6 ) {
|
|
|
|
texture.needsUpdate = true;
|
|
|
|
if ( onLoad ) onLoad( texture );
|
|
|
|
}
|
|
|
|
}, undefined, onError );
|
|
|
|
}
|
|
|
|
for ( let i = 0; i < urls.length; ++ i ) {
|
|
|
|
loadTexture( i );
|
|
|
|
}
|
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function TextureLoader( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
}
|
|
|
|
TextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: TextureLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
const texture = new Texture();
|
|
|
|
const loader = new ImageLoader( this.manager );
|
|
loader.setCrossOrigin( this.crossOrigin );
|
|
loader.setPath( this.path );
|
|
|
|
loader.load( url, function ( image ) {
|
|
|
|
texture.image = image;
|
|
|
|
// JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB.
|
|
const isJPEG = url.search( /\.jpe?g($|\?)/i ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0;
|
|
|
|
texture.format = isJPEG ? RGBFormat : RGBAFormat;
|
|
texture.needsUpdate = true;
|
|
|
|
if ( onLoad !== undefined ) {
|
|
|
|
onLoad( texture );
|
|
|
|
}
|
|
|
|
}, onProgress, onError );
|
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
|
* Extensible curve object
|
|
*
|
|
* Some common of curve methods:
|
|
* .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )
|
|
* .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget )
|
|
* .getPoints(), .getSpacedPoints()
|
|
* .getLength()
|
|
* .updateArcLengths()
|
|
*
|
|
* This following curves inherit from THREE.Curve:
|
|
*
|
|
* -- 2D curves --
|
|
* THREE.ArcCurve
|
|
* THREE.CubicBezierCurve
|
|
* THREE.EllipseCurve
|
|
* THREE.LineCurve
|
|
* THREE.QuadraticBezierCurve
|
|
* THREE.SplineCurve
|
|
*
|
|
* -- 3D curves --
|
|
* THREE.CatmullRomCurve3
|
|
* THREE.CubicBezierCurve3
|
|
* THREE.LineCurve3
|
|
* THREE.QuadraticBezierCurve3
|
|
*
|
|
* A series of curves can be represented as a THREE.CurvePath.
|
|
*
|
|
**/
|
|
|
|
/**************************************************************
|
|
* Abstract Curve base class
|
|
**************************************************************/
|
|
|
|
function Curve() {
|
|
|
|
this.type = 'Curve';
|
|
|
|
this.arcLengthDivisions = 200;
|
|
|
|
}
|
|
|
|
Object.assign( Curve.prototype, {
|
|
|
|
// Virtual base class method to overwrite and implement in subclasses
|
|
// - t [0 .. 1]
|
|
|
|
getPoint: function ( /* t, optionalTarget */ ) {
|
|
|
|
console.warn( 'THREE.Curve: .getPoint() not implemented.' );
|
|
return null;
|
|
|
|
},
|
|
|
|
// Get point at relative position in curve according to arc length
|
|
// - u [0 .. 1]
|
|
|
|
getPointAt: function ( u, optionalTarget ) {
|
|
|
|
const t = this.getUtoTmapping( u );
|
|
return this.getPoint( t, optionalTarget );
|
|
|
|
},
|
|
|
|
// Get sequence of points using getPoint( t )
|
|
|
|
getPoints: function ( divisions ) {
|
|
|
|
if ( divisions === undefined ) divisions = 5;
|
|
|
|
const points = [];
|
|
|
|
for ( let d = 0; d <= divisions; d ++ ) {
|
|
|
|
points.push( this.getPoint( d / divisions ) );
|
|
|
|
}
|
|
|
|
return points;
|
|
|
|
},
|
|
|
|
// Get sequence of points using getPointAt( u )
|
|
|
|
getSpacedPoints: function ( divisions ) {
|
|
|
|
if ( divisions === undefined ) divisions = 5;
|
|
|
|
const points = [];
|
|
|
|
for ( let d = 0; d <= divisions; d ++ ) {
|
|
|
|
points.push( this.getPointAt( d / divisions ) );
|
|
|
|
}
|
|
|
|
return points;
|
|
|
|
},
|
|
|
|
// Get total curve arc length
|
|
|
|
getLength: function () {
|
|
|
|
const lengths = this.getLengths();
|
|
return lengths[ lengths.length - 1 ];
|
|
|
|
},
|
|
|
|
// Get list of cumulative segment lengths
|
|
|
|
getLengths: function ( divisions ) {
|
|
|
|
if ( divisions === undefined ) divisions = this.arcLengthDivisions;
|
|
|
|
if ( this.cacheArcLengths &&
|
|
( this.cacheArcLengths.length === divisions + 1 ) &&
|
|
! this.needsUpdate ) {
|
|
|
|
return this.cacheArcLengths;
|
|
|
|
}
|
|
|
|
this.needsUpdate = false;
|
|
|
|
const cache = [];
|
|
let current, last = this.getPoint( 0 );
|
|
let sum = 0;
|
|
|
|
cache.push( 0 );
|
|
|
|
for ( let p = 1; p <= divisions; p ++ ) {
|
|
|
|
current = this.getPoint( p / divisions );
|
|
sum += current.distanceTo( last );
|
|
cache.push( sum );
|
|
last = current;
|
|
|
|
}
|
|
|
|
this.cacheArcLengths = cache;
|
|
|
|
return cache; // { sums: cache, sum: sum }; Sum is in the last element.
|
|
|
|
},
|
|
|
|
updateArcLengths: function () {
|
|
|
|
this.needsUpdate = true;
|
|
this.getLengths();
|
|
|
|
},
|
|
|
|
// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
|
|
|
|
getUtoTmapping: function ( u, distance ) {
|
|
|
|
const arcLengths = this.getLengths();
|
|
|
|
let i = 0, il = arcLengths.length;
|
|
|
|
let targetArcLength; // The targeted u distance value to get
|
|
|
|
if ( distance ) {
|
|
|
|
targetArcLength = distance;
|
|
|
|
} else {
|
|
|
|
targetArcLength = u * arcLengths[ il - 1 ];
|
|
|
|
}
|
|
|
|
// binary search for the index with largest value smaller than target u distance
|
|
|
|
let low = 0, high = il - 1, comparison;
|
|
|
|
while ( low <= high ) {
|
|
|
|
i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
|
|
|
|
comparison = arcLengths[ i ] - targetArcLength;
|
|
|
|
if ( comparison < 0 ) {
|
|
|
|
low = i + 1;
|
|
|
|
} else if ( comparison > 0 ) {
|
|
|
|
high = i - 1;
|
|
|
|
} else {
|
|
|
|
high = i;
|
|
break;
|
|
|
|
// DONE
|
|
|
|
}
|
|
|
|
}
|
|
|
|
i = high;
|
|
|
|
if ( arcLengths[ i ] === targetArcLength ) {
|
|
|
|
return i / ( il - 1 );
|
|
|
|
}
|
|
|
|
// we could get finer grain at lengths, or use simple interpolation between two points
|
|
|
|
const lengthBefore = arcLengths[ i ];
|
|
const lengthAfter = arcLengths[ i + 1 ];
|
|
|
|
const segmentLength = lengthAfter - lengthBefore;
|
|
|
|
// determine where we are between the 'before' and 'after' points
|
|
|
|
const segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;
|
|
|
|
// add that fractional amount to t
|
|
|
|
const t = ( i + segmentFraction ) / ( il - 1 );
|
|
|
|
return t;
|
|
|
|
},
|
|
|
|
// Returns a unit vector tangent at t
|
|
// In case any sub curve does not implement its tangent derivation,
|
|
// 2 points a small delta apart will be used to find its gradient
|
|
// which seems to give a reasonable approximation
|
|
|
|
getTangent: function ( t, optionalTarget ) {
|
|
|
|
const delta = 0.0001;
|
|
let t1 = t - delta;
|
|
let t2 = t + delta;
|
|
|
|
// Capping in case of danger
|
|
|
|
if ( t1 < 0 ) t1 = 0;
|
|
if ( t2 > 1 ) t2 = 1;
|
|
|
|
const pt1 = this.getPoint( t1 );
|
|
const pt2 = this.getPoint( t2 );
|
|
|
|
const tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() );
|
|
|
|
tangent.copy( pt2 ).sub( pt1 ).normalize();
|
|
|
|
return tangent;
|
|
|
|
},
|
|
|
|
getTangentAt: function ( u, optionalTarget ) {
|
|
|
|
const t = this.getUtoTmapping( u );
|
|
return this.getTangent( t, optionalTarget );
|
|
|
|
},
|
|
|
|
computeFrenetFrames: function ( segments, closed ) {
|
|
|
|
// see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
|
|
|
|
const normal = new Vector3();
|
|
|
|
const tangents = [];
|
|
const normals = [];
|
|
const binormals = [];
|
|
|
|
const vec = new Vector3();
|
|
const mat = new Matrix4();
|
|
|
|
// compute the tangent vectors for each segment on the curve
|
|
|
|
for ( let i = 0; i <= segments; i ++ ) {
|
|
|
|
const u = i / segments;
|
|
|
|
tangents[ i ] = this.getTangentAt( u, new Vector3() );
|
|
tangents[ i ].normalize();
|
|
|
|
}
|
|
|
|
// select an initial normal vector perpendicular to the first tangent vector,
|
|
// and in the direction of the minimum tangent xyz component
|
|
|
|
normals[ 0 ] = new Vector3();
|
|
binormals[ 0 ] = new Vector3();
|
|
let min = Number.MAX_VALUE;
|
|
const tx = Math.abs( tangents[ 0 ].x );
|
|
const ty = Math.abs( tangents[ 0 ].y );
|
|
const tz = Math.abs( tangents[ 0 ].z );
|
|
|
|
if ( tx <= min ) {
|
|
|
|
min = tx;
|
|
normal.set( 1, 0, 0 );
|
|
|
|
}
|
|
|
|
if ( ty <= min ) {
|
|
|
|
min = ty;
|
|
normal.set( 0, 1, 0 );
|
|
|
|
}
|
|
|
|
if ( tz <= min ) {
|
|
|
|
normal.set( 0, 0, 1 );
|
|
|
|
}
|
|
|
|
vec.crossVectors( tangents[ 0 ], normal ).normalize();
|
|
|
|
normals[ 0 ].crossVectors( tangents[ 0 ], vec );
|
|
binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );
|
|
|
|
|
|
// compute the slowly-varying normal and binormal vectors for each segment on the curve
|
|
|
|
for ( let i = 1; i <= segments; i ++ ) {
|
|
|
|
normals[ i ] = normals[ i - 1 ].clone();
|
|
|
|
binormals[ i ] = binormals[ i - 1 ].clone();
|
|
|
|
vec.crossVectors( tangents[ i - 1 ], tangents[ i ] );
|
|
|
|
if ( vec.length() > Number.EPSILON ) {
|
|
|
|
vec.normalize();
|
|
|
|
const theta = Math.acos( MathUtils.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors
|
|
|
|
normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
|
|
|
|
}
|
|
|
|
binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
|
|
|
|
}
|
|
|
|
// if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
|
|
|
|
if ( closed === true ) {
|
|
|
|
let theta = Math.acos( MathUtils.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );
|
|
theta /= segments;
|
|
|
|
if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
|
|
|
|
theta = - theta;
|
|
|
|
}
|
|
|
|
for ( let i = 1; i <= segments; i ++ ) {
|
|
|
|
// twist a little...
|
|
normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) );
|
|
binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return {
|
|
tangents: tangents,
|
|
normals: normals,
|
|
binormals: binormals
|
|
};
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( source ) {
|
|
|
|
this.arcLengthDivisions = source.arcLengthDivisions;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toJSON: function () {
|
|
|
|
const data = {
|
|
metadata: {
|
|
version: 4.5,
|
|
type: 'Curve',
|
|
generator: 'Curve.toJSON'
|
|
}
|
|
};
|
|
|
|
data.arcLengthDivisions = this.arcLengthDivisions;
|
|
data.type = this.type;
|
|
|
|
return data;
|
|
|
|
},
|
|
|
|
fromJSON: function ( json ) {
|
|
|
|
this.arcLengthDivisions = json.arcLengthDivisions;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
|
|
|
|
Curve.call( this );
|
|
|
|
this.type = 'EllipseCurve';
|
|
|
|
this.aX = aX || 0;
|
|
this.aY = aY || 0;
|
|
|
|
this.xRadius = xRadius || 1;
|
|
this.yRadius = yRadius || 1;
|
|
|
|
this.aStartAngle = aStartAngle || 0;
|
|
this.aEndAngle = aEndAngle || 2 * Math.PI;
|
|
|
|
this.aClockwise = aClockwise || false;
|
|
|
|
this.aRotation = aRotation || 0;
|
|
|
|
}
|
|
|
|
EllipseCurve.prototype = Object.create( Curve.prototype );
|
|
EllipseCurve.prototype.constructor = EllipseCurve;
|
|
|
|
EllipseCurve.prototype.isEllipseCurve = true;
|
|
|
|
EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) {
|
|
|
|
const point = optionalTarget || new Vector2();
|
|
|
|
const twoPi = Math.PI * 2;
|
|
let deltaAngle = this.aEndAngle - this.aStartAngle;
|
|
const samePoints = Math.abs( deltaAngle ) < Number.EPSILON;
|
|
|
|
// ensures that deltaAngle is 0 .. 2 PI
|
|
while ( deltaAngle < 0 ) deltaAngle += twoPi;
|
|
while ( deltaAngle > twoPi ) deltaAngle -= twoPi;
|
|
|
|
if ( deltaAngle < Number.EPSILON ) {
|
|
|
|
if ( samePoints ) {
|
|
|
|
deltaAngle = 0;
|
|
|
|
} else {
|
|
|
|
deltaAngle = twoPi;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( this.aClockwise === true && ! samePoints ) {
|
|
|
|
if ( deltaAngle === twoPi ) {
|
|
|
|
deltaAngle = - twoPi;
|
|
|
|
} else {
|
|
|
|
deltaAngle = deltaAngle - twoPi;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const angle = this.aStartAngle + t * deltaAngle;
|
|
let x = this.aX + this.xRadius * Math.cos( angle );
|
|
let y = this.aY + this.yRadius * Math.sin( angle );
|
|
|
|
if ( this.aRotation !== 0 ) {
|
|
|
|
const cos = Math.cos( this.aRotation );
|
|
const sin = Math.sin( this.aRotation );
|
|
|
|
const tx = x - this.aX;
|
|
const ty = y - this.aY;
|
|
|
|
// Rotate the point about the center of the ellipse.
|
|
x = tx * cos - ty * sin + this.aX;
|
|
y = tx * sin + ty * cos + this.aY;
|
|
|
|
}
|
|
|
|
return point.set( x, y );
|
|
|
|
};
|
|
|
|
EllipseCurve.prototype.copy = function ( source ) {
|
|
|
|
Curve.prototype.copy.call( this, source );
|
|
|
|
this.aX = source.aX;
|
|
this.aY = source.aY;
|
|
|
|
this.xRadius = source.xRadius;
|
|
this.yRadius = source.yRadius;
|
|
|
|
this.aStartAngle = source.aStartAngle;
|
|
this.aEndAngle = source.aEndAngle;
|
|
|
|
this.aClockwise = source.aClockwise;
|
|
|
|
this.aRotation = source.aRotation;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
EllipseCurve.prototype.toJSON = function () {
|
|
|
|
const data = Curve.prototype.toJSON.call( this );
|
|
|
|
data.aX = this.aX;
|
|
data.aY = this.aY;
|
|
|
|
data.xRadius = this.xRadius;
|
|
data.yRadius = this.yRadius;
|
|
|
|
data.aStartAngle = this.aStartAngle;
|
|
data.aEndAngle = this.aEndAngle;
|
|
|
|
data.aClockwise = this.aClockwise;
|
|
|
|
data.aRotation = this.aRotation;
|
|
|
|
return data;
|
|
|
|
};
|
|
|
|
EllipseCurve.prototype.fromJSON = function ( json ) {
|
|
|
|
Curve.prototype.fromJSON.call( this, json );
|
|
|
|
this.aX = json.aX;
|
|
this.aY = json.aY;
|
|
|
|
this.xRadius = json.xRadius;
|
|
this.yRadius = json.yRadius;
|
|
|
|
this.aStartAngle = json.aStartAngle;
|
|
this.aEndAngle = json.aEndAngle;
|
|
|
|
this.aClockwise = json.aClockwise;
|
|
|
|
this.aRotation = json.aRotation;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
|
|
|
|
EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
|
|
|
|
this.type = 'ArcCurve';
|
|
|
|
}
|
|
|
|
ArcCurve.prototype = Object.create( EllipseCurve.prototype );
|
|
ArcCurve.prototype.constructor = ArcCurve;
|
|
|
|
ArcCurve.prototype.isArcCurve = true;
|
|
|
|
/**
|
|
* @author zz85 https://github.com/zz85
|
|
*
|
|
* Centripetal CatmullRom Curve - which is useful for avoiding
|
|
* cusps and self-intersections in non-uniform catmull rom curves.
|
|
* http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
|
|
*
|
|
* curve.type accepts centripetal(default), chordal and catmullrom
|
|
* curve.tension is used for catmullrom which defaults to 0.5
|
|
*/
|
|
|
|
|
|
/*
|
|
Based on an optimized c++ solution in
|
|
- http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
|
|
- http://ideone.com/NoEbVM
|
|
|
|
This CubicPoly class could be used for reusing some variables and calculations,
|
|
but for three.js curve use, it could be possible inlined and flatten into a single function call
|
|
which can be placed in CurveUtils.
|
|
*/
|
|
|
|
function CubicPoly() {
|
|
|
|
let c0 = 0, c1 = 0, c2 = 0, c3 = 0;
|
|
|
|
/*
|
|
* Compute coefficients for a cubic polynomial
|
|
* p(s) = c0 + c1*s + c2*s^2 + c3*s^3
|
|
* such that
|
|
* p(0) = x0, p(1) = x1
|
|
* and
|
|
* p'(0) = t0, p'(1) = t1.
|
|
*/
|
|
function init( x0, x1, t0, t1 ) {
|
|
|
|
c0 = x0;
|
|
c1 = t0;
|
|
c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;
|
|
c3 = 2 * x0 - 2 * x1 + t0 + t1;
|
|
|
|
}
|
|
|
|
return {
|
|
|
|
initCatmullRom: function ( x0, x1, x2, x3, tension ) {
|
|
|
|
init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );
|
|
|
|
},
|
|
|
|
initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {
|
|
|
|
// compute tangents when parameterized in [t1,t2]
|
|
let t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;
|
|
let t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;
|
|
|
|
// rescale tangents for parametrization in [0,1]
|
|
t1 *= dt1;
|
|
t2 *= dt1;
|
|
|
|
init( x1, x2, t1, t2 );
|
|
|
|
},
|
|
|
|
calc: function ( t ) {
|
|
|
|
const t2 = t * t;
|
|
const t3 = t2 * t;
|
|
return c0 + c1 * t + c2 * t2 + c3 * t3;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
//
|
|
|
|
const tmp = new Vector3();
|
|
const px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly();
|
|
|
|
function CatmullRomCurve3( points, closed, curveType, tension ) {
|
|
|
|
Curve.call( this );
|
|
|
|
this.type = 'CatmullRomCurve3';
|
|
|
|
this.points = points || [];
|
|
this.closed = closed || false;
|
|
this.curveType = curveType || 'centripetal';
|
|
this.tension = tension || 0.5;
|
|
|
|
}
|
|
|
|
CatmullRomCurve3.prototype = Object.create( Curve.prototype );
|
|
CatmullRomCurve3.prototype.constructor = CatmullRomCurve3;
|
|
|
|
CatmullRomCurve3.prototype.isCatmullRomCurve3 = true;
|
|
|
|
CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) {
|
|
|
|
const point = optionalTarget || new Vector3();
|
|
|
|
const points = this.points;
|
|
const l = points.length;
|
|
|
|
const p = ( l - ( this.closed ? 0 : 1 ) ) * t;
|
|
let intPoint = Math.floor( p );
|
|
let weight = p - intPoint;
|
|
|
|
if ( this.closed ) {
|
|
|
|
intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;
|
|
|
|
} else if ( weight === 0 && intPoint === l - 1 ) {
|
|
|
|
intPoint = l - 2;
|
|
weight = 1;
|
|
|
|
}
|
|
|
|
let p0, p1, p2, p3; // 4 points
|
|
|
|
if ( this.closed || intPoint > 0 ) {
|
|
|
|
p0 = points[ ( intPoint - 1 ) % l ];
|
|
|
|
} else {
|
|
|
|
// extrapolate first point
|
|
tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );
|
|
p0 = tmp;
|
|
|
|
}
|
|
|
|
p1 = points[ intPoint % l ];
|
|
p2 = points[ ( intPoint + 1 ) % l ];
|
|
|
|
if ( this.closed || intPoint + 2 < l ) {
|
|
|
|
p3 = points[ ( intPoint + 2 ) % l ];
|
|
|
|
} else {
|
|
|
|
// extrapolate last point
|
|
tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );
|
|
p3 = tmp;
|
|
|
|
}
|
|
|
|
if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {
|
|
|
|
// init Centripetal / Chordal Catmull-Rom
|
|
const pow = this.curveType === 'chordal' ? 0.5 : 0.25;
|
|
let dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );
|
|
let dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );
|
|
let dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );
|
|
|
|
// safety check for repeated points
|
|
if ( dt1 < 1e-4 ) dt1 = 1.0;
|
|
if ( dt0 < 1e-4 ) dt0 = dt1;
|
|
if ( dt2 < 1e-4 ) dt2 = dt1;
|
|
|
|
px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );
|
|
py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );
|
|
pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );
|
|
|
|
} else if ( this.curveType === 'catmullrom' ) {
|
|
|
|
px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );
|
|
py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );
|
|
pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );
|
|
|
|
}
|
|
|
|
point.set(
|
|
px.calc( weight ),
|
|
py.calc( weight ),
|
|
pz.calc( weight )
|
|
);
|
|
|
|
return point;
|
|
|
|
};
|
|
|
|
CatmullRomCurve3.prototype.copy = function ( source ) {
|
|
|
|
Curve.prototype.copy.call( this, source );
|
|
|
|
this.points = [];
|
|
|
|
for ( let i = 0, l = source.points.length; i < l; i ++ ) {
|
|
|
|
const point = source.points[ i ];
|
|
|
|
this.points.push( point.clone() );
|
|
|
|
}
|
|
|
|
this.closed = source.closed;
|
|
this.curveType = source.curveType;
|
|
this.tension = source.tension;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
CatmullRomCurve3.prototype.toJSON = function () {
|
|
|
|
const data = Curve.prototype.toJSON.call( this );
|
|
|
|
data.points = [];
|
|
|
|
for ( let i = 0, l = this.points.length; i < l; i ++ ) {
|
|
|
|
const point = this.points[ i ];
|
|
data.points.push( point.toArray() );
|
|
|
|
}
|
|
|
|
data.closed = this.closed;
|
|
data.curveType = this.curveType;
|
|
data.tension = this.tension;
|
|
|
|
return data;
|
|
|
|
};
|
|
|
|
CatmullRomCurve3.prototype.fromJSON = function ( json ) {
|
|
|
|
Curve.prototype.fromJSON.call( this, json );
|
|
|
|
this.points = [];
|
|
|
|
for ( let i = 0, l = json.points.length; i < l; i ++ ) {
|
|
|
|
const point = json.points[ i ];
|
|
this.points.push( new Vector3().fromArray( point ) );
|
|
|
|
}
|
|
|
|
this.closed = json.closed;
|
|
this.curveType = json.curveType;
|
|
this.tension = json.tension;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
|
*
|
|
* Bezier Curves formulas obtained from
|
|
* http://en.wikipedia.org/wiki/Bézier_curve
|
|
*/
|
|
|
|
function CatmullRom( t, p0, p1, p2, p3 ) {
|
|
|
|
const v0 = ( p2 - p0 ) * 0.5;
|
|
const v1 = ( p3 - p1 ) * 0.5;
|
|
const t2 = t * t;
|
|
const t3 = t * t2;
|
|
return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function QuadraticBezierP0( t, p ) {
|
|
|
|
const k = 1 - t;
|
|
return k * k * p;
|
|
|
|
}
|
|
|
|
function QuadraticBezierP1( t, p ) {
|
|
|
|
return 2 * ( 1 - t ) * t * p;
|
|
|
|
}
|
|
|
|
function QuadraticBezierP2( t, p ) {
|
|
|
|
return t * t * p;
|
|
|
|
}
|
|
|
|
function QuadraticBezier( t, p0, p1, p2 ) {
|
|
|
|
return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +
|
|
QuadraticBezierP2( t, p2 );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function CubicBezierP0( t, p ) {
|
|
|
|
const k = 1 - t;
|
|
return k * k * k * p;
|
|
|
|
}
|
|
|
|
function CubicBezierP1( t, p ) {
|
|
|
|
const k = 1 - t;
|
|
return 3 * k * k * t * p;
|
|
|
|
}
|
|
|
|
function CubicBezierP2( t, p ) {
|
|
|
|
return 3 * ( 1 - t ) * t * t * p;
|
|
|
|
}
|
|
|
|
function CubicBezierP3( t, p ) {
|
|
|
|
return t * t * t * p;
|
|
|
|
}
|
|
|
|
function CubicBezier( t, p0, p1, p2, p3 ) {
|
|
|
|
return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +
|
|
CubicBezierP3( t, p3 );
|
|
|
|
}
|
|
|
|
function CubicBezierCurve( v0, v1, v2, v3 ) {
|
|
|
|
Curve.call( this );
|
|
|
|
this.type = 'CubicBezierCurve';
|
|
|
|
this.v0 = v0 || new Vector2();
|
|
this.v1 = v1 || new Vector2();
|
|
this.v2 = v2 || new Vector2();
|
|
this.v3 = v3 || new Vector2();
|
|
|
|
}
|
|
|
|
CubicBezierCurve.prototype = Object.create( Curve.prototype );
|
|
CubicBezierCurve.prototype.constructor = CubicBezierCurve;
|
|
|
|
CubicBezierCurve.prototype.isCubicBezierCurve = true;
|
|
|
|
CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
|
|
|
|
const point = optionalTarget || new Vector2();
|
|
|
|
const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
|
|
|
|
point.set(
|
|
CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
|
|
CubicBezier( t, v0.y, v1.y, v2.y, v3.y )
|
|
);
|
|
|
|
return point;
|
|
|
|
};
|
|
|
|
CubicBezierCurve.prototype.copy = function ( source ) {
|
|
|
|
Curve.prototype.copy.call( this, source );
|
|
|
|
this.v0.copy( source.v0 );
|
|
this.v1.copy( source.v1 );
|
|
this.v2.copy( source.v2 );
|
|
this.v3.copy( source.v3 );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
CubicBezierCurve.prototype.toJSON = function () {
|
|
|
|
const data = Curve.prototype.toJSON.call( this );
|
|
|
|
data.v0 = this.v0.toArray();
|
|
data.v1 = this.v1.toArray();
|
|
data.v2 = this.v2.toArray();
|
|
data.v3 = this.v3.toArray();
|
|
|
|
return data;
|
|
|
|
};
|
|
|
|
CubicBezierCurve.prototype.fromJSON = function ( json ) {
|
|
|
|
Curve.prototype.fromJSON.call( this, json );
|
|
|
|
this.v0.fromArray( json.v0 );
|
|
this.v1.fromArray( json.v1 );
|
|
this.v2.fromArray( json.v2 );
|
|
this.v3.fromArray( json.v3 );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
function CubicBezierCurve3( v0, v1, v2, v3 ) {
|
|
|
|
Curve.call( this );
|
|
|
|
this.type = 'CubicBezierCurve3';
|
|
|
|
this.v0 = v0 || new Vector3();
|
|
this.v1 = v1 || new Vector3();
|
|
this.v2 = v2 || new Vector3();
|
|
this.v3 = v3 || new Vector3();
|
|
|
|
}
|
|
|
|
CubicBezierCurve3.prototype = Object.create( Curve.prototype );
|
|
CubicBezierCurve3.prototype.constructor = CubicBezierCurve3;
|
|
|
|
CubicBezierCurve3.prototype.isCubicBezierCurve3 = true;
|
|
|
|
CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
|
|
|
|
const point = optionalTarget || new Vector3();
|
|
|
|
const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
|
|
|
|
point.set(
|
|
CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
|
|
CubicBezier( t, v0.y, v1.y, v2.y, v3.y ),
|
|
CubicBezier( t, v0.z, v1.z, v2.z, v3.z )
|
|
);
|
|
|
|
return point;
|
|
|
|
};
|
|
|
|
CubicBezierCurve3.prototype.copy = function ( source ) {
|
|
|
|
Curve.prototype.copy.call( this, source );
|
|
|
|
this.v0.copy( source.v0 );
|
|
this.v1.copy( source.v1 );
|
|
this.v2.copy( source.v2 );
|
|
this.v3.copy( source.v3 );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
CubicBezierCurve3.prototype.toJSON = function () {
|
|
|
|
const data = Curve.prototype.toJSON.call( this );
|
|
|
|
data.v0 = this.v0.toArray();
|
|
data.v1 = this.v1.toArray();
|
|
data.v2 = this.v2.toArray();
|
|
data.v3 = this.v3.toArray();
|
|
|
|
return data;
|
|
|
|
};
|
|
|
|
CubicBezierCurve3.prototype.fromJSON = function ( json ) {
|
|
|
|
Curve.prototype.fromJSON.call( this, json );
|
|
|
|
this.v0.fromArray( json.v0 );
|
|
this.v1.fromArray( json.v1 );
|
|
this.v2.fromArray( json.v2 );
|
|
this.v3.fromArray( json.v3 );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
function LineCurve( v1, v2 ) {
|
|
|
|
Curve.call( this );
|
|
|
|
this.type = 'LineCurve';
|
|
|
|
this.v1 = v1 || new Vector2();
|
|
this.v2 = v2 || new Vector2();
|
|
|
|
}
|
|
|
|
LineCurve.prototype = Object.create( Curve.prototype );
|
|
LineCurve.prototype.constructor = LineCurve;
|
|
|
|
LineCurve.prototype.isLineCurve = true;
|
|
|
|
LineCurve.prototype.getPoint = function ( t, optionalTarget ) {
|
|
|
|
const point = optionalTarget || new Vector2();
|
|
|
|
if ( t === 1 ) {
|
|
|
|
point.copy( this.v2 );
|
|
|
|
} else {
|
|
|
|
point.copy( this.v2 ).sub( this.v1 );
|
|
point.multiplyScalar( t ).add( this.v1 );
|
|
|
|
}
|
|
|
|
return point;
|
|
|
|
};
|
|
|
|
// Line curve is linear, so we can overwrite default getPointAt
|
|
|
|
LineCurve.prototype.getPointAt = function ( u, optionalTarget ) {
|
|
|
|
return this.getPoint( u, optionalTarget );
|
|
|
|
};
|
|
|
|
LineCurve.prototype.getTangent = function ( t, optionalTarget ) {
|
|
|
|
const tangent = optionalTarget || new Vector2();
|
|
|
|
tangent.copy( this.v2 ).sub( this.v1 ).normalize();
|
|
|
|
return tangent;
|
|
|
|
};
|
|
|
|
LineCurve.prototype.copy = function ( source ) {
|
|
|
|
Curve.prototype.copy.call( this, source );
|
|
|
|
this.v1.copy( source.v1 );
|
|
this.v2.copy( source.v2 );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
LineCurve.prototype.toJSON = function () {
|
|
|
|
const data = Curve.prototype.toJSON.call( this );
|
|
|
|
data.v1 = this.v1.toArray();
|
|
data.v2 = this.v2.toArray();
|
|
|
|
return data;
|
|
|
|
};
|
|
|
|
LineCurve.prototype.fromJSON = function ( json ) {
|
|
|
|
Curve.prototype.fromJSON.call( this, json );
|
|
|
|
this.v1.fromArray( json.v1 );
|
|
this.v2.fromArray( json.v2 );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
function LineCurve3( v1, v2 ) {
|
|
|
|
Curve.call( this );
|
|
|
|
this.type = 'LineCurve3';
|
|
|
|
this.v1 = v1 || new Vector3();
|
|
this.v2 = v2 || new Vector3();
|
|
|
|
}
|
|
|
|
LineCurve3.prototype = Object.create( Curve.prototype );
|
|
LineCurve3.prototype.constructor = LineCurve3;
|
|
|
|
LineCurve3.prototype.isLineCurve3 = true;
|
|
|
|
LineCurve3.prototype.getPoint = function ( t, optionalTarget ) {
|
|
|
|
const point = optionalTarget || new Vector3();
|
|
|
|
if ( t === 1 ) {
|
|
|
|
point.copy( this.v2 );
|
|
|
|
} else {
|
|
|
|
point.copy( this.v2 ).sub( this.v1 );
|
|
point.multiplyScalar( t ).add( this.v1 );
|
|
|
|
}
|
|
|
|
return point;
|
|
|
|
};
|
|
|
|
// Line curve is linear, so we can overwrite default getPointAt
|
|
|
|
LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) {
|
|
|
|
return this.getPoint( u, optionalTarget );
|
|
|
|
};
|
|
|
|
LineCurve3.prototype.copy = function ( source ) {
|
|
|
|
Curve.prototype.copy.call( this, source );
|
|
|
|
this.v1.copy( source.v1 );
|
|
this.v2.copy( source.v2 );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
LineCurve3.prototype.toJSON = function () {
|
|
|
|
const data = Curve.prototype.toJSON.call( this );
|
|
|
|
data.v1 = this.v1.toArray();
|
|
data.v2 = this.v2.toArray();
|
|
|
|
return data;
|
|
|
|
};
|
|
|
|
LineCurve3.prototype.fromJSON = function ( json ) {
|
|
|
|
Curve.prototype.fromJSON.call( this, json );
|
|
|
|
this.v1.fromArray( json.v1 );
|
|
this.v2.fromArray( json.v2 );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
function QuadraticBezierCurve( v0, v1, v2 ) {
|
|
|
|
Curve.call( this );
|
|
|
|
this.type = 'QuadraticBezierCurve';
|
|
|
|
this.v0 = v0 || new Vector2();
|
|
this.v1 = v1 || new Vector2();
|
|
this.v2 = v2 || new Vector2();
|
|
|
|
}
|
|
|
|
QuadraticBezierCurve.prototype = Object.create( Curve.prototype );
|
|
QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve;
|
|
|
|
QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true;
|
|
|
|
QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
|
|
|
|
const point = optionalTarget || new Vector2();
|
|
|
|
const v0 = this.v0, v1 = this.v1, v2 = this.v2;
|
|
|
|
point.set(
|
|
QuadraticBezier( t, v0.x, v1.x, v2.x ),
|
|
QuadraticBezier( t, v0.y, v1.y, v2.y )
|
|
);
|
|
|
|
return point;
|
|
|
|
};
|
|
|
|
QuadraticBezierCurve.prototype.copy = function ( source ) {
|
|
|
|
Curve.prototype.copy.call( this, source );
|
|
|
|
this.v0.copy( source.v0 );
|
|
this.v1.copy( source.v1 );
|
|
this.v2.copy( source.v2 );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
QuadraticBezierCurve.prototype.toJSON = function () {
|
|
|
|
const data = Curve.prototype.toJSON.call( this );
|
|
|
|
data.v0 = this.v0.toArray();
|
|
data.v1 = this.v1.toArray();
|
|
data.v2 = this.v2.toArray();
|
|
|
|
return data;
|
|
|
|
};
|
|
|
|
QuadraticBezierCurve.prototype.fromJSON = function ( json ) {
|
|
|
|
Curve.prototype.fromJSON.call( this, json );
|
|
|
|
this.v0.fromArray( json.v0 );
|
|
this.v1.fromArray( json.v1 );
|
|
this.v2.fromArray( json.v2 );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
function QuadraticBezierCurve3( v0, v1, v2 ) {
|
|
|
|
Curve.call( this );
|
|
|
|
this.type = 'QuadraticBezierCurve3';
|
|
|
|
this.v0 = v0 || new Vector3();
|
|
this.v1 = v1 || new Vector3();
|
|
this.v2 = v2 || new Vector3();
|
|
|
|
}
|
|
|
|
QuadraticBezierCurve3.prototype = Object.create( Curve.prototype );
|
|
QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3;
|
|
|
|
QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true;
|
|
|
|
QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
|
|
|
|
const point = optionalTarget || new Vector3();
|
|
|
|
const v0 = this.v0, v1 = this.v1, v2 = this.v2;
|
|
|
|
point.set(
|
|
QuadraticBezier( t, v0.x, v1.x, v2.x ),
|
|
QuadraticBezier( t, v0.y, v1.y, v2.y ),
|
|
QuadraticBezier( t, v0.z, v1.z, v2.z )
|
|
);
|
|
|
|
return point;
|
|
|
|
};
|
|
|
|
QuadraticBezierCurve3.prototype.copy = function ( source ) {
|
|
|
|
Curve.prototype.copy.call( this, source );
|
|
|
|
this.v0.copy( source.v0 );
|
|
this.v1.copy( source.v1 );
|
|
this.v2.copy( source.v2 );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
QuadraticBezierCurve3.prototype.toJSON = function () {
|
|
|
|
const data = Curve.prototype.toJSON.call( this );
|
|
|
|
data.v0 = this.v0.toArray();
|
|
data.v1 = this.v1.toArray();
|
|
data.v2 = this.v2.toArray();
|
|
|
|
return data;
|
|
|
|
};
|
|
|
|
QuadraticBezierCurve3.prototype.fromJSON = function ( json ) {
|
|
|
|
Curve.prototype.fromJSON.call( this, json );
|
|
|
|
this.v0.fromArray( json.v0 );
|
|
this.v1.fromArray( json.v1 );
|
|
this.v2.fromArray( json.v2 );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
function SplineCurve( points /* array of Vector2 */ ) {
|
|
|
|
Curve.call( this );
|
|
|
|
this.type = 'SplineCurve';
|
|
|
|
this.points = points || [];
|
|
|
|
}
|
|
|
|
SplineCurve.prototype = Object.create( Curve.prototype );
|
|
SplineCurve.prototype.constructor = SplineCurve;
|
|
|
|
SplineCurve.prototype.isSplineCurve = true;
|
|
|
|
SplineCurve.prototype.getPoint = function ( t, optionalTarget ) {
|
|
|
|
const point = optionalTarget || new Vector2();
|
|
|
|
const points = this.points;
|
|
const p = ( points.length - 1 ) * t;
|
|
|
|
const intPoint = Math.floor( p );
|
|
const weight = p - intPoint;
|
|
|
|
const p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];
|
|
const p1 = points[ intPoint ];
|
|
const p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
|
|
const p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];
|
|
|
|
point.set(
|
|
CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),
|
|
CatmullRom( weight, p0.y, p1.y, p2.y, p3.y )
|
|
);
|
|
|
|
return point;
|
|
|
|
};
|
|
|
|
SplineCurve.prototype.copy = function ( source ) {
|
|
|
|
Curve.prototype.copy.call( this, source );
|
|
|
|
this.points = [];
|
|
|
|
for ( let i = 0, l = source.points.length; i < l; i ++ ) {
|
|
|
|
const point = source.points[ i ];
|
|
|
|
this.points.push( point.clone() );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
SplineCurve.prototype.toJSON = function () {
|
|
|
|
const data = Curve.prototype.toJSON.call( this );
|
|
|
|
data.points = [];
|
|
|
|
for ( let i = 0, l = this.points.length; i < l; i ++ ) {
|
|
|
|
const point = this.points[ i ];
|
|
data.points.push( point.toArray() );
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
};
|
|
|
|
SplineCurve.prototype.fromJSON = function ( json ) {
|
|
|
|
Curve.prototype.fromJSON.call( this, json );
|
|
|
|
this.points = [];
|
|
|
|
for ( let i = 0, l = json.points.length; i < l; i ++ ) {
|
|
|
|
const point = json.points[ i ];
|
|
this.points.push( new Vector2().fromArray( point ) );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
var Curves = /*#__PURE__*/Object.freeze({
|
|
__proto__: null,
|
|
ArcCurve: ArcCurve,
|
|
CatmullRomCurve3: CatmullRomCurve3,
|
|
CubicBezierCurve: CubicBezierCurve,
|
|
CubicBezierCurve3: CubicBezierCurve3,
|
|
EllipseCurve: EllipseCurve,
|
|
LineCurve: LineCurve,
|
|
LineCurve3: LineCurve3,
|
|
QuadraticBezierCurve: QuadraticBezierCurve,
|
|
QuadraticBezierCurve3: QuadraticBezierCurve3,
|
|
SplineCurve: SplineCurve
|
|
});
|
|
|
|
/**
|
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
|
*
|
|
**/
|
|
|
|
/**************************************************************
|
|
* Curved Path - a curve path is simply a array of connected
|
|
* curves, but retains the api of a curve
|
|
**************************************************************/
|
|
|
|
function CurvePath() {
|
|
|
|
Curve.call( this );
|
|
|
|
this.type = 'CurvePath';
|
|
|
|
this.curves = [];
|
|
this.autoClose = false; // Automatically closes the path
|
|
|
|
}
|
|
|
|
CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), {
|
|
|
|
constructor: CurvePath,
|
|
|
|
add: function ( curve ) {
|
|
|
|
this.curves.push( curve );
|
|
|
|
},
|
|
|
|
closePath: function () {
|
|
|
|
// Add a line curve if start and end of lines are not connected
|
|
const startPoint = this.curves[ 0 ].getPoint( 0 );
|
|
const endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );
|
|
|
|
if ( ! startPoint.equals( endPoint ) ) {
|
|
|
|
this.curves.push( new LineCurve( endPoint, startPoint ) );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// To get accurate point with reference to
|
|
// entire path distance at time t,
|
|
// following has to be done:
|
|
|
|
// 1. Length of each sub path have to be known
|
|
// 2. Locate and identify type of curve
|
|
// 3. Get t for the curve
|
|
// 4. Return curve.getPointAt(t')
|
|
|
|
getPoint: function ( t ) {
|
|
|
|
const d = t * this.getLength();
|
|
const curveLengths = this.getCurveLengths();
|
|
let i = 0;
|
|
|
|
// To think about boundaries points.
|
|
|
|
while ( i < curveLengths.length ) {
|
|
|
|
if ( curveLengths[ i ] >= d ) {
|
|
|
|
const diff = curveLengths[ i ] - d;
|
|
const curve = this.curves[ i ];
|
|
|
|
const segmentLength = curve.getLength();
|
|
const u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;
|
|
|
|
return curve.getPointAt( u );
|
|
|
|
}
|
|
|
|
i ++;
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
// loop where sum != 0, sum > d , sum+1 <d
|
|
|
|
},
|
|
|
|
// We cannot use the default THREE.Curve getPoint() with getLength() because in
|
|
// THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
|
|
// getPoint() depends on getLength
|
|
|
|
getLength: function () {
|
|
|
|
const lens = this.getCurveLengths();
|
|
return lens[ lens.length - 1 ];
|
|
|
|
},
|
|
|
|
// cacheLengths must be recalculated.
|
|
updateArcLengths: function () {
|
|
|
|
this.needsUpdate = true;
|
|
this.cacheLengths = null;
|
|
this.getCurveLengths();
|
|
|
|
},
|
|
|
|
// Compute lengths and cache them
|
|
// We cannot overwrite getLengths() because UtoT mapping uses it.
|
|
|
|
getCurveLengths: function () {
|
|
|
|
// We use cache values if curves and cache array are same length
|
|
|
|
if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) {
|
|
|
|
return this.cacheLengths;
|
|
|
|
}
|
|
|
|
// Get length of sub-curve
|
|
// Push sums into cached array
|
|
|
|
const lengths = [];
|
|
let sums = 0;
|
|
|
|
for ( let i = 0, l = this.curves.length; i < l; i ++ ) {
|
|
|
|
sums += this.curves[ i ].getLength();
|
|
lengths.push( sums );
|
|
|
|
}
|
|
|
|
this.cacheLengths = lengths;
|
|
|
|
return lengths;
|
|
|
|
},
|
|
|
|
getSpacedPoints: function ( divisions ) {
|
|
|
|
if ( divisions === undefined ) divisions = 40;
|
|
|
|
const points = [];
|
|
|
|
for ( let i = 0; i <= divisions; i ++ ) {
|
|
|
|
points.push( this.getPoint( i / divisions ) );
|
|
|
|
}
|
|
|
|
if ( this.autoClose ) {
|
|
|
|
points.push( points[ 0 ] );
|
|
|
|
}
|
|
|
|
return points;
|
|
|
|
},
|
|
|
|
getPoints: function ( divisions ) {
|
|
|
|
divisions = divisions || 12;
|
|
|
|
const points = [];
|
|
let last;
|
|
|
|
for ( let i = 0, curves = this.curves; i < curves.length; i ++ ) {
|
|
|
|
const curve = curves[ i ];
|
|
const resolution = ( curve && curve.isEllipseCurve ) ? divisions * 2
|
|
: ( curve && ( curve.isLineCurve || curve.isLineCurve3 ) ) ? 1
|
|
: ( curve && curve.isSplineCurve ) ? divisions * curve.points.length
|
|
: divisions;
|
|
|
|
const pts = curve.getPoints( resolution );
|
|
|
|
for ( let j = 0; j < pts.length; j ++ ) {
|
|
|
|
const point = pts[ j ];
|
|
|
|
if ( last && last.equals( point ) ) continue; // ensures no consecutive points are duplicates
|
|
|
|
points.push( point );
|
|
last = point;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {
|
|
|
|
points.push( points[ 0 ] );
|
|
|
|
}
|
|
|
|
return points;
|
|
|
|
},
|
|
|
|
copy: function ( source ) {
|
|
|
|
Curve.prototype.copy.call( this, source );
|
|
|
|
this.curves = [];
|
|
|
|
for ( let i = 0, l = source.curves.length; i < l; i ++ ) {
|
|
|
|
const curve = source.curves[ i ];
|
|
|
|
this.curves.push( curve.clone() );
|
|
|
|
}
|
|
|
|
this.autoClose = source.autoClose;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toJSON: function () {
|
|
|
|
const data = Curve.prototype.toJSON.call( this );
|
|
|
|
data.autoClose = this.autoClose;
|
|
data.curves = [];
|
|
|
|
for ( let i = 0, l = this.curves.length; i < l; i ++ ) {
|
|
|
|
const curve = this.curves[ i ];
|
|
data.curves.push( curve.toJSON() );
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
},
|
|
|
|
fromJSON: function ( json ) {
|
|
|
|
Curve.prototype.fromJSON.call( this, json );
|
|
|
|
this.autoClose = json.autoClose;
|
|
this.curves = [];
|
|
|
|
for ( let i = 0, l = json.curves.length; i < l; i ++ ) {
|
|
|
|
const curve = json.curves[ i ];
|
|
this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
|
* Creates free form 2d path using series of points, lines or curves.
|
|
**/
|
|
|
|
function Path( points ) {
|
|
|
|
CurvePath.call( this );
|
|
|
|
this.type = 'Path';
|
|
|
|
this.currentPoint = new Vector2();
|
|
|
|
if ( points ) {
|
|
|
|
this.setFromPoints( points );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Path.prototype = Object.assign( Object.create( CurvePath.prototype ), {
|
|
|
|
constructor: Path,
|
|
|
|
setFromPoints: function ( points ) {
|
|
|
|
this.moveTo( points[ 0 ].x, points[ 0 ].y );
|
|
|
|
for ( let i = 1, l = points.length; i < l; i ++ ) {
|
|
|
|
this.lineTo( points[ i ].x, points[ i ].y );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
moveTo: function ( x, y ) {
|
|
|
|
this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
lineTo: function ( x, y ) {
|
|
|
|
const curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );
|
|
this.curves.push( curve );
|
|
|
|
this.currentPoint.set( x, y );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
|
|
|
|
const curve = new QuadraticBezierCurve(
|
|
this.currentPoint.clone(),
|
|
new Vector2( aCPx, aCPy ),
|
|
new Vector2( aX, aY )
|
|
);
|
|
|
|
this.curves.push( curve );
|
|
|
|
this.currentPoint.set( aX, aY );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
|
|
|
|
const curve = new CubicBezierCurve(
|
|
this.currentPoint.clone(),
|
|
new Vector2( aCP1x, aCP1y ),
|
|
new Vector2( aCP2x, aCP2y ),
|
|
new Vector2( aX, aY )
|
|
);
|
|
|
|
this.curves.push( curve );
|
|
|
|
this.currentPoint.set( aX, aY );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
splineThru: function ( pts /*Array of Vector*/ ) {
|
|
|
|
const npts = [ this.currentPoint.clone() ].concat( pts );
|
|
|
|
const curve = new SplineCurve( npts );
|
|
this.curves.push( curve );
|
|
|
|
this.currentPoint.copy( pts[ pts.length - 1 ] );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
|
|
|
|
const x0 = this.currentPoint.x;
|
|
const y0 = this.currentPoint.y;
|
|
|
|
this.absarc( aX + x0, aY + y0, aRadius,
|
|
aStartAngle, aEndAngle, aClockwise );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
|
|
|
|
this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
|
|
|
|
const x0 = this.currentPoint.x;
|
|
const y0 = this.currentPoint.y;
|
|
|
|
this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
|
|
|
|
const curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
|
|
|
|
if ( this.curves.length > 0 ) {
|
|
|
|
// if a previous curve is present, attempt to join
|
|
const firstPoint = curve.getPoint( 0 );
|
|
|
|
if ( ! firstPoint.equals( this.currentPoint ) ) {
|
|
|
|
this.lineTo( firstPoint.x, firstPoint.y );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.curves.push( curve );
|
|
|
|
const lastPoint = curve.getPoint( 1 );
|
|
this.currentPoint.copy( lastPoint );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
copy: function ( source ) {
|
|
|
|
CurvePath.prototype.copy.call( this, source );
|
|
|
|
this.currentPoint.copy( source.currentPoint );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toJSON: function () {
|
|
|
|
const data = CurvePath.prototype.toJSON.call( this );
|
|
|
|
data.currentPoint = this.currentPoint.toArray();
|
|
|
|
return data;
|
|
|
|
},
|
|
|
|
fromJSON: function ( json ) {
|
|
|
|
CurvePath.prototype.fromJSON.call( this, json );
|
|
|
|
this.currentPoint.fromArray( json.currentPoint );
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
|
* Defines a 2d shape plane using paths.
|
|
**/
|
|
|
|
// STEP 1 Create a path.
|
|
// STEP 2 Turn path into shape.
|
|
// STEP 3 ExtrudeGeometry takes in Shape/Shapes
|
|
// STEP 3a - Extract points from each shape, turn to vertices
|
|
// STEP 3b - Triangulate each shape, add faces.
|
|
|
|
function Shape( points ) {
|
|
|
|
Path.call( this, points );
|
|
|
|
this.uuid = MathUtils.generateUUID();
|
|
|
|
this.type = 'Shape';
|
|
|
|
this.holes = [];
|
|
|
|
}
|
|
|
|
Shape.prototype = Object.assign( Object.create( Path.prototype ), {
|
|
|
|
constructor: Shape,
|
|
|
|
getPointsHoles: function ( divisions ) {
|
|
|
|
const holesPts = [];
|
|
|
|
for ( let i = 0, l = this.holes.length; i < l; i ++ ) {
|
|
|
|
holesPts[ i ] = this.holes[ i ].getPoints( divisions );
|
|
|
|
}
|
|
|
|
return holesPts;
|
|
|
|
},
|
|
|
|
// get points of shape and holes (keypoints based on segments parameter)
|
|
|
|
extractPoints: function ( divisions ) {
|
|
|
|
return {
|
|
|
|
shape: this.getPoints( divisions ),
|
|
holes: this.getPointsHoles( divisions )
|
|
|
|
};
|
|
|
|
},
|
|
|
|
copy: function ( source ) {
|
|
|
|
Path.prototype.copy.call( this, source );
|
|
|
|
this.holes = [];
|
|
|
|
for ( let i = 0, l = source.holes.length; i < l; i ++ ) {
|
|
|
|
const hole = source.holes[ i ];
|
|
|
|
this.holes.push( hole.clone() );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toJSON: function () {
|
|
|
|
const data = Path.prototype.toJSON.call( this );
|
|
|
|
data.uuid = this.uuid;
|
|
data.holes = [];
|
|
|
|
for ( let i = 0, l = this.holes.length; i < l; i ++ ) {
|
|
|
|
const hole = this.holes[ i ];
|
|
data.holes.push( hole.toJSON() );
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
},
|
|
|
|
fromJSON: function ( json ) {
|
|
|
|
Path.prototype.fromJSON.call( this, json );
|
|
|
|
this.uuid = json.uuid;
|
|
this.holes = [];
|
|
|
|
for ( let i = 0, l = json.holes.length; i < l; i ++ ) {
|
|
|
|
const hole = json.holes[ i ];
|
|
this.holes.push( new Path().fromJSON( hole ) );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
function Light( color, intensity ) {
|
|
|
|
Object3D.call( this );
|
|
|
|
this.type = 'Light';
|
|
|
|
this.color = new Color( color );
|
|
this.intensity = intensity !== undefined ? intensity : 1;
|
|
|
|
this.receiveShadow = undefined;
|
|
|
|
}
|
|
|
|
Light.prototype = Object.assign( Object.create( Object3D.prototype ), {
|
|
|
|
constructor: Light,
|
|
|
|
isLight: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
Object3D.prototype.copy.call( this, source );
|
|
|
|
this.color.copy( source.color );
|
|
this.intensity = source.intensity;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toJSON: function ( meta ) {
|
|
|
|
const data = Object3D.prototype.toJSON.call( this, meta );
|
|
|
|
data.object.color = this.color.getHex();
|
|
data.object.intensity = this.intensity;
|
|
|
|
if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();
|
|
|
|
if ( this.distance !== undefined ) data.object.distance = this.distance;
|
|
if ( this.angle !== undefined ) data.object.angle = this.angle;
|
|
if ( this.decay !== undefined ) data.object.decay = this.decay;
|
|
if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;
|
|
|
|
if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
function HemisphereLight( skyColor, groundColor, intensity ) {
|
|
|
|
Light.call( this, skyColor, intensity );
|
|
|
|
this.type = 'HemisphereLight';
|
|
|
|
this.castShadow = undefined;
|
|
|
|
this.position.copy( Object3D.DefaultUp );
|
|
this.updateMatrix();
|
|
|
|
this.groundColor = new Color( groundColor );
|
|
|
|
}
|
|
|
|
HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), {
|
|
|
|
constructor: HemisphereLight,
|
|
|
|
isHemisphereLight: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
Light.prototype.copy.call( this, source );
|
|
|
|
this.groundColor.copy( source.groundColor );
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function LightShadow( camera ) {
|
|
|
|
this.camera = camera;
|
|
|
|
this.bias = 0;
|
|
this.normalBias = 0;
|
|
this.radius = 1;
|
|
|
|
this.mapSize = new Vector2( 512, 512 );
|
|
|
|
this.map = null;
|
|
this.mapPass = null;
|
|
this.matrix = new Matrix4();
|
|
|
|
this.autoUpdate = true;
|
|
this.needsUpdate = false;
|
|
|
|
this._frustum = new Frustum();
|
|
this._frameExtents = new Vector2( 1, 1 );
|
|
|
|
this._viewportCount = 1;
|
|
|
|
this._viewports = [
|
|
|
|
new Vector4( 0, 0, 1, 1 )
|
|
|
|
];
|
|
|
|
}
|
|
|
|
Object.assign( LightShadow.prototype, {
|
|
|
|
_projScreenMatrix: new Matrix4(),
|
|
|
|
_lightPositionWorld: new Vector3(),
|
|
|
|
_lookTarget: new Vector3(),
|
|
|
|
getViewportCount: function () {
|
|
|
|
return this._viewportCount;
|
|
|
|
},
|
|
|
|
getFrustum: function () {
|
|
|
|
return this._frustum;
|
|
|
|
},
|
|
|
|
updateMatrices: function ( light ) {
|
|
|
|
const shadowCamera = this.camera,
|
|
shadowMatrix = this.matrix,
|
|
projScreenMatrix = this._projScreenMatrix,
|
|
lookTarget = this._lookTarget,
|
|
lightPositionWorld = this._lightPositionWorld;
|
|
|
|
lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
|
|
shadowCamera.position.copy( lightPositionWorld );
|
|
|
|
lookTarget.setFromMatrixPosition( light.target.matrixWorld );
|
|
shadowCamera.lookAt( lookTarget );
|
|
shadowCamera.updateMatrixWorld();
|
|
|
|
projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
|
|
this._frustum.setFromProjectionMatrix( projScreenMatrix );
|
|
|
|
shadowMatrix.set(
|
|
0.5, 0.0, 0.0, 0.5,
|
|
0.0, 0.5, 0.0, 0.5,
|
|
0.0, 0.0, 0.5, 0.5,
|
|
0.0, 0.0, 0.0, 1.0
|
|
);
|
|
|
|
shadowMatrix.multiply( shadowCamera.projectionMatrix );
|
|
shadowMatrix.multiply( shadowCamera.matrixWorldInverse );
|
|
|
|
},
|
|
|
|
getViewport: function ( viewportIndex ) {
|
|
|
|
return this._viewports[ viewportIndex ];
|
|
|
|
},
|
|
|
|
getFrameExtents: function () {
|
|
|
|
return this._frameExtents;
|
|
|
|
},
|
|
|
|
copy: function ( source ) {
|
|
|
|
this.camera = source.camera.clone();
|
|
|
|
this.bias = source.bias;
|
|
this.radius = source.radius;
|
|
|
|
this.mapSize.copy( source.mapSize );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
toJSON: function () {
|
|
|
|
const object = {};
|
|
|
|
if ( this.bias !== 0 ) object.bias = this.bias;
|
|
if ( this.normalBias !== 0 ) object.normalBias = this.normalBias;
|
|
if ( this.radius !== 1 ) object.radius = this.radius;
|
|
if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray();
|
|
|
|
object.camera = this.camera.toJSON( false ).object;
|
|
delete object.camera.matrix;
|
|
|
|
return object;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function SpotLightShadow() {
|
|
|
|
LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) );
|
|
|
|
}
|
|
|
|
SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
|
|
|
|
constructor: SpotLightShadow,
|
|
|
|
isSpotLightShadow: true,
|
|
|
|
updateMatrices: function ( light ) {
|
|
|
|
const camera = this.camera;
|
|
|
|
const fov = MathUtils.RAD2DEG * 2 * light.angle;
|
|
const aspect = this.mapSize.width / this.mapSize.height;
|
|
const far = light.distance || camera.far;
|
|
|
|
if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
|
|
|
|
camera.fov = fov;
|
|
camera.aspect = aspect;
|
|
camera.far = far;
|
|
camera.updateProjectionMatrix();
|
|
|
|
}
|
|
|
|
LightShadow.prototype.updateMatrices.call( this, light );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
function SpotLight( color, intensity, distance, angle, penumbra, decay ) {
|
|
|
|
Light.call( this, color, intensity );
|
|
|
|
this.type = 'SpotLight';
|
|
|
|
this.position.copy( Object3D.DefaultUp );
|
|
this.updateMatrix();
|
|
|
|
this.target = new Object3D();
|
|
|
|
Object.defineProperty( this, 'power', {
|
|
get: function () {
|
|
|
|
// intensity = power per solid angle.
|
|
// ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
|
|
return this.intensity * Math.PI;
|
|
|
|
},
|
|
set: function ( power ) {
|
|
|
|
// intensity = power per solid angle.
|
|
// ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
|
|
this.intensity = power / Math.PI;
|
|
|
|
}
|
|
} );
|
|
|
|
this.distance = ( distance !== undefined ) ? distance : 0;
|
|
this.angle = ( angle !== undefined ) ? angle : Math.PI / 3;
|
|
this.penumbra = ( penumbra !== undefined ) ? penumbra : 0;
|
|
this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
|
|
|
|
this.shadow = new SpotLightShadow();
|
|
|
|
}
|
|
|
|
SpotLight.prototype = Object.assign( Object.create( Light.prototype ), {
|
|
|
|
constructor: SpotLight,
|
|
|
|
isSpotLight: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
Light.prototype.copy.call( this, source );
|
|
|
|
this.distance = source.distance;
|
|
this.angle = source.angle;
|
|
this.penumbra = source.penumbra;
|
|
this.decay = source.decay;
|
|
|
|
this.target = source.target.clone();
|
|
|
|
this.shadow = source.shadow.clone();
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
function PointLightShadow() {
|
|
|
|
LightShadow.call( this, new PerspectiveCamera( 90, 1, 0.5, 500 ) );
|
|
|
|
this._frameExtents = new Vector2( 4, 2 );
|
|
|
|
this._viewportCount = 6;
|
|
|
|
this._viewports = [
|
|
// These viewports map a cube-map onto a 2D texture with the
|
|
// following orientation:
|
|
//
|
|
// xzXZ
|
|
// y Y
|
|
//
|
|
// X - Positive x direction
|
|
// x - Negative x direction
|
|
// Y - Positive y direction
|
|
// y - Negative y direction
|
|
// Z - Positive z direction
|
|
// z - Negative z direction
|
|
|
|
// positive X
|
|
new Vector4( 2, 1, 1, 1 ),
|
|
// negative X
|
|
new Vector4( 0, 1, 1, 1 ),
|
|
// positive Z
|
|
new Vector4( 3, 1, 1, 1 ),
|
|
// negative Z
|
|
new Vector4( 1, 1, 1, 1 ),
|
|
// positive Y
|
|
new Vector4( 3, 0, 1, 1 ),
|
|
// negative Y
|
|
new Vector4( 1, 0, 1, 1 )
|
|
];
|
|
|
|
this._cubeDirections = [
|
|
new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
|
|
new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
|
|
];
|
|
|
|
this._cubeUps = [
|
|
new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
|
|
new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
|
|
];
|
|
|
|
}
|
|
|
|
PointLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
|
|
|
|
constructor: PointLightShadow,
|
|
|
|
isPointLightShadow: true,
|
|
|
|
updateMatrices: function ( light, viewportIndex ) {
|
|
|
|
if ( viewportIndex === undefined ) viewportIndex = 0;
|
|
|
|
const camera = this.camera,
|
|
shadowMatrix = this.matrix,
|
|
lightPositionWorld = this._lightPositionWorld,
|
|
lookTarget = this._lookTarget,
|
|
projScreenMatrix = this._projScreenMatrix;
|
|
|
|
lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
|
|
camera.position.copy( lightPositionWorld );
|
|
|
|
lookTarget.copy( camera.position );
|
|
lookTarget.add( this._cubeDirections[ viewportIndex ] );
|
|
camera.up.copy( this._cubeUps[ viewportIndex ] );
|
|
camera.lookAt( lookTarget );
|
|
camera.updateMatrixWorld();
|
|
|
|
shadowMatrix.makeTranslation( - lightPositionWorld.x, - lightPositionWorld.y, - lightPositionWorld.z );
|
|
|
|
projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
|
|
this._frustum.setFromProjectionMatrix( projScreenMatrix );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
|
|
function PointLight( color, intensity, distance, decay ) {
|
|
|
|
Light.call( this, color, intensity );
|
|
|
|
this.type = 'PointLight';
|
|
|
|
Object.defineProperty( this, 'power', {
|
|
get: function () {
|
|
|
|
// intensity = power per solid angle.
|
|
// ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
|
|
return this.intensity * 4 * Math.PI;
|
|
|
|
},
|
|
set: function ( power ) {
|
|
|
|
// intensity = power per solid angle.
|
|
// ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
|
|
this.intensity = power / ( 4 * Math.PI );
|
|
|
|
}
|
|
} );
|
|
|
|
this.distance = ( distance !== undefined ) ? distance : 0;
|
|
this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
|
|
|
|
this.shadow = new PointLightShadow();
|
|
|
|
}
|
|
|
|
PointLight.prototype = Object.assign( Object.create( Light.prototype ), {
|
|
|
|
constructor: PointLight,
|
|
|
|
isPointLight: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
Light.prototype.copy.call( this, source );
|
|
|
|
this.distance = source.distance;
|
|
this.decay = source.decay;
|
|
|
|
this.shadow = source.shadow.clone();
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author arose / http://github.com/arose
|
|
*/
|
|
|
|
function OrthographicCamera( left, right, top, bottom, near, far ) {
|
|
|
|
Camera.call( this );
|
|
|
|
this.type = 'OrthographicCamera';
|
|
|
|
this.zoom = 1;
|
|
this.view = null;
|
|
|
|
this.left = ( left !== undefined ) ? left : - 1;
|
|
this.right = ( right !== undefined ) ? right : 1;
|
|
this.top = ( top !== undefined ) ? top : 1;
|
|
this.bottom = ( bottom !== undefined ) ? bottom : - 1;
|
|
|
|
this.near = ( near !== undefined ) ? near : 0.1;
|
|
this.far = ( far !== undefined ) ? far : 2000;
|
|
|
|
this.updateProjectionMatrix();
|
|
|
|
}
|
|
|
|
OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
|
|
|
|
constructor: OrthographicCamera,
|
|
|
|
isOrthographicCamera: true,
|
|
|
|
copy: function ( source, recursive ) {
|
|
|
|
Camera.prototype.copy.call( this, source, recursive );
|
|
|
|
this.left = source.left;
|
|
this.right = source.right;
|
|
this.top = source.top;
|
|
this.bottom = source.bottom;
|
|
this.near = source.near;
|
|
this.far = source.far;
|
|
|
|
this.zoom = source.zoom;
|
|
this.view = source.view === null ? null : Object.assign( {}, source.view );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
|
|
|
|
if ( this.view === null ) {
|
|
|
|
this.view = {
|
|
enabled: true,
|
|
fullWidth: 1,
|
|
fullHeight: 1,
|
|
offsetX: 0,
|
|
offsetY: 0,
|
|
width: 1,
|
|
height: 1
|
|
};
|
|
|
|
}
|
|
|
|
this.view.enabled = true;
|
|
this.view.fullWidth = fullWidth;
|
|
this.view.fullHeight = fullHeight;
|
|
this.view.offsetX = x;
|
|
this.view.offsetY = y;
|
|
this.view.width = width;
|
|
this.view.height = height;
|
|
|
|
this.updateProjectionMatrix();
|
|
|
|
},
|
|
|
|
clearViewOffset: function () {
|
|
|
|
if ( this.view !== null ) {
|
|
|
|
this.view.enabled = false;
|
|
|
|
}
|
|
|
|
this.updateProjectionMatrix();
|
|
|
|
},
|
|
|
|
updateProjectionMatrix: function () {
|
|
|
|
const dx = ( this.right - this.left ) / ( 2 * this.zoom );
|
|
const dy = ( this.top - this.bottom ) / ( 2 * this.zoom );
|
|
const cx = ( this.right + this.left ) / 2;
|
|
const cy = ( this.top + this.bottom ) / 2;
|
|
|
|
let left = cx - dx;
|
|
let right = cx + dx;
|
|
let top = cy + dy;
|
|
let bottom = cy - dy;
|
|
|
|
if ( this.view !== null && this.view.enabled ) {
|
|
|
|
const scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom;
|
|
const scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom;
|
|
|
|
left += scaleW * this.view.offsetX;
|
|
right = left + scaleW * this.view.width;
|
|
top -= scaleH * this.view.offsetY;
|
|
bottom = top - scaleH * this.view.height;
|
|
|
|
}
|
|
|
|
this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far );
|
|
|
|
this.projectionMatrixInverse.getInverse( this.projectionMatrix );
|
|
|
|
},
|
|
|
|
toJSON: function ( meta ) {
|
|
|
|
const data = Object3D.prototype.toJSON.call( this, meta );
|
|
|
|
data.object.zoom = this.zoom;
|
|
data.object.left = this.left;
|
|
data.object.right = this.right;
|
|
data.object.top = this.top;
|
|
data.object.bottom = this.bottom;
|
|
data.object.near = this.near;
|
|
data.object.far = this.far;
|
|
|
|
if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function DirectionalLightShadow() {
|
|
|
|
LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
|
|
|
|
}
|
|
|
|
DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
|
|
|
|
constructor: DirectionalLightShadow,
|
|
|
|
isDirectionalLightShadow: true,
|
|
|
|
updateMatrices: function ( light ) {
|
|
|
|
LightShadow.prototype.updateMatrices.call( this, light );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
function DirectionalLight( color, intensity ) {
|
|
|
|
Light.call( this, color, intensity );
|
|
|
|
this.type = 'DirectionalLight';
|
|
|
|
this.position.copy( Object3D.DefaultUp );
|
|
this.updateMatrix();
|
|
|
|
this.target = new Object3D();
|
|
|
|
this.shadow = new DirectionalLightShadow();
|
|
|
|
}
|
|
|
|
DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), {
|
|
|
|
constructor: DirectionalLight,
|
|
|
|
isDirectionalLight: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
Light.prototype.copy.call( this, source );
|
|
|
|
this.target = source.target.clone();
|
|
|
|
this.shadow = source.shadow.clone();
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function AmbientLight( color, intensity ) {
|
|
|
|
Light.call( this, color, intensity );
|
|
|
|
this.type = 'AmbientLight';
|
|
|
|
this.castShadow = undefined;
|
|
|
|
}
|
|
|
|
AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), {
|
|
|
|
constructor: AmbientLight,
|
|
|
|
isAmbientLight: true
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author abelnation / http://github.com/abelnation
|
|
*/
|
|
|
|
function RectAreaLight( color, intensity, width, height ) {
|
|
|
|
Light.call( this, color, intensity );
|
|
|
|
this.type = 'RectAreaLight';
|
|
|
|
this.width = ( width !== undefined ) ? width : 10;
|
|
this.height = ( height !== undefined ) ? height : 10;
|
|
|
|
}
|
|
|
|
RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), {
|
|
|
|
constructor: RectAreaLight,
|
|
|
|
isRectAreaLight: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
Light.prototype.copy.call( this, source );
|
|
|
|
this.width = source.width;
|
|
this.height = source.height;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toJSON: function ( meta ) {
|
|
|
|
const data = Light.prototype.toJSON.call( this, meta );
|
|
|
|
data.object.width = this.width;
|
|
data.object.height = this.height;
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author bhouston / http://clara.io
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*
|
|
* Primary reference:
|
|
* https://graphics.stanford.edu/papers/envmap/envmap.pdf
|
|
*
|
|
* Secondary reference:
|
|
* https://www.ppsloan.org/publications/StupidSH36.pdf
|
|
*/
|
|
|
|
// 3-band SH defined by 9 coefficients
|
|
|
|
function SphericalHarmonics3() {
|
|
|
|
this.coefficients = [];
|
|
|
|
for ( let i = 0; i < 9; i ++ ) {
|
|
|
|
this.coefficients.push( new Vector3() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Object.assign( SphericalHarmonics3.prototype, {
|
|
|
|
isSphericalHarmonics3: true,
|
|
|
|
set: function ( coefficients ) {
|
|
|
|
for ( let i = 0; i < 9; i ++ ) {
|
|
|
|
this.coefficients[ i ].copy( coefficients[ i ] );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
zero: function () {
|
|
|
|
for ( let i = 0; i < 9; i ++ ) {
|
|
|
|
this.coefficients[ i ].set( 0, 0, 0 );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
// get the radiance in the direction of the normal
|
|
// target is a Vector3
|
|
getAt: function ( normal, target ) {
|
|
|
|
// normal is assumed to be unit length
|
|
|
|
const x = normal.x, y = normal.y, z = normal.z;
|
|
|
|
const coeff = this.coefficients;
|
|
|
|
// band 0
|
|
target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 );
|
|
|
|
// band 1
|
|
target.addScaledVector( coeff[ 1 ], 0.488603 * y );
|
|
target.addScaledVector( coeff[ 2 ], 0.488603 * z );
|
|
target.addScaledVector( coeff[ 3 ], 0.488603 * x );
|
|
|
|
// band 2
|
|
target.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) );
|
|
target.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) );
|
|
target.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) );
|
|
target.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) );
|
|
target.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) );
|
|
|
|
return target;
|
|
|
|
},
|
|
|
|
// get the irradiance (radiance convolved with cosine lobe) in the direction of the normal
|
|
// target is a Vector3
|
|
// https://graphics.stanford.edu/papers/envmap/envmap.pdf
|
|
getIrradianceAt: function ( normal, target ) {
|
|
|
|
// normal is assumed to be unit length
|
|
|
|
const x = normal.x, y = normal.y, z = normal.z;
|
|
|
|
const coeff = this.coefficients;
|
|
|
|
// band 0
|
|
target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095
|
|
|
|
// band 1
|
|
target.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603
|
|
target.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z );
|
|
target.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x );
|
|
|
|
// band 2
|
|
target.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548
|
|
target.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z );
|
|
target.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3
|
|
target.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z );
|
|
target.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274
|
|
|
|
return target;
|
|
|
|
},
|
|
|
|
add: function ( sh ) {
|
|
|
|
for ( let i = 0; i < 9; i ++ ) {
|
|
|
|
this.coefficients[ i ].add( sh.coefficients[ i ] );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
addScaledSH: function ( sh, s ) {
|
|
|
|
for ( let i = 0; i < 9; i ++ ) {
|
|
|
|
this.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
scale: function ( s ) {
|
|
|
|
for ( let i = 0; i < 9; i ++ ) {
|
|
|
|
this.coefficients[ i ].multiplyScalar( s );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
lerp: function ( sh, alpha ) {
|
|
|
|
for ( let i = 0; i < 9; i ++ ) {
|
|
|
|
this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
equals: function ( sh ) {
|
|
|
|
for ( let i = 0; i < 9; i ++ ) {
|
|
|
|
if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
},
|
|
|
|
copy: function ( sh ) {
|
|
|
|
return this.set( sh.coefficients );
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
fromArray: function ( array, offset ) {
|
|
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
const coefficients = this.coefficients;
|
|
|
|
for ( let i = 0; i < 9; i ++ ) {
|
|
|
|
coefficients[ i ].fromArray( array, offset + ( i * 3 ) );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toArray: function ( array, offset ) {
|
|
|
|
if ( array === undefined ) array = [];
|
|
if ( offset === undefined ) offset = 0;
|
|
|
|
const coefficients = this.coefficients;
|
|
|
|
for ( let i = 0; i < 9; i ++ ) {
|
|
|
|
coefficients[ i ].toArray( array, offset + ( i * 3 ) );
|
|
|
|
}
|
|
|
|
return array;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( SphericalHarmonics3, {
|
|
|
|
// evaluate the basis functions
|
|
// shBasis is an Array[ 9 ]
|
|
getBasisAt: function ( normal, shBasis ) {
|
|
|
|
// normal is assumed to be unit length
|
|
|
|
const x = normal.x, y = normal.y, z = normal.z;
|
|
|
|
// band 0
|
|
shBasis[ 0 ] = 0.282095;
|
|
|
|
// band 1
|
|
shBasis[ 1 ] = 0.488603 * y;
|
|
shBasis[ 2 ] = 0.488603 * z;
|
|
shBasis[ 3 ] = 0.488603 * x;
|
|
|
|
// band 2
|
|
shBasis[ 4 ] = 1.092548 * x * y;
|
|
shBasis[ 5 ] = 1.092548 * y * z;
|
|
shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 );
|
|
shBasis[ 7 ] = 1.092548 * x * z;
|
|
shBasis[ 8 ] = 0.546274 * ( x * x - y * y );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*
|
|
* A LightProbe is a source of indirect-diffuse light
|
|
*/
|
|
|
|
function LightProbe( sh, intensity ) {
|
|
|
|
Light.call( this, undefined, intensity );
|
|
|
|
this.type = 'LightProbe';
|
|
|
|
this.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3();
|
|
|
|
}
|
|
|
|
LightProbe.prototype = Object.assign( Object.create( Light.prototype ), {
|
|
|
|
constructor: LightProbe,
|
|
|
|
isLightProbe: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
Light.prototype.copy.call( this, source );
|
|
|
|
this.sh.copy( source.sh );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
fromJSON: function ( json ) {
|
|
|
|
this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON();
|
|
this.sh.fromArray( json.sh );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toJSON: function ( meta ) {
|
|
|
|
const data = Light.prototype.toJSON.call( this, meta );
|
|
|
|
data.object.sh = this.sh.toArray();
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function MaterialLoader( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
this.textures = {};
|
|
|
|
}
|
|
|
|
MaterialLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: MaterialLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
const scope = this;
|
|
|
|
const loader = new FileLoader( scope.manager );
|
|
loader.setPath( scope.path );
|
|
loader.load( url, function ( text ) {
|
|
|
|
try {
|
|
|
|
onLoad( scope.parse( JSON.parse( text ) ) );
|
|
|
|
} catch ( e ) {
|
|
|
|
if ( onError ) {
|
|
|
|
onError( e );
|
|
|
|
} else {
|
|
|
|
console.error( e );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
|
|
}
|
|
|
|
}, onProgress, onError );
|
|
|
|
},
|
|
|
|
parse: function ( json ) {
|
|
|
|
const textures = this.textures;
|
|
|
|
function getTexture( name ) {
|
|
|
|
if ( textures[ name ] === undefined ) {
|
|
|
|
console.warn( 'THREE.MaterialLoader: Undefined texture', name );
|
|
|
|
}
|
|
|
|
return textures[ name ];
|
|
|
|
}
|
|
|
|
const material = new Materials[ json.type ]();
|
|
|
|
if ( json.uuid !== undefined ) material.uuid = json.uuid;
|
|
if ( json.name !== undefined ) material.name = json.name;
|
|
if ( json.color !== undefined ) material.color.setHex( json.color );
|
|
if ( json.roughness !== undefined ) material.roughness = json.roughness;
|
|
if ( json.metalness !== undefined ) material.metalness = json.metalness;
|
|
if ( json.sheen !== undefined ) material.sheen = new Color().setHex( json.sheen );
|
|
if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive );
|
|
if ( json.specular !== undefined ) material.specular.setHex( json.specular );
|
|
if ( json.shininess !== undefined ) material.shininess = json.shininess;
|
|
if ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat;
|
|
if ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness;
|
|
if ( json.fog !== undefined ) material.fog = json.fog;
|
|
if ( json.flatShading !== undefined ) material.flatShading = json.flatShading;
|
|
if ( json.blending !== undefined ) material.blending = json.blending;
|
|
if ( json.combine !== undefined ) material.combine = json.combine;
|
|
if ( json.side !== undefined ) material.side = json.side;
|
|
if ( json.opacity !== undefined ) material.opacity = json.opacity;
|
|
if ( json.transparent !== undefined ) material.transparent = json.transparent;
|
|
if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
|
|
if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
|
|
if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
|
|
if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
|
|
|
|
if ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite;
|
|
if ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask;
|
|
if ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc;
|
|
if ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef;
|
|
if ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask;
|
|
if ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail;
|
|
if ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail;
|
|
if ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass;
|
|
|
|
if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
|
|
if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
|
|
if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;
|
|
if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;
|
|
|
|
if ( json.rotation !== undefined ) material.rotation = json.rotation;
|
|
|
|
if ( json.linewidth !== 1 ) material.linewidth = json.linewidth;
|
|
if ( json.dashSize !== undefined ) material.dashSize = json.dashSize;
|
|
if ( json.gapSize !== undefined ) material.gapSize = json.gapSize;
|
|
if ( json.scale !== undefined ) material.scale = json.scale;
|
|
|
|
if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;
|
|
if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;
|
|
if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;
|
|
|
|
if ( json.skinning !== undefined ) material.skinning = json.skinning;
|
|
if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets;
|
|
if ( json.morphNormals !== undefined ) material.morphNormals = json.morphNormals;
|
|
if ( json.dithering !== undefined ) material.dithering = json.dithering;
|
|
|
|
if ( json.vertexTangents !== undefined ) material.vertexTangents = json.vertexTangents;
|
|
|
|
if ( json.visible !== undefined ) material.visible = json.visible;
|
|
|
|
if ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped;
|
|
|
|
if ( json.userData !== undefined ) material.userData = json.userData;
|
|
|
|
if ( json.vertexColors !== undefined ) {
|
|
|
|
if ( typeof json.vertexColors === 'number' ) {
|
|
|
|
material.vertexColors = ( json.vertexColors > 0 ) ? true : false;
|
|
|
|
} else {
|
|
|
|
material.vertexColors = json.vertexColors;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Shader Material
|
|
|
|
if ( json.uniforms !== undefined ) {
|
|
|
|
for ( const name in json.uniforms ) {
|
|
|
|
const uniform = json.uniforms[ name ];
|
|
|
|
material.uniforms[ name ] = {};
|
|
|
|
switch ( uniform.type ) {
|
|
|
|
case 't':
|
|
material.uniforms[ name ].value = getTexture( uniform.value );
|
|
break;
|
|
|
|
case 'c':
|
|
material.uniforms[ name ].value = new Color().setHex( uniform.value );
|
|
break;
|
|
|
|
case 'v2':
|
|
material.uniforms[ name ].value = new Vector2().fromArray( uniform.value );
|
|
break;
|
|
|
|
case 'v3':
|
|
material.uniforms[ name ].value = new Vector3().fromArray( uniform.value );
|
|
break;
|
|
|
|
case 'v4':
|
|
material.uniforms[ name ].value = new Vector4().fromArray( uniform.value );
|
|
break;
|
|
|
|
case 'm3':
|
|
material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );
|
|
|
|
case 'm4':
|
|
material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );
|
|
break;
|
|
|
|
default:
|
|
material.uniforms[ name ].value = uniform.value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( json.defines !== undefined ) material.defines = json.defines;
|
|
if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
|
|
if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
|
|
|
|
if ( json.extensions !== undefined ) {
|
|
|
|
for ( const key in json.extensions ) {
|
|
|
|
material.extensions[ key ] = json.extensions[ key ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Deprecated
|
|
|
|
if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading
|
|
|
|
// for PointsMaterial
|
|
|
|
if ( json.size !== undefined ) material.size = json.size;
|
|
if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;
|
|
|
|
// maps
|
|
|
|
if ( json.map !== undefined ) material.map = getTexture( json.map );
|
|
if ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap );
|
|
|
|
if ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap );
|
|
|
|
if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );
|
|
if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;
|
|
|
|
if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );
|
|
if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType;
|
|
if ( json.normalScale !== undefined ) {
|
|
|
|
let normalScale = json.normalScale;
|
|
|
|
if ( Array.isArray( normalScale ) === false ) {
|
|
|
|
// Blender exporter used to export a scalar. See #7459
|
|
|
|
normalScale = [ normalScale, normalScale ];
|
|
|
|
}
|
|
|
|
material.normalScale = new Vector2().fromArray( normalScale );
|
|
|
|
}
|
|
|
|
if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );
|
|
if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
|
|
if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;
|
|
|
|
if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );
|
|
if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );
|
|
|
|
if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );
|
|
if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;
|
|
|
|
if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );
|
|
|
|
if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );
|
|
if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity;
|
|
|
|
if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;
|
|
if ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio;
|
|
|
|
if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );
|
|
if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;
|
|
|
|
if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );
|
|
if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;
|
|
|
|
if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );
|
|
|
|
if ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap );
|
|
if ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap );
|
|
if ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap );
|
|
if ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale );
|
|
|
|
return material;
|
|
|
|
},
|
|
|
|
setTextures: function ( value ) {
|
|
|
|
this.textures = value;
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author Don McCurdy / https://www.donmccurdy.com
|
|
*/
|
|
|
|
const LoaderUtils = {
|
|
|
|
decodeText: function ( array ) {
|
|
|
|
if ( typeof TextDecoder !== 'undefined' ) {
|
|
|
|
return new TextDecoder().decode( array );
|
|
|
|
}
|
|
|
|
// Avoid the String.fromCharCode.apply(null, array) shortcut, which
|
|
// throws a "maximum call stack size exceeded" error for large arrays.
|
|
|
|
let s = '';
|
|
|
|
for ( let i = 0, il = array.length; i < il; i ++ ) {
|
|
|
|
// Implicitly assumes little-endian.
|
|
s += String.fromCharCode( array[ i ] );
|
|
|
|
}
|
|
|
|
try {
|
|
|
|
// merges multi-byte utf-8 characters.
|
|
|
|
return decodeURIComponent( escape( s ) );
|
|
|
|
} catch ( e ) { // see #16358
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
extractUrlBase: function ( url ) {
|
|
|
|
const index = url.lastIndexOf( '/' );
|
|
|
|
if ( index === - 1 ) return './';
|
|
|
|
return url.substr( 0, index + 1 );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* @author benaadams / https://twitter.com/ben_a_adams
|
|
*/
|
|
|
|
function InstancedBufferGeometry() {
|
|
|
|
BufferGeometry.call( this );
|
|
|
|
this.type = 'InstancedBufferGeometry';
|
|
this.instanceCount = Infinity;
|
|
|
|
}
|
|
|
|
InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), {
|
|
|
|
constructor: InstancedBufferGeometry,
|
|
|
|
isInstancedBufferGeometry: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
BufferGeometry.prototype.copy.call( this, source );
|
|
|
|
this.instanceCount = source.instanceCount;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
toJSON: function () {
|
|
|
|
const data = BufferGeometry.prototype.toJSON.call( this );
|
|
|
|
data.instanceCount = this.instanceCount;
|
|
|
|
data.isInstancedBufferGeometry = true;
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author benaadams / https://twitter.com/ben_a_adams
|
|
*/
|
|
|
|
function InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) {
|
|
|
|
if ( typeof ( normalized ) === 'number' ) {
|
|
|
|
meshPerAttribute = normalized;
|
|
|
|
normalized = false;
|
|
|
|
console.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' );
|
|
|
|
}
|
|
|
|
BufferAttribute.call( this, array, itemSize, normalized );
|
|
|
|
this.meshPerAttribute = meshPerAttribute || 1;
|
|
|
|
}
|
|
|
|
InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), {
|
|
|
|
constructor: InstancedBufferAttribute,
|
|
|
|
isInstancedBufferAttribute: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
BufferAttribute.prototype.copy.call( this, source );
|
|
|
|
this.meshPerAttribute = source.meshPerAttribute;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toJSON: function () {
|
|
|
|
const data = BufferAttribute.prototype.toJSON.call( this );
|
|
|
|
data.meshPerAttribute = this.meshPerAttribute;
|
|
|
|
data.isInstancedBufferAttribute = true;
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function BufferGeometryLoader( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
}
|
|
|
|
BufferGeometryLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: BufferGeometryLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
const scope = this;
|
|
|
|
const loader = new FileLoader( scope.manager );
|
|
loader.setPath( scope.path );
|
|
loader.load( url, function ( text ) {
|
|
|
|
try {
|
|
|
|
onLoad( scope.parse( JSON.parse( text ) ) );
|
|
|
|
} catch ( e ) {
|
|
|
|
if ( onError ) {
|
|
|
|
onError( e );
|
|
|
|
} else {
|
|
|
|
console.error( e );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
|
|
}
|
|
|
|
}, onProgress, onError );
|
|
|
|
},
|
|
|
|
parse: function ( json ) {
|
|
|
|
const interleavedBufferMap = {};
|
|
const arrayBufferMap = {};
|
|
|
|
function getInterleavedBuffer( json, uuid ) {
|
|
|
|
if ( interleavedBufferMap[ uuid ] !== undefined ) return interleavedBufferMap[ uuid ];
|
|
|
|
const interleavedBuffers = json.interleavedBuffers;
|
|
const interleavedBuffer = interleavedBuffers[ uuid ];
|
|
|
|
const buffer = getArrayBuffer( json, interleavedBuffer.buffer );
|
|
|
|
const array = new TYPED_ARRAYS[ interleavedBuffer.type ]( buffer );
|
|
const ib = new InterleavedBuffer( array, interleavedBuffer.stride );
|
|
ib.uuid = interleavedBuffer.uuid;
|
|
|
|
interleavedBufferMap[ uuid ] = ib;
|
|
|
|
return ib;
|
|
|
|
}
|
|
|
|
function getArrayBuffer( json, uuid ) {
|
|
|
|
if ( arrayBufferMap[ uuid ] !== undefined ) return arrayBufferMap[ uuid ];
|
|
|
|
const arrayBuffers = json.arrayBuffers;
|
|
const arrayBuffer = arrayBuffers[ uuid ];
|
|
|
|
const ab = new Uint32Array( arrayBuffer ).buffer;
|
|
|
|
arrayBufferMap[ uuid ] = ab;
|
|
|
|
return ab;
|
|
|
|
}
|
|
|
|
const geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();
|
|
|
|
const index = json.data.index;
|
|
|
|
if ( index !== undefined ) {
|
|
|
|
const typedArray = new TYPED_ARRAYS[ index.type ]( index.array );
|
|
geometry.setIndex( new BufferAttribute( typedArray, 1 ) );
|
|
|
|
}
|
|
|
|
const attributes = json.data.attributes;
|
|
|
|
for ( const key in attributes ) {
|
|
|
|
const attribute = attributes[ key ];
|
|
let bufferAttribute;
|
|
|
|
if ( attribute.isInterleavedBufferAttribute ) {
|
|
|
|
const interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );
|
|
bufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );
|
|
|
|
} else {
|
|
|
|
const typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
|
|
const bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;
|
|
bufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized );
|
|
|
|
}
|
|
|
|
if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;
|
|
geometry.setAttribute( key, bufferAttribute );
|
|
|
|
}
|
|
|
|
const morphAttributes = json.data.morphAttributes;
|
|
|
|
if ( morphAttributes ) {
|
|
|
|
for ( const key in morphAttributes ) {
|
|
|
|
const attributeArray = morphAttributes[ key ];
|
|
|
|
const array = [];
|
|
|
|
for ( let i = 0, il = attributeArray.length; i < il; i ++ ) {
|
|
|
|
const attribute = attributeArray[ i ];
|
|
let bufferAttribute;
|
|
|
|
if ( attribute.isInterleavedBufferAttribute ) {
|
|
|
|
const interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );
|
|
bufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );
|
|
|
|
} else {
|
|
|
|
const typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
|
|
bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized );
|
|
|
|
}
|
|
|
|
if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;
|
|
array.push( bufferAttribute );
|
|
|
|
}
|
|
|
|
geometry.morphAttributes[ key ] = array;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const morphTargetsRelative = json.data.morphTargetsRelative;
|
|
|
|
if ( morphTargetsRelative ) {
|
|
|
|
geometry.morphTargetsRelative = true;
|
|
|
|
}
|
|
|
|
const groups = json.data.groups || json.data.drawcalls || json.data.offsets;
|
|
|
|
if ( groups !== undefined ) {
|
|
|
|
for ( let i = 0, n = groups.length; i !== n; ++ i ) {
|
|
|
|
const group = groups[ i ];
|
|
|
|
geometry.addGroup( group.start, group.count, group.materialIndex );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const boundingSphere = json.data.boundingSphere;
|
|
|
|
if ( boundingSphere !== undefined ) {
|
|
|
|
const center = new Vector3();
|
|
|
|
if ( boundingSphere.center !== undefined ) {
|
|
|
|
center.fromArray( boundingSphere.center );
|
|
|
|
}
|
|
|
|
geometry.boundingSphere = new Sphere( center, boundingSphere.radius );
|
|
|
|
}
|
|
|
|
if ( json.name ) geometry.name = json.name;
|
|
if ( json.userData ) geometry.userData = json.userData;
|
|
|
|
return geometry;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
const TYPED_ARRAYS = {
|
|
Int8Array: Int8Array,
|
|
Uint8Array: Uint8Array,
|
|
// Workaround for IE11 pre KB2929437. See #11440
|
|
Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,
|
|
Int16Array: Int16Array,
|
|
Uint16Array: Uint16Array,
|
|
Int32Array: Int32Array,
|
|
Uint32Array: Uint32Array,
|
|
Float32Array: Float32Array,
|
|
Float64Array: Float64Array
|
|
};
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function ObjectLoader( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
}
|
|
|
|
ObjectLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: ObjectLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
const scope = this;
|
|
|
|
const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
|
|
this.resourcePath = this.resourcePath || path;
|
|
|
|
const loader = new FileLoader( scope.manager );
|
|
loader.setPath( this.path );
|
|
loader.load( url, function ( text ) {
|
|
|
|
let json = null;
|
|
|
|
try {
|
|
|
|
json = JSON.parse( text );
|
|
|
|
} catch ( error ) {
|
|
|
|
if ( onError !== undefined ) onError( error );
|
|
|
|
console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
const metadata = json.metadata;
|
|
|
|
if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
|
|
|
|
console.error( 'THREE.ObjectLoader: Can\'t load ' + url );
|
|
return;
|
|
|
|
}
|
|
|
|
scope.parse( json, onLoad );
|
|
|
|
}, onProgress, onError );
|
|
|
|
},
|
|
|
|
parse: function ( json, onLoad ) {
|
|
|
|
const shapes = this.parseShape( json.shapes );
|
|
const geometries = this.parseGeometries( json.geometries, shapes );
|
|
|
|
const images = this.parseImages( json.images, function () {
|
|
|
|
if ( onLoad !== undefined ) onLoad( object );
|
|
|
|
} );
|
|
|
|
const textures = this.parseTextures( json.textures, images );
|
|
const materials = this.parseMaterials( json.materials, textures );
|
|
|
|
const object = this.parseObject( json.object, geometries, materials );
|
|
|
|
if ( json.animations ) {
|
|
|
|
object.animations = this.parseAnimations( json.animations );
|
|
|
|
}
|
|
|
|
if ( json.images === undefined || json.images.length === 0 ) {
|
|
|
|
if ( onLoad !== undefined ) onLoad( object );
|
|
|
|
}
|
|
|
|
return object;
|
|
|
|
},
|
|
|
|
parseShape: function ( json ) {
|
|
|
|
const shapes = {};
|
|
|
|
if ( json !== undefined ) {
|
|
|
|
for ( let i = 0, l = json.length; i < l; i ++ ) {
|
|
|
|
const shape = new Shape().fromJSON( json[ i ] );
|
|
|
|
shapes[ shape.uuid ] = shape;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return shapes;
|
|
|
|
},
|
|
|
|
parseGeometries: function ( json, shapes ) {
|
|
|
|
const geometries = {};
|
|
let geometryShapes;
|
|
|
|
if ( json !== undefined ) {
|
|
|
|
const bufferGeometryLoader = new BufferGeometryLoader();
|
|
|
|
for ( let i = 0, l = json.length; i < l; i ++ ) {
|
|
|
|
let geometry;
|
|
const data = json[ i ];
|
|
|
|
switch ( data.type ) {
|
|
|
|
case 'PlaneGeometry':
|
|
case 'PlaneBufferGeometry':
|
|
|
|
geometry = new Geometries[ data.type ](
|
|
data.width,
|
|
data.height,
|
|
data.widthSegments,
|
|
data.heightSegments
|
|
);
|
|
|
|
break;
|
|
|
|
case 'BoxGeometry':
|
|
case 'BoxBufferGeometry':
|
|
case 'CubeGeometry': // backwards compatible
|
|
|
|
geometry = new Geometries[ data.type ](
|
|
data.width,
|
|
data.height,
|
|
data.depth,
|
|
data.widthSegments,
|
|
data.heightSegments,
|
|
data.depthSegments
|
|
);
|
|
|
|
break;
|
|
|
|
case 'CircleGeometry':
|
|
case 'CircleBufferGeometry':
|
|
|
|
geometry = new Geometries[ data.type ](
|
|
data.radius,
|
|
data.segments,
|
|
data.thetaStart,
|
|
data.thetaLength
|
|
);
|
|
|
|
break;
|
|
|
|
case 'CylinderGeometry':
|
|
case 'CylinderBufferGeometry':
|
|
|
|
geometry = new Geometries[ data.type ](
|
|
data.radiusTop,
|
|
data.radiusBottom,
|
|
data.height,
|
|
data.radialSegments,
|
|
data.heightSegments,
|
|
data.openEnded,
|
|
data.thetaStart,
|
|
data.thetaLength
|
|
);
|
|
|
|
break;
|
|
|
|
case 'ConeGeometry':
|
|
case 'ConeBufferGeometry':
|
|
|
|
geometry = new Geometries[ data.type ](
|
|
data.radius,
|
|
data.height,
|
|
data.radialSegments,
|
|
data.heightSegments,
|
|
data.openEnded,
|
|
data.thetaStart,
|
|
data.thetaLength
|
|
);
|
|
|
|
break;
|
|
|
|
case 'SphereGeometry':
|
|
case 'SphereBufferGeometry':
|
|
|
|
geometry = new Geometries[ data.type ](
|
|
data.radius,
|
|
data.widthSegments,
|
|
data.heightSegments,
|
|
data.phiStart,
|
|
data.phiLength,
|
|
data.thetaStart,
|
|
data.thetaLength
|
|
);
|
|
|
|
break;
|
|
|
|
case 'DodecahedronGeometry':
|
|
case 'DodecahedronBufferGeometry':
|
|
case 'IcosahedronGeometry':
|
|
case 'IcosahedronBufferGeometry':
|
|
case 'OctahedronGeometry':
|
|
case 'OctahedronBufferGeometry':
|
|
case 'TetrahedronGeometry':
|
|
case 'TetrahedronBufferGeometry':
|
|
|
|
geometry = new Geometries[ data.type ](
|
|
data.radius,
|
|
data.detail
|
|
);
|
|
|
|
break;
|
|
|
|
case 'RingGeometry':
|
|
case 'RingBufferGeometry':
|
|
|
|
geometry = new Geometries[ data.type ](
|
|
data.innerRadius,
|
|
data.outerRadius,
|
|
data.thetaSegments,
|
|
data.phiSegments,
|
|
data.thetaStart,
|
|
data.thetaLength
|
|
);
|
|
|
|
break;
|
|
|
|
case 'TorusGeometry':
|
|
case 'TorusBufferGeometry':
|
|
|
|
geometry = new Geometries[ data.type ](
|
|
data.radius,
|
|
data.tube,
|
|
data.radialSegments,
|
|
data.tubularSegments,
|
|
data.arc
|
|
);
|
|
|
|
break;
|
|
|
|
case 'TorusKnotGeometry':
|
|
case 'TorusKnotBufferGeometry':
|
|
|
|
geometry = new Geometries[ data.type ](
|
|
data.radius,
|
|
data.tube,
|
|
data.tubularSegments,
|
|
data.radialSegments,
|
|
data.p,
|
|
data.q
|
|
);
|
|
|
|
break;
|
|
|
|
case 'TubeGeometry':
|
|
case 'TubeBufferGeometry':
|
|
|
|
// This only works for built-in curves (e.g. CatmullRomCurve3).
|
|
// User defined curves or instances of CurvePath will not be deserialized.
|
|
geometry = new Geometries[ data.type ](
|
|
new Curves[ data.path.type ]().fromJSON( data.path ),
|
|
data.tubularSegments,
|
|
data.radius,
|
|
data.radialSegments,
|
|
data.closed
|
|
);
|
|
|
|
break;
|
|
|
|
case 'LatheGeometry':
|
|
case 'LatheBufferGeometry':
|
|
|
|
geometry = new Geometries[ data.type ](
|
|
data.points,
|
|
data.segments,
|
|
data.phiStart,
|
|
data.phiLength
|
|
);
|
|
|
|
break;
|
|
|
|
case 'PolyhedronGeometry':
|
|
case 'PolyhedronBufferGeometry':
|
|
|
|
geometry = new Geometries[ data.type ](
|
|
data.vertices,
|
|
data.indices,
|
|
data.radius,
|
|
data.details
|
|
);
|
|
|
|
break;
|
|
|
|
case 'ShapeGeometry':
|
|
case 'ShapeBufferGeometry':
|
|
|
|
geometryShapes = [];
|
|
|
|
for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {
|
|
|
|
const shape = shapes[ data.shapes[ j ] ];
|
|
|
|
geometryShapes.push( shape );
|
|
|
|
}
|
|
|
|
geometry = new Geometries[ data.type ](
|
|
geometryShapes,
|
|
data.curveSegments
|
|
);
|
|
|
|
break;
|
|
|
|
|
|
case 'ExtrudeGeometry':
|
|
case 'ExtrudeBufferGeometry':
|
|
|
|
geometryShapes = [];
|
|
|
|
for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {
|
|
|
|
const shape = shapes[ data.shapes[ j ] ];
|
|
|
|
geometryShapes.push( shape );
|
|
|
|
}
|
|
|
|
const extrudePath = data.options.extrudePath;
|
|
|
|
if ( extrudePath !== undefined ) {
|
|
|
|
data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
|
|
|
|
}
|
|
|
|
geometry = new Geometries[ data.type ](
|
|
geometryShapes,
|
|
data.options
|
|
);
|
|
|
|
break;
|
|
|
|
case 'BufferGeometry':
|
|
case 'InstancedBufferGeometry':
|
|
|
|
geometry = bufferGeometryLoader.parse( data );
|
|
|
|
break;
|
|
|
|
case 'Geometry':
|
|
|
|
console.error( 'THREE.ObjectLoader: Loading "Geometry" is not supported anymore.' );
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' );
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
geometry.uuid = data.uuid;
|
|
|
|
if ( data.name !== undefined ) geometry.name = data.name;
|
|
if ( geometry.isBufferGeometry === true && data.userData !== undefined ) geometry.userData = data.userData;
|
|
|
|
geometries[ data.uuid ] = geometry;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return geometries;
|
|
|
|
},
|
|
|
|
parseMaterials: function ( json, textures ) {
|
|
|
|
const cache = {}; // MultiMaterial
|
|
const materials = {};
|
|
|
|
if ( json !== undefined ) {
|
|
|
|
const loader = new MaterialLoader();
|
|
loader.setTextures( textures );
|
|
|
|
for ( let i = 0, l = json.length; i < l; i ++ ) {
|
|
|
|
const data = json[ i ];
|
|
|
|
if ( data.type === 'MultiMaterial' ) {
|
|
|
|
// Deprecated
|
|
|
|
const array = [];
|
|
|
|
for ( let j = 0; j < data.materials.length; j ++ ) {
|
|
|
|
const material = data.materials[ j ];
|
|
|
|
if ( cache[ material.uuid ] === undefined ) {
|
|
|
|
cache[ material.uuid ] = loader.parse( material );
|
|
|
|
}
|
|
|
|
array.push( cache[ material.uuid ] );
|
|
|
|
}
|
|
|
|
materials[ data.uuid ] = array;
|
|
|
|
} else {
|
|
|
|
if ( cache[ data.uuid ] === undefined ) {
|
|
|
|
cache[ data.uuid ] = loader.parse( data );
|
|
|
|
}
|
|
|
|
materials[ data.uuid ] = cache[ data.uuid ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return materials;
|
|
|
|
},
|
|
|
|
parseAnimations: function ( json ) {
|
|
|
|
const animations = [];
|
|
|
|
for ( let i = 0; i < json.length; i ++ ) {
|
|
|
|
const data = json[ i ];
|
|
|
|
const clip = AnimationClip.parse( data );
|
|
|
|
if ( data.uuid !== undefined ) clip.uuid = data.uuid;
|
|
|
|
animations.push( clip );
|
|
|
|
}
|
|
|
|
return animations;
|
|
|
|
},
|
|
|
|
parseImages: function ( json, onLoad ) {
|
|
|
|
const scope = this;
|
|
const images = {};
|
|
|
|
let loader;
|
|
|
|
function loadImage( url ) {
|
|
|
|
scope.manager.itemStart( url );
|
|
|
|
return loader.load( url, function () {
|
|
|
|
scope.manager.itemEnd( url );
|
|
|
|
}, undefined, function () {
|
|
|
|
scope.manager.itemError( url );
|
|
scope.manager.itemEnd( url );
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
if ( json !== undefined && json.length > 0 ) {
|
|
|
|
const manager = new LoadingManager( onLoad );
|
|
|
|
loader = new ImageLoader( manager );
|
|
loader.setCrossOrigin( this.crossOrigin );
|
|
|
|
for ( let i = 0, il = json.length; i < il; i ++ ) {
|
|
|
|
const image = json[ i ];
|
|
const url = image.url;
|
|
|
|
if ( Array.isArray( url ) ) {
|
|
|
|
// load array of images e.g CubeTexture
|
|
|
|
images[ image.uuid ] = [];
|
|
|
|
for ( let j = 0, jl = url.length; j < jl; j ++ ) {
|
|
|
|
const currentUrl = url[ j ];
|
|
|
|
const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( currentUrl ) ? currentUrl : scope.resourcePath + currentUrl;
|
|
|
|
images[ image.uuid ].push( loadImage( path ) );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// load single image
|
|
|
|
const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.resourcePath + image.url;
|
|
|
|
images[ image.uuid ] = loadImage( path );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return images;
|
|
|
|
},
|
|
|
|
parseTextures: function ( json, images ) {
|
|
|
|
function parseConstant( value, type ) {
|
|
|
|
if ( typeof value === 'number' ) return value;
|
|
|
|
console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
|
|
|
|
return type[ value ];
|
|
|
|
}
|
|
|
|
const textures = {};
|
|
|
|
if ( json !== undefined ) {
|
|
|
|
for ( let i = 0, l = json.length; i < l; i ++ ) {
|
|
|
|
const data = json[ i ];
|
|
|
|
if ( data.image === undefined ) {
|
|
|
|
console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
|
|
|
|
}
|
|
|
|
if ( images[ data.image ] === undefined ) {
|
|
|
|
console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
|
|
|
|
}
|
|
|
|
let texture;
|
|
|
|
if ( Array.isArray( images[ data.image ] ) ) {
|
|
|
|
texture = new CubeTexture( images[ data.image ] );
|
|
|
|
} else {
|
|
|
|
texture = new Texture( images[ data.image ] );
|
|
|
|
}
|
|
|
|
texture.needsUpdate = true;
|
|
|
|
texture.uuid = data.uuid;
|
|
|
|
if ( data.name !== undefined ) texture.name = data.name;
|
|
|
|
if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );
|
|
|
|
if ( data.offset !== undefined ) texture.offset.fromArray( data.offset );
|
|
if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );
|
|
if ( data.center !== undefined ) texture.center.fromArray( data.center );
|
|
if ( data.rotation !== undefined ) texture.rotation = data.rotation;
|
|
|
|
if ( data.wrap !== undefined ) {
|
|
|
|
texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
|
|
texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
|
|
|
|
}
|
|
|
|
if ( data.format !== undefined ) texture.format = data.format;
|
|
if ( data.type !== undefined ) texture.type = data.type;
|
|
if ( data.encoding !== undefined ) texture.encoding = data.encoding;
|
|
|
|
if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );
|
|
if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );
|
|
if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;
|
|
|
|
if ( data.flipY !== undefined ) texture.flipY = data.flipY;
|
|
|
|
if ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha;
|
|
if ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment;
|
|
|
|
textures[ data.uuid ] = texture;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return textures;
|
|
|
|
},
|
|
|
|
parseObject: function ( data, geometries, materials ) {
|
|
|
|
let object;
|
|
|
|
function getGeometry( name ) {
|
|
|
|
if ( geometries[ name ] === undefined ) {
|
|
|
|
console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
|
|
|
|
}
|
|
|
|
return geometries[ name ];
|
|
|
|
}
|
|
|
|
function getMaterial( name ) {
|
|
|
|
if ( name === undefined ) return undefined;
|
|
|
|
if ( Array.isArray( name ) ) {
|
|
|
|
const array = [];
|
|
|
|
for ( let i = 0, l = name.length; i < l; i ++ ) {
|
|
|
|
const uuid = name[ i ];
|
|
|
|
if ( materials[ uuid ] === undefined ) {
|
|
|
|
console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
|
|
|
|
}
|
|
|
|
array.push( materials[ uuid ] );
|
|
|
|
}
|
|
|
|
return array;
|
|
|
|
}
|
|
|
|
if ( materials[ name ] === undefined ) {
|
|
|
|
console.warn( 'THREE.ObjectLoader: Undefined material', name );
|
|
|
|
}
|
|
|
|
return materials[ name ];
|
|
|
|
}
|
|
|
|
let geometry, material;
|
|
|
|
switch ( data.type ) {
|
|
|
|
case 'Scene':
|
|
|
|
object = new Scene();
|
|
|
|
if ( data.background !== undefined ) {
|
|
|
|
if ( Number.isInteger( data.background ) ) {
|
|
|
|
object.background = new Color( data.background );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( data.fog !== undefined ) {
|
|
|
|
if ( data.fog.type === 'Fog' ) {
|
|
|
|
object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
|
|
|
|
} else if ( data.fog.type === 'FogExp2' ) {
|
|
|
|
object.fog = new FogExp2( data.fog.color, data.fog.density );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'PerspectiveCamera':
|
|
|
|
object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
|
|
|
|
if ( data.focus !== undefined ) object.focus = data.focus;
|
|
if ( data.zoom !== undefined ) object.zoom = data.zoom;
|
|
if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
|
|
if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
|
|
if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
|
|
|
|
break;
|
|
|
|
case 'OrthographicCamera':
|
|
|
|
object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
|
|
|
|
if ( data.zoom !== undefined ) object.zoom = data.zoom;
|
|
if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
|
|
|
|
break;
|
|
|
|
case 'AmbientLight':
|
|
|
|
object = new AmbientLight( data.color, data.intensity );
|
|
|
|
break;
|
|
|
|
case 'DirectionalLight':
|
|
|
|
object = new DirectionalLight( data.color, data.intensity );
|
|
|
|
break;
|
|
|
|
case 'PointLight':
|
|
|
|
object = new PointLight( data.color, data.intensity, data.distance, data.decay );
|
|
|
|
break;
|
|
|
|
case 'RectAreaLight':
|
|
|
|
object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
|
|
|
|
break;
|
|
|
|
case 'SpotLight':
|
|
|
|
object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
|
|
|
|
break;
|
|
|
|
case 'HemisphereLight':
|
|
|
|
object = new HemisphereLight( data.color, data.groundColor, data.intensity );
|
|
|
|
break;
|
|
|
|
case 'LightProbe':
|
|
|
|
object = new LightProbe().fromJSON( data );
|
|
|
|
break;
|
|
|
|
case 'SkinnedMesh':
|
|
|
|
console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );
|
|
|
|
case 'Mesh':
|
|
|
|
geometry = getGeometry( data.geometry );
|
|
material = getMaterial( data.material );
|
|
|
|
object = new Mesh( geometry, material );
|
|
|
|
break;
|
|
|
|
case 'InstancedMesh':
|
|
|
|
geometry = getGeometry( data.geometry );
|
|
material = getMaterial( data.material );
|
|
const count = data.count;
|
|
const instanceMatrix = data.instanceMatrix;
|
|
|
|
object = new InstancedMesh( geometry, material, count );
|
|
object.instanceMatrix = new BufferAttribute( new Float32Array( instanceMatrix.array ), 16 );
|
|
|
|
break;
|
|
|
|
case 'LOD':
|
|
|
|
object = new LOD();
|
|
|
|
break;
|
|
|
|
case 'Line':
|
|
|
|
object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
|
|
|
|
break;
|
|
|
|
case 'LineLoop':
|
|
|
|
object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
|
|
|
|
break;
|
|
|
|
case 'LineSegments':
|
|
|
|
object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
|
|
|
|
break;
|
|
|
|
case 'PointCloud':
|
|
case 'Points':
|
|
|
|
object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
|
|
|
|
break;
|
|
|
|
case 'Sprite':
|
|
|
|
object = new Sprite( getMaterial( data.material ) );
|
|
|
|
break;
|
|
|
|
case 'Group':
|
|
|
|
object = new Group();
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
object = new Object3D();
|
|
|
|
}
|
|
|
|
object.uuid = data.uuid;
|
|
|
|
if ( data.name !== undefined ) object.name = data.name;
|
|
|
|
if ( data.matrix !== undefined ) {
|
|
|
|
object.matrix.fromArray( data.matrix );
|
|
|
|
if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;
|
|
if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );
|
|
|
|
} else {
|
|
|
|
if ( data.position !== undefined ) object.position.fromArray( data.position );
|
|
if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
|
|
if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
|
|
if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
|
|
|
|
}
|
|
|
|
if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
|
|
if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
|
|
|
|
if ( data.shadow ) {
|
|
|
|
if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
|
|
if ( data.shadow.normalBias !== undefined ) object.shadow.normalBias = data.shadow.normalBias;
|
|
if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
|
|
if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
|
|
if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
|
|
|
|
}
|
|
|
|
if ( data.visible !== undefined ) object.visible = data.visible;
|
|
if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;
|
|
if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;
|
|
if ( data.userData !== undefined ) object.userData = data.userData;
|
|
if ( data.layers !== undefined ) object.layers.mask = data.layers;
|
|
|
|
if ( data.children !== undefined ) {
|
|
|
|
const children = data.children;
|
|
|
|
for ( let i = 0; i < children.length; i ++ ) {
|
|
|
|
object.add( this.parseObject( children[ i ], geometries, materials ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( data.type === 'LOD' ) {
|
|
|
|
if ( data.autoUpdate !== undefined ) object.autoUpdate = data.autoUpdate;
|
|
|
|
const levels = data.levels;
|
|
|
|
for ( let l = 0; l < levels.length; l ++ ) {
|
|
|
|
const level = levels[ l ];
|
|
const child = object.getObjectByProperty( 'uuid', level.object );
|
|
|
|
if ( child !== undefined ) {
|
|
|
|
object.addLevel( child, level.distance );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return object;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
const TEXTURE_MAPPING = {
|
|
UVMapping: UVMapping,
|
|
CubeReflectionMapping: CubeReflectionMapping,
|
|
CubeRefractionMapping: CubeRefractionMapping,
|
|
EquirectangularReflectionMapping: EquirectangularReflectionMapping,
|
|
EquirectangularRefractionMapping: EquirectangularRefractionMapping,
|
|
CubeUVReflectionMapping: CubeUVReflectionMapping,
|
|
CubeUVRefractionMapping: CubeUVRefractionMapping
|
|
};
|
|
|
|
const TEXTURE_WRAPPING = {
|
|
RepeatWrapping: RepeatWrapping,
|
|
ClampToEdgeWrapping: ClampToEdgeWrapping,
|
|
MirroredRepeatWrapping: MirroredRepeatWrapping
|
|
};
|
|
|
|
const TEXTURE_FILTER = {
|
|
NearestFilter: NearestFilter,
|
|
NearestMipmapNearestFilter: NearestMipmapNearestFilter,
|
|
NearestMipmapLinearFilter: NearestMipmapLinearFilter,
|
|
LinearFilter: LinearFilter,
|
|
LinearMipmapNearestFilter: LinearMipmapNearestFilter,
|
|
LinearMipmapLinearFilter: LinearMipmapLinearFilter
|
|
};
|
|
|
|
/**
|
|
* @author thespite / http://clicktorelease.com/
|
|
*/
|
|
|
|
|
|
function ImageBitmapLoader( manager ) {
|
|
|
|
if ( typeof createImageBitmap === 'undefined' ) {
|
|
|
|
console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' );
|
|
|
|
}
|
|
|
|
if ( typeof fetch === 'undefined' ) {
|
|
|
|
console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' );
|
|
|
|
}
|
|
|
|
Loader.call( this, manager );
|
|
|
|
this.options = { premultiplyAlpha: 'none' };
|
|
|
|
}
|
|
|
|
ImageBitmapLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: ImageBitmapLoader,
|
|
|
|
isImageBitmapLoader: true,
|
|
|
|
setOptions: function setOptions( options ) {
|
|
|
|
this.options = options;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
if ( url === undefined ) url = '';
|
|
|
|
if ( this.path !== undefined ) url = this.path + url;
|
|
|
|
url = this.manager.resolveURL( url );
|
|
|
|
const scope = this;
|
|
|
|
const cached = Cache.get( url );
|
|
|
|
if ( cached !== undefined ) {
|
|
|
|
scope.manager.itemStart( url );
|
|
|
|
setTimeout( function () {
|
|
|
|
if ( onLoad ) onLoad( cached );
|
|
|
|
scope.manager.itemEnd( url );
|
|
|
|
}, 0 );
|
|
|
|
return cached;
|
|
|
|
}
|
|
|
|
fetch( url ).then( function ( res ) {
|
|
|
|
return res.blob();
|
|
|
|
} ).then( function ( blob ) {
|
|
|
|
return createImageBitmap( blob, scope.options );
|
|
|
|
} ).then( function ( imageBitmap ) {
|
|
|
|
Cache.add( url, imageBitmap );
|
|
|
|
if ( onLoad ) onLoad( imageBitmap );
|
|
|
|
scope.manager.itemEnd( url );
|
|
|
|
} ).catch( function ( e ) {
|
|
|
|
if ( onError ) onError( e );
|
|
|
|
scope.manager.itemError( url );
|
|
scope.manager.itemEnd( url );
|
|
|
|
} );
|
|
|
|
scope.manager.itemStart( url );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
|
* minimal class for proxing functions to Path. Replaces old "extractSubpaths()"
|
|
**/
|
|
|
|
function ShapePath() {
|
|
|
|
this.type = 'ShapePath';
|
|
|
|
this.color = new Color();
|
|
|
|
this.subPaths = [];
|
|
this.currentPath = null;
|
|
|
|
}
|
|
|
|
Object.assign( ShapePath.prototype, {
|
|
|
|
moveTo: function ( x, y ) {
|
|
|
|
this.currentPath = new Path();
|
|
this.subPaths.push( this.currentPath );
|
|
this.currentPath.moveTo( x, y );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
lineTo: function ( x, y ) {
|
|
|
|
this.currentPath.lineTo( x, y );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
|
|
|
|
this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
|
|
|
|
this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
splineThru: function ( pts ) {
|
|
|
|
this.currentPath.splineThru( pts );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toShapes: function ( isCCW, noHoles ) {
|
|
|
|
function toShapesNoHoles( inSubpaths ) {
|
|
|
|
const shapes = [];
|
|
|
|
for ( let i = 0, l = inSubpaths.length; i < l; i ++ ) {
|
|
|
|
const tmpPath = inSubpaths[ i ];
|
|
|
|
const tmpShape = new Shape();
|
|
tmpShape.curves = tmpPath.curves;
|
|
|
|
shapes.push( tmpShape );
|
|
|
|
}
|
|
|
|
return shapes;
|
|
|
|
}
|
|
|
|
function isPointInsidePolygon( inPt, inPolygon ) {
|
|
|
|
const polyLen = inPolygon.length;
|
|
|
|
// inPt on polygon contour => immediate success or
|
|
// toggling of inside/outside at every single! intersection point of an edge
|
|
// with the horizontal line through inPt, left of inPt
|
|
// not counting lowerY endpoints of edges and whole edges on that line
|
|
let inside = false;
|
|
for ( let p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {
|
|
|
|
let edgeLowPt = inPolygon[ p ];
|
|
let edgeHighPt = inPolygon[ q ];
|
|
|
|
let edgeDx = edgeHighPt.x - edgeLowPt.x;
|
|
let edgeDy = edgeHighPt.y - edgeLowPt.y;
|
|
|
|
if ( Math.abs( edgeDy ) > Number.EPSILON ) {
|
|
|
|
// not parallel
|
|
if ( edgeDy < 0 ) {
|
|
|
|
edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;
|
|
edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;
|
|
|
|
}
|
|
|
|
if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue;
|
|
|
|
if ( inPt.y === edgeLowPt.y ) {
|
|
|
|
if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ?
|
|
// continue; // no intersection or edgeLowPt => doesn't count !!!
|
|
|
|
} else {
|
|
|
|
const perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );
|
|
if ( perpEdge === 0 ) return true; // inPt is on contour ?
|
|
if ( perpEdge < 0 ) continue;
|
|
inside = ! inside; // true intersection left of inPt
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// parallel or collinear
|
|
if ( inPt.y !== edgeLowPt.y ) continue; // parallel
|
|
// edge lies on the same horizontal line as inPt
|
|
if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||
|
|
( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour !
|
|
// continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return inside;
|
|
|
|
}
|
|
|
|
const isClockWise = ShapeUtils.isClockWise;
|
|
|
|
const subPaths = this.subPaths;
|
|
if ( subPaths.length === 0 ) return [];
|
|
|
|
if ( noHoles === true ) return toShapesNoHoles( subPaths );
|
|
|
|
|
|
let solid, tmpPath, tmpShape, shapes = [];
|
|
|
|
if ( subPaths.length === 1 ) {
|
|
|
|
tmpPath = subPaths[ 0 ];
|
|
tmpShape = new Shape();
|
|
tmpShape.curves = tmpPath.curves;
|
|
shapes.push( tmpShape );
|
|
return shapes;
|
|
|
|
}
|
|
|
|
let holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );
|
|
holesFirst = isCCW ? ! holesFirst : holesFirst;
|
|
|
|
// console.log("Holes first", holesFirst);
|
|
|
|
const betterShapeHoles = [];
|
|
const newShapes = [];
|
|
let newShapeHoles = [];
|
|
let mainIdx = 0;
|
|
let tmpPoints;
|
|
|
|
newShapes[ mainIdx ] = undefined;
|
|
newShapeHoles[ mainIdx ] = [];
|
|
|
|
for ( let i = 0, l = subPaths.length; i < l; i ++ ) {
|
|
|
|
tmpPath = subPaths[ i ];
|
|
tmpPoints = tmpPath.getPoints();
|
|
solid = isClockWise( tmpPoints );
|
|
solid = isCCW ? ! solid : solid;
|
|
|
|
if ( solid ) {
|
|
|
|
if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++;
|
|
|
|
newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };
|
|
newShapes[ mainIdx ].s.curves = tmpPath.curves;
|
|
|
|
if ( holesFirst ) mainIdx ++;
|
|
newShapeHoles[ mainIdx ] = [];
|
|
|
|
//console.log('cw', i);
|
|
|
|
} else {
|
|
|
|
newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );
|
|
|
|
//console.log('ccw', i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// only Holes? -> probably all Shapes with wrong orientation
|
|
if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths );
|
|
|
|
|
|
if ( newShapes.length > 1 ) {
|
|
|
|
let ambiguous = false;
|
|
const toChange = [];
|
|
|
|
for ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
|
|
|
|
betterShapeHoles[ sIdx ] = [];
|
|
|
|
}
|
|
|
|
for ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
|
|
|
|
const sho = newShapeHoles[ sIdx ];
|
|
|
|
for ( let hIdx = 0; hIdx < sho.length; hIdx ++ ) {
|
|
|
|
const ho = sho[ hIdx ];
|
|
let hole_unassigned = true;
|
|
|
|
for ( let s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {
|
|
|
|
if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {
|
|
|
|
if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } );
|
|
if ( hole_unassigned ) {
|
|
|
|
hole_unassigned = false;
|
|
betterShapeHoles[ s2Idx ].push( ho );
|
|
|
|
} else {
|
|
|
|
ambiguous = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( hole_unassigned ) {
|
|
|
|
betterShapeHoles[ sIdx ].push( ho );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
// console.log("ambiguous: ", ambiguous);
|
|
|
|
if ( toChange.length > 0 ) {
|
|
|
|
// console.log("to change: ", toChange);
|
|
if ( ! ambiguous ) newShapeHoles = betterShapeHoles;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
let tmpHoles;
|
|
|
|
for ( let i = 0, il = newShapes.length; i < il; i ++ ) {
|
|
|
|
tmpShape = newShapes[ i ].s;
|
|
shapes.push( tmpShape );
|
|
tmpHoles = newShapeHoles[ i ];
|
|
|
|
for ( let j = 0, jl = tmpHoles.length; j < jl; j ++ ) {
|
|
|
|
tmpShape.holes.push( tmpHoles[ j ].h );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//console.log("shape", shapes);
|
|
|
|
return shapes;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
|
|
function Font( data ) {
|
|
|
|
this.type = 'Font';
|
|
|
|
this.data = data;
|
|
|
|
}
|
|
|
|
Object.assign( Font.prototype, {
|
|
|
|
isFont: true,
|
|
|
|
generateShapes: function ( text, size ) {
|
|
|
|
if ( size === undefined ) size = 100;
|
|
|
|
const shapes = [];
|
|
const paths = createPaths( text, size, this.data );
|
|
|
|
for ( let p = 0, pl = paths.length; p < pl; p ++ ) {
|
|
|
|
Array.prototype.push.apply( shapes, paths[ p ].toShapes() );
|
|
|
|
}
|
|
|
|
return shapes;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
function createPaths( text, size, data ) {
|
|
|
|
const chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // workaround for IE11, see #13988
|
|
const scale = size / data.resolution;
|
|
const line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
|
|
|
|
const paths = [];
|
|
|
|
let offsetX = 0, offsetY = 0;
|
|
|
|
for ( let i = 0; i < chars.length; i ++ ) {
|
|
|
|
const char = chars[ i ];
|
|
|
|
if ( char === '\n' ) {
|
|
|
|
offsetX = 0;
|
|
offsetY -= line_height;
|
|
|
|
} else {
|
|
|
|
const ret = createPath( char, scale, offsetX, offsetY, data );
|
|
offsetX += ret.offsetX;
|
|
paths.push( ret.path );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return paths;
|
|
|
|
}
|
|
|
|
function createPath( char, scale, offsetX, offsetY, data ) {
|
|
|
|
const glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
|
|
|
|
if ( ! glyph ) {
|
|
|
|
console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
const path = new ShapePath();
|
|
|
|
let x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
|
|
|
|
if ( glyph.o ) {
|
|
|
|
const outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
|
|
|
|
for ( let i = 0, l = outline.length; i < l; ) {
|
|
|
|
const action = outline[ i ++ ];
|
|
|
|
switch ( action ) {
|
|
|
|
case 'm': // moveTo
|
|
|
|
x = outline[ i ++ ] * scale + offsetX;
|
|
y = outline[ i ++ ] * scale + offsetY;
|
|
|
|
path.moveTo( x, y );
|
|
|
|
break;
|
|
|
|
case 'l': // lineTo
|
|
|
|
x = outline[ i ++ ] * scale + offsetX;
|
|
y = outline[ i ++ ] * scale + offsetY;
|
|
|
|
path.lineTo( x, y );
|
|
|
|
break;
|
|
|
|
case 'q': // quadraticCurveTo
|
|
|
|
cpx = outline[ i ++ ] * scale + offsetX;
|
|
cpy = outline[ i ++ ] * scale + offsetY;
|
|
cpx1 = outline[ i ++ ] * scale + offsetX;
|
|
cpy1 = outline[ i ++ ] * scale + offsetY;
|
|
|
|
path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
|
|
|
|
break;
|
|
|
|
case 'b': // bezierCurveTo
|
|
|
|
cpx = outline[ i ++ ] * scale + offsetX;
|
|
cpy = outline[ i ++ ] * scale + offsetY;
|
|
cpx1 = outline[ i ++ ] * scale + offsetX;
|
|
cpy1 = outline[ i ++ ] * scale + offsetY;
|
|
cpx2 = outline[ i ++ ] * scale + offsetX;
|
|
cpy2 = outline[ i ++ ] * scale + offsetY;
|
|
|
|
path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return { offsetX: glyph.ha * scale, path: path };
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function FontLoader( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
}
|
|
|
|
FontLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: FontLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
const scope = this;
|
|
|
|
const loader = new FileLoader( this.manager );
|
|
loader.setPath( this.path );
|
|
loader.load( url, function ( text ) {
|
|
|
|
let json;
|
|
|
|
try {
|
|
|
|
json = JSON.parse( text );
|
|
|
|
} catch ( e ) {
|
|
|
|
console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' );
|
|
json = JSON.parse( text.substring( 65, text.length - 2 ) );
|
|
|
|
}
|
|
|
|
const font = scope.parse( json );
|
|
|
|
if ( onLoad ) onLoad( font );
|
|
|
|
}, onProgress, onError );
|
|
|
|
},
|
|
|
|
parse: function ( json ) {
|
|
|
|
return new Font( json );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
let _context;
|
|
|
|
const AudioContext = {
|
|
|
|
getContext: function () {
|
|
|
|
if ( _context === undefined ) {
|
|
|
|
_context = new ( window.AudioContext || window.webkitAudioContext )();
|
|
|
|
}
|
|
|
|
return _context;
|
|
|
|
},
|
|
|
|
setContext: function ( value ) {
|
|
|
|
_context = value;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* @author Reece Aaron Lecrivain / http://reecenotes.com/
|
|
*/
|
|
|
|
function AudioLoader( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
}
|
|
|
|
AudioLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: AudioLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
const scope = this;
|
|
|
|
const loader = new FileLoader( scope.manager );
|
|
loader.setResponseType( 'arraybuffer' );
|
|
loader.setPath( scope.path );
|
|
loader.load( url, function ( buffer ) {
|
|
|
|
try {
|
|
|
|
// Create a copy of the buffer. The `decodeAudioData` method
|
|
// detaches the buffer when complete, preventing reuse.
|
|
const bufferCopy = buffer.slice( 0 );
|
|
|
|
const context = AudioContext.getContext();
|
|
context.decodeAudioData( bufferCopy, function ( audioBuffer ) {
|
|
|
|
onLoad( audioBuffer );
|
|
|
|
} );
|
|
|
|
} catch ( e ) {
|
|
|
|
if ( onError ) {
|
|
|
|
onError( e );
|
|
|
|
} else {
|
|
|
|
console.error( e );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
|
|
}
|
|
|
|
}, onProgress, onError );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*/
|
|
|
|
function HemisphereLightProbe( skyColor, groundColor, intensity ) {
|
|
|
|
LightProbe.call( this, undefined, intensity );
|
|
|
|
const color1 = new Color().set( skyColor );
|
|
const color2 = new Color().set( groundColor );
|
|
|
|
const sky = new Vector3( color1.r, color1.g, color1.b );
|
|
const ground = new Vector3( color2.r, color2.g, color2.b );
|
|
|
|
// without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );
|
|
const c0 = Math.sqrt( Math.PI );
|
|
const c1 = c0 * Math.sqrt( 0.75 );
|
|
|
|
this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 );
|
|
this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 );
|
|
|
|
}
|
|
|
|
HemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {
|
|
|
|
constructor: HemisphereLightProbe,
|
|
|
|
isHemisphereLightProbe: true,
|
|
|
|
copy: function ( source ) { // modifying colors not currently supported
|
|
|
|
LightProbe.prototype.copy.call( this, source );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toJSON: function ( meta ) {
|
|
|
|
const data = LightProbe.prototype.toJSON.call( this, meta );
|
|
|
|
// data.sh = this.sh.toArray(); // todo
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*/
|
|
|
|
function AmbientLightProbe( color, intensity ) {
|
|
|
|
LightProbe.call( this, undefined, intensity );
|
|
|
|
const color1 = new Color().set( color );
|
|
|
|
// without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI );
|
|
this.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) );
|
|
|
|
}
|
|
|
|
AmbientLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {
|
|
|
|
constructor: AmbientLightProbe,
|
|
|
|
isAmbientLightProbe: true,
|
|
|
|
copy: function ( source ) { // modifying color not currently supported
|
|
|
|
LightProbe.prototype.copy.call( this, source );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
toJSON: function ( meta ) {
|
|
|
|
const data = LightProbe.prototype.toJSON.call( this, meta );
|
|
|
|
// data.sh = this.sh.toArray(); // todo
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
const _eyeRight = new Matrix4();
|
|
const _eyeLeft = new Matrix4();
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function StereoCamera() {
|
|
|
|
this.type = 'StereoCamera';
|
|
|
|
this.aspect = 1;
|
|
|
|
this.eyeSep = 0.064;
|
|
|
|
this.cameraL = new PerspectiveCamera();
|
|
this.cameraL.layers.enable( 1 );
|
|
this.cameraL.matrixAutoUpdate = false;
|
|
|
|
this.cameraR = new PerspectiveCamera();
|
|
this.cameraR.layers.enable( 2 );
|
|
this.cameraR.matrixAutoUpdate = false;
|
|
|
|
this._cache = {
|
|
focus: null,
|
|
fov: null,
|
|
aspect: null,
|
|
near: null,
|
|
far: null,
|
|
zoom: null,
|
|
eyeSep: null
|
|
};
|
|
|
|
}
|
|
|
|
Object.assign( StereoCamera.prototype, {
|
|
|
|
update: function ( camera ) {
|
|
|
|
const cache = this._cache;
|
|
|
|
const needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov ||
|
|
cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near ||
|
|
cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep;
|
|
|
|
if ( needsUpdate ) {
|
|
|
|
cache.focus = camera.focus;
|
|
cache.fov = camera.fov;
|
|
cache.aspect = camera.aspect * this.aspect;
|
|
cache.near = camera.near;
|
|
cache.far = camera.far;
|
|
cache.zoom = camera.zoom;
|
|
cache.eyeSep = this.eyeSep;
|
|
|
|
// Off-axis stereoscopic effect based on
|
|
// http://paulbourke.net/stereographics/stereorender/
|
|
|
|
const projectionMatrix = camera.projectionMatrix.clone();
|
|
const eyeSepHalf = cache.eyeSep / 2;
|
|
const eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus;
|
|
const ymax = ( cache.near * Math.tan( MathUtils.DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom;
|
|
let xmin, xmax;
|
|
|
|
// translate xOffset
|
|
|
|
_eyeLeft.elements[ 12 ] = - eyeSepHalf;
|
|
_eyeRight.elements[ 12 ] = eyeSepHalf;
|
|
|
|
// for left eye
|
|
|
|
xmin = - ymax * cache.aspect + eyeSepOnProjection;
|
|
xmax = ymax * cache.aspect + eyeSepOnProjection;
|
|
|
|
projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
|
|
projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
|
|
|
|
this.cameraL.projectionMatrix.copy( projectionMatrix );
|
|
|
|
// for right eye
|
|
|
|
xmin = - ymax * cache.aspect - eyeSepOnProjection;
|
|
xmax = ymax * cache.aspect - eyeSepOnProjection;
|
|
|
|
projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
|
|
projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
|
|
|
|
this.cameraR.projectionMatrix.copy( projectionMatrix );
|
|
|
|
}
|
|
|
|
this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft );
|
|
this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
function Clock( autoStart ) {
|
|
|
|
this.autoStart = ( autoStart !== undefined ) ? autoStart : true;
|
|
|
|
this.startTime = 0;
|
|
this.oldTime = 0;
|
|
this.elapsedTime = 0;
|
|
|
|
this.running = false;
|
|
|
|
}
|
|
|
|
Object.assign( Clock.prototype, {
|
|
|
|
start: function () {
|
|
|
|
this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732
|
|
|
|
this.oldTime = this.startTime;
|
|
this.elapsedTime = 0;
|
|
this.running = true;
|
|
|
|
},
|
|
|
|
stop: function () {
|
|
|
|
this.getElapsedTime();
|
|
this.running = false;
|
|
this.autoStart = false;
|
|
|
|
},
|
|
|
|
getElapsedTime: function () {
|
|
|
|
this.getDelta();
|
|
return this.elapsedTime;
|
|
|
|
},
|
|
|
|
getDelta: function () {
|
|
|
|
let diff = 0;
|
|
|
|
if ( this.autoStart && ! this.running ) {
|
|
|
|
this.start();
|
|
return 0;
|
|
|
|
}
|
|
|
|
if ( this.running ) {
|
|
|
|
const newTime = ( typeof performance === 'undefined' ? Date : performance ).now();
|
|
|
|
diff = ( newTime - this.oldTime ) / 1000;
|
|
this.oldTime = newTime;
|
|
|
|
this.elapsedTime += diff;
|
|
|
|
}
|
|
|
|
return diff;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
const _position$2 = new Vector3();
|
|
const _quaternion$3 = new Quaternion();
|
|
const _scale$1 = new Vector3();
|
|
const _orientation = new Vector3();
|
|
|
|
function AudioListener() {
|
|
|
|
Object3D.call( this );
|
|
|
|
this.type = 'AudioListener';
|
|
|
|
this.context = AudioContext.getContext();
|
|
|
|
this.gain = this.context.createGain();
|
|
this.gain.connect( this.context.destination );
|
|
|
|
this.filter = null;
|
|
|
|
this.timeDelta = 0;
|
|
|
|
// private
|
|
|
|
this._clock = new Clock();
|
|
|
|
}
|
|
|
|
AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {
|
|
|
|
constructor: AudioListener,
|
|
|
|
getInput: function () {
|
|
|
|
return this.gain;
|
|
|
|
},
|
|
|
|
removeFilter: function ( ) {
|
|
|
|
if ( this.filter !== null ) {
|
|
|
|
this.gain.disconnect( this.filter );
|
|
this.filter.disconnect( this.context.destination );
|
|
this.gain.connect( this.context.destination );
|
|
this.filter = null;
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getFilter: function () {
|
|
|
|
return this.filter;
|
|
|
|
},
|
|
|
|
setFilter: function ( value ) {
|
|
|
|
if ( this.filter !== null ) {
|
|
|
|
this.gain.disconnect( this.filter );
|
|
this.filter.disconnect( this.context.destination );
|
|
|
|
} else {
|
|
|
|
this.gain.disconnect( this.context.destination );
|
|
|
|
}
|
|
|
|
this.filter = value;
|
|
this.gain.connect( this.filter );
|
|
this.filter.connect( this.context.destination );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getMasterVolume: function () {
|
|
|
|
return this.gain.gain.value;
|
|
|
|
},
|
|
|
|
setMasterVolume: function ( value ) {
|
|
|
|
this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
updateMatrixWorld: function ( force ) {
|
|
|
|
Object3D.prototype.updateMatrixWorld.call( this, force );
|
|
|
|
const listener = this.context.listener;
|
|
const up = this.up;
|
|
|
|
this.timeDelta = this._clock.getDelta();
|
|
|
|
this.matrixWorld.decompose( _position$2, _quaternion$3, _scale$1 );
|
|
|
|
_orientation.set( 0, 0, - 1 ).applyQuaternion( _quaternion$3 );
|
|
|
|
if ( listener.positionX ) {
|
|
|
|
// code path for Chrome (see #14393)
|
|
|
|
const endTime = this.context.currentTime + this.timeDelta;
|
|
|
|
listener.positionX.linearRampToValueAtTime( _position$2.x, endTime );
|
|
listener.positionY.linearRampToValueAtTime( _position$2.y, endTime );
|
|
listener.positionZ.linearRampToValueAtTime( _position$2.z, endTime );
|
|
listener.forwardX.linearRampToValueAtTime( _orientation.x, endTime );
|
|
listener.forwardY.linearRampToValueAtTime( _orientation.y, endTime );
|
|
listener.forwardZ.linearRampToValueAtTime( _orientation.z, endTime );
|
|
listener.upX.linearRampToValueAtTime( up.x, endTime );
|
|
listener.upY.linearRampToValueAtTime( up.y, endTime );
|
|
listener.upZ.linearRampToValueAtTime( up.z, endTime );
|
|
|
|
} else {
|
|
|
|
listener.setPosition( _position$2.x, _position$2.y, _position$2.z );
|
|
listener.setOrientation( _orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author Reece Aaron Lecrivain / http://reecenotes.com/
|
|
*/
|
|
|
|
function Audio( listener ) {
|
|
|
|
Object3D.call( this );
|
|
|
|
this.type = 'Audio';
|
|
|
|
this.listener = listener;
|
|
this.context = listener.context;
|
|
|
|
this.gain = this.context.createGain();
|
|
this.gain.connect( listener.getInput() );
|
|
|
|
this.autoplay = false;
|
|
|
|
this.buffer = null;
|
|
this.detune = 0;
|
|
this.loop = false;
|
|
this.loopStart = 0;
|
|
this.loopEnd = 0;
|
|
this.offset = 0;
|
|
this.duration = undefined;
|
|
this.playbackRate = 1;
|
|
this.isPlaying = false;
|
|
this.hasPlaybackControl = true;
|
|
this.sourceType = 'empty';
|
|
|
|
this._startedAt = 0;
|
|
this._progress = 0;
|
|
|
|
this.filters = [];
|
|
|
|
}
|
|
|
|
Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
|
|
|
|
constructor: Audio,
|
|
|
|
getOutput: function () {
|
|
|
|
return this.gain;
|
|
|
|
},
|
|
|
|
setNodeSource: function ( audioNode ) {
|
|
|
|
this.hasPlaybackControl = false;
|
|
this.sourceType = 'audioNode';
|
|
this.source = audioNode;
|
|
this.connect();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setMediaElementSource: function ( mediaElement ) {
|
|
|
|
this.hasPlaybackControl = false;
|
|
this.sourceType = 'mediaNode';
|
|
this.source = this.context.createMediaElementSource( mediaElement );
|
|
this.connect();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setMediaStreamSource: function ( mediaStream ) {
|
|
|
|
this.hasPlaybackControl = false;
|
|
this.sourceType = 'mediaStreamNode';
|
|
this.source = this.context.createMediaStreamSource( mediaStream );
|
|
this.connect();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setBuffer: function ( audioBuffer ) {
|
|
|
|
this.buffer = audioBuffer;
|
|
this.sourceType = 'buffer';
|
|
|
|
if ( this.autoplay ) this.play();
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
play: function ( delay ) {
|
|
|
|
if ( delay === undefined ) delay = 0;
|
|
|
|
if ( this.isPlaying === true ) {
|
|
|
|
console.warn( 'THREE.Audio: Audio is already playing.' );
|
|
return;
|
|
|
|
}
|
|
|
|
if ( this.hasPlaybackControl === false ) {
|
|
|
|
console.warn( 'THREE.Audio: this Audio has no playback control.' );
|
|
return;
|
|
|
|
}
|
|
|
|
this._startedAt = this.context.currentTime + delay;
|
|
|
|
const source = this.context.createBufferSource();
|
|
source.buffer = this.buffer;
|
|
source.loop = this.loop;
|
|
source.loopStart = this.loopStart;
|
|
source.loopEnd = this.loopEnd;
|
|
source.onended = this.onEnded.bind( this );
|
|
source.start( this._startedAt, this._progress + this.offset, this.duration );
|
|
|
|
this.isPlaying = true;
|
|
|
|
this.source = source;
|
|
|
|
this.setDetune( this.detune );
|
|
this.setPlaybackRate( this.playbackRate );
|
|
|
|
return this.connect();
|
|
|
|
},
|
|
|
|
pause: function () {
|
|
|
|
if ( this.hasPlaybackControl === false ) {
|
|
|
|
console.warn( 'THREE.Audio: this Audio has no playback control.' );
|
|
return;
|
|
|
|
}
|
|
|
|
if ( this.isPlaying === true ) {
|
|
|
|
// update current progress
|
|
|
|
this._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate;
|
|
|
|
if ( this.loop === true ) {
|
|
|
|
// ensure _progress does not exceed duration with looped audios
|
|
|
|
this._progress = this._progress % ( this.duration || this.buffer.duration );
|
|
|
|
}
|
|
|
|
this.source.stop();
|
|
this.source.onended = null;
|
|
|
|
this.isPlaying = false;
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
stop: function () {
|
|
|
|
if ( this.hasPlaybackControl === false ) {
|
|
|
|
console.warn( 'THREE.Audio: this Audio has no playback control.' );
|
|
return;
|
|
|
|
}
|
|
|
|
this._progress = 0;
|
|
|
|
this.source.stop();
|
|
this.source.onended = null;
|
|
this.isPlaying = false;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
connect: function () {
|
|
|
|
if ( this.filters.length > 0 ) {
|
|
|
|
this.source.connect( this.filters[ 0 ] );
|
|
|
|
for ( let i = 1, l = this.filters.length; i < l; i ++ ) {
|
|
|
|
this.filters[ i - 1 ].connect( this.filters[ i ] );
|
|
|
|
}
|
|
|
|
this.filters[ this.filters.length - 1 ].connect( this.getOutput() );
|
|
|
|
} else {
|
|
|
|
this.source.connect( this.getOutput() );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
disconnect: function () {
|
|
|
|
if ( this.filters.length > 0 ) {
|
|
|
|
this.source.disconnect( this.filters[ 0 ] );
|
|
|
|
for ( let i = 1, l = this.filters.length; i < l; i ++ ) {
|
|
|
|
this.filters[ i - 1 ].disconnect( this.filters[ i ] );
|
|
|
|
}
|
|
|
|
this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );
|
|
|
|
} else {
|
|
|
|
this.source.disconnect( this.getOutput() );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getFilters: function () {
|
|
|
|
return this.filters;
|
|
|
|
},
|
|
|
|
setFilters: function ( value ) {
|
|
|
|
if ( ! value ) value = [];
|
|
|
|
if ( this.isPlaying === true ) {
|
|
|
|
this.disconnect();
|
|
this.filters = value;
|
|
this.connect();
|
|
|
|
} else {
|
|
|
|
this.filters = value;
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setDetune: function ( value ) {
|
|
|
|
this.detune = value;
|
|
|
|
if ( this.source.detune === undefined ) return; // only set detune when available
|
|
|
|
if ( this.isPlaying === true ) {
|
|
|
|
this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getDetune: function () {
|
|
|
|
return this.detune;
|
|
|
|
},
|
|
|
|
getFilter: function () {
|
|
|
|
return this.getFilters()[ 0 ];
|
|
|
|
},
|
|
|
|
setFilter: function ( filter ) {
|
|
|
|
return this.setFilters( filter ? [ filter ] : [] );
|
|
|
|
},
|
|
|
|
setPlaybackRate: function ( value ) {
|
|
|
|
if ( this.hasPlaybackControl === false ) {
|
|
|
|
console.warn( 'THREE.Audio: this Audio has no playback control.' );
|
|
return;
|
|
|
|
}
|
|
|
|
this.playbackRate = value;
|
|
|
|
if ( this.isPlaying === true ) {
|
|
|
|
this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getPlaybackRate: function () {
|
|
|
|
return this.playbackRate;
|
|
|
|
},
|
|
|
|
onEnded: function () {
|
|
|
|
this.isPlaying = false;
|
|
|
|
},
|
|
|
|
getLoop: function () {
|
|
|
|
if ( this.hasPlaybackControl === false ) {
|
|
|
|
console.warn( 'THREE.Audio: this Audio has no playback control.' );
|
|
return false;
|
|
|
|
}
|
|
|
|
return this.loop;
|
|
|
|
},
|
|
|
|
setLoop: function ( value ) {
|
|
|
|
if ( this.hasPlaybackControl === false ) {
|
|
|
|
console.warn( 'THREE.Audio: this Audio has no playback control.' );
|
|
return;
|
|
|
|
}
|
|
|
|
this.loop = value;
|
|
|
|
if ( this.isPlaying === true ) {
|
|
|
|
this.source.loop = this.loop;
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setLoopStart: function ( value ) {
|
|
|
|
this.loopStart = value;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setLoopEnd: function ( value ) {
|
|
|
|
this.loopEnd = value;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getVolume: function () {
|
|
|
|
return this.gain.gain.value;
|
|
|
|
},
|
|
|
|
setVolume: function ( value ) {
|
|
|
|
this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
const _position$3 = new Vector3();
|
|
const _quaternion$4 = new Quaternion();
|
|
const _scale$2 = new Vector3();
|
|
const _orientation$1 = new Vector3();
|
|
|
|
function PositionalAudio( listener ) {
|
|
|
|
Audio.call( this, listener );
|
|
|
|
this.panner = this.context.createPanner();
|
|
this.panner.panningModel = 'HRTF';
|
|
this.panner.connect( this.gain );
|
|
|
|
}
|
|
|
|
PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
|
|
|
|
constructor: PositionalAudio,
|
|
|
|
getOutput: function () {
|
|
|
|
return this.panner;
|
|
|
|
},
|
|
|
|
getRefDistance: function () {
|
|
|
|
return this.panner.refDistance;
|
|
|
|
},
|
|
|
|
setRefDistance: function ( value ) {
|
|
|
|
this.panner.refDistance = value;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getRolloffFactor: function () {
|
|
|
|
return this.panner.rolloffFactor;
|
|
|
|
},
|
|
|
|
setRolloffFactor: function ( value ) {
|
|
|
|
this.panner.rolloffFactor = value;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getDistanceModel: function () {
|
|
|
|
return this.panner.distanceModel;
|
|
|
|
},
|
|
|
|
setDistanceModel: function ( value ) {
|
|
|
|
this.panner.distanceModel = value;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getMaxDistance: function () {
|
|
|
|
return this.panner.maxDistance;
|
|
|
|
},
|
|
|
|
setMaxDistance: function ( value ) {
|
|
|
|
this.panner.maxDistance = value;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setDirectionalCone: function ( coneInnerAngle, coneOuterAngle, coneOuterGain ) {
|
|
|
|
this.panner.coneInnerAngle = coneInnerAngle;
|
|
this.panner.coneOuterAngle = coneOuterAngle;
|
|
this.panner.coneOuterGain = coneOuterGain;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
updateMatrixWorld: function ( force ) {
|
|
|
|
Object3D.prototype.updateMatrixWorld.call( this, force );
|
|
|
|
if ( this.hasPlaybackControl === true && this.isPlaying === false ) return;
|
|
|
|
this.matrixWorld.decompose( _position$3, _quaternion$4, _scale$2 );
|
|
|
|
_orientation$1.set( 0, 0, 1 ).applyQuaternion( _quaternion$4 );
|
|
|
|
const panner = this.panner;
|
|
|
|
if ( panner.positionX ) {
|
|
|
|
// code path for Chrome and Firefox (see #14393)
|
|
|
|
const endTime = this.context.currentTime + this.listener.timeDelta;
|
|
|
|
panner.positionX.linearRampToValueAtTime( _position$3.x, endTime );
|
|
panner.positionY.linearRampToValueAtTime( _position$3.y, endTime );
|
|
panner.positionZ.linearRampToValueAtTime( _position$3.z, endTime );
|
|
panner.orientationX.linearRampToValueAtTime( _orientation$1.x, endTime );
|
|
panner.orientationY.linearRampToValueAtTime( _orientation$1.y, endTime );
|
|
panner.orientationZ.linearRampToValueAtTime( _orientation$1.z, endTime );
|
|
|
|
} else {
|
|
|
|
panner.setPosition( _position$3.x, _position$3.y, _position$3.z );
|
|
panner.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function AudioAnalyser( audio, fftSize ) {
|
|
|
|
this.analyser = audio.context.createAnalyser();
|
|
this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048;
|
|
|
|
this.data = new Uint8Array( this.analyser.frequencyBinCount );
|
|
|
|
audio.getOutput().connect( this.analyser );
|
|
|
|
}
|
|
|
|
Object.assign( AudioAnalyser.prototype, {
|
|
|
|
getFrequencyData: function () {
|
|
|
|
this.analyser.getByteFrequencyData( this.data );
|
|
|
|
return this.data;
|
|
|
|
},
|
|
|
|
getAverageFrequency: function () {
|
|
|
|
let value = 0;
|
|
const data = this.getFrequencyData();
|
|
|
|
for ( let i = 0; i < data.length; i ++ ) {
|
|
|
|
value += data[ i ];
|
|
|
|
}
|
|
|
|
return value / data.length;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
*
|
|
* Buffered scene graph property that allows weighted accumulation.
|
|
*
|
|
*
|
|
* @author Ben Houston / http://clara.io/
|
|
* @author David Sarno / http://lighthaus.us/
|
|
* @author tschw
|
|
*/
|
|
|
|
function PropertyMixer( binding, typeName, valueSize ) {
|
|
|
|
this.binding = binding;
|
|
this.valueSize = valueSize;
|
|
|
|
let mixFunction,
|
|
mixFunctionAdditive,
|
|
setIdentity;
|
|
|
|
// buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ]
|
|
//
|
|
// interpolators can use .buffer as their .result
|
|
// the data then goes to 'incoming'
|
|
//
|
|
// 'accu0' and 'accu1' are used frame-interleaved for
|
|
// the cumulative result and are compared to detect
|
|
// changes
|
|
//
|
|
// 'orig' stores the original state of the property
|
|
//
|
|
// 'add' is used for additive cumulative results
|
|
//
|
|
// 'work' is optional and is only present for quaternion types. It is used
|
|
// to store intermediate quaternion multiplication results
|
|
|
|
switch ( typeName ) {
|
|
|
|
case 'quaternion':
|
|
mixFunction = this._slerp;
|
|
mixFunctionAdditive = this._slerpAdditive;
|
|
setIdentity = this._setAdditiveIdentityQuaternion;
|
|
|
|
this.buffer = new Float64Array( valueSize * 6 );
|
|
this._workIndex = 5;
|
|
break;
|
|
|
|
case 'string':
|
|
case 'bool':
|
|
mixFunction = this._select;
|
|
|
|
// Use the regular mix function and for additive on these types,
|
|
// additive is not relevant for non-numeric types
|
|
mixFunctionAdditive = this._select;
|
|
|
|
setIdentity = this._setAdditiveIdentityOther;
|
|
|
|
this.buffer = new Array( valueSize * 5 );
|
|
break;
|
|
|
|
default:
|
|
mixFunction = this._lerp;
|
|
mixFunctionAdditive = this._lerpAdditive;
|
|
setIdentity = this._setAdditiveIdentityNumeric;
|
|
|
|
this.buffer = new Float64Array( valueSize * 5 );
|
|
|
|
}
|
|
|
|
this._mixBufferRegion = mixFunction;
|
|
this._mixBufferRegionAdditive = mixFunctionAdditive;
|
|
this._setIdentity = setIdentity;
|
|
this._origIndex = 3;
|
|
this._addIndex = 4;
|
|
|
|
this.cumulativeWeight = 0;
|
|
this.cumulativeWeightAdditive = 0;
|
|
|
|
this.useCount = 0;
|
|
this.referenceCount = 0;
|
|
|
|
}
|
|
|
|
Object.assign( PropertyMixer.prototype, {
|
|
|
|
// accumulate data in the 'incoming' region into 'accu<i>'
|
|
accumulate: function ( accuIndex, weight ) {
|
|
|
|
// note: happily accumulating nothing when weight = 0, the caller knows
|
|
// the weight and shouldn't have made the call in the first place
|
|
|
|
const buffer = this.buffer,
|
|
stride = this.valueSize,
|
|
offset = accuIndex * stride + stride;
|
|
|
|
let currentWeight = this.cumulativeWeight;
|
|
|
|
if ( currentWeight === 0 ) {
|
|
|
|
// accuN := incoming * weight
|
|
|
|
for ( let i = 0; i !== stride; ++ i ) {
|
|
|
|
buffer[ offset + i ] = buffer[ i ];
|
|
|
|
}
|
|
|
|
currentWeight = weight;
|
|
|
|
} else {
|
|
|
|
// accuN := accuN + incoming * weight
|
|
|
|
currentWeight += weight;
|
|
const mix = weight / currentWeight;
|
|
this._mixBufferRegion( buffer, offset, 0, mix, stride );
|
|
|
|
}
|
|
|
|
this.cumulativeWeight = currentWeight;
|
|
|
|
},
|
|
|
|
// accumulate data in the 'incoming' region into 'add'
|
|
accumulateAdditive: function ( weight ) {
|
|
|
|
const buffer = this.buffer,
|
|
stride = this.valueSize,
|
|
offset = stride * this._addIndex;
|
|
|
|
if ( this.cumulativeWeightAdditive === 0 ) {
|
|
|
|
// add = identity
|
|
|
|
this._setIdentity();
|
|
|
|
}
|
|
|
|
// add := add + incoming * weight
|
|
|
|
this._mixBufferRegionAdditive( buffer, offset, 0, weight, stride );
|
|
this.cumulativeWeightAdditive += weight;
|
|
|
|
},
|
|
|
|
// apply the state of 'accu<i>' to the binding when accus differ
|
|
apply: function ( accuIndex ) {
|
|
|
|
const stride = this.valueSize,
|
|
buffer = this.buffer,
|
|
offset = accuIndex * stride + stride,
|
|
|
|
weight = this.cumulativeWeight,
|
|
weightAdditive = this.cumulativeWeightAdditive,
|
|
|
|
binding = this.binding;
|
|
|
|
this.cumulativeWeight = 0;
|
|
this.cumulativeWeightAdditive = 0;
|
|
|
|
if ( weight < 1 ) {
|
|
|
|
// accuN := accuN + original * ( 1 - cumulativeWeight )
|
|
|
|
const originalValueOffset = stride * this._origIndex;
|
|
|
|
this._mixBufferRegion(
|
|
buffer, offset, originalValueOffset, 1 - weight, stride );
|
|
|
|
}
|
|
|
|
if ( weightAdditive > 0 ) {
|
|
|
|
// accuN := accuN + additive accuN
|
|
|
|
this._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride );
|
|
|
|
}
|
|
|
|
for ( let i = stride, e = stride + stride; i !== e; ++ i ) {
|
|
|
|
if ( buffer[ i ] !== buffer[ i + stride ] ) {
|
|
|
|
// value has changed -> update scene graph
|
|
|
|
binding.setValue( buffer, offset );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// remember the state of the bound property and copy it to both accus
|
|
saveOriginalState: function () {
|
|
|
|
const binding = this.binding;
|
|
|
|
const buffer = this.buffer,
|
|
stride = this.valueSize,
|
|
|
|
originalValueOffset = stride * this._origIndex;
|
|
|
|
binding.getValue( buffer, originalValueOffset );
|
|
|
|
// accu[0..1] := orig -- initially detect changes against the original
|
|
for ( let i = stride, e = originalValueOffset; i !== e; ++ i ) {
|
|
|
|
buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];
|
|
|
|
}
|
|
|
|
// Add to identity for additive
|
|
this._setIdentity();
|
|
|
|
this.cumulativeWeight = 0;
|
|
this.cumulativeWeightAdditive = 0;
|
|
|
|
},
|
|
|
|
// apply the state previously taken via 'saveOriginalState' to the binding
|
|
restoreOriginalState: function () {
|
|
|
|
const originalValueOffset = this.valueSize * 3;
|
|
this.binding.setValue( this.buffer, originalValueOffset );
|
|
|
|
},
|
|
|
|
_setAdditiveIdentityNumeric: function () {
|
|
|
|
const startIndex = this._addIndex * this.valueSize;
|
|
const endIndex = startIndex + this.valueSize;
|
|
|
|
for ( let i = startIndex; i < endIndex; i ++ ) {
|
|
|
|
this.buffer[ i ] = 0;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
_setAdditiveIdentityQuaternion: function () {
|
|
|
|
this._setAdditiveIdentityNumeric();
|
|
this.buffer[ this._addIndex * 4 + 3 ] = 1;
|
|
|
|
},
|
|
|
|
_setAdditiveIdentityOther: function () {
|
|
|
|
const startIndex = this._origIndex * this.valueSize;
|
|
const targetIndex = this._addIndex * this.valueSize;
|
|
|
|
for ( let i = 0; i < this.valueSize; i ++ ) {
|
|
|
|
this.buffer[ targetIndex + i ] = this.buffer[ startIndex + i ];
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
// mix functions
|
|
|
|
_select: function ( buffer, dstOffset, srcOffset, t, stride ) {
|
|
|
|
if ( t >= 0.5 ) {
|
|
|
|
for ( let i = 0; i !== stride; ++ i ) {
|
|
|
|
buffer[ dstOffset + i ] = buffer[ srcOffset + i ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
_slerp: function ( buffer, dstOffset, srcOffset, t ) {
|
|
|
|
Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );
|
|
|
|
},
|
|
|
|
_slerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) {
|
|
|
|
const workOffset = this._workIndex * stride;
|
|
|
|
// Store result in intermediate buffer offset
|
|
Quaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset );
|
|
|
|
// Slerp to the intermediate result
|
|
Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t );
|
|
|
|
},
|
|
|
|
_lerp: function ( buffer, dstOffset, srcOffset, t, stride ) {
|
|
|
|
const s = 1 - t;
|
|
|
|
for ( let i = 0; i !== stride; ++ i ) {
|
|
|
|
const j = dstOffset + i;
|
|
|
|
buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
_lerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) {
|
|
|
|
for ( let i = 0; i !== stride; ++ i ) {
|
|
|
|
const j = dstOffset + i;
|
|
|
|
buffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
*
|
|
* A reference to a real property in the scene graph.
|
|
*
|
|
*
|
|
* @author Ben Houston / http://clara.io/
|
|
* @author David Sarno / http://lighthaus.us/
|
|
* @author tschw
|
|
*/
|
|
|
|
// Characters [].:/ are reserved for track binding syntax.
|
|
const _RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
|
|
const _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' );
|
|
|
|
// Attempts to allow node names from any language. ES5's `\w` regexp matches
|
|
// only latin characters, and the unicode \p{L} is not yet supported. So
|
|
// instead, we exclude reserved characters and match everything else.
|
|
const _wordChar = '[^' + _RESERVED_CHARS_RE + ']';
|
|
const _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']';
|
|
|
|
// Parent directories, delimited by '/' or ':'. Currently unused, but must
|
|
// be matched to parse the rest of the track name.
|
|
const _directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar );
|
|
|
|
// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
|
|
const _nodeRe = /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot );
|
|
|
|
// Object on target node, and accessor. May not contain reserved
|
|
// characters. Accessor may contain any character except closing bracket.
|
|
const _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar );
|
|
|
|
// Property and accessor. May not contain reserved characters. Accessor may
|
|
// contain any non-bracket characters.
|
|
const _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar );
|
|
|
|
const _trackRe = new RegExp( ''
|
|
+ '^'
|
|
+ _directoryRe
|
|
+ _nodeRe
|
|
+ _objectRe
|
|
+ _propertyRe
|
|
+ '$'
|
|
);
|
|
|
|
const _supportedObjectNames = [ 'material', 'materials', 'bones' ];
|
|
|
|
function Composite( targetGroup, path, optionalParsedPath ) {
|
|
|
|
const parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );
|
|
|
|
this._targetGroup = targetGroup;
|
|
this._bindings = targetGroup.subscribe_( path, parsedPath );
|
|
|
|
}
|
|
|
|
Object.assign( Composite.prototype, {
|
|
|
|
getValue: function ( array, offset ) {
|
|
|
|
this.bind(); // bind all binding
|
|
|
|
const firstValidIndex = this._targetGroup.nCachedObjects_,
|
|
binding = this._bindings[ firstValidIndex ];
|
|
|
|
// and only call .getValue on the first
|
|
if ( binding !== undefined ) binding.getValue( array, offset );
|
|
|
|
},
|
|
|
|
setValue: function ( array, offset ) {
|
|
|
|
const bindings = this._bindings;
|
|
|
|
for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
|
|
|
|
bindings[ i ].setValue( array, offset );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
bind: function () {
|
|
|
|
const bindings = this._bindings;
|
|
|
|
for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
|
|
|
|
bindings[ i ].bind();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
unbind: function () {
|
|
|
|
const bindings = this._bindings;
|
|
|
|
for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
|
|
|
|
bindings[ i ].unbind();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
|
|
function PropertyBinding( rootNode, path, parsedPath ) {
|
|
|
|
this.path = path;
|
|
this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );
|
|
|
|
this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode;
|
|
|
|
this.rootNode = rootNode;
|
|
|
|
}
|
|
|
|
Object.assign( PropertyBinding, {
|
|
|
|
Composite: Composite,
|
|
|
|
create: function ( root, path, parsedPath ) {
|
|
|
|
if ( ! ( root && root.isAnimationObjectGroup ) ) {
|
|
|
|
return new PropertyBinding( root, path, parsedPath );
|
|
|
|
} else {
|
|
|
|
return new PropertyBinding.Composite( root, path, parsedPath );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Replaces spaces with underscores and removes unsupported characters from
|
|
* node names, to ensure compatibility with parseTrackName().
|
|
*
|
|
* @param {string} name Node name to be sanitized.
|
|
* @return {string}
|
|
*/
|
|
sanitizeNodeName: function ( name ) {
|
|
|
|
return name.replace( /\s/g, '_' ).replace( _reservedRe, '' );
|
|
|
|
},
|
|
|
|
parseTrackName: function ( trackName ) {
|
|
|
|
const matches = _trackRe.exec( trackName );
|
|
|
|
if ( ! matches ) {
|
|
|
|
throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );
|
|
|
|
}
|
|
|
|
const results = {
|
|
// directoryName: matches[ 1 ], // (tschw) currently unused
|
|
nodeName: matches[ 2 ],
|
|
objectName: matches[ 3 ],
|
|
objectIndex: matches[ 4 ],
|
|
propertyName: matches[ 5 ], // required
|
|
propertyIndex: matches[ 6 ]
|
|
};
|
|
|
|
const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
|
|
|
|
if ( lastDot !== undefined && lastDot !== - 1 ) {
|
|
|
|
const objectName = results.nodeName.substring( lastDot + 1 );
|
|
|
|
// Object names must be checked against an allowlist. Otherwise, there
|
|
// is no way to parse 'foo.bar.baz': 'baz' must be a property, but
|
|
// 'bar' could be the objectName, or part of a nodeName (which can
|
|
// include '.' characters).
|
|
if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {
|
|
|
|
results.nodeName = results.nodeName.substring( 0, lastDot );
|
|
results.objectName = objectName;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( results.propertyName === null || results.propertyName.length === 0 ) {
|
|
|
|
throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );
|
|
|
|
}
|
|
|
|
return results;
|
|
|
|
},
|
|
|
|
findNode: function ( root, nodeName ) {
|
|
|
|
if ( ! nodeName || nodeName === "" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
|
|
|
|
return root;
|
|
|
|
}
|
|
|
|
// search into skeleton bones.
|
|
if ( root.skeleton ) {
|
|
|
|
const bone = root.skeleton.getBoneByName( nodeName );
|
|
|
|
if ( bone !== undefined ) {
|
|
|
|
return bone;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// search into node subtree.
|
|
if ( root.children ) {
|
|
|
|
const searchNodeSubtree = function ( children ) {
|
|
|
|
for ( let i = 0; i < children.length; i ++ ) {
|
|
|
|
const childNode = children[ i ];
|
|
|
|
if ( childNode.name === nodeName || childNode.uuid === nodeName ) {
|
|
|
|
return childNode;
|
|
|
|
}
|
|
|
|
const result = searchNodeSubtree( childNode.children );
|
|
|
|
if ( result ) return result;
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
};
|
|
|
|
const subTreeNode = searchNodeSubtree( root.children );
|
|
|
|
if ( subTreeNode ) {
|
|
|
|
return subTreeNode;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( PropertyBinding.prototype, { // prototype, continued
|
|
|
|
// these are used to "bind" a nonexistent property
|
|
_getValue_unavailable: function () {},
|
|
_setValue_unavailable: function () {},
|
|
|
|
BindingType: {
|
|
Direct: 0,
|
|
EntireArray: 1,
|
|
ArrayElement: 2,
|
|
HasFromToArray: 3
|
|
},
|
|
|
|
Versioning: {
|
|
None: 0,
|
|
NeedsUpdate: 1,
|
|
MatrixWorldNeedsUpdate: 2
|
|
},
|
|
|
|
GetterByBindingType: [
|
|
|
|
function getValue_direct( buffer, offset ) {
|
|
|
|
buffer[ offset ] = this.node[ this.propertyName ];
|
|
|
|
},
|
|
|
|
function getValue_array( buffer, offset ) {
|
|
|
|
const source = this.resolvedProperty;
|
|
|
|
for ( let i = 0, n = source.length; i !== n; ++ i ) {
|
|
|
|
buffer[ offset ++ ] = source[ i ];
|
|
|
|
}
|
|
|
|
},
|
|
|
|
function getValue_arrayElement( buffer, offset ) {
|
|
|
|
buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];
|
|
|
|
},
|
|
|
|
function getValue_toArray( buffer, offset ) {
|
|
|
|
this.resolvedProperty.toArray( buffer, offset );
|
|
|
|
}
|
|
|
|
],
|
|
|
|
SetterByBindingTypeAndVersioning: [
|
|
|
|
[
|
|
// Direct
|
|
|
|
function setValue_direct( buffer, offset ) {
|
|
|
|
this.targetObject[ this.propertyName ] = buffer[ offset ];
|
|
|
|
},
|
|
|
|
function setValue_direct_setNeedsUpdate( buffer, offset ) {
|
|
|
|
this.targetObject[ this.propertyName ] = buffer[ offset ];
|
|
this.targetObject.needsUpdate = true;
|
|
|
|
},
|
|
|
|
function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {
|
|
|
|
this.targetObject[ this.propertyName ] = buffer[ offset ];
|
|
this.targetObject.matrixWorldNeedsUpdate = true;
|
|
|
|
}
|
|
|
|
], [
|
|
|
|
// EntireArray
|
|
|
|
function setValue_array( buffer, offset ) {
|
|
|
|
const dest = this.resolvedProperty;
|
|
|
|
for ( let i = 0, n = dest.length; i !== n; ++ i ) {
|
|
|
|
dest[ i ] = buffer[ offset ++ ];
|
|
|
|
}
|
|
|
|
},
|
|
|
|
function setValue_array_setNeedsUpdate( buffer, offset ) {
|
|
|
|
const dest = this.resolvedProperty;
|
|
|
|
for ( let i = 0, n = dest.length; i !== n; ++ i ) {
|
|
|
|
dest[ i ] = buffer[ offset ++ ];
|
|
|
|
}
|
|
|
|
this.targetObject.needsUpdate = true;
|
|
|
|
},
|
|
|
|
function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {
|
|
|
|
const dest = this.resolvedProperty;
|
|
|
|
for ( let i = 0, n = dest.length; i !== n; ++ i ) {
|
|
|
|
dest[ i ] = buffer[ offset ++ ];
|
|
|
|
}
|
|
|
|
this.targetObject.matrixWorldNeedsUpdate = true;
|
|
|
|
}
|
|
|
|
], [
|
|
|
|
// ArrayElement
|
|
|
|
function setValue_arrayElement( buffer, offset ) {
|
|
|
|
this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
|
|
|
|
},
|
|
|
|
function setValue_arrayElement_setNeedsUpdate( buffer, offset ) {
|
|
|
|
this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
|
|
this.targetObject.needsUpdate = true;
|
|
|
|
},
|
|
|
|
function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {
|
|
|
|
this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
|
|
this.targetObject.matrixWorldNeedsUpdate = true;
|
|
|
|
}
|
|
|
|
], [
|
|
|
|
// HasToFromArray
|
|
|
|
function setValue_fromArray( buffer, offset ) {
|
|
|
|
this.resolvedProperty.fromArray( buffer, offset );
|
|
|
|
},
|
|
|
|
function setValue_fromArray_setNeedsUpdate( buffer, offset ) {
|
|
|
|
this.resolvedProperty.fromArray( buffer, offset );
|
|
this.targetObject.needsUpdate = true;
|
|
|
|
},
|
|
|
|
function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {
|
|
|
|
this.resolvedProperty.fromArray( buffer, offset );
|
|
this.targetObject.matrixWorldNeedsUpdate = true;
|
|
|
|
}
|
|
|
|
]
|
|
|
|
],
|
|
|
|
getValue: function getValue_unbound( targetArray, offset ) {
|
|
|
|
this.bind();
|
|
this.getValue( targetArray, offset );
|
|
|
|
// Note: This class uses a State pattern on a per-method basis:
|
|
// 'bind' sets 'this.getValue' / 'setValue' and shadows the
|
|
// prototype version of these methods with one that represents
|
|
// the bound state. When the property is not found, the methods
|
|
// become no-ops.
|
|
|
|
},
|
|
|
|
setValue: function getValue_unbound( sourceArray, offset ) {
|
|
|
|
this.bind();
|
|
this.setValue( sourceArray, offset );
|
|
|
|
},
|
|
|
|
// create getter / setter pair for a property in the scene graph
|
|
bind: function () {
|
|
|
|
let targetObject = this.node,
|
|
parsedPath = this.parsedPath,
|
|
|
|
objectName = parsedPath.objectName,
|
|
propertyName = parsedPath.propertyName,
|
|
propertyIndex = parsedPath.propertyIndex;
|
|
|
|
if ( ! targetObject ) {
|
|
|
|
targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode;
|
|
|
|
this.node = targetObject;
|
|
|
|
}
|
|
|
|
// set fail state so we can just 'return' on error
|
|
this.getValue = this._getValue_unavailable;
|
|
this.setValue = this._setValue_unavailable;
|
|
|
|
// ensure there is a value node
|
|
if ( ! targetObject ) {
|
|
|
|
console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' );
|
|
return;
|
|
|
|
}
|
|
|
|
if ( objectName ) {
|
|
|
|
let objectIndex = parsedPath.objectIndex;
|
|
|
|
// special cases were we need to reach deeper into the hierarchy to get the face materials....
|
|
switch ( objectName ) {
|
|
|
|
case 'materials':
|
|
|
|
if ( ! targetObject.material ) {
|
|
|
|
console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );
|
|
return;
|
|
|
|
}
|
|
|
|
if ( ! targetObject.material.materials ) {
|
|
|
|
console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );
|
|
return;
|
|
|
|
}
|
|
|
|
targetObject = targetObject.material.materials;
|
|
|
|
break;
|
|
|
|
case 'bones':
|
|
|
|
if ( ! targetObject.skeleton ) {
|
|
|
|
console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );
|
|
return;
|
|
|
|
}
|
|
|
|
// potential future optimization: skip this if propertyIndex is already an integer
|
|
// and convert the integer string to a true integer.
|
|
|
|
targetObject = targetObject.skeleton.bones;
|
|
|
|
// support resolving morphTarget names into indices.
|
|
for ( let i = 0; i < targetObject.length; i ++ ) {
|
|
|
|
if ( targetObject[ i ].name === objectIndex ) {
|
|
|
|
objectIndex = i;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
if ( targetObject[ objectName ] === undefined ) {
|
|
|
|
console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );
|
|
return;
|
|
|
|
}
|
|
|
|
targetObject = targetObject[ objectName ];
|
|
|
|
}
|
|
|
|
|
|
if ( objectIndex !== undefined ) {
|
|
|
|
if ( targetObject[ objectIndex ] === undefined ) {
|
|
|
|
console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );
|
|
return;
|
|
|
|
}
|
|
|
|
targetObject = targetObject[ objectIndex ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// resolve property
|
|
const nodeProperty = targetObject[ propertyName ];
|
|
|
|
if ( nodeProperty === undefined ) {
|
|
|
|
const nodeName = parsedPath.nodeName;
|
|
|
|
console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +
|
|
'.' + propertyName + ' but it wasn\'t found.', targetObject );
|
|
return;
|
|
|
|
}
|
|
|
|
// determine versioning scheme
|
|
let versioning = this.Versioning.None;
|
|
|
|
this.targetObject = targetObject;
|
|
|
|
if ( targetObject.needsUpdate !== undefined ) { // material
|
|
|
|
versioning = this.Versioning.NeedsUpdate;
|
|
|
|
} else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform
|
|
|
|
versioning = this.Versioning.MatrixWorldNeedsUpdate;
|
|
|
|
}
|
|
|
|
// determine how the property gets bound
|
|
let bindingType = this.BindingType.Direct;
|
|
|
|
if ( propertyIndex !== undefined ) {
|
|
|
|
// access a sub element of the property array (only primitives are supported right now)
|
|
|
|
if ( propertyName === "morphTargetInfluences" ) {
|
|
|
|
// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
|
|
|
|
// support resolving morphTarget names into indices.
|
|
if ( ! targetObject.geometry ) {
|
|
|
|
console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );
|
|
return;
|
|
|
|
}
|
|
|
|
if ( targetObject.geometry.isBufferGeometry ) {
|
|
|
|
if ( ! targetObject.geometry.morphAttributes ) {
|
|
|
|
console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );
|
|
return;
|
|
|
|
}
|
|
|
|
if ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) {
|
|
|
|
propertyIndex = targetObject.morphTargetDictionary[ propertyIndex ];
|
|
|
|
}
|
|
|
|
|
|
} else {
|
|
|
|
console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this );
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
bindingType = this.BindingType.ArrayElement;
|
|
|
|
this.resolvedProperty = nodeProperty;
|
|
this.propertyIndex = propertyIndex;
|
|
|
|
} else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {
|
|
|
|
// must use copy for Object3D.Euler/Quaternion
|
|
|
|
bindingType = this.BindingType.HasFromToArray;
|
|
|
|
this.resolvedProperty = nodeProperty;
|
|
|
|
} else if ( Array.isArray( nodeProperty ) ) {
|
|
|
|
bindingType = this.BindingType.EntireArray;
|
|
|
|
this.resolvedProperty = nodeProperty;
|
|
|
|
} else {
|
|
|
|
this.propertyName = propertyName;
|
|
|
|
}
|
|
|
|
// select getter / setter
|
|
this.getValue = this.GetterByBindingType[ bindingType ];
|
|
this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];
|
|
|
|
},
|
|
|
|
unbind: function () {
|
|
|
|
this.node = null;
|
|
|
|
// back to the prototype version of getValue / setValue
|
|
// note: avoiding to mutate the shape of 'this' via 'delete'
|
|
this.getValue = this._getValue_unbound;
|
|
this.setValue = this._setValue_unbound;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
// DECLARE ALIAS AFTER assign prototype
|
|
Object.assign( PropertyBinding.prototype, {
|
|
|
|
// initial state of these methods that calls 'bind'
|
|
_getValue_unbound: PropertyBinding.prototype.getValue,
|
|
_setValue_unbound: PropertyBinding.prototype.setValue,
|
|
|
|
} );
|
|
|
|
/**
|
|
*
|
|
* A group of objects that receives a shared animation state.
|
|
*
|
|
* Usage:
|
|
*
|
|
* - Add objects you would otherwise pass as 'root' to the
|
|
* constructor or the .clipAction method of AnimationMixer.
|
|
*
|
|
* - Instead pass this object as 'root'.
|
|
*
|
|
* - You can also add and remove objects later when the mixer
|
|
* is running.
|
|
*
|
|
* Note:
|
|
*
|
|
* Objects of this class appear as one object to the mixer,
|
|
* so cache control of the individual objects must be done
|
|
* on the group.
|
|
*
|
|
* Limitation:
|
|
*
|
|
* - The animated properties must be compatible among the
|
|
* all objects in the group.
|
|
*
|
|
* - A single property can either be controlled through a
|
|
* target group or directly, but not both.
|
|
*
|
|
* @author tschw
|
|
*/
|
|
|
|
function AnimationObjectGroup() {
|
|
|
|
this.uuid = MathUtils.generateUUID();
|
|
|
|
// cached objects followed by the active ones
|
|
this._objects = Array.prototype.slice.call( arguments );
|
|
|
|
this.nCachedObjects_ = 0; // threshold
|
|
// note: read by PropertyBinding.Composite
|
|
|
|
const indices = {};
|
|
this._indicesByUUID = indices; // for bookkeeping
|
|
|
|
for ( let i = 0, n = arguments.length; i !== n; ++ i ) {
|
|
|
|
indices[ arguments[ i ].uuid ] = i;
|
|
|
|
}
|
|
|
|
this._paths = []; // inside: string
|
|
this._parsedPaths = []; // inside: { we don't care, here }
|
|
this._bindings = []; // inside: Array< PropertyBinding >
|
|
this._bindingsIndicesByPath = {}; // inside: indices in these arrays
|
|
|
|
const scope = this;
|
|
|
|
this.stats = {
|
|
|
|
objects: {
|
|
get total() {
|
|
|
|
return scope._objects.length;
|
|
|
|
},
|
|
get inUse() {
|
|
|
|
return this.total - scope.nCachedObjects_;
|
|
|
|
}
|
|
},
|
|
get bindingsPerObject() {
|
|
|
|
return scope._bindings.length;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
Object.assign( AnimationObjectGroup.prototype, {
|
|
|
|
isAnimationObjectGroup: true,
|
|
|
|
add: function () {
|
|
|
|
const objects = this._objects,
|
|
indicesByUUID = this._indicesByUUID,
|
|
paths = this._paths,
|
|
parsedPaths = this._parsedPaths,
|
|
bindings = this._bindings,
|
|
nBindings = bindings.length;
|
|
|
|
let knownObject = undefined,
|
|
nObjects = objects.length,
|
|
nCachedObjects = this.nCachedObjects_;
|
|
|
|
for ( let i = 0, n = arguments.length; i !== n; ++ i ) {
|
|
|
|
const object = arguments[ i ],
|
|
uuid = object.uuid;
|
|
let index = indicesByUUID[ uuid ];
|
|
|
|
if ( index === undefined ) {
|
|
|
|
// unknown object -> add it to the ACTIVE region
|
|
|
|
index = nObjects ++;
|
|
indicesByUUID[ uuid ] = index;
|
|
objects.push( object );
|
|
|
|
// accounting is done, now do the same for all bindings
|
|
|
|
for ( let j = 0, m = nBindings; j !== m; ++ j ) {
|
|
|
|
bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );
|
|
|
|
}
|
|
|
|
} else if ( index < nCachedObjects ) {
|
|
|
|
knownObject = objects[ index ];
|
|
|
|
// move existing object to the ACTIVE region
|
|
|
|
const firstActiveIndex = -- nCachedObjects,
|
|
lastCachedObject = objects[ firstActiveIndex ];
|
|
|
|
indicesByUUID[ lastCachedObject.uuid ] = index;
|
|
objects[ index ] = lastCachedObject;
|
|
|
|
indicesByUUID[ uuid ] = firstActiveIndex;
|
|
objects[ firstActiveIndex ] = object;
|
|
|
|
// accounting is done, now do the same for all bindings
|
|
|
|
for ( let j = 0, m = nBindings; j !== m; ++ j ) {
|
|
|
|
const bindingsForPath = bindings[ j ],
|
|
lastCached = bindingsForPath[ firstActiveIndex ];
|
|
|
|
let binding = bindingsForPath[ index ];
|
|
|
|
bindingsForPath[ index ] = lastCached;
|
|
|
|
if ( binding === undefined ) {
|
|
|
|
// since we do not bother to create new bindings
|
|
// for objects that are cached, the binding may
|
|
// or may not exist
|
|
|
|
binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );
|
|
|
|
}
|
|
|
|
bindingsForPath[ firstActiveIndex ] = binding;
|
|
|
|
}
|
|
|
|
} else if ( objects[ index ] !== knownObject ) {
|
|
|
|
console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +
|
|
'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );
|
|
|
|
} // else the object is already where we want it to be
|
|
|
|
} // for arguments
|
|
|
|
this.nCachedObjects_ = nCachedObjects;
|
|
|
|
},
|
|
|
|
remove: function () {
|
|
|
|
const objects = this._objects,
|
|
indicesByUUID = this._indicesByUUID,
|
|
bindings = this._bindings,
|
|
nBindings = bindings.length;
|
|
|
|
let nCachedObjects = this.nCachedObjects_;
|
|
|
|
for ( let i = 0, n = arguments.length; i !== n; ++ i ) {
|
|
|
|
const object = arguments[ i ],
|
|
uuid = object.uuid,
|
|
index = indicesByUUID[ uuid ];
|
|
|
|
if ( index !== undefined && index >= nCachedObjects ) {
|
|
|
|
// move existing object into the CACHED region
|
|
|
|
const lastCachedIndex = nCachedObjects ++,
|
|
firstActiveObject = objects[ lastCachedIndex ];
|
|
|
|
indicesByUUID[ firstActiveObject.uuid ] = index;
|
|
objects[ index ] = firstActiveObject;
|
|
|
|
indicesByUUID[ uuid ] = lastCachedIndex;
|
|
objects[ lastCachedIndex ] = object;
|
|
|
|
// accounting is done, now do the same for all bindings
|
|
|
|
for ( let j = 0, m = nBindings; j !== m; ++ j ) {
|
|
|
|
const bindingsForPath = bindings[ j ],
|
|
firstActive = bindingsForPath[ lastCachedIndex ],
|
|
binding = bindingsForPath[ index ];
|
|
|
|
bindingsForPath[ index ] = firstActive;
|
|
bindingsForPath[ lastCachedIndex ] = binding;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} // for arguments
|
|
|
|
this.nCachedObjects_ = nCachedObjects;
|
|
|
|
},
|
|
|
|
// remove & forget
|
|
uncache: function () {
|
|
|
|
const objects = this._objects,
|
|
indicesByUUID = this._indicesByUUID,
|
|
bindings = this._bindings,
|
|
nBindings = bindings.length;
|
|
|
|
let nCachedObjects = this.nCachedObjects_,
|
|
nObjects = objects.length;
|
|
|
|
for ( let i = 0, n = arguments.length; i !== n; ++ i ) {
|
|
|
|
const object = arguments[ i ],
|
|
uuid = object.uuid,
|
|
index = indicesByUUID[ uuid ];
|
|
|
|
if ( index !== undefined ) {
|
|
|
|
delete indicesByUUID[ uuid ];
|
|
|
|
if ( index < nCachedObjects ) {
|
|
|
|
// object is cached, shrink the CACHED region
|
|
|
|
const firstActiveIndex = -- nCachedObjects,
|
|
lastCachedObject = objects[ firstActiveIndex ],
|
|
lastIndex = -- nObjects,
|
|
lastObject = objects[ lastIndex ];
|
|
|
|
// last cached object takes this object's place
|
|
indicesByUUID[ lastCachedObject.uuid ] = index;
|
|
objects[ index ] = lastCachedObject;
|
|
|
|
// last object goes to the activated slot and pop
|
|
indicesByUUID[ lastObject.uuid ] = firstActiveIndex;
|
|
objects[ firstActiveIndex ] = lastObject;
|
|
objects.pop();
|
|
|
|
// accounting is done, now do the same for all bindings
|
|
|
|
for ( let j = 0, m = nBindings; j !== m; ++ j ) {
|
|
|
|
const bindingsForPath = bindings[ j ],
|
|
lastCached = bindingsForPath[ firstActiveIndex ],
|
|
last = bindingsForPath[ lastIndex ];
|
|
|
|
bindingsForPath[ index ] = lastCached;
|
|
bindingsForPath[ firstActiveIndex ] = last;
|
|
bindingsForPath.pop();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// object is active, just swap with the last and pop
|
|
|
|
const lastIndex = -- nObjects,
|
|
lastObject = objects[ lastIndex ];
|
|
|
|
indicesByUUID[ lastObject.uuid ] = index;
|
|
objects[ index ] = lastObject;
|
|
objects.pop();
|
|
|
|
// accounting is done, now do the same for all bindings
|
|
|
|
for ( let j = 0, m = nBindings; j !== m; ++ j ) {
|
|
|
|
const bindingsForPath = bindings[ j ];
|
|
|
|
bindingsForPath[ index ] = bindingsForPath[ lastIndex ];
|
|
bindingsForPath.pop();
|
|
|
|
}
|
|
|
|
} // cached or active
|
|
|
|
} // if object is known
|
|
|
|
} // for arguments
|
|
|
|
this.nCachedObjects_ = nCachedObjects;
|
|
|
|
},
|
|
|
|
// Internal interface used by befriended PropertyBinding.Composite:
|
|
|
|
subscribe_: function ( path, parsedPath ) {
|
|
|
|
// returns an array of bindings for the given path that is changed
|
|
// according to the contained objects in the group
|
|
|
|
let indicesByPath = this._bindingsIndicesByPath,
|
|
index = indicesByPath[ path ],
|
|
bindings = this._bindings;
|
|
|
|
if ( index !== undefined ) return bindings[ index ];
|
|
|
|
const paths = this._paths,
|
|
parsedPaths = this._parsedPaths,
|
|
objects = this._objects,
|
|
nObjects = objects.length,
|
|
nCachedObjects = this.nCachedObjects_,
|
|
bindingsForPath = new Array( nObjects );
|
|
|
|
index = bindings.length;
|
|
|
|
indicesByPath[ path ] = index;
|
|
|
|
paths.push( path );
|
|
parsedPaths.push( parsedPath );
|
|
bindings.push( bindingsForPath );
|
|
|
|
for ( let i = nCachedObjects, n = objects.length; i !== n; ++ i ) {
|
|
|
|
const object = objects[ i ];
|
|
bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );
|
|
|
|
}
|
|
|
|
return bindingsForPath;
|
|
|
|
},
|
|
|
|
unsubscribe_: function ( path ) {
|
|
|
|
// tells the group to forget about a property path and no longer
|
|
// update the array previously obtained with 'subscribe_'
|
|
|
|
const indicesByPath = this._bindingsIndicesByPath,
|
|
index = indicesByPath[ path ];
|
|
|
|
if ( index !== undefined ) {
|
|
|
|
const paths = this._paths,
|
|
parsedPaths = this._parsedPaths,
|
|
bindings = this._bindings,
|
|
lastBindingsIndex = bindings.length - 1,
|
|
lastBindings = bindings[ lastBindingsIndex ],
|
|
lastBindingsPath = path[ lastBindingsIndex ];
|
|
|
|
indicesByPath[ lastBindingsPath ] = index;
|
|
|
|
bindings[ index ] = lastBindings;
|
|
bindings.pop();
|
|
|
|
parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];
|
|
parsedPaths.pop();
|
|
|
|
paths[ index ] = paths[ lastBindingsIndex ];
|
|
paths.pop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
*
|
|
* Action provided by AnimationMixer for scheduling clip playback on specific
|
|
* objects.
|
|
*
|
|
* @author Ben Houston / http://clara.io/
|
|
* @author David Sarno / http://lighthaus.us/
|
|
* @author tschw
|
|
*
|
|
*/
|
|
|
|
function AnimationAction( mixer, clip, localRoot, blendMode ) {
|
|
|
|
this._mixer = mixer;
|
|
this._clip = clip;
|
|
this._localRoot = localRoot || null;
|
|
this.blendMode = blendMode || clip.blendMode;
|
|
|
|
const tracks = clip.tracks,
|
|
nTracks = tracks.length,
|
|
interpolants = new Array( nTracks );
|
|
|
|
const interpolantSettings = {
|
|
endingStart: ZeroCurvatureEnding,
|
|
endingEnd: ZeroCurvatureEnding
|
|
};
|
|
|
|
for ( let i = 0; i !== nTracks; ++ i ) {
|
|
|
|
const interpolant = tracks[ i ].createInterpolant( null );
|
|
interpolants[ i ] = interpolant;
|
|
interpolant.settings = interpolantSettings;
|
|
|
|
}
|
|
|
|
this._interpolantSettings = interpolantSettings;
|
|
|
|
this._interpolants = interpolants; // bound by the mixer
|
|
|
|
// inside: PropertyMixer (managed by the mixer)
|
|
this._propertyBindings = new Array( nTracks );
|
|
|
|
this._cacheIndex = null; // for the memory manager
|
|
this._byClipCacheIndex = null; // for the memory manager
|
|
|
|
this._timeScaleInterpolant = null;
|
|
this._weightInterpolant = null;
|
|
|
|
this.loop = LoopRepeat;
|
|
this._loopCount = - 1;
|
|
|
|
// global mixer time when the action is to be started
|
|
// it's set back to 'null' upon start of the action
|
|
this._startTime = null;
|
|
|
|
// scaled local time of the action
|
|
// gets clamped or wrapped to 0..clip.duration according to loop
|
|
this.time = 0;
|
|
|
|
this.timeScale = 1;
|
|
this._effectiveTimeScale = 1;
|
|
|
|
this.weight = 1;
|
|
this._effectiveWeight = 1;
|
|
|
|
this.repetitions = Infinity; // no. of repetitions when looping
|
|
|
|
this.paused = false; // true -> zero effective time scale
|
|
this.enabled = true; // false -> zero effective weight
|
|
|
|
this.clampWhenFinished = false;// keep feeding the last frame?
|
|
|
|
this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate
|
|
this.zeroSlopeAtEnd = true;// clips for start, loop and end
|
|
|
|
}
|
|
|
|
Object.assign( AnimationAction.prototype, {
|
|
|
|
// State & Scheduling
|
|
|
|
play: function () {
|
|
|
|
this._mixer._activateAction( this );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
stop: function () {
|
|
|
|
this._mixer._deactivateAction( this );
|
|
|
|
return this.reset();
|
|
|
|
},
|
|
|
|
reset: function () {
|
|
|
|
this.paused = false;
|
|
this.enabled = true;
|
|
|
|
this.time = 0; // restart clip
|
|
this._loopCount = - 1;// forget previous loops
|
|
this._startTime = null;// forget scheduling
|
|
|
|
return this.stopFading().stopWarping();
|
|
|
|
},
|
|
|
|
isRunning: function () {
|
|
|
|
return this.enabled && ! this.paused && this.timeScale !== 0 &&
|
|
this._startTime === null && this._mixer._isActiveAction( this );
|
|
|
|
},
|
|
|
|
// return true when play has been called
|
|
isScheduled: function () {
|
|
|
|
return this._mixer._isActiveAction( this );
|
|
|
|
},
|
|
|
|
startAt: function ( time ) {
|
|
|
|
this._startTime = time;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setLoop: function ( mode, repetitions ) {
|
|
|
|
this.loop = mode;
|
|
this.repetitions = repetitions;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
// Weight
|
|
|
|
// set the weight stopping any scheduled fading
|
|
// although .enabled = false yields an effective weight of zero, this
|
|
// method does *not* change .enabled, because it would be confusing
|
|
setEffectiveWeight: function ( weight ) {
|
|
|
|
this.weight = weight;
|
|
|
|
// note: same logic as when updated at runtime
|
|
this._effectiveWeight = this.enabled ? weight : 0;
|
|
|
|
return this.stopFading();
|
|
|
|
},
|
|
|
|
// return the weight considering fading and .enabled
|
|
getEffectiveWeight: function () {
|
|
|
|
return this._effectiveWeight;
|
|
|
|
},
|
|
|
|
fadeIn: function ( duration ) {
|
|
|
|
return this._scheduleFading( duration, 0, 1 );
|
|
|
|
},
|
|
|
|
fadeOut: function ( duration ) {
|
|
|
|
return this._scheduleFading( duration, 1, 0 );
|
|
|
|
},
|
|
|
|
crossFadeFrom: function ( fadeOutAction, duration, warp ) {
|
|
|
|
fadeOutAction.fadeOut( duration );
|
|
this.fadeIn( duration );
|
|
|
|
if ( warp ) {
|
|
|
|
const fadeInDuration = this._clip.duration,
|
|
fadeOutDuration = fadeOutAction._clip.duration,
|
|
|
|
startEndRatio = fadeOutDuration / fadeInDuration,
|
|
endStartRatio = fadeInDuration / fadeOutDuration;
|
|
|
|
fadeOutAction.warp( 1.0, startEndRatio, duration );
|
|
this.warp( endStartRatio, 1.0, duration );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
crossFadeTo: function ( fadeInAction, duration, warp ) {
|
|
|
|
return fadeInAction.crossFadeFrom( this, duration, warp );
|
|
|
|
},
|
|
|
|
stopFading: function () {
|
|
|
|
let weightInterpolant = this._weightInterpolant;
|
|
|
|
if ( weightInterpolant !== null ) {
|
|
|
|
this._weightInterpolant = null;
|
|
this._mixer._takeBackControlInterpolant( weightInterpolant );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
// Time Scale Control
|
|
|
|
// set the time scale stopping any scheduled warping
|
|
// although .paused = true yields an effective time scale of zero, this
|
|
// method does *not* change .paused, because it would be confusing
|
|
setEffectiveTimeScale: function ( timeScale ) {
|
|
|
|
this.timeScale = timeScale;
|
|
this._effectiveTimeScale = this.paused ? 0 : timeScale;
|
|
|
|
return this.stopWarping();
|
|
|
|
},
|
|
|
|
// return the time scale considering warping and .paused
|
|
getEffectiveTimeScale: function () {
|
|
|
|
return this._effectiveTimeScale;
|
|
|
|
},
|
|
|
|
setDuration: function ( duration ) {
|
|
|
|
this.timeScale = this._clip.duration / duration;
|
|
|
|
return this.stopWarping();
|
|
|
|
},
|
|
|
|
syncWith: function ( action ) {
|
|
|
|
this.time = action.time;
|
|
this.timeScale = action.timeScale;
|
|
|
|
return this.stopWarping();
|
|
|
|
},
|
|
|
|
halt: function ( duration ) {
|
|
|
|
return this.warp( this._effectiveTimeScale, 0, duration );
|
|
|
|
},
|
|
|
|
warp: function ( startTimeScale, endTimeScale, duration ) {
|
|
|
|
const mixer = this._mixer,
|
|
now = mixer.time,
|
|
timeScale = this.timeScale;
|
|
|
|
let interpolant = this._timeScaleInterpolant;
|
|
|
|
if ( interpolant === null ) {
|
|
|
|
interpolant = mixer._lendControlInterpolant();
|
|
this._timeScaleInterpolant = interpolant;
|
|
|
|
}
|
|
|
|
const times = interpolant.parameterPositions,
|
|
values = interpolant.sampleValues;
|
|
|
|
times[ 0 ] = now;
|
|
times[ 1 ] = now + duration;
|
|
|
|
values[ 0 ] = startTimeScale / timeScale;
|
|
values[ 1 ] = endTimeScale / timeScale;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
stopWarping: function () {
|
|
|
|
let timeScaleInterpolant = this._timeScaleInterpolant;
|
|
|
|
if ( timeScaleInterpolant !== null ) {
|
|
|
|
this._timeScaleInterpolant = null;
|
|
this._mixer._takeBackControlInterpolant( timeScaleInterpolant );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
// Object Accessors
|
|
|
|
getMixer: function () {
|
|
|
|
return this._mixer;
|
|
|
|
},
|
|
|
|
getClip: function () {
|
|
|
|
return this._clip;
|
|
|
|
},
|
|
|
|
getRoot: function () {
|
|
|
|
return this._localRoot || this._mixer._root;
|
|
|
|
},
|
|
|
|
// Interna
|
|
|
|
_update: function ( time, deltaTime, timeDirection, accuIndex ) {
|
|
|
|
// called by the mixer
|
|
|
|
if ( ! this.enabled ) {
|
|
|
|
// call ._updateWeight() to update ._effectiveWeight
|
|
|
|
this._updateWeight( time );
|
|
return;
|
|
|
|
}
|
|
|
|
const startTime = this._startTime;
|
|
|
|
if ( startTime !== null ) {
|
|
|
|
// check for scheduled start of action
|
|
|
|
const timeRunning = ( time - startTime ) * timeDirection;
|
|
if ( timeRunning < 0 || timeDirection === 0 ) {
|
|
|
|
return; // yet to come / don't decide when delta = 0
|
|
|
|
}
|
|
|
|
// start
|
|
|
|
this._startTime = null; // unschedule
|
|
deltaTime = timeDirection * timeRunning;
|
|
|
|
}
|
|
|
|
// apply time scale and advance time
|
|
|
|
deltaTime *= this._updateTimeScale( time );
|
|
const clipTime = this._updateTime( deltaTime );
|
|
|
|
// note: _updateTime may disable the action resulting in
|
|
// an effective weight of 0
|
|
|
|
const weight = this._updateWeight( time );
|
|
|
|
if ( weight > 0 ) {
|
|
|
|
const interpolants = this._interpolants;
|
|
const propertyMixers = this._propertyBindings;
|
|
|
|
switch ( this.blendMode ) {
|
|
|
|
case AdditiveAnimationBlendMode:
|
|
|
|
for ( let j = 0, m = interpolants.length; j !== m; ++ j ) {
|
|
|
|
interpolants[ j ].evaluate( clipTime );
|
|
propertyMixers[ j ].accumulateAdditive( weight );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case NormalAnimationBlendMode:
|
|
default:
|
|
|
|
for ( let j = 0, m = interpolants.length; j !== m; ++ j ) {
|
|
|
|
interpolants[ j ].evaluate( clipTime );
|
|
propertyMixers[ j ].accumulate( accuIndex, weight );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
_updateWeight: function ( time ) {
|
|
|
|
let weight = 0;
|
|
|
|
if ( this.enabled ) {
|
|
|
|
weight = this.weight;
|
|
const interpolant = this._weightInterpolant;
|
|
|
|
if ( interpolant !== null ) {
|
|
|
|
const interpolantValue = interpolant.evaluate( time )[ 0 ];
|
|
|
|
weight *= interpolantValue;
|
|
|
|
if ( time > interpolant.parameterPositions[ 1 ] ) {
|
|
|
|
this.stopFading();
|
|
|
|
if ( interpolantValue === 0 ) {
|
|
|
|
// faded out, disable
|
|
this.enabled = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this._effectiveWeight = weight;
|
|
return weight;
|
|
|
|
},
|
|
|
|
_updateTimeScale: function ( time ) {
|
|
|
|
let timeScale = 0;
|
|
|
|
if ( ! this.paused ) {
|
|
|
|
timeScale = this.timeScale;
|
|
|
|
const interpolant = this._timeScaleInterpolant;
|
|
|
|
if ( interpolant !== null ) {
|
|
|
|
const interpolantValue = interpolant.evaluate( time )[ 0 ];
|
|
|
|
timeScale *= interpolantValue;
|
|
|
|
if ( time > interpolant.parameterPositions[ 1 ] ) {
|
|
|
|
this.stopWarping();
|
|
|
|
if ( timeScale === 0 ) {
|
|
|
|
// motion has halted, pause
|
|
this.paused = true;
|
|
|
|
} else {
|
|
|
|
// warp done - apply final time scale
|
|
this.timeScale = timeScale;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this._effectiveTimeScale = timeScale;
|
|
return timeScale;
|
|
|
|
},
|
|
|
|
_updateTime: function ( deltaTime ) {
|
|
|
|
const duration = this._clip.duration;
|
|
const loop = this.loop;
|
|
|
|
let time = this.time + deltaTime;
|
|
let loopCount = this._loopCount;
|
|
|
|
const pingPong = ( loop === LoopPingPong );
|
|
|
|
if ( deltaTime === 0 ) {
|
|
|
|
if ( loopCount === - 1 ) return time;
|
|
|
|
return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
|
|
|
|
}
|
|
|
|
if ( loop === LoopOnce ) {
|
|
|
|
if ( loopCount === - 1 ) {
|
|
|
|
// just started
|
|
|
|
this._loopCount = 0;
|
|
this._setEndings( true, true, false );
|
|
|
|
}
|
|
|
|
handle_stop: {
|
|
|
|
if ( time >= duration ) {
|
|
|
|
time = duration;
|
|
|
|
} else if ( time < 0 ) {
|
|
|
|
time = 0;
|
|
|
|
} else {
|
|
|
|
this.time = time;
|
|
|
|
break handle_stop;
|
|
|
|
}
|
|
|
|
if ( this.clampWhenFinished ) this.paused = true;
|
|
else this.enabled = false;
|
|
|
|
this.time = time;
|
|
|
|
this._mixer.dispatchEvent( {
|
|
type: 'finished', action: this,
|
|
direction: deltaTime < 0 ? - 1 : 1
|
|
} );
|
|
|
|
}
|
|
|
|
} else { // repetitive Repeat or PingPong
|
|
|
|
if ( loopCount === - 1 ) {
|
|
|
|
// just started
|
|
|
|
if ( deltaTime >= 0 ) {
|
|
|
|
loopCount = 0;
|
|
|
|
this._setEndings( true, this.repetitions === 0, pingPong );
|
|
|
|
} else {
|
|
|
|
// when looping in reverse direction, the initial
|
|
// transition through zero counts as a repetition,
|
|
// so leave loopCount at -1
|
|
|
|
this._setEndings( this.repetitions === 0, true, pingPong );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( time >= duration || time < 0 ) {
|
|
|
|
// wrap around
|
|
|
|
const loopDelta = Math.floor( time / duration ); // signed
|
|
time -= duration * loopDelta;
|
|
|
|
loopCount += Math.abs( loopDelta );
|
|
|
|
const pending = this.repetitions - loopCount;
|
|
|
|
if ( pending <= 0 ) {
|
|
|
|
// have to stop (switch state, clamp time, fire event)
|
|
|
|
if ( this.clampWhenFinished ) this.paused = true;
|
|
else this.enabled = false;
|
|
|
|
time = deltaTime > 0 ? duration : 0;
|
|
|
|
this.time = time;
|
|
|
|
this._mixer.dispatchEvent( {
|
|
type: 'finished', action: this,
|
|
direction: deltaTime > 0 ? 1 : - 1
|
|
} );
|
|
|
|
} else {
|
|
|
|
// keep running
|
|
|
|
if ( pending === 1 ) {
|
|
|
|
// entering the last round
|
|
|
|
const atStart = deltaTime < 0;
|
|
this._setEndings( atStart, ! atStart, pingPong );
|
|
|
|
} else {
|
|
|
|
this._setEndings( false, false, pingPong );
|
|
|
|
}
|
|
|
|
this._loopCount = loopCount;
|
|
|
|
this.time = time;
|
|
|
|
this._mixer.dispatchEvent( {
|
|
type: 'loop', action: this, loopDelta: loopDelta
|
|
} );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
this.time = time;
|
|
|
|
}
|
|
|
|
if ( pingPong && ( loopCount & 1 ) === 1 ) {
|
|
|
|
// invert time for the "pong round"
|
|
|
|
return duration - time;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return time;
|
|
|
|
},
|
|
|
|
_setEndings: function ( atStart, atEnd, pingPong ) {
|
|
|
|
const settings = this._interpolantSettings;
|
|
|
|
if ( pingPong ) {
|
|
|
|
settings.endingStart = ZeroSlopeEnding;
|
|
settings.endingEnd = ZeroSlopeEnding;
|
|
|
|
} else {
|
|
|
|
// assuming for LoopOnce atStart == atEnd == true
|
|
|
|
if ( atStart ) {
|
|
|
|
settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
|
|
|
|
} else {
|
|
|
|
settings.endingStart = WrapAroundEnding;
|
|
|
|
}
|
|
|
|
if ( atEnd ) {
|
|
|
|
settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
|
|
|
|
} else {
|
|
|
|
settings.endingEnd = WrapAroundEnding;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
_scheduleFading: function ( duration, weightNow, weightThen ) {
|
|
|
|
const mixer = this._mixer, now = mixer.time;
|
|
let interpolant = this._weightInterpolant;
|
|
|
|
if ( interpolant === null ) {
|
|
|
|
interpolant = mixer._lendControlInterpolant();
|
|
this._weightInterpolant = interpolant;
|
|
|
|
}
|
|
|
|
const times = interpolant.parameterPositions,
|
|
values = interpolant.sampleValues;
|
|
|
|
times[ 0 ] = now;
|
|
values[ 0 ] = weightNow;
|
|
times[ 1 ] = now + duration;
|
|
values[ 1 ] = weightThen;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
*
|
|
* Player for AnimationClips.
|
|
*
|
|
*
|
|
* @author Ben Houston / http://clara.io/
|
|
* @author David Sarno / http://lighthaus.us/
|
|
* @author tschw
|
|
*/
|
|
|
|
function AnimationMixer( root ) {
|
|
|
|
this._root = root;
|
|
this._initMemoryManager();
|
|
this._accuIndex = 0;
|
|
|
|
this.time = 0;
|
|
|
|
this.timeScale = 1.0;
|
|
|
|
}
|
|
|
|
AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
|
|
|
|
constructor: AnimationMixer,
|
|
|
|
_bindAction: function ( action, prototypeAction ) {
|
|
|
|
const root = action._localRoot || this._root,
|
|
tracks = action._clip.tracks,
|
|
nTracks = tracks.length,
|
|
bindings = action._propertyBindings,
|
|
interpolants = action._interpolants,
|
|
rootUuid = root.uuid,
|
|
bindingsByRoot = this._bindingsByRootAndName;
|
|
|
|
let bindingsByName = bindingsByRoot[ rootUuid ];
|
|
|
|
if ( bindingsByName === undefined ) {
|
|
|
|
bindingsByName = {};
|
|
bindingsByRoot[ rootUuid ] = bindingsByName;
|
|
|
|
}
|
|
|
|
for ( let i = 0; i !== nTracks; ++ i ) {
|
|
|
|
const track = tracks[ i ],
|
|
trackName = track.name;
|
|
|
|
let binding = bindingsByName[ trackName ];
|
|
|
|
if ( binding !== undefined ) {
|
|
|
|
bindings[ i ] = binding;
|
|
|
|
} else {
|
|
|
|
binding = bindings[ i ];
|
|
|
|
if ( binding !== undefined ) {
|
|
|
|
// existing binding, make sure the cache knows
|
|
|
|
if ( binding._cacheIndex === null ) {
|
|
|
|
++ binding.referenceCount;
|
|
this._addInactiveBinding( binding, rootUuid, trackName );
|
|
|
|
}
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
const path = prototypeAction && prototypeAction.
|
|
_propertyBindings[ i ].binding.parsedPath;
|
|
|
|
binding = new PropertyMixer(
|
|
PropertyBinding.create( root, trackName, path ),
|
|
track.ValueTypeName, track.getValueSize() );
|
|
|
|
++ binding.referenceCount;
|
|
this._addInactiveBinding( binding, rootUuid, trackName );
|
|
|
|
bindings[ i ] = binding;
|
|
|
|
}
|
|
|
|
interpolants[ i ].resultBuffer = binding.buffer;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
_activateAction: function ( action ) {
|
|
|
|
if ( ! this._isActiveAction( action ) ) {
|
|
|
|
if ( action._cacheIndex === null ) {
|
|
|
|
// this action has been forgotten by the cache, but the user
|
|
// appears to be still using it -> rebind
|
|
|
|
const rootUuid = ( action._localRoot || this._root ).uuid,
|
|
clipUuid = action._clip.uuid,
|
|
actionsForClip = this._actionsByClip[ clipUuid ];
|
|
|
|
this._bindAction( action,
|
|
actionsForClip && actionsForClip.knownActions[ 0 ] );
|
|
|
|
this._addInactiveAction( action, clipUuid, rootUuid );
|
|
|
|
}
|
|
|
|
const bindings = action._propertyBindings;
|
|
|
|
// increment reference counts / sort out state
|
|
for ( let i = 0, n = bindings.length; i !== n; ++ i ) {
|
|
|
|
const binding = bindings[ i ];
|
|
|
|
if ( binding.useCount ++ === 0 ) {
|
|
|
|
this._lendBinding( binding );
|
|
binding.saveOriginalState();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this._lendAction( action );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
_deactivateAction: function ( action ) {
|
|
|
|
if ( this._isActiveAction( action ) ) {
|
|
|
|
const bindings = action._propertyBindings;
|
|
|
|
// decrement reference counts / sort out state
|
|
for ( let i = 0, n = bindings.length; i !== n; ++ i ) {
|
|
|
|
const binding = bindings[ i ];
|
|
|
|
if ( -- binding.useCount === 0 ) {
|
|
|
|
binding.restoreOriginalState();
|
|
this._takeBackBinding( binding );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this._takeBackAction( action );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// Memory manager
|
|
|
|
_initMemoryManager: function () {
|
|
|
|
this._actions = []; // 'nActiveActions' followed by inactive ones
|
|
this._nActiveActions = 0;
|
|
|
|
this._actionsByClip = {};
|
|
// inside:
|
|
// {
|
|
// knownActions: Array< AnimationAction > - used as prototypes
|
|
// actionByRoot: AnimationAction - lookup
|
|
// }
|
|
|
|
|
|
this._bindings = []; // 'nActiveBindings' followed by inactive ones
|
|
this._nActiveBindings = 0;
|
|
|
|
this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >
|
|
|
|
|
|
this._controlInterpolants = []; // same game as above
|
|
this._nActiveControlInterpolants = 0;
|
|
|
|
const scope = this;
|
|
|
|
this.stats = {
|
|
|
|
actions: {
|
|
get total() {
|
|
|
|
return scope._actions.length;
|
|
|
|
},
|
|
get inUse() {
|
|
|
|
return scope._nActiveActions;
|
|
|
|
}
|
|
},
|
|
bindings: {
|
|
get total() {
|
|
|
|
return scope._bindings.length;
|
|
|
|
},
|
|
get inUse() {
|
|
|
|
return scope._nActiveBindings;
|
|
|
|
}
|
|
},
|
|
controlInterpolants: {
|
|
get total() {
|
|
|
|
return scope._controlInterpolants.length;
|
|
|
|
},
|
|
get inUse() {
|
|
|
|
return scope._nActiveControlInterpolants;
|
|
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
},
|
|
|
|
// Memory management for AnimationAction objects
|
|
|
|
_isActiveAction: function ( action ) {
|
|
|
|
const index = action._cacheIndex;
|
|
return index !== null && index < this._nActiveActions;
|
|
|
|
},
|
|
|
|
_addInactiveAction: function ( action, clipUuid, rootUuid ) {
|
|
|
|
const actions = this._actions,
|
|
actionsByClip = this._actionsByClip;
|
|
|
|
let actionsForClip = actionsByClip[ clipUuid ];
|
|
|
|
if ( actionsForClip === undefined ) {
|
|
|
|
actionsForClip = {
|
|
|
|
knownActions: [ action ],
|
|
actionByRoot: {}
|
|
|
|
};
|
|
|
|
action._byClipCacheIndex = 0;
|
|
|
|
actionsByClip[ clipUuid ] = actionsForClip;
|
|
|
|
} else {
|
|
|
|
const knownActions = actionsForClip.knownActions;
|
|
|
|
action._byClipCacheIndex = knownActions.length;
|
|
knownActions.push( action );
|
|
|
|
}
|
|
|
|
action._cacheIndex = actions.length;
|
|
actions.push( action );
|
|
|
|
actionsForClip.actionByRoot[ rootUuid ] = action;
|
|
|
|
},
|
|
|
|
_removeInactiveAction: function ( action ) {
|
|
|
|
const actions = this._actions,
|
|
lastInactiveAction = actions[ actions.length - 1 ],
|
|
cacheIndex = action._cacheIndex;
|
|
|
|
lastInactiveAction._cacheIndex = cacheIndex;
|
|
actions[ cacheIndex ] = lastInactiveAction;
|
|
actions.pop();
|
|
|
|
action._cacheIndex = null;
|
|
|
|
|
|
const clipUuid = action._clip.uuid,
|
|
actionsByClip = this._actionsByClip,
|
|
actionsForClip = actionsByClip[ clipUuid ],
|
|
knownActionsForClip = actionsForClip.knownActions,
|
|
|
|
lastKnownAction =
|
|
knownActionsForClip[ knownActionsForClip.length - 1 ],
|
|
|
|
byClipCacheIndex = action._byClipCacheIndex;
|
|
|
|
lastKnownAction._byClipCacheIndex = byClipCacheIndex;
|
|
knownActionsForClip[ byClipCacheIndex ] = lastKnownAction;
|
|
knownActionsForClip.pop();
|
|
|
|
action._byClipCacheIndex = null;
|
|
|
|
|
|
const actionByRoot = actionsForClip.actionByRoot,
|
|
rootUuid = ( action._localRoot || this._root ).uuid;
|
|
|
|
delete actionByRoot[ rootUuid ];
|
|
|
|
if ( knownActionsForClip.length === 0 ) {
|
|
|
|
delete actionsByClip[ clipUuid ];
|
|
|
|
}
|
|
|
|
this._removeInactiveBindingsForAction( action );
|
|
|
|
},
|
|
|
|
_removeInactiveBindingsForAction: function ( action ) {
|
|
|
|
const bindings = action._propertyBindings;
|
|
|
|
for ( let i = 0, n = bindings.length; i !== n; ++ i ) {
|
|
|
|
const binding = bindings[ i ];
|
|
|
|
if ( -- binding.referenceCount === 0 ) {
|
|
|
|
this._removeInactiveBinding( binding );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
_lendAction: function ( action ) {
|
|
|
|
// [ active actions | inactive actions ]
|
|
// [ active actions >| inactive actions ]
|
|
// s a
|
|
// <-swap->
|
|
// a s
|
|
|
|
const actions = this._actions,
|
|
prevIndex = action._cacheIndex,
|
|
|
|
lastActiveIndex = this._nActiveActions ++,
|
|
|
|
firstInactiveAction = actions[ lastActiveIndex ];
|
|
|
|
action._cacheIndex = lastActiveIndex;
|
|
actions[ lastActiveIndex ] = action;
|
|
|
|
firstInactiveAction._cacheIndex = prevIndex;
|
|
actions[ prevIndex ] = firstInactiveAction;
|
|
|
|
},
|
|
|
|
_takeBackAction: function ( action ) {
|
|
|
|
// [ active actions | inactive actions ]
|
|
// [ active actions |< inactive actions ]
|
|
// a s
|
|
// <-swap->
|
|
// s a
|
|
|
|
const actions = this._actions,
|
|
prevIndex = action._cacheIndex,
|
|
|
|
firstInactiveIndex = -- this._nActiveActions,
|
|
|
|
lastActiveAction = actions[ firstInactiveIndex ];
|
|
|
|
action._cacheIndex = firstInactiveIndex;
|
|
actions[ firstInactiveIndex ] = action;
|
|
|
|
lastActiveAction._cacheIndex = prevIndex;
|
|
actions[ prevIndex ] = lastActiveAction;
|
|
|
|
},
|
|
|
|
// Memory management for PropertyMixer objects
|
|
|
|
_addInactiveBinding: function ( binding, rootUuid, trackName ) {
|
|
|
|
const bindingsByRoot = this._bindingsByRootAndName,
|
|
bindings = this._bindings;
|
|
|
|
let bindingByName = bindingsByRoot[ rootUuid ];
|
|
|
|
if ( bindingByName === undefined ) {
|
|
|
|
bindingByName = {};
|
|
bindingsByRoot[ rootUuid ] = bindingByName;
|
|
|
|
}
|
|
|
|
bindingByName[ trackName ] = binding;
|
|
|
|
binding._cacheIndex = bindings.length;
|
|
bindings.push( binding );
|
|
|
|
},
|
|
|
|
_removeInactiveBinding: function ( binding ) {
|
|
|
|
const bindings = this._bindings,
|
|
propBinding = binding.binding,
|
|
rootUuid = propBinding.rootNode.uuid,
|
|
trackName = propBinding.path,
|
|
bindingsByRoot = this._bindingsByRootAndName,
|
|
bindingByName = bindingsByRoot[ rootUuid ],
|
|
|
|
lastInactiveBinding = bindings[ bindings.length - 1 ],
|
|
cacheIndex = binding._cacheIndex;
|
|
|
|
lastInactiveBinding._cacheIndex = cacheIndex;
|
|
bindings[ cacheIndex ] = lastInactiveBinding;
|
|
bindings.pop();
|
|
|
|
delete bindingByName[ trackName ];
|
|
|
|
if ( Object.keys( bindingByName ).length === 0 ) {
|
|
|
|
delete bindingsByRoot[ rootUuid ];
|
|
|
|
}
|
|
|
|
},
|
|
|
|
_lendBinding: function ( binding ) {
|
|
|
|
const bindings = this._bindings,
|
|
prevIndex = binding._cacheIndex,
|
|
|
|
lastActiveIndex = this._nActiveBindings ++,
|
|
|
|
firstInactiveBinding = bindings[ lastActiveIndex ];
|
|
|
|
binding._cacheIndex = lastActiveIndex;
|
|
bindings[ lastActiveIndex ] = binding;
|
|
|
|
firstInactiveBinding._cacheIndex = prevIndex;
|
|
bindings[ prevIndex ] = firstInactiveBinding;
|
|
|
|
},
|
|
|
|
_takeBackBinding: function ( binding ) {
|
|
|
|
const bindings = this._bindings,
|
|
prevIndex = binding._cacheIndex,
|
|
|
|
firstInactiveIndex = -- this._nActiveBindings,
|
|
|
|
lastActiveBinding = bindings[ firstInactiveIndex ];
|
|
|
|
binding._cacheIndex = firstInactiveIndex;
|
|
bindings[ firstInactiveIndex ] = binding;
|
|
|
|
lastActiveBinding._cacheIndex = prevIndex;
|
|
bindings[ prevIndex ] = lastActiveBinding;
|
|
|
|
},
|
|
|
|
|
|
// Memory management of Interpolants for weight and time scale
|
|
|
|
_lendControlInterpolant: function () {
|
|
|
|
const interpolants = this._controlInterpolants,
|
|
lastActiveIndex = this._nActiveControlInterpolants ++;
|
|
|
|
let interpolant = interpolants[ lastActiveIndex ];
|
|
|
|
if ( interpolant === undefined ) {
|
|
|
|
interpolant = new LinearInterpolant(
|
|
new Float32Array( 2 ), new Float32Array( 2 ),
|
|
1, this._controlInterpolantsResultBuffer );
|
|
|
|
interpolant.__cacheIndex = lastActiveIndex;
|
|
interpolants[ lastActiveIndex ] = interpolant;
|
|
|
|
}
|
|
|
|
return interpolant;
|
|
|
|
},
|
|
|
|
_takeBackControlInterpolant: function ( interpolant ) {
|
|
|
|
const interpolants = this._controlInterpolants,
|
|
prevIndex = interpolant.__cacheIndex,
|
|
|
|
firstInactiveIndex = -- this._nActiveControlInterpolants,
|
|
|
|
lastActiveInterpolant = interpolants[ firstInactiveIndex ];
|
|
|
|
interpolant.__cacheIndex = firstInactiveIndex;
|
|
interpolants[ firstInactiveIndex ] = interpolant;
|
|
|
|
lastActiveInterpolant.__cacheIndex = prevIndex;
|
|
interpolants[ prevIndex ] = lastActiveInterpolant;
|
|
|
|
},
|
|
|
|
_controlInterpolantsResultBuffer: new Float32Array( 1 ),
|
|
|
|
// return an action for a clip optionally using a custom root target
|
|
// object (this method allocates a lot of dynamic memory in case a
|
|
// previously unknown clip/root combination is specified)
|
|
clipAction: function ( clip, optionalRoot, blendMode ) {
|
|
|
|
const root = optionalRoot || this._root,
|
|
rootUuid = root.uuid;
|
|
|
|
let clipObject = typeof clip === 'string' ? AnimationClip.findByName( root, clip ) : clip;
|
|
|
|
const clipUuid = clipObject !== null ? clipObject.uuid : clip;
|
|
|
|
let actionsForClip = this._actionsByClip[ clipUuid ],
|
|
prototypeAction = null;
|
|
|
|
if ( blendMode === undefined ) {
|
|
|
|
if ( clipObject !== null ) {
|
|
|
|
blendMode = clipObject.blendMode;
|
|
|
|
} else {
|
|
|
|
blendMode = NormalAnimationBlendMode;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( actionsForClip !== undefined ) {
|
|
|
|
const existingAction = actionsForClip.actionByRoot[ rootUuid ];
|
|
|
|
if ( existingAction !== undefined && existingAction.blendMode === blendMode ) {
|
|
|
|
return existingAction;
|
|
|
|
}
|
|
|
|
// we know the clip, so we don't have to parse all
|
|
// the bindings again but can just copy
|
|
prototypeAction = actionsForClip.knownActions[ 0 ];
|
|
|
|
// also, take the clip from the prototype action
|
|
if ( clipObject === null )
|
|
clipObject = prototypeAction._clip;
|
|
|
|
}
|
|
|
|
// clip must be known when specified via string
|
|
if ( clipObject === null ) return null;
|
|
|
|
// allocate all resources required to run it
|
|
const newAction = new AnimationAction( this, clipObject, optionalRoot, blendMode );
|
|
|
|
this._bindAction( newAction, prototypeAction );
|
|
|
|
// and make the action known to the memory manager
|
|
this._addInactiveAction( newAction, clipUuid, rootUuid );
|
|
|
|
return newAction;
|
|
|
|
},
|
|
|
|
// get an existing action
|
|
existingAction: function ( clip, optionalRoot ) {
|
|
|
|
const root = optionalRoot || this._root,
|
|
rootUuid = root.uuid,
|
|
|
|
clipObject = typeof clip === 'string' ?
|
|
AnimationClip.findByName( root, clip ) : clip,
|
|
|
|
clipUuid = clipObject ? clipObject.uuid : clip,
|
|
|
|
actionsForClip = this._actionsByClip[ clipUuid ];
|
|
|
|
if ( actionsForClip !== undefined ) {
|
|
|
|
return actionsForClip.actionByRoot[ rootUuid ] || null;
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
},
|
|
|
|
// deactivates all previously scheduled actions
|
|
stopAllAction: function () {
|
|
|
|
const actions = this._actions,
|
|
nActions = this._nActiveActions;
|
|
|
|
for ( let i = nActions - 1; i >= 0; -- i ) {
|
|
|
|
actions[ i ].stop();
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
// advance the time and update apply the animation
|
|
update: function ( deltaTime ) {
|
|
|
|
deltaTime *= this.timeScale;
|
|
|
|
const actions = this._actions,
|
|
nActions = this._nActiveActions,
|
|
|
|
time = this.time += deltaTime,
|
|
timeDirection = Math.sign( deltaTime ),
|
|
|
|
accuIndex = this._accuIndex ^= 1;
|
|
|
|
// run active actions
|
|
|
|
for ( let i = 0; i !== nActions; ++ i ) {
|
|
|
|
const action = actions[ i ];
|
|
|
|
action._update( time, deltaTime, timeDirection, accuIndex );
|
|
|
|
}
|
|
|
|
// update scene graph
|
|
|
|
const bindings = this._bindings,
|
|
nBindings = this._nActiveBindings;
|
|
|
|
for ( let i = 0; i !== nBindings; ++ i ) {
|
|
|
|
bindings[ i ].apply( accuIndex );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
// Allows you to seek to a specific time in an animation.
|
|
setTime: function ( timeInSeconds ) {
|
|
|
|
this.time = 0; // Zero out time attribute for AnimationMixer object;
|
|
for ( let i = 0; i < this._actions.length; i ++ ) {
|
|
|
|
this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects.
|
|
|
|
}
|
|
|
|
return this.update( timeInSeconds ); // Update used to set exact time. Returns "this" AnimationMixer object.
|
|
|
|
},
|
|
|
|
// return this mixer's root target object
|
|
getRoot: function () {
|
|
|
|
return this._root;
|
|
|
|
},
|
|
|
|
// free all resources specific to a particular clip
|
|
uncacheClip: function ( clip ) {
|
|
|
|
const actions = this._actions,
|
|
clipUuid = clip.uuid,
|
|
actionsByClip = this._actionsByClip,
|
|
actionsForClip = actionsByClip[ clipUuid ];
|
|
|
|
if ( actionsForClip !== undefined ) {
|
|
|
|
// note: just calling _removeInactiveAction would mess up the
|
|
// iteration state and also require updating the state we can
|
|
// just throw away
|
|
|
|
const actionsToRemove = actionsForClip.knownActions;
|
|
|
|
for ( let i = 0, n = actionsToRemove.length; i !== n; ++ i ) {
|
|
|
|
const action = actionsToRemove[ i ];
|
|
|
|
this._deactivateAction( action );
|
|
|
|
const cacheIndex = action._cacheIndex,
|
|
lastInactiveAction = actions[ actions.length - 1 ];
|
|
|
|
action._cacheIndex = null;
|
|
action._byClipCacheIndex = null;
|
|
|
|
lastInactiveAction._cacheIndex = cacheIndex;
|
|
actions[ cacheIndex ] = lastInactiveAction;
|
|
actions.pop();
|
|
|
|
this._removeInactiveBindingsForAction( action );
|
|
|
|
}
|
|
|
|
delete actionsByClip[ clipUuid ];
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// free all resources specific to a particular root target object
|
|
uncacheRoot: function ( root ) {
|
|
|
|
const rootUuid = root.uuid,
|
|
actionsByClip = this._actionsByClip;
|
|
|
|
for ( const clipUuid in actionsByClip ) {
|
|
|
|
const actionByRoot = actionsByClip[ clipUuid ].actionByRoot,
|
|
action = actionByRoot[ rootUuid ];
|
|
|
|
if ( action !== undefined ) {
|
|
|
|
this._deactivateAction( action );
|
|
this._removeInactiveAction( action );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const bindingsByRoot = this._bindingsByRootAndName,
|
|
bindingByName = bindingsByRoot[ rootUuid ];
|
|
|
|
if ( bindingByName !== undefined ) {
|
|
|
|
for ( const trackName in bindingByName ) {
|
|
|
|
const binding = bindingByName[ trackName ];
|
|
binding.restoreOriginalState();
|
|
this._removeInactiveBinding( binding );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// remove a targeted clip from the cache
|
|
uncacheAction: function ( clip, optionalRoot ) {
|
|
|
|
const action = this.existingAction( clip, optionalRoot );
|
|
|
|
if ( action !== null ) {
|
|
|
|
this._deactivateAction( action );
|
|
this._removeInactiveAction( action );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function Uniform( value ) {
|
|
|
|
if ( typeof value === 'string' ) {
|
|
|
|
console.warn( 'THREE.Uniform: Type parameter is no longer needed.' );
|
|
value = arguments[ 1 ];
|
|
|
|
}
|
|
|
|
this.value = value;
|
|
|
|
}
|
|
|
|
Uniform.prototype.clone = function () {
|
|
|
|
return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );
|
|
|
|
};
|
|
|
|
/**
|
|
* @author benaadams / https://twitter.com/ben_a_adams
|
|
*/
|
|
|
|
function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) {
|
|
|
|
InterleavedBuffer.call( this, array, stride );
|
|
|
|
this.meshPerAttribute = meshPerAttribute || 1;
|
|
|
|
}
|
|
|
|
InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), {
|
|
|
|
constructor: InstancedInterleavedBuffer,
|
|
|
|
isInstancedInterleavedBuffer: true,
|
|
|
|
copy: function ( source ) {
|
|
|
|
InterleavedBuffer.prototype.copy.call( this, source );
|
|
|
|
this.meshPerAttribute = source.meshPerAttribute;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function ( data ) {
|
|
|
|
const ib = InterleavedBuffer.prototype.clone.call( this, data );
|
|
|
|
ib.meshPerAttribute = this.meshPerAttribute;
|
|
|
|
return ib;
|
|
|
|
},
|
|
|
|
toJSON: function ( data ) {
|
|
|
|
const json = InterleavedBuffer.prototype.toJSON.call( this, data );
|
|
|
|
json.isInstancedInterleavedBuffer = true;
|
|
json.meshPerAttribute = this.meshPerAttribute;
|
|
|
|
return json;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author bhouston / http://clara.io/
|
|
* @author stephomi / http://stephaneginier.com/
|
|
*/
|
|
|
|
function Raycaster( origin, direction, near, far ) {
|
|
|
|
this.ray = new Ray( origin, direction );
|
|
// direction is assumed to be normalized (for accurate distance calculations)
|
|
|
|
this.near = near || 0;
|
|
this.far = far || Infinity;
|
|
this.camera = null;
|
|
this.layers = new Layers();
|
|
|
|
this.params = {
|
|
Mesh: {},
|
|
Line: { threshold: 1 },
|
|
LOD: {},
|
|
Points: { threshold: 1 },
|
|
Sprite: {}
|
|
};
|
|
|
|
Object.defineProperties( this.params, {
|
|
PointCloud: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' );
|
|
return this.Points;
|
|
|
|
}
|
|
}
|
|
} );
|
|
|
|
}
|
|
|
|
function ascSort( a, b ) {
|
|
|
|
return a.distance - b.distance;
|
|
|
|
}
|
|
|
|
function intersectObject( object, raycaster, intersects, recursive ) {
|
|
|
|
if ( object.layers.test( raycaster.layers ) ) {
|
|
|
|
object.raycast( raycaster, intersects );
|
|
|
|
}
|
|
|
|
if ( recursive === true ) {
|
|
|
|
const children = object.children;
|
|
|
|
for ( let i = 0, l = children.length; i < l; i ++ ) {
|
|
|
|
intersectObject( children[ i ], raycaster, intersects, true );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Object.assign( Raycaster.prototype, {
|
|
|
|
set: function ( origin, direction ) {
|
|
|
|
// direction is assumed to be normalized (for accurate distance calculations)
|
|
|
|
this.ray.set( origin, direction );
|
|
|
|
},
|
|
|
|
setFromCamera: function ( coords, camera ) {
|
|
|
|
if ( ( camera && camera.isPerspectiveCamera ) ) {
|
|
|
|
this.ray.origin.setFromMatrixPosition( camera.matrixWorld );
|
|
this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();
|
|
this.camera = camera;
|
|
|
|
} else if ( ( camera && camera.isOrthographicCamera ) ) {
|
|
|
|
this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
|
|
this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
|
|
this.camera = camera;
|
|
|
|
} else {
|
|
|
|
console.error( 'THREE.Raycaster: Unsupported camera type.' );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
intersectObject: function ( object, recursive, optionalTarget ) {
|
|
|
|
const intersects = optionalTarget || [];
|
|
|
|
intersectObject( object, this, intersects, recursive );
|
|
|
|
intersects.sort( ascSort );
|
|
|
|
return intersects;
|
|
|
|
},
|
|
|
|
intersectObjects: function ( objects, recursive, optionalTarget ) {
|
|
|
|
const intersects = optionalTarget || [];
|
|
|
|
if ( Array.isArray( objects ) === false ) {
|
|
|
|
console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' );
|
|
return intersects;
|
|
|
|
}
|
|
|
|
for ( let i = 0, l = objects.length; i < l; i ++ ) {
|
|
|
|
intersectObject( objects[ i ], this, intersects, recursive );
|
|
|
|
}
|
|
|
|
intersects.sort( ascSort );
|
|
|
|
return intersects;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author bhouston / http://clara.io
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*
|
|
* Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
|
|
*
|
|
* The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up.
|
|
* The azimuthal angle (theta) is measured from the positive z-axis.
|
|
*/
|
|
|
|
function Spherical( radius, phi, theta ) {
|
|
|
|
this.radius = ( radius !== undefined ) ? radius : 1.0;
|
|
this.phi = ( phi !== undefined ) ? phi : 0; // polar angle
|
|
this.theta = ( theta !== undefined ) ? theta : 0; // azimuthal angle
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
Object.assign( Spherical.prototype, {
|
|
|
|
set: function ( radius, phi, theta ) {
|
|
|
|
this.radius = radius;
|
|
this.phi = phi;
|
|
this.theta = theta;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( other ) {
|
|
|
|
this.radius = other.radius;
|
|
this.phi = other.phi;
|
|
this.theta = other.theta;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
// restrict phi to be betwee EPS and PI-EPS
|
|
makeSafe: function () {
|
|
|
|
const EPS = 0.000001;
|
|
this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromVector3: function ( v ) {
|
|
|
|
return this.setFromCartesianCoords( v.x, v.y, v.z );
|
|
|
|
},
|
|
|
|
setFromCartesianCoords: function ( x, y, z ) {
|
|
|
|
this.radius = Math.sqrt( x * x + y * y + z * z );
|
|
|
|
if ( this.radius === 0 ) {
|
|
|
|
this.theta = 0;
|
|
this.phi = 0;
|
|
|
|
} else {
|
|
|
|
this.theta = Math.atan2( x, z );
|
|
this.phi = Math.acos( MathUtils.clamp( y / this.radius, - 1, 1 ) );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*
|
|
* Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
|
|
*
|
|
*/
|
|
|
|
function Cylindrical( radius, theta, y ) {
|
|
|
|
this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane
|
|
this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
|
|
this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
Object.assign( Cylindrical.prototype, {
|
|
|
|
set: function ( radius, theta, y ) {
|
|
|
|
this.radius = radius;
|
|
this.theta = theta;
|
|
this.y = y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( other ) {
|
|
|
|
this.radius = other.radius;
|
|
this.theta = other.theta;
|
|
this.y = other.y;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromVector3: function ( v ) {
|
|
|
|
return this.setFromCartesianCoords( v.x, v.y, v.z );
|
|
|
|
},
|
|
|
|
setFromCartesianCoords: function ( x, y, z ) {
|
|
|
|
this.radius = Math.sqrt( x * x + z * z );
|
|
this.theta = Math.atan2( x, z );
|
|
this.y = y;
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author bhouston / http://clara.io
|
|
*/
|
|
|
|
const _vector$7 = new Vector2();
|
|
|
|
function Box2( min, max ) {
|
|
|
|
this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity );
|
|
this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity );
|
|
|
|
}
|
|
|
|
Object.assign( Box2.prototype, {
|
|
|
|
set: function ( min, max ) {
|
|
|
|
this.min.copy( min );
|
|
this.max.copy( max );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromPoints: function ( points ) {
|
|
|
|
this.makeEmpty();
|
|
|
|
for ( let i = 0, il = points.length; i < il; i ++ ) {
|
|
|
|
this.expandByPoint( points[ i ] );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
setFromCenterAndSize: function ( center, size ) {
|
|
|
|
const halfSize = _vector$7.copy( size ).multiplyScalar( 0.5 );
|
|
this.min.copy( center ).sub( halfSize );
|
|
this.max.copy( center ).add( halfSize );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( box ) {
|
|
|
|
this.min.copy( box.min );
|
|
this.max.copy( box.max );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
makeEmpty: function () {
|
|
|
|
this.min.x = this.min.y = + Infinity;
|
|
this.max.x = this.max.y = - Infinity;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
isEmpty: function () {
|
|
|
|
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
|
|
|
|
return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
|
|
|
|
},
|
|
|
|
getCenter: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Box2: .getCenter() target is now required' );
|
|
target = new Vector2();
|
|
|
|
}
|
|
|
|
return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
|
|
|
|
},
|
|
|
|
getSize: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Box2: .getSize() target is now required' );
|
|
target = new Vector2();
|
|
|
|
}
|
|
|
|
return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );
|
|
|
|
},
|
|
|
|
expandByPoint: function ( point ) {
|
|
|
|
this.min.min( point );
|
|
this.max.max( point );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
expandByVector: function ( vector ) {
|
|
|
|
this.min.sub( vector );
|
|
this.max.add( vector );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
expandByScalar: function ( scalar ) {
|
|
|
|
this.min.addScalar( - scalar );
|
|
this.max.addScalar( scalar );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
containsPoint: function ( point ) {
|
|
|
|
return point.x < this.min.x || point.x > this.max.x ||
|
|
point.y < this.min.y || point.y > this.max.y ? false : true;
|
|
|
|
},
|
|
|
|
containsBox: function ( box ) {
|
|
|
|
return this.min.x <= box.min.x && box.max.x <= this.max.x &&
|
|
this.min.y <= box.min.y && box.max.y <= this.max.y;
|
|
|
|
},
|
|
|
|
getParameter: function ( point, target ) {
|
|
|
|
// This can potentially have a divide by zero if the box
|
|
// has a size dimension of 0.
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Box2: .getParameter() target is now required' );
|
|
target = new Vector2();
|
|
|
|
}
|
|
|
|
return target.set(
|
|
( point.x - this.min.x ) / ( this.max.x - this.min.x ),
|
|
( point.y - this.min.y ) / ( this.max.y - this.min.y )
|
|
);
|
|
|
|
},
|
|
|
|
intersectsBox: function ( box ) {
|
|
|
|
// using 4 splitting planes to rule out intersections
|
|
|
|
return box.max.x < this.min.x || box.min.x > this.max.x ||
|
|
box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
|
|
|
|
},
|
|
|
|
clampPoint: function ( point, target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Box2: .clampPoint() target is now required' );
|
|
target = new Vector2();
|
|
|
|
}
|
|
|
|
return target.copy( point ).clamp( this.min, this.max );
|
|
|
|
},
|
|
|
|
distanceToPoint: function ( point ) {
|
|
|
|
const clampedPoint = _vector$7.copy( point ).clamp( this.min, this.max );
|
|
return clampedPoint.sub( point ).length();
|
|
|
|
},
|
|
|
|
intersect: function ( box ) {
|
|
|
|
this.min.max( box.min );
|
|
this.max.min( box.max );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
union: function ( box ) {
|
|
|
|
this.min.min( box.min );
|
|
this.max.max( box.max );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
translate: function ( offset ) {
|
|
|
|
this.min.add( offset );
|
|
this.max.add( offset );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
equals: function ( box ) {
|
|
|
|
return box.min.equals( this.min ) && box.max.equals( this.max );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author bhouston / http://clara.io
|
|
*/
|
|
|
|
const _startP = new Vector3();
|
|
const _startEnd = new Vector3();
|
|
|
|
function Line3( start, end ) {
|
|
|
|
this.start = ( start !== undefined ) ? start : new Vector3();
|
|
this.end = ( end !== undefined ) ? end : new Vector3();
|
|
|
|
}
|
|
|
|
Object.assign( Line3.prototype, {
|
|
|
|
set: function ( start, end ) {
|
|
|
|
this.start.copy( start );
|
|
this.end.copy( end );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
},
|
|
|
|
copy: function ( line ) {
|
|
|
|
this.start.copy( line.start );
|
|
this.end.copy( line.end );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
getCenter: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Line3: .getCenter() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
|
|
|
|
},
|
|
|
|
delta: function ( target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Line3: .delta() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
return target.subVectors( this.end, this.start );
|
|
|
|
},
|
|
|
|
distanceSq: function () {
|
|
|
|
return this.start.distanceToSquared( this.end );
|
|
|
|
},
|
|
|
|
distance: function () {
|
|
|
|
return this.start.distanceTo( this.end );
|
|
|
|
},
|
|
|
|
at: function ( t, target ) {
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Line3: .at() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
return this.delta( target ).multiplyScalar( t ).add( this.start );
|
|
|
|
},
|
|
|
|
closestPointToPointParameter: function ( point, clampToLine ) {
|
|
|
|
_startP.subVectors( point, this.start );
|
|
_startEnd.subVectors( this.end, this.start );
|
|
|
|
const startEnd2 = _startEnd.dot( _startEnd );
|
|
const startEnd_startP = _startEnd.dot( _startP );
|
|
|
|
let t = startEnd_startP / startEnd2;
|
|
|
|
if ( clampToLine ) {
|
|
|
|
t = MathUtils.clamp( t, 0, 1 );
|
|
|
|
}
|
|
|
|
return t;
|
|
|
|
},
|
|
|
|
closestPointToPoint: function ( point, clampToLine, target ) {
|
|
|
|
const t = this.closestPointToPointParameter( point, clampToLine );
|
|
|
|
if ( target === undefined ) {
|
|
|
|
console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' );
|
|
target = new Vector3();
|
|
|
|
}
|
|
|
|
return this.delta( target ).multiplyScalar( t ).add( this.start );
|
|
|
|
},
|
|
|
|
applyMatrix4: function ( matrix ) {
|
|
|
|
this.start.applyMatrix4( matrix );
|
|
this.end.applyMatrix4( matrix );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
equals: function ( line ) {
|
|
|
|
return line.start.equals( this.start ) && line.end.equals( this.end );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
function ImmediateRenderObject( material ) {
|
|
|
|
Object3D.call( this );
|
|
|
|
this.material = material;
|
|
this.render = function ( /* renderCallback */ ) {};
|
|
|
|
this.hasPositions = false;
|
|
this.hasNormals = false;
|
|
this.hasColors = false;
|
|
this.hasUvs = false;
|
|
|
|
this.positionArray = null;
|
|
this.normalArray = null;
|
|
this.colorArray = null;
|
|
this.uvArray = null;
|
|
|
|
this.count = 0;
|
|
|
|
}
|
|
|
|
ImmediateRenderObject.prototype = Object.create( Object3D.prototype );
|
|
ImmediateRenderObject.prototype.constructor = ImmediateRenderObject;
|
|
|
|
ImmediateRenderObject.prototype.isImmediateRenderObject = true;
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*/
|
|
|
|
const _vector$8 = new Vector3();
|
|
|
|
function SpotLightHelper( light, color ) {
|
|
|
|
Object3D.call( this );
|
|
|
|
this.light = light;
|
|
this.light.updateMatrixWorld();
|
|
|
|
this.matrix = light.matrixWorld;
|
|
this.matrixAutoUpdate = false;
|
|
|
|
this.color = color;
|
|
|
|
const geometry = new BufferGeometry();
|
|
|
|
const positions = [
|
|
0, 0, 0, 0, 0, 1,
|
|
0, 0, 0, 1, 0, 1,
|
|
0, 0, 0, - 1, 0, 1,
|
|
0, 0, 0, 0, 1, 1,
|
|
0, 0, 0, 0, - 1, 1
|
|
];
|
|
|
|
for ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
|
|
|
|
const p1 = ( i / l ) * Math.PI * 2;
|
|
const p2 = ( j / l ) * Math.PI * 2;
|
|
|
|
positions.push(
|
|
Math.cos( p1 ), Math.sin( p1 ), 1,
|
|
Math.cos( p2 ), Math.sin( p2 ), 1
|
|
);
|
|
|
|
}
|
|
|
|
geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
|
|
|
|
const material = new LineBasicMaterial( { fog: false, toneMapped: false } );
|
|
|
|
this.cone = new LineSegments( geometry, material );
|
|
this.add( this.cone );
|
|
|
|
this.update();
|
|
|
|
}
|
|
|
|
SpotLightHelper.prototype = Object.create( Object3D.prototype );
|
|
SpotLightHelper.prototype.constructor = SpotLightHelper;
|
|
|
|
SpotLightHelper.prototype.dispose = function () {
|
|
|
|
this.cone.geometry.dispose();
|
|
this.cone.material.dispose();
|
|
|
|
};
|
|
|
|
SpotLightHelper.prototype.update = function () {
|
|
|
|
this.light.updateMatrixWorld();
|
|
|
|
const coneLength = this.light.distance ? this.light.distance : 1000;
|
|
const coneWidth = coneLength * Math.tan( this.light.angle );
|
|
|
|
this.cone.scale.set( coneWidth, coneWidth, coneLength );
|
|
|
|
_vector$8.setFromMatrixPosition( this.light.target.matrixWorld );
|
|
|
|
this.cone.lookAt( _vector$8 );
|
|
|
|
if ( this.color !== undefined ) {
|
|
|
|
this.cone.material.color.set( this.color );
|
|
|
|
} else {
|
|
|
|
this.cone.material.color.copy( this.light.color );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* @author Sean Griffin / http://twitter.com/sgrif
|
|
* @author Michael Guerrero / http://realitymeltdown.com
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author ikerr / http://verold.com
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
const _vector$9 = new Vector3();
|
|
const _boneMatrix = new Matrix4();
|
|
const _matrixWorldInv = new Matrix4();
|
|
|
|
function getBoneList( object ) {
|
|
|
|
const boneList = [];
|
|
|
|
if ( object && object.isBone ) {
|
|
|
|
boneList.push( object );
|
|
|
|
}
|
|
|
|
for ( let i = 0; i < object.children.length; i ++ ) {
|
|
|
|
boneList.push.apply( boneList, getBoneList( object.children[ i ] ) );
|
|
|
|
}
|
|
|
|
return boneList;
|
|
|
|
}
|
|
|
|
function SkeletonHelper( object ) {
|
|
|
|
const bones = getBoneList( object );
|
|
|
|
const geometry = new BufferGeometry();
|
|
|
|
const vertices = [];
|
|
const colors = [];
|
|
|
|
const color1 = new Color( 0, 0, 1 );
|
|
const color2 = new Color( 0, 1, 0 );
|
|
|
|
for ( let i = 0; i < bones.length; i ++ ) {
|
|
|
|
const bone = bones[ i ];
|
|
|
|
if ( bone.parent && bone.parent.isBone ) {
|
|
|
|
vertices.push( 0, 0, 0 );
|
|
vertices.push( 0, 0, 0 );
|
|
colors.push( color1.r, color1.g, color1.b );
|
|
colors.push( color2.r, color2.g, color2.b );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
|
|
|
|
const material = new LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true } );
|
|
|
|
LineSegments.call( this, geometry, material );
|
|
|
|
this.type = 'SkeletonHelper';
|
|
|
|
this.root = object;
|
|
this.bones = bones;
|
|
|
|
this.matrix = object.matrixWorld;
|
|
this.matrixAutoUpdate = false;
|
|
|
|
}
|
|
|
|
SkeletonHelper.prototype = Object.create( LineSegments.prototype );
|
|
SkeletonHelper.prototype.constructor = SkeletonHelper;
|
|
|
|
SkeletonHelper.prototype.isSkeletonHelper = true;
|
|
|
|
SkeletonHelper.prototype.updateMatrixWorld = function ( force ) {
|
|
|
|
const bones = this.bones;
|
|
|
|
const geometry = this.geometry;
|
|
const position = geometry.getAttribute( 'position' );
|
|
|
|
_matrixWorldInv.getInverse( this.root.matrixWorld );
|
|
|
|
for ( let i = 0, j = 0; i < bones.length; i ++ ) {
|
|
|
|
const bone = bones[ i ];
|
|
|
|
if ( bone.parent && bone.parent.isBone ) {
|
|
|
|
_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );
|
|
_vector$9.setFromMatrixPosition( _boneMatrix );
|
|
position.setXYZ( j, _vector$9.x, _vector$9.y, _vector$9.z );
|
|
|
|
_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );
|
|
_vector$9.setFromMatrixPosition( _boneMatrix );
|
|
position.setXYZ( j + 1, _vector$9.x, _vector$9.y, _vector$9.z );
|
|
|
|
j += 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
geometry.getAttribute( 'position' ).needsUpdate = true;
|
|
|
|
Object3D.prototype.updateMatrixWorld.call( this, force );
|
|
|
|
};
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function PointLightHelper( light, sphereSize, color ) {
|
|
|
|
this.light = light;
|
|
this.light.updateMatrixWorld();
|
|
|
|
this.color = color;
|
|
|
|
const geometry = new SphereBufferGeometry( sphereSize, 4, 2 );
|
|
const material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );
|
|
|
|
Mesh.call( this, geometry, material );
|
|
|
|
this.type = 'PointLightHelper';
|
|
|
|
this.matrix = this.light.matrixWorld;
|
|
this.matrixAutoUpdate = false;
|
|
|
|
this.update();
|
|
|
|
|
|
/*
|
|
const distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
|
|
const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
|
|
|
|
this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
|
|
this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
|
|
|
|
const d = light.distance;
|
|
|
|
if ( d === 0.0 ) {
|
|
|
|
this.lightDistance.visible = false;
|
|
|
|
} else {
|
|
|
|
this.lightDistance.scale.set( d, d, d );
|
|
|
|
}
|
|
|
|
this.add( this.lightDistance );
|
|
*/
|
|
|
|
}
|
|
|
|
PointLightHelper.prototype = Object.create( Mesh.prototype );
|
|
PointLightHelper.prototype.constructor = PointLightHelper;
|
|
|
|
PointLightHelper.prototype.dispose = function () {
|
|
|
|
this.geometry.dispose();
|
|
this.material.dispose();
|
|
|
|
};
|
|
|
|
PointLightHelper.prototype.update = function () {
|
|
|
|
if ( this.color !== undefined ) {
|
|
|
|
this.material.color.set( this.color );
|
|
|
|
} else {
|
|
|
|
this.material.color.copy( this.light.color );
|
|
|
|
}
|
|
|
|
/*
|
|
const d = this.light.distance;
|
|
|
|
if ( d === 0.0 ) {
|
|
|
|
this.lightDistance.visible = false;
|
|
|
|
} else {
|
|
|
|
this.lightDistance.visible = true;
|
|
this.lightDistance.scale.set( d, d, d );
|
|
|
|
}
|
|
*/
|
|
|
|
};
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
const _vector$a = new Vector3();
|
|
const _color1 = new Color();
|
|
const three_module_color2 = new Color();
|
|
|
|
function HemisphereLightHelper( light, size, color ) {
|
|
|
|
Object3D.call( this );
|
|
|
|
this.light = light;
|
|
this.light.updateMatrixWorld();
|
|
|
|
this.matrix = light.matrixWorld;
|
|
this.matrixAutoUpdate = false;
|
|
|
|
this.color = color;
|
|
|
|
const geometry = new OctahedronBufferGeometry( size );
|
|
geometry.rotateY( Math.PI * 0.5 );
|
|
|
|
this.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );
|
|
if ( this.color === undefined ) this.material.vertexColors = true;
|
|
|
|
const position = geometry.getAttribute( 'position' );
|
|
const colors = new Float32Array( position.count * 3 );
|
|
|
|
geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) );
|
|
|
|
this.add( new Mesh( geometry, this.material ) );
|
|
|
|
this.update();
|
|
|
|
}
|
|
|
|
HemisphereLightHelper.prototype = Object.create( Object3D.prototype );
|
|
HemisphereLightHelper.prototype.constructor = HemisphereLightHelper;
|
|
|
|
HemisphereLightHelper.prototype.dispose = function () {
|
|
|
|
this.children[ 0 ].geometry.dispose();
|
|
this.children[ 0 ].material.dispose();
|
|
|
|
};
|
|
|
|
HemisphereLightHelper.prototype.update = function () {
|
|
|
|
const mesh = this.children[ 0 ];
|
|
|
|
if ( this.color !== undefined ) {
|
|
|
|
this.material.color.set( this.color );
|
|
|
|
} else {
|
|
|
|
const colors = mesh.geometry.getAttribute( 'color' );
|
|
|
|
_color1.copy( this.light.color );
|
|
three_module_color2.copy( this.light.groundColor );
|
|
|
|
for ( let i = 0, l = colors.count; i < l; i ++ ) {
|
|
|
|
const color = ( i < ( l / 2 ) ) ? _color1 : three_module_color2;
|
|
|
|
colors.setXYZ( i, color.r, color.g, color.b );
|
|
|
|
}
|
|
|
|
colors.needsUpdate = true;
|
|
|
|
}
|
|
|
|
mesh.lookAt( _vector$a.setFromMatrixPosition( this.light.matrixWorld ).negate() );
|
|
|
|
};
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function GridHelper( size, divisions, color1, color2 ) {
|
|
|
|
size = size || 10;
|
|
divisions = divisions || 10;
|
|
color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
|
|
color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
|
|
|
|
const center = divisions / 2;
|
|
const step = size / divisions;
|
|
const halfSize = size / 2;
|
|
|
|
const vertices = [], colors = [];
|
|
|
|
for ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
|
|
|
|
vertices.push( - halfSize, 0, k, halfSize, 0, k );
|
|
vertices.push( k, 0, - halfSize, k, 0, halfSize );
|
|
|
|
const color = i === center ? color1 : color2;
|
|
|
|
color.toArray( colors, j ); j += 3;
|
|
color.toArray( colors, j ); j += 3;
|
|
color.toArray( colors, j ); j += 3;
|
|
color.toArray( colors, j ); j += 3;
|
|
|
|
}
|
|
|
|
const geometry = new BufferGeometry();
|
|
geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
|
|
|
|
const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
|
|
|
|
LineSegments.call( this, geometry, material );
|
|
|
|
this.type = 'GridHelper';
|
|
|
|
}
|
|
|
|
GridHelper.prototype = Object.assign( Object.create( LineSegments.prototype ), {
|
|
|
|
constructor: GridHelper,
|
|
|
|
copy: function ( source ) {
|
|
|
|
LineSegments.prototype.copy.call( this, source );
|
|
|
|
this.geometry.copy( source.geometry );
|
|
this.material.copy( source.material );
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
clone: function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author Mugen87 / http://github.com/Mugen87
|
|
* @author Hectate / http://www.github.com/Hectate
|
|
*/
|
|
|
|
function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) {
|
|
|
|
radius = radius || 10;
|
|
radials = radials || 16;
|
|
circles = circles || 8;
|
|
divisions = divisions || 64;
|
|
color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
|
|
color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
|
|
|
|
const vertices = [];
|
|
const colors = [];
|
|
|
|
// create the radials
|
|
|
|
for ( let i = 0; i <= radials; i ++ ) {
|
|
|
|
const v = ( i / radials ) * ( Math.PI * 2 );
|
|
|
|
const x = Math.sin( v ) * radius;
|
|
const z = Math.cos( v ) * radius;
|
|
|
|
vertices.push( 0, 0, 0 );
|
|
vertices.push( x, 0, z );
|
|
|
|
const color = ( i & 1 ) ? color1 : color2;
|
|
|
|
colors.push( color.r, color.g, color.b );
|
|
colors.push( color.r, color.g, color.b );
|
|
|
|
}
|
|
|
|
// create the circles
|
|
|
|
for ( let i = 0; i <= circles; i ++ ) {
|
|
|
|
const color = ( i & 1 ) ? color1 : color2;
|
|
|
|
const r = radius - ( radius / circles * i );
|
|
|
|
for ( let j = 0; j < divisions; j ++ ) {
|
|
|
|
// first vertex
|
|
|
|
let v = ( j / divisions ) * ( Math.PI * 2 );
|
|
|
|
let x = Math.sin( v ) * r;
|
|
let z = Math.cos( v ) * r;
|
|
|
|
vertices.push( x, 0, z );
|
|
colors.push( color.r, color.g, color.b );
|
|
|
|
// second vertex
|
|
|
|
v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );
|
|
|
|
x = Math.sin( v ) * r;
|
|
z = Math.cos( v ) * r;
|
|
|
|
vertices.push( x, 0, z );
|
|
colors.push( color.r, color.g, color.b );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const geometry = new BufferGeometry();
|
|
geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
|
|
|
|
const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
|
|
|
|
LineSegments.call( this, geometry, material );
|
|
|
|
this.type = 'PolarGridHelper';
|
|
|
|
}
|
|
|
|
PolarGridHelper.prototype = Object.create( LineSegments.prototype );
|
|
PolarGridHelper.prototype.constructor = PolarGridHelper;
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*/
|
|
|
|
const _v1$5 = new Vector3();
|
|
const _v2$3 = new Vector3();
|
|
const _v3$1 = new Vector3();
|
|
|
|
function DirectionalLightHelper( light, size, color ) {
|
|
|
|
Object3D.call( this );
|
|
|
|
this.light = light;
|
|
this.light.updateMatrixWorld();
|
|
|
|
this.matrix = light.matrixWorld;
|
|
this.matrixAutoUpdate = false;
|
|
|
|
this.color = color;
|
|
|
|
if ( size === undefined ) size = 1;
|
|
|
|
let geometry = new BufferGeometry();
|
|
geometry.setAttribute( 'position', new Float32BufferAttribute( [
|
|
- size, size, 0,
|
|
size, size, 0,
|
|
size, - size, 0,
|
|
- size, - size, 0,
|
|
- size, size, 0
|
|
], 3 ) );
|
|
|
|
const material = new LineBasicMaterial( { fog: false, toneMapped: false } );
|
|
|
|
this.lightPlane = new Line( geometry, material );
|
|
this.add( this.lightPlane );
|
|
|
|
geometry = new BufferGeometry();
|
|
geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
|
|
|
|
this.targetLine = new Line( geometry, material );
|
|
this.add( this.targetLine );
|
|
|
|
this.update();
|
|
|
|
}
|
|
|
|
DirectionalLightHelper.prototype = Object.create( Object3D.prototype );
|
|
DirectionalLightHelper.prototype.constructor = DirectionalLightHelper;
|
|
|
|
DirectionalLightHelper.prototype.dispose = function () {
|
|
|
|
this.lightPlane.geometry.dispose();
|
|
this.lightPlane.material.dispose();
|
|
this.targetLine.geometry.dispose();
|
|
this.targetLine.material.dispose();
|
|
|
|
};
|
|
|
|
DirectionalLightHelper.prototype.update = function () {
|
|
|
|
_v1$5.setFromMatrixPosition( this.light.matrixWorld );
|
|
_v2$3.setFromMatrixPosition( this.light.target.matrixWorld );
|
|
_v3$1.subVectors( _v2$3, _v1$5 );
|
|
|
|
this.lightPlane.lookAt( _v2$3 );
|
|
|
|
if ( this.color !== undefined ) {
|
|
|
|
this.lightPlane.material.color.set( this.color );
|
|
this.targetLine.material.color.set( this.color );
|
|
|
|
} else {
|
|
|
|
this.lightPlane.material.color.copy( this.light.color );
|
|
this.targetLine.material.color.copy( this.light.color );
|
|
|
|
}
|
|
|
|
this.targetLine.lookAt( _v2$3 );
|
|
this.targetLine.scale.z = _v3$1.length();
|
|
|
|
};
|
|
|
|
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*
|
|
* - shows frustum, line of sight and up of the camera
|
|
* - suitable for fast updates
|
|
* - based on frustum visualization in lightgl.js shadowmap example
|
|
* http://evanw.github.com/lightgl.js/tests/shadowmap.html
|
|
*/
|
|
|
|
const _vector$b = new Vector3();
|
|
const _camera = new Camera();
|
|
|
|
function CameraHelper( camera ) {
|
|
|
|
const geometry = new BufferGeometry();
|
|
const material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } );
|
|
|
|
const vertices = [];
|
|
const colors = [];
|
|
|
|
const pointMap = {};
|
|
|
|
// colors
|
|
|
|
const colorFrustum = new Color( 0xffaa00 );
|
|
const colorCone = new Color( 0xff0000 );
|
|
const colorUp = new Color( 0x00aaff );
|
|
const colorTarget = new Color( 0xffffff );
|
|
const colorCross = new Color( 0x333333 );
|
|
|
|
// near
|
|
|
|
addLine( 'n1', 'n2', colorFrustum );
|
|
addLine( 'n2', 'n4', colorFrustum );
|
|
addLine( 'n4', 'n3', colorFrustum );
|
|
addLine( 'n3', 'n1', colorFrustum );
|
|
|
|
// far
|
|
|
|
addLine( 'f1', 'f2', colorFrustum );
|
|
addLine( 'f2', 'f4', colorFrustum );
|
|
addLine( 'f4', 'f3', colorFrustum );
|
|
addLine( 'f3', 'f1', colorFrustum );
|
|
|
|
// sides
|
|
|
|
addLine( 'n1', 'f1', colorFrustum );
|
|
addLine( 'n2', 'f2', colorFrustum );
|
|
addLine( 'n3', 'f3', colorFrustum );
|
|
addLine( 'n4', 'f4', colorFrustum );
|
|
|
|
// cone
|
|
|
|
addLine( 'p', 'n1', colorCone );
|
|
addLine( 'p', 'n2', colorCone );
|
|
addLine( 'p', 'n3', colorCone );
|
|
addLine( 'p', 'n4', colorCone );
|
|
|
|
// up
|
|
|
|
addLine( 'u1', 'u2', colorUp );
|
|
addLine( 'u2', 'u3', colorUp );
|
|
addLine( 'u3', 'u1', colorUp );
|
|
|
|
// target
|
|
|
|
addLine( 'c', 't', colorTarget );
|
|
addLine( 'p', 'c', colorCross );
|
|
|
|
// cross
|
|
|
|
addLine( 'cn1', 'cn2', colorCross );
|
|
addLine( 'cn3', 'cn4', colorCross );
|
|
|
|
addLine( 'cf1', 'cf2', colorCross );
|
|
addLine( 'cf3', 'cf4', colorCross );
|
|
|
|
function addLine( a, b, color ) {
|
|
|
|
addPoint( a, color );
|
|
addPoint( b, color );
|
|
|
|
}
|
|
|
|
function addPoint( id, color ) {
|
|
|
|
vertices.push( 0, 0, 0 );
|
|
colors.push( color.r, color.g, color.b );
|
|
|
|
if ( pointMap[ id ] === undefined ) {
|
|
|
|
pointMap[ id ] = [];
|
|
|
|
}
|
|
|
|
pointMap[ id ].push( ( vertices.length / 3 ) - 1 );
|
|
|
|
}
|
|
|
|
geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
|
|
|
|
LineSegments.call( this, geometry, material );
|
|
|
|
this.type = 'CameraHelper';
|
|
|
|
this.camera = camera;
|
|
if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();
|
|
|
|
this.matrix = camera.matrixWorld;
|
|
this.matrixAutoUpdate = false;
|
|
|
|
this.pointMap = pointMap;
|
|
|
|
this.update();
|
|
|
|
}
|
|
|
|
CameraHelper.prototype = Object.create( LineSegments.prototype );
|
|
CameraHelper.prototype.constructor = CameraHelper;
|
|
|
|
CameraHelper.prototype.update = function () {
|
|
|
|
const geometry = this.geometry;
|
|
const pointMap = this.pointMap;
|
|
|
|
const w = 1, h = 1;
|
|
|
|
// we need just camera projection matrix inverse
|
|
// world matrix must be identity
|
|
|
|
_camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );
|
|
|
|
// center / target
|
|
|
|
setPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 );
|
|
setPoint( 't', pointMap, geometry, _camera, 0, 0, 1 );
|
|
|
|
// near
|
|
|
|
setPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 );
|
|
setPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 );
|
|
setPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 );
|
|
setPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 );
|
|
|
|
// far
|
|
|
|
setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 );
|
|
setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 );
|
|
setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 );
|
|
setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );
|
|
|
|
// up
|
|
|
|
setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 );
|
|
setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 );
|
|
setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 );
|
|
|
|
// cross
|
|
|
|
setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 );
|
|
setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );
|
|
setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 );
|
|
setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );
|
|
|
|
setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 );
|
|
setPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 );
|
|
setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 );
|
|
setPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 );
|
|
|
|
geometry.getAttribute( 'position' ).needsUpdate = true;
|
|
|
|
};
|
|
|
|
function setPoint( point, pointMap, geometry, camera, x, y, z ) {
|
|
|
|
_vector$b.set( x, y, z ).unproject( camera );
|
|
|
|
const points = pointMap[ point ];
|
|
|
|
if ( points !== undefined ) {
|
|
|
|
const position = geometry.getAttribute( 'position' );
|
|
|
|
for ( let i = 0, l = points.length; i < l; i ++ ) {
|
|
|
|
position.setXYZ( points[ i ], _vector$b.x, _vector$b.y, _vector$b.z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author Mugen87 / http://github.com/Mugen87
|
|
*/
|
|
|
|
const _box$3 = new Box3();
|
|
|
|
function BoxHelper( object, color ) {
|
|
|
|
this.object = object;
|
|
|
|
if ( color === undefined ) color = 0xffff00;
|
|
|
|
const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
|
|
const positions = new Float32Array( 8 * 3 );
|
|
|
|
const geometry = new BufferGeometry();
|
|
geometry.setIndex( new BufferAttribute( indices, 1 ) );
|
|
geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
|
|
|
|
LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
|
|
|
|
this.type = 'BoxHelper';
|
|
|
|
this.matrixAutoUpdate = false;
|
|
|
|
this.update();
|
|
|
|
}
|
|
|
|
BoxHelper.prototype = Object.create( LineSegments.prototype );
|
|
BoxHelper.prototype.constructor = BoxHelper;
|
|
|
|
BoxHelper.prototype.update = function ( object ) {
|
|
|
|
if ( object !== undefined ) {
|
|
|
|
console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );
|
|
|
|
}
|
|
|
|
if ( this.object !== undefined ) {
|
|
|
|
_box$3.setFromObject( this.object );
|
|
|
|
}
|
|
|
|
if ( _box$3.isEmpty() ) return;
|
|
|
|
const min = _box$3.min;
|
|
const max = _box$3.max;
|
|
|
|
/*
|
|
5____4
|
|
1/___0/|
|
|
| 6__|_7
|
|
2/___3/
|
|
|
|
0: max.x, max.y, max.z
|
|
1: min.x, max.y, max.z
|
|
2: min.x, min.y, max.z
|
|
3: max.x, min.y, max.z
|
|
4: max.x, max.y, min.z
|
|
5: min.x, max.y, min.z
|
|
6: min.x, min.y, min.z
|
|
7: max.x, min.y, min.z
|
|
*/
|
|
|
|
const position = this.geometry.attributes.position;
|
|
const array = position.array;
|
|
|
|
array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
|
|
array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
|
|
array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
|
|
array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
|
|
array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
|
|
array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
|
|
array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
|
|
array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
|
|
|
|
position.needsUpdate = true;
|
|
|
|
this.geometry.computeBoundingSphere();
|
|
|
|
|
|
};
|
|
|
|
BoxHelper.prototype.setFromObject = function ( object ) {
|
|
|
|
this.object = object;
|
|
this.update();
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
BoxHelper.prototype.copy = function ( source ) {
|
|
|
|
LineSegments.prototype.copy.call( this, source );
|
|
|
|
this.object = source.object;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
BoxHelper.prototype.clone = function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
};
|
|
|
|
/**
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*/
|
|
|
|
function Box3Helper( box, color ) {
|
|
|
|
this.type = 'Box3Helper';
|
|
|
|
this.box = box;
|
|
|
|
color = color || 0xffff00;
|
|
|
|
const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
|
|
|
|
const positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
|
|
|
|
const geometry = new BufferGeometry();
|
|
|
|
geometry.setIndex( new BufferAttribute( indices, 1 ) );
|
|
|
|
geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
|
|
|
|
LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
|
|
|
|
this.type = 'Box3Helper';
|
|
|
|
this.geometry.computeBoundingSphere();
|
|
|
|
}
|
|
|
|
Box3Helper.prototype = Object.create( LineSegments.prototype );
|
|
Box3Helper.prototype.constructor = Box3Helper;
|
|
|
|
Box3Helper.prototype.updateMatrixWorld = function ( force ) {
|
|
|
|
const box = this.box;
|
|
|
|
if ( box.isEmpty() ) return;
|
|
|
|
box.getCenter( this.position );
|
|
|
|
box.getSize( this.scale );
|
|
|
|
this.scale.multiplyScalar( 0.5 );
|
|
|
|
Object3D.prototype.updateMatrixWorld.call( this, force );
|
|
|
|
};
|
|
|
|
/**
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
*/
|
|
|
|
function PlaneHelper( plane, size, hex ) {
|
|
|
|
this.plane = plane;
|
|
|
|
this.size = ( size === undefined ) ? 1 : size;
|
|
|
|
const color = ( hex !== undefined ) ? hex : 0xffff00;
|
|
|
|
const positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ];
|
|
|
|
const geometry = new BufferGeometry();
|
|
geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
|
|
geometry.computeBoundingSphere();
|
|
|
|
Line.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
|
|
|
|
this.type = 'PlaneHelper';
|
|
|
|
//
|
|
|
|
const positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ];
|
|
|
|
const geometry2 = new BufferGeometry();
|
|
geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
|
|
geometry2.computeBoundingSphere();
|
|
|
|
this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) );
|
|
|
|
}
|
|
|
|
PlaneHelper.prototype = Object.create( Line.prototype );
|
|
PlaneHelper.prototype.constructor = PlaneHelper;
|
|
|
|
PlaneHelper.prototype.updateMatrixWorld = function ( force ) {
|
|
|
|
let scale = - this.plane.constant;
|
|
|
|
if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter
|
|
|
|
this.scale.set( 0.5 * this.size, 0.5 * this.size, scale );
|
|
|
|
this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here
|
|
|
|
this.lookAt( this.plane.normal );
|
|
|
|
Object3D.prototype.updateMatrixWorld.call( this, force );
|
|
|
|
};
|
|
|
|
/**
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
* @author zz85 / http://github.com/zz85
|
|
* @author bhouston / http://clara.io
|
|
*
|
|
* Creates an arrow for visualizing directions
|
|
*
|
|
* Parameters:
|
|
* dir - Vector3
|
|
* origin - Vector3
|
|
* length - Number
|
|
* color - color in hex value
|
|
* headLength - Number
|
|
* headWidth - Number
|
|
*/
|
|
|
|
const _axis = new Vector3();
|
|
let _lineGeometry, _coneGeometry;
|
|
|
|
function ArrowHelper( dir, origin, length, color, headLength, headWidth ) {
|
|
|
|
// dir is assumed to be normalized
|
|
|
|
Object3D.call( this );
|
|
|
|
this.type = 'ArrowHelper';
|
|
|
|
if ( dir === undefined ) dir = new Vector3( 0, 0, 1 );
|
|
if ( origin === undefined ) origin = new Vector3( 0, 0, 0 );
|
|
if ( length === undefined ) length = 1;
|
|
if ( color === undefined ) color = 0xffff00;
|
|
if ( headLength === undefined ) headLength = 0.2 * length;
|
|
if ( headWidth === undefined ) headWidth = 0.2 * headLength;
|
|
|
|
if ( _lineGeometry === undefined ) {
|
|
|
|
_lineGeometry = new BufferGeometry();
|
|
_lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
|
|
|
|
_coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 );
|
|
_coneGeometry.translate( 0, - 0.5, 0 );
|
|
|
|
}
|
|
|
|
this.position.copy( origin );
|
|
|
|
this.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
|
|
this.line.matrixAutoUpdate = false;
|
|
this.add( this.line );
|
|
|
|
this.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color, toneMapped: false } ) );
|
|
this.cone.matrixAutoUpdate = false;
|
|
this.add( this.cone );
|
|
|
|
this.setDirection( dir );
|
|
this.setLength( length, headLength, headWidth );
|
|
|
|
}
|
|
|
|
ArrowHelper.prototype = Object.create( Object3D.prototype );
|
|
ArrowHelper.prototype.constructor = ArrowHelper;
|
|
|
|
ArrowHelper.prototype.setDirection = function ( dir ) {
|
|
|
|
// dir is assumed to be normalized
|
|
|
|
if ( dir.y > 0.99999 ) {
|
|
|
|
this.quaternion.set( 0, 0, 0, 1 );
|
|
|
|
} else if ( dir.y < - 0.99999 ) {
|
|
|
|
this.quaternion.set( 1, 0, 0, 0 );
|
|
|
|
} else {
|
|
|
|
_axis.set( dir.z, 0, - dir.x ).normalize();
|
|
|
|
const radians = Math.acos( dir.y );
|
|
|
|
this.quaternion.setFromAxisAngle( _axis, radians );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) {
|
|
|
|
if ( headLength === undefined ) headLength = 0.2 * length;
|
|
if ( headWidth === undefined ) headWidth = 0.2 * headLength;
|
|
|
|
this.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458
|
|
this.line.updateMatrix();
|
|
|
|
this.cone.scale.set( headWidth, headLength, headWidth );
|
|
this.cone.position.y = length;
|
|
this.cone.updateMatrix();
|
|
|
|
};
|
|
|
|
ArrowHelper.prototype.setColor = function ( color ) {
|
|
|
|
this.line.material.color.set( color );
|
|
this.cone.material.color.set( color );
|
|
|
|
};
|
|
|
|
ArrowHelper.prototype.copy = function ( source ) {
|
|
|
|
Object3D.prototype.copy.call( this, source, false );
|
|
|
|
this.line.copy( source.line );
|
|
this.cone.copy( source.cone );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
ArrowHelper.prototype.clone = function () {
|
|
|
|
return new this.constructor().copy( this );
|
|
|
|
};
|
|
|
|
/**
|
|
* @author sroucheray / http://sroucheray.org/
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function AxesHelper( size ) {
|
|
|
|
size = size || 1;
|
|
|
|
const vertices = [
|
|
0, 0, 0, size, 0, 0,
|
|
0, 0, 0, 0, size, 0,
|
|
0, 0, 0, 0, 0, size
|
|
];
|
|
|
|
const colors = [
|
|
1, 0, 0, 1, 0.6, 0,
|
|
0, 1, 0, 0.6, 1, 0,
|
|
0, 0, 1, 0, 0.6, 1
|
|
];
|
|
|
|
const geometry = new BufferGeometry();
|
|
geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
|
|
|
|
const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
|
|
|
|
LineSegments.call( this, geometry, material );
|
|
|
|
this.type = 'AxesHelper';
|
|
|
|
}
|
|
|
|
AxesHelper.prototype = Object.create( LineSegments.prototype );
|
|
AxesHelper.prototype.constructor = AxesHelper;
|
|
|
|
/**
|
|
* @author Emmett Lalish / elalish
|
|
*
|
|
* This class generates a Prefiltered, Mipmapped Radiance Environment Map
|
|
* (PMREM) from a cubeMap environment texture. This allows different levels of
|
|
* blur to be quickly accessed based on material roughness. It is packed into a
|
|
* special CubeUV format that allows us to perform custom interpolation so that
|
|
* we can support nonlinear formats such as RGBE. Unlike a traditional mipmap
|
|
* chain, it only goes down to the LOD_MIN level (above), and then creates extra
|
|
* even more filtered 'mips' at the same LOD_MIN resolution, associated with
|
|
* higher roughness levels. In this way we maintain resolution to smoothly
|
|
* interpolate diffuse lighting while limiting sampling computation.
|
|
*/
|
|
|
|
const LOD_MIN = 4;
|
|
const LOD_MAX = 8;
|
|
const SIZE_MAX = Math.pow( 2, LOD_MAX );
|
|
|
|
// The standard deviations (radians) associated with the extra mips. These are
|
|
// chosen to approximate a Trowbridge-Reitz distribution function times the
|
|
// geometric shadowing function. These sigma values squared must match the
|
|
// variance #defines in cube_uv_reflection_fragment.glsl.js.
|
|
const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
|
|
|
|
const TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length;
|
|
|
|
// The maximum length of the blur for loop. Smaller sigmas will use fewer
|
|
// samples and exit early, but not recompile the shader.
|
|
const MAX_SAMPLES = 20;
|
|
|
|
const ENCODINGS = {
|
|
[ LinearEncoding ]: 0,
|
|
[ sRGBEncoding ]: 1,
|
|
[ RGBEEncoding ]: 2,
|
|
[ RGBM7Encoding ]: 3,
|
|
[ RGBM16Encoding ]: 4,
|
|
[ RGBDEncoding ]: 5,
|
|
[ GammaEncoding ]: 6
|
|
};
|
|
|
|
const _flatCamera = new OrthographicCamera();
|
|
const { _lodPlanes, _sizeLods, _sigmas } = _createPlanes();
|
|
let _oldTarget = null;
|
|
|
|
// Golden Ratio
|
|
const PHI = ( 1 + Math.sqrt( 5 ) ) / 2;
|
|
const INV_PHI = 1 / PHI;
|
|
|
|
// Vertices of a dodecahedron (except the opposites, which represent the
|
|
// same axis), used as axis directions evenly spread on a sphere.
|
|
const _axisDirections = [
|
|
new Vector3( 1, 1, 1 ),
|
|
new Vector3( - 1, 1, 1 ),
|
|
new Vector3( 1, 1, - 1 ),
|
|
new Vector3( - 1, 1, - 1 ),
|
|
new Vector3( 0, PHI, INV_PHI ),
|
|
new Vector3( 0, PHI, - INV_PHI ),
|
|
new Vector3( INV_PHI, 0, PHI ),
|
|
new Vector3( - INV_PHI, 0, PHI ),
|
|
new Vector3( PHI, INV_PHI, 0 ),
|
|
new Vector3( - PHI, INV_PHI, 0 ) ];
|
|
|
|
function PMREMGenerator( renderer ) {
|
|
|
|
this._renderer = renderer;
|
|
this._pingPongRenderTarget = null;
|
|
|
|
this._blurMaterial = _getBlurShader( MAX_SAMPLES );
|
|
this._equirectShader = null;
|
|
this._cubemapShader = null;
|
|
|
|
this._compileMaterial( this._blurMaterial );
|
|
|
|
}
|
|
|
|
PMREMGenerator.prototype = {
|
|
|
|
constructor: PMREMGenerator,
|
|
|
|
/**
|
|
* Generates a PMREM from a supplied Scene, which can be faster than using an
|
|
* image if networking bandwidth is low. Optional sigma specifies a blur radius
|
|
* in radians to be applied to the scene before PMREM generation. Optional near
|
|
* and far planes ensure the scene is rendered in its entirety (the cubeCamera
|
|
* is placed at the origin).
|
|
*/
|
|
fromScene: function ( scene, sigma = 0, near = 0.1, far = 100 ) {
|
|
|
|
_oldTarget = this._renderer.getRenderTarget();
|
|
const cubeUVRenderTarget = this._allocateTargets();
|
|
|
|
this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget );
|
|
if ( sigma > 0 ) {
|
|
|
|
this._blur( cubeUVRenderTarget, 0, 0, sigma );
|
|
|
|
}
|
|
|
|
this._applyPMREM( cubeUVRenderTarget );
|
|
this._cleanup( cubeUVRenderTarget );
|
|
|
|
return cubeUVRenderTarget;
|
|
|
|
},
|
|
|
|
/**
|
|
* Generates a PMREM from an equirectangular texture, which can be either LDR
|
|
* (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512),
|
|
* as this matches best with the 256 x 256 cubemap output.
|
|
*/
|
|
fromEquirectangular: function ( equirectangular ) {
|
|
|
|
return this._fromTexture( equirectangular );
|
|
|
|
},
|
|
|
|
/**
|
|
* Generates a PMREM from an cubemap texture, which can be either LDR
|
|
* (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256,
|
|
* as this matches best with the 256 x 256 cubemap output.
|
|
*/
|
|
fromCubemap: function ( cubemap ) {
|
|
|
|
return this._fromTexture( cubemap );
|
|
|
|
},
|
|
|
|
/**
|
|
* Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
|
|
* your texture's network fetch for increased concurrency.
|
|
*/
|
|
compileCubemapShader: function () {
|
|
|
|
if ( this._cubemapShader === null ) {
|
|
|
|
this._cubemapShader = _getCubemapShader();
|
|
this._compileMaterial( this._cubemapShader );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
|
|
* your texture's network fetch for increased concurrency.
|
|
*/
|
|
compileEquirectangularShader: function () {
|
|
|
|
if ( this._equirectShader === null ) {
|
|
|
|
this._equirectShader = _getEquirectShader();
|
|
this._compileMaterial( this._equirectShader );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,
|
|
* so you should not need more than one PMREMGenerator object. If you do, calling dispose() on
|
|
* one of them will cause any others to also become unusable.
|
|
*/
|
|
dispose: function () {
|
|
|
|
this._blurMaterial.dispose();
|
|
|
|
if ( this._cubemapShader !== null ) this._cubemapShader.dispose();
|
|
if ( this._equirectShader !== null ) this._equirectShader.dispose();
|
|
|
|
for ( let i = 0; i < _lodPlanes.length; i ++ ) {
|
|
|
|
_lodPlanes[ i ].dispose();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// private interface
|
|
|
|
_cleanup: function ( outputTarget ) {
|
|
|
|
this._pingPongRenderTarget.dispose();
|
|
this._renderer.setRenderTarget( _oldTarget );
|
|
outputTarget.scissorTest = false;
|
|
_setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );
|
|
|
|
},
|
|
|
|
_fromTexture: function ( texture ) {
|
|
|
|
_oldTarget = this._renderer.getRenderTarget();
|
|
const cubeUVRenderTarget = this._allocateTargets( texture );
|
|
this._textureToCubeUV( texture, cubeUVRenderTarget );
|
|
this._applyPMREM( cubeUVRenderTarget );
|
|
this._cleanup( cubeUVRenderTarget );
|
|
|
|
return cubeUVRenderTarget;
|
|
|
|
},
|
|
|
|
_allocateTargets: function ( texture ) { // warning: null texture is valid
|
|
|
|
const params = {
|
|
magFilter: NearestFilter,
|
|
minFilter: NearestFilter,
|
|
generateMipmaps: false,
|
|
type: UnsignedByteType,
|
|
format: RGBEFormat,
|
|
encoding: _isLDR( texture ) ? texture.encoding : RGBEEncoding,
|
|
depthBuffer: false,
|
|
stencilBuffer: false
|
|
};
|
|
|
|
const cubeUVRenderTarget = _createRenderTarget( params );
|
|
cubeUVRenderTarget.depthBuffer = texture ? false : true;
|
|
this._pingPongRenderTarget = _createRenderTarget( params );
|
|
return cubeUVRenderTarget;
|
|
|
|
},
|
|
|
|
_compileMaterial: function ( material ) {
|
|
|
|
const tmpMesh = new Mesh( _lodPlanes[ 0 ], material );
|
|
this._renderer.compile( tmpMesh, _flatCamera );
|
|
|
|
},
|
|
|
|
_sceneToCubeUV: function ( scene, near, far, cubeUVRenderTarget ) {
|
|
|
|
const fov = 90;
|
|
const aspect = 1;
|
|
const cubeCamera = new PerspectiveCamera( fov, aspect, near, far );
|
|
const upSign = [ 1, - 1, 1, 1, 1, 1 ];
|
|
const forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];
|
|
const renderer = this._renderer;
|
|
|
|
const outputEncoding = renderer.outputEncoding;
|
|
const toneMapping = renderer.toneMapping;
|
|
const clearColor = renderer.getClearColor();
|
|
const clearAlpha = renderer.getClearAlpha();
|
|
|
|
renderer.toneMapping = NoToneMapping;
|
|
renderer.outputEncoding = LinearEncoding;
|
|
|
|
let background = scene.background;
|
|
if ( background && background.isColor ) {
|
|
|
|
background.convertSRGBToLinear();
|
|
// Convert linear to RGBE
|
|
const maxComponent = Math.max( background.r, background.g, background.b );
|
|
const fExp = Math.min( Math.max( Math.ceil( Math.log2( maxComponent ) ), - 128.0 ), 127.0 );
|
|
background = background.multiplyScalar( Math.pow( 2.0, - fExp ) );
|
|
const alpha = ( fExp + 128.0 ) / 255.0;
|
|
renderer.setClearColor( background, alpha );
|
|
scene.background = null;
|
|
|
|
}
|
|
|
|
for ( let i = 0; i < 6; i ++ ) {
|
|
|
|
const col = i % 3;
|
|
if ( col == 0 ) {
|
|
|
|
cubeCamera.up.set( 0, upSign[ i ], 0 );
|
|
cubeCamera.lookAt( forwardSign[ i ], 0, 0 );
|
|
|
|
} else if ( col == 1 ) {
|
|
|
|
cubeCamera.up.set( 0, 0, upSign[ i ] );
|
|
cubeCamera.lookAt( 0, forwardSign[ i ], 0 );
|
|
|
|
} else {
|
|
|
|
cubeCamera.up.set( 0, upSign[ i ], 0 );
|
|
cubeCamera.lookAt( 0, 0, forwardSign[ i ] );
|
|
|
|
}
|
|
|
|
_setViewport( cubeUVRenderTarget,
|
|
col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX );
|
|
renderer.setRenderTarget( cubeUVRenderTarget );
|
|
renderer.render( scene, cubeCamera );
|
|
|
|
}
|
|
|
|
renderer.toneMapping = toneMapping;
|
|
renderer.outputEncoding = outputEncoding;
|
|
renderer.setClearColor( clearColor, clearAlpha );
|
|
|
|
},
|
|
|
|
_textureToCubeUV: function ( texture, cubeUVRenderTarget ) {
|
|
|
|
const renderer = this._renderer;
|
|
|
|
if ( texture.isCubeTexture ) {
|
|
|
|
if ( this._cubemapShader == null ) {
|
|
|
|
this._cubemapShader = _getCubemapShader();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ( this._equirectShader == null ) {
|
|
|
|
this._equirectShader = _getEquirectShader();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const material = texture.isCubeTexture ? this._cubemapShader : this._equirectShader;
|
|
const mesh = new Mesh( _lodPlanes[ 0 ], material );
|
|
|
|
const uniforms = material.uniforms;
|
|
|
|
uniforms[ 'envMap' ].value = texture;
|
|
|
|
if ( ! texture.isCubeTexture ) {
|
|
|
|
uniforms[ 'texelSize' ].value.set( 1.0 / texture.image.width, 1.0 / texture.image.height );
|
|
|
|
}
|
|
|
|
uniforms[ 'inputEncoding' ].value = ENCODINGS[ texture.encoding ];
|
|
uniforms[ 'outputEncoding' ].value = ENCODINGS[ cubeUVRenderTarget.texture.encoding ];
|
|
|
|
_setViewport( cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX );
|
|
|
|
renderer.setRenderTarget( cubeUVRenderTarget );
|
|
renderer.render( mesh, _flatCamera );
|
|
|
|
},
|
|
|
|
_applyPMREM: function ( cubeUVRenderTarget ) {
|
|
|
|
const renderer = this._renderer;
|
|
const autoClear = renderer.autoClear;
|
|
renderer.autoClear = false;
|
|
|
|
for ( let i = 1; i < TOTAL_LODS; i ++ ) {
|
|
|
|
const sigma = Math.sqrt( _sigmas[ i ] * _sigmas[ i ] - _sigmas[ i - 1 ] * _sigmas[ i - 1 ] );
|
|
|
|
const poleAxis = _axisDirections[ ( i - 1 ) % _axisDirections.length ];
|
|
|
|
this._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis );
|
|
|
|
}
|
|
|
|
renderer.autoClear = autoClear;
|
|
|
|
},
|
|
|
|
/**
|
|
* This is a two-pass Gaussian blur for a cubemap. Normally this is done
|
|
* vertically and horizontally, but this breaks down on a cube. Here we apply
|
|
* the blur latitudinally (around the poles), and then longitudinally (towards
|
|
* the poles) to approximate the orthogonally-separable blur. It is least
|
|
* accurate at the poles, but still does a decent job.
|
|
*/
|
|
_blur: function ( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) {
|
|
|
|
const pingPongRenderTarget = this._pingPongRenderTarget;
|
|
|
|
this._halfBlur(
|
|
cubeUVRenderTarget,
|
|
pingPongRenderTarget,
|
|
lodIn,
|
|
lodOut,
|
|
sigma,
|
|
'latitudinal',
|
|
poleAxis );
|
|
|
|
this._halfBlur(
|
|
pingPongRenderTarget,
|
|
cubeUVRenderTarget,
|
|
lodOut,
|
|
lodOut,
|
|
sigma,
|
|
'longitudinal',
|
|
poleAxis );
|
|
|
|
},
|
|
|
|
_halfBlur: function ( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) {
|
|
|
|
const renderer = this._renderer;
|
|
const blurMaterial = this._blurMaterial;
|
|
|
|
if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) {
|
|
|
|
console.error(
|
|
'blur direction must be either latitudinal or longitudinal!' );
|
|
|
|
}
|
|
|
|
// Number of standard deviations at which to cut off the discrete approximation.
|
|
const STANDARD_DEVIATIONS = 3;
|
|
|
|
const blurMesh = new Mesh( _lodPlanes[ lodOut ], blurMaterial );
|
|
const blurUniforms = blurMaterial.uniforms;
|
|
|
|
const pixels = _sizeLods[ lodIn ] - 1;
|
|
const radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 );
|
|
const sigmaPixels = sigmaRadians / radiansPerPixel;
|
|
const samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES;
|
|
|
|
if ( samples > MAX_SAMPLES ) {
|
|
|
|
console.warn( `sigmaRadians, ${
|
|
sigmaRadians}, is too large and will clip, as it requested ${
|
|
samples} samples when the maximum is set to ${MAX_SAMPLES}` );
|
|
|
|
}
|
|
|
|
const weights = [];
|
|
let sum = 0;
|
|
|
|
for ( let i = 0; i < MAX_SAMPLES; ++ i ) {
|
|
|
|
const x = i / sigmaPixels;
|
|
const weight = Math.exp( - x * x / 2 );
|
|
weights.push( weight );
|
|
|
|
if ( i == 0 ) {
|
|
|
|
sum += weight;
|
|
|
|
} else if ( i < samples ) {
|
|
|
|
sum += 2 * weight;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for ( let i = 0; i < weights.length; i ++ ) {
|
|
|
|
weights[ i ] = weights[ i ] / sum;
|
|
|
|
}
|
|
|
|
blurUniforms[ 'envMap' ].value = targetIn.texture;
|
|
blurUniforms[ 'samples' ].value = samples;
|
|
blurUniforms[ 'weights' ].value = weights;
|
|
blurUniforms[ 'latitudinal' ].value = direction === 'latitudinal';
|
|
|
|
if ( poleAxis ) {
|
|
|
|
blurUniforms[ 'poleAxis' ].value = poleAxis;
|
|
|
|
}
|
|
|
|
blurUniforms[ 'dTheta' ].value = radiansPerPixel;
|
|
blurUniforms[ 'mipInt' ].value = LOD_MAX - lodIn;
|
|
blurUniforms[ 'inputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ];
|
|
blurUniforms[ 'outputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ];
|
|
|
|
const outputSize = _sizeLods[ lodOut ];
|
|
const x = 3 * Math.max( 0, SIZE_MAX - 2 * outputSize );
|
|
const y = ( lodOut === 0 ? 0 : 2 * SIZE_MAX ) + 2 * outputSize * ( lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0 );
|
|
|
|
_setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize );
|
|
renderer.setRenderTarget( targetOut );
|
|
renderer.render( blurMesh, _flatCamera );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
function _isLDR( texture ) {
|
|
|
|
if ( texture === undefined || texture.type !== UnsignedByteType ) return false;
|
|
|
|
return texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding;
|
|
|
|
}
|
|
|
|
function _createPlanes() {
|
|
|
|
const _lodPlanes = [];
|
|
const _sizeLods = [];
|
|
const _sigmas = [];
|
|
|
|
let lod = LOD_MAX;
|
|
|
|
for ( let i = 0; i < TOTAL_LODS; i ++ ) {
|
|
|
|
const sizeLod = Math.pow( 2, lod );
|
|
_sizeLods.push( sizeLod );
|
|
let sigma = 1.0 / sizeLod;
|
|
|
|
if ( i > LOD_MAX - LOD_MIN ) {
|
|
|
|
sigma = EXTRA_LOD_SIGMA[ i - LOD_MAX + LOD_MIN - 1 ];
|
|
|
|
} else if ( i == 0 ) {
|
|
|
|
sigma = 0;
|
|
|
|
}
|
|
|
|
_sigmas.push( sigma );
|
|
|
|
const texelSize = 1.0 / ( sizeLod - 1 );
|
|
const min = - texelSize / 2;
|
|
const max = 1 + texelSize / 2;
|
|
const uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ];
|
|
|
|
const cubeFaces = 6;
|
|
const vertices = 6;
|
|
const positionSize = 3;
|
|
const uvSize = 2;
|
|
const faceIndexSize = 1;
|
|
|
|
const position = new Float32Array( positionSize * vertices * cubeFaces );
|
|
const uv = new Float32Array( uvSize * vertices * cubeFaces );
|
|
const faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces );
|
|
|
|
for ( let face = 0; face < cubeFaces; face ++ ) {
|
|
|
|
const x = ( face % 3 ) * 2 / 3 - 1;
|
|
const y = face > 2 ? 0 : - 1;
|
|
const coordinates = [
|
|
x, y, 0,
|
|
x + 2 / 3, y, 0,
|
|
x + 2 / 3, y + 1, 0,
|
|
x, y, 0,
|
|
x + 2 / 3, y + 1, 0,
|
|
x, y + 1, 0
|
|
];
|
|
position.set( coordinates, positionSize * vertices * face );
|
|
uv.set( uv1, uvSize * vertices * face );
|
|
const fill = [ face, face, face, face, face, face ];
|
|
faceIndex.set( fill, faceIndexSize * vertices * face );
|
|
|
|
}
|
|
|
|
const planes = new BufferGeometry();
|
|
planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) );
|
|
planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) );
|
|
planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) );
|
|
_lodPlanes.push( planes );
|
|
|
|
if ( lod > LOD_MIN ) {
|
|
|
|
lod --;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return { _lodPlanes, _sizeLods, _sigmas };
|
|
|
|
}
|
|
|
|
function _createRenderTarget( params ) {
|
|
|
|
const cubeUVRenderTarget = new WebGLRenderTarget( 3 * SIZE_MAX, 3 * SIZE_MAX, params );
|
|
cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping;
|
|
cubeUVRenderTarget.texture.name = 'PMREM.cubeUv';
|
|
cubeUVRenderTarget.scissorTest = true;
|
|
return cubeUVRenderTarget;
|
|
|
|
}
|
|
|
|
function _setViewport( target, x, y, width, height ) {
|
|
|
|
target.viewport.set( x, y, width, height );
|
|
target.scissor.set( x, y, width, height );
|
|
|
|
}
|
|
|
|
function _getBlurShader( maxSamples ) {
|
|
|
|
const weights = new Float32Array( maxSamples );
|
|
const poleAxis = new Vector3( 0, 1, 0 );
|
|
const shaderMaterial = new RawShaderMaterial( {
|
|
|
|
name: 'SphericalGaussianBlur',
|
|
|
|
defines: { 'n': maxSamples },
|
|
|
|
uniforms: {
|
|
'envMap': { value: null },
|
|
'samples': { value: 1 },
|
|
'weights': { value: weights },
|
|
'latitudinal': { value: false },
|
|
'dTheta': { value: 0 },
|
|
'mipInt': { value: 0 },
|
|
'poleAxis': { value: poleAxis },
|
|
'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },
|
|
'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }
|
|
},
|
|
|
|
vertexShader: _getCommonVertexShader(),
|
|
|
|
fragmentShader: `
|
|
precision mediump float;
|
|
precision mediump int;
|
|
varying vec3 vOutputDirection;
|
|
uniform sampler2D envMap;
|
|
uniform int samples;
|
|
uniform float weights[n];
|
|
uniform bool latitudinal;
|
|
uniform float dTheta;
|
|
uniform float mipInt;
|
|
uniform vec3 poleAxis;
|
|
|
|
${_getEncodings()}
|
|
|
|
#define ENVMAP_TYPE_CUBE_UV
|
|
#include <cube_uv_reflection_fragment>
|
|
|
|
vec3 getSample(float theta, vec3 axis) {
|
|
float cosTheta = cos(theta);
|
|
// Rodrigues' axis-angle rotation
|
|
vec3 sampleDirection = vOutputDirection * cosTheta
|
|
+ cross(axis, vOutputDirection) * sin(theta)
|
|
+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);
|
|
return bilinearCubeUV(envMap, sampleDirection, mipInt);
|
|
}
|
|
|
|
void main() {
|
|
vec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);
|
|
if (all(equal(axis, vec3(0.0))))
|
|
axis = vec3(vOutputDirection.z, 0.0, - vOutputDirection.x);
|
|
axis = normalize(axis);
|
|
gl_FragColor = vec4(0.0);
|
|
gl_FragColor.rgb += weights[0] * getSample(0.0, axis);
|
|
for (int i = 1; i < n; i++) {
|
|
if (i >= samples)
|
|
break;
|
|
float theta = dTheta * float(i);
|
|
gl_FragColor.rgb += weights[i] * getSample(-1.0 * theta, axis);
|
|
gl_FragColor.rgb += weights[i] * getSample(theta, axis);
|
|
}
|
|
gl_FragColor = linearToOutputTexel(gl_FragColor);
|
|
}
|
|
`,
|
|
|
|
blending: NoBlending,
|
|
depthTest: false,
|
|
depthWrite: false
|
|
|
|
} );
|
|
|
|
return shaderMaterial;
|
|
|
|
}
|
|
|
|
function _getEquirectShader() {
|
|
|
|
const texelSize = new Vector2( 1, 1 );
|
|
const shaderMaterial = new RawShaderMaterial( {
|
|
|
|
name: 'EquirectangularToCubeUV',
|
|
|
|
uniforms: {
|
|
'envMap': { value: null },
|
|
'texelSize': { value: texelSize },
|
|
'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },
|
|
'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }
|
|
},
|
|
|
|
vertexShader: _getCommonVertexShader(),
|
|
|
|
fragmentShader: `
|
|
precision mediump float;
|
|
precision mediump int;
|
|
varying vec3 vOutputDirection;
|
|
uniform sampler2D envMap;
|
|
uniform vec2 texelSize;
|
|
|
|
${_getEncodings()}
|
|
|
|
#include <common>
|
|
|
|
void main() {
|
|
gl_FragColor = vec4(0.0);
|
|
vec3 outputDirection = normalize(vOutputDirection);
|
|
vec2 uv = equirectUv( outputDirection );
|
|
vec2 f = fract(uv / texelSize - 0.5);
|
|
uv -= f * texelSize;
|
|
vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;
|
|
uv.x += texelSize.x;
|
|
vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;
|
|
uv.y += texelSize.y;
|
|
vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;
|
|
uv.x -= texelSize.x;
|
|
vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;
|
|
vec3 tm = mix(tl, tr, f.x);
|
|
vec3 bm = mix(bl, br, f.x);
|
|
gl_FragColor.rgb = mix(tm, bm, f.y);
|
|
gl_FragColor = linearToOutputTexel(gl_FragColor);
|
|
}
|
|
`,
|
|
|
|
blending: NoBlending,
|
|
depthTest: false,
|
|
depthWrite: false
|
|
|
|
} );
|
|
|
|
return shaderMaterial;
|
|
|
|
}
|
|
|
|
function _getCubemapShader() {
|
|
|
|
const shaderMaterial = new RawShaderMaterial( {
|
|
|
|
name: 'CubemapToCubeUV',
|
|
|
|
uniforms: {
|
|
'envMap': { value: null },
|
|
'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },
|
|
'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }
|
|
},
|
|
|
|
vertexShader: _getCommonVertexShader(),
|
|
|
|
fragmentShader: `
|
|
precision mediump float;
|
|
precision mediump int;
|
|
varying vec3 vOutputDirection;
|
|
uniform samplerCube envMap;
|
|
|
|
${_getEncodings()}
|
|
|
|
void main() {
|
|
gl_FragColor = vec4(0.0);
|
|
gl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;
|
|
gl_FragColor = linearToOutputTexel(gl_FragColor);
|
|
}
|
|
`,
|
|
|
|
blending: NoBlending,
|
|
depthTest: false,
|
|
depthWrite: false
|
|
|
|
} );
|
|
|
|
return shaderMaterial;
|
|
|
|
}
|
|
|
|
function _getCommonVertexShader() {
|
|
|
|
return `
|
|
precision mediump float;
|
|
precision mediump int;
|
|
attribute vec3 position;
|
|
attribute vec2 uv;
|
|
attribute float faceIndex;
|
|
varying vec3 vOutputDirection;
|
|
|
|
// RH coordinate system; PMREM face-indexing convention
|
|
vec3 getDirection(vec2 uv, float face) {
|
|
uv = 2.0 * uv - 1.0;
|
|
vec3 direction = vec3(uv, 1.0);
|
|
if (face == 0.0) {
|
|
direction = direction.zyx; // ( 1, v, u ) pos x
|
|
} else if (face == 1.0) {
|
|
direction = direction.xzy;
|
|
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
|
|
} else if (face == 2.0) {
|
|
direction.x *= -1.0; // ( -u, v, 1 ) pos z
|
|
} else if (face == 3.0) {
|
|
direction = direction.zyx;
|
|
direction.xz *= -1.0; // ( -1, v, -u ) neg x
|
|
} else if (face == 4.0) {
|
|
direction = direction.xzy;
|
|
direction.xy *= -1.0; // ( -u, -1, v ) neg y
|
|
} else if (face == 5.0) {
|
|
direction.z *= -1.0; // ( u, v, -1 ) neg z
|
|
}
|
|
return direction;
|
|
}
|
|
|
|
void main() {
|
|
vOutputDirection = getDirection(uv, faceIndex);
|
|
gl_Position = vec4( position, 1.0 );
|
|
}
|
|
`;
|
|
|
|
}
|
|
|
|
function _getEncodings() {
|
|
|
|
return `
|
|
uniform int inputEncoding;
|
|
uniform int outputEncoding;
|
|
|
|
#include <encodings_pars_fragment>
|
|
|
|
vec4 inputTexelToLinear(vec4 value){
|
|
if(inputEncoding == 0){
|
|
return value;
|
|
}else if(inputEncoding == 1){
|
|
return sRGBToLinear(value);
|
|
}else if(inputEncoding == 2){
|
|
return RGBEToLinear(value);
|
|
}else if(inputEncoding == 3){
|
|
return RGBMToLinear(value, 7.0);
|
|
}else if(inputEncoding == 4){
|
|
return RGBMToLinear(value, 16.0);
|
|
}else if(inputEncoding == 5){
|
|
return RGBDToLinear(value, 256.0);
|
|
}else{
|
|
return GammaToLinear(value, 2.2);
|
|
}
|
|
}
|
|
|
|
vec4 linearToOutputTexel(vec4 value){
|
|
if(outputEncoding == 0){
|
|
return value;
|
|
}else if(outputEncoding == 1){
|
|
return LinearTosRGB(value);
|
|
}else if(outputEncoding == 2){
|
|
return LinearToRGBE(value);
|
|
}else if(outputEncoding == 3){
|
|
return LinearToRGBM(value, 7.0);
|
|
}else if(outputEncoding == 4){
|
|
return LinearToRGBM(value, 16.0);
|
|
}else if(outputEncoding == 5){
|
|
return LinearToRGBD(value, 256.0);
|
|
}else{
|
|
return LinearToGamma(value, 2.2);
|
|
}
|
|
}
|
|
|
|
vec4 envMapTexelToLinear(vec4 color) {
|
|
return inputTexelToLinear(color);
|
|
}
|
|
`;
|
|
|
|
}
|
|
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function Face4( a, b, c, d, normal, color, materialIndex ) {
|
|
|
|
console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' );
|
|
return new Face3( a, b, c, normal, color, materialIndex );
|
|
|
|
}
|
|
|
|
const LineStrip = 0;
|
|
const LinePieces = 1;
|
|
const NoColors = 0;
|
|
const FaceColors = 1;
|
|
const VertexColors = 2;
|
|
|
|
function MeshFaceMaterial( materials ) {
|
|
|
|
console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' );
|
|
return materials;
|
|
|
|
}
|
|
|
|
function MultiMaterial( materials ) {
|
|
|
|
if ( materials === undefined ) materials = [];
|
|
|
|
console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' );
|
|
materials.isMultiMaterial = true;
|
|
materials.materials = materials;
|
|
materials.clone = function () {
|
|
|
|
return materials.slice();
|
|
|
|
};
|
|
|
|
return materials;
|
|
|
|
}
|
|
|
|
function PointCloud( geometry, material ) {
|
|
|
|
console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );
|
|
return new Points( geometry, material );
|
|
|
|
}
|
|
|
|
function Particle( material ) {
|
|
|
|
console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' );
|
|
return new Sprite( material );
|
|
|
|
}
|
|
|
|
function ParticleSystem( geometry, material ) {
|
|
|
|
console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );
|
|
return new Points( geometry, material );
|
|
|
|
}
|
|
|
|
function PointCloudMaterial( parameters ) {
|
|
|
|
console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );
|
|
return new PointsMaterial( parameters );
|
|
|
|
}
|
|
|
|
function ParticleBasicMaterial( parameters ) {
|
|
|
|
console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );
|
|
return new PointsMaterial( parameters );
|
|
|
|
}
|
|
|
|
function ParticleSystemMaterial( parameters ) {
|
|
|
|
console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );
|
|
return new PointsMaterial( parameters );
|
|
|
|
}
|
|
|
|
function Vertex( x, y, z ) {
|
|
|
|
console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );
|
|
return new Vector3( x, y, z );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function DynamicBufferAttribute( array, itemSize ) {
|
|
|
|
console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.' );
|
|
return new BufferAttribute( array, itemSize ).setUsage( DynamicDrawUsage );
|
|
|
|
}
|
|
|
|
function Int8Attribute( array, itemSize ) {
|
|
|
|
console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' );
|
|
return new Int8BufferAttribute( array, itemSize );
|
|
|
|
}
|
|
|
|
function Uint8Attribute( array, itemSize ) {
|
|
|
|
console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' );
|
|
return new Uint8BufferAttribute( array, itemSize );
|
|
|
|
}
|
|
|
|
function Uint8ClampedAttribute( array, itemSize ) {
|
|
|
|
console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' );
|
|
return new Uint8ClampedBufferAttribute( array, itemSize );
|
|
|
|
}
|
|
|
|
function Int16Attribute( array, itemSize ) {
|
|
|
|
console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' );
|
|
return new Int16BufferAttribute( array, itemSize );
|
|
|
|
}
|
|
|
|
function Uint16Attribute( array, itemSize ) {
|
|
|
|
console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' );
|
|
return new Uint16BufferAttribute( array, itemSize );
|
|
|
|
}
|
|
|
|
function Int32Attribute( array, itemSize ) {
|
|
|
|
console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' );
|
|
return new Int32BufferAttribute( array, itemSize );
|
|
|
|
}
|
|
|
|
function Uint32Attribute( array, itemSize ) {
|
|
|
|
console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' );
|
|
return new Uint32BufferAttribute( array, itemSize );
|
|
|
|
}
|
|
|
|
function Float32Attribute( array, itemSize ) {
|
|
|
|
console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' );
|
|
return new Float32BufferAttribute( array, itemSize );
|
|
|
|
}
|
|
|
|
function Float64Attribute( array, itemSize ) {
|
|
|
|
console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' );
|
|
return new Float64BufferAttribute( array, itemSize );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
Curve.create = function ( construct, getPoint ) {
|
|
|
|
console.log( 'THREE.Curve.create() has been deprecated' );
|
|
|
|
construct.prototype = Object.create( Curve.prototype );
|
|
construct.prototype.constructor = construct;
|
|
construct.prototype.getPoint = getPoint;
|
|
|
|
return construct;
|
|
|
|
};
|
|
|
|
//
|
|
|
|
Object.assign( CurvePath.prototype, {
|
|
|
|
createPointsGeometry: function ( divisions ) {
|
|
|
|
console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
|
|
|
|
// generate geometry from path points (for Line or Points objects)
|
|
|
|
const pts = this.getPoints( divisions );
|
|
return this.createGeometry( pts );
|
|
|
|
},
|
|
|
|
createSpacedPointsGeometry: function ( divisions ) {
|
|
|
|
console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
|
|
|
|
// generate geometry from equidistant sampling along the path
|
|
|
|
const pts = this.getSpacedPoints( divisions );
|
|
return this.createGeometry( pts );
|
|
|
|
},
|
|
|
|
createGeometry: function ( points ) {
|
|
|
|
console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
|
|
|
|
const geometry = new Geometry();
|
|
|
|
for ( let i = 0, l = points.length; i < l; i ++ ) {
|
|
|
|
const point = points[ i ];
|
|
geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
|
|
|
|
}
|
|
|
|
return geometry;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
//
|
|
|
|
Object.assign( Path.prototype, {
|
|
|
|
fromPoints: function ( points ) {
|
|
|
|
console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' );
|
|
return this.setFromPoints( points );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
//
|
|
|
|
function ClosedSplineCurve3( points ) {
|
|
|
|
console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
|
|
|
|
CatmullRomCurve3.call( this, points );
|
|
this.type = 'catmullrom';
|
|
this.closed = true;
|
|
|
|
}
|
|
|
|
ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
|
|
|
|
//
|
|
|
|
function SplineCurve3( points ) {
|
|
|
|
console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
|
|
|
|
CatmullRomCurve3.call( this, points );
|
|
this.type = 'catmullrom';
|
|
|
|
}
|
|
|
|
SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
|
|
|
|
//
|
|
|
|
function Spline( points ) {
|
|
|
|
console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' );
|
|
|
|
CatmullRomCurve3.call( this, points );
|
|
this.type = 'catmullrom';
|
|
|
|
}
|
|
|
|
Spline.prototype = Object.create( CatmullRomCurve3.prototype );
|
|
|
|
Object.assign( Spline.prototype, {
|
|
|
|
initFromArray: function ( /* a */ ) {
|
|
|
|
console.error( 'THREE.Spline: .initFromArray() has been removed.' );
|
|
|
|
},
|
|
getControlPointsArray: function ( /* optionalTarget */ ) {
|
|
|
|
console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' );
|
|
|
|
},
|
|
reparametrizeByArcLength: function ( /* samplingCoef */ ) {
|
|
|
|
console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
//
|
|
|
|
function AxisHelper( size ) {
|
|
|
|
console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' );
|
|
return new AxesHelper( size );
|
|
|
|
}
|
|
|
|
function BoundingBoxHelper( object, color ) {
|
|
|
|
console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' );
|
|
return new BoxHelper( object, color );
|
|
|
|
}
|
|
|
|
function EdgesHelper( object, hex ) {
|
|
|
|
console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' );
|
|
return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
|
|
|
|
}
|
|
|
|
GridHelper.prototype.setColors = function () {
|
|
|
|
console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );
|
|
|
|
};
|
|
|
|
SkeletonHelper.prototype.update = function () {
|
|
|
|
console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
|
|
|
|
};
|
|
|
|
function WireframeHelper( object, hex ) {
|
|
|
|
console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
|
|
return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
Object.assign( Loader.prototype, {
|
|
|
|
extractUrlBase: function ( url ) {
|
|
|
|
console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' );
|
|
return LoaderUtils.extractUrlBase( url );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Loader.Handlers = {
|
|
|
|
add: function ( /* regex, loader */ ) {
|
|
|
|
console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' );
|
|
|
|
},
|
|
|
|
get: function ( /* file */ ) {
|
|
|
|
console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
function XHRLoader( manager ) {
|
|
|
|
console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );
|
|
return new FileLoader( manager );
|
|
|
|
}
|
|
|
|
function BinaryTextureLoader( manager ) {
|
|
|
|
console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' );
|
|
return new DataTextureLoader( manager );
|
|
|
|
}
|
|
|
|
Object.assign( ObjectLoader.prototype, {
|
|
|
|
setTexturePath: function ( value ) {
|
|
|
|
console.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' );
|
|
return this.setResourcePath( value );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
//
|
|
|
|
Object.assign( Box2.prototype, {
|
|
|
|
center: function ( optionalTarget ) {
|
|
|
|
console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );
|
|
return this.getCenter( optionalTarget );
|
|
|
|
},
|
|
empty: function () {
|
|
|
|
console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
|
|
return this.isEmpty();
|
|
|
|
},
|
|
isIntersectionBox: function ( box ) {
|
|
|
|
console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
|
|
return this.intersectsBox( box );
|
|
|
|
},
|
|
size: function ( optionalTarget ) {
|
|
|
|
console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );
|
|
return this.getSize( optionalTarget );
|
|
|
|
}
|
|
} );
|
|
|
|
Object.assign( Box3.prototype, {
|
|
|
|
center: function ( optionalTarget ) {
|
|
|
|
console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );
|
|
return this.getCenter( optionalTarget );
|
|
|
|
},
|
|
empty: function () {
|
|
|
|
console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
|
|
return this.isEmpty();
|
|
|
|
},
|
|
isIntersectionBox: function ( box ) {
|
|
|
|
console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
|
|
return this.intersectsBox( box );
|
|
|
|
},
|
|
isIntersectionSphere: function ( sphere ) {
|
|
|
|
console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
|
|
return this.intersectsSphere( sphere );
|
|
|
|
},
|
|
size: function ( optionalTarget ) {
|
|
|
|
console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );
|
|
return this.getSize( optionalTarget );
|
|
|
|
}
|
|
} );
|
|
|
|
Object.assign( Sphere.prototype, {
|
|
|
|
empty: function () {
|
|
|
|
console.warn( 'THREE.Sphere: .empty() has been renamed to .isEmpty().' );
|
|
return this.isEmpty();
|
|
|
|
},
|
|
|
|
} );
|
|
|
|
Frustum.prototype.setFromMatrix = function ( m ) {
|
|
|
|
console.warn( 'THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().' );
|
|
return this.setFromProjectionMatrix( m );
|
|
|
|
};
|
|
|
|
Line3.prototype.center = function ( optionalTarget ) {
|
|
|
|
console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );
|
|
return this.getCenter( optionalTarget );
|
|
|
|
};
|
|
|
|
Object.assign( MathUtils, {
|
|
|
|
random16: function () {
|
|
|
|
console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' );
|
|
return Math.random();
|
|
|
|
},
|
|
|
|
nearestPowerOfTwo: function ( value ) {
|
|
|
|
console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' );
|
|
return MathUtils.floorPowerOfTwo( value );
|
|
|
|
},
|
|
|
|
nextPowerOfTwo: function ( value ) {
|
|
|
|
console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' );
|
|
return MathUtils.ceilPowerOfTwo( value );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( Matrix3.prototype, {
|
|
|
|
flattenToArrayOffset: function ( array, offset ) {
|
|
|
|
console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
|
|
return this.toArray( array, offset );
|
|
|
|
},
|
|
multiplyVector3: function ( vector ) {
|
|
|
|
console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
|
|
return vector.applyMatrix3( this );
|
|
|
|
},
|
|
multiplyVector3Array: function ( /* a */ ) {
|
|
|
|
console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
|
|
|
|
},
|
|
applyToBufferAttribute: function ( attribute ) {
|
|
|
|
console.warn( 'THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.' );
|
|
return attribute.applyMatrix3( this );
|
|
|
|
},
|
|
applyToVector3Array: function ( /* array, offset, length */ ) {
|
|
|
|
console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( Matrix4.prototype, {
|
|
|
|
extractPosition: function ( m ) {
|
|
|
|
console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
|
|
return this.copyPosition( m );
|
|
|
|
},
|
|
flattenToArrayOffset: function ( array, offset ) {
|
|
|
|
console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
|
|
return this.toArray( array, offset );
|
|
|
|
},
|
|
getPosition: function () {
|
|
|
|
console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
|
|
return new Vector3().setFromMatrixColumn( this, 3 );
|
|
|
|
},
|
|
setRotationFromQuaternion: function ( q ) {
|
|
|
|
console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
|
|
return this.makeRotationFromQuaternion( q );
|
|
|
|
},
|
|
multiplyToArray: function () {
|
|
|
|
console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );
|
|
|
|
},
|
|
multiplyVector3: function ( vector ) {
|
|
|
|
console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
|
|
return vector.applyMatrix4( this );
|
|
|
|
},
|
|
multiplyVector4: function ( vector ) {
|
|
|
|
console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
|
|
return vector.applyMatrix4( this );
|
|
|
|
},
|
|
multiplyVector3Array: function ( /* a */ ) {
|
|
|
|
console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
|
|
|
|
},
|
|
rotateAxis: function ( v ) {
|
|
|
|
console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
|
|
v.transformDirection( this );
|
|
|
|
},
|
|
crossVector: function ( vector ) {
|
|
|
|
console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
|
|
return vector.applyMatrix4( this );
|
|
|
|
},
|
|
translate: function () {
|
|
|
|
console.error( 'THREE.Matrix4: .translate() has been removed.' );
|
|
|
|
},
|
|
rotateX: function () {
|
|
|
|
console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
|
|
|
|
},
|
|
rotateY: function () {
|
|
|
|
console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
|
|
|
|
},
|
|
rotateZ: function () {
|
|
|
|
console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
|
|
|
|
},
|
|
rotateByAxis: function () {
|
|
|
|
console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
|
|
|
|
},
|
|
applyToBufferAttribute: function ( attribute ) {
|
|
|
|
console.warn( 'THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.' );
|
|
return attribute.applyMatrix4( this );
|
|
|
|
},
|
|
applyToVector3Array: function ( /* array, offset, length */ ) {
|
|
|
|
console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
|
|
|
|
},
|
|
makeFrustum: function ( left, right, bottom, top, near, far ) {
|
|
|
|
console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );
|
|
return this.makePerspective( left, right, top, bottom, near, far );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Plane.prototype.isIntersectionLine = function ( line ) {
|
|
|
|
console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
|
|
return this.intersectsLine( line );
|
|
|
|
};
|
|
|
|
Quaternion.prototype.multiplyVector3 = function ( vector ) {
|
|
|
|
console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
|
|
return vector.applyQuaternion( this );
|
|
|
|
};
|
|
|
|
Object.assign( Ray.prototype, {
|
|
|
|
isIntersectionBox: function ( box ) {
|
|
|
|
console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
|
|
return this.intersectsBox( box );
|
|
|
|
},
|
|
isIntersectionPlane: function ( plane ) {
|
|
|
|
console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
|
|
return this.intersectsPlane( plane );
|
|
|
|
},
|
|
isIntersectionSphere: function ( sphere ) {
|
|
|
|
console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
|
|
return this.intersectsSphere( sphere );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( Triangle.prototype, {
|
|
|
|
area: function () {
|
|
|
|
console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' );
|
|
return this.getArea();
|
|
|
|
},
|
|
barycoordFromPoint: function ( point, target ) {
|
|
|
|
console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
|
|
return this.getBarycoord( point, target );
|
|
|
|
},
|
|
midpoint: function ( target ) {
|
|
|
|
console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' );
|
|
return this.getMidpoint( target );
|
|
|
|
},
|
|
normal: function ( target ) {
|
|
|
|
console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
|
|
return this.getNormal( target );
|
|
|
|
},
|
|
plane: function ( target ) {
|
|
|
|
console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' );
|
|
return this.getPlane( target );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( Triangle, {
|
|
|
|
barycoordFromPoint: function ( point, a, b, c, target ) {
|
|
|
|
console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
|
|
return Triangle.getBarycoord( point, a, b, c, target );
|
|
|
|
},
|
|
normal: function ( a, b, c, target ) {
|
|
|
|
console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
|
|
return Triangle.getNormal( a, b, c, target );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( Shape.prototype, {
|
|
|
|
extractAllPoints: function ( divisions ) {
|
|
|
|
console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' );
|
|
return this.extractPoints( divisions );
|
|
|
|
},
|
|
extrude: function ( options ) {
|
|
|
|
console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );
|
|
return new ExtrudeGeometry( this, options );
|
|
|
|
},
|
|
makeGeometry: function ( options ) {
|
|
|
|
console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );
|
|
return new ShapeGeometry( this, options );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( Vector2.prototype, {
|
|
|
|
fromAttribute: function ( attribute, index, offset ) {
|
|
|
|
console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );
|
|
return this.fromBufferAttribute( attribute, index, offset );
|
|
|
|
},
|
|
distanceToManhattan: function ( v ) {
|
|
|
|
console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
|
|
return this.manhattanDistanceTo( v );
|
|
|
|
},
|
|
lengthManhattan: function () {
|
|
|
|
console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );
|
|
return this.manhattanLength();
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( Vector3.prototype, {
|
|
|
|
setEulerFromRotationMatrix: function () {
|
|
|
|
console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
|
|
|
|
},
|
|
setEulerFromQuaternion: function () {
|
|
|
|
console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
|
|
|
|
},
|
|
getPositionFromMatrix: function ( m ) {
|
|
|
|
console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
|
|
return this.setFromMatrixPosition( m );
|
|
|
|
},
|
|
getScaleFromMatrix: function ( m ) {
|
|
|
|
console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
|
|
return this.setFromMatrixScale( m );
|
|
|
|
},
|
|
getColumnFromMatrix: function ( index, matrix ) {
|
|
|
|
console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
|
|
return this.setFromMatrixColumn( matrix, index );
|
|
|
|
},
|
|
applyProjection: function ( m ) {
|
|
|
|
console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );
|
|
return this.applyMatrix4( m );
|
|
|
|
},
|
|
fromAttribute: function ( attribute, index, offset ) {
|
|
|
|
console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );
|
|
return this.fromBufferAttribute( attribute, index, offset );
|
|
|
|
},
|
|
distanceToManhattan: function ( v ) {
|
|
|
|
console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
|
|
return this.manhattanDistanceTo( v );
|
|
|
|
},
|
|
lengthManhattan: function () {
|
|
|
|
console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );
|
|
return this.manhattanLength();
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( Vector4.prototype, {
|
|
|
|
fromAttribute: function ( attribute, index, offset ) {
|
|
|
|
console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );
|
|
return this.fromBufferAttribute( attribute, index, offset );
|
|
|
|
},
|
|
lengthManhattan: function () {
|
|
|
|
console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );
|
|
return this.manhattanLength();
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
//
|
|
|
|
Object.assign( Geometry.prototype, {
|
|
|
|
computeTangents: function () {
|
|
|
|
console.error( 'THREE.Geometry: .computeTangents() has been removed.' );
|
|
|
|
},
|
|
computeLineDistances: function () {
|
|
|
|
console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );
|
|
|
|
},
|
|
applyMatrix: function ( matrix ) {
|
|
|
|
console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' );
|
|
return this.applyMatrix4( matrix );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( Object3D.prototype, {
|
|
|
|
getChildByName: function ( name ) {
|
|
|
|
console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
|
|
return this.getObjectByName( name );
|
|
|
|
},
|
|
renderDepth: function () {
|
|
|
|
console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
|
|
|
|
},
|
|
translate: function ( distance, axis ) {
|
|
|
|
console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
|
|
return this.translateOnAxis( axis, distance );
|
|
|
|
},
|
|
getWorldRotation: function () {
|
|
|
|
console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' );
|
|
|
|
},
|
|
applyMatrix: function ( matrix ) {
|
|
|
|
console.warn( 'THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().' );
|
|
return this.applyMatrix4( matrix );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.defineProperties( Object3D.prototype, {
|
|
|
|
eulerOrder: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
|
|
return this.rotation.order;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
|
|
this.rotation.order = value;
|
|
|
|
}
|
|
},
|
|
useQuaternion: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( Mesh.prototype, {
|
|
|
|
setDrawMode: function () {
|
|
|
|
console.error( 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );
|
|
|
|
},
|
|
|
|
} );
|
|
|
|
Object.defineProperties( Mesh.prototype, {
|
|
|
|
drawMode: {
|
|
get: function () {
|
|
|
|
console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.' );
|
|
return TrianglesDrawMode;
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
Object.defineProperties( LOD.prototype, {
|
|
|
|
objects: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.LOD: .objects has been renamed to .levels.' );
|
|
return this.levels;
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
Object.defineProperty( Skeleton.prototype, 'useVertexTexture', {
|
|
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
SkinnedMesh.prototype.initBones = function () {
|
|
|
|
console.error( 'THREE.SkinnedMesh: initBones() has been removed.' );
|
|
|
|
};
|
|
|
|
Object.defineProperty( Curve.prototype, '__arcLengthDivisions', {
|
|
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
|
|
return this.arcLengthDivisions;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
|
|
this.arcLengthDivisions = value;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
//
|
|
|
|
PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
|
|
|
|
console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " +
|
|
"Use .setFocalLength and .filmGauge for a photographic setup." );
|
|
|
|
if ( filmGauge !== undefined ) this.filmGauge = filmGauge;
|
|
this.setFocalLength( focalLength );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
Object.defineProperties( Light.prototype, {
|
|
onlyShadow: {
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.Light: .onlyShadow has been removed.' );
|
|
|
|
}
|
|
},
|
|
shadowCameraFov: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
|
|
this.shadow.camera.fov = value;
|
|
|
|
}
|
|
},
|
|
shadowCameraLeft: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
|
|
this.shadow.camera.left = value;
|
|
|
|
}
|
|
},
|
|
shadowCameraRight: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
|
|
this.shadow.camera.right = value;
|
|
|
|
}
|
|
},
|
|
shadowCameraTop: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
|
|
this.shadow.camera.top = value;
|
|
|
|
}
|
|
},
|
|
shadowCameraBottom: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
|
|
this.shadow.camera.bottom = value;
|
|
|
|
}
|
|
},
|
|
shadowCameraNear: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
|
|
this.shadow.camera.near = value;
|
|
|
|
}
|
|
},
|
|
shadowCameraFar: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
|
|
this.shadow.camera.far = value;
|
|
|
|
}
|
|
},
|
|
shadowCameraVisible: {
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
|
|
|
|
}
|
|
},
|
|
shadowBias: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
|
|
this.shadow.bias = value;
|
|
|
|
}
|
|
},
|
|
shadowDarkness: {
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
|
|
|
|
}
|
|
},
|
|
shadowMapWidth: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
|
|
this.shadow.mapSize.width = value;
|
|
|
|
}
|
|
},
|
|
shadowMapHeight: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
|
|
this.shadow.mapSize.height = value;
|
|
|
|
}
|
|
}
|
|
} );
|
|
|
|
//
|
|
|
|
Object.defineProperties( BufferAttribute.prototype, {
|
|
|
|
length: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );
|
|
return this.array.length;
|
|
|
|
}
|
|
},
|
|
dynamic: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );
|
|
return this.usage === DynamicDrawUsage;
|
|
|
|
},
|
|
set: function ( /* value */ ) {
|
|
|
|
console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );
|
|
this.setUsage( DynamicDrawUsage );
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( BufferAttribute.prototype, {
|
|
setDynamic: function ( value ) {
|
|
|
|
console.warn( 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.' );
|
|
this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );
|
|
return this;
|
|
|
|
},
|
|
copyIndicesArray: function ( /* indices */ ) {
|
|
|
|
console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' );
|
|
|
|
},
|
|
setArray: function ( /* array */ ) {
|
|
|
|
console.error( 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
|
|
|
|
}
|
|
} );
|
|
|
|
Object.assign( BufferGeometry.prototype, {
|
|
|
|
addIndex: function ( index ) {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
|
|
this.setIndex( index );
|
|
|
|
},
|
|
addAttribute: function ( name, attribute ) {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().' );
|
|
|
|
if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
|
|
|
|
return this.setAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
|
|
|
|
}
|
|
|
|
if ( name === 'index' ) {
|
|
|
|
console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
|
|
this.setIndex( attribute );
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
return this.setAttribute( name, attribute );
|
|
|
|
},
|
|
addDrawCall: function ( start, count, indexOffset ) {
|
|
|
|
if ( indexOffset !== undefined ) {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
|
|
|
|
}
|
|
|
|
console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
|
|
this.addGroup( start, count );
|
|
|
|
},
|
|
clearDrawCalls: function () {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
|
|
this.clearGroups();
|
|
|
|
},
|
|
computeTangents: function () {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' );
|
|
|
|
},
|
|
computeOffsets: function () {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
|
|
|
|
},
|
|
removeAttribute: function ( name ) {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().' );
|
|
|
|
return this.deleteAttribute( name );
|
|
|
|
},
|
|
applyMatrix: function ( matrix ) {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().' );
|
|
return this.applyMatrix4( matrix );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.defineProperties( BufferGeometry.prototype, {
|
|
|
|
drawcalls: {
|
|
get: function () {
|
|
|
|
console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
|
|
return this.groups;
|
|
|
|
}
|
|
},
|
|
offsets: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
|
|
return this.groups;
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
Object.defineProperties( InstancedBufferGeometry.prototype, {
|
|
|
|
maxInstancedCount: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.' );
|
|
return this.instanceCount;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.' );
|
|
this.instanceCount = value;
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
Object.defineProperties( Raycaster.prototype, {
|
|
|
|
linePrecision: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' );
|
|
return this.params.Line.threshold;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' );
|
|
this.params.Line.threshold = value;
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
Object.defineProperties( InterleavedBuffer.prototype, {
|
|
|
|
dynamic: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' );
|
|
return this.usage === DynamicDrawUsage;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' );
|
|
this.setUsage( value );
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
Object.assign( InterleavedBuffer.prototype, {
|
|
setDynamic: function ( value ) {
|
|
|
|
console.warn( 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.' );
|
|
this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );
|
|
return this;
|
|
|
|
},
|
|
setArray: function ( /* array */ ) {
|
|
|
|
console.error( 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
|
|
|
|
}
|
|
} );
|
|
|
|
//
|
|
|
|
Object.assign( ExtrudeBufferGeometry.prototype, {
|
|
|
|
getArrays: function () {
|
|
|
|
console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' );
|
|
|
|
},
|
|
|
|
addShapeList: function () {
|
|
|
|
console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' );
|
|
|
|
},
|
|
|
|
addShape: function () {
|
|
|
|
console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
//
|
|
|
|
Object.defineProperties( Uniform.prototype, {
|
|
|
|
dynamic: {
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' );
|
|
|
|
}
|
|
},
|
|
onUpdate: {
|
|
value: function () {
|
|
|
|
console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
|
|
return this;
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
//
|
|
|
|
Object.defineProperties( Material.prototype, {
|
|
|
|
wrapAround: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.Material: .wrapAround has been removed.' );
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.Material: .wrapAround has been removed.' );
|
|
|
|
}
|
|
},
|
|
|
|
overdraw: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.Material: .overdraw has been removed.' );
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.Material: .overdraw has been removed.' );
|
|
|
|
}
|
|
},
|
|
|
|
wrapRGB: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.Material: .wrapRGB has been removed.' );
|
|
return new Color();
|
|
|
|
}
|
|
},
|
|
|
|
shading: {
|
|
get: function () {
|
|
|
|
console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
|
|
this.flatShading = ( value === FlatShading );
|
|
|
|
}
|
|
},
|
|
|
|
stencilMask: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
|
|
return this.stencilFuncMask;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
|
|
this.stencilFuncMask = value;
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
Object.defineProperties( MeshPhongMaterial.prototype, {
|
|
|
|
metal: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );
|
|
return false;
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
Object.defineProperties( ShaderMaterial.prototype, {
|
|
|
|
derivatives: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
|
|
return this.extensions.derivatives;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
|
|
this.extensions.derivatives = value;
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
//
|
|
|
|
Object.assign( WebGLRenderer.prototype, {
|
|
|
|
clearTarget: function ( renderTarget, color, depth, stencil ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' );
|
|
this.setRenderTarget( renderTarget );
|
|
this.clear( color, depth, stencil );
|
|
|
|
},
|
|
animate: function ( callback ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' );
|
|
this.setAnimationLoop( callback );
|
|
|
|
},
|
|
getCurrentRenderTarget: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );
|
|
return this.getRenderTarget();
|
|
|
|
},
|
|
getMaxAnisotropy: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
|
|
return this.capabilities.getMaxAnisotropy();
|
|
|
|
},
|
|
getPrecision: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
|
|
return this.capabilities.precision;
|
|
|
|
},
|
|
resetGLState: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );
|
|
return this.state.reset();
|
|
|
|
},
|
|
supportsFloatTextures: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
|
|
return this.extensions.get( 'OES_texture_float' );
|
|
|
|
},
|
|
supportsHalfFloatTextures: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
|
|
return this.extensions.get( 'OES_texture_half_float' );
|
|
|
|
},
|
|
supportsStandardDerivatives: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
|
|
return this.extensions.get( 'OES_standard_derivatives' );
|
|
|
|
},
|
|
supportsCompressedTextureS3TC: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
|
|
return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
|
|
|
|
},
|
|
supportsCompressedTexturePVRTC: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
|
|
return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
|
|
|
|
},
|
|
supportsBlendMinMax: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
|
|
return this.extensions.get( 'EXT_blend_minmax' );
|
|
|
|
},
|
|
supportsVertexTextures: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );
|
|
return this.capabilities.vertexTextures;
|
|
|
|
},
|
|
supportsInstancedArrays: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
|
|
return this.extensions.get( 'ANGLE_instanced_arrays' );
|
|
|
|
},
|
|
enableScissorTest: function ( boolean ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
|
|
this.setScissorTest( boolean );
|
|
|
|
},
|
|
initMaterial: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
|
|
|
|
},
|
|
addPrePlugin: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
|
|
|
|
},
|
|
addPostPlugin: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
|
|
|
|
},
|
|
updateShadowMap: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
|
|
|
|
},
|
|
setFaceCulling: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );
|
|
|
|
},
|
|
allocTextureUnit: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' );
|
|
|
|
},
|
|
setTexture: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' );
|
|
|
|
},
|
|
setTexture2D: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' );
|
|
|
|
},
|
|
setTextureCube: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' );
|
|
|
|
},
|
|
getActiveMipMapLevel: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' );
|
|
return this.getActiveMipmapLevel();
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
Object.defineProperties( WebGLRenderer.prototype, {
|
|
|
|
shadowMapEnabled: {
|
|
get: function () {
|
|
|
|
return this.shadowMap.enabled;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
|
|
this.shadowMap.enabled = value;
|
|
|
|
}
|
|
},
|
|
shadowMapType: {
|
|
get: function () {
|
|
|
|
return this.shadowMap.type;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
|
|
this.shadowMap.type = value;
|
|
|
|
}
|
|
},
|
|
shadowMapCullFace: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
|
|
return undefined;
|
|
|
|
},
|
|
set: function ( /* value */ ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
|
|
|
|
}
|
|
},
|
|
context: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' );
|
|
return this.getContext();
|
|
|
|
}
|
|
},
|
|
vr: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .vr has been renamed to .xr' );
|
|
return this.xr;
|
|
|
|
}
|
|
},
|
|
gammaInput: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );
|
|
return false;
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );
|
|
|
|
}
|
|
},
|
|
gammaOutput: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );
|
|
return false;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );
|
|
this.outputEncoding = ( value === true ) ? sRGBEncoding : LinearEncoding;
|
|
|
|
}
|
|
},
|
|
toneMappingWhitePoint: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );
|
|
return 1.0;
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );
|
|
|
|
}
|
|
},
|
|
|
|
} );
|
|
|
|
Object.defineProperties( WebGLShadowMap.prototype, {
|
|
|
|
cullFace: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
|
|
return undefined;
|
|
|
|
},
|
|
set: function ( /* cullFace */ ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
|
|
|
|
}
|
|
},
|
|
renderReverseSided: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
|
|
return undefined;
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
|
|
|
|
}
|
|
},
|
|
renderSingleSided: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
|
|
return undefined;
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
function WebGLRenderTargetCube( width, height, options ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).' );
|
|
return new WebGLCubeRenderTarget( width, options );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
Object.defineProperties( WebGLRenderTarget.prototype, {
|
|
|
|
wrapS: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
|
|
return this.texture.wrapS;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
|
|
this.texture.wrapS = value;
|
|
|
|
}
|
|
},
|
|
wrapT: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
|
|
return this.texture.wrapT;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
|
|
this.texture.wrapT = value;
|
|
|
|
}
|
|
},
|
|
magFilter: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
|
|
return this.texture.magFilter;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
|
|
this.texture.magFilter = value;
|
|
|
|
}
|
|
},
|
|
minFilter: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
|
|
return this.texture.minFilter;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
|
|
this.texture.minFilter = value;
|
|
|
|
}
|
|
},
|
|
anisotropy: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
|
|
return this.texture.anisotropy;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
|
|
this.texture.anisotropy = value;
|
|
|
|
}
|
|
},
|
|
offset: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
|
|
return this.texture.offset;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
|
|
this.texture.offset = value;
|
|
|
|
}
|
|
},
|
|
repeat: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
|
|
return this.texture.repeat;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
|
|
this.texture.repeat = value;
|
|
|
|
}
|
|
},
|
|
format: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
|
|
return this.texture.format;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
|
|
this.texture.format = value;
|
|
|
|
}
|
|
},
|
|
type: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
|
|
return this.texture.type;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
|
|
this.texture.type = value;
|
|
|
|
}
|
|
},
|
|
generateMipmaps: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
|
|
return this.texture.generateMipmaps;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
|
|
this.texture.generateMipmaps = value;
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
//
|
|
|
|
Object.defineProperties( Audio.prototype, {
|
|
|
|
load: {
|
|
value: function ( file ) {
|
|
|
|
console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
|
|
const scope = this;
|
|
const audioLoader = new AudioLoader();
|
|
audioLoader.load( file, function ( buffer ) {
|
|
|
|
scope.setBuffer( buffer );
|
|
|
|
} );
|
|
return this;
|
|
|
|
}
|
|
},
|
|
startTime: {
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.Audio: .startTime is now .play( delay ).' );
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
AudioAnalyser.prototype.getData = function () {
|
|
|
|
console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
|
|
return this.getFrequencyData();
|
|
|
|
};
|
|
|
|
//
|
|
|
|
CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {
|
|
|
|
console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );
|
|
return this.update( renderer, scene );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
const GeometryUtils = {
|
|
|
|
merge: function ( geometry1, geometry2, materialIndexOffset ) {
|
|
|
|
console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );
|
|
let matrix;
|
|
|
|
if ( geometry2.isMesh ) {
|
|
|
|
geometry2.matrixAutoUpdate && geometry2.updateMatrix();
|
|
|
|
matrix = geometry2.matrix;
|
|
geometry2 = geometry2.geometry;
|
|
|
|
}
|
|
|
|
geometry1.merge( geometry2, matrix, materialIndexOffset );
|
|
|
|
},
|
|
|
|
center: function ( geometry ) {
|
|
|
|
console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );
|
|
return geometry.center();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
ImageUtils.crossOrigin = undefined;
|
|
|
|
ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) {
|
|
|
|
console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );
|
|
|
|
const loader = new TextureLoader();
|
|
loader.setCrossOrigin( this.crossOrigin );
|
|
|
|
const texture = loader.load( url, onLoad, undefined, onError );
|
|
|
|
if ( mapping ) texture.mapping = mapping;
|
|
|
|
return texture;
|
|
|
|
};
|
|
|
|
ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) {
|
|
|
|
console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );
|
|
|
|
const loader = new CubeTextureLoader();
|
|
loader.setCrossOrigin( this.crossOrigin );
|
|
|
|
const texture = loader.load( urls, onLoad, undefined, onError );
|
|
|
|
if ( mapping ) texture.mapping = mapping;
|
|
|
|
return texture;
|
|
|
|
};
|
|
|
|
ImageUtils.loadCompressedTexture = function () {
|
|
|
|
console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );
|
|
|
|
};
|
|
|
|
ImageUtils.loadCompressedTextureCube = function () {
|
|
|
|
console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
function CanvasRenderer() {
|
|
|
|
console.error( 'THREE.CanvasRenderer has been removed' );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function JSONLoader() {
|
|
|
|
console.error( 'THREE.JSONLoader has been removed.' );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
const SceneUtils = {
|
|
|
|
createMultiMaterialObject: function ( /* geometry, materials */ ) {
|
|
|
|
console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
|
|
|
|
},
|
|
|
|
detach: function ( /* child, parent, scene */ ) {
|
|
|
|
console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
|
|
|
|
},
|
|
|
|
attach: function ( /* child, scene, parent */ ) {
|
|
|
|
console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
//
|
|
|
|
function LensFlare() {
|
|
|
|
console.error( 'THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js' );
|
|
|
|
}
|
|
|
|
if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
|
|
|
|
/* eslint-disable no-undef */
|
|
__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: {
|
|
revision: REVISION,
|
|
} } ) );
|
|
/* eslint-enable no-undef */
|
|
|
|
}
|
|
|
|
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_three@0.118.3@three/examples/jsm/loaders/OBJLoader.js
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
|
|
|
|
var OBJLoader_OBJLoader = ( function () {
|
|
|
|
// o object_name | g group_name
|
|
var object_pattern = /^[og]\s*(.+)?/;
|
|
// mtllib file_reference
|
|
var material_library_pattern = /^mtllib /;
|
|
// usemtl material_name
|
|
var material_use_pattern = /^usemtl /;
|
|
// usemap map_name
|
|
var map_use_pattern = /^usemap /;
|
|
|
|
var vA = new Vector3();
|
|
var vB = new Vector3();
|
|
var vC = new Vector3();
|
|
|
|
var ab = new Vector3();
|
|
var cb = new Vector3();
|
|
|
|
function ParserState() {
|
|
|
|
var state = {
|
|
objects: [],
|
|
object: {},
|
|
|
|
vertices: [],
|
|
normals: [],
|
|
colors: [],
|
|
uvs: [],
|
|
|
|
materials: {},
|
|
materialLibraries: [],
|
|
|
|
startObject: function ( name, fromDeclaration ) {
|
|
|
|
// If the current object (initial from reset) is not from a g/o declaration in the parsed
|
|
// file. We need to use it for the first parsed g/o to keep things in sync.
|
|
if ( this.object && this.object.fromDeclaration === false ) {
|
|
|
|
this.object.name = name;
|
|
this.object.fromDeclaration = ( fromDeclaration !== false );
|
|
return;
|
|
|
|
}
|
|
|
|
var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
|
|
|
|
if ( this.object && typeof this.object._finalize === 'function' ) {
|
|
|
|
this.object._finalize( true );
|
|
|
|
}
|
|
|
|
this.object = {
|
|
name: name || '',
|
|
fromDeclaration: ( fromDeclaration !== false ),
|
|
|
|
geometry: {
|
|
vertices: [],
|
|
normals: [],
|
|
colors: [],
|
|
uvs: [],
|
|
hasNormalIndices: false,
|
|
hasUVIndices: false
|
|
},
|
|
materials: [],
|
|
smooth: true,
|
|
|
|
startMaterial: function ( name, libraries ) {
|
|
|
|
var previous = this._finalize( false );
|
|
|
|
// New usemtl declaration overwrites an inherited material, except if faces were declared
|
|
// after the material, then it must be preserved for proper MultiMaterial continuation.
|
|
if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
|
|
|
|
this.materials.splice( previous.index, 1 );
|
|
|
|
}
|
|
|
|
var material = {
|
|
index: this.materials.length,
|
|
name: name || '',
|
|
mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
|
|
smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
|
|
groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
|
|
groupEnd: - 1,
|
|
groupCount: - 1,
|
|
inherited: false,
|
|
|
|
clone: function ( index ) {
|
|
|
|
var cloned = {
|
|
index: ( typeof index === 'number' ? index : this.index ),
|
|
name: this.name,
|
|
mtllib: this.mtllib,
|
|
smooth: this.smooth,
|
|
groupStart: 0,
|
|
groupEnd: - 1,
|
|
groupCount: - 1,
|
|
inherited: false
|
|
};
|
|
cloned.clone = this.clone.bind( cloned );
|
|
return cloned;
|
|
|
|
}
|
|
};
|
|
|
|
this.materials.push( material );
|
|
|
|
return material;
|
|
|
|
},
|
|
|
|
currentMaterial: function () {
|
|
|
|
if ( this.materials.length > 0 ) {
|
|
|
|
return this.materials[ this.materials.length - 1 ];
|
|
|
|
}
|
|
|
|
return undefined;
|
|
|
|
},
|
|
|
|
_finalize: function ( end ) {
|
|
|
|
var lastMultiMaterial = this.currentMaterial();
|
|
if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
|
|
|
|
lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
|
|
lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
|
|
lastMultiMaterial.inherited = false;
|
|
|
|
}
|
|
|
|
// Ignore objects tail materials if no face declarations followed them before a new o/g started.
|
|
if ( end && this.materials.length > 1 ) {
|
|
|
|
for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) {
|
|
|
|
if ( this.materials[ mi ].groupCount <= 0 ) {
|
|
|
|
this.materials.splice( mi, 1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Guarantee at least one empty material, this makes the creation later more straight forward.
|
|
if ( end && this.materials.length === 0 ) {
|
|
|
|
this.materials.push( {
|
|
name: '',
|
|
smooth: this.smooth
|
|
} );
|
|
|
|
}
|
|
|
|
return lastMultiMaterial;
|
|
|
|
}
|
|
};
|
|
|
|
// Inherit previous objects material.
|
|
// Spec tells us that a declared material must be set to all objects until a new material is declared.
|
|
// If a usemtl declaration is encountered while this new object is being parsed, it will
|
|
// overwrite the inherited material. Exception being that there was already face declarations
|
|
// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
|
|
|
|
if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
|
|
|
|
var declared = previousMaterial.clone( 0 );
|
|
declared.inherited = true;
|
|
this.object.materials.push( declared );
|
|
|
|
}
|
|
|
|
this.objects.push( this.object );
|
|
|
|
},
|
|
|
|
finalize: function () {
|
|
|
|
if ( this.object && typeof this.object._finalize === 'function' ) {
|
|
|
|
this.object._finalize( true );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
parseVertexIndex: function ( value, len ) {
|
|
|
|
var index = parseInt( value, 10 );
|
|
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
|
|
|
},
|
|
|
|
parseNormalIndex: function ( value, len ) {
|
|
|
|
var index = parseInt( value, 10 );
|
|
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
|
|
|
},
|
|
|
|
parseUVIndex: function ( value, len ) {
|
|
|
|
var index = parseInt( value, 10 );
|
|
return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
|
|
|
|
},
|
|
|
|
addVertex: function ( a, b, c ) {
|
|
|
|
var src = this.vertices;
|
|
var dst = this.object.geometry.vertices;
|
|
|
|
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
|
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
|
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
|
|
|
},
|
|
|
|
addVertexPoint: function ( a ) {
|
|
|
|
var src = this.vertices;
|
|
var dst = this.object.geometry.vertices;
|
|
|
|
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
|
|
|
},
|
|
|
|
addVertexLine: function ( a ) {
|
|
|
|
var src = this.vertices;
|
|
var dst = this.object.geometry.vertices;
|
|
|
|
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
|
|
|
},
|
|
|
|
addNormal: function ( a, b, c ) {
|
|
|
|
var src = this.normals;
|
|
var dst = this.object.geometry.normals;
|
|
|
|
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
|
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
|
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
|
|
|
},
|
|
|
|
addFaceNormal: function ( a, b, c ) {
|
|
|
|
var src = this.vertices;
|
|
var dst = this.object.geometry.normals;
|
|
|
|
vA.fromArray( src, a );
|
|
vB.fromArray( src, b );
|
|
vC.fromArray( src, c );
|
|
|
|
cb.subVectors( vC, vB );
|
|
ab.subVectors( vA, vB );
|
|
cb.cross( ab );
|
|
|
|
cb.normalize();
|
|
|
|
dst.push( cb.x, cb.y, cb.z );
|
|
dst.push( cb.x, cb.y, cb.z );
|
|
dst.push( cb.x, cb.y, cb.z );
|
|
|
|
},
|
|
|
|
addColor: function ( a, b, c ) {
|
|
|
|
var src = this.colors;
|
|
var dst = this.object.geometry.colors;
|
|
|
|
if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
|
if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
|
if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
|
|
|
},
|
|
|
|
addUV: function ( a, b, c ) {
|
|
|
|
var src = this.uvs;
|
|
var dst = this.object.geometry.uvs;
|
|
|
|
dst.push( src[ a + 0 ], src[ a + 1 ] );
|
|
dst.push( src[ b + 0 ], src[ b + 1 ] );
|
|
dst.push( src[ c + 0 ], src[ c + 1 ] );
|
|
|
|
},
|
|
|
|
addDefaultUV: function () {
|
|
|
|
var dst = this.object.geometry.uvs;
|
|
|
|
dst.push( 0, 0 );
|
|
dst.push( 0, 0 );
|
|
dst.push( 0, 0 );
|
|
|
|
},
|
|
|
|
addUVLine: function ( a ) {
|
|
|
|
var src = this.uvs;
|
|
var dst = this.object.geometry.uvs;
|
|
|
|
dst.push( src[ a + 0 ], src[ a + 1 ] );
|
|
|
|
},
|
|
|
|
addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
|
|
|
|
var vLen = this.vertices.length;
|
|
|
|
var ia = this.parseVertexIndex( a, vLen );
|
|
var ib = this.parseVertexIndex( b, vLen );
|
|
var ic = this.parseVertexIndex( c, vLen );
|
|
|
|
this.addVertex( ia, ib, ic );
|
|
this.addColor( ia, ib, ic );
|
|
|
|
// normals
|
|
|
|
if ( na !== undefined && na !== '' ) {
|
|
|
|
var nLen = this.normals.length;
|
|
|
|
ia = this.parseNormalIndex( na, nLen );
|
|
ib = this.parseNormalIndex( nb, nLen );
|
|
ic = this.parseNormalIndex( nc, nLen );
|
|
|
|
this.addNormal( ia, ib, ic );
|
|
|
|
this.object.geometry.hasNormalIndices = true;
|
|
|
|
} else {
|
|
|
|
this.addFaceNormal( ia, ib, ic );
|
|
|
|
}
|
|
|
|
// uvs
|
|
|
|
if ( ua !== undefined && ua !== '' ) {
|
|
|
|
var uvLen = this.uvs.length;
|
|
|
|
ia = this.parseUVIndex( ua, uvLen );
|
|
ib = this.parseUVIndex( ub, uvLen );
|
|
ic = this.parseUVIndex( uc, uvLen );
|
|
|
|
this.addUV( ia, ib, ic );
|
|
|
|
this.object.geometry.hasUVIndices = true;
|
|
|
|
} else {
|
|
|
|
// add placeholder values (for inconsistent face definitions)
|
|
|
|
this.addDefaultUV();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
addPointGeometry: function ( vertices ) {
|
|
|
|
this.object.geometry.type = 'Points';
|
|
|
|
var vLen = this.vertices.length;
|
|
|
|
for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
|
|
|
this.addVertexPoint( this.parseVertexIndex( vertices[ vi ], vLen ) );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
addLineGeometry: function ( vertices, uvs ) {
|
|
|
|
this.object.geometry.type = 'Line';
|
|
|
|
var vLen = this.vertices.length;
|
|
var uvLen = this.uvs.length;
|
|
|
|
for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
|
|
|
this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
|
|
|
|
}
|
|
|
|
for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
|
|
|
|
this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
state.startObject( '', false );
|
|
|
|
return state;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function OBJLoader( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
this.materials = null;
|
|
|
|
}
|
|
|
|
OBJLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: OBJLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
var scope = this;
|
|
|
|
var loader = new FileLoader( scope.manager );
|
|
loader.setPath( this.path );
|
|
loader.load( url, function ( text ) {
|
|
|
|
try {
|
|
|
|
onLoad( scope.parse( text ) );
|
|
|
|
} catch ( e ) {
|
|
|
|
if ( onError ) {
|
|
|
|
onError( e );
|
|
|
|
} else {
|
|
|
|
console.error( e );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
|
|
}
|
|
|
|
}, onProgress, onError );
|
|
|
|
},
|
|
|
|
setMaterials: function ( materials ) {
|
|
|
|
this.materials = materials;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
parse: function ( text ) {
|
|
|
|
var state = new ParserState();
|
|
|
|
if ( text.indexOf( '\r\n' ) !== - 1 ) {
|
|
|
|
// This is faster than String.split with regex that splits on both
|
|
text = text.replace( /\r\n/g, '\n' );
|
|
|
|
}
|
|
|
|
if ( text.indexOf( '\\\n' ) !== - 1 ) {
|
|
|
|
// join lines separated by a line continuation character (\)
|
|
text = text.replace( /\\\n/g, '' );
|
|
|
|
}
|
|
|
|
var lines = text.split( '\n' );
|
|
var line = '', lineFirstChar = '';
|
|
var lineLength = 0;
|
|
var result = [];
|
|
|
|
// Faster to just trim left side of the line. Use if available.
|
|
var trimLeft = ( typeof ''.trimLeft === 'function' );
|
|
|
|
for ( var i = 0, l = lines.length; i < l; i ++ ) {
|
|
|
|
line = lines[ i ];
|
|
|
|
line = trimLeft ? line.trimLeft() : line.trim();
|
|
|
|
lineLength = line.length;
|
|
|
|
if ( lineLength === 0 ) continue;
|
|
|
|
lineFirstChar = line.charAt( 0 );
|
|
|
|
// @todo invoke passed in handler if any
|
|
if ( lineFirstChar === '#' ) continue;
|
|
|
|
if ( lineFirstChar === 'v' ) {
|
|
|
|
var data = line.split( /\s+/ );
|
|
|
|
switch ( data[ 0 ] ) {
|
|
|
|
case 'v':
|
|
state.vertices.push(
|
|
parseFloat( data[ 1 ] ),
|
|
parseFloat( data[ 2 ] ),
|
|
parseFloat( data[ 3 ] )
|
|
);
|
|
if ( data.length >= 7 ) {
|
|
|
|
state.colors.push(
|
|
parseFloat( data[ 4 ] ),
|
|
parseFloat( data[ 5 ] ),
|
|
parseFloat( data[ 6 ] )
|
|
|
|
);
|
|
|
|
} else {
|
|
|
|
// if no colors are defined, add placeholders so color and vertex indices match
|
|
|
|
state.colors.push( undefined, undefined, undefined );
|
|
|
|
}
|
|
|
|
break;
|
|
case 'vn':
|
|
state.normals.push(
|
|
parseFloat( data[ 1 ] ),
|
|
parseFloat( data[ 2 ] ),
|
|
parseFloat( data[ 3 ] )
|
|
);
|
|
break;
|
|
case 'vt':
|
|
state.uvs.push(
|
|
parseFloat( data[ 1 ] ),
|
|
parseFloat( data[ 2 ] )
|
|
);
|
|
break;
|
|
|
|
}
|
|
|
|
} else if ( lineFirstChar === 'f' ) {
|
|
|
|
var lineData = line.substr( 1 ).trim();
|
|
var vertexData = lineData.split( /\s+/ );
|
|
var faceVertices = [];
|
|
|
|
// Parse the face vertex data into an easy to work with format
|
|
|
|
for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) {
|
|
|
|
var vertex = vertexData[ j ];
|
|
|
|
if ( vertex.length > 0 ) {
|
|
|
|
var vertexParts = vertex.split( '/' );
|
|
faceVertices.push( vertexParts );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
|
|
|
|
var v1 = faceVertices[ 0 ];
|
|
|
|
for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
|
|
|
|
var v2 = faceVertices[ j ];
|
|
var v3 = faceVertices[ j + 1 ];
|
|
|
|
state.addFace(
|
|
v1[ 0 ], v2[ 0 ], v3[ 0 ],
|
|
v1[ 1 ], v2[ 1 ], v3[ 1 ],
|
|
v1[ 2 ], v2[ 2 ], v3[ 2 ]
|
|
);
|
|
|
|
}
|
|
|
|
} else if ( lineFirstChar === 'l' ) {
|
|
|
|
var lineParts = line.substring( 1 ).trim().split( " " );
|
|
var lineVertices = [], lineUVs = [];
|
|
|
|
if ( line.indexOf( "/" ) === - 1 ) {
|
|
|
|
lineVertices = lineParts;
|
|
|
|
} else {
|
|
|
|
for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
|
|
|
|
var parts = lineParts[ li ].split( "/" );
|
|
|
|
if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
|
|
if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
state.addLineGeometry( lineVertices, lineUVs );
|
|
|
|
} else if ( lineFirstChar === 'p' ) {
|
|
|
|
var lineData = line.substr( 1 ).trim();
|
|
var pointData = lineData.split( " " );
|
|
|
|
state.addPointGeometry( pointData );
|
|
|
|
} else if ( ( result = object_pattern.exec( line ) ) !== null ) {
|
|
|
|
// o object_name
|
|
// or
|
|
// g group_name
|
|
|
|
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
|
|
// var name = result[ 0 ].substr( 1 ).trim();
|
|
var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
|
|
|
|
state.startObject( name );
|
|
|
|
} else if ( material_use_pattern.test( line ) ) {
|
|
|
|
// material
|
|
|
|
state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
|
|
|
|
} else if ( material_library_pattern.test( line ) ) {
|
|
|
|
// mtl file
|
|
|
|
state.materialLibraries.push( line.substring( 7 ).trim() );
|
|
|
|
} else if ( map_use_pattern.test( line ) ) {
|
|
|
|
// the line is parsed but ignored since the loader assumes textures are defined MTL files
|
|
// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
|
|
|
|
console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
|
|
|
|
} else if ( lineFirstChar === 's' ) {
|
|
|
|
result = line.split( ' ' );
|
|
|
|
// smooth shading
|
|
|
|
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
|
|
// but does not define a usemtl for each face set.
|
|
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
|
|
// This requires some care to not create extra material on each smooth value for "normal" obj files.
|
|
// where explicit usemtl defines geometry groups.
|
|
// Example asset: examples/models/obj/cerberus/Cerberus.obj
|
|
|
|
/*
|
|
* http://paulbourke.net/dataformats/obj/
|
|
* or
|
|
* http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
|
|
*
|
|
* From chapter "Grouping" Syntax explanation "s group_number":
|
|
* "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
|
|
* Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
|
|
* surfaces, smoothing groups are either turned on or off; there is no difference between values greater
|
|
* than 0."
|
|
*/
|
|
if ( result.length > 1 ) {
|
|
|
|
var value = result[ 1 ].trim().toLowerCase();
|
|
state.object.smooth = ( value !== '0' && value !== 'off' );
|
|
|
|
} else {
|
|
|
|
// ZBrush can produce "s" lines #11707
|
|
state.object.smooth = true;
|
|
|
|
}
|
|
|
|
var material = state.object.currentMaterial();
|
|
if ( material ) material.smooth = state.object.smooth;
|
|
|
|
} else {
|
|
|
|
// Handle null terminated files without exception
|
|
if ( line === '\0' ) continue;
|
|
|
|
console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
state.finalize();
|
|
|
|
var container = new Group();
|
|
container.materialLibraries = [].concat( state.materialLibraries );
|
|
|
|
for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
|
|
|
|
var object = state.objects[ i ];
|
|
var geometry = object.geometry;
|
|
var materials = object.materials;
|
|
var isLine = ( geometry.type === 'Line' );
|
|
var isPoints = ( geometry.type === 'Points' );
|
|
var hasVertexColors = false;
|
|
|
|
// Skip o/g line declarations that did not follow with any faces
|
|
if ( geometry.vertices.length === 0 ) continue;
|
|
|
|
var buffergeometry = new BufferGeometry();
|
|
|
|
buffergeometry.setAttribute( 'position', new Float32BufferAttribute( geometry.vertices, 3 ) );
|
|
|
|
if ( geometry.hasNormalIndices === true ) {
|
|
|
|
buffergeometry.setAttribute( 'normal', new Float32BufferAttribute( geometry.normals, 3 ) );
|
|
|
|
}
|
|
|
|
if ( geometry.colors.length > 0 ) {
|
|
|
|
hasVertexColors = true;
|
|
buffergeometry.setAttribute( 'color', new Float32BufferAttribute( geometry.colors, 3 ) );
|
|
|
|
}
|
|
|
|
if ( geometry.hasUVIndices === true ) {
|
|
|
|
buffergeometry.setAttribute( 'uv', new Float32BufferAttribute( geometry.uvs, 2 ) );
|
|
|
|
}
|
|
|
|
// Create materials
|
|
|
|
var createdMaterials = [];
|
|
|
|
for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
|
|
|
var sourceMaterial = materials[ mi ];
|
|
var materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
|
|
var material = state.materials[ materialHash ];
|
|
|
|
if ( this.materials !== null ) {
|
|
|
|
material = this.materials.create( sourceMaterial.name );
|
|
|
|
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
|
|
if ( isLine && material && ! ( material instanceof LineBasicMaterial ) ) {
|
|
|
|
var materialLine = new LineBasicMaterial();
|
|
Material.prototype.copy.call( materialLine, material );
|
|
materialLine.color.copy( material.color );
|
|
material = materialLine;
|
|
|
|
} else if ( isPoints && material && ! ( material instanceof PointsMaterial ) ) {
|
|
|
|
var materialPoints = new PointsMaterial( { size: 10, sizeAttenuation: false } );
|
|
Material.prototype.copy.call( materialPoints, material );
|
|
materialPoints.color.copy( material.color );
|
|
materialPoints.map = material.map;
|
|
material = materialPoints;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( material === undefined ) {
|
|
|
|
if ( isLine ) {
|
|
|
|
material = new LineBasicMaterial();
|
|
|
|
} else if ( isPoints ) {
|
|
|
|
material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
|
|
|
|
} else {
|
|
|
|
material = new MeshPhongMaterial();
|
|
|
|
}
|
|
|
|
material.name = sourceMaterial.name;
|
|
material.flatShading = sourceMaterial.smooth ? false : true;
|
|
material.vertexColors = hasVertexColors;
|
|
|
|
state.materials[ materialHash ] = material;
|
|
|
|
}
|
|
|
|
createdMaterials.push( material );
|
|
|
|
}
|
|
|
|
// Create mesh
|
|
|
|
var mesh;
|
|
|
|
if ( createdMaterials.length > 1 ) {
|
|
|
|
for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
|
|
|
var sourceMaterial = materials[ mi ];
|
|
buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
|
|
|
|
}
|
|
|
|
if ( isLine ) {
|
|
|
|
mesh = new LineSegments( buffergeometry, createdMaterials );
|
|
|
|
} else if ( isPoints ) {
|
|
|
|
mesh = new Points( buffergeometry, createdMaterials );
|
|
|
|
} else {
|
|
|
|
mesh = new Mesh( buffergeometry, createdMaterials );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ( isLine ) {
|
|
|
|
mesh = new LineSegments( buffergeometry, createdMaterials[ 0 ] );
|
|
|
|
} else if ( isPoints ) {
|
|
|
|
mesh = new Points( buffergeometry, createdMaterials[ 0 ] );
|
|
|
|
} else {
|
|
|
|
mesh = new Mesh( buffergeometry, createdMaterials[ 0 ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mesh.name = object.name;
|
|
|
|
container.add( mesh );
|
|
|
|
}
|
|
|
|
return container;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
return OBJLoader;
|
|
|
|
} )();
|
|
|
|
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_three@0.118.3@three/examples/jsm/loaders/MTLLoader.js
|
|
/**
|
|
* Loads a Wavefront .mtl file specifying materials
|
|
*
|
|
* @author angelxuanchang
|
|
*/
|
|
|
|
|
|
|
|
var MTLLoader = function ( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
};
|
|
|
|
MTLLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: MTLLoader,
|
|
|
|
/**
|
|
* Loads and parses a MTL asset from a URL.
|
|
*
|
|
* @param {String} url - URL to the MTL file.
|
|
* @param {Function} [onLoad] - Callback invoked with the loaded object.
|
|
* @param {Function} [onProgress] - Callback for download progress.
|
|
* @param {Function} [onError] - Callback for download errors.
|
|
*
|
|
* @see setPath setResourcePath
|
|
*
|
|
* @note In order for relative texture references to resolve correctly
|
|
* you must call setResourcePath() explicitly prior to load.
|
|
*/
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
var scope = this;
|
|
|
|
var path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
|
|
|
|
var loader = new FileLoader( this.manager );
|
|
loader.setPath( this.path );
|
|
loader.load( url, function ( text ) {
|
|
|
|
try {
|
|
|
|
onLoad( scope.parse( text, path ) );
|
|
|
|
} catch ( e ) {
|
|
|
|
if ( onError ) {
|
|
|
|
onError( e );
|
|
|
|
} else {
|
|
|
|
console.error( e );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
|
|
}
|
|
|
|
}, onProgress, onError );
|
|
|
|
},
|
|
|
|
setMaterialOptions: function ( value ) {
|
|
|
|
this.materialOptions = value;
|
|
return this;
|
|
|
|
},
|
|
|
|
/**
|
|
* Parses a MTL file.
|
|
*
|
|
* @param {String} text - Content of MTL file
|
|
* @return {MTLLoader.MaterialCreator}
|
|
*
|
|
* @see setPath setResourcePath
|
|
*
|
|
* @note In order for relative texture references to resolve correctly
|
|
* you must call setResourcePath() explicitly prior to parse.
|
|
*/
|
|
parse: function ( text, path ) {
|
|
|
|
var lines = text.split( '\n' );
|
|
var info = {};
|
|
var delimiter_pattern = /\s+/;
|
|
var materialsInfo = {};
|
|
|
|
for ( var i = 0; i < lines.length; i ++ ) {
|
|
|
|
var line = lines[ i ];
|
|
line = line.trim();
|
|
|
|
if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
|
|
|
|
// Blank line or comment ignore
|
|
continue;
|
|
|
|
}
|
|
|
|
var pos = line.indexOf( ' ' );
|
|
|
|
var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
|
|
key = key.toLowerCase();
|
|
|
|
var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
|
|
value = value.trim();
|
|
|
|
if ( key === 'newmtl' ) {
|
|
|
|
// New material
|
|
|
|
info = { name: value };
|
|
materialsInfo[ value ] = info;
|
|
|
|
} else {
|
|
|
|
if ( key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke' ) {
|
|
|
|
var ss = value.split( delimiter_pattern, 3 );
|
|
info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
|
|
|
|
} else {
|
|
|
|
info[ key ] = value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var materialCreator = new MTLLoader.MaterialCreator( this.resourcePath || path, this.materialOptions );
|
|
materialCreator.setCrossOrigin( this.crossOrigin );
|
|
materialCreator.setManager( this.manager );
|
|
materialCreator.setMaterials( materialsInfo );
|
|
return materialCreator;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/**
|
|
* Create a new MTLLoader.MaterialCreator
|
|
* @param baseUrl - Url relative to which textures are loaded
|
|
* @param options - Set of options on how to construct the materials
|
|
* side: Which side to apply the material
|
|
* FrontSide (default), THREE.BackSide, THREE.DoubleSide
|
|
* wrap: What type of wrapping to apply for textures
|
|
* RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
|
|
* normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
|
|
* Default: false, assumed to be already normalized
|
|
* ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
|
|
* Default: false
|
|
* @constructor
|
|
*/
|
|
|
|
MTLLoader.MaterialCreator = function ( baseUrl, options ) {
|
|
|
|
this.baseUrl = baseUrl || '';
|
|
this.options = options;
|
|
this.materialsInfo = {};
|
|
this.materials = {};
|
|
this.materialsArray = [];
|
|
this.nameLookup = {};
|
|
|
|
this.side = ( this.options && this.options.side ) ? this.options.side : FrontSide;
|
|
this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : RepeatWrapping;
|
|
|
|
};
|
|
|
|
MTLLoader.MaterialCreator.prototype = {
|
|
|
|
constructor: MTLLoader.MaterialCreator,
|
|
|
|
crossOrigin: 'anonymous',
|
|
|
|
setCrossOrigin: function ( value ) {
|
|
|
|
this.crossOrigin = value;
|
|
return this;
|
|
|
|
},
|
|
|
|
setManager: function ( value ) {
|
|
|
|
this.manager = value;
|
|
|
|
},
|
|
|
|
setMaterials: function ( materialsInfo ) {
|
|
|
|
this.materialsInfo = this.convert( materialsInfo );
|
|
this.materials = {};
|
|
this.materialsArray = [];
|
|
this.nameLookup = {};
|
|
|
|
},
|
|
|
|
convert: function ( materialsInfo ) {
|
|
|
|
if ( ! this.options ) return materialsInfo;
|
|
|
|
var converted = {};
|
|
|
|
for ( var mn in materialsInfo ) {
|
|
|
|
// Convert materials info into normalized form based on options
|
|
|
|
var mat = materialsInfo[ mn ];
|
|
|
|
var covmat = {};
|
|
|
|
converted[ mn ] = covmat;
|
|
|
|
for ( var prop in mat ) {
|
|
|
|
var save = true;
|
|
var value = mat[ prop ];
|
|
var lprop = prop.toLowerCase();
|
|
|
|
switch ( lprop ) {
|
|
|
|
case 'kd':
|
|
case 'ka':
|
|
case 'ks':
|
|
|
|
// Diffuse color (color under white light) using RGB values
|
|
|
|
if ( this.options && this.options.normalizeRGB ) {
|
|
|
|
value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
|
|
|
|
}
|
|
|
|
if ( this.options && this.options.ignoreZeroRGBs ) {
|
|
|
|
if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
|
|
|
|
// ignore
|
|
|
|
save = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if ( save ) {
|
|
|
|
covmat[ lprop ] = value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return converted;
|
|
|
|
},
|
|
|
|
preload: function () {
|
|
|
|
for ( var mn in this.materialsInfo ) {
|
|
|
|
this.create( mn );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
getIndex: function ( materialName ) {
|
|
|
|
return this.nameLookup[ materialName ];
|
|
|
|
},
|
|
|
|
getAsArray: function () {
|
|
|
|
var index = 0;
|
|
|
|
for ( var mn in this.materialsInfo ) {
|
|
|
|
this.materialsArray[ index ] = this.create( mn );
|
|
this.nameLookup[ mn ] = index;
|
|
index ++;
|
|
|
|
}
|
|
|
|
return this.materialsArray;
|
|
|
|
},
|
|
|
|
create: function ( materialName ) {
|
|
|
|
if ( this.materials[ materialName ] === undefined ) {
|
|
|
|
this.createMaterial_( materialName );
|
|
|
|
}
|
|
|
|
return this.materials[ materialName ];
|
|
|
|
},
|
|
|
|
createMaterial_: function ( materialName ) {
|
|
|
|
// Create material
|
|
|
|
var scope = this;
|
|
var mat = this.materialsInfo[ materialName ];
|
|
var params = {
|
|
|
|
name: materialName,
|
|
side: this.side
|
|
|
|
};
|
|
|
|
function resolveURL( baseUrl, url ) {
|
|
|
|
if ( typeof url !== 'string' || url === '' )
|
|
return '';
|
|
|
|
// Absolute URL
|
|
if ( /^https?:\/\//i.test( url ) ) return url;
|
|
|
|
return baseUrl + url;
|
|
|
|
}
|
|
|
|
function setMapForType( mapType, value ) {
|
|
|
|
if ( params[ mapType ] ) return; // Keep the first encountered texture
|
|
|
|
var texParams = scope.getTextureParams( value, params );
|
|
var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
|
|
|
|
map.repeat.copy( texParams.scale );
|
|
map.offset.copy( texParams.offset );
|
|
|
|
map.wrapS = scope.wrap;
|
|
map.wrapT = scope.wrap;
|
|
|
|
params[ mapType ] = map;
|
|
|
|
}
|
|
|
|
for ( var prop in mat ) {
|
|
|
|
var value = mat[ prop ];
|
|
var n;
|
|
|
|
if ( value === '' ) continue;
|
|
|
|
switch ( prop.toLowerCase() ) {
|
|
|
|
// Ns is material specular exponent
|
|
|
|
case 'kd':
|
|
|
|
// Diffuse color (color under white light) using RGB values
|
|
|
|
params.color = new Color().fromArray( value );
|
|
|
|
break;
|
|
|
|
case 'ks':
|
|
|
|
// Specular color (color when light is reflected from shiny surface) using RGB values
|
|
params.specular = new Color().fromArray( value );
|
|
|
|
break;
|
|
|
|
case 'ke':
|
|
|
|
// Emissive using RGB values
|
|
params.emissive = new Color().fromArray( value );
|
|
|
|
break;
|
|
|
|
case 'map_kd':
|
|
|
|
// Diffuse texture map
|
|
|
|
setMapForType( "map", value );
|
|
|
|
break;
|
|
|
|
case 'map_ks':
|
|
|
|
// Specular map
|
|
|
|
setMapForType( "specularMap", value );
|
|
|
|
break;
|
|
|
|
case 'map_ke':
|
|
|
|
// Emissive map
|
|
|
|
setMapForType( "emissiveMap", value );
|
|
|
|
break;
|
|
|
|
case 'norm':
|
|
|
|
setMapForType( "normalMap", value );
|
|
|
|
break;
|
|
|
|
case 'map_bump':
|
|
case 'bump':
|
|
|
|
// Bump texture map
|
|
|
|
setMapForType( "bumpMap", value );
|
|
|
|
break;
|
|
|
|
case 'map_d':
|
|
|
|
// Alpha map
|
|
|
|
setMapForType( "alphaMap", value );
|
|
params.transparent = true;
|
|
|
|
break;
|
|
|
|
case 'ns':
|
|
|
|
// The specular exponent (defines the focus of the specular highlight)
|
|
// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
|
|
|
|
params.shininess = parseFloat( value );
|
|
|
|
break;
|
|
|
|
case 'd':
|
|
n = parseFloat( value );
|
|
|
|
if ( n < 1 ) {
|
|
|
|
params.opacity = n;
|
|
params.transparent = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'tr':
|
|
n = parseFloat( value );
|
|
|
|
if ( this.options && this.options.invertTrProperty ) n = 1 - n;
|
|
|
|
if ( n > 0 ) {
|
|
|
|
params.opacity = 1 - n;
|
|
params.transparent = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.materials[ materialName ] = new MeshPhongMaterial( params );
|
|
return this.materials[ materialName ];
|
|
|
|
},
|
|
|
|
getTextureParams: function ( value, matParams ) {
|
|
|
|
var texParams = {
|
|
|
|
scale: new Vector2( 1, 1 ),
|
|
offset: new Vector2( 0, 0 )
|
|
|
|
};
|
|
|
|
var items = value.split( /\s+/ );
|
|
var pos;
|
|
|
|
pos = items.indexOf( '-bm' );
|
|
|
|
if ( pos >= 0 ) {
|
|
|
|
matParams.bumpScale = parseFloat( items[ pos + 1 ] );
|
|
items.splice( pos, 2 );
|
|
|
|
}
|
|
|
|
pos = items.indexOf( '-s' );
|
|
|
|
if ( pos >= 0 ) {
|
|
|
|
texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
|
|
items.splice( pos, 4 ); // we expect 3 parameters here!
|
|
|
|
}
|
|
|
|
pos = items.indexOf( '-o' );
|
|
|
|
if ( pos >= 0 ) {
|
|
|
|
texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
|
|
items.splice( pos, 4 ); // we expect 3 parameters here!
|
|
|
|
}
|
|
|
|
texParams.url = items.join( ' ' ).trim();
|
|
return texParams;
|
|
|
|
},
|
|
|
|
loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
|
|
|
|
var texture;
|
|
var manager = ( this.manager !== undefined ) ? this.manager : DefaultLoadingManager;
|
|
var loader = manager.getHandler( url );
|
|
|
|
if ( loader === null ) {
|
|
|
|
loader = new TextureLoader( manager );
|
|
|
|
}
|
|
|
|
if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
|
|
texture = loader.load( url, onLoad, onProgress, onError );
|
|
|
|
if ( mapping !== undefined ) texture.mapping = mapping;
|
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_three@0.118.3@three/examples/jsm/loaders/DDSLoader.js
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
|
|
|
|
var DDSLoader = function ( manager ) {
|
|
|
|
CompressedTextureLoader.call( this, manager );
|
|
|
|
};
|
|
|
|
DDSLoader.prototype = Object.assign( Object.create( CompressedTextureLoader.prototype ), {
|
|
|
|
constructor: DDSLoader,
|
|
|
|
parse: function ( buffer, loadMipmaps ) {
|
|
|
|
var dds = { mipmaps: [], width: 0, height: 0, format: null, mipmapCount: 1 };
|
|
|
|
// Adapted from @toji's DDS utils
|
|
// https://github.com/toji/webgl-texture-utils/blob/master/texture-util/dds.js
|
|
|
|
// All values and structures referenced from:
|
|
// http://msdn.microsoft.com/en-us/library/bb943991.aspx/
|
|
|
|
var DDS_MAGIC = 0x20534444;
|
|
|
|
// var DDSD_CAPS = 0x1;
|
|
// var DDSD_HEIGHT = 0x2;
|
|
// var DDSD_WIDTH = 0x4;
|
|
// var DDSD_PITCH = 0x8;
|
|
// var DDSD_PIXELFORMAT = 0x1000;
|
|
var DDSD_MIPMAPCOUNT = 0x20000;
|
|
// var DDSD_LINEARSIZE = 0x80000;
|
|
// var DDSD_DEPTH = 0x800000;
|
|
|
|
// var DDSCAPS_COMPLEX = 0x8;
|
|
// var DDSCAPS_MIPMAP = 0x400000;
|
|
// var DDSCAPS_TEXTURE = 0x1000;
|
|
|
|
var DDSCAPS2_CUBEMAP = 0x200;
|
|
var DDSCAPS2_CUBEMAP_POSITIVEX = 0x400;
|
|
var DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800;
|
|
var DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000;
|
|
var DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000;
|
|
var DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000;
|
|
var DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000;
|
|
// var DDSCAPS2_VOLUME = 0x200000;
|
|
|
|
// var DDPF_ALPHAPIXELS = 0x1;
|
|
// var DDPF_ALPHA = 0x2;
|
|
var DDPF_FOURCC = 0x4;
|
|
// var DDPF_RGB = 0x40;
|
|
// var DDPF_YUV = 0x200;
|
|
// var DDPF_LUMINANCE = 0x20000;
|
|
|
|
function fourCCToInt32( value ) {
|
|
|
|
return value.charCodeAt( 0 ) +
|
|
( value.charCodeAt( 1 ) << 8 ) +
|
|
( value.charCodeAt( 2 ) << 16 ) +
|
|
( value.charCodeAt( 3 ) << 24 );
|
|
|
|
}
|
|
|
|
function int32ToFourCC( value ) {
|
|
|
|
return String.fromCharCode(
|
|
value & 0xff,
|
|
( value >> 8 ) & 0xff,
|
|
( value >> 16 ) & 0xff,
|
|
( value >> 24 ) & 0xff
|
|
);
|
|
|
|
}
|
|
|
|
function loadARGBMip( buffer, dataOffset, width, height ) {
|
|
|
|
var dataLength = width * height * 4;
|
|
var srcBuffer = new Uint8Array( buffer, dataOffset, dataLength );
|
|
var byteArray = new Uint8Array( dataLength );
|
|
var dst = 0;
|
|
var src = 0;
|
|
for ( var y = 0; y < height; y ++ ) {
|
|
|
|
for ( var x = 0; x < width; x ++ ) {
|
|
|
|
var b = srcBuffer[ src ]; src ++;
|
|
var g = srcBuffer[ src ]; src ++;
|
|
var r = srcBuffer[ src ]; src ++;
|
|
var a = srcBuffer[ src ]; src ++;
|
|
byteArray[ dst ] = r; dst ++; //r
|
|
byteArray[ dst ] = g; dst ++; //g
|
|
byteArray[ dst ] = b; dst ++; //b
|
|
byteArray[ dst ] = a; dst ++; //a
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return byteArray;
|
|
|
|
}
|
|
|
|
var FOURCC_DXT1 = fourCCToInt32( "DXT1" );
|
|
var FOURCC_DXT3 = fourCCToInt32( "DXT3" );
|
|
var FOURCC_DXT5 = fourCCToInt32( "DXT5" );
|
|
var FOURCC_ETC1 = fourCCToInt32( "ETC1" );
|
|
|
|
var headerLengthInt = 31; // The header length in 32 bit ints
|
|
|
|
// Offsets into the header array
|
|
|
|
var off_magic = 0;
|
|
|
|
var off_size = 1;
|
|
var off_flags = 2;
|
|
var off_height = 3;
|
|
var off_width = 4;
|
|
|
|
var off_mipmapCount = 7;
|
|
|
|
var off_pfFlags = 20;
|
|
var off_pfFourCC = 21;
|
|
var off_RGBBitCount = 22;
|
|
var off_RBitMask = 23;
|
|
var off_GBitMask = 24;
|
|
var off_BBitMask = 25;
|
|
var off_ABitMask = 26;
|
|
|
|
// var off_caps = 27;
|
|
var off_caps2 = 28;
|
|
// var off_caps3 = 29;
|
|
// var off_caps4 = 30;
|
|
|
|
// Parse header
|
|
|
|
var header = new Int32Array( buffer, 0, headerLengthInt );
|
|
|
|
if ( header[ off_magic ] !== DDS_MAGIC ) {
|
|
|
|
console.error( 'THREE.DDSLoader.parse: Invalid magic number in DDS header.' );
|
|
return dds;
|
|
|
|
}
|
|
|
|
if ( ! header[ off_pfFlags ] & DDPF_FOURCC ) {
|
|
|
|
console.error( 'THREE.DDSLoader.parse: Unsupported format, must contain a FourCC code.' );
|
|
return dds;
|
|
|
|
}
|
|
|
|
var blockBytes;
|
|
|
|
var fourCC = header[ off_pfFourCC ];
|
|
|
|
var isRGBAUncompressed = false;
|
|
|
|
switch ( fourCC ) {
|
|
|
|
case FOURCC_DXT1:
|
|
|
|
blockBytes = 8;
|
|
dds.format = RGB_S3TC_DXT1_Format;
|
|
break;
|
|
|
|
case FOURCC_DXT3:
|
|
|
|
blockBytes = 16;
|
|
dds.format = RGBA_S3TC_DXT3_Format;
|
|
break;
|
|
|
|
case FOURCC_DXT5:
|
|
|
|
blockBytes = 16;
|
|
dds.format = RGBA_S3TC_DXT5_Format;
|
|
break;
|
|
|
|
case FOURCC_ETC1:
|
|
|
|
blockBytes = 8;
|
|
dds.format = RGB_ETC1_Format;
|
|
break;
|
|
|
|
default:
|
|
|
|
if ( header[ off_RGBBitCount ] === 32
|
|
&& header[ off_RBitMask ] & 0xff0000
|
|
&& header[ off_GBitMask ] & 0xff00
|
|
&& header[ off_BBitMask ] & 0xff
|
|
&& header[ off_ABitMask ] & 0xff000000 ) {
|
|
|
|
isRGBAUncompressed = true;
|
|
blockBytes = 64;
|
|
dds.format = RGBAFormat;
|
|
|
|
} else {
|
|
|
|
console.error( 'THREE.DDSLoader.parse: Unsupported FourCC code ', int32ToFourCC( fourCC ) );
|
|
return dds;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
dds.mipmapCount = 1;
|
|
|
|
if ( header[ off_flags ] & DDSD_MIPMAPCOUNT && loadMipmaps !== false ) {
|
|
|
|
dds.mipmapCount = Math.max( 1, header[ off_mipmapCount ] );
|
|
|
|
}
|
|
|
|
var caps2 = header[ off_caps2 ];
|
|
dds.isCubemap = caps2 & DDSCAPS2_CUBEMAP ? true : false;
|
|
if ( dds.isCubemap && (
|
|
! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEX ) ||
|
|
! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEX ) ||
|
|
! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEY ) ||
|
|
! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEY ) ||
|
|
! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEZ ) ||
|
|
! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEZ )
|
|
) ) {
|
|
|
|
console.error( 'THREE.DDSLoader.parse: Incomplete cubemap faces' );
|
|
return dds;
|
|
|
|
}
|
|
|
|
dds.width = header[ off_width ];
|
|
dds.height = header[ off_height ];
|
|
|
|
var dataOffset = header[ off_size ] + 4;
|
|
|
|
// Extract mipmaps buffers
|
|
|
|
var faces = dds.isCubemap ? 6 : 1;
|
|
|
|
for ( var face = 0; face < faces; face ++ ) {
|
|
|
|
var width = dds.width;
|
|
var height = dds.height;
|
|
|
|
for ( var i = 0; i < dds.mipmapCount; i ++ ) {
|
|
|
|
if ( isRGBAUncompressed ) {
|
|
|
|
var byteArray = loadARGBMip( buffer, dataOffset, width, height );
|
|
var dataLength = byteArray.length;
|
|
|
|
} else {
|
|
|
|
var dataLength = Math.max( 4, width ) / 4 * Math.max( 4, height ) / 4 * blockBytes;
|
|
var byteArray = new Uint8Array( buffer, dataOffset, dataLength );
|
|
|
|
}
|
|
|
|
var mipmap = { "data": byteArray, "width": width, "height": height };
|
|
dds.mipmaps.push( mipmap );
|
|
|
|
dataOffset += dataLength;
|
|
|
|
width = Math.max( width >> 1, 1 );
|
|
height = Math.max( height >> 1, 1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return dds;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_three@0.118.3@three/src/loaders/LoadingManager.js
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
function LoadingManager_LoadingManager( onLoad, onProgress, onError ) {
|
|
|
|
const scope = this;
|
|
|
|
let isLoading = false;
|
|
let itemsLoaded = 0;
|
|
let itemsTotal = 0;
|
|
let urlModifier = undefined;
|
|
const handlers = [];
|
|
|
|
// Refer to #5689 for the reason why we don't set .onStart
|
|
// in the constructor
|
|
|
|
this.onStart = undefined;
|
|
this.onLoad = onLoad;
|
|
this.onProgress = onProgress;
|
|
this.onError = onError;
|
|
|
|
this.itemStart = function ( url ) {
|
|
|
|
itemsTotal ++;
|
|
|
|
if ( isLoading === false ) {
|
|
|
|
if ( scope.onStart !== undefined ) {
|
|
|
|
scope.onStart( url, itemsLoaded, itemsTotal );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
isLoading = true;
|
|
|
|
};
|
|
|
|
this.itemEnd = function ( url ) {
|
|
|
|
itemsLoaded ++;
|
|
|
|
if ( scope.onProgress !== undefined ) {
|
|
|
|
scope.onProgress( url, itemsLoaded, itemsTotal );
|
|
|
|
}
|
|
|
|
if ( itemsLoaded === itemsTotal ) {
|
|
|
|
isLoading = false;
|
|
|
|
if ( scope.onLoad !== undefined ) {
|
|
|
|
scope.onLoad();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this.itemError = function ( url ) {
|
|
|
|
if ( scope.onError !== undefined ) {
|
|
|
|
scope.onError( url );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this.resolveURL = function ( url ) {
|
|
|
|
if ( urlModifier ) {
|
|
|
|
return urlModifier( url );
|
|
|
|
}
|
|
|
|
return url;
|
|
|
|
};
|
|
|
|
this.setURLModifier = function ( transform ) {
|
|
|
|
urlModifier = transform;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
this.addHandler = function ( regex, loader ) {
|
|
|
|
handlers.push( regex, loader );
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
this.removeHandler = function ( regex ) {
|
|
|
|
const index = handlers.indexOf( regex );
|
|
|
|
if ( index !== - 1 ) {
|
|
|
|
handlers.splice( index, 2 );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
this.getHandler = function ( file ) {
|
|
|
|
for ( let i = 0, l = handlers.length; i < l; i += 2 ) {
|
|
|
|
const regex = handlers[ i ];
|
|
const loader = handlers[ i + 1 ];
|
|
|
|
if ( regex.global ) regex.lastIndex = 0; // see #17920
|
|
|
|
if ( regex.test( file ) ) {
|
|
|
|
return loader;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
const LoadingManager_DefaultLoadingManager = new LoadingManager_LoadingManager();
|
|
|
|
|
|
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.array.iterator.js
|
|
var es_array_iterator = __webpack_require__("a133");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.array-buffer.slice.js
|
|
var es_array_buffer_slice = __webpack_require__("3e54");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.object.to-string.js
|
|
var es_object_to_string = __webpack_require__("e18c");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.float32-array.js
|
|
var es_typed_array_float32_array = __webpack_require__("b6bc");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.uint32-array.js
|
|
var es_typed_array_uint32_array = __webpack_require__("d838");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.copy-within.js
|
|
var es_typed_array_copy_within = __webpack_require__("ab6e");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.every.js
|
|
var es_typed_array_every = __webpack_require__("927c");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.fill.js
|
|
var es_typed_array_fill = __webpack_require__("3c51");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.filter.js
|
|
var es_typed_array_filter = __webpack_require__("db0a");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.find.js
|
|
var es_typed_array_find = __webpack_require__("1cc1");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.find-index.js
|
|
var es_typed_array_find_index = __webpack_require__("ab0f");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.for-each.js
|
|
var es_typed_array_for_each = __webpack_require__("fc6e");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.includes.js
|
|
var es_typed_array_includes = __webpack_require__("f30b");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.index-of.js
|
|
var es_typed_array_index_of = __webpack_require__("cfd1");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.iterator.js
|
|
var es_typed_array_iterator = __webpack_require__("d104");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.join.js
|
|
var es_typed_array_join = __webpack_require__("f74a");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.last-index-of.js
|
|
var es_typed_array_last_index_of = __webpack_require__("3598");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.map.js
|
|
var es_typed_array_map = __webpack_require__("b497");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.reduce.js
|
|
var es_typed_array_reduce = __webpack_require__("2909");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.reduce-right.js
|
|
var es_typed_array_reduce_right = __webpack_require__("a7ef");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.reverse.js
|
|
var es_typed_array_reverse = __webpack_require__("b523");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.set.js
|
|
var es_typed_array_set = __webpack_require__("e671");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.slice.js
|
|
var es_typed_array_slice = __webpack_require__("4140");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.some.js
|
|
var es_typed_array_some = __webpack_require__("83db");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.sort.js
|
|
var es_typed_array_sort = __webpack_require__("829d");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.subarray.js
|
|
var es_typed_array_subarray = __webpack_require__("939f");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.to-locale-string.js
|
|
var es_typed_array_to_locale_string = __webpack_require__("1bb1");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.typed-array.to-string.js
|
|
var es_typed_array_to_string = __webpack_require__("c3ba");
|
|
|
|
// CONCATENATED MODULE: ./src/util.js
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
/* eslint-disable */
|
|
|
|
var util_box = new Box3();
|
|
|
|
function getSize(object) {
|
|
util_box.setFromObject(object);
|
|
return util_box.getSize(new Vector3());
|
|
}
|
|
|
|
function getCenter(object) {
|
|
util_box.setFromObject(object);
|
|
return util_box.getCenter(new Vector3());
|
|
} // function lightsDiff(lights, oldLights) {
|
|
// }
|
|
|
|
|
|
function toIndexed(bufferGeometry) {
|
|
var rawPositions = bufferGeometry.getAttribute('position').array;
|
|
var rawUvs;
|
|
var hasUV = bufferGeometry.getAttribute('uv') !== undefined;
|
|
if (hasUV) rawUvs = bufferGeometry.getAttribute('uv').array;
|
|
var rawNormals;
|
|
var hasNormal = bufferGeometry.getAttribute('normal') !== undefined;
|
|
if (hasNormal) rawNormals = bufferGeometry.getAttribute('normal').array;
|
|
var indices = [];
|
|
var vertices = [];
|
|
var normals = [];
|
|
var uvs = [];
|
|
var face;
|
|
var faceNormalss;
|
|
var faceUvs;
|
|
var tmpIndices;
|
|
var v0 = new Vector3();
|
|
var v1 = new Vector3();
|
|
var v2 = new Vector3();
|
|
var n0 = new Vector3();
|
|
var n1 = new Vector3();
|
|
var n2 = new Vector3();
|
|
var uv0 = new Vector2();
|
|
var uv1 = new Vector2();
|
|
var uv2 = new Vector2();
|
|
|
|
for (var i = 0; i < rawPositions.length; i += 9) {
|
|
v0.x = rawPositions[i];
|
|
v0.y = rawPositions[i + 1];
|
|
v0.z = rawPositions[i + 2];
|
|
v1.x = rawPositions[i + 3];
|
|
v1.y = rawPositions[i + 4];
|
|
v1.z = rawPositions[i + 5];
|
|
v2.x = rawPositions[i + 6];
|
|
v2.y = rawPositions[i + 7];
|
|
v2.z = rawPositions[i + 8];
|
|
face = [v0, v1, v2];
|
|
|
|
if (hasNormal) {
|
|
n0.x = rawNormals[i];
|
|
n0.y = rawNormals[i + 1];
|
|
n0.z = rawNormals[i + 2];
|
|
n1.x = rawNormals[i + 3];
|
|
n1.y = rawNormals[i + 4];
|
|
n1.z = rawNormals[i + 5];
|
|
n2.x = rawNormals[i + 6];
|
|
n2.y = rawNormals[i + 7];
|
|
n2.z = rawNormals[i + 8];
|
|
faceNormalss = [n0, n1, n2];
|
|
}
|
|
|
|
if (hasUV) {
|
|
uv0.x = rawUvs[i];
|
|
uv0.y = rawUvs[i + 1];
|
|
uv1.x = rawUvs[i + 2];
|
|
uv1.y = rawUvs[i + 3];
|
|
uv2.x = rawUvs[i + 4];
|
|
uv2.y = rawUvs[i + 5];
|
|
faceUvs = [uv0, uv1, uv2];
|
|
}
|
|
|
|
tmpIndices = [];
|
|
face.forEach(function (v, i) {
|
|
var id = exists(v, vertices);
|
|
|
|
if (id === -1) {
|
|
id = vertices.length;
|
|
vertices.push(v.clone());
|
|
if (hasNormal) normals.push(faceNormalss[i].clone());
|
|
if (hasUV) uvs.push(faceUvs[i].clone());
|
|
}
|
|
|
|
tmpIndices.push(id);
|
|
});
|
|
indices.push(tmpIndices[0], tmpIndices[1], tmpIndices[2]);
|
|
}
|
|
|
|
var positionBuffer = new Float32Array(vertices.length * 3);
|
|
var normalBuffer;
|
|
var uvBuffer;
|
|
if (hasNormal) normalBuffer = new Float32Array(vertices.length * 3);
|
|
if (hasUV) uvBuffer = new Float32Array(vertices.length * 2);
|
|
var i2 = 0;
|
|
var i3 = 0;
|
|
|
|
for (var _i = 0; _i < vertices.length; _i++) {
|
|
i3 = _i * 3;
|
|
positionBuffer[i3] = vertices[_i].x;
|
|
positionBuffer[i3 + 1] = vertices[_i].y;
|
|
positionBuffer[i3 + 2] = vertices[_i].z;
|
|
|
|
if (hasNormal) {
|
|
normalBuffer[i3] = normals[_i].x;
|
|
normalBuffer[i3 + 1] = normals[_i].y;
|
|
normalBuffer[i3 + 2] = normals[_i].z;
|
|
}
|
|
|
|
if (hasUV) {
|
|
i2 = _i * 2;
|
|
uvBuffer[i2] = uvs[_i].x;
|
|
uvBuffer[i2 + 1] = uvs[_i].y;
|
|
}
|
|
}
|
|
|
|
bufferGeometry.addAttribute('position', new BufferAttribute(positionBuffer, 3));
|
|
if (hasNormal) bufferGeometry.addAttribute('normal', new BufferAttribute(normalBuffer, 3));
|
|
if (hasUV) bufferGeometry.addAttribute('uv', new BufferAttribute(uvBuffer, 2));
|
|
bufferGeometry.setIndex(new BufferAttribute(new Uint32Array(indices), 1));
|
|
return bufferGeometry;
|
|
|
|
function exists(v, vertices) {
|
|
for (var _i2 = 0; _i2 < vertices.length; _i2++) {
|
|
if (v.equals(vertices[_i2])) return _i2;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js?{"cacheDirectory":"node_modules/.cache/vue-loader","cacheIdentifier":"788fb7fa-vue-loader-template"}!./node_modules/_vue-loader@15.9.3@vue-loader/lib/loaders/templateLoader.js??vue-loader-options!./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--0-0!./node_modules/_vue-loader@15.9.3@vue-loader/lib??vue-loader-options!./src/model-mixin.vue?vue&type=template&id=4fcd6d94&
|
|
var render = function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{staticStyle:{"width":"100%","height":"100%","margin":"0","border":"0","padding":"0"}},[(_vm.suportWebGL)?_c('canvas',{ref:"canvas",staticStyle:{"width":"100%","height":"100%"}}):_c('div',[_vm._t("default",[_vm._v(" Your browser does not seem to support "),_c('a',{staticStyle:{"color":"#000"},attrs:{"href":"http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation"}},[_vm._v("WebGL")]),_vm._v("."),_c('br'),_vm._v("' ")])],2)])}
|
|
var staticRenderFns = []
|
|
|
|
|
|
// CONCATENATED MODULE: ./src/model-mixin.vue?vue&type=template&id=4fcd6d94&
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.number.constructor.js
|
|
var es_number_constructor = __webpack_require__("513c");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.object.assign.js
|
|
var es_object_assign = __webpack_require__("f09c");
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_@babel_runtime@7.10.3@@babel/runtime/helpers/esm/arrayLikeToArray.js
|
|
function _arrayLikeToArray(arr, len) {
|
|
if (len == null || len > arr.length) len = arr.length;
|
|
|
|
for (var i = 0, arr2 = new Array(len); i < len; i++) {
|
|
arr2[i] = arr[i];
|
|
}
|
|
|
|
return arr2;
|
|
}
|
|
// CONCATENATED MODULE: ./node_modules/_@babel_runtime@7.10.3@@babel/runtime/helpers/esm/arrayWithoutHoles.js
|
|
|
|
function _arrayWithoutHoles(arr) {
|
|
if (Array.isArray(arr)) return _arrayLikeToArray(arr);
|
|
}
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.symbol.js
|
|
var es_symbol = __webpack_require__("f3dd");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.symbol.description.js
|
|
var es_symbol_description = __webpack_require__("0a51");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.symbol.iterator.js
|
|
var es_symbol_iterator = __webpack_require__("9b11");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.array.from.js
|
|
var es_array_from = __webpack_require__("98e0");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.string.iterator.js
|
|
var es_string_iterator = __webpack_require__("96db");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/web.dom-collections.iterator.js
|
|
var web_dom_collections_iterator = __webpack_require__("af86");
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_@babel_runtime@7.10.3@@babel/runtime/helpers/esm/iterableToArray.js
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function _iterableToArray(iter) {
|
|
if (typeof Symbol !== "undefined" && Symbol.iterator in Object(iter)) return Array.from(iter);
|
|
}
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.array.slice.js
|
|
var es_array_slice = __webpack_require__("77ad");
|
|
|
|
// EXTERNAL MODULE: ./node_modules/_core-js@3.6.5@core-js/modules/es.regexp.to-string.js
|
|
var es_regexp_to_string = __webpack_require__("1c2e8");
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_@babel_runtime@7.10.3@@babel/runtime/helpers/esm/unsupportedIterableToArray.js
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function _unsupportedIterableToArray(o, minLen) {
|
|
if (!o) return;
|
|
if (typeof o === "string") return _arrayLikeToArray(o, minLen);
|
|
var n = Object.prototype.toString.call(o).slice(8, -1);
|
|
if (n === "Object" && o.constructor) n = o.constructor.name;
|
|
if (n === "Map" || n === "Set") return Array.from(o);
|
|
if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);
|
|
}
|
|
// CONCATENATED MODULE: ./node_modules/_@babel_runtime@7.10.3@@babel/runtime/helpers/esm/nonIterableSpread.js
|
|
function _nonIterableSpread() {
|
|
throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
|
|
}
|
|
// CONCATENATED MODULE: ./node_modules/_@babel_runtime@7.10.3@@babel/runtime/helpers/esm/toConsumableArray.js
|
|
|
|
|
|
|
|
|
|
function _toConsumableArray(arr) {
|
|
return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();
|
|
}
|
|
// CONCATENATED MODULE: ./node_modules/_three@0.118.3@three/examples/jsm/controls/OrbitControls.js
|
|
/**
|
|
* @author qiao / https://github.com/qiao
|
|
* @author mrdoob / http://mrdoob.com
|
|
* @author alteredq / http://alteredqualia.com/
|
|
* @author WestLangley / http://github.com/WestLangley
|
|
* @author erich666 / http://erichaines.com
|
|
* @author ScieCode / http://github.com/sciecode
|
|
*/
|
|
|
|
|
|
|
|
// This set of controls performs orbiting, dollying (zooming), and panning.
|
|
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
|
|
//
|
|
// Orbit - left mouse / touch: one-finger move
|
|
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
|
|
// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
|
|
|
|
var OrbitControls = function ( object, domElement ) {
|
|
|
|
if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
|
|
if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
|
|
|
|
this.object = object;
|
|
this.domElement = domElement;
|
|
|
|
// Set to false to disable this control
|
|
this.enabled = true;
|
|
|
|
// "target" sets the location of focus, where the object orbits around
|
|
this.target = new Vector3();
|
|
|
|
// How far you can dolly in and out ( PerspectiveCamera only )
|
|
this.minDistance = 0;
|
|
this.maxDistance = Infinity;
|
|
|
|
// How far you can zoom in and out ( OrthographicCamera only )
|
|
this.minZoom = 0;
|
|
this.maxZoom = Infinity;
|
|
|
|
// How far you can orbit vertically, upper and lower limits.
|
|
// Range is 0 to Math.PI radians.
|
|
this.minPolarAngle = 0; // radians
|
|
this.maxPolarAngle = Math.PI; // radians
|
|
|
|
// How far you can orbit horizontally, upper and lower limits.
|
|
// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
|
|
this.minAzimuthAngle = - Infinity; // radians
|
|
this.maxAzimuthAngle = Infinity; // radians
|
|
|
|
// Set to true to enable damping (inertia)
|
|
// If damping is enabled, you must call controls.update() in your animation loop
|
|
this.enableDamping = false;
|
|
this.dampingFactor = 0.05;
|
|
|
|
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
|
|
// Set to false to disable zooming
|
|
this.enableZoom = true;
|
|
this.zoomSpeed = 1.0;
|
|
|
|
// Set to false to disable rotating
|
|
this.enableRotate = true;
|
|
this.rotateSpeed = 1.0;
|
|
|
|
// Set to false to disable panning
|
|
this.enablePan = true;
|
|
this.panSpeed = 1.0;
|
|
this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
|
|
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
|
|
|
|
// Set to true to automatically rotate around the target
|
|
// If auto-rotate is enabled, you must call controls.update() in your animation loop
|
|
this.autoRotate = false;
|
|
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
|
|
|
|
// Set to false to disable use of the keys
|
|
this.enableKeys = true;
|
|
|
|
// The four arrow keys
|
|
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
|
|
|
|
// Mouse buttons
|
|
this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
|
|
|
|
// Touch fingers
|
|
this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
|
|
|
|
// for reset
|
|
this.target0 = this.target.clone();
|
|
this.position0 = this.object.position.clone();
|
|
this.zoom0 = this.object.zoom;
|
|
|
|
//
|
|
// public methods
|
|
//
|
|
|
|
this.getPolarAngle = function () {
|
|
|
|
return spherical.phi;
|
|
|
|
};
|
|
|
|
this.getAzimuthalAngle = function () {
|
|
|
|
return spherical.theta;
|
|
|
|
};
|
|
|
|
this.saveState = function () {
|
|
|
|
scope.target0.copy( scope.target );
|
|
scope.position0.copy( scope.object.position );
|
|
scope.zoom0 = scope.object.zoom;
|
|
|
|
};
|
|
|
|
this.reset = function () {
|
|
|
|
scope.target.copy( scope.target0 );
|
|
scope.object.position.copy( scope.position0 );
|
|
scope.object.zoom = scope.zoom0;
|
|
|
|
scope.object.updateProjectionMatrix();
|
|
scope.dispatchEvent( changeEvent );
|
|
|
|
scope.update();
|
|
|
|
state = STATE.NONE;
|
|
|
|
};
|
|
|
|
// this method is exposed, but perhaps it would be better if we can make it private...
|
|
this.update = function () {
|
|
|
|
var offset = new Vector3();
|
|
|
|
// so camera.up is the orbit axis
|
|
var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
|
|
var quatInverse = quat.clone().inverse();
|
|
|
|
var lastPosition = new Vector3();
|
|
var lastQuaternion = new Quaternion();
|
|
|
|
var twoPI = 2 * Math.PI;
|
|
|
|
return function update() {
|
|
|
|
var position = scope.object.position;
|
|
|
|
offset.copy( position ).sub( scope.target );
|
|
|
|
// rotate offset to "y-axis-is-up" space
|
|
offset.applyQuaternion( quat );
|
|
|
|
// angle from z-axis around y-axis
|
|
spherical.setFromVector3( offset );
|
|
|
|
if ( scope.autoRotate && state === STATE.NONE ) {
|
|
|
|
rotateLeft( getAutoRotationAngle() );
|
|
|
|
}
|
|
|
|
if ( scope.enableDamping ) {
|
|
|
|
spherical.theta += sphericalDelta.theta * scope.dampingFactor;
|
|
spherical.phi += sphericalDelta.phi * scope.dampingFactor;
|
|
|
|
} else {
|
|
|
|
spherical.theta += sphericalDelta.theta;
|
|
spherical.phi += sphericalDelta.phi;
|
|
|
|
}
|
|
|
|
// restrict theta to be between desired limits
|
|
|
|
var min = scope.minAzimuthAngle;
|
|
var max = scope.maxAzimuthAngle;
|
|
|
|
if ( isFinite ( min ) && isFinite( max ) ) {
|
|
|
|
if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
|
|
|
|
if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
|
|
|
|
if ( min < max ) {
|
|
|
|
spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
|
|
|
|
} else {
|
|
|
|
spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?
|
|
Math.max( min, spherical.theta ) :
|
|
Math.min( max, spherical.theta );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// restrict phi to be between desired limits
|
|
spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
|
|
|
|
spherical.makeSafe();
|
|
|
|
|
|
spherical.radius *= scale;
|
|
|
|
// restrict radius to be between desired limits
|
|
spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
|
|
|
|
// move target to panned location
|
|
|
|
if ( scope.enableDamping === true ) {
|
|
|
|
scope.target.addScaledVector( panOffset, scope.dampingFactor );
|
|
|
|
} else {
|
|
|
|
scope.target.add( panOffset );
|
|
|
|
}
|
|
|
|
offset.setFromSpherical( spherical );
|
|
|
|
// rotate offset back to "camera-up-vector-is-up" space
|
|
offset.applyQuaternion( quatInverse );
|
|
|
|
position.copy( scope.target ).add( offset );
|
|
|
|
scope.object.lookAt( scope.target );
|
|
|
|
if ( scope.enableDamping === true ) {
|
|
|
|
sphericalDelta.theta *= ( 1 - scope.dampingFactor );
|
|
sphericalDelta.phi *= ( 1 - scope.dampingFactor );
|
|
|
|
panOffset.multiplyScalar( 1 - scope.dampingFactor );
|
|
|
|
} else {
|
|
|
|
sphericalDelta.set( 0, 0, 0 );
|
|
|
|
panOffset.set( 0, 0, 0 );
|
|
|
|
}
|
|
|
|
scale = 1;
|
|
|
|
// update condition is:
|
|
// min(camera displacement, camera rotation in radians)^2 > EPS
|
|
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
|
|
|
|
if ( zoomChanged ||
|
|
lastPosition.distanceToSquared( scope.object.position ) > EPS ||
|
|
8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
|
|
|
|
scope.dispatchEvent( changeEvent );
|
|
|
|
lastPosition.copy( scope.object.position );
|
|
lastQuaternion.copy( scope.object.quaternion );
|
|
zoomChanged = false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
};
|
|
|
|
}();
|
|
|
|
this.dispose = function () {
|
|
|
|
scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
|
|
scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
|
|
scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
|
|
|
|
scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
|
|
scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
|
|
scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
|
|
|
|
scope.domElement.ownerDocument.removeEventListener( 'mousemove', onMouseMove, false );
|
|
scope.domElement.ownerDocument.removeEventListener( 'mouseup', onMouseUp, false );
|
|
|
|
scope.domElement.removeEventListener( 'keydown', onKeyDown, false );
|
|
|
|
//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
|
|
|
|
};
|
|
|
|
//
|
|
// internals
|
|
//
|
|
|
|
var scope = this;
|
|
|
|
var changeEvent = { type: 'change' };
|
|
var startEvent = { type: 'start' };
|
|
var endEvent = { type: 'end' };
|
|
|
|
var STATE = {
|
|
NONE: - 1,
|
|
ROTATE: 0,
|
|
DOLLY: 1,
|
|
PAN: 2,
|
|
TOUCH_ROTATE: 3,
|
|
TOUCH_PAN: 4,
|
|
TOUCH_DOLLY_PAN: 5,
|
|
TOUCH_DOLLY_ROTATE: 6
|
|
};
|
|
|
|
var state = STATE.NONE;
|
|
|
|
var EPS = 0.000001;
|
|
|
|
// current position in spherical coordinates
|
|
var spherical = new Spherical();
|
|
var sphericalDelta = new Spherical();
|
|
|
|
var scale = 1;
|
|
var panOffset = new Vector3();
|
|
var zoomChanged = false;
|
|
|
|
var rotateStart = new Vector2();
|
|
var rotateEnd = new Vector2();
|
|
var rotateDelta = new Vector2();
|
|
|
|
var panStart = new Vector2();
|
|
var panEnd = new Vector2();
|
|
var panDelta = new Vector2();
|
|
|
|
var dollyStart = new Vector2();
|
|
var dollyEnd = new Vector2();
|
|
var dollyDelta = new Vector2();
|
|
|
|
function getAutoRotationAngle() {
|
|
|
|
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
|
|
|
|
}
|
|
|
|
function getZoomScale() {
|
|
|
|
return Math.pow( 0.95, scope.zoomSpeed );
|
|
|
|
}
|
|
|
|
function rotateLeft( angle ) {
|
|
|
|
sphericalDelta.theta -= angle;
|
|
|
|
}
|
|
|
|
function rotateUp( angle ) {
|
|
|
|
sphericalDelta.phi -= angle;
|
|
|
|
}
|
|
|
|
var panLeft = function () {
|
|
|
|
var v = new Vector3();
|
|
|
|
return function panLeft( distance, objectMatrix ) {
|
|
|
|
v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
|
|
v.multiplyScalar( - distance );
|
|
|
|
panOffset.add( v );
|
|
|
|
};
|
|
|
|
}();
|
|
|
|
var panUp = function () {
|
|
|
|
var v = new Vector3();
|
|
|
|
return function panUp( distance, objectMatrix ) {
|
|
|
|
if ( scope.screenSpacePanning === true ) {
|
|
|
|
v.setFromMatrixColumn( objectMatrix, 1 );
|
|
|
|
} else {
|
|
|
|
v.setFromMatrixColumn( objectMatrix, 0 );
|
|
v.crossVectors( scope.object.up, v );
|
|
|
|
}
|
|
|
|
v.multiplyScalar( distance );
|
|
|
|
panOffset.add( v );
|
|
|
|
};
|
|
|
|
}();
|
|
|
|
// deltaX and deltaY are in pixels; right and down are positive
|
|
var pan = function () {
|
|
|
|
var offset = new Vector3();
|
|
|
|
return function pan( deltaX, deltaY ) {
|
|
|
|
var element = scope.domElement;
|
|
|
|
if ( scope.object.isPerspectiveCamera ) {
|
|
|
|
// perspective
|
|
var position = scope.object.position;
|
|
offset.copy( position ).sub( scope.target );
|
|
var targetDistance = offset.length();
|
|
|
|
// half of the fov is center to top of screen
|
|
targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
|
|
|
|
// we use only clientHeight here so aspect ratio does not distort speed
|
|
panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
|
|
panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
|
|
|
|
} else if ( scope.object.isOrthographicCamera ) {
|
|
|
|
// orthographic
|
|
panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
|
|
panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
|
|
|
|
} else {
|
|
|
|
// camera neither orthographic nor perspective
|
|
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
|
|
scope.enablePan = false;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}();
|
|
|
|
function dollyOut( dollyScale ) {
|
|
|
|
if ( scope.object.isPerspectiveCamera ) {
|
|
|
|
scale /= dollyScale;
|
|
|
|
} else if ( scope.object.isOrthographicCamera ) {
|
|
|
|
scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
|
|
scope.object.updateProjectionMatrix();
|
|
zoomChanged = true;
|
|
|
|
} else {
|
|
|
|
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
|
|
scope.enableZoom = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function dollyIn( dollyScale ) {
|
|
|
|
if ( scope.object.isPerspectiveCamera ) {
|
|
|
|
scale *= dollyScale;
|
|
|
|
} else if ( scope.object.isOrthographicCamera ) {
|
|
|
|
scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
|
|
scope.object.updateProjectionMatrix();
|
|
zoomChanged = true;
|
|
|
|
} else {
|
|
|
|
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
|
|
scope.enableZoom = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
// event callbacks - update the object state
|
|
//
|
|
|
|
function handleMouseDownRotate( event ) {
|
|
|
|
rotateStart.set( event.clientX, event.clientY );
|
|
|
|
}
|
|
|
|
function handleMouseDownDolly( event ) {
|
|
|
|
dollyStart.set( event.clientX, event.clientY );
|
|
|
|
}
|
|
|
|
function handleMouseDownPan( event ) {
|
|
|
|
panStart.set( event.clientX, event.clientY );
|
|
|
|
}
|
|
|
|
function handleMouseMoveRotate( event ) {
|
|
|
|
rotateEnd.set( event.clientX, event.clientY );
|
|
|
|
rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
|
|
|
|
var element = scope.domElement;
|
|
|
|
rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
|
|
|
|
rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
|
|
|
|
rotateStart.copy( rotateEnd );
|
|
|
|
scope.update();
|
|
|
|
}
|
|
|
|
function handleMouseMoveDolly( event ) {
|
|
|
|
dollyEnd.set( event.clientX, event.clientY );
|
|
|
|
dollyDelta.subVectors( dollyEnd, dollyStart );
|
|
|
|
if ( dollyDelta.y > 0 ) {
|
|
|
|
dollyOut( getZoomScale() );
|
|
|
|
} else if ( dollyDelta.y < 0 ) {
|
|
|
|
dollyIn( getZoomScale() );
|
|
|
|
}
|
|
|
|
dollyStart.copy( dollyEnd );
|
|
|
|
scope.update();
|
|
|
|
}
|
|
|
|
function handleMouseMovePan( event ) {
|
|
|
|
panEnd.set( event.clientX, event.clientY );
|
|
|
|
panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
|
|
|
|
pan( panDelta.x, panDelta.y );
|
|
|
|
panStart.copy( panEnd );
|
|
|
|
scope.update();
|
|
|
|
}
|
|
|
|
function handleMouseUp( /*event*/ ) {
|
|
|
|
// no-op
|
|
|
|
}
|
|
|
|
function handleMouseWheel( event ) {
|
|
|
|
if ( event.deltaY < 0 ) {
|
|
|
|
dollyIn( getZoomScale() );
|
|
|
|
} else if ( event.deltaY > 0 ) {
|
|
|
|
dollyOut( getZoomScale() );
|
|
|
|
}
|
|
|
|
scope.update();
|
|
|
|
}
|
|
|
|
function handleKeyDown( event ) {
|
|
|
|
var needsUpdate = false;
|
|
|
|
switch ( event.keyCode ) {
|
|
|
|
case scope.keys.UP:
|
|
pan( 0, scope.keyPanSpeed );
|
|
needsUpdate = true;
|
|
break;
|
|
|
|
case scope.keys.BOTTOM:
|
|
pan( 0, - scope.keyPanSpeed );
|
|
needsUpdate = true;
|
|
break;
|
|
|
|
case scope.keys.LEFT:
|
|
pan( scope.keyPanSpeed, 0 );
|
|
needsUpdate = true;
|
|
break;
|
|
|
|
case scope.keys.RIGHT:
|
|
pan( - scope.keyPanSpeed, 0 );
|
|
needsUpdate = true;
|
|
break;
|
|
|
|
}
|
|
|
|
if ( needsUpdate ) {
|
|
|
|
// prevent the browser from scrolling on cursor keys
|
|
event.preventDefault();
|
|
|
|
scope.update();
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
function handleTouchStartRotate( event ) {
|
|
|
|
if ( event.touches.length == 1 ) {
|
|
|
|
rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
|
|
|
|
} else {
|
|
|
|
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
|
|
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
|
|
|
|
rotateStart.set( x, y );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function handleTouchStartPan( event ) {
|
|
|
|
if ( event.touches.length == 1 ) {
|
|
|
|
panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
|
|
|
|
} else {
|
|
|
|
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
|
|
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
|
|
|
|
panStart.set( x, y );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function handleTouchStartDolly( event ) {
|
|
|
|
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
|
|
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
|
|
|
|
var distance = Math.sqrt( dx * dx + dy * dy );
|
|
|
|
dollyStart.set( 0, distance );
|
|
|
|
}
|
|
|
|
function handleTouchStartDollyPan( event ) {
|
|
|
|
if ( scope.enableZoom ) handleTouchStartDolly( event );
|
|
|
|
if ( scope.enablePan ) handleTouchStartPan( event );
|
|
|
|
}
|
|
|
|
function handleTouchStartDollyRotate( event ) {
|
|
|
|
if ( scope.enableZoom ) handleTouchStartDolly( event );
|
|
|
|
if ( scope.enableRotate ) handleTouchStartRotate( event );
|
|
|
|
}
|
|
|
|
function handleTouchMoveRotate( event ) {
|
|
|
|
if ( event.touches.length == 1 ) {
|
|
|
|
rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
|
|
|
|
} else {
|
|
|
|
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
|
|
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
|
|
|
|
rotateEnd.set( x, y );
|
|
|
|
}
|
|
|
|
rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
|
|
|
|
var element = scope.domElement;
|
|
|
|
rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
|
|
|
|
rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
|
|
|
|
rotateStart.copy( rotateEnd );
|
|
|
|
}
|
|
|
|
function handleTouchMovePan( event ) {
|
|
|
|
if ( event.touches.length == 1 ) {
|
|
|
|
panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
|
|
|
|
} else {
|
|
|
|
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
|
|
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
|
|
|
|
panEnd.set( x, y );
|
|
|
|
}
|
|
|
|
panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
|
|
|
|
pan( panDelta.x, panDelta.y );
|
|
|
|
panStart.copy( panEnd );
|
|
|
|
}
|
|
|
|
function handleTouchMoveDolly( event ) {
|
|
|
|
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
|
|
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
|
|
|
|
var distance = Math.sqrt( dx * dx + dy * dy );
|
|
|
|
dollyEnd.set( 0, distance );
|
|
|
|
dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
|
|
|
|
dollyOut( dollyDelta.y );
|
|
|
|
dollyStart.copy( dollyEnd );
|
|
|
|
}
|
|
|
|
function handleTouchMoveDollyPan( event ) {
|
|
|
|
if ( scope.enableZoom ) handleTouchMoveDolly( event );
|
|
|
|
if ( scope.enablePan ) handleTouchMovePan( event );
|
|
|
|
}
|
|
|
|
function handleTouchMoveDollyRotate( event ) {
|
|
|
|
if ( scope.enableZoom ) handleTouchMoveDolly( event );
|
|
|
|
if ( scope.enableRotate ) handleTouchMoveRotate( event );
|
|
|
|
}
|
|
|
|
function handleTouchEnd( /*event*/ ) {
|
|
|
|
// no-op
|
|
|
|
}
|
|
|
|
//
|
|
// event handlers - FSM: listen for events and reset state
|
|
//
|
|
|
|
function onMouseDown( event ) {
|
|
|
|
if ( scope.enabled === false ) return;
|
|
|
|
// Prevent the browser from scrolling.
|
|
event.preventDefault();
|
|
|
|
// Manually set the focus since calling preventDefault above
|
|
// prevents the browser from setting it automatically.
|
|
|
|
scope.domElement.focus ? scope.domElement.focus() : window.focus();
|
|
|
|
var mouseAction;
|
|
|
|
switch ( event.button ) {
|
|
|
|
case 0:
|
|
|
|
mouseAction = scope.mouseButtons.LEFT;
|
|
break;
|
|
|
|
case 1:
|
|
|
|
mouseAction = scope.mouseButtons.MIDDLE;
|
|
break;
|
|
|
|
case 2:
|
|
|
|
mouseAction = scope.mouseButtons.RIGHT;
|
|
break;
|
|
|
|
default:
|
|
|
|
mouseAction = - 1;
|
|
|
|
}
|
|
|
|
switch ( mouseAction ) {
|
|
|
|
case MOUSE.DOLLY:
|
|
|
|
if ( scope.enableZoom === false ) return;
|
|
|
|
handleMouseDownDolly( event );
|
|
|
|
state = STATE.DOLLY;
|
|
|
|
break;
|
|
|
|
case MOUSE.ROTATE:
|
|
|
|
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
|
|
|
|
if ( scope.enablePan === false ) return;
|
|
|
|
handleMouseDownPan( event );
|
|
|
|
state = STATE.PAN;
|
|
|
|
} else {
|
|
|
|
if ( scope.enableRotate === false ) return;
|
|
|
|
handleMouseDownRotate( event );
|
|
|
|
state = STATE.ROTATE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case MOUSE.PAN:
|
|
|
|
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
|
|
|
|
if ( scope.enableRotate === false ) return;
|
|
|
|
handleMouseDownRotate( event );
|
|
|
|
state = STATE.ROTATE;
|
|
|
|
} else {
|
|
|
|
if ( scope.enablePan === false ) return;
|
|
|
|
handleMouseDownPan( event );
|
|
|
|
state = STATE.PAN;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
state = STATE.NONE;
|
|
|
|
}
|
|
|
|
if ( state !== STATE.NONE ) {
|
|
|
|
scope.domElement.ownerDocument.addEventListener( 'mousemove', onMouseMove, false );
|
|
scope.domElement.ownerDocument.addEventListener( 'mouseup', onMouseUp, false );
|
|
|
|
scope.dispatchEvent( startEvent );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function onMouseMove( event ) {
|
|
|
|
if ( scope.enabled === false ) return;
|
|
|
|
event.preventDefault();
|
|
|
|
switch ( state ) {
|
|
|
|
case STATE.ROTATE:
|
|
|
|
if ( scope.enableRotate === false ) return;
|
|
|
|
handleMouseMoveRotate( event );
|
|
|
|
break;
|
|
|
|
case STATE.DOLLY:
|
|
|
|
if ( scope.enableZoom === false ) return;
|
|
|
|
handleMouseMoveDolly( event );
|
|
|
|
break;
|
|
|
|
case STATE.PAN:
|
|
|
|
if ( scope.enablePan === false ) return;
|
|
|
|
handleMouseMovePan( event );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function onMouseUp( event ) {
|
|
|
|
if ( scope.enabled === false ) return;
|
|
|
|
handleMouseUp( event );
|
|
|
|
scope.domElement.ownerDocument.removeEventListener( 'mousemove', onMouseMove, false );
|
|
scope.domElement.ownerDocument.removeEventListener( 'mouseup', onMouseUp, false );
|
|
|
|
scope.dispatchEvent( endEvent );
|
|
|
|
state = STATE.NONE;
|
|
|
|
}
|
|
|
|
function onMouseWheel( event ) {
|
|
|
|
if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
|
|
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
|
|
scope.dispatchEvent( startEvent );
|
|
|
|
handleMouseWheel( event );
|
|
|
|
scope.dispatchEvent( endEvent );
|
|
|
|
}
|
|
|
|
function onKeyDown( event ) {
|
|
|
|
if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
|
|
|
|
handleKeyDown( event );
|
|
|
|
}
|
|
|
|
function onTouchStart( event ) {
|
|
|
|
if ( scope.enabled === false ) return;
|
|
|
|
event.preventDefault(); // prevent scrolling
|
|
|
|
switch ( event.touches.length ) {
|
|
|
|
case 1:
|
|
|
|
switch ( scope.touches.ONE ) {
|
|
|
|
case TOUCH.ROTATE:
|
|
|
|
if ( scope.enableRotate === false ) return;
|
|
|
|
handleTouchStartRotate( event );
|
|
|
|
state = STATE.TOUCH_ROTATE;
|
|
|
|
break;
|
|
|
|
case TOUCH.PAN:
|
|
|
|
if ( scope.enablePan === false ) return;
|
|
|
|
handleTouchStartPan( event );
|
|
|
|
state = STATE.TOUCH_PAN;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
state = STATE.NONE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
switch ( scope.touches.TWO ) {
|
|
|
|
case TOUCH.DOLLY_PAN:
|
|
|
|
if ( scope.enableZoom === false && scope.enablePan === false ) return;
|
|
|
|
handleTouchStartDollyPan( event );
|
|
|
|
state = STATE.TOUCH_DOLLY_PAN;
|
|
|
|
break;
|
|
|
|
case TOUCH.DOLLY_ROTATE:
|
|
|
|
if ( scope.enableZoom === false && scope.enableRotate === false ) return;
|
|
|
|
handleTouchStartDollyRotate( event );
|
|
|
|
state = STATE.TOUCH_DOLLY_ROTATE;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
state = STATE.NONE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
state = STATE.NONE;
|
|
|
|
}
|
|
|
|
if ( state !== STATE.NONE ) {
|
|
|
|
scope.dispatchEvent( startEvent );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function onTouchMove( event ) {
|
|
|
|
if ( scope.enabled === false ) return;
|
|
|
|
event.preventDefault(); // prevent scrolling
|
|
event.stopPropagation();
|
|
|
|
switch ( state ) {
|
|
|
|
case STATE.TOUCH_ROTATE:
|
|
|
|
if ( scope.enableRotate === false ) return;
|
|
|
|
handleTouchMoveRotate( event );
|
|
|
|
scope.update();
|
|
|
|
break;
|
|
|
|
case STATE.TOUCH_PAN:
|
|
|
|
if ( scope.enablePan === false ) return;
|
|
|
|
handleTouchMovePan( event );
|
|
|
|
scope.update();
|
|
|
|
break;
|
|
|
|
case STATE.TOUCH_DOLLY_PAN:
|
|
|
|
if ( scope.enableZoom === false && scope.enablePan === false ) return;
|
|
|
|
handleTouchMoveDollyPan( event );
|
|
|
|
scope.update();
|
|
|
|
break;
|
|
|
|
case STATE.TOUCH_DOLLY_ROTATE:
|
|
|
|
if ( scope.enableZoom === false && scope.enableRotate === false ) return;
|
|
|
|
handleTouchMoveDollyRotate( event );
|
|
|
|
scope.update();
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
state = STATE.NONE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function onTouchEnd( event ) {
|
|
|
|
if ( scope.enabled === false ) return;
|
|
|
|
handleTouchEnd( event );
|
|
|
|
scope.dispatchEvent( endEvent );
|
|
|
|
state = STATE.NONE;
|
|
|
|
}
|
|
|
|
function onContextMenu( event ) {
|
|
|
|
if ( scope.enabled === false ) return;
|
|
|
|
event.preventDefault();
|
|
|
|
}
|
|
|
|
//
|
|
|
|
scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
|
|
|
|
scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
|
|
scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
|
|
|
|
scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
|
|
scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
|
|
scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
|
|
|
|
scope.domElement.addEventListener( 'keydown', onKeyDown, false );
|
|
|
|
// make sure element can receive keys.
|
|
|
|
if ( scope.domElement.tabIndex === - 1 ) {
|
|
|
|
scope.domElement.tabIndex = 0;
|
|
|
|
}
|
|
|
|
// force an update at start
|
|
|
|
this.update();
|
|
|
|
};
|
|
|
|
OrbitControls.prototype = Object.create( EventDispatcher.prototype );
|
|
OrbitControls.prototype.constructor = OrbitControls;
|
|
|
|
|
|
// This set of controls performs orbiting, dollying (zooming), and panning.
|
|
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
|
|
// This is very similar to OrbitControls, another set of touch behavior
|
|
//
|
|
// Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
|
|
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
|
|
// Pan - left mouse, or arrow keys / touch: one-finger move
|
|
|
|
var MapControls = function ( object, domElement ) {
|
|
|
|
OrbitControls.call( this, object, domElement );
|
|
|
|
this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
|
|
|
|
this.mouseButtons.LEFT = MOUSE.PAN;
|
|
this.mouseButtons.RIGHT = MOUSE.ROTATE;
|
|
|
|
this.touches.ONE = TOUCH.PAN;
|
|
this.touches.TWO = TOUCH.DOLLY_ROTATE;
|
|
|
|
};
|
|
|
|
MapControls.prototype = Object.create( EventDispatcher.prototype );
|
|
MapControls.prototype.constructor = MapControls;
|
|
|
|
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--12-0!./node_modules/_thread-loader@2.1.3@thread-loader/dist/cjs.js!./node_modules/_babel-loader@8.1.0@babel-loader/lib!./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--0-0!./node_modules/_vue-loader@15.9.3@vue-loader/lib??vue-loader-options!./src/model-mixin.vue?vue&type=script&lang=js&
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
//
|
|
//
|
|
//
|
|
//
|
|
//
|
|
//
|
|
//
|
|
//
|
|
//
|
|
//
|
|
|
|
|
|
|
|
|
|
var suportWebGL = function () {
|
|
try {
|
|
var canvas = document.createElement('canvas');
|
|
return !!(window.WebGLRenderingContext && (canvas.getContext('webgl') || canvas.getContext('experimental-webgl')));
|
|
} catch (e) {
|
|
return false;
|
|
}
|
|
}();
|
|
|
|
var DEFAULT_GL_OPTIONS = {
|
|
antialias: true,
|
|
alpha: true
|
|
};
|
|
/* harmony default export */ var model_mixinvue_type_script_lang_js_ = ({
|
|
props: {
|
|
src: {
|
|
type: String
|
|
},
|
|
width: {
|
|
type: Number
|
|
},
|
|
height: {
|
|
type: Number
|
|
},
|
|
position: {
|
|
type: Object,
|
|
default: function _default() {
|
|
return {
|
|
x: 0,
|
|
y: 0,
|
|
z: 0
|
|
};
|
|
}
|
|
},
|
|
rotation: {
|
|
type: Object,
|
|
default: function _default() {
|
|
return {
|
|
x: 0,
|
|
y: 0,
|
|
z: 0
|
|
};
|
|
}
|
|
},
|
|
scale: {
|
|
type: Object,
|
|
default: function _default() {
|
|
return {
|
|
x: 1,
|
|
y: 1,
|
|
z: 1
|
|
};
|
|
}
|
|
},
|
|
lights: {
|
|
type: Array,
|
|
default: function _default() {
|
|
return [];
|
|
}
|
|
},
|
|
cameraPosition: {
|
|
type: Object,
|
|
default: function _default() {
|
|
return {
|
|
x: 0,
|
|
y: 0,
|
|
z: 0
|
|
};
|
|
}
|
|
},
|
|
cameraRotation: {
|
|
type: Object,
|
|
default: function _default() {
|
|
return {
|
|
x: 0,
|
|
y: 0,
|
|
z: 0
|
|
};
|
|
}
|
|
},
|
|
cameraUp: {
|
|
type: Object
|
|
},
|
|
cameraLookAt: {
|
|
type: Object
|
|
},
|
|
backgroundColor: {
|
|
default: 0xffffff
|
|
},
|
|
backgroundAlpha: {
|
|
type: Number,
|
|
default: 1
|
|
},
|
|
controlsOptions: {
|
|
type: Object
|
|
},
|
|
crossOrigin: {
|
|
default: 'anonymous'
|
|
},
|
|
outputEncoding: {
|
|
type: Number,
|
|
default: LinearEncoding
|
|
},
|
|
glOptions: {
|
|
type: Object
|
|
}
|
|
},
|
|
data: function data() {
|
|
return {
|
|
suportWebGL: suportWebGL,
|
|
size: {
|
|
width: this.width,
|
|
height: this.height
|
|
},
|
|
object: null,
|
|
raycaster: new Raycaster(),
|
|
mouse: new Vector2(),
|
|
camera: new PerspectiveCamera(45, 1, 0.01, 100000),
|
|
scene: new Scene(),
|
|
wrapper: new Object3D(),
|
|
renderer: null,
|
|
controls: null,
|
|
allLights: [],
|
|
clock: typeof performance === 'undefined' ? Date : performance,
|
|
reqId: null // requestAnimationFrame id
|
|
|
|
};
|
|
},
|
|
computed: {
|
|
hasListener: function hasListener() {
|
|
// 判断是否有鼠标事件监听,用于减少不必要的拾取判断
|
|
|
|
/* eslint-disable no-underscore-dangle */
|
|
var events = this._events;
|
|
var result = {};
|
|
['on-mousemove', 'on-mouseup', 'on-mousedown', 'on-click'].forEach(function (name) {
|
|
result[name] = !!events[name] && events[name].length > 0;
|
|
});
|
|
return result;
|
|
}
|
|
},
|
|
mounted: function mounted() {
|
|
if (this.width === undefined || this.height === undefined) {
|
|
this.size = {
|
|
width: this.$el.offsetWidth,
|
|
height: this.$el.offsetHeight
|
|
};
|
|
}
|
|
|
|
var options = Object.assign({}, DEFAULT_GL_OPTIONS, this.glOptions, {
|
|
canvas: this.$refs.canvas
|
|
});
|
|
this.renderer = new WebGLRenderer(options);
|
|
this.renderer.shadowMap.enabled = true;
|
|
this.renderer.outputEncoding = this.outputEncoding;
|
|
this.controls = new OrbitControls(this.camera, this.$el);
|
|
this.controls.type = 'orbit';
|
|
this.scene.add(this.wrapper);
|
|
this.load();
|
|
this.update();
|
|
this.$el.addEventListener('mousedown', this.onMouseDown, false);
|
|
this.$el.addEventListener('mousemove', this.onMouseMove, false);
|
|
this.$el.addEventListener('mouseup', this.onMouseUp, false);
|
|
this.$el.addEventListener('click', this.onClick, false);
|
|
window.addEventListener('resize', this.onResize, false);
|
|
this.animate();
|
|
},
|
|
beforeDestroy: function beforeDestroy() {
|
|
cancelAnimationFrame(this.reqId);
|
|
this.scene.dispose();
|
|
this.renderer.dispose();
|
|
|
|
if (this.controls) {
|
|
this.controls.dispose();
|
|
}
|
|
|
|
this.$el.removeEventListener('mousedown', this.onMouseDown, false);
|
|
this.$el.removeEventListener('mousemove', this.onMouseMove, false);
|
|
this.$el.removeEventListener('mouseup', this.onMouseUp, false);
|
|
this.$el.removeEventListener('click', this.onClick, false);
|
|
window.removeEventListener('resize', this.onResize, false);
|
|
},
|
|
watch: {
|
|
src: function src() {
|
|
this.load();
|
|
},
|
|
rotation: {
|
|
deep: true,
|
|
handler: function handler(val) {
|
|
if (!this.object) return;
|
|
this.object.rotation.set(val.x, val.y, val.z);
|
|
}
|
|
},
|
|
position: {
|
|
deep: true,
|
|
handler: function handler(val) {
|
|
if (!this.object) return;
|
|
this.object.position.set(val.x, val.y, val.z);
|
|
}
|
|
},
|
|
scale: {
|
|
deep: true,
|
|
handler: function handler(val) {
|
|
if (!this.object) return;
|
|
this.object.scale.set(val.x, val.y, val.z);
|
|
}
|
|
},
|
|
lights: {
|
|
deep: true,
|
|
handler: function handler() {
|
|
this.updateLights();
|
|
}
|
|
},
|
|
size: {
|
|
deep: true,
|
|
handler: function handler() {
|
|
this.updateCamera();
|
|
this.updateRenderer();
|
|
}
|
|
},
|
|
controlsOptions: {
|
|
deep: true,
|
|
handler: function handler() {
|
|
this.updateControls();
|
|
}
|
|
},
|
|
backgroundAlpha: function backgroundAlpha() {
|
|
this.updateRenderer();
|
|
},
|
|
backgroundColor: function backgroundColor() {
|
|
this.updateRenderer();
|
|
}
|
|
},
|
|
methods: {
|
|
onResize: function onResize() {
|
|
var _this = this;
|
|
|
|
if (this.width === undefined || this.height === undefined) {
|
|
this.$nextTick(function () {
|
|
_this.size = {
|
|
width: _this.$el.offsetWidth,
|
|
height: _this.$el.offsetHeight
|
|
};
|
|
});
|
|
}
|
|
},
|
|
onMouseDown: function onMouseDown(event) {
|
|
if (!this.hasListener['on-mousedown']) return;
|
|
var intersected = this.pick(event.clientX, event.clientY);
|
|
this.$emit('on-mousedown', intersected);
|
|
},
|
|
onMouseMove: function onMouseMove(event) {
|
|
if (!this.hasListener['on-mousemove']) return;
|
|
var intersected = this.pick(event.clientX, event.clientY);
|
|
this.$emit('on-mousemove', intersected);
|
|
},
|
|
onMouseUp: function onMouseUp(event) {
|
|
if (!this.hasListener['on-mouseup']) return;
|
|
var intersected = this.pick(event.clientX, event.clientY);
|
|
this.$emit('on-mouseup', intersected);
|
|
},
|
|
onClick: function onClick(event) {
|
|
if (!this.hasListener['on-click']) return;
|
|
var intersected = this.pick(event.clientX, event.clientY);
|
|
this.$emit('on-click', intersected);
|
|
},
|
|
pick: function pick(x, y) {
|
|
if (!this.object) return null;
|
|
var rect = this.$el.getBoundingClientRect();
|
|
x -= rect.left;
|
|
y -= rect.top;
|
|
this.mouse.x = x / this.size.width * 2 - 1;
|
|
this.mouse.y = -(y / this.size.height) * 2 + 1;
|
|
this.raycaster.setFromCamera(this.mouse, this.camera);
|
|
var intersects = this.raycaster.intersectObject(this.object, true);
|
|
return (intersects && intersects.length) > 0 ? intersects[0] : null;
|
|
},
|
|
update: function update() {
|
|
this.updateRenderer();
|
|
this.updateCamera();
|
|
this.updateLights();
|
|
this.updateControls();
|
|
},
|
|
updateModel: function updateModel() {
|
|
var object = this.object;
|
|
if (!object) return;
|
|
var position = this.position;
|
|
var rotation = this.rotation;
|
|
var scale = this.scale;
|
|
object.position.set(position.x, position.y, position.z);
|
|
object.rotation.set(rotation.x, rotation.y, rotation.z);
|
|
object.scale.set(scale.x, scale.y, scale.z);
|
|
},
|
|
updateRenderer: function updateRenderer() {
|
|
var renderer = this.renderer;
|
|
renderer.setSize(this.size.width, this.size.height);
|
|
renderer.setPixelRatio(window.devicePixelRatio || 1);
|
|
renderer.setClearColor(new Color(this.backgroundColor).getHex());
|
|
renderer.setClearAlpha(this.backgroundAlpha);
|
|
},
|
|
updateCamera: function updateCamera() {
|
|
var camera = this.camera;
|
|
var object = this.object;
|
|
camera.aspect = this.size.width / this.size.height;
|
|
camera.updateProjectionMatrix();
|
|
|
|
if (!this.cameraLookAt && !this.cameraUp) {
|
|
if (!object) return;
|
|
var distance = getSize(object).length();
|
|
camera.position.set(this.cameraPosition.x, this.cameraPosition.y, this.cameraPosition.z);
|
|
camera.rotation.set(this.cameraRotation.x, this.cameraRotation.y, this.cameraRotation.z);
|
|
|
|
if (this.cameraPosition.x === 0 && this.cameraPosition.y === 0 && this.cameraPosition.z === 0) {
|
|
camera.position.z = distance;
|
|
}
|
|
|
|
camera.lookAt(new Vector3());
|
|
} else {
|
|
camera.position.set(this.cameraPosition.x, this.cameraPosition.y, this.cameraPosition.z);
|
|
camera.rotation.set(this.cameraRotation.x, this.cameraRotation.y, this.cameraRotation.z);
|
|
camera.up.set(this.cameraUp.x, this.cameraUp.y, this.cameraUp.z);
|
|
camera.lookAt(new Vector3(this.cameraLookAt.x, this.cameraLookAt.y, this.cameraLookAt.z));
|
|
}
|
|
},
|
|
updateLights: function updateLights() {
|
|
var _this$scene,
|
|
_this2 = this;
|
|
|
|
(_this$scene = this.scene).remove.apply(_this$scene, _toConsumableArray(this.allLights));
|
|
|
|
this.allLights = [];
|
|
this.lights.forEach(function (item) {
|
|
if (!item.type) return;
|
|
var type = item.type.toLowerCase();
|
|
var light = null;
|
|
|
|
if (type === 'ambient' || type === 'ambientlight') {
|
|
var color = item.color === 0x000000 ? item.color : item.color || 0x404040;
|
|
var intensity = item.intensity === 0 ? item.intensity : item.intensity || 1;
|
|
light = new AmbientLight(color, intensity);
|
|
} else if (type === 'point' || type === 'pointlight') {
|
|
var _color = item.color === 0x000000 ? item.color : item.color || 0xffffff;
|
|
|
|
var _intensity = item.intensity === 0 ? item.intensity : item.intensity || 1;
|
|
|
|
var distance = item.distance || 0;
|
|
var decay = item.decay === 0 ? item.decay : item.decay || 1;
|
|
light = new PointLight(_color, _intensity, distance, decay);
|
|
|
|
if (item.position) {
|
|
light.position.copy(item.position);
|
|
}
|
|
} else if (type === 'directional' || type === 'directionallight') {
|
|
var _color2 = item.color === 0x000000 ? item.color : item.color || 0xffffff;
|
|
|
|
var _intensity2 = item.intensity === 0 ? item.intensity : item.intensity || 1;
|
|
|
|
light = new DirectionalLight(_color2, _intensity2);
|
|
|
|
if (item.position) {
|
|
light.position.copy(item.position);
|
|
}
|
|
|
|
if (item.target) {
|
|
light.target.copy(item.target);
|
|
}
|
|
} else if (type === 'hemisphere' || type === 'hemispherelight') {
|
|
var skyColor = item.skyColor === 0x000000 ? item.skyColor : item.skyColor || 0xffffff;
|
|
var groundColor = item.groundColor === 0x000000 ? item.groundColor : item.groundColor || 0xffffff;
|
|
|
|
var _intensity3 = item.intensity === 0 ? item.intensity : item.intensity || 1;
|
|
|
|
light = new HemisphereLight(skyColor, groundColor, _intensity3);
|
|
|
|
if (item.position) {
|
|
light.position.copy(item.position);
|
|
}
|
|
}
|
|
|
|
_this2.allLights.push(light);
|
|
|
|
_this2.scene.add(light);
|
|
});
|
|
},
|
|
updateControls: function updateControls() {
|
|
if (this.controlsOptions) {
|
|
Object.assign(this.controls, this.controlsOptions);
|
|
}
|
|
},
|
|
load: function load() {
|
|
var _this3 = this;
|
|
|
|
if (!this.src) return;
|
|
|
|
if (this.object) {
|
|
this.wrapper.remove(this.object);
|
|
}
|
|
|
|
this.loader.load(this.src, function () {
|
|
var object = _this3.getObject.apply(_this3, arguments);
|
|
|
|
if (_this3.process) {
|
|
_this3.process(object);
|
|
}
|
|
|
|
_this3.addObject(object);
|
|
|
|
_this3.$emit('on-load');
|
|
}, function (xhr) {
|
|
_this3.$emit('on-progress', xhr);
|
|
}, function (err) {
|
|
_this3.$emit('on-error', err);
|
|
});
|
|
},
|
|
getObject: function getObject(object) {
|
|
return object;
|
|
},
|
|
addObject: function addObject(object) {
|
|
var center = getCenter(object); // correction position
|
|
|
|
this.wrapper.position.copy(center.negate());
|
|
this.object = object;
|
|
this.wrapper.add(object);
|
|
this.updateCamera();
|
|
this.updateModel();
|
|
},
|
|
animate: function animate() {
|
|
this.reqId = requestAnimationFrame(this.animate);
|
|
this.render();
|
|
},
|
|
render: function render() {
|
|
this.renderer.render(this.scene, this.camera);
|
|
}
|
|
}
|
|
});
|
|
// CONCATENATED MODULE: ./src/model-mixin.vue?vue&type=script&lang=js&
|
|
/* harmony default export */ var src_model_mixinvue_type_script_lang_js_ = (model_mixinvue_type_script_lang_js_);
|
|
// CONCATENATED MODULE: ./node_modules/_vue-loader@15.9.3@vue-loader/lib/runtime/componentNormalizer.js
|
|
/* globals __VUE_SSR_CONTEXT__ */
|
|
|
|
// IMPORTANT: Do NOT use ES2015 features in this file (except for modules).
|
|
// This module is a runtime utility for cleaner component module output and will
|
|
// be included in the final webpack user bundle.
|
|
|
|
function normalizeComponent (
|
|
scriptExports,
|
|
render,
|
|
staticRenderFns,
|
|
functionalTemplate,
|
|
injectStyles,
|
|
scopeId,
|
|
moduleIdentifier, /* server only */
|
|
shadowMode /* vue-cli only */
|
|
) {
|
|
// Vue.extend constructor export interop
|
|
var options = typeof scriptExports === 'function'
|
|
? scriptExports.options
|
|
: scriptExports
|
|
|
|
// render functions
|
|
if (render) {
|
|
options.render = render
|
|
options.staticRenderFns = staticRenderFns
|
|
options._compiled = true
|
|
}
|
|
|
|
// functional template
|
|
if (functionalTemplate) {
|
|
options.functional = true
|
|
}
|
|
|
|
// scopedId
|
|
if (scopeId) {
|
|
options._scopeId = 'data-v-' + scopeId
|
|
}
|
|
|
|
var hook
|
|
if (moduleIdentifier) { // server build
|
|
hook = function (context) {
|
|
// 2.3 injection
|
|
context =
|
|
context || // cached call
|
|
(this.$vnode && this.$vnode.ssrContext) || // stateful
|
|
(this.parent && this.parent.$vnode && this.parent.$vnode.ssrContext) // functional
|
|
// 2.2 with runInNewContext: true
|
|
if (!context && typeof __VUE_SSR_CONTEXT__ !== 'undefined') {
|
|
context = __VUE_SSR_CONTEXT__
|
|
}
|
|
// inject component styles
|
|
if (injectStyles) {
|
|
injectStyles.call(this, context)
|
|
}
|
|
// register component module identifier for async chunk inferrence
|
|
if (context && context._registeredComponents) {
|
|
context._registeredComponents.add(moduleIdentifier)
|
|
}
|
|
}
|
|
// used by ssr in case component is cached and beforeCreate
|
|
// never gets called
|
|
options._ssrRegister = hook
|
|
} else if (injectStyles) {
|
|
hook = shadowMode
|
|
? function () {
|
|
injectStyles.call(
|
|
this,
|
|
(options.functional ? this.parent : this).$root.$options.shadowRoot
|
|
)
|
|
}
|
|
: injectStyles
|
|
}
|
|
|
|
if (hook) {
|
|
if (options.functional) {
|
|
// for template-only hot-reload because in that case the render fn doesn't
|
|
// go through the normalizer
|
|
options._injectStyles = hook
|
|
// register for functional component in vue file
|
|
var originalRender = options.render
|
|
options.render = function renderWithStyleInjection (h, context) {
|
|
hook.call(context)
|
|
return originalRender(h, context)
|
|
}
|
|
} else {
|
|
// inject component registration as beforeCreate hook
|
|
var existing = options.beforeCreate
|
|
options.beforeCreate = existing
|
|
? [].concat(existing, hook)
|
|
: [hook]
|
|
}
|
|
}
|
|
|
|
return {
|
|
exports: scriptExports,
|
|
options: options
|
|
}
|
|
}
|
|
|
|
// CONCATENATED MODULE: ./src/model-mixin.vue
|
|
|
|
|
|
|
|
|
|
|
|
/* normalize component */
|
|
|
|
var component = normalizeComponent(
|
|
src_model_mixinvue_type_script_lang_js_,
|
|
render,
|
|
staticRenderFns,
|
|
false,
|
|
null,
|
|
null,
|
|
null
|
|
|
|
)
|
|
|
|
/* harmony default export */ var model_mixin = (component.exports);
|
|
// CONCATENATED MODULE: ./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--12-0!./node_modules/_thread-loader@2.1.3@thread-loader/dist/cjs.js!./node_modules/_babel-loader@8.1.0@babel-loader/lib!./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--0-0!./node_modules/_vue-loader@15.9.3@vue-loader/lib??vue-loader-options!./src/model-obj.vue?vue&type=script&lang=js&
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// TODO: Better way to handle texture formats
|
|
|
|
var model_objvue_type_script_lang_js_manager = new LoadingManager_LoadingManager(); // 0.122+ new api
|
|
|
|
model_objvue_type_script_lang_js_manager.addHandler(/\.dds$/i, new DDSLoader());
|
|
/* harmony default export */ var model_objvue_type_script_lang_js_ = ({
|
|
name: 'model-obj',
|
|
mixins: [model_mixin],
|
|
props: {
|
|
lights: {
|
|
type: Array,
|
|
default: function _default() {
|
|
return [{
|
|
type: 'HemisphereLight',
|
|
position: {
|
|
x: 0,
|
|
y: 1,
|
|
z: 0
|
|
},
|
|
skyColor: 0xaaaaff,
|
|
groundColor: 0x806060,
|
|
intensity: 0.2
|
|
}, {
|
|
type: 'DirectionalLight',
|
|
position: {
|
|
x: 1,
|
|
y: 1,
|
|
z: 1
|
|
},
|
|
color: 0xffffff,
|
|
intensity: 0.8
|
|
}];
|
|
}
|
|
},
|
|
smoothing: {
|
|
type: Boolean,
|
|
default: false
|
|
},
|
|
mtlPath: {
|
|
type: String
|
|
},
|
|
mtl: {
|
|
type: String
|
|
}
|
|
},
|
|
data: function data() {
|
|
var objLoader = new OBJLoader_OBJLoader(model_objvue_type_script_lang_js_manager);
|
|
var mtlLoader = new MTLLoader(model_objvue_type_script_lang_js_manager);
|
|
mtlLoader.setCrossOrigin(this.crossOrigin);
|
|
return {
|
|
loader: objLoader,
|
|
mtlLoader: mtlLoader
|
|
};
|
|
},
|
|
watch: {
|
|
mtl: function mtl() {
|
|
this.load();
|
|
}
|
|
},
|
|
methods: {
|
|
process: function process(object) {
|
|
if (this.smoothing) {
|
|
object.traverse(function (child) {
|
|
if (child.geometry) {
|
|
child.geometry = toIndexed(child.geometry);
|
|
child.geometry.computeVertexNormals();
|
|
}
|
|
});
|
|
}
|
|
},
|
|
load: function load() {
|
|
var _this = this;
|
|
|
|
if (!this.src) return;
|
|
|
|
if (this.object) {
|
|
this.wrapper.remove(this.object);
|
|
}
|
|
|
|
var onLoad = function onLoad(object) {
|
|
if (_this.process) {
|
|
_this.process(object);
|
|
}
|
|
|
|
_this.addObject(object);
|
|
|
|
_this.$emit('on-load');
|
|
};
|
|
|
|
var onProgress = function onProgress(xhr) {
|
|
_this.$emit('on-progress', xhr);
|
|
};
|
|
|
|
var onError = function onError(err) {
|
|
_this.$emit('on-error', err);
|
|
};
|
|
|
|
if (this.mtl) {
|
|
var mtlPath = this.mtlPath;
|
|
var mtlSrc = this.mtl;
|
|
|
|
if (!this.mtlPath) {
|
|
var result = /^(.*\/)([^/]*)$/.exec(this.mtl);
|
|
|
|
if (result) {
|
|
mtlPath = result[1];
|
|
mtlSrc = result[2];
|
|
}
|
|
}
|
|
|
|
if (mtlPath) {
|
|
this.mtlLoader.setPath(mtlPath);
|
|
}
|
|
|
|
this.mtlLoader.load(mtlSrc, function (materials) {
|
|
materials.preload();
|
|
|
|
_this.loader.setMaterials(materials).load(_this.src, onLoad, onProgress, onError);
|
|
}, function () {}, onError);
|
|
} else {
|
|
this.loader.load(this.src, onLoad, onProgress, onError);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
// CONCATENATED MODULE: ./src/model-obj.vue?vue&type=script&lang=js&
|
|
/* harmony default export */ var src_model_objvue_type_script_lang_js_ = (model_objvue_type_script_lang_js_);
|
|
// CONCATENATED MODULE: ./src/model-obj.vue
|
|
var model_obj_render, model_obj_staticRenderFns
|
|
|
|
|
|
|
|
|
|
/* normalize component */
|
|
|
|
var model_obj_component = normalizeComponent(
|
|
src_model_objvue_type_script_lang_js_,
|
|
model_obj_render,
|
|
model_obj_staticRenderFns,
|
|
false,
|
|
null,
|
|
null,
|
|
null
|
|
|
|
)
|
|
|
|
/* harmony default export */ var model_obj = (model_obj_component.exports);
|
|
// CONCATENATED MODULE: ./node_modules/_three@0.118.3@three/examples/jsm/libs/inflate.module.min.js
|
|
/** @license zlib.js 2012 - imaya [ https://github.com/imaya/zlib.js ] The MIT License */var mod={}, inflate_module_min_l=void 0,aa=mod;function inflate_module_min_r(c,d){var a=c.split("."),b=aa;!(a[0]in b)&&b.execScript&&b.execScript("var "+a[0]);for(var e;a.length&&(e=a.shift());)!a.length&&d!==inflate_module_min_l?b[e]=d:b=b[e]?b[e]:b[e]={}};var inflate_module_min_t="undefined"!==typeof Uint8Array&&"undefined"!==typeof Uint16Array&&"undefined"!==typeof Uint32Array&&"undefined"!==typeof DataView;function inflate_module_min_v(c){var d=c.length,a=0,b=Number.POSITIVE_INFINITY,e,f,g,h,k,m,n,p,s,x;for(p=0;p<d;++p)c[p]>a&&(a=c[p]),c[p]<b&&(b=c[p]);e=1<<a;f=new (inflate_module_min_t?Uint32Array:Array)(e);g=1;h=0;for(k=2;g<=a;){for(p=0;p<d;++p)if(c[p]===g){m=0;n=h;for(s=0;s<g;++s)m=m<<1|n&1,n>>=1;x=g<<16|p;for(s=m;s<e;s+=k)f[s]=x;++h}++g;h<<=1;k<<=1}return[f,a,b]};function inflate_module_min_w(c,d){this.g=[];this.h=32768;this.d=this.f=this.a=this.l=0;this.input=inflate_module_min_t?new Uint8Array(c):c;this.m=!1;this.i=y;this.r=!1;if(d||!(d={}))d.index&&(this.a=d.index),d.bufferSize&&(this.h=d.bufferSize),d.bufferType&&(this.i=d.bufferType),d.resize&&(this.r=d.resize);switch(this.i){case A:this.b=32768;this.c=new (inflate_module_min_t?Uint8Array:Array)(32768+this.h+258);break;case y:this.b=0;this.c=new (inflate_module_min_t?Uint8Array:Array)(this.h);this.e=this.z;this.n=this.v;this.j=this.w;break;default:throw Error("invalid inflate mode");
|
|
}}var A=0,y=1,B={t:A,s:y};
|
|
inflate_module_min_w.prototype.k=function(){for(;!this.m;){var c=inflate_module_min_C(this,3);c&1&&(this.m=!0);c>>>=1;switch(c){case 0:var d=this.input,a=this.a,b=this.c,e=this.b,f=d.length,g=inflate_module_min_l,h=inflate_module_min_l,k=b.length,m=inflate_module_min_l;this.d=this.f=0;if(a+1>=f)throw Error("invalid uncompressed block header: LEN");g=d[a++]|d[a++]<<8;if(a+1>=f)throw Error("invalid uncompressed block header: NLEN");h=d[a++]|d[a++]<<8;if(g===~h)throw Error("invalid uncompressed block header: length verify");if(a+g>d.length)throw Error("input buffer is broken");switch(this.i){case A:for(;e+
|
|
g>b.length;){m=k-e;g-=m;if(inflate_module_min_t)b.set(d.subarray(a,a+m),e),e+=m,a+=m;else for(;m--;)b[e++]=d[a++];this.b=e;b=this.e();e=this.b}break;case y:for(;e+g>b.length;)b=this.e({p:2});break;default:throw Error("invalid inflate mode");}if(inflate_module_min_t)b.set(d.subarray(a,a+g),e),e+=g,a+=g;else for(;g--;)b[e++]=d[a++];this.a=a;this.b=e;this.c=b;break;case 1:this.j(ba,ca);break;case 2:for(var n=inflate_module_min_C(this,5)+257,p=inflate_module_min_C(this,5)+1,s=inflate_module_min_C(this,4)+4,x=new (inflate_module_min_t?Uint8Array:Array)(D.length),S=inflate_module_min_l,T=inflate_module_min_l,U=inflate_module_min_l,u=inflate_module_min_l,M=inflate_module_min_l,F=inflate_module_min_l,z=inflate_module_min_l,q=inflate_module_min_l,V=inflate_module_min_l,q=0;q<s;++q)x[D[q]]=
|
|
inflate_module_min_C(this,3);if(!inflate_module_min_t){q=s;for(s=x.length;q<s;++q)x[D[q]]=0}S=inflate_module_min_v(x);u=new (inflate_module_min_t?Uint8Array:Array)(n+p);q=0;for(V=n+p;q<V;)switch(M=E(this,S),M){case 16:for(z=3+inflate_module_min_C(this,2);z--;)u[q++]=F;break;case 17:for(z=3+inflate_module_min_C(this,3);z--;)u[q++]=0;F=0;break;case 18:for(z=11+inflate_module_min_C(this,7);z--;)u[q++]=0;F=0;break;default:F=u[q++]=M}T=inflate_module_min_t?inflate_module_min_v(u.subarray(0,n)):inflate_module_min_v(u.slice(0,n));U=inflate_module_min_t?inflate_module_min_v(u.subarray(n)):inflate_module_min_v(u.slice(n));this.j(T,U);break;default:throw Error("unknown BTYPE: "+c);}}return this.n()};
|
|
var G=[16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15],D=inflate_module_min_t?new Uint16Array(G):G,H=[3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258,258,258],I=inflate_module_min_t?new Uint16Array(H):H,J=[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0],K=inflate_module_min_t?new Uint8Array(J):J,L=[1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577],da=inflate_module_min_t?new Uint16Array(L):L,ea=[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,
|
|
13,13],inflate_module_min_N=inflate_module_min_t?new Uint8Array(ea):ea,O=new (inflate_module_min_t?Uint8Array:Array)(288),inflate_module_min_P,fa;inflate_module_min_P=0;for(fa=O.length;inflate_module_min_P<fa;++inflate_module_min_P)O[inflate_module_min_P]=143>=inflate_module_min_P?8:255>=inflate_module_min_P?9:279>=inflate_module_min_P?7:8;var ba=inflate_module_min_v(O),Q=new (inflate_module_min_t?Uint8Array:Array)(30),R,ga;R=0;for(ga=Q.length;R<ga;++R)Q[R]=5;var ca=inflate_module_min_v(Q);function inflate_module_min_C(c,d){for(var a=c.f,b=c.d,e=c.input,f=c.a,g=e.length,h;b<d;){if(f>=g)throw Error("input buffer is broken");a|=e[f++]<<b;b+=8}h=a&(1<<d)-1;c.f=a>>>d;c.d=b-d;c.a=f;return h}
|
|
function E(c,d){for(var a=c.f,b=c.d,e=c.input,f=c.a,g=e.length,h=d[0],k=d[1],m,n;b<k&&!(f>=g);)a|=e[f++]<<b,b+=8;m=h[a&(1<<k)-1];n=m>>>16;if(n>b)throw Error("invalid code length: "+n);c.f=a>>n;c.d=b-n;c.a=f;return m&65535}
|
|
inflate_module_min_w.prototype.j=function(c,d){var a=this.c,b=this.b;this.o=c;for(var e=a.length-258,f,g,h,k;256!==(f=E(this,c));)if(256>f)b>=e&&(this.b=b,a=this.e(),b=this.b),a[b++]=f;else{g=f-257;k=I[g];0<K[g]&&(k+=inflate_module_min_C(this,K[g]));f=E(this,d);h=da[f];0<inflate_module_min_N[f]&&(h+=inflate_module_min_C(this,inflate_module_min_N[f]));b>=e&&(this.b=b,a=this.e(),b=this.b);for(;k--;)a[b]=a[b++-h]}for(;8<=this.d;)this.d-=8,this.a--;this.b=b};
|
|
inflate_module_min_w.prototype.w=function(c,d){var a=this.c,b=this.b;this.o=c;for(var e=a.length,f,g,h,k;256!==(f=E(this,c));)if(256>f)b>=e&&(a=this.e(),e=a.length),a[b++]=f;else{g=f-257;k=I[g];0<K[g]&&(k+=inflate_module_min_C(this,K[g]));f=E(this,d);h=da[f];0<inflate_module_min_N[f]&&(h+=inflate_module_min_C(this,inflate_module_min_N[f]));b+k>e&&(a=this.e(),e=a.length);for(;k--;)a[b]=a[b++-h]}for(;8<=this.d;)this.d-=8,this.a--;this.b=b};
|
|
inflate_module_min_w.prototype.e=function(){var c=new (inflate_module_min_t?Uint8Array:Array)(this.b-32768),d=this.b-32768,a,b,e=this.c;if(inflate_module_min_t)c.set(e.subarray(32768,c.length));else{a=0;for(b=c.length;a<b;++a)c[a]=e[a+32768]}this.g.push(c);this.l+=c.length;if(inflate_module_min_t)e.set(e.subarray(d,d+32768));else for(a=0;32768>a;++a)e[a]=e[d+a];this.b=32768;return e};
|
|
inflate_module_min_w.prototype.z=function(c){var d,a=this.input.length/this.a+1|0,b,e,f,g=this.input,h=this.c;c&&("number"===typeof c.p&&(a=c.p),"number"===typeof c.u&&(a+=c.u));2>a?(b=(g.length-this.a)/this.o[2],f=258*(b/2)|0,e=f<h.length?h.length+f:h.length<<1):e=h.length*a;inflate_module_min_t?(d=new Uint8Array(e),d.set(h)):d=h;return this.c=d};
|
|
inflate_module_min_w.prototype.n=function(){var c=0,d=this.c,a=this.g,b,e=new (inflate_module_min_t?Uint8Array:Array)(this.l+(this.b-32768)),f,g,h,k;if(0===a.length)return inflate_module_min_t?this.c.subarray(32768,this.b):this.c.slice(32768,this.b);f=0;for(g=a.length;f<g;++f){b=a[f];h=0;for(k=b.length;h<k;++h)e[c++]=b[h]}f=32768;for(g=this.b;f<g;++f)e[c++]=d[f];this.g=[];return this.buffer=e};
|
|
inflate_module_min_w.prototype.v=function(){var c,d=this.b;inflate_module_min_t?this.r?(c=new Uint8Array(d),c.set(this.c.subarray(0,d))):c=this.c.subarray(0,d):(this.c.length>d&&(this.c.length=d),c=this.c);return this.buffer=c};function W(c,d){var a,b;this.input=c;this.a=0;if(d||!(d={}))d.index&&(this.a=d.index),d.verify&&(this.A=d.verify);a=c[this.a++];b=c[this.a++];switch(a&15){case ha:this.method=ha;break;default:throw Error("unsupported compression method");}if(0!==((a<<8)+b)%31)throw Error("invalid fcheck flag:"+((a<<8)+b)%31);if(b&32)throw Error("fdict flag is not supported");this.q=new inflate_module_min_w(c,{index:this.a,bufferSize:d.bufferSize,bufferType:d.bufferType,resize:d.resize})}
|
|
W.prototype.k=function(){var c=this.input,d,a;d=this.q.k();this.a=this.q.a;if(this.A){a=(c[this.a++]<<24|c[this.a++]<<16|c[this.a++]<<8|c[this.a++])>>>0;var b=d;if("string"===typeof b){var e=b.split(""),f,g;f=0;for(g=e.length;f<g;f++)e[f]=(e[f].charCodeAt(0)&255)>>>0;b=e}for(var h=1,k=0,m=b.length,n,p=0;0<m;){n=1024<m?1024:m;m-=n;do h+=b[p++],k+=h;while(--n);h%=65521;k%=65521}if(a!==(k<<16|h)>>>0)throw Error("invalid adler-32 checksum");}return d};var ha=8;inflate_module_min_r("Zlib.Inflate",W);inflate_module_min_r("Zlib.Inflate.prototype.decompress",W.prototype.k);var X={ADAPTIVE:B.s,BLOCK:B.t},Y,Z,$,ia;if(Object.keys)Y=Object.keys(X);else for(Z in Y=[],$=0,X)Y[$++]=Z;$=0;for(ia=Y.length;$<ia;++$)Z=Y[$],inflate_module_min_r("Zlib.Inflate.BufferType."+Z,X[Z]);
|
|
var Zlib=mod.Zlib;
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_three@0.118.3@three/examples/jsm/curves/NURBSUtils.js
|
|
/**
|
|
* @author renej
|
|
* NURBS utils
|
|
*
|
|
* See NURBSCurve and NURBSSurface.
|
|
*
|
|
**/
|
|
|
|
|
|
|
|
|
|
/**************************************************************
|
|
* NURBS Utils
|
|
**************************************************************/
|
|
|
|
var NURBSUtils = {
|
|
|
|
/*
|
|
Finds knot vector span.
|
|
|
|
p : degree
|
|
u : parametric value
|
|
U : knot vector
|
|
|
|
returns the span
|
|
*/
|
|
findSpan: function ( p, u, U ) {
|
|
|
|
var n = U.length - p - 1;
|
|
|
|
if ( u >= U[ n ] ) {
|
|
|
|
return n - 1;
|
|
|
|
}
|
|
|
|
if ( u <= U[ p ] ) {
|
|
|
|
return p;
|
|
|
|
}
|
|
|
|
var low = p;
|
|
var high = n;
|
|
var mid = Math.floor( ( low + high ) / 2 );
|
|
|
|
while ( u < U[ mid ] || u >= U[ mid + 1 ] ) {
|
|
|
|
if ( u < U[ mid ] ) {
|
|
|
|
high = mid;
|
|
|
|
} else {
|
|
|
|
low = mid;
|
|
|
|
}
|
|
|
|
mid = Math.floor( ( low + high ) / 2 );
|
|
|
|
}
|
|
|
|
return mid;
|
|
|
|
},
|
|
|
|
|
|
/*
|
|
Calculate basis functions. See The NURBS Book, page 70, algorithm A2.2
|
|
|
|
span : span in which u lies
|
|
u : parametric point
|
|
p : degree
|
|
U : knot vector
|
|
|
|
returns array[p+1] with basis functions values.
|
|
*/
|
|
calcBasisFunctions: function ( span, u, p, U ) {
|
|
|
|
var N = [];
|
|
var left = [];
|
|
var right = [];
|
|
N[ 0 ] = 1.0;
|
|
|
|
for ( var j = 1; j <= p; ++ j ) {
|
|
|
|
left[ j ] = u - U[ span + 1 - j ];
|
|
right[ j ] = U[ span + j ] - u;
|
|
|
|
var saved = 0.0;
|
|
|
|
for ( var r = 0; r < j; ++ r ) {
|
|
|
|
var rv = right[ r + 1 ];
|
|
var lv = left[ j - r ];
|
|
var temp = N[ r ] / ( rv + lv );
|
|
N[ r ] = saved + rv * temp;
|
|
saved = lv * temp;
|
|
|
|
}
|
|
|
|
N[ j ] = saved;
|
|
|
|
}
|
|
|
|
return N;
|
|
|
|
},
|
|
|
|
|
|
/*
|
|
Calculate B-Spline curve points. See The NURBS Book, page 82, algorithm A3.1.
|
|
|
|
p : degree of B-Spline
|
|
U : knot vector
|
|
P : control points (x, y, z, w)
|
|
u : parametric point
|
|
|
|
returns point for given u
|
|
*/
|
|
calcBSplinePoint: function ( p, U, P, u ) {
|
|
|
|
var span = this.findSpan( p, u, U );
|
|
var N = this.calcBasisFunctions( span, u, p, U );
|
|
var C = new Vector4( 0, 0, 0, 0 );
|
|
|
|
for ( var j = 0; j <= p; ++ j ) {
|
|
|
|
var point = P[ span - p + j ];
|
|
var Nj = N[ j ];
|
|
var wNj = point.w * Nj;
|
|
C.x += point.x * wNj;
|
|
C.y += point.y * wNj;
|
|
C.z += point.z * wNj;
|
|
C.w += point.w * Nj;
|
|
|
|
}
|
|
|
|
return C;
|
|
|
|
},
|
|
|
|
|
|
/*
|
|
Calculate basis functions derivatives. See The NURBS Book, page 72, algorithm A2.3.
|
|
|
|
span : span in which u lies
|
|
u : parametric point
|
|
p : degree
|
|
n : number of derivatives to calculate
|
|
U : knot vector
|
|
|
|
returns array[n+1][p+1] with basis functions derivatives
|
|
*/
|
|
calcBasisFunctionDerivatives: function ( span, u, p, n, U ) {
|
|
|
|
var zeroArr = [];
|
|
for ( var i = 0; i <= p; ++ i )
|
|
zeroArr[ i ] = 0.0;
|
|
|
|
var ders = [];
|
|
for ( var i = 0; i <= n; ++ i )
|
|
ders[ i ] = zeroArr.slice( 0 );
|
|
|
|
var ndu = [];
|
|
for ( var i = 0; i <= p; ++ i )
|
|
ndu[ i ] = zeroArr.slice( 0 );
|
|
|
|
ndu[ 0 ][ 0 ] = 1.0;
|
|
|
|
var left = zeroArr.slice( 0 );
|
|
var right = zeroArr.slice( 0 );
|
|
|
|
for ( var j = 1; j <= p; ++ j ) {
|
|
|
|
left[ j ] = u - U[ span + 1 - j ];
|
|
right[ j ] = U[ span + j ] - u;
|
|
|
|
var saved = 0.0;
|
|
|
|
for ( var r = 0; r < j; ++ r ) {
|
|
|
|
var rv = right[ r + 1 ];
|
|
var lv = left[ j - r ];
|
|
ndu[ j ][ r ] = rv + lv;
|
|
|
|
var temp = ndu[ r ][ j - 1 ] / ndu[ j ][ r ];
|
|
ndu[ r ][ j ] = saved + rv * temp;
|
|
saved = lv * temp;
|
|
|
|
}
|
|
|
|
ndu[ j ][ j ] = saved;
|
|
|
|
}
|
|
|
|
for ( var j = 0; j <= p; ++ j ) {
|
|
|
|
ders[ 0 ][ j ] = ndu[ j ][ p ];
|
|
|
|
}
|
|
|
|
for ( var r = 0; r <= p; ++ r ) {
|
|
|
|
var s1 = 0;
|
|
var s2 = 1;
|
|
|
|
var a = [];
|
|
for ( var i = 0; i <= p; ++ i ) {
|
|
|
|
a[ i ] = zeroArr.slice( 0 );
|
|
|
|
}
|
|
|
|
a[ 0 ][ 0 ] = 1.0;
|
|
|
|
for ( var k = 1; k <= n; ++ k ) {
|
|
|
|
var d = 0.0;
|
|
var rk = r - k;
|
|
var pk = p - k;
|
|
|
|
if ( r >= k ) {
|
|
|
|
a[ s2 ][ 0 ] = a[ s1 ][ 0 ] / ndu[ pk + 1 ][ rk ];
|
|
d = a[ s2 ][ 0 ] * ndu[ rk ][ pk ];
|
|
|
|
}
|
|
|
|
var j1 = ( rk >= - 1 ) ? 1 : - rk;
|
|
var j2 = ( r - 1 <= pk ) ? k - 1 : p - r;
|
|
|
|
for ( var j = j1; j <= j2; ++ j ) {
|
|
|
|
a[ s2 ][ j ] = ( a[ s1 ][ j ] - a[ s1 ][ j - 1 ] ) / ndu[ pk + 1 ][ rk + j ];
|
|
d += a[ s2 ][ j ] * ndu[ rk + j ][ pk ];
|
|
|
|
}
|
|
|
|
if ( r <= pk ) {
|
|
|
|
a[ s2 ][ k ] = - a[ s1 ][ k - 1 ] / ndu[ pk + 1 ][ r ];
|
|
d += a[ s2 ][ k ] * ndu[ r ][ pk ];
|
|
|
|
}
|
|
|
|
ders[ k ][ r ] = d;
|
|
|
|
var j = s1;
|
|
s1 = s2;
|
|
s2 = j;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var r = p;
|
|
|
|
for ( var k = 1; k <= n; ++ k ) {
|
|
|
|
for ( var j = 0; j <= p; ++ j ) {
|
|
|
|
ders[ k ][ j ] *= r;
|
|
|
|
}
|
|
|
|
r *= p - k;
|
|
|
|
}
|
|
|
|
return ders;
|
|
|
|
},
|
|
|
|
|
|
/*
|
|
Calculate derivatives of a B-Spline. See The NURBS Book, page 93, algorithm A3.2.
|
|
|
|
p : degree
|
|
U : knot vector
|
|
P : control points
|
|
u : Parametric points
|
|
nd : number of derivatives
|
|
|
|
returns array[d+1] with derivatives
|
|
*/
|
|
calcBSplineDerivatives: function ( p, U, P, u, nd ) {
|
|
|
|
var du = nd < p ? nd : p;
|
|
var CK = [];
|
|
var span = this.findSpan( p, u, U );
|
|
var nders = this.calcBasisFunctionDerivatives( span, u, p, du, U );
|
|
var Pw = [];
|
|
|
|
for ( var i = 0; i < P.length; ++ i ) {
|
|
|
|
var point = P[ i ].clone();
|
|
var w = point.w;
|
|
|
|
point.x *= w;
|
|
point.y *= w;
|
|
point.z *= w;
|
|
|
|
Pw[ i ] = point;
|
|
|
|
}
|
|
|
|
for ( var k = 0; k <= du; ++ k ) {
|
|
|
|
var point = Pw[ span - p ].clone().multiplyScalar( nders[ k ][ 0 ] );
|
|
|
|
for ( var j = 1; j <= p; ++ j ) {
|
|
|
|
point.add( Pw[ span - p + j ].clone().multiplyScalar( nders[ k ][ j ] ) );
|
|
|
|
}
|
|
|
|
CK[ k ] = point;
|
|
|
|
}
|
|
|
|
for ( var k = du + 1; k <= nd + 1; ++ k ) {
|
|
|
|
CK[ k ] = new Vector4( 0, 0, 0 );
|
|
|
|
}
|
|
|
|
return CK;
|
|
|
|
},
|
|
|
|
|
|
/*
|
|
Calculate "K over I"
|
|
|
|
returns k!/(i!(k-i)!)
|
|
*/
|
|
calcKoverI: function ( k, i ) {
|
|
|
|
var nom = 1;
|
|
|
|
for ( var j = 2; j <= k; ++ j ) {
|
|
|
|
nom *= j;
|
|
|
|
}
|
|
|
|
var denom = 1;
|
|
|
|
for ( var j = 2; j <= i; ++ j ) {
|
|
|
|
denom *= j;
|
|
|
|
}
|
|
|
|
for ( var j = 2; j <= k - i; ++ j ) {
|
|
|
|
denom *= j;
|
|
|
|
}
|
|
|
|
return nom / denom;
|
|
|
|
},
|
|
|
|
|
|
/*
|
|
Calculate derivatives (0-nd) of rational curve. See The NURBS Book, page 127, algorithm A4.2.
|
|
|
|
Pders : result of function calcBSplineDerivatives
|
|
|
|
returns array with derivatives for rational curve.
|
|
*/
|
|
calcRationalCurveDerivatives: function ( Pders ) {
|
|
|
|
var nd = Pders.length;
|
|
var Aders = [];
|
|
var wders = [];
|
|
|
|
for ( var i = 0; i < nd; ++ i ) {
|
|
|
|
var point = Pders[ i ];
|
|
Aders[ i ] = new Vector3( point.x, point.y, point.z );
|
|
wders[ i ] = point.w;
|
|
|
|
}
|
|
|
|
var CK = [];
|
|
|
|
for ( var k = 0; k < nd; ++ k ) {
|
|
|
|
var v = Aders[ k ].clone();
|
|
|
|
for ( var i = 1; i <= k; ++ i ) {
|
|
|
|
v.sub( CK[ k - i ].clone().multiplyScalar( this.calcKoverI( k, i ) * wders[ i ] ) );
|
|
|
|
}
|
|
|
|
CK[ k ] = v.divideScalar( wders[ 0 ] );
|
|
|
|
}
|
|
|
|
return CK;
|
|
|
|
},
|
|
|
|
|
|
/*
|
|
Calculate NURBS curve derivatives. See The NURBS Book, page 127, algorithm A4.2.
|
|
|
|
p : degree
|
|
U : knot vector
|
|
P : control points in homogeneous space
|
|
u : parametric points
|
|
nd : number of derivatives
|
|
|
|
returns array with derivatives.
|
|
*/
|
|
calcNURBSDerivatives: function ( p, U, P, u, nd ) {
|
|
|
|
var Pders = this.calcBSplineDerivatives( p, U, P, u, nd );
|
|
return this.calcRationalCurveDerivatives( Pders );
|
|
|
|
},
|
|
|
|
|
|
/*
|
|
Calculate rational B-Spline surface point. See The NURBS Book, page 134, algorithm A4.3.
|
|
|
|
p1, p2 : degrees of B-Spline surface
|
|
U1, U2 : knot vectors
|
|
P : control points (x, y, z, w)
|
|
u, v : parametric values
|
|
|
|
returns point for given (u, v)
|
|
*/
|
|
calcSurfacePoint: function ( p, q, U, V, P, u, v, target ) {
|
|
|
|
var uspan = this.findSpan( p, u, U );
|
|
var vspan = this.findSpan( q, v, V );
|
|
var Nu = this.calcBasisFunctions( uspan, u, p, U );
|
|
var Nv = this.calcBasisFunctions( vspan, v, q, V );
|
|
var temp = [];
|
|
|
|
for ( var l = 0; l <= q; ++ l ) {
|
|
|
|
temp[ l ] = new Vector4( 0, 0, 0, 0 );
|
|
for ( var k = 0; k <= p; ++ k ) {
|
|
|
|
var point = P[ uspan - p + k ][ vspan - q + l ].clone();
|
|
var w = point.w;
|
|
point.x *= w;
|
|
point.y *= w;
|
|
point.z *= w;
|
|
temp[ l ].add( point.multiplyScalar( Nu[ k ] ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var Sw = new Vector4( 0, 0, 0, 0 );
|
|
for ( var l = 0; l <= q; ++ l ) {
|
|
|
|
Sw.add( temp[ l ].multiplyScalar( Nv[ l ] ) );
|
|
|
|
}
|
|
|
|
Sw.divideScalar( Sw.w );
|
|
target.set( Sw.x, Sw.y, Sw.z );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_three@0.118.3@three/examples/jsm/curves/NURBSCurve.js
|
|
/**
|
|
* @author renej
|
|
* NURBS curve object
|
|
*
|
|
* Derives from Curve, overriding getPoint and getTangent.
|
|
*
|
|
* Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight.
|
|
*
|
|
**/
|
|
|
|
|
|
|
|
|
|
|
|
/**************************************************************
|
|
* NURBS curve
|
|
**************************************************************/
|
|
|
|
var NURBSCurve = function ( degree, knots /* array of reals */, controlPoints /* array of Vector(2|3|4) */, startKnot /* index in knots */, endKnot /* index in knots */ ) {
|
|
|
|
Curve.call( this );
|
|
|
|
this.degree = degree;
|
|
this.knots = knots;
|
|
this.controlPoints = [];
|
|
// Used by periodic NURBS to remove hidden spans
|
|
this.startKnot = startKnot || 0;
|
|
this.endKnot = endKnot || ( this.knots.length - 1 );
|
|
for ( var i = 0; i < controlPoints.length; ++ i ) {
|
|
|
|
// ensure Vector4 for control points
|
|
var point = controlPoints[ i ];
|
|
this.controlPoints[ i ] = new Vector4( point.x, point.y, point.z, point.w );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
NURBSCurve.prototype = Object.create( Curve.prototype );
|
|
NURBSCurve.prototype.constructor = NURBSCurve;
|
|
|
|
|
|
NURBSCurve.prototype.getPoint = function ( t, optionalTarget ) {
|
|
|
|
var point = optionalTarget || new Vector3();
|
|
|
|
var u = this.knots[ this.startKnot ] + t * ( this.knots[ this.endKnot ] - this.knots[ this.startKnot ] ); // linear mapping t->u
|
|
|
|
// following results in (wx, wy, wz, w) homogeneous point
|
|
var hpoint = NURBSUtils.calcBSplinePoint( this.degree, this.knots, this.controlPoints, u );
|
|
|
|
if ( hpoint.w != 1.0 ) {
|
|
|
|
// project to 3D space: (wx, wy, wz, w) -> (x, y, z, 1)
|
|
hpoint.divideScalar( hpoint.w );
|
|
|
|
}
|
|
|
|
return point.set( hpoint.x, hpoint.y, hpoint.z );
|
|
|
|
};
|
|
|
|
|
|
NURBSCurve.prototype.getTangent = function ( t, optionalTarget ) {
|
|
|
|
var tangent = optionalTarget || new Vector3();
|
|
|
|
var u = this.knots[ 0 ] + t * ( this.knots[ this.knots.length - 1 ] - this.knots[ 0 ] );
|
|
var ders = NURBSUtils.calcNURBSDerivatives( this.degree, this.knots, this.controlPoints, u, 1 );
|
|
tangent.copy( ders[ 1 ] ).normalize();
|
|
|
|
return tangent;
|
|
|
|
};
|
|
|
|
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_three@0.118.3@three/examples/jsm/loaders/FBXLoader.js
|
|
/**
|
|
* @author Kyle-Larson https://github.com/Kyle-Larson
|
|
* @author Takahiro https://github.com/takahirox
|
|
* @author Lewy Blue https://github.com/looeee
|
|
*
|
|
* Loader loads FBX file and generates Group representing FBX scene.
|
|
* Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format
|
|
* Versions lower than this may load but will probably have errors
|
|
*
|
|
* Needs Support:
|
|
* Morph normals / blend shape normals
|
|
*
|
|
* FBX format references:
|
|
* https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
|
|
* http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference)
|
|
*
|
|
* Binary format specification:
|
|
* https://code.blender.org/2013/08/fbx-binary-file-format-specification/
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var FBXLoader_FBXLoader = ( function () {
|
|
|
|
var fbxTree;
|
|
var connections;
|
|
var sceneGraph;
|
|
|
|
function FBXLoader( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
}
|
|
|
|
FBXLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: FBXLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
var scope = this;
|
|
|
|
var path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
|
|
|
|
var loader = new FileLoader( this.manager );
|
|
loader.setPath( scope.path );
|
|
loader.setResponseType( 'arraybuffer' );
|
|
|
|
loader.load( url, function ( buffer ) {
|
|
|
|
try {
|
|
|
|
onLoad( scope.parse( buffer, path ) );
|
|
|
|
} catch ( e ) {
|
|
|
|
if ( onError ) {
|
|
|
|
onError( e );
|
|
|
|
} else {
|
|
|
|
console.error( e );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
|
|
}
|
|
|
|
}, onProgress, onError );
|
|
|
|
},
|
|
|
|
parse: function ( FBXBuffer, path ) {
|
|
|
|
if ( isFbxFormatBinary( FBXBuffer ) ) {
|
|
|
|
fbxTree = new BinaryParser().parse( FBXBuffer );
|
|
|
|
} else {
|
|
|
|
var FBXText = convertArrayBufferToString( FBXBuffer );
|
|
|
|
if ( ! isFbxFormatASCII( FBXText ) ) {
|
|
|
|
throw new Error( 'THREE.FBXLoader: Unknown format.' );
|
|
|
|
}
|
|
|
|
if ( getFbxVersion( FBXText ) < 7000 ) {
|
|
|
|
throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion( FBXText ) );
|
|
|
|
}
|
|
|
|
fbxTree = new TextParser().parse( FBXText );
|
|
|
|
}
|
|
|
|
// console.log( fbxTree );
|
|
|
|
var textureLoader = new TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
|
|
|
|
return new FBXTreeParser( textureLoader, this.manager ).parse( fbxTree );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
// Parse the FBXTree object returned by the BinaryParser or TextParser and return a Group
|
|
function FBXTreeParser( textureLoader, manager ) {
|
|
|
|
this.textureLoader = textureLoader;
|
|
this.manager = manager;
|
|
|
|
}
|
|
|
|
FBXTreeParser.prototype = {
|
|
|
|
constructor: FBXTreeParser,
|
|
|
|
parse: function () {
|
|
|
|
connections = this.parseConnections();
|
|
|
|
var images = this.parseImages();
|
|
var textures = this.parseTextures( images );
|
|
var materials = this.parseMaterials( textures );
|
|
var deformers = this.parseDeformers();
|
|
var geometryMap = new GeometryParser().parse( deformers );
|
|
|
|
this.parseScene( deformers, geometryMap, materials );
|
|
|
|
return sceneGraph;
|
|
|
|
},
|
|
|
|
// Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
|
|
// and details the connection type
|
|
parseConnections: function () {
|
|
|
|
var connectionMap = new Map();
|
|
|
|
if ( 'Connections' in fbxTree ) {
|
|
|
|
var rawConnections = fbxTree.Connections.connections;
|
|
|
|
rawConnections.forEach( function ( rawConnection ) {
|
|
|
|
var fromID = rawConnection[ 0 ];
|
|
var toID = rawConnection[ 1 ];
|
|
var relationship = rawConnection[ 2 ];
|
|
|
|
if ( ! connectionMap.has( fromID ) ) {
|
|
|
|
connectionMap.set( fromID, {
|
|
parents: [],
|
|
children: []
|
|
} );
|
|
|
|
}
|
|
|
|
var parentRelationship = { ID: toID, relationship: relationship };
|
|
connectionMap.get( fromID ).parents.push( parentRelationship );
|
|
|
|
if ( ! connectionMap.has( toID ) ) {
|
|
|
|
connectionMap.set( toID, {
|
|
parents: [],
|
|
children: []
|
|
} );
|
|
|
|
}
|
|
|
|
var childRelationship = { ID: fromID, relationship: relationship };
|
|
connectionMap.get( toID ).children.push( childRelationship );
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
return connectionMap;
|
|
|
|
},
|
|
|
|
// Parse FBXTree.Objects.Video for embedded image data
|
|
// These images are connected to textures in FBXTree.Objects.Textures
|
|
// via FBXTree.Connections.
|
|
parseImages: function () {
|
|
|
|
var images = {};
|
|
var blobs = {};
|
|
|
|
if ( 'Video' in fbxTree.Objects ) {
|
|
|
|
var videoNodes = fbxTree.Objects.Video;
|
|
|
|
for ( var nodeID in videoNodes ) {
|
|
|
|
var videoNode = videoNodes[ nodeID ];
|
|
|
|
var id = parseInt( nodeID );
|
|
|
|
images[ id ] = videoNode.RelativeFilename || videoNode.Filename;
|
|
|
|
// raw image data is in videoNode.Content
|
|
if ( 'Content' in videoNode ) {
|
|
|
|
var arrayBufferContent = ( videoNode.Content instanceof ArrayBuffer ) && ( videoNode.Content.byteLength > 0 );
|
|
var base64Content = ( typeof videoNode.Content === 'string' ) && ( videoNode.Content !== '' );
|
|
|
|
if ( arrayBufferContent || base64Content ) {
|
|
|
|
var image = this.parseImage( videoNodes[ nodeID ] );
|
|
|
|
blobs[ videoNode.RelativeFilename || videoNode.Filename ] = image;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for ( var id in images ) {
|
|
|
|
var filename = images[ id ];
|
|
|
|
if ( blobs[ filename ] !== undefined ) images[ id ] = blobs[ filename ];
|
|
else images[ id ] = images[ id ].split( '\\' ).pop();
|
|
|
|
}
|
|
|
|
return images;
|
|
|
|
},
|
|
|
|
// Parse embedded image data in FBXTree.Video.Content
|
|
parseImage: function ( videoNode ) {
|
|
|
|
var content = videoNode.Content;
|
|
var fileName = videoNode.RelativeFilename || videoNode.Filename;
|
|
var extension = fileName.slice( fileName.lastIndexOf( '.' ) + 1 ).toLowerCase();
|
|
|
|
var type;
|
|
|
|
switch ( extension ) {
|
|
|
|
case 'bmp':
|
|
|
|
type = 'image/bmp';
|
|
break;
|
|
|
|
case 'jpg':
|
|
case 'jpeg':
|
|
|
|
type = 'image/jpeg';
|
|
break;
|
|
|
|
case 'png':
|
|
|
|
type = 'image/png';
|
|
break;
|
|
|
|
case 'tif':
|
|
|
|
type = 'image/tiff';
|
|
break;
|
|
|
|
case 'tga':
|
|
|
|
if ( this.manager.getHandler( '.tga' ) === null ) {
|
|
|
|
console.warn( 'FBXLoader: TGA loader not found, skipping ', fileName );
|
|
|
|
}
|
|
|
|
type = 'image/tga';
|
|
break;
|
|
|
|
default:
|
|
|
|
console.warn( 'FBXLoader: Image type "' + extension + '" is not supported.' );
|
|
return;
|
|
|
|
}
|
|
|
|
if ( typeof content === 'string' ) { // ASCII format
|
|
|
|
return 'data:' + type + ';base64,' + content;
|
|
|
|
} else { // Binary Format
|
|
|
|
var array = new Uint8Array( content );
|
|
return window.URL.createObjectURL( new Blob( [ array ], { type: type } ) );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// Parse nodes in FBXTree.Objects.Texture
|
|
// These contain details such as UV scaling, cropping, rotation etc and are connected
|
|
// to images in FBXTree.Objects.Video
|
|
parseTextures: function ( images ) {
|
|
|
|
var textureMap = new Map();
|
|
|
|
if ( 'Texture' in fbxTree.Objects ) {
|
|
|
|
var textureNodes = fbxTree.Objects.Texture;
|
|
for ( var nodeID in textureNodes ) {
|
|
|
|
var texture = this.parseTexture( textureNodes[ nodeID ], images );
|
|
textureMap.set( parseInt( nodeID ), texture );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return textureMap;
|
|
|
|
},
|
|
|
|
// Parse individual node in FBXTree.Objects.Texture
|
|
parseTexture: function ( textureNode, images ) {
|
|
|
|
var texture = this.loadTexture( textureNode, images );
|
|
|
|
texture.ID = textureNode.id;
|
|
|
|
texture.name = textureNode.attrName;
|
|
|
|
var wrapModeU = textureNode.WrapModeU;
|
|
var wrapModeV = textureNode.WrapModeV;
|
|
|
|
var valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
|
|
var valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
|
|
|
|
// http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
|
|
// 0: repeat(default), 1: clamp
|
|
|
|
texture.wrapS = valueU === 0 ? RepeatWrapping : ClampToEdgeWrapping;
|
|
texture.wrapT = valueV === 0 ? RepeatWrapping : ClampToEdgeWrapping;
|
|
|
|
if ( 'Scaling' in textureNode ) {
|
|
|
|
var values = textureNode.Scaling.value;
|
|
|
|
texture.repeat.x = values[ 0 ];
|
|
texture.repeat.y = values[ 1 ];
|
|
|
|
}
|
|
|
|
return texture;
|
|
|
|
},
|
|
|
|
// load a texture specified as a blob or data URI, or via an external URL using TextureLoader
|
|
loadTexture: function ( textureNode, images ) {
|
|
|
|
var fileName;
|
|
|
|
var currentPath = this.textureLoader.path;
|
|
|
|
var children = connections.get( textureNode.id ).children;
|
|
|
|
if ( children !== undefined && children.length > 0 && images[ children[ 0 ].ID ] !== undefined ) {
|
|
|
|
fileName = images[ children[ 0 ].ID ];
|
|
|
|
if ( fileName.indexOf( 'blob:' ) === 0 || fileName.indexOf( 'data:' ) === 0 ) {
|
|
|
|
this.textureLoader.setPath( undefined );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var texture;
|
|
|
|
var extension = textureNode.FileName.slice( - 3 ).toLowerCase();
|
|
|
|
if ( extension === 'tga' ) {
|
|
|
|
var loader = this.manager.getHandler( '.tga' );
|
|
|
|
if ( loader === null ) {
|
|
|
|
console.warn( 'FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename );
|
|
texture = new Texture();
|
|
|
|
} else {
|
|
|
|
texture = loader.load( fileName );
|
|
|
|
}
|
|
|
|
} else if ( extension === 'psd' ) {
|
|
|
|
console.warn( 'FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename );
|
|
texture = new Texture();
|
|
|
|
} else {
|
|
|
|
texture = this.textureLoader.load( fileName );
|
|
|
|
}
|
|
|
|
this.textureLoader.setPath( currentPath );
|
|
|
|
return texture;
|
|
|
|
},
|
|
|
|
// Parse nodes in FBXTree.Objects.Material
|
|
parseMaterials: function ( textureMap ) {
|
|
|
|
var materialMap = new Map();
|
|
|
|
if ( 'Material' in fbxTree.Objects ) {
|
|
|
|
var materialNodes = fbxTree.Objects.Material;
|
|
|
|
for ( var nodeID in materialNodes ) {
|
|
|
|
var material = this.parseMaterial( materialNodes[ nodeID ], textureMap );
|
|
|
|
if ( material !== null ) materialMap.set( parseInt( nodeID ), material );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return materialMap;
|
|
|
|
},
|
|
|
|
// Parse single node in FBXTree.Objects.Material
|
|
// Materials are connected to texture maps in FBXTree.Objects.Textures
|
|
// FBX format currently only supports Lambert and Phong shading models
|
|
parseMaterial: function ( materialNode, textureMap ) {
|
|
|
|
var ID = materialNode.id;
|
|
var name = materialNode.attrName;
|
|
var type = materialNode.ShadingModel;
|
|
|
|
// Case where FBX wraps shading model in property object.
|
|
if ( typeof type === 'object' ) {
|
|
|
|
type = type.value;
|
|
|
|
}
|
|
|
|
// Ignore unused materials which don't have any connections.
|
|
if ( ! connections.has( ID ) ) return null;
|
|
|
|
var parameters = this.parseParameters( materialNode, textureMap, ID );
|
|
|
|
var material;
|
|
|
|
switch ( type.toLowerCase() ) {
|
|
|
|
case 'phong':
|
|
material = new MeshPhongMaterial();
|
|
break;
|
|
case 'lambert':
|
|
material = new MeshLambertMaterial();
|
|
break;
|
|
default:
|
|
console.warn( 'THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type );
|
|
material = new MeshPhongMaterial();
|
|
break;
|
|
|
|
}
|
|
|
|
material.setValues( parameters );
|
|
material.name = name;
|
|
|
|
return material;
|
|
|
|
},
|
|
|
|
// Parse FBX material and return parameters suitable for a three.js material
|
|
// Also parse the texture map and return any textures associated with the material
|
|
parseParameters: function ( materialNode, textureMap, ID ) {
|
|
|
|
var parameters = {};
|
|
|
|
if ( materialNode.BumpFactor ) {
|
|
|
|
parameters.bumpScale = materialNode.BumpFactor.value;
|
|
|
|
}
|
|
|
|
if ( materialNode.Diffuse ) {
|
|
|
|
parameters.color = new Color().fromArray( materialNode.Diffuse.value );
|
|
|
|
} else if ( materialNode.DiffuseColor && materialNode.DiffuseColor.type === 'Color' ) {
|
|
|
|
// The blender exporter exports diffuse here instead of in materialNode.Diffuse
|
|
parameters.color = new Color().fromArray( materialNode.DiffuseColor.value );
|
|
|
|
}
|
|
|
|
if ( materialNode.DisplacementFactor ) {
|
|
|
|
parameters.displacementScale = materialNode.DisplacementFactor.value;
|
|
|
|
}
|
|
|
|
if ( materialNode.Emissive ) {
|
|
|
|
parameters.emissive = new Color().fromArray( materialNode.Emissive.value );
|
|
|
|
} else if ( materialNode.EmissiveColor && materialNode.EmissiveColor.type === 'Color' ) {
|
|
|
|
// The blender exporter exports emissive color here instead of in materialNode.Emissive
|
|
parameters.emissive = new Color().fromArray( materialNode.EmissiveColor.value );
|
|
|
|
}
|
|
|
|
if ( materialNode.EmissiveFactor ) {
|
|
|
|
parameters.emissiveIntensity = parseFloat( materialNode.EmissiveFactor.value );
|
|
|
|
}
|
|
|
|
if ( materialNode.Opacity ) {
|
|
|
|
parameters.opacity = parseFloat( materialNode.Opacity.value );
|
|
|
|
}
|
|
|
|
if ( parameters.opacity < 1.0 ) {
|
|
|
|
parameters.transparent = true;
|
|
|
|
}
|
|
|
|
if ( materialNode.ReflectionFactor ) {
|
|
|
|
parameters.reflectivity = materialNode.ReflectionFactor.value;
|
|
|
|
}
|
|
|
|
if ( materialNode.Shininess ) {
|
|
|
|
parameters.shininess = materialNode.Shininess.value;
|
|
|
|
}
|
|
|
|
if ( materialNode.Specular ) {
|
|
|
|
parameters.specular = new Color().fromArray( materialNode.Specular.value );
|
|
|
|
} else if ( materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color' ) {
|
|
|
|
// The blender exporter exports specular color here instead of in materialNode.Specular
|
|
parameters.specular = new Color().fromArray( materialNode.SpecularColor.value );
|
|
|
|
}
|
|
|
|
var scope = this;
|
|
connections.get( ID ).children.forEach( function ( child ) {
|
|
|
|
var type = child.relationship;
|
|
|
|
switch ( type ) {
|
|
|
|
case 'Bump':
|
|
parameters.bumpMap = scope.getTexture( textureMap, child.ID );
|
|
break;
|
|
|
|
case 'Maya|TEX_ao_map':
|
|
parameters.aoMap = scope.getTexture( textureMap, child.ID );
|
|
break;
|
|
|
|
case 'DiffuseColor':
|
|
case 'Maya|TEX_color_map':
|
|
parameters.map = scope.getTexture( textureMap, child.ID );
|
|
parameters.map.encoding = sRGBEncoding;
|
|
break;
|
|
|
|
case 'DisplacementColor':
|
|
parameters.displacementMap = scope.getTexture( textureMap, child.ID );
|
|
break;
|
|
|
|
case 'EmissiveColor':
|
|
parameters.emissiveMap = scope.getTexture( textureMap, child.ID );
|
|
parameters.emissiveMap.encoding = sRGBEncoding;
|
|
break;
|
|
|
|
case 'NormalMap':
|
|
case 'Maya|TEX_normal_map':
|
|
parameters.normalMap = scope.getTexture( textureMap, child.ID );
|
|
break;
|
|
|
|
case 'ReflectionColor':
|
|
parameters.envMap = scope.getTexture( textureMap, child.ID );
|
|
parameters.envMap.mapping = EquirectangularReflectionMapping;
|
|
parameters.envMap.encoding = sRGBEncoding;
|
|
break;
|
|
|
|
case 'SpecularColor':
|
|
parameters.specularMap = scope.getTexture( textureMap, child.ID );
|
|
parameters.specularMap.encoding = sRGBEncoding;
|
|
break;
|
|
|
|
case 'TransparentColor':
|
|
case 'TransparencyFactor':
|
|
parameters.alphaMap = scope.getTexture( textureMap, child.ID );
|
|
parameters.transparent = true;
|
|
break;
|
|
|
|
case 'AmbientColor':
|
|
case 'ShininessExponent': // AKA glossiness map
|
|
case 'SpecularFactor': // AKA specularLevel
|
|
case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
|
|
default:
|
|
console.warn( 'THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type );
|
|
break;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
return parameters;
|
|
|
|
},
|
|
|
|
// get a texture from the textureMap for use by a material.
|
|
getTexture: function ( textureMap, id ) {
|
|
|
|
// if the texture is a layered texture, just use the first layer and issue a warning
|
|
if ( 'LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture ) {
|
|
|
|
console.warn( 'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.' );
|
|
id = connections.get( id ).children[ 0 ].ID;
|
|
|
|
}
|
|
|
|
return textureMap.get( id );
|
|
|
|
},
|
|
|
|
// Parse nodes in FBXTree.Objects.Deformer
|
|
// Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
|
|
// Generates map of Skeleton-like objects for use later when generating and binding skeletons.
|
|
parseDeformers: function () {
|
|
|
|
var skeletons = {};
|
|
var morphTargets = {};
|
|
|
|
if ( 'Deformer' in fbxTree.Objects ) {
|
|
|
|
var DeformerNodes = fbxTree.Objects.Deformer;
|
|
|
|
for ( var nodeID in DeformerNodes ) {
|
|
|
|
var deformerNode = DeformerNodes[ nodeID ];
|
|
|
|
var relationships = connections.get( parseInt( nodeID ) );
|
|
|
|
if ( deformerNode.attrType === 'Skin' ) {
|
|
|
|
var skeleton = this.parseSkeleton( relationships, DeformerNodes );
|
|
skeleton.ID = nodeID;
|
|
|
|
if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: skeleton attached to more than one geometry is not supported.' );
|
|
skeleton.geometryID = relationships.parents[ 0 ].ID;
|
|
|
|
skeletons[ nodeID ] = skeleton;
|
|
|
|
} else if ( deformerNode.attrType === 'BlendShape' ) {
|
|
|
|
var morphTarget = {
|
|
id: nodeID,
|
|
};
|
|
|
|
morphTarget.rawTargets = this.parseMorphTargets( relationships, DeformerNodes );
|
|
morphTarget.id = nodeID;
|
|
|
|
if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: morph target attached to more than one geometry is not supported.' );
|
|
|
|
morphTargets[ nodeID ] = morphTarget;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return {
|
|
|
|
skeletons: skeletons,
|
|
morphTargets: morphTargets,
|
|
|
|
};
|
|
|
|
},
|
|
|
|
// Parse single nodes in FBXTree.Objects.Deformer
|
|
// The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'
|
|
// Each skin node represents a skeleton and each cluster node represents a bone
|
|
parseSkeleton: function ( relationships, deformerNodes ) {
|
|
|
|
var rawBones = [];
|
|
|
|
relationships.children.forEach( function ( child ) {
|
|
|
|
var boneNode = deformerNodes[ child.ID ];
|
|
|
|
if ( boneNode.attrType !== 'Cluster' ) return;
|
|
|
|
var rawBone = {
|
|
|
|
ID: child.ID,
|
|
indices: [],
|
|
weights: [],
|
|
transformLink: new Matrix4().fromArray( boneNode.TransformLink.a ),
|
|
// transform: new Matrix4().fromArray( boneNode.Transform.a ),
|
|
// linkMode: boneNode.Mode,
|
|
|
|
};
|
|
|
|
if ( 'Indexes' in boneNode ) {
|
|
|
|
rawBone.indices = boneNode.Indexes.a;
|
|
rawBone.weights = boneNode.Weights.a;
|
|
|
|
}
|
|
|
|
rawBones.push( rawBone );
|
|
|
|
} );
|
|
|
|
return {
|
|
|
|
rawBones: rawBones,
|
|
bones: []
|
|
|
|
};
|
|
|
|
},
|
|
|
|
// The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"
|
|
parseMorphTargets: function ( relationships, deformerNodes ) {
|
|
|
|
var rawMorphTargets = [];
|
|
|
|
for ( var i = 0; i < relationships.children.length; i ++ ) {
|
|
|
|
var child = relationships.children[ i ];
|
|
|
|
var morphTargetNode = deformerNodes[ child.ID ];
|
|
|
|
var rawMorphTarget = {
|
|
|
|
name: morphTargetNode.attrName,
|
|
initialWeight: morphTargetNode.DeformPercent,
|
|
id: morphTargetNode.id,
|
|
fullWeights: morphTargetNode.FullWeights.a
|
|
|
|
};
|
|
|
|
if ( morphTargetNode.attrType !== 'BlendShapeChannel' ) return;
|
|
|
|
rawMorphTarget.geoID = connections.get( parseInt( child.ID ) ).children.filter( function ( child ) {
|
|
|
|
return child.relationship === undefined;
|
|
|
|
} )[ 0 ].ID;
|
|
|
|
rawMorphTargets.push( rawMorphTarget );
|
|
|
|
}
|
|
|
|
return rawMorphTargets;
|
|
|
|
},
|
|
|
|
// create the main Group() to be returned by the loader
|
|
parseScene: function ( deformers, geometryMap, materialMap ) {
|
|
|
|
sceneGraph = new Group();
|
|
|
|
var modelMap = this.parseModels( deformers.skeletons, geometryMap, materialMap );
|
|
|
|
var modelNodes = fbxTree.Objects.Model;
|
|
|
|
var scope = this;
|
|
modelMap.forEach( function ( model ) {
|
|
|
|
var modelNode = modelNodes[ model.ID ];
|
|
scope.setLookAtProperties( model, modelNode );
|
|
|
|
var parentConnections = connections.get( model.ID ).parents;
|
|
|
|
parentConnections.forEach( function ( connection ) {
|
|
|
|
var parent = modelMap.get( connection.ID );
|
|
if ( parent !== undefined ) parent.add( model );
|
|
|
|
} );
|
|
|
|
if ( model.parent === null ) {
|
|
|
|
sceneGraph.add( model );
|
|
|
|
}
|
|
|
|
|
|
} );
|
|
|
|
this.bindSkeleton( deformers.skeletons, geometryMap, modelMap );
|
|
|
|
this.createAmbientLight();
|
|
|
|
this.setupMorphMaterials();
|
|
|
|
sceneGraph.traverse( function ( node ) {
|
|
|
|
if ( node.userData.transformData ) {
|
|
|
|
if ( node.parent ) node.userData.transformData.parentMatrixWorld = node.parent.matrix;
|
|
|
|
var transform = generateTransform( node.userData.transformData );
|
|
|
|
node.applyMatrix4( transform );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
var animations = new AnimationParser().parse();
|
|
|
|
// if all the models where already combined in a single group, just return that
|
|
if ( sceneGraph.children.length === 1 && sceneGraph.children[ 0 ].isGroup ) {
|
|
|
|
sceneGraph.children[ 0 ].animations = animations;
|
|
sceneGraph = sceneGraph.children[ 0 ];
|
|
|
|
}
|
|
|
|
sceneGraph.animations = animations;
|
|
|
|
},
|
|
|
|
// parse nodes in FBXTree.Objects.Model
|
|
parseModels: function ( skeletons, geometryMap, materialMap ) {
|
|
|
|
var modelMap = new Map();
|
|
var modelNodes = fbxTree.Objects.Model;
|
|
|
|
for ( var nodeID in modelNodes ) {
|
|
|
|
var id = parseInt( nodeID );
|
|
var node = modelNodes[ nodeID ];
|
|
var relationships = connections.get( id );
|
|
|
|
var model = this.buildSkeleton( relationships, skeletons, id, node.attrName );
|
|
|
|
if ( ! model ) {
|
|
|
|
switch ( node.attrType ) {
|
|
|
|
case 'Camera':
|
|
model = this.createCamera( relationships );
|
|
break;
|
|
case 'Light':
|
|
model = this.createLight( relationships );
|
|
break;
|
|
case 'Mesh':
|
|
model = this.createMesh( relationships, geometryMap, materialMap );
|
|
break;
|
|
case 'NurbsCurve':
|
|
model = this.createCurve( relationships, geometryMap );
|
|
break;
|
|
case 'LimbNode':
|
|
case 'Root':
|
|
model = new Bone();
|
|
break;
|
|
case 'Null':
|
|
default:
|
|
model = new Group();
|
|
break;
|
|
|
|
}
|
|
|
|
model.name = node.attrName ? PropertyBinding.sanitizeNodeName( node.attrName ) : '';
|
|
|
|
model.ID = id;
|
|
|
|
}
|
|
|
|
this.getTransformData( model, node );
|
|
modelMap.set( id, model );
|
|
|
|
}
|
|
|
|
return modelMap;
|
|
|
|
},
|
|
|
|
buildSkeleton: function ( relationships, skeletons, id, name ) {
|
|
|
|
var bone = null;
|
|
|
|
relationships.parents.forEach( function ( parent ) {
|
|
|
|
for ( var ID in skeletons ) {
|
|
|
|
var skeleton = skeletons[ ID ];
|
|
|
|
skeleton.rawBones.forEach( function ( rawBone, i ) {
|
|
|
|
if ( rawBone.ID === parent.ID ) {
|
|
|
|
var subBone = bone;
|
|
bone = new Bone();
|
|
|
|
bone.matrixWorld.copy( rawBone.transformLink );
|
|
|
|
// set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
|
|
|
|
bone.name = name ? PropertyBinding.sanitizeNodeName( name ) : '';
|
|
bone.ID = id;
|
|
|
|
skeleton.bones[ i ] = bone;
|
|
|
|
// In cases where a bone is shared between multiple meshes
|
|
// duplicate the bone here and and it as a child of the first bone
|
|
if ( subBone !== null ) {
|
|
|
|
bone.add( subBone );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
return bone;
|
|
|
|
},
|
|
|
|
// create a PerspectiveCamera or OrthographicCamera
|
|
createCamera: function ( relationships ) {
|
|
|
|
var model;
|
|
var cameraAttribute;
|
|
|
|
relationships.children.forEach( function ( child ) {
|
|
|
|
var attr = fbxTree.Objects.NodeAttribute[ child.ID ];
|
|
|
|
if ( attr !== undefined ) {
|
|
|
|
cameraAttribute = attr;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
if ( cameraAttribute === undefined ) {
|
|
|
|
model = new Object3D();
|
|
|
|
} else {
|
|
|
|
var type = 0;
|
|
if ( cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1 ) {
|
|
|
|
type = 1;
|
|
|
|
}
|
|
|
|
var nearClippingPlane = 1;
|
|
if ( cameraAttribute.NearPlane !== undefined ) {
|
|
|
|
nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
|
|
|
|
}
|
|
|
|
var farClippingPlane = 1000;
|
|
if ( cameraAttribute.FarPlane !== undefined ) {
|
|
|
|
farClippingPlane = cameraAttribute.FarPlane.value / 1000;
|
|
|
|
}
|
|
|
|
|
|
var width = window.innerWidth;
|
|
var height = window.innerHeight;
|
|
|
|
if ( cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined ) {
|
|
|
|
width = cameraAttribute.AspectWidth.value;
|
|
height = cameraAttribute.AspectHeight.value;
|
|
|
|
}
|
|
|
|
var aspect = width / height;
|
|
|
|
var fov = 45;
|
|
if ( cameraAttribute.FieldOfView !== undefined ) {
|
|
|
|
fov = cameraAttribute.FieldOfView.value;
|
|
|
|
}
|
|
|
|
var focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
|
|
|
|
switch ( type ) {
|
|
|
|
case 0: // Perspective
|
|
model = new PerspectiveCamera( fov, aspect, nearClippingPlane, farClippingPlane );
|
|
if ( focalLength !== null ) model.setFocalLength( focalLength );
|
|
break;
|
|
|
|
case 1: // Orthographic
|
|
model = new OrthographicCamera( - width / 2, width / 2, height / 2, - height / 2, nearClippingPlane, farClippingPlane );
|
|
break;
|
|
|
|
default:
|
|
console.warn( 'THREE.FBXLoader: Unknown camera type ' + type + '.' );
|
|
model = new Object3D();
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return model;
|
|
|
|
},
|
|
|
|
// Create a DirectionalLight, PointLight or SpotLight
|
|
createLight: function ( relationships ) {
|
|
|
|
var model;
|
|
var lightAttribute;
|
|
|
|
relationships.children.forEach( function ( child ) {
|
|
|
|
var attr = fbxTree.Objects.NodeAttribute[ child.ID ];
|
|
|
|
if ( attr !== undefined ) {
|
|
|
|
lightAttribute = attr;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
if ( lightAttribute === undefined ) {
|
|
|
|
model = new Object3D();
|
|
|
|
} else {
|
|
|
|
var type;
|
|
|
|
// LightType can be undefined for Point lights
|
|
if ( lightAttribute.LightType === undefined ) {
|
|
|
|
type = 0;
|
|
|
|
} else {
|
|
|
|
type = lightAttribute.LightType.value;
|
|
|
|
}
|
|
|
|
var color = 0xffffff;
|
|
|
|
if ( lightAttribute.Color !== undefined ) {
|
|
|
|
color = new Color().fromArray( lightAttribute.Color.value );
|
|
|
|
}
|
|
|
|
var intensity = ( lightAttribute.Intensity === undefined ) ? 1 : lightAttribute.Intensity.value / 100;
|
|
|
|
// light disabled
|
|
if ( lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0 ) {
|
|
|
|
intensity = 0;
|
|
|
|
}
|
|
|
|
var distance = 0;
|
|
if ( lightAttribute.FarAttenuationEnd !== undefined ) {
|
|
|
|
if ( lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0 ) {
|
|
|
|
distance = 0;
|
|
|
|
} else {
|
|
|
|
distance = lightAttribute.FarAttenuationEnd.value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
|
|
var decay = 1;
|
|
|
|
switch ( type ) {
|
|
|
|
case 0: // Point
|
|
model = new PointLight( color, intensity, distance, decay );
|
|
break;
|
|
|
|
case 1: // Directional
|
|
model = new DirectionalLight( color, intensity );
|
|
break;
|
|
|
|
case 2: // Spot
|
|
var angle = Math.PI / 3;
|
|
|
|
if ( lightAttribute.InnerAngle !== undefined ) {
|
|
|
|
angle = MathUtils.degToRad( lightAttribute.InnerAngle.value );
|
|
|
|
}
|
|
|
|
var penumbra = 0;
|
|
if ( lightAttribute.OuterAngle !== undefined ) {
|
|
|
|
// TODO: this is not correct - FBX calculates outer and inner angle in degrees
|
|
// with OuterAngle > InnerAngle && OuterAngle <= Math.PI
|
|
// while three.js uses a penumbra between (0, 1) to attenuate the inner angle
|
|
penumbra = MathUtils.degToRad( lightAttribute.OuterAngle.value );
|
|
penumbra = Math.max( penumbra, 1 );
|
|
|
|
}
|
|
|
|
model = new SpotLight( color, intensity, distance, angle, penumbra, decay );
|
|
break;
|
|
|
|
default:
|
|
console.warn( 'THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a PointLight.' );
|
|
model = new PointLight( color, intensity );
|
|
break;
|
|
|
|
}
|
|
|
|
if ( lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1 ) {
|
|
|
|
model.castShadow = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return model;
|
|
|
|
},
|
|
|
|
createMesh: function ( relationships, geometryMap, materialMap ) {
|
|
|
|
var model;
|
|
var geometry = null;
|
|
var material = null;
|
|
var materials = [];
|
|
|
|
// get geometry and materials(s) from connections
|
|
relationships.children.forEach( function ( child ) {
|
|
|
|
if ( geometryMap.has( child.ID ) ) {
|
|
|
|
geometry = geometryMap.get( child.ID );
|
|
|
|
}
|
|
|
|
if ( materialMap.has( child.ID ) ) {
|
|
|
|
materials.push( materialMap.get( child.ID ) );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
if ( materials.length > 1 ) {
|
|
|
|
material = materials;
|
|
|
|
} else if ( materials.length > 0 ) {
|
|
|
|
material = materials[ 0 ];
|
|
|
|
} else {
|
|
|
|
material = new MeshPhongMaterial( { color: 0xcccccc } );
|
|
materials.push( material );
|
|
|
|
}
|
|
|
|
if ( 'color' in geometry.attributes ) {
|
|
|
|
materials.forEach( function ( material ) {
|
|
|
|
material.vertexColors = true;
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
if ( geometry.FBX_Deformer ) {
|
|
|
|
materials.forEach( function ( material ) {
|
|
|
|
material.skinning = true;
|
|
|
|
} );
|
|
|
|
model = new SkinnedMesh( geometry, material );
|
|
model.normalizeSkinWeights();
|
|
|
|
} else {
|
|
|
|
model = new Mesh( geometry, material );
|
|
|
|
}
|
|
|
|
return model;
|
|
|
|
},
|
|
|
|
createCurve: function ( relationships, geometryMap ) {
|
|
|
|
var geometry = relationships.children.reduce( function ( geo, child ) {
|
|
|
|
if ( geometryMap.has( child.ID ) ) geo = geometryMap.get( child.ID );
|
|
|
|
return geo;
|
|
|
|
}, null );
|
|
|
|
// FBX does not list materials for Nurbs lines, so we'll just put our own in here.
|
|
var material = new LineBasicMaterial( { color: 0x3300ff, linewidth: 1 } );
|
|
return new Line( geometry, material );
|
|
|
|
},
|
|
|
|
// parse the model node for transform data
|
|
getTransformData: function ( model, modelNode ) {
|
|
|
|
var transformData = {};
|
|
|
|
if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );
|
|
|
|
if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );
|
|
else transformData.eulerOrder = 'ZYX';
|
|
|
|
if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value;
|
|
|
|
if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value;
|
|
if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value;
|
|
if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value;
|
|
|
|
if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value;
|
|
|
|
if ( 'ScalingOffset' in modelNode ) transformData.scalingOffset = modelNode.ScalingOffset.value;
|
|
if ( 'ScalingPivot' in modelNode ) transformData.scalingPivot = modelNode.ScalingPivot.value;
|
|
|
|
if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value;
|
|
if ( 'RotationPivot' in modelNode ) transformData.rotationPivot = modelNode.RotationPivot.value;
|
|
|
|
model.userData.transformData = transformData;
|
|
|
|
},
|
|
|
|
setLookAtProperties: function ( model, modelNode ) {
|
|
|
|
if ( 'LookAtProperty' in modelNode ) {
|
|
|
|
var children = connections.get( model.ID ).children;
|
|
|
|
children.forEach( function ( child ) {
|
|
|
|
if ( child.relationship === 'LookAtProperty' ) {
|
|
|
|
var lookAtTarget = fbxTree.Objects.Model[ child.ID ];
|
|
|
|
if ( 'Lcl_Translation' in lookAtTarget ) {
|
|
|
|
var pos = lookAtTarget.Lcl_Translation.value;
|
|
|
|
// DirectionalLight, SpotLight
|
|
if ( model.target !== undefined ) {
|
|
|
|
model.target.position.fromArray( pos );
|
|
sceneGraph.add( model.target );
|
|
|
|
} else { // Cameras and other Object3Ds
|
|
|
|
model.lookAt( new Vector3().fromArray( pos ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
bindSkeleton: function ( skeletons, geometryMap, modelMap ) {
|
|
|
|
var bindMatrices = this.parsePoseNodes();
|
|
|
|
for ( var ID in skeletons ) {
|
|
|
|
var skeleton = skeletons[ ID ];
|
|
|
|
var parents = connections.get( parseInt( skeleton.ID ) ).parents;
|
|
|
|
parents.forEach( function ( parent ) {
|
|
|
|
if ( geometryMap.has( parent.ID ) ) {
|
|
|
|
var geoID = parent.ID;
|
|
var geoRelationships = connections.get( geoID );
|
|
|
|
geoRelationships.parents.forEach( function ( geoConnParent ) {
|
|
|
|
if ( modelMap.has( geoConnParent.ID ) ) {
|
|
|
|
var model = modelMap.get( geoConnParent.ID );
|
|
|
|
model.bind( new Skeleton( skeleton.bones ), bindMatrices[ geoConnParent.ID ] );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
parsePoseNodes: function () {
|
|
|
|
var bindMatrices = {};
|
|
|
|
if ( 'Pose' in fbxTree.Objects ) {
|
|
|
|
var BindPoseNode = fbxTree.Objects.Pose;
|
|
|
|
for ( var nodeID in BindPoseNode ) {
|
|
|
|
if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {
|
|
|
|
var poseNodes = BindPoseNode[ nodeID ].PoseNode;
|
|
|
|
if ( Array.isArray( poseNodes ) ) {
|
|
|
|
poseNodes.forEach( function ( poseNode ) {
|
|
|
|
bindMatrices[ poseNode.Node ] = new Matrix4().fromArray( poseNode.Matrix.a );
|
|
|
|
} );
|
|
|
|
} else {
|
|
|
|
bindMatrices[ poseNodes.Node ] = new Matrix4().fromArray( poseNodes.Matrix.a );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return bindMatrices;
|
|
|
|
},
|
|
|
|
// Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
|
|
createAmbientLight: function () {
|
|
|
|
if ( 'GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings ) {
|
|
|
|
var ambientColor = fbxTree.GlobalSettings.AmbientColor.value;
|
|
var r = ambientColor[ 0 ];
|
|
var g = ambientColor[ 1 ];
|
|
var b = ambientColor[ 2 ];
|
|
|
|
if ( r !== 0 || g !== 0 || b !== 0 ) {
|
|
|
|
var color = new Color( r, g, b );
|
|
sceneGraph.add( new AmbientLight( color, 1 ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
setupMorphMaterials: function () {
|
|
|
|
var scope = this;
|
|
sceneGraph.traverse( function ( child ) {
|
|
|
|
if ( child.isMesh ) {
|
|
|
|
if ( child.geometry.morphAttributes.position && child.geometry.morphAttributes.position.length ) {
|
|
|
|
if ( Array.isArray( child.material ) ) {
|
|
|
|
child.material.forEach( function ( material, i ) {
|
|
|
|
scope.setupMorphMaterial( child, material, i );
|
|
|
|
} );
|
|
|
|
} else {
|
|
|
|
scope.setupMorphMaterial( child, child.material );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
},
|
|
|
|
setupMorphMaterial: function ( child, material, index ) {
|
|
|
|
var uuid = child.uuid;
|
|
var matUuid = material.uuid;
|
|
|
|
// if a geometry has morph targets, it cannot share the material with other geometries
|
|
var sharedMat = false;
|
|
|
|
sceneGraph.traverse( function ( node ) {
|
|
|
|
if ( node.isMesh ) {
|
|
|
|
if ( Array.isArray( node.material ) ) {
|
|
|
|
node.material.forEach( function ( mat ) {
|
|
|
|
if ( mat.uuid === matUuid && node.uuid !== uuid ) sharedMat = true;
|
|
|
|
} );
|
|
|
|
} else if ( node.material.uuid === matUuid && node.uuid !== uuid ) sharedMat = true;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
if ( sharedMat === true ) {
|
|
|
|
var clonedMat = material.clone();
|
|
clonedMat.morphTargets = true;
|
|
|
|
if ( index === undefined ) child.material = clonedMat;
|
|
else child.material[ index ] = clonedMat;
|
|
|
|
} else material.morphTargets = true;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// parse Geometry data from FBXTree and return map of BufferGeometries
|
|
function GeometryParser() {}
|
|
|
|
GeometryParser.prototype = {
|
|
|
|
constructor: GeometryParser,
|
|
|
|
// Parse nodes in FBXTree.Objects.Geometry
|
|
parse: function ( deformers ) {
|
|
|
|
var geometryMap = new Map();
|
|
|
|
if ( 'Geometry' in fbxTree.Objects ) {
|
|
|
|
var geoNodes = fbxTree.Objects.Geometry;
|
|
|
|
for ( var nodeID in geoNodes ) {
|
|
|
|
var relationships = connections.get( parseInt( nodeID ) );
|
|
var geo = this.parseGeometry( relationships, geoNodes[ nodeID ], deformers );
|
|
|
|
geometryMap.set( parseInt( nodeID ), geo );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return geometryMap;
|
|
|
|
},
|
|
|
|
// Parse single node in FBXTree.Objects.Geometry
|
|
parseGeometry: function ( relationships, geoNode, deformers ) {
|
|
|
|
switch ( geoNode.attrType ) {
|
|
|
|
case 'Mesh':
|
|
return this.parseMeshGeometry( relationships, geoNode, deformers );
|
|
break;
|
|
|
|
case 'NurbsCurve':
|
|
return this.parseNurbsGeometry( geoNode );
|
|
break;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
// Parse single node mesh geometry in FBXTree.Objects.Geometry
|
|
parseMeshGeometry: function ( relationships, geoNode, deformers ) {
|
|
|
|
var skeletons = deformers.skeletons;
|
|
var morphTargets = [];
|
|
|
|
var modelNodes = relationships.parents.map( function ( parent ) {
|
|
|
|
return fbxTree.Objects.Model[ parent.ID ];
|
|
|
|
} );
|
|
|
|
// don't create geometry if it is not associated with any models
|
|
if ( modelNodes.length === 0 ) return;
|
|
|
|
var skeleton = relationships.children.reduce( function ( skeleton, child ) {
|
|
|
|
if ( skeletons[ child.ID ] !== undefined ) skeleton = skeletons[ child.ID ];
|
|
|
|
return skeleton;
|
|
|
|
}, null );
|
|
|
|
relationships.children.forEach( function ( child ) {
|
|
|
|
if ( deformers.morphTargets[ child.ID ] !== undefined ) {
|
|
|
|
morphTargets.push( deformers.morphTargets[ child.ID ] );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
// Assume one model and get the preRotation from that
|
|
// if there is more than one model associated with the geometry this may cause problems
|
|
var modelNode = modelNodes[ 0 ];
|
|
|
|
var transformData = {};
|
|
|
|
if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );
|
|
if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );
|
|
|
|
if ( 'GeometricTranslation' in modelNode ) transformData.translation = modelNode.GeometricTranslation.value;
|
|
if ( 'GeometricRotation' in modelNode ) transformData.rotation = modelNode.GeometricRotation.value;
|
|
if ( 'GeometricScaling' in modelNode ) transformData.scale = modelNode.GeometricScaling.value;
|
|
|
|
var transform = generateTransform( transformData );
|
|
|
|
return this.genGeometry( geoNode, skeleton, morphTargets, transform );
|
|
|
|
},
|
|
|
|
// Generate a BufferGeometry from a node in FBXTree.Objects.Geometry
|
|
genGeometry: function ( geoNode, skeleton, morphTargets, preTransform ) {
|
|
|
|
var geo = new BufferGeometry();
|
|
if ( geoNode.attrName ) geo.name = geoNode.attrName;
|
|
|
|
var geoInfo = this.parseGeoNode( geoNode, skeleton );
|
|
var buffers = this.genBuffers( geoInfo );
|
|
|
|
var positionAttribute = new Float32BufferAttribute( buffers.vertex, 3 );
|
|
|
|
positionAttribute.applyMatrix4( preTransform );
|
|
|
|
geo.setAttribute( 'position', positionAttribute );
|
|
|
|
if ( buffers.colors.length > 0 ) {
|
|
|
|
geo.setAttribute( 'color', new Float32BufferAttribute( buffers.colors, 3 ) );
|
|
|
|
}
|
|
|
|
if ( skeleton ) {
|
|
|
|
geo.setAttribute( 'skinIndex', new Uint16BufferAttribute( buffers.weightsIndices, 4 ) );
|
|
|
|
geo.setAttribute( 'skinWeight', new Float32BufferAttribute( buffers.vertexWeights, 4 ) );
|
|
|
|
// used later to bind the skeleton to the model
|
|
geo.FBX_Deformer = skeleton;
|
|
|
|
}
|
|
|
|
if ( buffers.normal.length > 0 ) {
|
|
|
|
var normalMatrix = new Matrix3().getNormalMatrix( preTransform );
|
|
|
|
var normalAttribute = new Float32BufferAttribute( buffers.normal, 3 );
|
|
normalAttribute.applyNormalMatrix( normalMatrix );
|
|
|
|
geo.setAttribute( 'normal', normalAttribute );
|
|
|
|
}
|
|
|
|
buffers.uvs.forEach( function ( uvBuffer, i ) {
|
|
|
|
// subsequent uv buffers are called 'uv1', 'uv2', ...
|
|
var name = 'uv' + ( i + 1 ).toString();
|
|
|
|
// the first uv buffer is just called 'uv'
|
|
if ( i === 0 ) {
|
|
|
|
name = 'uv';
|
|
|
|
}
|
|
|
|
geo.setAttribute( name, new Float32BufferAttribute( buffers.uvs[ i ], 2 ) );
|
|
|
|
} );
|
|
|
|
if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
|
|
|
|
// Convert the material indices of each vertex into rendering groups on the geometry.
|
|
var prevMaterialIndex = buffers.materialIndex[ 0 ];
|
|
var startIndex = 0;
|
|
|
|
buffers.materialIndex.forEach( function ( currentIndex, i ) {
|
|
|
|
if ( currentIndex !== prevMaterialIndex ) {
|
|
|
|
geo.addGroup( startIndex, i - startIndex, prevMaterialIndex );
|
|
|
|
prevMaterialIndex = currentIndex;
|
|
startIndex = i;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
// the loop above doesn't add the last group, do that here.
|
|
if ( geo.groups.length > 0 ) {
|
|
|
|
var lastGroup = geo.groups[ geo.groups.length - 1 ];
|
|
var lastIndex = lastGroup.start + lastGroup.count;
|
|
|
|
if ( lastIndex !== buffers.materialIndex.length ) {
|
|
|
|
geo.addGroup( lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// case where there are multiple materials but the whole geometry is only
|
|
// using one of them
|
|
if ( geo.groups.length === 0 ) {
|
|
|
|
geo.addGroup( 0, buffers.materialIndex.length, buffers.materialIndex[ 0 ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.addMorphTargets( geo, geoNode, morphTargets, preTransform );
|
|
|
|
return geo;
|
|
|
|
},
|
|
|
|
parseGeoNode: function ( geoNode, skeleton ) {
|
|
|
|
var geoInfo = {};
|
|
|
|
geoInfo.vertexPositions = ( geoNode.Vertices !== undefined ) ? geoNode.Vertices.a : [];
|
|
geoInfo.vertexIndices = ( geoNode.PolygonVertexIndex !== undefined ) ? geoNode.PolygonVertexIndex.a : [];
|
|
|
|
if ( geoNode.LayerElementColor ) {
|
|
|
|
geoInfo.color = this.parseVertexColors( geoNode.LayerElementColor[ 0 ] );
|
|
|
|
}
|
|
|
|
if ( geoNode.LayerElementMaterial ) {
|
|
|
|
geoInfo.material = this.parseMaterialIndices( geoNode.LayerElementMaterial[ 0 ] );
|
|
|
|
}
|
|
|
|
if ( geoNode.LayerElementNormal ) {
|
|
|
|
geoInfo.normal = this.parseNormals( geoNode.LayerElementNormal[ 0 ] );
|
|
|
|
}
|
|
|
|
if ( geoNode.LayerElementUV ) {
|
|
|
|
geoInfo.uv = [];
|
|
|
|
var i = 0;
|
|
while ( geoNode.LayerElementUV[ i ] ) {
|
|
|
|
geoInfo.uv.push( this.parseUVs( geoNode.LayerElementUV[ i ] ) );
|
|
i ++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
geoInfo.weightTable = {};
|
|
|
|
if ( skeleton !== null ) {
|
|
|
|
geoInfo.skeleton = skeleton;
|
|
|
|
skeleton.rawBones.forEach( function ( rawBone, i ) {
|
|
|
|
// loop over the bone's vertex indices and weights
|
|
rawBone.indices.forEach( function ( index, j ) {
|
|
|
|
if ( geoInfo.weightTable[ index ] === undefined ) geoInfo.weightTable[ index ] = [];
|
|
|
|
geoInfo.weightTable[ index ].push( {
|
|
|
|
id: i,
|
|
weight: rawBone.weights[ j ],
|
|
|
|
} );
|
|
|
|
} );
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
return geoInfo;
|
|
|
|
},
|
|
|
|
genBuffers: function ( geoInfo ) {
|
|
|
|
var buffers = {
|
|
vertex: [],
|
|
normal: [],
|
|
colors: [],
|
|
uvs: [],
|
|
materialIndex: [],
|
|
vertexWeights: [],
|
|
weightsIndices: [],
|
|
};
|
|
|
|
var polygonIndex = 0;
|
|
var faceLength = 0;
|
|
var displayedWeightsWarning = false;
|
|
|
|
// these will hold data for a single face
|
|
var facePositionIndexes = [];
|
|
var faceNormals = [];
|
|
var faceColors = [];
|
|
var faceUVs = [];
|
|
var faceWeights = [];
|
|
var faceWeightIndices = [];
|
|
|
|
var scope = this;
|
|
geoInfo.vertexIndices.forEach( function ( vertexIndex, polygonVertexIndex ) {
|
|
|
|
var endOfFace = false;
|
|
|
|
// Face index and vertex index arrays are combined in a single array
|
|
// A cube with quad faces looks like this:
|
|
// PolygonVertexIndex: *24 {
|
|
// a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
|
|
// }
|
|
// Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
|
|
// to find index of last vertex bit shift the index: ^ - 1
|
|
if ( vertexIndex < 0 ) {
|
|
|
|
vertexIndex = vertexIndex ^ - 1; // equivalent to ( x * -1 ) - 1
|
|
endOfFace = true;
|
|
|
|
}
|
|
|
|
var weightIndices = [];
|
|
var weights = [];
|
|
|
|
facePositionIndexes.push( vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2 );
|
|
|
|
if ( geoInfo.color ) {
|
|
|
|
var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color );
|
|
|
|
faceColors.push( data[ 0 ], data[ 1 ], data[ 2 ] );
|
|
|
|
}
|
|
|
|
if ( geoInfo.skeleton ) {
|
|
|
|
if ( geoInfo.weightTable[ vertexIndex ] !== undefined ) {
|
|
|
|
geoInfo.weightTable[ vertexIndex ].forEach( function ( wt ) {
|
|
|
|
weights.push( wt.weight );
|
|
weightIndices.push( wt.id );
|
|
|
|
} );
|
|
|
|
|
|
}
|
|
|
|
if ( weights.length > 4 ) {
|
|
|
|
if ( ! displayedWeightsWarning ) {
|
|
|
|
console.warn( 'THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
|
|
displayedWeightsWarning = true;
|
|
|
|
}
|
|
|
|
var wIndex = [ 0, 0, 0, 0 ];
|
|
var Weight = [ 0, 0, 0, 0 ];
|
|
|
|
weights.forEach( function ( weight, weightIndex ) {
|
|
|
|
var currentWeight = weight;
|
|
var currentIndex = weightIndices[ weightIndex ];
|
|
|
|
Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
|
|
|
|
if ( currentWeight > comparedWeight ) {
|
|
|
|
comparedWeightArray[ comparedWeightIndex ] = currentWeight;
|
|
currentWeight = comparedWeight;
|
|
|
|
var tmp = wIndex[ comparedWeightIndex ];
|
|
wIndex[ comparedWeightIndex ] = currentIndex;
|
|
currentIndex = tmp;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
} );
|
|
|
|
weightIndices = wIndex;
|
|
weights = Weight;
|
|
|
|
}
|
|
|
|
// if the weight array is shorter than 4 pad with 0s
|
|
while ( weights.length < 4 ) {
|
|
|
|
weights.push( 0 );
|
|
weightIndices.push( 0 );
|
|
|
|
}
|
|
|
|
for ( var i = 0; i < 4; ++ i ) {
|
|
|
|
faceWeights.push( weights[ i ] );
|
|
faceWeightIndices.push( weightIndices[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( geoInfo.normal ) {
|
|
|
|
var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal );
|
|
|
|
faceNormals.push( data[ 0 ], data[ 1 ], data[ 2 ] );
|
|
|
|
}
|
|
|
|
if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
|
|
|
|
var materialIndex = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material )[ 0 ];
|
|
|
|
}
|
|
|
|
if ( geoInfo.uv ) {
|
|
|
|
geoInfo.uv.forEach( function ( uv, i ) {
|
|
|
|
var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, uv );
|
|
|
|
if ( faceUVs[ i ] === undefined ) {
|
|
|
|
faceUVs[ i ] = [];
|
|
|
|
}
|
|
|
|
faceUVs[ i ].push( data[ 0 ] );
|
|
faceUVs[ i ].push( data[ 1 ] );
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
faceLength ++;
|
|
|
|
if ( endOfFace ) {
|
|
|
|
scope.genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength );
|
|
|
|
polygonIndex ++;
|
|
faceLength = 0;
|
|
|
|
// reset arrays for the next face
|
|
facePositionIndexes = [];
|
|
faceNormals = [];
|
|
faceColors = [];
|
|
faceUVs = [];
|
|
faceWeights = [];
|
|
faceWeightIndices = [];
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
return buffers;
|
|
|
|
},
|
|
|
|
// Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris
|
|
genFace: function ( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ) {
|
|
|
|
for ( var i = 2; i < faceLength; i ++ ) {
|
|
|
|
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 0 ] ] );
|
|
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 1 ] ] );
|
|
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 2 ] ] );
|
|
|
|
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 ] ] );
|
|
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 1 ] ] );
|
|
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 2 ] ] );
|
|
|
|
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 ] ] );
|
|
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 1 ] ] );
|
|
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 2 ] ] );
|
|
|
|
if ( geoInfo.skeleton ) {
|
|
|
|
buffers.vertexWeights.push( faceWeights[ 0 ] );
|
|
buffers.vertexWeights.push( faceWeights[ 1 ] );
|
|
buffers.vertexWeights.push( faceWeights[ 2 ] );
|
|
buffers.vertexWeights.push( faceWeights[ 3 ] );
|
|
|
|
buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 ] );
|
|
buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 1 ] );
|
|
buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 2 ] );
|
|
buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 3 ] );
|
|
|
|
buffers.vertexWeights.push( faceWeights[ i * 4 ] );
|
|
buffers.vertexWeights.push( faceWeights[ i * 4 + 1 ] );
|
|
buffers.vertexWeights.push( faceWeights[ i * 4 + 2 ] );
|
|
buffers.vertexWeights.push( faceWeights[ i * 4 + 3 ] );
|
|
|
|
buffers.weightsIndices.push( faceWeightIndices[ 0 ] );
|
|
buffers.weightsIndices.push( faceWeightIndices[ 1 ] );
|
|
buffers.weightsIndices.push( faceWeightIndices[ 2 ] );
|
|
buffers.weightsIndices.push( faceWeightIndices[ 3 ] );
|
|
|
|
buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 ] );
|
|
buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 1 ] );
|
|
buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 2 ] );
|
|
buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 3 ] );
|
|
|
|
buffers.weightsIndices.push( faceWeightIndices[ i * 4 ] );
|
|
buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 1 ] );
|
|
buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 2 ] );
|
|
buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 3 ] );
|
|
|
|
}
|
|
|
|
if ( geoInfo.color ) {
|
|
|
|
buffers.colors.push( faceColors[ 0 ] );
|
|
buffers.colors.push( faceColors[ 1 ] );
|
|
buffers.colors.push( faceColors[ 2 ] );
|
|
|
|
buffers.colors.push( faceColors[ ( i - 1 ) * 3 ] );
|
|
buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 1 ] );
|
|
buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 2 ] );
|
|
|
|
buffers.colors.push( faceColors[ i * 3 ] );
|
|
buffers.colors.push( faceColors[ i * 3 + 1 ] );
|
|
buffers.colors.push( faceColors[ i * 3 + 2 ] );
|
|
|
|
}
|
|
|
|
if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
|
|
|
|
buffers.materialIndex.push( materialIndex );
|
|
buffers.materialIndex.push( materialIndex );
|
|
buffers.materialIndex.push( materialIndex );
|
|
|
|
}
|
|
|
|
if ( geoInfo.normal ) {
|
|
|
|
buffers.normal.push( faceNormals[ 0 ] );
|
|
buffers.normal.push( faceNormals[ 1 ] );
|
|
buffers.normal.push( faceNormals[ 2 ] );
|
|
|
|
buffers.normal.push( faceNormals[ ( i - 1 ) * 3 ] );
|
|
buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 1 ] );
|
|
buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 2 ] );
|
|
|
|
buffers.normal.push( faceNormals[ i * 3 ] );
|
|
buffers.normal.push( faceNormals[ i * 3 + 1 ] );
|
|
buffers.normal.push( faceNormals[ i * 3 + 2 ] );
|
|
|
|
}
|
|
|
|
if ( geoInfo.uv ) {
|
|
|
|
geoInfo.uv.forEach( function ( uv, j ) {
|
|
|
|
if ( buffers.uvs[ j ] === undefined ) buffers.uvs[ j ] = [];
|
|
|
|
buffers.uvs[ j ].push( faceUVs[ j ][ 0 ] );
|
|
buffers.uvs[ j ].push( faceUVs[ j ][ 1 ] );
|
|
|
|
buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 ] );
|
|
buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 + 1 ] );
|
|
|
|
buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 ] );
|
|
buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 + 1 ] );
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
addMorphTargets: function ( parentGeo, parentGeoNode, morphTargets, preTransform ) {
|
|
|
|
if ( morphTargets.length === 0 ) return;
|
|
|
|
parentGeo.morphTargetsRelative = true;
|
|
|
|
parentGeo.morphAttributes.position = [];
|
|
// parentGeo.morphAttributes.normal = []; // not implemented
|
|
|
|
var scope = this;
|
|
morphTargets.forEach( function ( morphTarget ) {
|
|
|
|
morphTarget.rawTargets.forEach( function ( rawTarget ) {
|
|
|
|
var morphGeoNode = fbxTree.Objects.Geometry[ rawTarget.geoID ];
|
|
|
|
if ( morphGeoNode !== undefined ) {
|
|
|
|
scope.genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
} );
|
|
|
|
},
|
|
|
|
// a morph geometry node is similar to a standard node, and the node is also contained
|
|
// in FBXTree.Objects.Geometry, however it can only have attributes for position, normal
|
|
// and a special attribute Index defining which vertices of the original geometry are affected
|
|
// Normal and position attributes only have data for the vertices that are affected by the morph
|
|
genMorphGeometry: function ( parentGeo, parentGeoNode, morphGeoNode, preTransform, name ) {
|
|
|
|
var vertexIndices = ( parentGeoNode.PolygonVertexIndex !== undefined ) ? parentGeoNode.PolygonVertexIndex.a : [];
|
|
|
|
var morphPositionsSparse = ( morphGeoNode.Vertices !== undefined ) ? morphGeoNode.Vertices.a : [];
|
|
var indices = ( morphGeoNode.Indexes !== undefined ) ? morphGeoNode.Indexes.a : [];
|
|
|
|
var length = parentGeo.attributes.position.count * 3;
|
|
var morphPositions = new Float32Array( length );
|
|
|
|
for ( var i = 0; i < indices.length; i ++ ) {
|
|
|
|
var morphIndex = indices[ i ] * 3;
|
|
|
|
morphPositions[ morphIndex ] = morphPositionsSparse[ i * 3 ];
|
|
morphPositions[ morphIndex + 1 ] = morphPositionsSparse[ i * 3 + 1 ];
|
|
morphPositions[ morphIndex + 2 ] = morphPositionsSparse[ i * 3 + 2 ];
|
|
|
|
}
|
|
|
|
// TODO: add morph normal support
|
|
var morphGeoInfo = {
|
|
vertexIndices: vertexIndices,
|
|
vertexPositions: morphPositions,
|
|
|
|
};
|
|
|
|
var morphBuffers = this.genBuffers( morphGeoInfo );
|
|
|
|
var positionAttribute = new Float32BufferAttribute( morphBuffers.vertex, 3 );
|
|
positionAttribute.name = name || morphGeoNode.attrName;
|
|
|
|
positionAttribute.applyMatrix4( preTransform );
|
|
|
|
parentGeo.morphAttributes.position.push( positionAttribute );
|
|
|
|
},
|
|
|
|
// Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
|
|
parseNormals: function ( NormalNode ) {
|
|
|
|
var mappingType = NormalNode.MappingInformationType;
|
|
var referenceType = NormalNode.ReferenceInformationType;
|
|
var buffer = NormalNode.Normals.a;
|
|
var indexBuffer = [];
|
|
if ( referenceType === 'IndexToDirect' ) {
|
|
|
|
if ( 'NormalIndex' in NormalNode ) {
|
|
|
|
indexBuffer = NormalNode.NormalIndex.a;
|
|
|
|
} else if ( 'NormalsIndex' in NormalNode ) {
|
|
|
|
indexBuffer = NormalNode.NormalsIndex.a;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return {
|
|
dataSize: 3,
|
|
buffer: buffer,
|
|
indices: indexBuffer,
|
|
mappingType: mappingType,
|
|
referenceType: referenceType
|
|
};
|
|
|
|
},
|
|
|
|
// Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
|
|
parseUVs: function ( UVNode ) {
|
|
|
|
var mappingType = UVNode.MappingInformationType;
|
|
var referenceType = UVNode.ReferenceInformationType;
|
|
var buffer = UVNode.UV.a;
|
|
var indexBuffer = [];
|
|
if ( referenceType === 'IndexToDirect' ) {
|
|
|
|
indexBuffer = UVNode.UVIndex.a;
|
|
|
|
}
|
|
|
|
return {
|
|
dataSize: 2,
|
|
buffer: buffer,
|
|
indices: indexBuffer,
|
|
mappingType: mappingType,
|
|
referenceType: referenceType
|
|
};
|
|
|
|
},
|
|
|
|
// Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
|
|
parseVertexColors: function ( ColorNode ) {
|
|
|
|
var mappingType = ColorNode.MappingInformationType;
|
|
var referenceType = ColorNode.ReferenceInformationType;
|
|
var buffer = ColorNode.Colors.a;
|
|
var indexBuffer = [];
|
|
if ( referenceType === 'IndexToDirect' ) {
|
|
|
|
indexBuffer = ColorNode.ColorIndex.a;
|
|
|
|
}
|
|
|
|
return {
|
|
dataSize: 4,
|
|
buffer: buffer,
|
|
indices: indexBuffer,
|
|
mappingType: mappingType,
|
|
referenceType: referenceType
|
|
};
|
|
|
|
},
|
|
|
|
// Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
|
|
parseMaterialIndices: function ( MaterialNode ) {
|
|
|
|
var mappingType = MaterialNode.MappingInformationType;
|
|
var referenceType = MaterialNode.ReferenceInformationType;
|
|
|
|
if ( mappingType === 'NoMappingInformation' ) {
|
|
|
|
return {
|
|
dataSize: 1,
|
|
buffer: [ 0 ],
|
|
indices: [ 0 ],
|
|
mappingType: 'AllSame',
|
|
referenceType: referenceType
|
|
};
|
|
|
|
}
|
|
|
|
var materialIndexBuffer = MaterialNode.Materials.a;
|
|
|
|
// Since materials are stored as indices, there's a bit of a mismatch between FBX and what
|
|
// we expect.So we create an intermediate buffer that points to the index in the buffer,
|
|
// for conforming with the other functions we've written for other data.
|
|
var materialIndices = [];
|
|
|
|
for ( var i = 0; i < materialIndexBuffer.length; ++ i ) {
|
|
|
|
materialIndices.push( i );
|
|
|
|
}
|
|
|
|
return {
|
|
dataSize: 1,
|
|
buffer: materialIndexBuffer,
|
|
indices: materialIndices,
|
|
mappingType: mappingType,
|
|
referenceType: referenceType
|
|
};
|
|
|
|
},
|
|
|
|
// Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
|
|
parseNurbsGeometry: function ( geoNode ) {
|
|
|
|
if ( NURBSCurve === undefined ) {
|
|
|
|
console.error( 'THREE.FBXLoader: The loader relies on NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.' );
|
|
return new BufferGeometry();
|
|
|
|
}
|
|
|
|
var order = parseInt( geoNode.Order );
|
|
|
|
if ( isNaN( order ) ) {
|
|
|
|
console.error( 'THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id );
|
|
return new BufferGeometry();
|
|
|
|
}
|
|
|
|
var degree = order - 1;
|
|
|
|
var knots = geoNode.KnotVector.a;
|
|
var controlPoints = [];
|
|
var pointsValues = geoNode.Points.a;
|
|
|
|
for ( var i = 0, l = pointsValues.length; i < l; i += 4 ) {
|
|
|
|
controlPoints.push( new Vector4().fromArray( pointsValues, i ) );
|
|
|
|
}
|
|
|
|
var startKnot, endKnot;
|
|
|
|
if ( geoNode.Form === 'Closed' ) {
|
|
|
|
controlPoints.push( controlPoints[ 0 ] );
|
|
|
|
} else if ( geoNode.Form === 'Periodic' ) {
|
|
|
|
startKnot = degree;
|
|
endKnot = knots.length - 1 - startKnot;
|
|
|
|
for ( var i = 0; i < degree; ++ i ) {
|
|
|
|
controlPoints.push( controlPoints[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var curve = new NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );
|
|
var vertices = curve.getPoints( controlPoints.length * 7 );
|
|
|
|
var positions = new Float32Array( vertices.length * 3 );
|
|
|
|
vertices.forEach( function ( vertex, i ) {
|
|
|
|
vertex.toArray( positions, i * 3 );
|
|
|
|
} );
|
|
|
|
var geometry = new BufferGeometry();
|
|
geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
|
|
|
|
return geometry;
|
|
|
|
},
|
|
|
|
};
|
|
|
|
// parse animation data from FBXTree
|
|
function AnimationParser() {}
|
|
|
|
AnimationParser.prototype = {
|
|
|
|
constructor: AnimationParser,
|
|
|
|
// take raw animation clips and turn them into three.js animation clips
|
|
parse: function () {
|
|
|
|
var animationClips = [];
|
|
|
|
var rawClips = this.parseClips();
|
|
|
|
if ( rawClips !== undefined ) {
|
|
|
|
for ( var key in rawClips ) {
|
|
|
|
var rawClip = rawClips[ key ];
|
|
|
|
var clip = this.addClip( rawClip );
|
|
|
|
animationClips.push( clip );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return animationClips;
|
|
|
|
},
|
|
|
|
parseClips: function () {
|
|
|
|
// since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
|
|
// if this is undefined we can safely assume there are no animations
|
|
if ( fbxTree.Objects.AnimationCurve === undefined ) return undefined;
|
|
|
|
var curveNodesMap = this.parseAnimationCurveNodes();
|
|
|
|
this.parseAnimationCurves( curveNodesMap );
|
|
|
|
var layersMap = this.parseAnimationLayers( curveNodesMap );
|
|
var rawClips = this.parseAnimStacks( layersMap );
|
|
|
|
return rawClips;
|
|
|
|
},
|
|
|
|
// parse nodes in FBXTree.Objects.AnimationCurveNode
|
|
// each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
|
|
// and is referenced by an AnimationLayer
|
|
parseAnimationCurveNodes: function () {
|
|
|
|
var rawCurveNodes = fbxTree.Objects.AnimationCurveNode;
|
|
|
|
var curveNodesMap = new Map();
|
|
|
|
for ( var nodeID in rawCurveNodes ) {
|
|
|
|
var rawCurveNode = rawCurveNodes[ nodeID ];
|
|
|
|
if ( rawCurveNode.attrName.match( /S|R|T|DeformPercent/ ) !== null ) {
|
|
|
|
var curveNode = {
|
|
|
|
id: rawCurveNode.id,
|
|
attr: rawCurveNode.attrName,
|
|
curves: {},
|
|
|
|
};
|
|
|
|
curveNodesMap.set( curveNode.id, curveNode );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return curveNodesMap;
|
|
|
|
},
|
|
|
|
// parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
|
|
// previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
|
|
// axis ( e.g. times and values of x rotation)
|
|
parseAnimationCurves: function ( curveNodesMap ) {
|
|
|
|
var rawCurves = fbxTree.Objects.AnimationCurve;
|
|
|
|
// TODO: Many values are identical up to roundoff error, but won't be optimised
|
|
// e.g. position times: [0, 0.4, 0. 8]
|
|
// position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]
|
|
// clearly, this should be optimised to
|
|
// times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]
|
|
// this shows up in nearly every FBX file, and generally time array is length > 100
|
|
|
|
for ( var nodeID in rawCurves ) {
|
|
|
|
var animationCurve = {
|
|
|
|
id: rawCurves[ nodeID ].id,
|
|
times: rawCurves[ nodeID ].KeyTime.a.map( convertFBXTimeToSeconds ),
|
|
values: rawCurves[ nodeID ].KeyValueFloat.a,
|
|
|
|
};
|
|
|
|
var relationships = connections.get( animationCurve.id );
|
|
|
|
if ( relationships !== undefined ) {
|
|
|
|
var animationCurveID = relationships.parents[ 0 ].ID;
|
|
var animationCurveRelationship = relationships.parents[ 0 ].relationship;
|
|
|
|
if ( animationCurveRelationship.match( /X/ ) ) {
|
|
|
|
curveNodesMap.get( animationCurveID ).curves[ 'x' ] = animationCurve;
|
|
|
|
} else if ( animationCurveRelationship.match( /Y/ ) ) {
|
|
|
|
curveNodesMap.get( animationCurveID ).curves[ 'y' ] = animationCurve;
|
|
|
|
} else if ( animationCurveRelationship.match( /Z/ ) ) {
|
|
|
|
curveNodesMap.get( animationCurveID ).curves[ 'z' ] = animationCurve;
|
|
|
|
} else if ( animationCurveRelationship.match( /d|DeformPercent/ ) && curveNodesMap.has( animationCurveID ) ) {
|
|
|
|
curveNodesMap.get( animationCurveID ).curves[ 'morph' ] = animationCurve;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
|
|
// to various AnimationCurveNodes and is referenced by an AnimationStack node
|
|
// note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
|
|
parseAnimationLayers: function ( curveNodesMap ) {
|
|
|
|
var rawLayers = fbxTree.Objects.AnimationLayer;
|
|
|
|
var layersMap = new Map();
|
|
|
|
for ( var nodeID in rawLayers ) {
|
|
|
|
var layerCurveNodes = [];
|
|
|
|
var connection = connections.get( parseInt( nodeID ) );
|
|
|
|
if ( connection !== undefined ) {
|
|
|
|
// all the animationCurveNodes used in the layer
|
|
var children = connection.children;
|
|
|
|
children.forEach( function ( child, i ) {
|
|
|
|
if ( curveNodesMap.has( child.ID ) ) {
|
|
|
|
var curveNode = curveNodesMap.get( child.ID );
|
|
|
|
// check that the curves are defined for at least one axis, otherwise ignore the curveNode
|
|
if ( curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined ) {
|
|
|
|
if ( layerCurveNodes[ i ] === undefined ) {
|
|
|
|
var modelID = connections.get( child.ID ).parents.filter( function ( parent ) {
|
|
|
|
return parent.relationship !== undefined;
|
|
|
|
} )[ 0 ].ID;
|
|
|
|
if ( modelID !== undefined ) {
|
|
|
|
var rawModel = fbxTree.Objects.Model[ modelID.toString() ];
|
|
|
|
if ( rawModel === undefined ) {
|
|
|
|
console.warn( 'THREE.FBXLoader: Encountered a unused curve.', child );
|
|
return;
|
|
|
|
}
|
|
|
|
var node = {
|
|
|
|
modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
|
|
ID: rawModel.id,
|
|
initialPosition: [ 0, 0, 0 ],
|
|
initialRotation: [ 0, 0, 0 ],
|
|
initialScale: [ 1, 1, 1 ],
|
|
|
|
};
|
|
|
|
sceneGraph.traverse( function ( child ) {
|
|
|
|
if ( child.ID === rawModel.id ) {
|
|
|
|
node.transform = child.matrix;
|
|
|
|
if ( child.userData.transformData ) node.eulerOrder = child.userData.transformData.eulerOrder;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
if ( ! node.transform ) node.transform = new Matrix4();
|
|
|
|
// if the animated model is pre rotated, we'll have to apply the pre rotations to every
|
|
// animation value as well
|
|
if ( 'PreRotation' in rawModel ) node.preRotation = rawModel.PreRotation.value;
|
|
if ( 'PostRotation' in rawModel ) node.postRotation = rawModel.PostRotation.value;
|
|
|
|
layerCurveNodes[ i ] = node;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( layerCurveNodes[ i ] ) layerCurveNodes[ i ][ curveNode.attr ] = curveNode;
|
|
|
|
} else if ( curveNode.curves.morph !== undefined ) {
|
|
|
|
if ( layerCurveNodes[ i ] === undefined ) {
|
|
|
|
var deformerID = connections.get( child.ID ).parents.filter( function ( parent ) {
|
|
|
|
return parent.relationship !== undefined;
|
|
|
|
} )[ 0 ].ID;
|
|
|
|
var morpherID = connections.get( deformerID ).parents[ 0 ].ID;
|
|
var geoID = connections.get( morpherID ).parents[ 0 ].ID;
|
|
|
|
// assuming geometry is not used in more than one model
|
|
var modelID = connections.get( geoID ).parents[ 0 ].ID;
|
|
|
|
var rawModel = fbxTree.Objects.Model[ modelID ];
|
|
|
|
var node = {
|
|
|
|
modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
|
|
morphName: fbxTree.Objects.Deformer[ deformerID ].attrName,
|
|
|
|
};
|
|
|
|
layerCurveNodes[ i ] = node;
|
|
|
|
}
|
|
|
|
layerCurveNodes[ i ][ curveNode.attr ] = curveNode;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
layersMap.set( parseInt( nodeID ), layerCurveNodes );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return layersMap;
|
|
|
|
},
|
|
|
|
// parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
|
|
// hierarchy. Each Stack node will be used to create a AnimationClip
|
|
parseAnimStacks: function ( layersMap ) {
|
|
|
|
var rawStacks = fbxTree.Objects.AnimationStack;
|
|
|
|
// connect the stacks (clips) up to the layers
|
|
var rawClips = {};
|
|
|
|
for ( var nodeID in rawStacks ) {
|
|
|
|
var children = connections.get( parseInt( nodeID ) ).children;
|
|
|
|
if ( children.length > 1 ) {
|
|
|
|
// it seems like stacks will always be associated with a single layer. But just in case there are files
|
|
// where there are multiple layers per stack, we'll display a warning
|
|
console.warn( 'THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.' );
|
|
|
|
}
|
|
|
|
var layer = layersMap.get( children[ 0 ].ID );
|
|
|
|
rawClips[ nodeID ] = {
|
|
|
|
name: rawStacks[ nodeID ].attrName,
|
|
layer: layer,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
return rawClips;
|
|
|
|
},
|
|
|
|
addClip: function ( rawClip ) {
|
|
|
|
var tracks = [];
|
|
|
|
var scope = this;
|
|
rawClip.layer.forEach( function ( rawTracks ) {
|
|
|
|
tracks = tracks.concat( scope.generateTracks( rawTracks ) );
|
|
|
|
} );
|
|
|
|
return new AnimationClip( rawClip.name, - 1, tracks );
|
|
|
|
},
|
|
|
|
generateTracks: function ( rawTracks ) {
|
|
|
|
var tracks = [];
|
|
|
|
var initialPosition = new Vector3();
|
|
var initialRotation = new Quaternion();
|
|
var initialScale = new Vector3();
|
|
|
|
if ( rawTracks.transform ) rawTracks.transform.decompose( initialPosition, initialRotation, initialScale );
|
|
|
|
initialPosition = initialPosition.toArray();
|
|
initialRotation = new Euler().setFromQuaternion( initialRotation, rawTracks.eulerOrder ).toArray();
|
|
initialScale = initialScale.toArray();
|
|
|
|
if ( rawTracks.T !== undefined && Object.keys( rawTracks.T.curves ).length > 0 ) {
|
|
|
|
var positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position' );
|
|
if ( positionTrack !== undefined ) tracks.push( positionTrack );
|
|
|
|
}
|
|
|
|
if ( rawTracks.R !== undefined && Object.keys( rawTracks.R.curves ).length > 0 ) {
|
|
|
|
var rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder );
|
|
if ( rotationTrack !== undefined ) tracks.push( rotationTrack );
|
|
|
|
}
|
|
|
|
if ( rawTracks.S !== undefined && Object.keys( rawTracks.S.curves ).length > 0 ) {
|
|
|
|
var scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale' );
|
|
if ( scaleTrack !== undefined ) tracks.push( scaleTrack );
|
|
|
|
}
|
|
|
|
if ( rawTracks.DeformPercent !== undefined ) {
|
|
|
|
var morphTrack = this.generateMorphTrack( rawTracks );
|
|
if ( morphTrack !== undefined ) tracks.push( morphTrack );
|
|
|
|
}
|
|
|
|
return tracks;
|
|
|
|
},
|
|
|
|
generateVectorTrack: function ( modelName, curves, initialValue, type ) {
|
|
|
|
var times = this.getTimesForAllAxes( curves );
|
|
var values = this.getKeyframeTrackValues( times, curves, initialValue );
|
|
|
|
return new VectorKeyframeTrack( modelName + '.' + type, times, values );
|
|
|
|
},
|
|
|
|
generateRotationTrack: function ( modelName, curves, initialValue, preRotation, postRotation, eulerOrder ) {
|
|
|
|
if ( curves.x !== undefined ) {
|
|
|
|
this.interpolateRotations( curves.x );
|
|
curves.x.values = curves.x.values.map( MathUtils.degToRad );
|
|
|
|
}
|
|
|
|
if ( curves.y !== undefined ) {
|
|
|
|
this.interpolateRotations( curves.y );
|
|
curves.y.values = curves.y.values.map( MathUtils.degToRad );
|
|
|
|
}
|
|
|
|
if ( curves.z !== undefined ) {
|
|
|
|
this.interpolateRotations( curves.z );
|
|
curves.z.values = curves.z.values.map( MathUtils.degToRad );
|
|
|
|
}
|
|
|
|
var times = this.getTimesForAllAxes( curves );
|
|
var values = this.getKeyframeTrackValues( times, curves, initialValue );
|
|
|
|
if ( preRotation !== undefined ) {
|
|
|
|
preRotation = preRotation.map( MathUtils.degToRad );
|
|
preRotation.push( eulerOrder );
|
|
|
|
preRotation = new Euler().fromArray( preRotation );
|
|
preRotation = new Quaternion().setFromEuler( preRotation );
|
|
|
|
}
|
|
|
|
if ( postRotation !== undefined ) {
|
|
|
|
postRotation = postRotation.map( MathUtils.degToRad );
|
|
postRotation.push( eulerOrder );
|
|
|
|
postRotation = new Euler().fromArray( postRotation );
|
|
postRotation = new Quaternion().setFromEuler( postRotation ).inverse();
|
|
|
|
}
|
|
|
|
var quaternion = new Quaternion();
|
|
var euler = new Euler();
|
|
|
|
var quaternionValues = [];
|
|
|
|
for ( var i = 0; i < values.length; i += 3 ) {
|
|
|
|
euler.set( values[ i ], values[ i + 1 ], values[ i + 2 ], eulerOrder );
|
|
|
|
quaternion.setFromEuler( euler );
|
|
|
|
if ( preRotation !== undefined ) quaternion.premultiply( preRotation );
|
|
if ( postRotation !== undefined ) quaternion.multiply( postRotation );
|
|
|
|
quaternion.toArray( quaternionValues, ( i / 3 ) * 4 );
|
|
|
|
}
|
|
|
|
return new QuaternionKeyframeTrack( modelName + '.quaternion', times, quaternionValues );
|
|
|
|
},
|
|
|
|
generateMorphTrack: function ( rawTracks ) {
|
|
|
|
var curves = rawTracks.DeformPercent.curves.morph;
|
|
var values = curves.values.map( function ( val ) {
|
|
|
|
return val / 100;
|
|
|
|
} );
|
|
|
|
var morphNum = sceneGraph.getObjectByName( rawTracks.modelName ).morphTargetDictionary[ rawTracks.morphName ];
|
|
|
|
return new NumberKeyframeTrack( rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values );
|
|
|
|
},
|
|
|
|
// For all animated objects, times are defined separately for each axis
|
|
// Here we'll combine the times into one sorted array without duplicates
|
|
getTimesForAllAxes: function ( curves ) {
|
|
|
|
var times = [];
|
|
|
|
// first join together the times for each axis, if defined
|
|
if ( curves.x !== undefined ) times = times.concat( curves.x.times );
|
|
if ( curves.y !== undefined ) times = times.concat( curves.y.times );
|
|
if ( curves.z !== undefined ) times = times.concat( curves.z.times );
|
|
|
|
// then sort them and remove duplicates
|
|
times = times.sort( function ( a, b ) {
|
|
|
|
return a - b;
|
|
|
|
} ).filter( function ( elem, index, array ) {
|
|
|
|
return array.indexOf( elem ) == index;
|
|
|
|
} );
|
|
|
|
return times;
|
|
|
|
},
|
|
|
|
getKeyframeTrackValues: function ( times, curves, initialValue ) {
|
|
|
|
var prevValue = initialValue;
|
|
|
|
var values = [];
|
|
|
|
var xIndex = - 1;
|
|
var yIndex = - 1;
|
|
var zIndex = - 1;
|
|
|
|
times.forEach( function ( time ) {
|
|
|
|
if ( curves.x ) xIndex = curves.x.times.indexOf( time );
|
|
if ( curves.y ) yIndex = curves.y.times.indexOf( time );
|
|
if ( curves.z ) zIndex = curves.z.times.indexOf( time );
|
|
|
|
// if there is an x value defined for this frame, use that
|
|
if ( xIndex !== - 1 ) {
|
|
|
|
var xValue = curves.x.values[ xIndex ];
|
|
values.push( xValue );
|
|
prevValue[ 0 ] = xValue;
|
|
|
|
} else {
|
|
|
|
// otherwise use the x value from the previous frame
|
|
values.push( prevValue[ 0 ] );
|
|
|
|
}
|
|
|
|
if ( yIndex !== - 1 ) {
|
|
|
|
var yValue = curves.y.values[ yIndex ];
|
|
values.push( yValue );
|
|
prevValue[ 1 ] = yValue;
|
|
|
|
} else {
|
|
|
|
values.push( prevValue[ 1 ] );
|
|
|
|
}
|
|
|
|
if ( zIndex !== - 1 ) {
|
|
|
|
var zValue = curves.z.values[ zIndex ];
|
|
values.push( zValue );
|
|
prevValue[ 2 ] = zValue;
|
|
|
|
} else {
|
|
|
|
values.push( prevValue[ 2 ] );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
return values;
|
|
|
|
},
|
|
|
|
// Rotations are defined as Euler angles which can have values of any size
|
|
// These will be converted to quaternions which don't support values greater than
|
|
// PI, so we'll interpolate large rotations
|
|
interpolateRotations: function ( curve ) {
|
|
|
|
for ( var i = 1; i < curve.values.length; i ++ ) {
|
|
|
|
var initialValue = curve.values[ i - 1 ];
|
|
var valuesSpan = curve.values[ i ] - initialValue;
|
|
|
|
var absoluteSpan = Math.abs( valuesSpan );
|
|
|
|
if ( absoluteSpan >= 180 ) {
|
|
|
|
var numSubIntervals = absoluteSpan / 180;
|
|
|
|
var step = valuesSpan / numSubIntervals;
|
|
var nextValue = initialValue + step;
|
|
|
|
var initialTime = curve.times[ i - 1 ];
|
|
var timeSpan = curve.times[ i ] - initialTime;
|
|
var interval = timeSpan / numSubIntervals;
|
|
var nextTime = initialTime + interval;
|
|
|
|
var interpolatedTimes = [];
|
|
var interpolatedValues = [];
|
|
|
|
while ( nextTime < curve.times[ i ] ) {
|
|
|
|
interpolatedTimes.push( nextTime );
|
|
nextTime += interval;
|
|
|
|
interpolatedValues.push( nextValue );
|
|
nextValue += step;
|
|
|
|
}
|
|
|
|
curve.times = inject( curve.times, i, interpolatedTimes );
|
|
curve.values = inject( curve.values, i, interpolatedValues );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
};
|
|
|
|
// parse an FBX file in ASCII format
|
|
function TextParser() {}
|
|
|
|
TextParser.prototype = {
|
|
|
|
constructor: TextParser,
|
|
|
|
getPrevNode: function () {
|
|
|
|
return this.nodeStack[ this.currentIndent - 2 ];
|
|
|
|
},
|
|
|
|
getCurrentNode: function () {
|
|
|
|
return this.nodeStack[ this.currentIndent - 1 ];
|
|
|
|
},
|
|
|
|
getCurrentProp: function () {
|
|
|
|
return this.currentProp;
|
|
|
|
},
|
|
|
|
pushStack: function ( node ) {
|
|
|
|
this.nodeStack.push( node );
|
|
this.currentIndent += 1;
|
|
|
|
},
|
|
|
|
popStack: function () {
|
|
|
|
this.nodeStack.pop();
|
|
this.currentIndent -= 1;
|
|
|
|
},
|
|
|
|
setCurrentProp: function ( val, name ) {
|
|
|
|
this.currentProp = val;
|
|
this.currentPropName = name;
|
|
|
|
},
|
|
|
|
parse: function ( text ) {
|
|
|
|
this.currentIndent = 0;
|
|
|
|
this.allNodes = new FBXTree();
|
|
this.nodeStack = [];
|
|
this.currentProp = [];
|
|
this.currentPropName = '';
|
|
|
|
var scope = this;
|
|
|
|
var split = text.split( /[\r\n]+/ );
|
|
|
|
split.forEach( function ( line, i ) {
|
|
|
|
var matchComment = line.match( /^[\s\t]*;/ );
|
|
var matchEmpty = line.match( /^[\s\t]*$/ );
|
|
|
|
if ( matchComment || matchEmpty ) return;
|
|
|
|
var matchBeginning = line.match( '^\\t{' + scope.currentIndent + '}(\\w+):(.*){', '' );
|
|
var matchProperty = line.match( '^\\t{' + ( scope.currentIndent ) + '}(\\w+):[\\s\\t\\r\\n](.*)' );
|
|
var matchEnd = line.match( '^\\t{' + ( scope.currentIndent - 1 ) + '}}' );
|
|
|
|
if ( matchBeginning ) {
|
|
|
|
scope.parseNodeBegin( line, matchBeginning );
|
|
|
|
} else if ( matchProperty ) {
|
|
|
|
scope.parseNodeProperty( line, matchProperty, split[ ++ i ] );
|
|
|
|
} else if ( matchEnd ) {
|
|
|
|
scope.popStack();
|
|
|
|
} else if ( line.match( /^[^\s\t}]/ ) ) {
|
|
|
|
// large arrays are split over multiple lines terminated with a ',' character
|
|
// if this is encountered the line needs to be joined to the previous line
|
|
scope.parseNodePropertyContinued( line );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
return this.allNodes;
|
|
|
|
},
|
|
|
|
parseNodeBegin: function ( line, property ) {
|
|
|
|
var nodeName = property[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, '' );
|
|
|
|
var nodeAttrs = property[ 2 ].split( ',' ).map( function ( attr ) {
|
|
|
|
return attr.trim().replace( /^"/, '' ).replace( /"$/, '' );
|
|
|
|
} );
|
|
|
|
var node = { name: nodeName };
|
|
var attrs = this.parseNodeAttr( nodeAttrs );
|
|
|
|
var currentNode = this.getCurrentNode();
|
|
|
|
// a top node
|
|
if ( this.currentIndent === 0 ) {
|
|
|
|
this.allNodes.add( nodeName, node );
|
|
|
|
} else { // a subnode
|
|
|
|
// if the subnode already exists, append it
|
|
if ( nodeName in currentNode ) {
|
|
|
|
// special case Pose needs PoseNodes as an array
|
|
if ( nodeName === 'PoseNode' ) {
|
|
|
|
currentNode.PoseNode.push( node );
|
|
|
|
} else if ( currentNode[ nodeName ].id !== undefined ) {
|
|
|
|
currentNode[ nodeName ] = {};
|
|
currentNode[ nodeName ][ currentNode[ nodeName ].id ] = currentNode[ nodeName ];
|
|
|
|
}
|
|
|
|
if ( attrs.id !== '' ) currentNode[ nodeName ][ attrs.id ] = node;
|
|
|
|
} else if ( typeof attrs.id === 'number' ) {
|
|
|
|
currentNode[ nodeName ] = {};
|
|
currentNode[ nodeName ][ attrs.id ] = node;
|
|
|
|
} else if ( nodeName !== 'Properties70' ) {
|
|
|
|
if ( nodeName === 'PoseNode' ) currentNode[ nodeName ] = [ node ];
|
|
else currentNode[ nodeName ] = node;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( typeof attrs.id === 'number' ) node.id = attrs.id;
|
|
if ( attrs.name !== '' ) node.attrName = attrs.name;
|
|
if ( attrs.type !== '' ) node.attrType = attrs.type;
|
|
|
|
this.pushStack( node );
|
|
|
|
},
|
|
|
|
parseNodeAttr: function ( attrs ) {
|
|
|
|
var id = attrs[ 0 ];
|
|
|
|
if ( attrs[ 0 ] !== '' ) {
|
|
|
|
id = parseInt( attrs[ 0 ] );
|
|
|
|
if ( isNaN( id ) ) {
|
|
|
|
id = attrs[ 0 ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var name = '', type = '';
|
|
|
|
if ( attrs.length > 1 ) {
|
|
|
|
name = attrs[ 1 ].replace( /^(\w+)::/, '' );
|
|
type = attrs[ 2 ];
|
|
|
|
}
|
|
|
|
return { id: id, name: name, type: type };
|
|
|
|
},
|
|
|
|
parseNodeProperty: function ( line, property, contentLine ) {
|
|
|
|
var propName = property[ 1 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
|
|
var propValue = property[ 2 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
|
|
|
|
// for special case: base64 image data follows "Content: ," line
|
|
// Content: ,
|
|
// "/9j/4RDaRXhpZgAATU0A..."
|
|
if ( propName === 'Content' && propValue === ',' ) {
|
|
|
|
propValue = contentLine.replace( /"/g, '' ).replace( /,$/, '' ).trim();
|
|
|
|
}
|
|
|
|
var currentNode = this.getCurrentNode();
|
|
var parentName = currentNode.name;
|
|
|
|
if ( parentName === 'Properties70' ) {
|
|
|
|
this.parseNodeSpecialProperty( line, propName, propValue );
|
|
return;
|
|
|
|
}
|
|
|
|
// Connections
|
|
if ( propName === 'C' ) {
|
|
|
|
var connProps = propValue.split( ',' ).slice( 1 );
|
|
var from = parseInt( connProps[ 0 ] );
|
|
var to = parseInt( connProps[ 1 ] );
|
|
|
|
var rest = propValue.split( ',' ).slice( 3 );
|
|
|
|
rest = rest.map( function ( elem ) {
|
|
|
|
return elem.trim().replace( /^"/, '' );
|
|
|
|
} );
|
|
|
|
propName = 'connections';
|
|
propValue = [ from, to ];
|
|
append( propValue, rest );
|
|
|
|
if ( currentNode[ propName ] === undefined ) {
|
|
|
|
currentNode[ propName ] = [];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Node
|
|
if ( propName === 'Node' ) currentNode.id = propValue;
|
|
|
|
// connections
|
|
if ( propName in currentNode && Array.isArray( currentNode[ propName ] ) ) {
|
|
|
|
currentNode[ propName ].push( propValue );
|
|
|
|
} else {
|
|
|
|
if ( propName !== 'a' ) currentNode[ propName ] = propValue;
|
|
else currentNode.a = propValue;
|
|
|
|
}
|
|
|
|
this.setCurrentProp( currentNode, propName );
|
|
|
|
// convert string to array, unless it ends in ',' in which case more will be added to it
|
|
if ( propName === 'a' && propValue.slice( - 1 ) !== ',' ) {
|
|
|
|
currentNode.a = parseNumberArray( propValue );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
parseNodePropertyContinued: function ( line ) {
|
|
|
|
var currentNode = this.getCurrentNode();
|
|
|
|
currentNode.a += line;
|
|
|
|
// if the line doesn't end in ',' we have reached the end of the property value
|
|
// so convert the string to an array
|
|
if ( line.slice( - 1 ) !== ',' ) {
|
|
|
|
currentNode.a = parseNumberArray( currentNode.a );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// parse "Property70"
|
|
parseNodeSpecialProperty: function ( line, propName, propValue ) {
|
|
|
|
// split this
|
|
// P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
|
|
// into array like below
|
|
// ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
|
|
var props = propValue.split( '",' ).map( function ( prop ) {
|
|
|
|
return prop.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
|
|
|
|
} );
|
|
|
|
var innerPropName = props[ 0 ];
|
|
var innerPropType1 = props[ 1 ];
|
|
var innerPropType2 = props[ 2 ];
|
|
var innerPropFlag = props[ 3 ];
|
|
var innerPropValue = props[ 4 ];
|
|
|
|
// cast values where needed, otherwise leave as strings
|
|
switch ( innerPropType1 ) {
|
|
|
|
case 'int':
|
|
case 'enum':
|
|
case 'bool':
|
|
case 'ULongLong':
|
|
case 'double':
|
|
case 'Number':
|
|
case 'FieldOfView':
|
|
innerPropValue = parseFloat( innerPropValue );
|
|
break;
|
|
|
|
case 'Color':
|
|
case 'ColorRGB':
|
|
case 'Vector3D':
|
|
case 'Lcl_Translation':
|
|
case 'Lcl_Rotation':
|
|
case 'Lcl_Scaling':
|
|
innerPropValue = parseNumberArray( innerPropValue );
|
|
break;
|
|
|
|
}
|
|
|
|
// CAUTION: these props must append to parent's parent
|
|
this.getPrevNode()[ innerPropName ] = {
|
|
|
|
'type': innerPropType1,
|
|
'type2': innerPropType2,
|
|
'flag': innerPropFlag,
|
|
'value': innerPropValue
|
|
|
|
};
|
|
|
|
this.setCurrentProp( this.getPrevNode(), innerPropName );
|
|
|
|
},
|
|
|
|
};
|
|
|
|
// Parse an FBX file in Binary format
|
|
function BinaryParser() {}
|
|
|
|
BinaryParser.prototype = {
|
|
|
|
constructor: BinaryParser,
|
|
|
|
parse: function ( buffer ) {
|
|
|
|
var reader = new BinaryReader( buffer );
|
|
reader.skip( 23 ); // skip magic 23 bytes
|
|
|
|
var version = reader.getUint32();
|
|
|
|
console.log( 'THREE.FBXLoader: FBX binary version: ' + version );
|
|
|
|
var allNodes = new FBXTree();
|
|
|
|
while ( ! this.endOfContent( reader ) ) {
|
|
|
|
var node = this.parseNode( reader, version );
|
|
if ( node !== null ) allNodes.add( node.name, node );
|
|
|
|
}
|
|
|
|
return allNodes;
|
|
|
|
},
|
|
|
|
// Check if reader has reached the end of content.
|
|
endOfContent: function ( reader ) {
|
|
|
|
// footer size: 160bytes + 16-byte alignment padding
|
|
// - 16bytes: magic
|
|
// - padding til 16-byte alignment (at least 1byte?)
|
|
// (seems like some exporters embed fixed 15 or 16bytes?)
|
|
// - 4bytes: magic
|
|
// - 4bytes: version
|
|
// - 120bytes: zero
|
|
// - 16bytes: magic
|
|
if ( reader.size() % 16 === 0 ) {
|
|
|
|
return ( ( reader.getOffset() + 160 + 16 ) & ~ 0xf ) >= reader.size();
|
|
|
|
} else {
|
|
|
|
return reader.getOffset() + 160 + 16 >= reader.size();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// recursively parse nodes until the end of the file is reached
|
|
parseNode: function ( reader, version ) {
|
|
|
|
var node = {};
|
|
|
|
// The first three data sizes depends on version.
|
|
var endOffset = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
|
|
var numProperties = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
|
|
|
|
( version >= 7500 ) ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used
|
|
|
|
var nameLen = reader.getUint8();
|
|
var name = reader.getString( nameLen );
|
|
|
|
// Regards this node as NULL-record if endOffset is zero
|
|
if ( endOffset === 0 ) return null;
|
|
|
|
var propertyList = [];
|
|
|
|
for ( var i = 0; i < numProperties; i ++ ) {
|
|
|
|
propertyList.push( this.parseProperty( reader ) );
|
|
|
|
}
|
|
|
|
// Regards the first three elements in propertyList as id, attrName, and attrType
|
|
var id = propertyList.length > 0 ? propertyList[ 0 ] : '';
|
|
var attrName = propertyList.length > 1 ? propertyList[ 1 ] : '';
|
|
var attrType = propertyList.length > 2 ? propertyList[ 2 ] : '';
|
|
|
|
// check if this node represents just a single property
|
|
// like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
|
|
node.singleProperty = ( numProperties === 1 && reader.getOffset() === endOffset ) ? true : false;
|
|
|
|
while ( endOffset > reader.getOffset() ) {
|
|
|
|
var subNode = this.parseNode( reader, version );
|
|
|
|
if ( subNode !== null ) this.parseSubNode( name, node, subNode );
|
|
|
|
}
|
|
|
|
node.propertyList = propertyList; // raw property list used by parent
|
|
|
|
if ( typeof id === 'number' ) node.id = id;
|
|
if ( attrName !== '' ) node.attrName = attrName;
|
|
if ( attrType !== '' ) node.attrType = attrType;
|
|
if ( name !== '' ) node.name = name;
|
|
|
|
return node;
|
|
|
|
},
|
|
|
|
parseSubNode: function ( name, node, subNode ) {
|
|
|
|
// special case: child node is single property
|
|
if ( subNode.singleProperty === true ) {
|
|
|
|
var value = subNode.propertyList[ 0 ];
|
|
|
|
if ( Array.isArray( value ) ) {
|
|
|
|
node[ subNode.name ] = subNode;
|
|
|
|
subNode.a = value;
|
|
|
|
} else {
|
|
|
|
node[ subNode.name ] = value;
|
|
|
|
}
|
|
|
|
} else if ( name === 'Connections' && subNode.name === 'C' ) {
|
|
|
|
var array = [];
|
|
|
|
subNode.propertyList.forEach( function ( property, i ) {
|
|
|
|
// first Connection is FBX type (OO, OP, etc.). We'll discard these
|
|
if ( i !== 0 ) array.push( property );
|
|
|
|
} );
|
|
|
|
if ( node.connections === undefined ) {
|
|
|
|
node.connections = [];
|
|
|
|
}
|
|
|
|
node.connections.push( array );
|
|
|
|
} else if ( subNode.name === 'Properties70' ) {
|
|
|
|
var keys = Object.keys( subNode );
|
|
|
|
keys.forEach( function ( key ) {
|
|
|
|
node[ key ] = subNode[ key ];
|
|
|
|
} );
|
|
|
|
} else if ( name === 'Properties70' && subNode.name === 'P' ) {
|
|
|
|
var innerPropName = subNode.propertyList[ 0 ];
|
|
var innerPropType1 = subNode.propertyList[ 1 ];
|
|
var innerPropType2 = subNode.propertyList[ 2 ];
|
|
var innerPropFlag = subNode.propertyList[ 3 ];
|
|
var innerPropValue;
|
|
|
|
if ( innerPropName.indexOf( 'Lcl ' ) === 0 ) innerPropName = innerPropName.replace( 'Lcl ', 'Lcl_' );
|
|
if ( innerPropType1.indexOf( 'Lcl ' ) === 0 ) innerPropType1 = innerPropType1.replace( 'Lcl ', 'Lcl_' );
|
|
|
|
if ( innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf( 'Lcl_' ) === 0 ) {
|
|
|
|
innerPropValue = [
|
|
subNode.propertyList[ 4 ],
|
|
subNode.propertyList[ 5 ],
|
|
subNode.propertyList[ 6 ]
|
|
];
|
|
|
|
} else {
|
|
|
|
innerPropValue = subNode.propertyList[ 4 ];
|
|
|
|
}
|
|
|
|
// this will be copied to parent, see above
|
|
node[ innerPropName ] = {
|
|
|
|
'type': innerPropType1,
|
|
'type2': innerPropType2,
|
|
'flag': innerPropFlag,
|
|
'value': innerPropValue
|
|
|
|
};
|
|
|
|
} else if ( node[ subNode.name ] === undefined ) {
|
|
|
|
if ( typeof subNode.id === 'number' ) {
|
|
|
|
node[ subNode.name ] = {};
|
|
node[ subNode.name ][ subNode.id ] = subNode;
|
|
|
|
} else {
|
|
|
|
node[ subNode.name ] = subNode;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ( subNode.name === 'PoseNode' ) {
|
|
|
|
if ( ! Array.isArray( node[ subNode.name ] ) ) {
|
|
|
|
node[ subNode.name ] = [ node[ subNode.name ] ];
|
|
|
|
}
|
|
|
|
node[ subNode.name ].push( subNode );
|
|
|
|
} else if ( node[ subNode.name ][ subNode.id ] === undefined ) {
|
|
|
|
node[ subNode.name ][ subNode.id ] = subNode;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
parseProperty: function ( reader ) {
|
|
|
|
var type = reader.getString( 1 );
|
|
|
|
switch ( type ) {
|
|
|
|
case 'C':
|
|
return reader.getBoolean();
|
|
|
|
case 'D':
|
|
return reader.getFloat64();
|
|
|
|
case 'F':
|
|
return reader.getFloat32();
|
|
|
|
case 'I':
|
|
return reader.getInt32();
|
|
|
|
case 'L':
|
|
return reader.getInt64();
|
|
|
|
case 'R':
|
|
var length = reader.getUint32();
|
|
return reader.getArrayBuffer( length );
|
|
|
|
case 'S':
|
|
var length = reader.getUint32();
|
|
return reader.getString( length );
|
|
|
|
case 'Y':
|
|
return reader.getInt16();
|
|
|
|
case 'b':
|
|
case 'c':
|
|
case 'd':
|
|
case 'f':
|
|
case 'i':
|
|
case 'l':
|
|
|
|
var arrayLength = reader.getUint32();
|
|
var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
|
|
var compressedLength = reader.getUint32();
|
|
|
|
if ( encoding === 0 ) {
|
|
|
|
switch ( type ) {
|
|
|
|
case 'b':
|
|
case 'c':
|
|
return reader.getBooleanArray( arrayLength );
|
|
|
|
case 'd':
|
|
return reader.getFloat64Array( arrayLength );
|
|
|
|
case 'f':
|
|
return reader.getFloat32Array( arrayLength );
|
|
|
|
case 'i':
|
|
return reader.getInt32Array( arrayLength );
|
|
|
|
case 'l':
|
|
return reader.getInt64Array( arrayLength );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( typeof Zlib === 'undefined' ) {
|
|
|
|
console.error( 'THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js' );
|
|
|
|
}
|
|
|
|
var inflate = new Zlib.Inflate( new Uint8Array( reader.getArrayBuffer( compressedLength ) ) ); // eslint-disable-line no-undef
|
|
var reader2 = new BinaryReader( inflate.decompress().buffer );
|
|
|
|
switch ( type ) {
|
|
|
|
case 'b':
|
|
case 'c':
|
|
return reader2.getBooleanArray( arrayLength );
|
|
|
|
case 'd':
|
|
return reader2.getFloat64Array( arrayLength );
|
|
|
|
case 'f':
|
|
return reader2.getFloat32Array( arrayLength );
|
|
|
|
case 'i':
|
|
return reader2.getInt32Array( arrayLength );
|
|
|
|
case 'l':
|
|
return reader2.getInt64Array( arrayLength );
|
|
|
|
}
|
|
|
|
default:
|
|
throw new Error( 'THREE.FBXLoader: Unknown property type ' + type );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
function BinaryReader( buffer, littleEndian ) {
|
|
|
|
this.dv = new DataView( buffer );
|
|
this.offset = 0;
|
|
this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true;
|
|
|
|
}
|
|
|
|
BinaryReader.prototype = {
|
|
|
|
constructor: BinaryReader,
|
|
|
|
getOffset: function () {
|
|
|
|
return this.offset;
|
|
|
|
},
|
|
|
|
size: function () {
|
|
|
|
return this.dv.buffer.byteLength;
|
|
|
|
},
|
|
|
|
skip: function ( length ) {
|
|
|
|
this.offset += length;
|
|
|
|
},
|
|
|
|
// seems like true/false representation depends on exporter.
|
|
// true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
|
|
// then sees LSB.
|
|
getBoolean: function () {
|
|
|
|
return ( this.getUint8() & 1 ) === 1;
|
|
|
|
},
|
|
|
|
getBooleanArray: function ( size ) {
|
|
|
|
var a = [];
|
|
|
|
for ( var i = 0; i < size; i ++ ) {
|
|
|
|
a.push( this.getBoolean() );
|
|
|
|
}
|
|
|
|
return a;
|
|
|
|
},
|
|
|
|
getUint8: function () {
|
|
|
|
var value = this.dv.getUint8( this.offset );
|
|
this.offset += 1;
|
|
return value;
|
|
|
|
},
|
|
|
|
getInt16: function () {
|
|
|
|
var value = this.dv.getInt16( this.offset, this.littleEndian );
|
|
this.offset += 2;
|
|
return value;
|
|
|
|
},
|
|
|
|
getInt32: function () {
|
|
|
|
var value = this.dv.getInt32( this.offset, this.littleEndian );
|
|
this.offset += 4;
|
|
return value;
|
|
|
|
},
|
|
|
|
getInt32Array: function ( size ) {
|
|
|
|
var a = [];
|
|
|
|
for ( var i = 0; i < size; i ++ ) {
|
|
|
|
a.push( this.getInt32() );
|
|
|
|
}
|
|
|
|
return a;
|
|
|
|
},
|
|
|
|
getUint32: function () {
|
|
|
|
var value = this.dv.getUint32( this.offset, this.littleEndian );
|
|
this.offset += 4;
|
|
return value;
|
|
|
|
},
|
|
|
|
// JavaScript doesn't support 64-bit integer so calculate this here
|
|
// 1 << 32 will return 1 so using multiply operation instead here.
|
|
// There's a possibility that this method returns wrong value if the value
|
|
// is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
|
|
// TODO: safely handle 64-bit integer
|
|
getInt64: function () {
|
|
|
|
var low, high;
|
|
|
|
if ( this.littleEndian ) {
|
|
|
|
low = this.getUint32();
|
|
high = this.getUint32();
|
|
|
|
} else {
|
|
|
|
high = this.getUint32();
|
|
low = this.getUint32();
|
|
|
|
}
|
|
|
|
// calculate negative value
|
|
if ( high & 0x80000000 ) {
|
|
|
|
high = ~ high & 0xFFFFFFFF;
|
|
low = ~ low & 0xFFFFFFFF;
|
|
|
|
if ( low === 0xFFFFFFFF ) high = ( high + 1 ) & 0xFFFFFFFF;
|
|
|
|
low = ( low + 1 ) & 0xFFFFFFFF;
|
|
|
|
return - ( high * 0x100000000 + low );
|
|
|
|
}
|
|
|
|
return high * 0x100000000 + low;
|
|
|
|
},
|
|
|
|
getInt64Array: function ( size ) {
|
|
|
|
var a = [];
|
|
|
|
for ( var i = 0; i < size; i ++ ) {
|
|
|
|
a.push( this.getInt64() );
|
|
|
|
}
|
|
|
|
return a;
|
|
|
|
},
|
|
|
|
// Note: see getInt64() comment
|
|
getUint64: function () {
|
|
|
|
var low, high;
|
|
|
|
if ( this.littleEndian ) {
|
|
|
|
low = this.getUint32();
|
|
high = this.getUint32();
|
|
|
|
} else {
|
|
|
|
high = this.getUint32();
|
|
low = this.getUint32();
|
|
|
|
}
|
|
|
|
return high * 0x100000000 + low;
|
|
|
|
},
|
|
|
|
getFloat32: function () {
|
|
|
|
var value = this.dv.getFloat32( this.offset, this.littleEndian );
|
|
this.offset += 4;
|
|
return value;
|
|
|
|
},
|
|
|
|
getFloat32Array: function ( size ) {
|
|
|
|
var a = [];
|
|
|
|
for ( var i = 0; i < size; i ++ ) {
|
|
|
|
a.push( this.getFloat32() );
|
|
|
|
}
|
|
|
|
return a;
|
|
|
|
},
|
|
|
|
getFloat64: function () {
|
|
|
|
var value = this.dv.getFloat64( this.offset, this.littleEndian );
|
|
this.offset += 8;
|
|
return value;
|
|
|
|
},
|
|
|
|
getFloat64Array: function ( size ) {
|
|
|
|
var a = [];
|
|
|
|
for ( var i = 0; i < size; i ++ ) {
|
|
|
|
a.push( this.getFloat64() );
|
|
|
|
}
|
|
|
|
return a;
|
|
|
|
},
|
|
|
|
getArrayBuffer: function ( size ) {
|
|
|
|
var value = this.dv.buffer.slice( this.offset, this.offset + size );
|
|
this.offset += size;
|
|
return value;
|
|
|
|
},
|
|
|
|
getString: function ( size ) {
|
|
|
|
// note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead
|
|
var a = [];
|
|
|
|
for ( var i = 0; i < size; i ++ ) {
|
|
|
|
a[ i ] = this.getUint8();
|
|
|
|
}
|
|
|
|
var nullByte = a.indexOf( 0 );
|
|
if ( nullByte >= 0 ) a = a.slice( 0, nullByte );
|
|
|
|
return LoaderUtils.decodeText( new Uint8Array( a ) );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
|
|
// and BinaryParser( FBX Binary format)
|
|
function FBXTree() {}
|
|
|
|
FBXTree.prototype = {
|
|
|
|
constructor: FBXTree,
|
|
|
|
add: function ( key, val ) {
|
|
|
|
this[ key ] = val;
|
|
|
|
},
|
|
|
|
};
|
|
|
|
// ************** UTILITY FUNCTIONS **************
|
|
|
|
function isFbxFormatBinary( buffer ) {
|
|
|
|
var CORRECT = 'Kaydara FBX Binary \0';
|
|
|
|
return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString( buffer, 0, CORRECT.length );
|
|
|
|
}
|
|
|
|
function isFbxFormatASCII( text ) {
|
|
|
|
var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
|
|
|
|
var cursor = 0;
|
|
|
|
function read( offset ) {
|
|
|
|
var result = text[ offset - 1 ];
|
|
text = text.slice( cursor + offset );
|
|
cursor ++;
|
|
return result;
|
|
|
|
}
|
|
|
|
for ( var i = 0; i < CORRECT.length; ++ i ) {
|
|
|
|
var num = read( 1 );
|
|
if ( num === CORRECT[ i ] ) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
function getFbxVersion( text ) {
|
|
|
|
var versionRegExp = /FBXVersion: (\d+)/;
|
|
var match = text.match( versionRegExp );
|
|
|
|
if ( match ) {
|
|
|
|
var version = parseInt( match[ 1 ] );
|
|
return version;
|
|
|
|
}
|
|
|
|
throw new Error( 'THREE.FBXLoader: Cannot find the version number for the file given.' );
|
|
|
|
}
|
|
|
|
// Converts FBX ticks into real time seconds.
|
|
function convertFBXTimeToSeconds( time ) {
|
|
|
|
return time / 46186158000;
|
|
|
|
}
|
|
|
|
var dataArray = [];
|
|
|
|
// extracts the data from the correct position in the FBX array based on indexing type
|
|
function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
|
|
|
|
var index;
|
|
|
|
switch ( infoObject.mappingType ) {
|
|
|
|
case 'ByPolygonVertex' :
|
|
index = polygonVertexIndex;
|
|
break;
|
|
case 'ByPolygon' :
|
|
index = polygonIndex;
|
|
break;
|
|
case 'ByVertice' :
|
|
index = vertexIndex;
|
|
break;
|
|
case 'AllSame' :
|
|
index = infoObject.indices[ 0 ];
|
|
break;
|
|
default :
|
|
console.warn( 'THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType );
|
|
|
|
}
|
|
|
|
if ( infoObject.referenceType === 'IndexToDirect' ) index = infoObject.indices[ index ];
|
|
|
|
var from = index * infoObject.dataSize;
|
|
var to = from + infoObject.dataSize;
|
|
|
|
return slice( dataArray, infoObject.buffer, from, to );
|
|
|
|
}
|
|
|
|
var tempEuler = new Euler();
|
|
var tempVec = new Vector3();
|
|
|
|
// generate transformation from FBX transform data
|
|
// ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
|
|
// ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e
|
|
function generateTransform( transformData ) {
|
|
|
|
var lTranslationM = new Matrix4();
|
|
var lPreRotationM = new Matrix4();
|
|
var lRotationM = new Matrix4();
|
|
var lPostRotationM = new Matrix4();
|
|
|
|
var lScalingM = new Matrix4();
|
|
var lScalingPivotM = new Matrix4();
|
|
var lScalingOffsetM = new Matrix4();
|
|
var lRotationOffsetM = new Matrix4();
|
|
var lRotationPivotM = new Matrix4();
|
|
|
|
var lParentGX = new Matrix4();
|
|
var lGlobalT = new Matrix4();
|
|
|
|
var inheritType = ( transformData.inheritType ) ? transformData.inheritType : 0;
|
|
|
|
if ( transformData.translation ) lTranslationM.setPosition( tempVec.fromArray( transformData.translation ) );
|
|
|
|
if ( transformData.preRotation ) {
|
|
|
|
var array = transformData.preRotation.map( MathUtils.degToRad );
|
|
array.push( transformData.eulerOrder );
|
|
lPreRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
|
|
|
|
}
|
|
|
|
if ( transformData.rotation ) {
|
|
|
|
var array = transformData.rotation.map( MathUtils.degToRad );
|
|
array.push( transformData.eulerOrder );
|
|
lRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
|
|
|
|
}
|
|
|
|
if ( transformData.postRotation ) {
|
|
|
|
var array = transformData.postRotation.map( MathUtils.degToRad );
|
|
array.push( transformData.eulerOrder );
|
|
lPostRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
|
|
|
|
}
|
|
|
|
if ( transformData.scale ) lScalingM.scale( tempVec.fromArray( transformData.scale ) );
|
|
|
|
// Pivots and offsets
|
|
if ( transformData.scalingOffset ) lScalingOffsetM.setPosition( tempVec.fromArray( transformData.scalingOffset ) );
|
|
if ( transformData.scalingPivot ) lScalingPivotM.setPosition( tempVec.fromArray( transformData.scalingPivot ) );
|
|
if ( transformData.rotationOffset ) lRotationOffsetM.setPosition( tempVec.fromArray( transformData.rotationOffset ) );
|
|
if ( transformData.rotationPivot ) lRotationPivotM.setPosition( tempVec.fromArray( transformData.rotationPivot ) );
|
|
|
|
// parent transform
|
|
if ( transformData.parentMatrixWorld ) lParentGX = transformData.parentMatrixWorld;
|
|
|
|
// Global Rotation
|
|
var lLRM = lPreRotationM.multiply( lRotationM ).multiply( lPostRotationM );
|
|
var lParentGRM = new Matrix4();
|
|
lParentGX.extractRotation( lParentGRM );
|
|
|
|
// Global Shear*Scaling
|
|
var lParentTM = new Matrix4();
|
|
lParentTM.copyPosition( lParentGX );
|
|
|
|
var lParentGSM = new Matrix4();
|
|
lParentGSM.getInverse( lParentGRM ).multiply( lParentGX );
|
|
|
|
var lGlobalRS = new Matrix4();
|
|
|
|
if ( inheritType === 0 ) {
|
|
|
|
lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM ).multiply( lScalingM );
|
|
|
|
} else if ( inheritType === 1 ) {
|
|
|
|
lGlobalRS.copy( lParentGRM ).multiply( lParentGSM ).multiply( lLRM ).multiply( lScalingM );
|
|
|
|
} else {
|
|
|
|
var lParentLSM_inv = new Matrix4().getInverse( lScalingM );
|
|
var lParentGSM_noLocal = new Matrix4().multiply( lParentGSM ).multiply( lParentLSM_inv );
|
|
|
|
lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM_noLocal ).multiply( lScalingM );
|
|
|
|
}
|
|
|
|
var lRotationPivotM_inv = new Matrix4().getInverse( lRotationPivotM );
|
|
var lScalingPivotM_inv = new Matrix4().getInverse( lScalingPivotM );
|
|
// Calculate the local transform matrix
|
|
var lTransform = new Matrix4();
|
|
lTransform.copy( lTranslationM ).multiply( lRotationOffsetM ).multiply( lRotationPivotM ).multiply( lPreRotationM ).multiply( lRotationM ).multiply( lPostRotationM ).multiply( lRotationPivotM_inv ).multiply( lScalingOffsetM ).multiply( lScalingPivotM ).multiply( lScalingM ).multiply( lScalingPivotM_inv );
|
|
|
|
var lLocalTWithAllPivotAndOffsetInfo = new Matrix4().copyPosition( lTransform );
|
|
|
|
var lGlobalTranslation = new Matrix4().copy( lParentGX ).multiply( lLocalTWithAllPivotAndOffsetInfo );
|
|
lGlobalT.copyPosition( lGlobalTranslation );
|
|
|
|
lTransform = new Matrix4().multiply( lGlobalT ).multiply( lGlobalRS );
|
|
|
|
return lTransform;
|
|
|
|
}
|
|
|
|
// Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
|
|
// ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
|
|
function getEulerOrder( order ) {
|
|
|
|
order = order || 0;
|
|
|
|
var enums = [
|
|
'ZYX', // -> XYZ extrinsic
|
|
'YZX', // -> XZY extrinsic
|
|
'XZY', // -> YZX extrinsic
|
|
'ZXY', // -> YXZ extrinsic
|
|
'YXZ', // -> ZXY extrinsic
|
|
'XYZ', // -> ZYX extrinsic
|
|
//'SphericXYZ', // not possible to support
|
|
];
|
|
|
|
if ( order === 6 ) {
|
|
|
|
console.warn( 'THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' );
|
|
return enums[ 0 ];
|
|
|
|
}
|
|
|
|
return enums[ order ];
|
|
|
|
}
|
|
|
|
// Parses comma separated list of numbers and returns them an array.
|
|
// Used internally by the TextParser
|
|
function parseNumberArray( value ) {
|
|
|
|
var array = value.split( ',' ).map( function ( val ) {
|
|
|
|
return parseFloat( val );
|
|
|
|
} );
|
|
|
|
return array;
|
|
|
|
}
|
|
|
|
function convertArrayBufferToString( buffer, from, to ) {
|
|
|
|
if ( from === undefined ) from = 0;
|
|
if ( to === undefined ) to = buffer.byteLength;
|
|
|
|
return LoaderUtils.decodeText( new Uint8Array( buffer, from, to ) );
|
|
|
|
}
|
|
|
|
function append( a, b ) {
|
|
|
|
for ( var i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) {
|
|
|
|
a[ j ] = b[ i ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function slice( a, b, from, to ) {
|
|
|
|
for ( var i = from, j = 0; i < to; i ++, j ++ ) {
|
|
|
|
a[ j ] = b[ i ];
|
|
|
|
}
|
|
|
|
return a;
|
|
|
|
}
|
|
|
|
// inject array a2 into array a1 at index
|
|
function inject( a1, index, a2 ) {
|
|
|
|
return a1.slice( 0, index ).concat( a2 ).concat( a1.slice( index ) );
|
|
|
|
}
|
|
|
|
return FBXLoader;
|
|
|
|
} )();
|
|
|
|
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--12-0!./node_modules/_thread-loader@2.1.3@thread-loader/dist/cjs.js!./node_modules/_babel-loader@8.1.0@babel-loader/lib!./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--0-0!./node_modules/_vue-loader@15.9.3@vue-loader/lib??vue-loader-options!./src/model-fbx.vue?vue&type=script&lang=js&
|
|
|
|
|
|
/* harmony default export */ var model_fbxvue_type_script_lang_js_ = ({
|
|
name: 'model-fbx',
|
|
mixins: [model_mixin],
|
|
props: {
|
|
lights: {
|
|
type: Array,
|
|
default: function _default() {
|
|
return [{
|
|
type: 'HemisphereLight',
|
|
position: {
|
|
x: 0,
|
|
y: 1,
|
|
z: 0
|
|
},
|
|
skyColor: 0xffffff,
|
|
groundColor: 0xffffff,
|
|
intensity: 0.8
|
|
}, {
|
|
type: 'DirectionalLight',
|
|
position: {
|
|
x: 1,
|
|
y: 1,
|
|
z: 1
|
|
},
|
|
color: 0xffffff,
|
|
intensity: 0.8
|
|
}];
|
|
}
|
|
}
|
|
},
|
|
data: function data() {
|
|
return {
|
|
loader: new FBXLoader_FBXLoader()
|
|
};
|
|
},
|
|
methods: {
|
|
getObject: function getObject(geometry) {
|
|
this.animations = geometry.animations;
|
|
return geometry;
|
|
}
|
|
}
|
|
});
|
|
// CONCATENATED MODULE: ./src/model-fbx.vue?vue&type=script&lang=js&
|
|
/* harmony default export */ var src_model_fbxvue_type_script_lang_js_ = (model_fbxvue_type_script_lang_js_);
|
|
// CONCATENATED MODULE: ./src/model-fbx.vue
|
|
var model_fbx_render, model_fbx_staticRenderFns
|
|
|
|
|
|
|
|
|
|
/* normalize component */
|
|
|
|
var model_fbx_component = normalizeComponent(
|
|
src_model_fbxvue_type_script_lang_js_,
|
|
model_fbx_render,
|
|
model_fbx_staticRenderFns,
|
|
false,
|
|
null,
|
|
null,
|
|
null
|
|
|
|
)
|
|
|
|
/* harmony default export */ var model_fbx = (model_fbx_component.exports);
|
|
// CONCATENATED MODULE: ./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--12-0!./node_modules/_thread-loader@2.1.3@thread-loader/dist/cjs.js!./node_modules/_babel-loader@8.1.0@babel-loader/lib!./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--0-0!./node_modules/_vue-loader@15.9.3@vue-loader/lib??vue-loader-options!./src/model-three.vue?vue&type=script&lang=js&
|
|
|
|
|
|
/* harmony default export */ var model_threevue_type_script_lang_js_ = ({
|
|
name: 'model-three',
|
|
mixins: [model_mixin],
|
|
data: function data() {
|
|
var loader = new ObjectLoader();
|
|
loader.setCrossOrigin(this.crossOrigin);
|
|
return {
|
|
loader: loader
|
|
};
|
|
}
|
|
});
|
|
// CONCATENATED MODULE: ./src/model-three.vue?vue&type=script&lang=js&
|
|
/* harmony default export */ var src_model_threevue_type_script_lang_js_ = (model_threevue_type_script_lang_js_);
|
|
// CONCATENATED MODULE: ./src/model-three.vue
|
|
var model_three_render, model_three_staticRenderFns
|
|
|
|
|
|
|
|
|
|
/* normalize component */
|
|
|
|
var model_three_component = normalizeComponent(
|
|
src_model_threevue_type_script_lang_js_,
|
|
model_three_render,
|
|
model_three_staticRenderFns,
|
|
false,
|
|
null,
|
|
null,
|
|
null
|
|
|
|
)
|
|
|
|
/* harmony default export */ var model_three = (model_three_component.exports);
|
|
// CONCATENATED MODULE: ./node_modules/_three@0.118.3@three/examples/jsm/loaders/STLLoader.js
|
|
/**
|
|
* @author aleeper / http://adamleeper.com/
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author gero3 / https://github.com/gero3
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
* @author neverhood311 / https://github.com/neverhood311
|
|
*
|
|
* Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
|
|
*
|
|
* Supports both binary and ASCII encoded files, with automatic detection of type.
|
|
*
|
|
* The loader returns a non-indexed buffer geometry.
|
|
*
|
|
* Limitations:
|
|
* Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
|
|
* There is perhaps some question as to how valid it is to always assume little-endian-ness.
|
|
* ASCII decoding assumes file is UTF-8.
|
|
*
|
|
* Usage:
|
|
* var loader = new STLLoader();
|
|
* loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
|
|
* scene.add( new THREE.Mesh( geometry ) );
|
|
* });
|
|
*
|
|
* For binary STLs geometry might contain colors for vertices. To use it:
|
|
* // use the same code to load STL as above
|
|
* if (geometry.hasColors) {
|
|
* material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: true });
|
|
* } else { .... }
|
|
* var mesh = new THREE.Mesh( geometry, material );
|
|
*
|
|
* For ASCII STLs containing multiple solids, each solid is assigned to a different group.
|
|
* Groups can be used to assign a different color by defining an array of materials with the same length of
|
|
* geometry.groups and passing it to the Mesh constructor:
|
|
*
|
|
* var mesh = new THREE.Mesh( geometry, material );
|
|
*
|
|
* For example:
|
|
*
|
|
* var materials = [];
|
|
* var nGeometryGroups = geometry.groups.length;
|
|
*
|
|
* var colorMap = ...; // Some logic to index colors.
|
|
*
|
|
* for (var i = 0; i < nGeometryGroups; i++) {
|
|
*
|
|
* var material = new THREE.MeshPhongMaterial({
|
|
* color: colorMap[i],
|
|
* wireframe: false
|
|
* });
|
|
*
|
|
* }
|
|
*
|
|
* materials.push(material);
|
|
* var mesh = new THREE.Mesh(geometry, materials);
|
|
*/
|
|
|
|
|
|
|
|
|
|
var STLLoader = function ( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
};
|
|
|
|
STLLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: STLLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
var scope = this;
|
|
|
|
var loader = new FileLoader( scope.manager );
|
|
loader.setPath( scope.path );
|
|
loader.setResponseType( 'arraybuffer' );
|
|
loader.load( url, function ( text ) {
|
|
|
|
try {
|
|
|
|
onLoad( scope.parse( text ) );
|
|
|
|
} catch ( e ) {
|
|
|
|
if ( onError ) {
|
|
|
|
onError( e );
|
|
|
|
} else {
|
|
|
|
console.error( e );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
|
|
}
|
|
|
|
}, onProgress, onError );
|
|
|
|
},
|
|
|
|
parse: function ( data ) {
|
|
|
|
function isBinary( data ) {
|
|
|
|
var expect, face_size, n_faces, reader;
|
|
reader = new DataView( data );
|
|
face_size = ( 32 / 8 * 3 ) + ( ( 32 / 8 * 3 ) * 3 ) + ( 16 / 8 );
|
|
n_faces = reader.getUint32( 80, true );
|
|
expect = 80 + ( 32 / 8 ) + ( n_faces * face_size );
|
|
|
|
if ( expect === reader.byteLength ) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
// An ASCII STL data must begin with 'solid ' as the first six bytes.
|
|
// However, ASCII STLs lacking the SPACE after the 'd' are known to be
|
|
// plentiful. So, check the first 5 bytes for 'solid'.
|
|
|
|
// Several encodings, such as UTF-8, precede the text with up to 5 bytes:
|
|
// https://en.wikipedia.org/wiki/Byte_order_mark#Byte_order_marks_by_encoding
|
|
// Search for "solid" to start anywhere after those prefixes.
|
|
|
|
// US-ASCII ordinal values for 's', 'o', 'l', 'i', 'd'
|
|
|
|
var solid = [ 115, 111, 108, 105, 100 ];
|
|
|
|
for ( var off = 0; off < 5; off ++ ) {
|
|
|
|
// If "solid" text is matched to the current offset, declare it to be an ASCII STL.
|
|
|
|
if ( matchDataViewAt( solid, reader, off ) ) return false;
|
|
|
|
}
|
|
|
|
// Couldn't find "solid" text at the beginning; it is binary STL.
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
function matchDataViewAt( query, reader, offset ) {
|
|
|
|
// Check if each byte in query matches the corresponding byte from the current offset
|
|
|
|
for ( var i = 0, il = query.length; i < il; i ++ ) {
|
|
|
|
if ( query[ i ] !== reader.getUint8( offset + i, false ) ) return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
function parseBinary( data ) {
|
|
|
|
var reader = new DataView( data );
|
|
var faces = reader.getUint32( 80, true );
|
|
|
|
var r, g, b, hasColors = false, colors;
|
|
var defaultR, defaultG, defaultB, alpha;
|
|
|
|
// process STL header
|
|
// check for default color in header ("COLOR=rgba" sequence).
|
|
|
|
for ( var index = 0; index < 80 - 10; index ++ ) {
|
|
|
|
if ( ( reader.getUint32( index, false ) == 0x434F4C4F /*COLO*/ ) &&
|
|
( reader.getUint8( index + 4 ) == 0x52 /*'R'*/ ) &&
|
|
( reader.getUint8( index + 5 ) == 0x3D /*'='*/ ) ) {
|
|
|
|
hasColors = true;
|
|
colors = new Float32Array( faces * 3 * 3 );
|
|
|
|
defaultR = reader.getUint8( index + 6 ) / 255;
|
|
defaultG = reader.getUint8( index + 7 ) / 255;
|
|
defaultB = reader.getUint8( index + 8 ) / 255;
|
|
alpha = reader.getUint8( index + 9 ) / 255;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var dataOffset = 84;
|
|
var faceLength = 12 * 4 + 2;
|
|
|
|
var geometry = new BufferGeometry();
|
|
|
|
var vertices = new Float32Array( faces * 3 * 3 );
|
|
var normals = new Float32Array( faces * 3 * 3 );
|
|
|
|
for ( var face = 0; face < faces; face ++ ) {
|
|
|
|
var start = dataOffset + face * faceLength;
|
|
var normalX = reader.getFloat32( start, true );
|
|
var normalY = reader.getFloat32( start + 4, true );
|
|
var normalZ = reader.getFloat32( start + 8, true );
|
|
|
|
if ( hasColors ) {
|
|
|
|
var packedColor = reader.getUint16( start + 48, true );
|
|
|
|
if ( ( packedColor & 0x8000 ) === 0 ) {
|
|
|
|
// facet has its own unique color
|
|
|
|
r = ( packedColor & 0x1F ) / 31;
|
|
g = ( ( packedColor >> 5 ) & 0x1F ) / 31;
|
|
b = ( ( packedColor >> 10 ) & 0x1F ) / 31;
|
|
|
|
} else {
|
|
|
|
r = defaultR;
|
|
g = defaultG;
|
|
b = defaultB;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for ( var i = 1; i <= 3; i ++ ) {
|
|
|
|
var vertexstart = start + i * 12;
|
|
var componentIdx = ( face * 3 * 3 ) + ( ( i - 1 ) * 3 );
|
|
|
|
vertices[ componentIdx ] = reader.getFloat32( vertexstart, true );
|
|
vertices[ componentIdx + 1 ] = reader.getFloat32( vertexstart + 4, true );
|
|
vertices[ componentIdx + 2 ] = reader.getFloat32( vertexstart + 8, true );
|
|
|
|
normals[ componentIdx ] = normalX;
|
|
normals[ componentIdx + 1 ] = normalY;
|
|
normals[ componentIdx + 2 ] = normalZ;
|
|
|
|
if ( hasColors ) {
|
|
|
|
colors[ componentIdx ] = r;
|
|
colors[ componentIdx + 1 ] = g;
|
|
colors[ componentIdx + 2 ] = b;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
geometry.setAttribute( 'position', new BufferAttribute( vertices, 3 ) );
|
|
geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
|
|
|
|
if ( hasColors ) {
|
|
|
|
geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) );
|
|
geometry.hasColors = true;
|
|
geometry.alpha = alpha;
|
|
|
|
}
|
|
|
|
return geometry;
|
|
|
|
}
|
|
|
|
function parseASCII( data ) {
|
|
|
|
var geometry = new BufferGeometry();
|
|
var patternSolid = /solid([\s\S]*?)endsolid/g;
|
|
var patternFace = /facet([\s\S]*?)endfacet/g;
|
|
var faceCounter = 0;
|
|
|
|
var patternFloat = /[\s]+([+-]?(?:\d*)(?:\.\d*)?(?:[eE][+-]?\d+)?)/.source;
|
|
var patternVertex = new RegExp( 'vertex' + patternFloat + patternFloat + patternFloat, 'g' );
|
|
var patternNormal = new RegExp( 'normal' + patternFloat + patternFloat + patternFloat, 'g' );
|
|
|
|
var vertices = [];
|
|
var normals = [];
|
|
|
|
var normal = new Vector3();
|
|
|
|
var result;
|
|
|
|
var groupCount = 0;
|
|
var startVertex = 0;
|
|
var endVertex = 0;
|
|
|
|
while ( ( result = patternSolid.exec( data ) ) !== null ) {
|
|
|
|
startVertex = endVertex;
|
|
|
|
var solid = result[ 0 ];
|
|
|
|
while ( ( result = patternFace.exec( solid ) ) !== null ) {
|
|
|
|
var vertexCountPerFace = 0;
|
|
var normalCountPerFace = 0;
|
|
|
|
var text = result[ 0 ];
|
|
|
|
while ( ( result = patternNormal.exec( text ) ) !== null ) {
|
|
|
|
normal.x = parseFloat( result[ 1 ] );
|
|
normal.y = parseFloat( result[ 2 ] );
|
|
normal.z = parseFloat( result[ 3 ] );
|
|
normalCountPerFace ++;
|
|
|
|
}
|
|
|
|
while ( ( result = patternVertex.exec( text ) ) !== null ) {
|
|
|
|
vertices.push( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) );
|
|
normals.push( normal.x, normal.y, normal.z );
|
|
vertexCountPerFace ++;
|
|
endVertex ++;
|
|
|
|
}
|
|
|
|
// every face have to own ONE valid normal
|
|
|
|
if ( normalCountPerFace !== 1 ) {
|
|
|
|
console.error( 'THREE.STLLoader: Something isn\'t right with the normal of face number ' + faceCounter );
|
|
|
|
}
|
|
|
|
// each face have to own THREE valid vertices
|
|
|
|
if ( vertexCountPerFace !== 3 ) {
|
|
|
|
console.error( 'THREE.STLLoader: Something isn\'t right with the vertices of face number ' + faceCounter );
|
|
|
|
}
|
|
|
|
faceCounter ++;
|
|
|
|
}
|
|
|
|
var start = startVertex;
|
|
var count = endVertex - startVertex;
|
|
|
|
geometry.addGroup( start, count, groupCount );
|
|
groupCount ++;
|
|
|
|
}
|
|
|
|
geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
|
|
|
return geometry;
|
|
|
|
}
|
|
|
|
function ensureString( buffer ) {
|
|
|
|
if ( typeof buffer !== 'string' ) {
|
|
|
|
return LoaderUtils.decodeText( new Uint8Array( buffer ) );
|
|
|
|
}
|
|
|
|
return buffer;
|
|
|
|
}
|
|
|
|
function ensureBinary( buffer ) {
|
|
|
|
if ( typeof buffer === 'string' ) {
|
|
|
|
var array_buffer = new Uint8Array( buffer.length );
|
|
for ( var i = 0; i < buffer.length; i ++ ) {
|
|
|
|
array_buffer[ i ] = buffer.charCodeAt( i ) & 0xff; // implicitly assumes little-endian
|
|
|
|
}
|
|
|
|
return array_buffer.buffer || array_buffer;
|
|
|
|
} else {
|
|
|
|
return buffer;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// start
|
|
|
|
var binData = ensureBinary( data );
|
|
|
|
return isBinary( binData ) ? parseBinary( binData ) : parseASCII( ensureString( data ) );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--12-0!./node_modules/_thread-loader@2.1.3@thread-loader/dist/cjs.js!./node_modules/_babel-loader@8.1.0@babel-loader/lib!./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--0-0!./node_modules/_vue-loader@15.9.3@vue-loader/lib??vue-loader-options!./src/model-stl.vue?vue&type=script&lang=js&
|
|
|
|
|
|
|
|
/* harmony default export */ var model_stlvue_type_script_lang_js_ = ({
|
|
name: 'model-stl',
|
|
mixins: [model_mixin],
|
|
props: {
|
|
lights: {
|
|
type: Array,
|
|
default: function _default() {
|
|
return [{
|
|
type: 'HemisphereLight',
|
|
position: {
|
|
x: 0,
|
|
y: 1,
|
|
z: 0
|
|
},
|
|
skyColor: 0xaaaaff,
|
|
groundColor: 0x806060,
|
|
intensity: 0.2
|
|
}, {
|
|
type: 'DirectionalLight',
|
|
position: {
|
|
x: 1,
|
|
y: 1,
|
|
z: 1
|
|
},
|
|
color: 0xffffff,
|
|
intensity: 0.8
|
|
}];
|
|
}
|
|
}
|
|
},
|
|
data: function data() {
|
|
return {
|
|
loader: new STLLoader()
|
|
};
|
|
},
|
|
methods: {
|
|
getObject: function getObject(geometry) {
|
|
return new Mesh(geometry, new MeshPhongMaterial());
|
|
}
|
|
}
|
|
});
|
|
// CONCATENATED MODULE: ./src/model-stl.vue?vue&type=script&lang=js&
|
|
/* harmony default export */ var src_model_stlvue_type_script_lang_js_ = (model_stlvue_type_script_lang_js_);
|
|
// CONCATENATED MODULE: ./src/model-stl.vue
|
|
var model_stl_render, model_stl_staticRenderFns
|
|
|
|
|
|
|
|
|
|
/* normalize component */
|
|
|
|
var model_stl_component = normalizeComponent(
|
|
src_model_stlvue_type_script_lang_js_,
|
|
model_stl_render,
|
|
model_stl_staticRenderFns,
|
|
false,
|
|
null,
|
|
null,
|
|
null
|
|
|
|
)
|
|
|
|
/* harmony default export */ var model_stl = (model_stl_component.exports);
|
|
// CONCATENATED MODULE: ./node_modules/_three@0.118.3@three/examples/jsm/loaders/PLYLoader.js
|
|
/**
|
|
* @author Wei Meng / http://about.me/menway
|
|
*
|
|
* Description: A THREE loader for PLY ASCII files (known as the Polygon
|
|
* File Format or the Stanford Triangle Format).
|
|
*
|
|
* Limitations: ASCII decoding assumes file is UTF-8.
|
|
*
|
|
* Usage:
|
|
* var loader = new PLYLoader();
|
|
* loader.load('./models/ply/ascii/dolphins.ply', function (geometry) {
|
|
*
|
|
* scene.add( new THREE.Mesh( geometry ) );
|
|
*
|
|
* } );
|
|
*
|
|
* If the PLY file uses non standard property names, they can be mapped while
|
|
* loading. For example, the following maps the properties
|
|
* “diffuse_(red|green|blue)” in the file to standard color names.
|
|
*
|
|
* loader.setPropertyNameMapping( {
|
|
* diffuse_red: 'red',
|
|
* diffuse_green: 'green',
|
|
* diffuse_blue: 'blue'
|
|
* } );
|
|
*
|
|
*/
|
|
|
|
|
|
|
|
|
|
var PLYLoader = function ( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
this.propertyNameMapping = {};
|
|
|
|
};
|
|
|
|
PLYLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: PLYLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
var scope = this;
|
|
|
|
var loader = new FileLoader( this.manager );
|
|
loader.setPath( this.path );
|
|
loader.setResponseType( 'arraybuffer' );
|
|
loader.load( url, function ( text ) {
|
|
|
|
try {
|
|
|
|
onLoad( scope.parse( text ) );
|
|
|
|
} catch ( e ) {
|
|
|
|
if ( onError ) {
|
|
|
|
onError( e );
|
|
|
|
} else {
|
|
|
|
console.error( e );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
|
|
}
|
|
|
|
}, onProgress, onError );
|
|
|
|
},
|
|
|
|
setPropertyNameMapping: function ( mapping ) {
|
|
|
|
this.propertyNameMapping = mapping;
|
|
|
|
},
|
|
|
|
parse: function ( data ) {
|
|
|
|
function parseHeader( data ) {
|
|
|
|
var patternHeader = /ply([\s\S]*)end_header\r?\n/;
|
|
var headerText = '';
|
|
var headerLength = 0;
|
|
var result = patternHeader.exec( data );
|
|
|
|
if ( result !== null ) {
|
|
|
|
headerText = result[ 1 ];
|
|
headerLength = result[ 0 ].length;
|
|
|
|
}
|
|
|
|
var header = {
|
|
comments: [],
|
|
elements: [],
|
|
headerLength: headerLength
|
|
};
|
|
|
|
var lines = headerText.split( '\n' );
|
|
var currentElement;
|
|
var lineType, lineValues;
|
|
|
|
function make_ply_element_property( propertValues, propertyNameMapping ) {
|
|
|
|
var property = { type: propertValues[ 0 ] };
|
|
|
|
if ( property.type === 'list' ) {
|
|
|
|
property.name = propertValues[ 3 ];
|
|
property.countType = propertValues[ 1 ];
|
|
property.itemType = propertValues[ 2 ];
|
|
|
|
} else {
|
|
|
|
property.name = propertValues[ 1 ];
|
|
|
|
}
|
|
|
|
if ( property.name in propertyNameMapping ) {
|
|
|
|
property.name = propertyNameMapping[ property.name ];
|
|
|
|
}
|
|
|
|
return property;
|
|
|
|
}
|
|
|
|
for ( var i = 0; i < lines.length; i ++ ) {
|
|
|
|
var line = lines[ i ];
|
|
line = line.trim();
|
|
|
|
if ( line === '' ) continue;
|
|
|
|
lineValues = line.split( /\s+/ );
|
|
lineType = lineValues.shift();
|
|
line = lineValues.join( ' ' );
|
|
|
|
switch ( lineType ) {
|
|
|
|
case 'format':
|
|
|
|
header.format = lineValues[ 0 ];
|
|
header.version = lineValues[ 1 ];
|
|
|
|
break;
|
|
|
|
case 'comment':
|
|
|
|
header.comments.push( line );
|
|
|
|
break;
|
|
|
|
case 'element':
|
|
|
|
if ( currentElement !== undefined ) {
|
|
|
|
header.elements.push( currentElement );
|
|
|
|
}
|
|
|
|
currentElement = {};
|
|
currentElement.name = lineValues[ 0 ];
|
|
currentElement.count = parseInt( lineValues[ 1 ] );
|
|
currentElement.properties = [];
|
|
|
|
break;
|
|
|
|
case 'property':
|
|
|
|
currentElement.properties.push( make_ply_element_property( lineValues, scope.propertyNameMapping ) );
|
|
|
|
break;
|
|
|
|
|
|
default:
|
|
|
|
console.log( 'unhandled', lineType, lineValues );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( currentElement !== undefined ) {
|
|
|
|
header.elements.push( currentElement );
|
|
|
|
}
|
|
|
|
return header;
|
|
|
|
}
|
|
|
|
function parseASCIINumber( n, type ) {
|
|
|
|
switch ( type ) {
|
|
|
|
case 'char': case 'uchar': case 'short': case 'ushort': case 'int': case 'uint':
|
|
case 'int8': case 'uint8': case 'int16': case 'uint16': case 'int32': case 'uint32':
|
|
|
|
return parseInt( n );
|
|
|
|
case 'float': case 'double': case 'float32': case 'float64':
|
|
|
|
return parseFloat( n );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function parseASCIIElement( properties, line ) {
|
|
|
|
var values = line.split( /\s+/ );
|
|
|
|
var element = {};
|
|
|
|
for ( var i = 0; i < properties.length; i ++ ) {
|
|
|
|
if ( properties[ i ].type === 'list' ) {
|
|
|
|
var list = [];
|
|
var n = parseASCIINumber( values.shift(), properties[ i ].countType );
|
|
|
|
for ( var j = 0; j < n; j ++ ) {
|
|
|
|
list.push( parseASCIINumber( values.shift(), properties[ i ].itemType ) );
|
|
|
|
}
|
|
|
|
element[ properties[ i ].name ] = list;
|
|
|
|
} else {
|
|
|
|
element[ properties[ i ].name ] = parseASCIINumber( values.shift(), properties[ i ].type );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return element;
|
|
|
|
}
|
|
|
|
function parseASCII( data, header ) {
|
|
|
|
// PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
|
|
|
|
var buffer = {
|
|
indices: [],
|
|
vertices: [],
|
|
normals: [],
|
|
uvs: [],
|
|
faceVertexUvs: [],
|
|
colors: []
|
|
};
|
|
|
|
var result;
|
|
|
|
var patternBody = /end_header\s([\s\S]*)$/;
|
|
var body = '';
|
|
if ( ( result = patternBody.exec( data ) ) !== null ) {
|
|
|
|
body = result[ 1 ];
|
|
|
|
}
|
|
|
|
var lines = body.split( '\n' );
|
|
var currentElement = 0;
|
|
var currentElementCount = 0;
|
|
|
|
for ( var i = 0; i < lines.length; i ++ ) {
|
|
|
|
var line = lines[ i ];
|
|
line = line.trim();
|
|
if ( line === '' ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( currentElementCount >= header.elements[ currentElement ].count ) {
|
|
|
|
currentElement ++;
|
|
currentElementCount = 0;
|
|
|
|
}
|
|
|
|
var element = parseASCIIElement( header.elements[ currentElement ].properties, line );
|
|
|
|
handleElement( buffer, header.elements[ currentElement ].name, element );
|
|
|
|
currentElementCount ++;
|
|
|
|
}
|
|
|
|
return postProcess( buffer );
|
|
|
|
}
|
|
|
|
function postProcess( buffer ) {
|
|
|
|
var geometry = new BufferGeometry();
|
|
|
|
// mandatory buffer data
|
|
|
|
if ( buffer.indices.length > 0 ) {
|
|
|
|
geometry.setIndex( buffer.indices );
|
|
|
|
}
|
|
|
|
geometry.setAttribute( 'position', new Float32BufferAttribute( buffer.vertices, 3 ) );
|
|
|
|
// optional buffer data
|
|
|
|
if ( buffer.normals.length > 0 ) {
|
|
|
|
geometry.setAttribute( 'normal', new Float32BufferAttribute( buffer.normals, 3 ) );
|
|
|
|
}
|
|
|
|
if ( buffer.uvs.length > 0 ) {
|
|
|
|
geometry.setAttribute( 'uv', new Float32BufferAttribute( buffer.uvs, 2 ) );
|
|
|
|
}
|
|
|
|
if ( buffer.colors.length > 0 ) {
|
|
|
|
geometry.setAttribute( 'color', new Float32BufferAttribute( buffer.colors, 3 ) );
|
|
|
|
}
|
|
|
|
if ( buffer.faceVertexUvs.length > 0 ) {
|
|
|
|
geometry = geometry.toNonIndexed();
|
|
geometry.setAttribute( 'uv', new Float32BufferAttribute( buffer.faceVertexUvs, 2 ) );
|
|
|
|
}
|
|
|
|
geometry.computeBoundingSphere();
|
|
|
|
return geometry;
|
|
|
|
}
|
|
|
|
function handleElement( buffer, elementName, element ) {
|
|
|
|
if ( elementName === 'vertex' ) {
|
|
|
|
buffer.vertices.push( element.x, element.y, element.z );
|
|
|
|
if ( 'nx' in element && 'ny' in element && 'nz' in element ) {
|
|
|
|
buffer.normals.push( element.nx, element.ny, element.nz );
|
|
|
|
}
|
|
|
|
if ( 's' in element && 't' in element ) {
|
|
|
|
buffer.uvs.push( element.s, element.t );
|
|
|
|
}
|
|
|
|
if ( 'red' in element && 'green' in element && 'blue' in element ) {
|
|
|
|
buffer.colors.push( element.red / 255.0, element.green / 255.0, element.blue / 255.0 );
|
|
|
|
}
|
|
|
|
} else if ( elementName === 'face' ) {
|
|
|
|
var vertex_indices = element.vertex_indices || element.vertex_index; // issue #9338
|
|
var texcoord = element.texcoord;
|
|
|
|
if ( vertex_indices.length === 3 ) {
|
|
|
|
buffer.indices.push( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 2 ] );
|
|
|
|
if ( texcoord && texcoord.length === 6 ) {
|
|
|
|
buffer.faceVertexUvs.push( texcoord[ 0 ], texcoord[ 1 ] );
|
|
buffer.faceVertexUvs.push( texcoord[ 2 ], texcoord[ 3 ] );
|
|
buffer.faceVertexUvs.push( texcoord[ 4 ], texcoord[ 5 ] );
|
|
|
|
}
|
|
|
|
} else if ( vertex_indices.length === 4 ) {
|
|
|
|
buffer.indices.push( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 3 ] );
|
|
buffer.indices.push( vertex_indices[ 1 ], vertex_indices[ 2 ], vertex_indices[ 3 ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function binaryRead( dataview, at, type, little_endian ) {
|
|
|
|
switch ( type ) {
|
|
|
|
// corespondences for non-specific length types here match rply:
|
|
case 'int8': case 'char': return [ dataview.getInt8( at ), 1 ];
|
|
case 'uint8': case 'uchar': return [ dataview.getUint8( at ), 1 ];
|
|
case 'int16': case 'short': return [ dataview.getInt16( at, little_endian ), 2 ];
|
|
case 'uint16': case 'ushort': return [ dataview.getUint16( at, little_endian ), 2 ];
|
|
case 'int32': case 'int': return [ dataview.getInt32( at, little_endian ), 4 ];
|
|
case 'uint32': case 'uint': return [ dataview.getUint32( at, little_endian ), 4 ];
|
|
case 'float32': case 'float': return [ dataview.getFloat32( at, little_endian ), 4 ];
|
|
case 'float64': case 'double': return [ dataview.getFloat64( at, little_endian ), 8 ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function binaryReadElement( dataview, at, properties, little_endian ) {
|
|
|
|
var element = {};
|
|
var result, read = 0;
|
|
|
|
for ( var i = 0; i < properties.length; i ++ ) {
|
|
|
|
if ( properties[ i ].type === 'list' ) {
|
|
|
|
var list = [];
|
|
|
|
result = binaryRead( dataview, at + read, properties[ i ].countType, little_endian );
|
|
var n = result[ 0 ];
|
|
read += result[ 1 ];
|
|
|
|
for ( var j = 0; j < n; j ++ ) {
|
|
|
|
result = binaryRead( dataview, at + read, properties[ i ].itemType, little_endian );
|
|
list.push( result[ 0 ] );
|
|
read += result[ 1 ];
|
|
|
|
}
|
|
|
|
element[ properties[ i ].name ] = list;
|
|
|
|
} else {
|
|
|
|
result = binaryRead( dataview, at + read, properties[ i ].type, little_endian );
|
|
element[ properties[ i ].name ] = result[ 0 ];
|
|
read += result[ 1 ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return [ element, read ];
|
|
|
|
}
|
|
|
|
function parseBinary( data, header ) {
|
|
|
|
var buffer = {
|
|
indices: [],
|
|
vertices: [],
|
|
normals: [],
|
|
uvs: [],
|
|
faceVertexUvs: [],
|
|
colors: []
|
|
};
|
|
|
|
var little_endian = ( header.format === 'binary_little_endian' );
|
|
var body = new DataView( data, header.headerLength );
|
|
var result, loc = 0;
|
|
|
|
for ( var currentElement = 0; currentElement < header.elements.length; currentElement ++ ) {
|
|
|
|
for ( var currentElementCount = 0; currentElementCount < header.elements[ currentElement ].count; currentElementCount ++ ) {
|
|
|
|
result = binaryReadElement( body, loc, header.elements[ currentElement ].properties, little_endian );
|
|
loc += result[ 1 ];
|
|
var element = result[ 0 ];
|
|
|
|
handleElement( buffer, header.elements[ currentElement ].name, element );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return postProcess( buffer );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
var geometry;
|
|
var scope = this;
|
|
|
|
if ( data instanceof ArrayBuffer ) {
|
|
|
|
var text = LoaderUtils.decodeText( new Uint8Array( data ) );
|
|
var header = parseHeader( text );
|
|
|
|
geometry = header.format === 'ascii' ? parseASCII( text, header ) : parseBinary( data, header );
|
|
|
|
} else {
|
|
|
|
geometry = parseASCII( data, parseHeader( data ) );
|
|
|
|
}
|
|
|
|
return geometry;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--12-0!./node_modules/_thread-loader@2.1.3@thread-loader/dist/cjs.js!./node_modules/_babel-loader@8.1.0@babel-loader/lib!./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--0-0!./node_modules/_vue-loader@15.9.3@vue-loader/lib??vue-loader-options!./src/model-ply.vue?vue&type=script&lang=js&
|
|
|
|
|
|
|
|
/* harmony default export */ var model_plyvue_type_script_lang_js_ = ({
|
|
name: 'model-ply',
|
|
mixins: [model_mixin],
|
|
props: {
|
|
lights: {
|
|
type: Array,
|
|
default: function _default() {
|
|
return [{
|
|
type: 'HemisphereLight',
|
|
position: {
|
|
x: 0,
|
|
y: 1,
|
|
z: 0
|
|
},
|
|
skyColor: 0xaaaaff,
|
|
groundColor: 0x806060,
|
|
intensity: 0.2
|
|
}, {
|
|
type: 'DirectionalLight',
|
|
position: {
|
|
x: 1,
|
|
y: 1,
|
|
z: 1
|
|
},
|
|
color: 0xffffff,
|
|
intensity: 0.8
|
|
}];
|
|
}
|
|
}
|
|
},
|
|
data: function data() {
|
|
return {
|
|
loader: new PLYLoader()
|
|
};
|
|
},
|
|
methods: {
|
|
getObject: function getObject(geometry) {
|
|
geometry.computeVertexNormals();
|
|
return new Mesh(geometry, new MeshStandardMaterial());
|
|
}
|
|
}
|
|
});
|
|
// CONCATENATED MODULE: ./src/model-ply.vue?vue&type=script&lang=js&
|
|
/* harmony default export */ var src_model_plyvue_type_script_lang_js_ = (model_plyvue_type_script_lang_js_);
|
|
// CONCATENATED MODULE: ./src/model-ply.vue
|
|
var model_ply_render, model_ply_staticRenderFns
|
|
|
|
|
|
|
|
|
|
/* normalize component */
|
|
|
|
var model_ply_component = normalizeComponent(
|
|
src_model_plyvue_type_script_lang_js_,
|
|
model_ply_render,
|
|
model_ply_staticRenderFns,
|
|
false,
|
|
null,
|
|
null,
|
|
null
|
|
|
|
)
|
|
|
|
/* harmony default export */ var model_ply = (model_ply_component.exports);
|
|
// CONCATENATED MODULE: ./node_modules/_three@0.118.3@three/examples/jsm/loaders/TGALoader.js
|
|
/**
|
|
* @author Daosheng Mu / https://github.com/DaoshengMu/
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author takahirox / https://github.com/takahirox/
|
|
*/
|
|
|
|
|
|
|
|
var TGALoader = function ( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
};
|
|
|
|
TGALoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: TGALoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
var scope = this;
|
|
|
|
var texture = new Texture();
|
|
|
|
var loader = new FileLoader( this.manager );
|
|
loader.setResponseType( 'arraybuffer' );
|
|
loader.setPath( this.path );
|
|
|
|
loader.load( url, function ( buffer ) {
|
|
|
|
texture.image = scope.parse( buffer );
|
|
texture.needsUpdate = true;
|
|
|
|
if ( onLoad !== undefined ) {
|
|
|
|
onLoad( texture );
|
|
|
|
}
|
|
|
|
}, onProgress, onError );
|
|
|
|
return texture;
|
|
|
|
},
|
|
|
|
parse: function ( buffer ) {
|
|
|
|
// reference from vthibault, https://github.com/vthibault/roBrowser/blob/master/src/Loaders/Targa.js
|
|
|
|
function tgaCheckHeader( header ) {
|
|
|
|
switch ( header.image_type ) {
|
|
|
|
// check indexed type
|
|
|
|
case TGA_TYPE_INDEXED:
|
|
case TGA_TYPE_RLE_INDEXED:
|
|
if ( header.colormap_length > 256 || header.colormap_size !== 24 || header.colormap_type !== 1 ) {
|
|
|
|
console.error( 'THREE.TGALoader: Invalid type colormap data for indexed type.' );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
// check colormap type
|
|
|
|
case TGA_TYPE_RGB:
|
|
case TGA_TYPE_GREY:
|
|
case TGA_TYPE_RLE_RGB:
|
|
case TGA_TYPE_RLE_GREY:
|
|
if ( header.colormap_type ) {
|
|
|
|
console.error( 'THREE.TGALoader: Invalid type colormap data for colormap type.' );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
// What the need of a file without data ?
|
|
|
|
case TGA_TYPE_NO_DATA:
|
|
console.error( 'THREE.TGALoader: No data.' );
|
|
|
|
// Invalid type ?
|
|
|
|
default:
|
|
console.error( 'THREE.TGALoader: Invalid type "%s".', header.image_type );
|
|
|
|
}
|
|
|
|
// check image width and height
|
|
|
|
if ( header.width <= 0 || header.height <= 0 ) {
|
|
|
|
console.error( 'THREE.TGALoader: Invalid image size.' );
|
|
|
|
}
|
|
|
|
// check image pixel size
|
|
|
|
if ( header.pixel_size !== 8 && header.pixel_size !== 16 &&
|
|
header.pixel_size !== 24 && header.pixel_size !== 32 ) {
|
|
|
|
console.error( 'THREE.TGALoader: Invalid pixel size "%s".', header.pixel_size );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// parse tga image buffer
|
|
|
|
function tgaParse( use_rle, use_pal, header, offset, data ) {
|
|
|
|
var pixel_data,
|
|
pixel_size,
|
|
pixel_total,
|
|
palettes;
|
|
|
|
pixel_size = header.pixel_size >> 3;
|
|
pixel_total = header.width * header.height * pixel_size;
|
|
|
|
// read palettes
|
|
|
|
if ( use_pal ) {
|
|
|
|
palettes = data.subarray( offset, offset += header.colormap_length * ( header.colormap_size >> 3 ) );
|
|
|
|
}
|
|
|
|
// read RLE
|
|
|
|
if ( use_rle ) {
|
|
|
|
pixel_data = new Uint8Array( pixel_total );
|
|
|
|
var c, count, i;
|
|
var shift = 0;
|
|
var pixels = new Uint8Array( pixel_size );
|
|
|
|
while ( shift < pixel_total ) {
|
|
|
|
c = data[ offset ++ ];
|
|
count = ( c & 0x7f ) + 1;
|
|
|
|
// RLE pixels
|
|
|
|
if ( c & 0x80 ) {
|
|
|
|
// bind pixel tmp array
|
|
|
|
for ( i = 0; i < pixel_size; ++ i ) {
|
|
|
|
pixels[ i ] = data[ offset ++ ];
|
|
|
|
}
|
|
|
|
// copy pixel array
|
|
|
|
for ( i = 0; i < count; ++ i ) {
|
|
|
|
pixel_data.set( pixels, shift + i * pixel_size );
|
|
|
|
}
|
|
|
|
shift += pixel_size * count;
|
|
|
|
} else {
|
|
|
|
// raw pixels
|
|
|
|
count *= pixel_size;
|
|
|
|
for ( i = 0; i < count; ++ i ) {
|
|
|
|
pixel_data[ shift + i ] = data[ offset ++ ];
|
|
|
|
}
|
|
|
|
shift += count;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// raw pixels
|
|
|
|
pixel_data = data.subarray(
|
|
offset, offset += ( use_pal ? header.width * header.height : pixel_total )
|
|
);
|
|
|
|
}
|
|
|
|
return {
|
|
pixel_data: pixel_data,
|
|
palettes: palettes
|
|
};
|
|
|
|
}
|
|
|
|
function tgaGetImageData8bits( imageData, y_start, y_step, y_end, x_start, x_step, x_end, image, palettes ) {
|
|
|
|
var colormap = palettes;
|
|
var color, i = 0, x, y;
|
|
var width = header.width;
|
|
|
|
for ( y = y_start; y !== y_end; y += y_step ) {
|
|
|
|
for ( x = x_start; x !== x_end; x += x_step, i ++ ) {
|
|
|
|
color = image[ i ];
|
|
imageData[ ( x + width * y ) * 4 + 3 ] = 255;
|
|
imageData[ ( x + width * y ) * 4 + 2 ] = colormap[ ( color * 3 ) + 0 ];
|
|
imageData[ ( x + width * y ) * 4 + 1 ] = colormap[ ( color * 3 ) + 1 ];
|
|
imageData[ ( x + width * y ) * 4 + 0 ] = colormap[ ( color * 3 ) + 2 ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return imageData;
|
|
|
|
}
|
|
|
|
function tgaGetImageData16bits( imageData, y_start, y_step, y_end, x_start, x_step, x_end, image ) {
|
|
|
|
var color, i = 0, x, y;
|
|
var width = header.width;
|
|
|
|
for ( y = y_start; y !== y_end; y += y_step ) {
|
|
|
|
for ( x = x_start; x !== x_end; x += x_step, i += 2 ) {
|
|
|
|
color = image[ i + 0 ] + ( image[ i + 1 ] << 8 ); // Inversed ?
|
|
imageData[ ( x + width * y ) * 4 + 0 ] = ( color & 0x7C00 ) >> 7;
|
|
imageData[ ( x + width * y ) * 4 + 1 ] = ( color & 0x03E0 ) >> 2;
|
|
imageData[ ( x + width * y ) * 4 + 2 ] = ( color & 0x001F ) >> 3;
|
|
imageData[ ( x + width * y ) * 4 + 3 ] = ( color & 0x8000 ) ? 0 : 255;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return imageData;
|
|
|
|
}
|
|
|
|
function tgaGetImageData24bits( imageData, y_start, y_step, y_end, x_start, x_step, x_end, image ) {
|
|
|
|
var i = 0, x, y;
|
|
var width = header.width;
|
|
|
|
for ( y = y_start; y !== y_end; y += y_step ) {
|
|
|
|
for ( x = x_start; x !== x_end; x += x_step, i += 3 ) {
|
|
|
|
imageData[ ( x + width * y ) * 4 + 3 ] = 255;
|
|
imageData[ ( x + width * y ) * 4 + 2 ] = image[ i + 0 ];
|
|
imageData[ ( x + width * y ) * 4 + 1 ] = image[ i + 1 ];
|
|
imageData[ ( x + width * y ) * 4 + 0 ] = image[ i + 2 ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return imageData;
|
|
|
|
}
|
|
|
|
function tgaGetImageData32bits( imageData, y_start, y_step, y_end, x_start, x_step, x_end, image ) {
|
|
|
|
var i = 0, x, y;
|
|
var width = header.width;
|
|
|
|
for ( y = y_start; y !== y_end; y += y_step ) {
|
|
|
|
for ( x = x_start; x !== x_end; x += x_step, i += 4 ) {
|
|
|
|
imageData[ ( x + width * y ) * 4 + 2 ] = image[ i + 0 ];
|
|
imageData[ ( x + width * y ) * 4 + 1 ] = image[ i + 1 ];
|
|
imageData[ ( x + width * y ) * 4 + 0 ] = image[ i + 2 ];
|
|
imageData[ ( x + width * y ) * 4 + 3 ] = image[ i + 3 ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return imageData;
|
|
|
|
}
|
|
|
|
function tgaGetImageDataGrey8bits( imageData, y_start, y_step, y_end, x_start, x_step, x_end, image ) {
|
|
|
|
var color, i = 0, x, y;
|
|
var width = header.width;
|
|
|
|
for ( y = y_start; y !== y_end; y += y_step ) {
|
|
|
|
for ( x = x_start; x !== x_end; x += x_step, i ++ ) {
|
|
|
|
color = image[ i ];
|
|
imageData[ ( x + width * y ) * 4 + 0 ] = color;
|
|
imageData[ ( x + width * y ) * 4 + 1 ] = color;
|
|
imageData[ ( x + width * y ) * 4 + 2 ] = color;
|
|
imageData[ ( x + width * y ) * 4 + 3 ] = 255;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return imageData;
|
|
|
|
}
|
|
|
|
function tgaGetImageDataGrey16bits( imageData, y_start, y_step, y_end, x_start, x_step, x_end, image ) {
|
|
|
|
var i = 0, x, y;
|
|
var width = header.width;
|
|
|
|
for ( y = y_start; y !== y_end; y += y_step ) {
|
|
|
|
for ( x = x_start; x !== x_end; x += x_step, i += 2 ) {
|
|
|
|
imageData[ ( x + width * y ) * 4 + 0 ] = image[ i + 0 ];
|
|
imageData[ ( x + width * y ) * 4 + 1 ] = image[ i + 0 ];
|
|
imageData[ ( x + width * y ) * 4 + 2 ] = image[ i + 0 ];
|
|
imageData[ ( x + width * y ) * 4 + 3 ] = image[ i + 1 ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return imageData;
|
|
|
|
}
|
|
|
|
function getTgaRGBA( data, width, height, image, palette ) {
|
|
|
|
var x_start,
|
|
y_start,
|
|
x_step,
|
|
y_step,
|
|
x_end,
|
|
y_end;
|
|
|
|
switch ( ( header.flags & TGA_ORIGIN_MASK ) >> TGA_ORIGIN_SHIFT ) {
|
|
|
|
default:
|
|
case TGA_ORIGIN_UL:
|
|
x_start = 0;
|
|
x_step = 1;
|
|
x_end = width;
|
|
y_start = 0;
|
|
y_step = 1;
|
|
y_end = height;
|
|
break;
|
|
|
|
case TGA_ORIGIN_BL:
|
|
x_start = 0;
|
|
x_step = 1;
|
|
x_end = width;
|
|
y_start = height - 1;
|
|
y_step = - 1;
|
|
y_end = - 1;
|
|
break;
|
|
|
|
case TGA_ORIGIN_UR:
|
|
x_start = width - 1;
|
|
x_step = - 1;
|
|
x_end = - 1;
|
|
y_start = 0;
|
|
y_step = 1;
|
|
y_end = height;
|
|
break;
|
|
|
|
case TGA_ORIGIN_BR:
|
|
x_start = width - 1;
|
|
x_step = - 1;
|
|
x_end = - 1;
|
|
y_start = height - 1;
|
|
y_step = - 1;
|
|
y_end = - 1;
|
|
break;
|
|
|
|
}
|
|
|
|
if ( use_grey ) {
|
|
|
|
switch ( header.pixel_size ) {
|
|
|
|
case 8:
|
|
tgaGetImageDataGrey8bits( data, y_start, y_step, y_end, x_start, x_step, x_end, image );
|
|
break;
|
|
|
|
case 16:
|
|
tgaGetImageDataGrey16bits( data, y_start, y_step, y_end, x_start, x_step, x_end, image );
|
|
break;
|
|
|
|
default:
|
|
console.error( 'THREE.TGALoader: Format not supported.' );
|
|
break;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
switch ( header.pixel_size ) {
|
|
|
|
case 8:
|
|
tgaGetImageData8bits( data, y_start, y_step, y_end, x_start, x_step, x_end, image, palette );
|
|
break;
|
|
|
|
case 16:
|
|
tgaGetImageData16bits( data, y_start, y_step, y_end, x_start, x_step, x_end, image );
|
|
break;
|
|
|
|
case 24:
|
|
tgaGetImageData24bits( data, y_start, y_step, y_end, x_start, x_step, x_end, image );
|
|
break;
|
|
|
|
case 32:
|
|
tgaGetImageData32bits( data, y_start, y_step, y_end, x_start, x_step, x_end, image );
|
|
break;
|
|
|
|
default:
|
|
console.error( 'THREE.TGALoader: Format not supported.' );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Load image data according to specific method
|
|
// var func = 'tgaGetImageData' + (use_grey ? 'Grey' : '') + (header.pixel_size) + 'bits';
|
|
// func(data, y_start, y_step, y_end, x_start, x_step, x_end, width, image, palette );
|
|
return data;
|
|
|
|
}
|
|
|
|
// TGA constants
|
|
|
|
var TGA_TYPE_NO_DATA = 0,
|
|
TGA_TYPE_INDEXED = 1,
|
|
TGA_TYPE_RGB = 2,
|
|
TGA_TYPE_GREY = 3,
|
|
TGA_TYPE_RLE_INDEXED = 9,
|
|
TGA_TYPE_RLE_RGB = 10,
|
|
TGA_TYPE_RLE_GREY = 11,
|
|
|
|
TGA_ORIGIN_MASK = 0x30,
|
|
TGA_ORIGIN_SHIFT = 0x04,
|
|
TGA_ORIGIN_BL = 0x00,
|
|
TGA_ORIGIN_BR = 0x01,
|
|
TGA_ORIGIN_UL = 0x02,
|
|
TGA_ORIGIN_UR = 0x03;
|
|
|
|
if ( buffer.length < 19 ) console.error( 'THREE.TGALoader: Not enough data to contain header.' );
|
|
|
|
var content = new Uint8Array( buffer ),
|
|
offset = 0,
|
|
header = {
|
|
id_length: content[ offset ++ ],
|
|
colormap_type: content[ offset ++ ],
|
|
image_type: content[ offset ++ ],
|
|
colormap_index: content[ offset ++ ] | content[ offset ++ ] << 8,
|
|
colormap_length: content[ offset ++ ] | content[ offset ++ ] << 8,
|
|
colormap_size: content[ offset ++ ],
|
|
origin: [
|
|
content[ offset ++ ] | content[ offset ++ ] << 8,
|
|
content[ offset ++ ] | content[ offset ++ ] << 8
|
|
],
|
|
width: content[ offset ++ ] | content[ offset ++ ] << 8,
|
|
height: content[ offset ++ ] | content[ offset ++ ] << 8,
|
|
pixel_size: content[ offset ++ ],
|
|
flags: content[ offset ++ ]
|
|
};
|
|
|
|
// check tga if it is valid format
|
|
|
|
tgaCheckHeader( header );
|
|
|
|
if ( header.id_length + offset > buffer.length ) {
|
|
|
|
console.error( 'THREE.TGALoader: No data.' );
|
|
|
|
}
|
|
|
|
// skip the needn't data
|
|
|
|
offset += header.id_length;
|
|
|
|
// get targa information about RLE compression and palette
|
|
|
|
var use_rle = false,
|
|
use_pal = false,
|
|
use_grey = false;
|
|
|
|
switch ( header.image_type ) {
|
|
|
|
case TGA_TYPE_RLE_INDEXED:
|
|
use_rle = true;
|
|
use_pal = true;
|
|
break;
|
|
|
|
case TGA_TYPE_INDEXED:
|
|
use_pal = true;
|
|
break;
|
|
|
|
case TGA_TYPE_RLE_RGB:
|
|
use_rle = true;
|
|
break;
|
|
|
|
case TGA_TYPE_RGB:
|
|
break;
|
|
|
|
case TGA_TYPE_RLE_GREY:
|
|
use_rle = true;
|
|
use_grey = true;
|
|
break;
|
|
|
|
case TGA_TYPE_GREY:
|
|
use_grey = true;
|
|
break;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
var useOffscreen = typeof OffscreenCanvas !== 'undefined';
|
|
|
|
var canvas = useOffscreen ? new OffscreenCanvas( header.width, header.height ) : document.createElement( 'canvas' );
|
|
canvas.width = header.width;
|
|
canvas.height = header.height;
|
|
|
|
var context = canvas.getContext( '2d' );
|
|
var imageData = context.createImageData( header.width, header.height );
|
|
|
|
var result = tgaParse( use_rle, use_pal, header, offset, content );
|
|
getTgaRGBA( imageData.data, header.width, header.height, result.pixel_data, result.palettes );
|
|
|
|
context.putImageData( imageData, 0, 0 );
|
|
|
|
return useOffscreen ? canvas.transferToImageBitmap() : canvas;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_three@0.118.3@three/examples/jsm/loaders/ColladaLoader.js
|
|
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author Mugen87 / https://github.com/Mugen87
|
|
*/
|
|
|
|
|
|
|
|
|
|
var ColladaLoader = function ( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
};
|
|
|
|
ColladaLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: ColladaLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
var scope = this;
|
|
|
|
var path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
|
|
|
|
var loader = new FileLoader( scope.manager );
|
|
loader.setPath( scope.path );
|
|
loader.load( url, function ( text ) {
|
|
|
|
try {
|
|
|
|
onLoad( scope.parse( text, path ) );
|
|
|
|
} catch ( e ) {
|
|
|
|
if ( onError ) {
|
|
|
|
onError( e );
|
|
|
|
} else {
|
|
|
|
console.error( e );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
|
|
}
|
|
|
|
}, onProgress, onError );
|
|
|
|
},
|
|
|
|
options: {
|
|
|
|
set convertUpAxis( value ) {
|
|
|
|
console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
parse: function ( text, path ) {
|
|
|
|
function getElementsByTagName( xml, name ) {
|
|
|
|
// Non recursive xml.getElementsByTagName() ...
|
|
|
|
var array = [];
|
|
var childNodes = xml.childNodes;
|
|
|
|
for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = childNodes[ i ];
|
|
|
|
if ( child.nodeName === name ) {
|
|
|
|
array.push( child );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return array;
|
|
|
|
}
|
|
|
|
function parseStrings( text ) {
|
|
|
|
if ( text.length === 0 ) return [];
|
|
|
|
var parts = text.trim().split( /\s+/ );
|
|
var array = new Array( parts.length );
|
|
|
|
for ( var i = 0, l = parts.length; i < l; i ++ ) {
|
|
|
|
array[ i ] = parts[ i ];
|
|
|
|
}
|
|
|
|
return array;
|
|
|
|
}
|
|
|
|
function parseFloats( text ) {
|
|
|
|
if ( text.length === 0 ) return [];
|
|
|
|
var parts = text.trim().split( /\s+/ );
|
|
var array = new Array( parts.length );
|
|
|
|
for ( var i = 0, l = parts.length; i < l; i ++ ) {
|
|
|
|
array[ i ] = parseFloat( parts[ i ] );
|
|
|
|
}
|
|
|
|
return array;
|
|
|
|
}
|
|
|
|
function parseInts( text ) {
|
|
|
|
if ( text.length === 0 ) return [];
|
|
|
|
var parts = text.trim().split( /\s+/ );
|
|
var array = new Array( parts.length );
|
|
|
|
for ( var i = 0, l = parts.length; i < l; i ++ ) {
|
|
|
|
array[ i ] = parseInt( parts[ i ] );
|
|
|
|
}
|
|
|
|
return array;
|
|
|
|
}
|
|
|
|
function parseId( text ) {
|
|
|
|
return text.substring( 1 );
|
|
|
|
}
|
|
|
|
function generateId() {
|
|
|
|
return 'three_default_' + ( count ++ );
|
|
|
|
}
|
|
|
|
function isEmpty( object ) {
|
|
|
|
return Object.keys( object ).length === 0;
|
|
|
|
}
|
|
|
|
// asset
|
|
|
|
function parseAsset( xml ) {
|
|
|
|
return {
|
|
unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
|
|
upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
|
|
};
|
|
|
|
}
|
|
|
|
function parseAssetUnit( xml ) {
|
|
|
|
if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
|
|
|
|
return parseFloat( xml.getAttribute( 'meter' ) );
|
|
|
|
} else {
|
|
|
|
return 1; // default 1 meter
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function parseAssetUpAxis( xml ) {
|
|
|
|
return xml !== undefined ? xml.textContent : 'Y_UP';
|
|
|
|
}
|
|
|
|
// library
|
|
|
|
function parseLibrary( xml, libraryName, nodeName, parser ) {
|
|
|
|
var library = getElementsByTagName( xml, libraryName )[ 0 ];
|
|
|
|
if ( library !== undefined ) {
|
|
|
|
var elements = getElementsByTagName( library, nodeName );
|
|
|
|
for ( var i = 0; i < elements.length; i ++ ) {
|
|
|
|
parser( elements[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function buildLibrary( data, builder ) {
|
|
|
|
for ( var name in data ) {
|
|
|
|
var object = data[ name ];
|
|
object.build = builder( data[ name ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// get
|
|
|
|
function getBuild( data, builder ) {
|
|
|
|
if ( data.build !== undefined ) return data.build;
|
|
|
|
data.build = builder( data );
|
|
|
|
return data.build;
|
|
|
|
}
|
|
|
|
// animation
|
|
|
|
function parseAnimation( xml ) {
|
|
|
|
var data = {
|
|
sources: {},
|
|
samplers: {},
|
|
channels: {}
|
|
};
|
|
|
|
var hasChildren = false;
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
var id;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'source':
|
|
id = child.getAttribute( 'id' );
|
|
data.sources[ id ] = parseSource( child );
|
|
break;
|
|
|
|
case 'sampler':
|
|
id = child.getAttribute( 'id' );
|
|
data.samplers[ id ] = parseAnimationSampler( child );
|
|
break;
|
|
|
|
case 'channel':
|
|
id = child.getAttribute( 'target' );
|
|
data.channels[ id ] = parseAnimationChannel( child );
|
|
break;
|
|
|
|
case 'animation':
|
|
// hierarchy of related animations
|
|
parseAnimation( child );
|
|
hasChildren = true;
|
|
break;
|
|
|
|
default:
|
|
console.log( child );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( hasChildren === false ) {
|
|
|
|
// since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
|
|
|
|
library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function parseAnimationSampler( xml ) {
|
|
|
|
var data = {
|
|
inputs: {},
|
|
};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'input':
|
|
var id = parseId( child.getAttribute( 'source' ) );
|
|
var semantic = child.getAttribute( 'semantic' );
|
|
data.inputs[ semantic ] = id;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseAnimationChannel( xml ) {
|
|
|
|
var data = {};
|
|
|
|
var target = xml.getAttribute( 'target' );
|
|
|
|
// parsing SID Addressing Syntax
|
|
|
|
var parts = target.split( '/' );
|
|
|
|
var id = parts.shift();
|
|
var sid = parts.shift();
|
|
|
|
// check selection syntax
|
|
|
|
var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
|
|
var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
|
|
|
|
if ( memberSyntax ) {
|
|
|
|
// member selection access
|
|
|
|
parts = sid.split( '.' );
|
|
sid = parts.shift();
|
|
data.member = parts.shift();
|
|
|
|
} else if ( arraySyntax ) {
|
|
|
|
// array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
|
|
|
|
var indices = sid.split( '(' );
|
|
sid = indices.shift();
|
|
|
|
for ( var i = 0; i < indices.length; i ++ ) {
|
|
|
|
indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
|
|
|
|
}
|
|
|
|
data.indices = indices;
|
|
|
|
}
|
|
|
|
data.id = id;
|
|
data.sid = sid;
|
|
|
|
data.arraySyntax = arraySyntax;
|
|
data.memberSyntax = memberSyntax;
|
|
|
|
data.sampler = parseId( xml.getAttribute( 'source' ) );
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function buildAnimation( data ) {
|
|
|
|
var tracks = [];
|
|
|
|
var channels = data.channels;
|
|
var samplers = data.samplers;
|
|
var sources = data.sources;
|
|
|
|
for ( var target in channels ) {
|
|
|
|
if ( channels.hasOwnProperty( target ) ) {
|
|
|
|
var channel = channels[ target ];
|
|
var sampler = samplers[ channel.sampler ];
|
|
|
|
var inputId = sampler.inputs.INPUT;
|
|
var outputId = sampler.inputs.OUTPUT;
|
|
|
|
var inputSource = sources[ inputId ];
|
|
var outputSource = sources[ outputId ];
|
|
|
|
var animation = buildAnimationChannel( channel, inputSource, outputSource );
|
|
|
|
createKeyframeTracks( animation, tracks );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return tracks;
|
|
|
|
}
|
|
|
|
function getAnimation( id ) {
|
|
|
|
return getBuild( library.animations[ id ], buildAnimation );
|
|
|
|
}
|
|
|
|
function buildAnimationChannel( channel, inputSource, outputSource ) {
|
|
|
|
var node = library.nodes[ channel.id ];
|
|
var object3D = getNode( node.id );
|
|
|
|
var transform = node.transforms[ channel.sid ];
|
|
var defaultMatrix = node.matrix.clone().transpose();
|
|
|
|
var time, stride;
|
|
var i, il, j, jl;
|
|
|
|
var data = {};
|
|
|
|
// the collada spec allows the animation of data in various ways.
|
|
// depending on the transform type (matrix, translate, rotate, scale), we execute different logic
|
|
|
|
switch ( transform ) {
|
|
|
|
case 'matrix':
|
|
|
|
for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
|
|
|
|
time = inputSource.array[ i ];
|
|
stride = i * outputSource.stride;
|
|
|
|
if ( data[ time ] === undefined ) data[ time ] = {};
|
|
|
|
if ( channel.arraySyntax === true ) {
|
|
|
|
var value = outputSource.array[ stride ];
|
|
var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
|
|
|
|
data[ time ][ index ] = value;
|
|
|
|
} else {
|
|
|
|
for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
|
|
|
|
data[ time ][ j ] = outputSource.array[ stride + j ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'translate':
|
|
console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
|
|
break;
|
|
|
|
case 'rotate':
|
|
console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
|
|
break;
|
|
|
|
case 'scale':
|
|
console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
|
|
break;
|
|
|
|
}
|
|
|
|
var keyframes = prepareAnimationData( data, defaultMatrix );
|
|
|
|
var animation = {
|
|
name: object3D.uuid,
|
|
keyframes: keyframes
|
|
};
|
|
|
|
return animation;
|
|
|
|
}
|
|
|
|
function prepareAnimationData( data, defaultMatrix ) {
|
|
|
|
var keyframes = [];
|
|
|
|
// transfer data into a sortable array
|
|
|
|
for ( var time in data ) {
|
|
|
|
keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
|
|
|
|
}
|
|
|
|
// ensure keyframes are sorted by time
|
|
|
|
keyframes.sort( ascending );
|
|
|
|
// now we clean up all animation data, so we can use them for keyframe tracks
|
|
|
|
for ( var i = 0; i < 16; i ++ ) {
|
|
|
|
transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
|
|
|
|
}
|
|
|
|
return keyframes;
|
|
|
|
// array sort function
|
|
|
|
function ascending( a, b ) {
|
|
|
|
return a.time - b.time;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var position = new Vector3();
|
|
var scale = new Vector3();
|
|
var quaternion = new Quaternion();
|
|
|
|
function createKeyframeTracks( animation, tracks ) {
|
|
|
|
var keyframes = animation.keyframes;
|
|
var name = animation.name;
|
|
|
|
var times = [];
|
|
var positionData = [];
|
|
var quaternionData = [];
|
|
var scaleData = [];
|
|
|
|
for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
|
|
|
|
var keyframe = keyframes[ i ];
|
|
|
|
var time = keyframe.time;
|
|
var value = keyframe.value;
|
|
|
|
matrix.fromArray( value ).transpose();
|
|
matrix.decompose( position, quaternion, scale );
|
|
|
|
times.push( time );
|
|
positionData.push( position.x, position.y, position.z );
|
|
quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
|
|
scaleData.push( scale.x, scale.y, scale.z );
|
|
|
|
}
|
|
|
|
if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
|
|
if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
|
|
if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
|
|
|
|
return tracks;
|
|
|
|
}
|
|
|
|
function transformAnimationData( keyframes, property, defaultValue ) {
|
|
|
|
var keyframe;
|
|
|
|
var empty = true;
|
|
var i, l;
|
|
|
|
// check, if values of a property are missing in our keyframes
|
|
|
|
for ( i = 0, l = keyframes.length; i < l; i ++ ) {
|
|
|
|
keyframe = keyframes[ i ];
|
|
|
|
if ( keyframe.value[ property ] === undefined ) {
|
|
|
|
keyframe.value[ property ] = null; // mark as missing
|
|
|
|
} else {
|
|
|
|
empty = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( empty === true ) {
|
|
|
|
// no values at all, so we set a default value
|
|
|
|
for ( i = 0, l = keyframes.length; i < l; i ++ ) {
|
|
|
|
keyframe = keyframes[ i ];
|
|
|
|
keyframe.value[ property ] = defaultValue;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// filling gaps
|
|
|
|
createMissingKeyframes( keyframes, property );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function createMissingKeyframes( keyframes, property ) {
|
|
|
|
var prev, next;
|
|
|
|
for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
|
|
|
|
var keyframe = keyframes[ i ];
|
|
|
|
if ( keyframe.value[ property ] === null ) {
|
|
|
|
prev = getPrev( keyframes, i, property );
|
|
next = getNext( keyframes, i, property );
|
|
|
|
if ( prev === null ) {
|
|
|
|
keyframe.value[ property ] = next.value[ property ];
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( next === null ) {
|
|
|
|
keyframe.value[ property ] = prev.value[ property ];
|
|
continue;
|
|
|
|
}
|
|
|
|
interpolate( keyframe, prev, next, property );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function getPrev( keyframes, i, property ) {
|
|
|
|
while ( i >= 0 ) {
|
|
|
|
var keyframe = keyframes[ i ];
|
|
|
|
if ( keyframe.value[ property ] !== null ) return keyframe;
|
|
|
|
i --;
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
function getNext( keyframes, i, property ) {
|
|
|
|
while ( i < keyframes.length ) {
|
|
|
|
var keyframe = keyframes[ i ];
|
|
|
|
if ( keyframe.value[ property ] !== null ) return keyframe;
|
|
|
|
i ++;
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
function interpolate( key, prev, next, property ) {
|
|
|
|
if ( ( next.time - prev.time ) === 0 ) {
|
|
|
|
key.value[ property ] = prev.value[ property ];
|
|
return;
|
|
|
|
}
|
|
|
|
key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
|
|
|
|
}
|
|
|
|
// animation clips
|
|
|
|
function parseAnimationClip( xml ) {
|
|
|
|
var data = {
|
|
name: xml.getAttribute( 'id' ) || 'default',
|
|
start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
|
|
end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
|
|
animations: []
|
|
};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'instance_animation':
|
|
data.animations.push( parseId( child.getAttribute( 'url' ) ) );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
library.clips[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
}
|
|
|
|
function buildAnimationClip( data ) {
|
|
|
|
var tracks = [];
|
|
|
|
var name = data.name;
|
|
var duration = ( data.end - data.start ) || - 1;
|
|
var animations = data.animations;
|
|
|
|
for ( var i = 0, il = animations.length; i < il; i ++ ) {
|
|
|
|
var animationTracks = getAnimation( animations[ i ] );
|
|
|
|
for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
|
|
|
|
tracks.push( animationTracks[ j ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return new AnimationClip( name, duration, tracks );
|
|
|
|
}
|
|
|
|
function getAnimationClip( id ) {
|
|
|
|
return getBuild( library.clips[ id ], buildAnimationClip );
|
|
|
|
}
|
|
|
|
// controller
|
|
|
|
function parseController( xml ) {
|
|
|
|
var data = {};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'skin':
|
|
// there is exactly one skin per controller
|
|
data.id = parseId( child.getAttribute( 'source' ) );
|
|
data.skin = parseSkin( child );
|
|
break;
|
|
|
|
case 'morph':
|
|
data.id = parseId( child.getAttribute( 'source' ) );
|
|
console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
library.controllers[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
}
|
|
|
|
function parseSkin( xml ) {
|
|
|
|
var data = {
|
|
sources: {}
|
|
};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'bind_shape_matrix':
|
|
data.bindShapeMatrix = parseFloats( child.textContent );
|
|
break;
|
|
|
|
case 'source':
|
|
var id = child.getAttribute( 'id' );
|
|
data.sources[ id ] = parseSource( child );
|
|
break;
|
|
|
|
case 'joints':
|
|
data.joints = parseJoints( child );
|
|
break;
|
|
|
|
case 'vertex_weights':
|
|
data.vertexWeights = parseVertexWeights( child );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseJoints( xml ) {
|
|
|
|
var data = {
|
|
inputs: {}
|
|
};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'input':
|
|
var semantic = child.getAttribute( 'semantic' );
|
|
var id = parseId( child.getAttribute( 'source' ) );
|
|
data.inputs[ semantic ] = id;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseVertexWeights( xml ) {
|
|
|
|
var data = {
|
|
inputs: {}
|
|
};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'input':
|
|
var semantic = child.getAttribute( 'semantic' );
|
|
var id = parseId( child.getAttribute( 'source' ) );
|
|
var offset = parseInt( child.getAttribute( 'offset' ) );
|
|
data.inputs[ semantic ] = { id: id, offset: offset };
|
|
break;
|
|
|
|
case 'vcount':
|
|
data.vcount = parseInts( child.textContent );
|
|
break;
|
|
|
|
case 'v':
|
|
data.v = parseInts( child.textContent );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function buildController( data ) {
|
|
|
|
var build = {
|
|
id: data.id
|
|
};
|
|
|
|
var geometry = library.geometries[ build.id ];
|
|
|
|
if ( data.skin !== undefined ) {
|
|
|
|
build.skin = buildSkin( data.skin );
|
|
|
|
// we enhance the 'sources' property of the corresponding geometry with our skin data
|
|
|
|
geometry.sources.skinIndices = build.skin.indices;
|
|
geometry.sources.skinWeights = build.skin.weights;
|
|
|
|
}
|
|
|
|
return build;
|
|
|
|
}
|
|
|
|
function buildSkin( data ) {
|
|
|
|
var BONE_LIMIT = 4;
|
|
|
|
var build = {
|
|
joints: [], // this must be an array to preserve the joint order
|
|
indices: {
|
|
array: [],
|
|
stride: BONE_LIMIT
|
|
},
|
|
weights: {
|
|
array: [],
|
|
stride: BONE_LIMIT
|
|
}
|
|
};
|
|
|
|
var sources = data.sources;
|
|
var vertexWeights = data.vertexWeights;
|
|
|
|
var vcount = vertexWeights.vcount;
|
|
var v = vertexWeights.v;
|
|
var jointOffset = vertexWeights.inputs.JOINT.offset;
|
|
var weightOffset = vertexWeights.inputs.WEIGHT.offset;
|
|
|
|
var jointSource = data.sources[ data.joints.inputs.JOINT ];
|
|
var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
|
|
|
|
var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
|
|
var stride = 0;
|
|
|
|
var i, j, l;
|
|
|
|
// procces skin data for each vertex
|
|
|
|
for ( i = 0, l = vcount.length; i < l; i ++ ) {
|
|
|
|
var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
|
|
var vertexSkinData = [];
|
|
|
|
for ( j = 0; j < jointCount; j ++ ) {
|
|
|
|
var skinIndex = v[ stride + jointOffset ];
|
|
var weightId = v[ stride + weightOffset ];
|
|
var skinWeight = weights[ weightId ];
|
|
|
|
vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
|
|
|
|
stride += 2;
|
|
|
|
}
|
|
|
|
// we sort the joints in descending order based on the weights.
|
|
// this ensures, we only procced the most important joints of the vertex
|
|
|
|
vertexSkinData.sort( descending );
|
|
|
|
// now we provide for each vertex a set of four index and weight values.
|
|
// the order of the skin data matches the order of vertices
|
|
|
|
for ( j = 0; j < BONE_LIMIT; j ++ ) {
|
|
|
|
var d = vertexSkinData[ j ];
|
|
|
|
if ( d !== undefined ) {
|
|
|
|
build.indices.array.push( d.index );
|
|
build.weights.array.push( d.weight );
|
|
|
|
} else {
|
|
|
|
build.indices.array.push( 0 );
|
|
build.weights.array.push( 0 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// setup bind matrix
|
|
|
|
if ( data.bindShapeMatrix ) {
|
|
|
|
build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
|
|
|
|
} else {
|
|
|
|
build.bindMatrix = new Matrix4().identity();
|
|
|
|
}
|
|
|
|
// process bones and inverse bind matrix data
|
|
|
|
for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
|
|
|
|
var name = jointSource.array[ i ];
|
|
var boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
|
|
|
|
build.joints.push( { name: name, boneInverse: boneInverse } );
|
|
|
|
}
|
|
|
|
return build;
|
|
|
|
// array sort function
|
|
|
|
function descending( a, b ) {
|
|
|
|
return b.weight - a.weight;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function getController( id ) {
|
|
|
|
return getBuild( library.controllers[ id ], buildController );
|
|
|
|
}
|
|
|
|
// image
|
|
|
|
function parseImage( xml ) {
|
|
|
|
var data = {
|
|
init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
|
|
};
|
|
|
|
library.images[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
}
|
|
|
|
function buildImage( data ) {
|
|
|
|
if ( data.build !== undefined ) return data.build;
|
|
|
|
return data.init_from;
|
|
|
|
}
|
|
|
|
function getImage( id ) {
|
|
|
|
var data = library.images[ id ];
|
|
|
|
if ( data !== undefined ) {
|
|
|
|
return getBuild( data, buildImage );
|
|
|
|
}
|
|
|
|
console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
// effect
|
|
|
|
function parseEffect( xml ) {
|
|
|
|
var data = {};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'profile_COMMON':
|
|
data.profile = parseEffectProfileCOMMON( child );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
library.effects[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
}
|
|
|
|
function parseEffectProfileCOMMON( xml ) {
|
|
|
|
var data = {
|
|
surfaces: {},
|
|
samplers: {}
|
|
};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'newparam':
|
|
parseEffectNewparam( child, data );
|
|
break;
|
|
|
|
case 'technique':
|
|
data.technique = parseEffectTechnique( child );
|
|
break;
|
|
|
|
case 'extra':
|
|
data.extra = parseEffectExtra( child );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseEffectNewparam( xml, data ) {
|
|
|
|
var sid = xml.getAttribute( 'sid' );
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'surface':
|
|
data.surfaces[ sid ] = parseEffectSurface( child );
|
|
break;
|
|
|
|
case 'sampler2D':
|
|
data.samplers[ sid ] = parseEffectSampler( child );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function parseEffectSurface( xml ) {
|
|
|
|
var data = {};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'init_from':
|
|
data.init_from = child.textContent;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseEffectSampler( xml ) {
|
|
|
|
var data = {};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'source':
|
|
data.source = child.textContent;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseEffectTechnique( xml ) {
|
|
|
|
var data = {};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'constant':
|
|
case 'lambert':
|
|
case 'blinn':
|
|
case 'phong':
|
|
data.type = child.nodeName;
|
|
data.parameters = parseEffectParameters( child );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseEffectParameters( xml ) {
|
|
|
|
var data = {};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'emission':
|
|
case 'diffuse':
|
|
case 'specular':
|
|
case 'bump':
|
|
case 'ambient':
|
|
case 'shininess':
|
|
case 'transparency':
|
|
data[ child.nodeName ] = parseEffectParameter( child );
|
|
break;
|
|
case 'transparent':
|
|
data[ child.nodeName ] = {
|
|
opaque: child.getAttribute( 'opaque' ),
|
|
data: parseEffectParameter( child )
|
|
};
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseEffectParameter( xml ) {
|
|
|
|
var data = {};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'color':
|
|
data[ child.nodeName ] = parseFloats( child.textContent );
|
|
break;
|
|
|
|
case 'float':
|
|
data[ child.nodeName ] = parseFloat( child.textContent );
|
|
break;
|
|
|
|
case 'texture':
|
|
data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseEffectParameterTexture( xml ) {
|
|
|
|
var data = {
|
|
technique: {}
|
|
};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'extra':
|
|
parseEffectParameterTextureExtra( child, data );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseEffectParameterTextureExtra( xml, data ) {
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'technique':
|
|
parseEffectParameterTextureExtraTechnique( child, data );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function parseEffectParameterTextureExtraTechnique( xml, data ) {
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'repeatU':
|
|
case 'repeatV':
|
|
case 'offsetU':
|
|
case 'offsetV':
|
|
data.technique[ child.nodeName ] = parseFloat( child.textContent );
|
|
break;
|
|
|
|
case 'wrapU':
|
|
case 'wrapV':
|
|
|
|
// some files have values for wrapU/wrapV which become NaN via parseInt
|
|
|
|
if ( child.textContent.toUpperCase() === 'TRUE' ) {
|
|
|
|
data.technique[ child.nodeName ] = 1;
|
|
|
|
} else if ( child.textContent.toUpperCase() === 'FALSE' ) {
|
|
|
|
data.technique[ child.nodeName ] = 0;
|
|
|
|
} else {
|
|
|
|
data.technique[ child.nodeName ] = parseInt( child.textContent );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function parseEffectExtra( xml ) {
|
|
|
|
var data = {};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'technique':
|
|
data.technique = parseEffectExtraTechnique( child );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseEffectExtraTechnique( xml ) {
|
|
|
|
var data = {};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'double_sided':
|
|
data[ child.nodeName ] = parseInt( child.textContent );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function buildEffect( data ) {
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function getEffect( id ) {
|
|
|
|
return getBuild( library.effects[ id ], buildEffect );
|
|
|
|
}
|
|
|
|
// material
|
|
|
|
function parseMaterial( xml ) {
|
|
|
|
var data = {
|
|
name: xml.getAttribute( 'name' )
|
|
};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'instance_effect':
|
|
data.url = parseId( child.getAttribute( 'url' ) );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
library.materials[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
}
|
|
|
|
function getTextureLoader( image ) {
|
|
|
|
var loader;
|
|
|
|
var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
|
|
extension = extension.toLowerCase();
|
|
|
|
switch ( extension ) {
|
|
|
|
case 'tga':
|
|
loader = tgaLoader;
|
|
break;
|
|
|
|
default:
|
|
loader = textureLoader;
|
|
|
|
}
|
|
|
|
return loader;
|
|
|
|
}
|
|
|
|
function buildMaterial( data ) {
|
|
|
|
var effect = getEffect( data.url );
|
|
var technique = effect.profile.technique;
|
|
var extra = effect.profile.extra;
|
|
|
|
var material;
|
|
|
|
switch ( technique.type ) {
|
|
|
|
case 'phong':
|
|
case 'blinn':
|
|
material = new MeshPhongMaterial();
|
|
break;
|
|
|
|
case 'lambert':
|
|
material = new MeshLambertMaterial();
|
|
break;
|
|
|
|
default:
|
|
material = new MeshBasicMaterial();
|
|
break;
|
|
|
|
}
|
|
|
|
material.name = data.name || '';
|
|
|
|
function getTexture( textureObject ) {
|
|
|
|
var sampler = effect.profile.samplers[ textureObject.id ];
|
|
var image = null;
|
|
|
|
// get image
|
|
|
|
if ( sampler !== undefined ) {
|
|
|
|
var surface = effect.profile.surfaces[ sampler.source ];
|
|
image = getImage( surface.init_from );
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
|
|
image = getImage( textureObject.id );
|
|
|
|
}
|
|
|
|
// create texture if image is avaiable
|
|
|
|
if ( image !== null ) {
|
|
|
|
var loader = getTextureLoader( image );
|
|
|
|
if ( loader !== undefined ) {
|
|
|
|
var texture = loader.load( image );
|
|
|
|
var extra = textureObject.extra;
|
|
|
|
if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
|
|
|
|
var technique = extra.technique;
|
|
|
|
texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
|
|
texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
|
|
|
|
texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
|
|
texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
|
|
|
|
} else {
|
|
|
|
texture.wrapS = RepeatWrapping;
|
|
texture.wrapT = RepeatWrapping;
|
|
|
|
}
|
|
|
|
return texture;
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var parameters = technique.parameters;
|
|
|
|
for ( var key in parameters ) {
|
|
|
|
var parameter = parameters[ key ];
|
|
|
|
switch ( key ) {
|
|
|
|
case 'diffuse':
|
|
if ( parameter.color ) material.color.fromArray( parameter.color );
|
|
if ( parameter.texture ) material.map = getTexture( parameter.texture );
|
|
break;
|
|
case 'specular':
|
|
if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
|
|
if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
|
|
break;
|
|
case 'bump':
|
|
if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
|
|
break;
|
|
case 'ambient':
|
|
if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
|
|
break;
|
|
case 'shininess':
|
|
if ( parameter.float && material.shininess ) material.shininess = parameter.float;
|
|
break;
|
|
case 'emission':
|
|
if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
|
|
if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
var transparent = parameters[ 'transparent' ];
|
|
var transparency = parameters[ 'transparency' ];
|
|
|
|
// <transparency> does not exist but <transparent>
|
|
|
|
if ( transparency === undefined && transparent ) {
|
|
|
|
transparency = {
|
|
float: 1
|
|
};
|
|
|
|
}
|
|
|
|
// <transparent> does not exist but <transparency>
|
|
|
|
if ( transparent === undefined && transparency ) {
|
|
|
|
transparent = {
|
|
opaque: 'A_ONE',
|
|
data: {
|
|
color: [ 1, 1, 1, 1 ]
|
|
} };
|
|
|
|
}
|
|
|
|
if ( transparent && transparency ) {
|
|
|
|
// handle case if a texture exists but no color
|
|
|
|
if ( transparent.data.texture ) {
|
|
|
|
// we do not set an alpha map (see #13792)
|
|
|
|
material.transparent = true;
|
|
|
|
} else {
|
|
|
|
var color = transparent.data.color;
|
|
|
|
switch ( transparent.opaque ) {
|
|
|
|
case 'A_ONE':
|
|
material.opacity = color[ 3 ] * transparency.float;
|
|
break;
|
|
case 'RGB_ZERO':
|
|
material.opacity = 1 - ( color[ 0 ] * transparency.float );
|
|
break;
|
|
case 'A_ZERO':
|
|
material.opacity = 1 - ( color[ 3 ] * transparency.float );
|
|
break;
|
|
case 'RGB_ONE':
|
|
material.opacity = color[ 0 ] * transparency.float;
|
|
break;
|
|
default:
|
|
console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
|
|
|
|
}
|
|
|
|
if ( material.opacity < 1 ) material.transparent = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
|
|
|
|
material.side = DoubleSide;
|
|
|
|
}
|
|
|
|
return material;
|
|
|
|
}
|
|
|
|
function getMaterial( id ) {
|
|
|
|
return getBuild( library.materials[ id ], buildMaterial );
|
|
|
|
}
|
|
|
|
// camera
|
|
|
|
function parseCamera( xml ) {
|
|
|
|
var data = {
|
|
name: xml.getAttribute( 'name' )
|
|
};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'optics':
|
|
data.optics = parseCameraOptics( child );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
library.cameras[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
}
|
|
|
|
function parseCameraOptics( xml ) {
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'technique_common':
|
|
return parseCameraTechnique( child );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
function parseCameraTechnique( xml ) {
|
|
|
|
var data = {};
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'perspective':
|
|
case 'orthographic':
|
|
|
|
data.technique = child.nodeName;
|
|
data.parameters = parseCameraParameters( child );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseCameraParameters( xml ) {
|
|
|
|
var data = {};
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'xfov':
|
|
case 'yfov':
|
|
case 'xmag':
|
|
case 'ymag':
|
|
case 'znear':
|
|
case 'zfar':
|
|
case 'aspect_ratio':
|
|
data[ child.nodeName ] = parseFloat( child.textContent );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function buildCamera( data ) {
|
|
|
|
var camera;
|
|
|
|
switch ( data.optics.technique ) {
|
|
|
|
case 'perspective':
|
|
camera = new PerspectiveCamera(
|
|
data.optics.parameters.yfov,
|
|
data.optics.parameters.aspect_ratio,
|
|
data.optics.parameters.znear,
|
|
data.optics.parameters.zfar
|
|
);
|
|
break;
|
|
|
|
case 'orthographic':
|
|
var ymag = data.optics.parameters.ymag;
|
|
var xmag = data.optics.parameters.xmag;
|
|
var aspectRatio = data.optics.parameters.aspect_ratio;
|
|
|
|
xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
|
|
ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
|
|
|
|
xmag *= 0.5;
|
|
ymag *= 0.5;
|
|
|
|
camera = new OrthographicCamera(
|
|
- xmag, xmag, ymag, - ymag, // left, right, top, bottom
|
|
data.optics.parameters.znear,
|
|
data.optics.parameters.zfar
|
|
);
|
|
break;
|
|
|
|
default:
|
|
camera = new PerspectiveCamera();
|
|
break;
|
|
|
|
}
|
|
|
|
camera.name = data.name || '';
|
|
|
|
return camera;
|
|
|
|
}
|
|
|
|
function getCamera( id ) {
|
|
|
|
var data = library.cameras[ id ];
|
|
|
|
if ( data !== undefined ) {
|
|
|
|
return getBuild( data, buildCamera );
|
|
|
|
}
|
|
|
|
console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
// light
|
|
|
|
function parseLight( xml ) {
|
|
|
|
var data = {};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'technique_common':
|
|
data = parseLightTechnique( child );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
library.lights[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
}
|
|
|
|
function parseLightTechnique( xml ) {
|
|
|
|
var data = {};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'directional':
|
|
case 'point':
|
|
case 'spot':
|
|
case 'ambient':
|
|
|
|
data.technique = child.nodeName;
|
|
data.parameters = parseLightParameters( child );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseLightParameters( xml ) {
|
|
|
|
var data = {};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'color':
|
|
var array = parseFloats( child.textContent );
|
|
data.color = new Color().fromArray( array );
|
|
break;
|
|
|
|
case 'falloff_angle':
|
|
data.falloffAngle = parseFloat( child.textContent );
|
|
break;
|
|
|
|
case 'quadratic_attenuation':
|
|
var f = parseFloat( child.textContent );
|
|
data.distance = f ? Math.sqrt( 1 / f ) : 0;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function buildLight( data ) {
|
|
|
|
var light;
|
|
|
|
switch ( data.technique ) {
|
|
|
|
case 'directional':
|
|
light = new DirectionalLight();
|
|
break;
|
|
|
|
case 'point':
|
|
light = new PointLight();
|
|
break;
|
|
|
|
case 'spot':
|
|
light = new SpotLight();
|
|
break;
|
|
|
|
case 'ambient':
|
|
light = new AmbientLight();
|
|
break;
|
|
|
|
}
|
|
|
|
if ( data.parameters.color ) light.color.copy( data.parameters.color );
|
|
if ( data.parameters.distance ) light.distance = data.parameters.distance;
|
|
|
|
return light;
|
|
|
|
}
|
|
|
|
function getLight( id ) {
|
|
|
|
var data = library.lights[ id ];
|
|
|
|
if ( data !== undefined ) {
|
|
|
|
return getBuild( data, buildLight );
|
|
|
|
}
|
|
|
|
console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
// geometry
|
|
|
|
function parseGeometry( xml ) {
|
|
|
|
var data = {
|
|
name: xml.getAttribute( 'name' ),
|
|
sources: {},
|
|
vertices: {},
|
|
primitives: []
|
|
};
|
|
|
|
var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
|
|
|
|
// the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
|
|
if ( mesh === undefined ) return;
|
|
|
|
for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
|
|
|
|
var child = mesh.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
var id = child.getAttribute( 'id' );
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'source':
|
|
data.sources[ id ] = parseSource( child );
|
|
break;
|
|
|
|
case 'vertices':
|
|
// data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
|
|
data.vertices = parseGeometryVertices( child );
|
|
break;
|
|
|
|
case 'polygons':
|
|
console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
|
|
break;
|
|
|
|
case 'lines':
|
|
case 'linestrips':
|
|
case 'polylist':
|
|
case 'triangles':
|
|
data.primitives.push( parseGeometryPrimitive( child ) );
|
|
break;
|
|
|
|
default:
|
|
console.log( child );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
library.geometries[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
}
|
|
|
|
function parseSource( xml ) {
|
|
|
|
var data = {
|
|
array: [],
|
|
stride: 3
|
|
};
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'float_array':
|
|
data.array = parseFloats( child.textContent );
|
|
break;
|
|
|
|
case 'Name_array':
|
|
data.array = parseStrings( child.textContent );
|
|
break;
|
|
|
|
case 'technique_common':
|
|
var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
|
|
|
|
if ( accessor !== undefined ) {
|
|
|
|
data.stride = parseInt( accessor.getAttribute( 'stride' ) );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseGeometryVertices( xml ) {
|
|
|
|
var data = {};
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseGeometryPrimitive( xml ) {
|
|
|
|
var primitive = {
|
|
type: xml.nodeName,
|
|
material: xml.getAttribute( 'material' ),
|
|
count: parseInt( xml.getAttribute( 'count' ) ),
|
|
inputs: {},
|
|
stride: 0,
|
|
hasUV: false
|
|
};
|
|
|
|
for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'input':
|
|
var id = parseId( child.getAttribute( 'source' ) );
|
|
var semantic = child.getAttribute( 'semantic' );
|
|
var offset = parseInt( child.getAttribute( 'offset' ) );
|
|
var set = parseInt( child.getAttribute( 'set' ) );
|
|
var inputname = ( set > 0 ? semantic + set : semantic );
|
|
primitive.inputs[ inputname ] = { id: id, offset: offset };
|
|
primitive.stride = Math.max( primitive.stride, offset + 1 );
|
|
if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
|
|
break;
|
|
|
|
case 'vcount':
|
|
primitive.vcount = parseInts( child.textContent );
|
|
break;
|
|
|
|
case 'p':
|
|
primitive.p = parseInts( child.textContent );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return primitive;
|
|
|
|
}
|
|
|
|
function groupPrimitives( primitives ) {
|
|
|
|
var build = {};
|
|
|
|
for ( var i = 0; i < primitives.length; i ++ ) {
|
|
|
|
var primitive = primitives[ i ];
|
|
|
|
if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
|
|
|
|
build[ primitive.type ].push( primitive );
|
|
|
|
}
|
|
|
|
return build;
|
|
|
|
}
|
|
|
|
function checkUVCoordinates( primitives ) {
|
|
|
|
var count = 0;
|
|
|
|
for ( var i = 0, l = primitives.length; i < l; i ++ ) {
|
|
|
|
var primitive = primitives[ i ];
|
|
|
|
if ( primitive.hasUV === true ) {
|
|
|
|
count ++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( count > 0 && count < primitives.length ) {
|
|
|
|
primitives.uvsNeedsFix = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function buildGeometry( data ) {
|
|
|
|
var build = {};
|
|
|
|
var sources = data.sources;
|
|
var vertices = data.vertices;
|
|
var primitives = data.primitives;
|
|
|
|
if ( primitives.length === 0 ) return {};
|
|
|
|
// our goal is to create one buffer geometry for a single type of primitives
|
|
// first, we group all primitives by their type
|
|
|
|
var groupedPrimitives = groupPrimitives( primitives );
|
|
|
|
for ( var type in groupedPrimitives ) {
|
|
|
|
var primitiveType = groupedPrimitives[ type ];
|
|
|
|
// second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
|
|
|
|
checkUVCoordinates( primitiveType );
|
|
|
|
// third, create a buffer geometry for each type of primitives
|
|
|
|
build[ type ] = buildGeometryType( primitiveType, sources, vertices );
|
|
|
|
}
|
|
|
|
return build;
|
|
|
|
}
|
|
|
|
function buildGeometryType( primitives, sources, vertices ) {
|
|
|
|
var build = {};
|
|
|
|
var position = { array: [], stride: 0 };
|
|
var normal = { array: [], stride: 0 };
|
|
var uv = { array: [], stride: 0 };
|
|
var uv2 = { array: [], stride: 0 };
|
|
var color = { array: [], stride: 0 };
|
|
|
|
var skinIndex = { array: [], stride: 4 };
|
|
var skinWeight = { array: [], stride: 4 };
|
|
|
|
var geometry = new BufferGeometry();
|
|
|
|
var materialKeys = [];
|
|
|
|
var start = 0;
|
|
|
|
for ( var p = 0; p < primitives.length; p ++ ) {
|
|
|
|
var primitive = primitives[ p ];
|
|
var inputs = primitive.inputs;
|
|
|
|
// groups
|
|
|
|
var count = 0;
|
|
|
|
switch ( primitive.type ) {
|
|
|
|
case 'lines':
|
|
case 'linestrips':
|
|
count = primitive.count * 2;
|
|
break;
|
|
|
|
case 'triangles':
|
|
count = primitive.count * 3;
|
|
break;
|
|
|
|
case 'polylist':
|
|
|
|
for ( var g = 0; g < primitive.count; g ++ ) {
|
|
|
|
var vc = primitive.vcount[ g ];
|
|
|
|
switch ( vc ) {
|
|
|
|
case 3:
|
|
count += 3; // single triangle
|
|
break;
|
|
|
|
case 4:
|
|
count += 6; // quad, subdivided into two triangles
|
|
break;
|
|
|
|
default:
|
|
count += ( vc - 2 ) * 3; // polylist with more than four vertices
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
|
|
|
|
}
|
|
|
|
geometry.addGroup( start, count, p );
|
|
start += count;
|
|
|
|
// material
|
|
|
|
if ( primitive.material ) {
|
|
|
|
materialKeys.push( primitive.material );
|
|
|
|
}
|
|
|
|
// geometry data
|
|
|
|
for ( var name in inputs ) {
|
|
|
|
var input = inputs[ name ];
|
|
|
|
switch ( name ) {
|
|
|
|
case 'VERTEX':
|
|
for ( var key in vertices ) {
|
|
|
|
var id = vertices[ key ];
|
|
|
|
switch ( key ) {
|
|
|
|
case 'POSITION':
|
|
var prevLength = position.array.length;
|
|
buildGeometryData( primitive, sources[ id ], input.offset, position.array );
|
|
position.stride = sources[ id ].stride;
|
|
|
|
if ( sources.skinWeights && sources.skinIndices ) {
|
|
|
|
buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
|
|
buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
|
|
|
|
}
|
|
|
|
// see #3803
|
|
|
|
if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
|
|
|
|
var count = ( position.array.length - prevLength ) / position.stride;
|
|
|
|
for ( var i = 0; i < count; i ++ ) {
|
|
|
|
// fill missing uv coordinates
|
|
|
|
uv.array.push( 0, 0 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'NORMAL':
|
|
buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
|
|
normal.stride = sources[ id ].stride;
|
|
break;
|
|
|
|
case 'COLOR':
|
|
buildGeometryData( primitive, sources[ id ], input.offset, color.array );
|
|
color.stride = sources[ id ].stride;
|
|
break;
|
|
|
|
case 'TEXCOORD':
|
|
buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
|
|
uv.stride = sources[ id ].stride;
|
|
break;
|
|
|
|
case 'TEXCOORD1':
|
|
buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
|
|
uv.stride = sources[ id ].stride;
|
|
break;
|
|
|
|
default:
|
|
console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'NORMAL':
|
|
buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
|
|
normal.stride = sources[ input.id ].stride;
|
|
break;
|
|
|
|
case 'COLOR':
|
|
buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
|
|
color.stride = sources[ input.id ].stride;
|
|
break;
|
|
|
|
case 'TEXCOORD':
|
|
buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
|
|
uv.stride = sources[ input.id ].stride;
|
|
break;
|
|
|
|
case 'TEXCOORD1':
|
|
buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
|
|
uv2.stride = sources[ input.id ].stride;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// build geometry
|
|
|
|
if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
|
|
if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
|
|
if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
|
|
if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
|
|
if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new Float32BufferAttribute( uv2.array, uv2.stride ) );
|
|
|
|
if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
|
|
if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
|
|
|
|
build.data = geometry;
|
|
build.type = primitives[ 0 ].type;
|
|
build.materialKeys = materialKeys;
|
|
|
|
return build;
|
|
|
|
}
|
|
|
|
function buildGeometryData( primitive, source, offset, array ) {
|
|
|
|
var indices = primitive.p;
|
|
var stride = primitive.stride;
|
|
var vcount = primitive.vcount;
|
|
|
|
function pushVector( i ) {
|
|
|
|
var index = indices[ i + offset ] * sourceStride;
|
|
var length = index + sourceStride;
|
|
|
|
for ( ; index < length; index ++ ) {
|
|
|
|
array.push( sourceArray[ index ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var sourceArray = source.array;
|
|
var sourceStride = source.stride;
|
|
|
|
if ( primitive.vcount !== undefined ) {
|
|
|
|
var index = 0;
|
|
|
|
for ( var i = 0, l = vcount.length; i < l; i ++ ) {
|
|
|
|
var count = vcount[ i ];
|
|
|
|
if ( count === 4 ) {
|
|
|
|
var a = index + stride * 0;
|
|
var b = index + stride * 1;
|
|
var c = index + stride * 2;
|
|
var d = index + stride * 3;
|
|
|
|
pushVector( a ); pushVector( b ); pushVector( d );
|
|
pushVector( b ); pushVector( c ); pushVector( d );
|
|
|
|
} else if ( count === 3 ) {
|
|
|
|
var a = index + stride * 0;
|
|
var b = index + stride * 1;
|
|
var c = index + stride * 2;
|
|
|
|
pushVector( a ); pushVector( b ); pushVector( c );
|
|
|
|
} else if ( count > 4 ) {
|
|
|
|
for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
|
|
|
|
var a = index + stride * 0;
|
|
var b = index + stride * k;
|
|
var c = index + stride * ( k + 1 );
|
|
|
|
pushVector( a ); pushVector( b ); pushVector( c );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
index += stride * count;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for ( var i = 0, l = indices.length; i < l; i += stride ) {
|
|
|
|
pushVector( i );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function getGeometry( id ) {
|
|
|
|
return getBuild( library.geometries[ id ], buildGeometry );
|
|
|
|
}
|
|
|
|
// kinematics
|
|
|
|
function parseKinematicsModel( xml ) {
|
|
|
|
var data = {
|
|
name: xml.getAttribute( 'name' ) || '',
|
|
joints: {},
|
|
links: []
|
|
};
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'technique_common':
|
|
parseKinematicsTechniqueCommon( child, data );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
}
|
|
|
|
function buildKinematicsModel( data ) {
|
|
|
|
if ( data.build !== undefined ) return data.build;
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function getKinematicsModel( id ) {
|
|
|
|
return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
|
|
|
|
}
|
|
|
|
function parseKinematicsTechniqueCommon( xml, data ) {
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'joint':
|
|
data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
|
|
break;
|
|
|
|
case 'link':
|
|
data.links.push( parseKinematicsLink( child ) );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function parseKinematicsJoint( xml ) {
|
|
|
|
var data;
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'prismatic':
|
|
case 'revolute':
|
|
data = parseKinematicsJointParameter( child );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseKinematicsJointParameter( xml, data ) {
|
|
|
|
var data = {
|
|
sid: xml.getAttribute( 'sid' ),
|
|
name: xml.getAttribute( 'name' ) || '',
|
|
axis: new Vector3(),
|
|
limits: {
|
|
min: 0,
|
|
max: 0
|
|
},
|
|
type: xml.nodeName,
|
|
static: false,
|
|
zeroPosition: 0,
|
|
middlePosition: 0
|
|
};
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'axis':
|
|
var array = parseFloats( child.textContent );
|
|
data.axis.fromArray( array );
|
|
break;
|
|
case 'limits':
|
|
var max = child.getElementsByTagName( 'max' )[ 0 ];
|
|
var min = child.getElementsByTagName( 'min' )[ 0 ];
|
|
|
|
data.limits.max = parseFloat( max.textContent );
|
|
data.limits.min = parseFloat( min.textContent );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// if min is equal to or greater than max, consider the joint static
|
|
|
|
if ( data.limits.min >= data.limits.max ) {
|
|
|
|
data.static = true;
|
|
|
|
}
|
|
|
|
// calculate middle position
|
|
|
|
data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseKinematicsLink( xml ) {
|
|
|
|
var data = {
|
|
sid: xml.getAttribute( 'sid' ),
|
|
name: xml.getAttribute( 'name' ) || '',
|
|
attachments: [],
|
|
transforms: []
|
|
};
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'attachment_full':
|
|
data.attachments.push( parseKinematicsAttachment( child ) );
|
|
break;
|
|
|
|
case 'matrix':
|
|
case 'translate':
|
|
case 'rotate':
|
|
data.transforms.push( parseKinematicsTransform( child ) );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseKinematicsAttachment( xml ) {
|
|
|
|
var data = {
|
|
joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
|
|
transforms: [],
|
|
links: []
|
|
};
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'link':
|
|
data.links.push( parseKinematicsLink( child ) );
|
|
break;
|
|
|
|
case 'matrix':
|
|
case 'translate':
|
|
case 'rotate':
|
|
data.transforms.push( parseKinematicsTransform( child ) );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseKinematicsTransform( xml ) {
|
|
|
|
var data = {
|
|
type: xml.nodeName
|
|
};
|
|
|
|
var array = parseFloats( xml.textContent );
|
|
|
|
switch ( data.type ) {
|
|
|
|
case 'matrix':
|
|
data.obj = new Matrix4();
|
|
data.obj.fromArray( array ).transpose();
|
|
break;
|
|
|
|
case 'translate':
|
|
data.obj = new Vector3();
|
|
data.obj.fromArray( array );
|
|
break;
|
|
|
|
case 'rotate':
|
|
data.obj = new Vector3();
|
|
data.obj.fromArray( array );
|
|
data.angle = MathUtils.degToRad( array[ 3 ] );
|
|
break;
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
// physics
|
|
|
|
function parsePhysicsModel( xml ) {
|
|
|
|
var data = {
|
|
name: xml.getAttribute( 'name' ) || '',
|
|
rigidBodies: {}
|
|
};
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'rigid_body':
|
|
data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
|
|
parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
}
|
|
|
|
function parsePhysicsRigidBody( xml, data ) {
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'technique_common':
|
|
parsePhysicsTechniqueCommon( child, data );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function parsePhysicsTechniqueCommon( xml, data ) {
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'inertia':
|
|
data.inertia = parseFloats( child.textContent );
|
|
break;
|
|
|
|
case 'mass':
|
|
data.mass = parseFloats( child.textContent )[ 0 ];
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// scene
|
|
|
|
function parseKinematicsScene( xml ) {
|
|
|
|
var data = {
|
|
bindJointAxis: []
|
|
};
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'bind_joint_axis':
|
|
data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
|
|
|
|
}
|
|
|
|
function parseKinematicsBindJointAxis( xml ) {
|
|
|
|
var data = {
|
|
target: xml.getAttribute( 'target' ).split( '/' ).pop()
|
|
};
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'axis':
|
|
var param = child.getElementsByTagName( 'param' )[ 0 ];
|
|
data.axis = param.textContent;
|
|
var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
|
|
data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function buildKinematicsScene( data ) {
|
|
|
|
if ( data.build !== undefined ) return data.build;
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function getKinematicsScene( id ) {
|
|
|
|
return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
|
|
|
|
}
|
|
|
|
function setupKinematics() {
|
|
|
|
var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
|
|
var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
|
|
var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
|
|
|
|
if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
|
|
|
|
var kinematicsModel = getKinematicsModel( kinematicsModelId );
|
|
var kinematicsScene = getKinematicsScene( kinematicsSceneId );
|
|
var visualScene = getVisualScene( visualSceneId );
|
|
|
|
var bindJointAxis = kinematicsScene.bindJointAxis;
|
|
var jointMap = {};
|
|
|
|
for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
|
|
|
|
var axis = bindJointAxis[ i ];
|
|
|
|
// the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
|
|
|
|
var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
|
|
|
|
if ( targetElement ) {
|
|
|
|
// get the parent of the transform element
|
|
|
|
var parentVisualElement = targetElement.parentElement;
|
|
|
|
// connect the joint of the kinematics model with the element in the visual scene
|
|
|
|
connect( axis.jointIndex, parentVisualElement );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function connect( jointIndex, visualElement ) {
|
|
|
|
var visualElementName = visualElement.getAttribute( 'name' );
|
|
var joint = kinematicsModel.joints[ jointIndex ];
|
|
|
|
visualScene.traverse( function ( object ) {
|
|
|
|
if ( object.name === visualElementName ) {
|
|
|
|
jointMap[ jointIndex ] = {
|
|
object: object,
|
|
transforms: buildTransformList( visualElement ),
|
|
joint: joint,
|
|
position: joint.zeroPosition
|
|
};
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
var m0 = new Matrix4();
|
|
|
|
kinematics = {
|
|
|
|
joints: kinematicsModel && kinematicsModel.joints,
|
|
|
|
getJointValue: function ( jointIndex ) {
|
|
|
|
var jointData = jointMap[ jointIndex ];
|
|
|
|
if ( jointData ) {
|
|
|
|
return jointData.position;
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
setJointValue: function ( jointIndex, value ) {
|
|
|
|
var jointData = jointMap[ jointIndex ];
|
|
|
|
if ( jointData ) {
|
|
|
|
var joint = jointData.joint;
|
|
|
|
if ( value > joint.limits.max || value < joint.limits.min ) {
|
|
|
|
console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
|
|
|
|
} else if ( joint.static ) {
|
|
|
|
console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
|
|
|
|
} else {
|
|
|
|
var object = jointData.object;
|
|
var axis = joint.axis;
|
|
var transforms = jointData.transforms;
|
|
|
|
matrix.identity();
|
|
|
|
// each update, we have to apply all transforms in the correct order
|
|
|
|
for ( var i = 0; i < transforms.length; i ++ ) {
|
|
|
|
var transform = transforms[ i ];
|
|
|
|
// if there is a connection of the transform node with a joint, apply the joint value
|
|
|
|
if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
|
|
|
|
switch ( joint.type ) {
|
|
|
|
case 'revolute':
|
|
matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
|
|
break;
|
|
|
|
case 'prismatic':
|
|
matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
|
|
break;
|
|
|
|
default:
|
|
console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
|
|
break;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
switch ( transform.type ) {
|
|
|
|
case 'matrix':
|
|
matrix.multiply( transform.obj );
|
|
break;
|
|
|
|
case 'translate':
|
|
matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
|
|
break;
|
|
|
|
case 'scale':
|
|
matrix.scale( transform.obj );
|
|
break;
|
|
|
|
case 'rotate':
|
|
matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
object.matrix.copy( matrix );
|
|
object.matrix.decompose( object.position, object.quaternion, object.scale );
|
|
|
|
jointMap[ jointIndex ].position = value;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
function buildTransformList( node ) {
|
|
|
|
var transforms = [];
|
|
|
|
var xml = collada.querySelector( '[id="' + node.id + '"]' );
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'matrix':
|
|
var array = parseFloats( child.textContent );
|
|
var matrix = new Matrix4().fromArray( array ).transpose();
|
|
transforms.push( {
|
|
sid: child.getAttribute( 'sid' ),
|
|
type: child.nodeName,
|
|
obj: matrix
|
|
} );
|
|
break;
|
|
|
|
case 'translate':
|
|
case 'scale':
|
|
var array = parseFloats( child.textContent );
|
|
var vector = new Vector3().fromArray( array );
|
|
transforms.push( {
|
|
sid: child.getAttribute( 'sid' ),
|
|
type: child.nodeName,
|
|
obj: vector
|
|
} );
|
|
break;
|
|
|
|
case 'rotate':
|
|
var array = parseFloats( child.textContent );
|
|
var vector = new Vector3().fromArray( array );
|
|
var angle = MathUtils.degToRad( array[ 3 ] );
|
|
transforms.push( {
|
|
sid: child.getAttribute( 'sid' ),
|
|
type: child.nodeName,
|
|
obj: vector,
|
|
angle: angle
|
|
} );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return transforms;
|
|
|
|
}
|
|
|
|
// nodes
|
|
|
|
function prepareNodes( xml ) {
|
|
|
|
var elements = xml.getElementsByTagName( 'node' );
|
|
|
|
// ensure all node elements have id attributes
|
|
|
|
for ( var i = 0; i < elements.length; i ++ ) {
|
|
|
|
var element = elements[ i ];
|
|
|
|
if ( element.hasAttribute( 'id' ) === false ) {
|
|
|
|
element.setAttribute( 'id', generateId() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var matrix = new Matrix4();
|
|
var vector = new Vector3();
|
|
|
|
function parseNode( xml ) {
|
|
|
|
var data = {
|
|
name: xml.getAttribute( 'name' ) || '',
|
|
type: xml.getAttribute( 'type' ),
|
|
id: xml.getAttribute( 'id' ),
|
|
sid: xml.getAttribute( 'sid' ),
|
|
matrix: new Matrix4(),
|
|
nodes: [],
|
|
instanceCameras: [],
|
|
instanceControllers: [],
|
|
instanceLights: [],
|
|
instanceGeometries: [],
|
|
instanceNodes: [],
|
|
transforms: {}
|
|
};
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
if ( child.nodeType !== 1 ) continue;
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'node':
|
|
data.nodes.push( child.getAttribute( 'id' ) );
|
|
parseNode( child );
|
|
break;
|
|
|
|
case 'instance_camera':
|
|
data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
|
|
break;
|
|
|
|
case 'instance_controller':
|
|
data.instanceControllers.push( parseNodeInstance( child ) );
|
|
break;
|
|
|
|
case 'instance_light':
|
|
data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
|
|
break;
|
|
|
|
case 'instance_geometry':
|
|
data.instanceGeometries.push( parseNodeInstance( child ) );
|
|
break;
|
|
|
|
case 'instance_node':
|
|
data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
|
|
break;
|
|
|
|
case 'matrix':
|
|
var array = parseFloats( child.textContent );
|
|
data.matrix.multiply( matrix.fromArray( array ).transpose() );
|
|
data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
|
|
break;
|
|
|
|
case 'translate':
|
|
var array = parseFloats( child.textContent );
|
|
vector.fromArray( array );
|
|
data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
|
|
data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
|
|
break;
|
|
|
|
case 'rotate':
|
|
var array = parseFloats( child.textContent );
|
|
var angle = MathUtils.degToRad( array[ 3 ] );
|
|
data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
|
|
data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
|
|
break;
|
|
|
|
case 'scale':
|
|
var array = parseFloats( child.textContent );
|
|
data.matrix.scale( vector.fromArray( array ) );
|
|
data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
|
|
break;
|
|
|
|
case 'extra':
|
|
break;
|
|
|
|
default:
|
|
console.log( child );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( hasNode( data.id ) ) {
|
|
|
|
console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
|
|
|
|
} else {
|
|
|
|
library.nodes[ data.id ] = data;
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function parseNodeInstance( xml ) {
|
|
|
|
var data = {
|
|
id: parseId( xml.getAttribute( 'url' ) ),
|
|
materials: {},
|
|
skeletons: []
|
|
};
|
|
|
|
for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
var child = xml.childNodes[ i ];
|
|
|
|
switch ( child.nodeName ) {
|
|
|
|
case 'bind_material':
|
|
var instances = child.getElementsByTagName( 'instance_material' );
|
|
|
|
for ( var j = 0; j < instances.length; j ++ ) {
|
|
|
|
var instance = instances[ j ];
|
|
var symbol = instance.getAttribute( 'symbol' );
|
|
var target = instance.getAttribute( 'target' );
|
|
|
|
data.materials[ symbol ] = parseId( target );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'skeleton':
|
|
data.skeletons.push( parseId( child.textContent ) );
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
function buildSkeleton( skeletons, joints ) {
|
|
|
|
var boneData = [];
|
|
var sortedBoneData = [];
|
|
|
|
var i, j, data;
|
|
|
|
// a skeleton can have multiple root bones. collada expresses this
|
|
// situtation with multiple "skeleton" tags per controller instance
|
|
|
|
for ( i = 0; i < skeletons.length; i ++ ) {
|
|
|
|
var skeleton = skeletons[ i ];
|
|
|
|
var root;
|
|
|
|
if ( hasNode( skeleton ) ) {
|
|
|
|
root = getNode( skeleton );
|
|
buildBoneHierarchy( root, joints, boneData );
|
|
|
|
} else if ( hasVisualScene( skeleton ) ) {
|
|
|
|
// handle case where the skeleton refers to the visual scene (#13335)
|
|
|
|
var visualScene = library.visualScenes[ skeleton ];
|
|
var children = visualScene.children;
|
|
|
|
for ( var j = 0; j < children.length; j ++ ) {
|
|
|
|
var child = children[ j ];
|
|
|
|
if ( child.type === 'JOINT' ) {
|
|
|
|
var root = getNode( child.id );
|
|
buildBoneHierarchy( root, joints, boneData );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// sort bone data (the order is defined in the corresponding controller)
|
|
|
|
for ( i = 0; i < joints.length; i ++ ) {
|
|
|
|
for ( j = 0; j < boneData.length; j ++ ) {
|
|
|
|
data = boneData[ j ];
|
|
|
|
if ( data.bone.name === joints[ i ].name ) {
|
|
|
|
sortedBoneData[ i ] = data;
|
|
data.processed = true;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// add unprocessed bone data at the end of the list
|
|
|
|
for ( i = 0; i < boneData.length; i ++ ) {
|
|
|
|
data = boneData[ i ];
|
|
|
|
if ( data.processed === false ) {
|
|
|
|
sortedBoneData.push( data );
|
|
data.processed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// setup arrays for skeleton creation
|
|
|
|
var bones = [];
|
|
var boneInverses = [];
|
|
|
|
for ( i = 0; i < sortedBoneData.length; i ++ ) {
|
|
|
|
data = sortedBoneData[ i ];
|
|
|
|
bones.push( data.bone );
|
|
boneInverses.push( data.boneInverse );
|
|
|
|
}
|
|
|
|
return new Skeleton( bones, boneInverses );
|
|
|
|
}
|
|
|
|
function buildBoneHierarchy( root, joints, boneData ) {
|
|
|
|
// setup bone data from visual scene
|
|
|
|
root.traverse( function ( object ) {
|
|
|
|
if ( object.isBone === true ) {
|
|
|
|
var boneInverse;
|
|
|
|
// retrieve the boneInverse from the controller data
|
|
|
|
for ( var i = 0; i < joints.length; i ++ ) {
|
|
|
|
var joint = joints[ i ];
|
|
|
|
if ( joint.name === object.name ) {
|
|
|
|
boneInverse = joint.boneInverse;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( boneInverse === undefined ) {
|
|
|
|
// Unfortunately, there can be joints in the visual scene that are not part of the
|
|
// corresponding controller. In this case, we have to create a dummy boneInverse matrix
|
|
// for the respective bone. This bone won't affect any vertices, because there are no skin indices
|
|
// and weights defined for it. But we still have to add the bone to the sorted bone list in order to
|
|
// ensure a correct animation of the model.
|
|
|
|
boneInverse = new Matrix4();
|
|
|
|
}
|
|
|
|
boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
function buildNode( data ) {
|
|
|
|
var objects = [];
|
|
|
|
var matrix = data.matrix;
|
|
var nodes = data.nodes;
|
|
var type = data.type;
|
|
var instanceCameras = data.instanceCameras;
|
|
var instanceControllers = data.instanceControllers;
|
|
var instanceLights = data.instanceLights;
|
|
var instanceGeometries = data.instanceGeometries;
|
|
var instanceNodes = data.instanceNodes;
|
|
|
|
// nodes
|
|
|
|
for ( var i = 0, l = nodes.length; i < l; i ++ ) {
|
|
|
|
objects.push( getNode( nodes[ i ] ) );
|
|
|
|
}
|
|
|
|
// instance cameras
|
|
|
|
for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
|
|
|
|
var instanceCamera = getCamera( instanceCameras[ i ] );
|
|
|
|
if ( instanceCamera !== null ) {
|
|
|
|
objects.push( instanceCamera.clone() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// instance controllers
|
|
|
|
for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
|
|
|
|
var instance = instanceControllers[ i ];
|
|
var controller = getController( instance.id );
|
|
var geometries = getGeometry( controller.id );
|
|
var newObjects = buildObjects( geometries, instance.materials );
|
|
|
|
var skeletons = instance.skeletons;
|
|
var joints = controller.skin.joints;
|
|
|
|
var skeleton = buildSkeleton( skeletons, joints );
|
|
|
|
for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
|
|
|
|
var object = newObjects[ j ];
|
|
|
|
if ( object.isSkinnedMesh ) {
|
|
|
|
object.bind( skeleton, controller.skin.bindMatrix );
|
|
object.normalizeSkinWeights();
|
|
|
|
}
|
|
|
|
objects.push( object );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// instance lights
|
|
|
|
for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
|
|
|
|
var instanceLight = getLight( instanceLights[ i ] );
|
|
|
|
if ( instanceLight !== null ) {
|
|
|
|
objects.push( instanceLight.clone() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// instance geometries
|
|
|
|
for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
|
|
|
|
var instance = instanceGeometries[ i ];
|
|
|
|
// a single geometry instance in collada can lead to multiple object3Ds.
|
|
// this is the case when primitives are combined like triangles and lines
|
|
|
|
var geometries = getGeometry( instance.id );
|
|
var newObjects = buildObjects( geometries, instance.materials );
|
|
|
|
for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
|
|
|
|
objects.push( newObjects[ j ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// instance nodes
|
|
|
|
for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
|
|
|
|
objects.push( getNode( instanceNodes[ i ] ).clone() );
|
|
|
|
}
|
|
|
|
var object;
|
|
|
|
if ( nodes.length === 0 && objects.length === 1 ) {
|
|
|
|
object = objects[ 0 ];
|
|
|
|
} else {
|
|
|
|
object = ( type === 'JOINT' ) ? new Bone() : new Group();
|
|
|
|
for ( var i = 0; i < objects.length; i ++ ) {
|
|
|
|
object.add( objects[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
object.name = ( type === 'JOINT' ) ? data.sid : data.name;
|
|
object.matrix.copy( matrix );
|
|
object.matrix.decompose( object.position, object.quaternion, object.scale );
|
|
|
|
return object;
|
|
|
|
}
|
|
|
|
var fallbackMaterial = new MeshBasicMaterial( { color: 0xff00ff } );
|
|
|
|
function resolveMaterialBinding( keys, instanceMaterials ) {
|
|
|
|
var materials = [];
|
|
|
|
for ( var i = 0, l = keys.length; i < l; i ++ ) {
|
|
|
|
var id = instanceMaterials[ keys[ i ] ];
|
|
|
|
if ( id === undefined ) {
|
|
|
|
console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
|
|
materials.push( fallbackMaterial );
|
|
|
|
} else {
|
|
|
|
materials.push( getMaterial( id ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return materials;
|
|
|
|
}
|
|
|
|
function buildObjects( geometries, instanceMaterials ) {
|
|
|
|
var objects = [];
|
|
|
|
for ( var type in geometries ) {
|
|
|
|
var geometry = geometries[ type ];
|
|
|
|
var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
|
|
|
|
// handle case if no materials are defined
|
|
|
|
if ( materials.length === 0 ) {
|
|
|
|
if ( type === 'lines' || type === 'linestrips' ) {
|
|
|
|
materials.push( new LineBasicMaterial() );
|
|
|
|
} else {
|
|
|
|
materials.push( new MeshPhongMaterial() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// regard skinning
|
|
|
|
var skinning = ( geometry.data.attributes.skinIndex !== undefined );
|
|
|
|
if ( skinning ) {
|
|
|
|
for ( var i = 0, l = materials.length; i < l; i ++ ) {
|
|
|
|
materials[ i ].skinning = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// choose between a single or multi materials (material array)
|
|
|
|
var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
|
|
|
|
// now create a specific 3D object
|
|
|
|
var object;
|
|
|
|
switch ( type ) {
|
|
|
|
case 'lines':
|
|
object = new LineSegments( geometry.data, material );
|
|
break;
|
|
|
|
case 'linestrips':
|
|
object = new Line( geometry.data, material );
|
|
break;
|
|
|
|
case 'triangles':
|
|
case 'polylist':
|
|
if ( skinning ) {
|
|
|
|
object = new SkinnedMesh( geometry.data, material );
|
|
|
|
} else {
|
|
|
|
object = new Mesh( geometry.data, material );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
objects.push( object );
|
|
|
|
}
|
|
|
|
return objects;
|
|
|
|
}
|
|
|
|
function hasNode( id ) {
|
|
|
|
return library.nodes[ id ] !== undefined;
|
|
|
|
}
|
|
|
|
function getNode( id ) {
|
|
|
|
return getBuild( library.nodes[ id ], buildNode );
|
|
|
|
}
|
|
|
|
// visual scenes
|
|
|
|
function parseVisualScene( xml ) {
|
|
|
|
var data = {
|
|
name: xml.getAttribute( 'name' ),
|
|
children: []
|
|
};
|
|
|
|
prepareNodes( xml );
|
|
|
|
var elements = getElementsByTagName( xml, 'node' );
|
|
|
|
for ( var i = 0; i < elements.length; i ++ ) {
|
|
|
|
data.children.push( parseNode( elements[ i ] ) );
|
|
|
|
}
|
|
|
|
library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
}
|
|
|
|
function buildVisualScene( data ) {
|
|
|
|
var group = new Group();
|
|
group.name = data.name;
|
|
|
|
var children = data.children;
|
|
|
|
for ( var i = 0; i < children.length; i ++ ) {
|
|
|
|
var child = children[ i ];
|
|
|
|
group.add( getNode( child.id ) );
|
|
|
|
}
|
|
|
|
return group;
|
|
|
|
}
|
|
|
|
function hasVisualScene( id ) {
|
|
|
|
return library.visualScenes[ id ] !== undefined;
|
|
|
|
}
|
|
|
|
function getVisualScene( id ) {
|
|
|
|
return getBuild( library.visualScenes[ id ], buildVisualScene );
|
|
|
|
}
|
|
|
|
// scenes
|
|
|
|
function parseScene( xml ) {
|
|
|
|
var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
|
|
return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
|
|
|
|
}
|
|
|
|
function setupAnimations() {
|
|
|
|
var clips = library.clips;
|
|
|
|
if ( isEmpty( clips ) === true ) {
|
|
|
|
if ( isEmpty( library.animations ) === false ) {
|
|
|
|
// if there are animations but no clips, we create a default clip for playback
|
|
|
|
var tracks = [];
|
|
|
|
for ( var id in library.animations ) {
|
|
|
|
var animationTracks = getAnimation( id );
|
|
|
|
for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
|
|
|
|
tracks.push( animationTracks[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
animations.push( new AnimationClip( 'default', - 1, tracks ) );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for ( var id in clips ) {
|
|
|
|
animations.push( getAnimationClip( id ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// convert the parser error element into text with each child elements text
|
|
// separated by new lines.
|
|
|
|
function parserErrorToText( parserError ) {
|
|
|
|
var result = '';
|
|
var stack = [ parserError ];
|
|
|
|
while ( stack.length ) {
|
|
|
|
var node = stack.shift();
|
|
|
|
if ( node.nodeType === Node.TEXT_NODE ) {
|
|
|
|
result += node.textContent;
|
|
|
|
} else {
|
|
|
|
result += '\n';
|
|
stack.push.apply( stack, node.childNodes );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result.trim();
|
|
|
|
}
|
|
|
|
if ( text.length === 0 ) {
|
|
|
|
return { scene: new Scene() };
|
|
|
|
}
|
|
|
|
var xml = new DOMParser().parseFromString( text, 'application/xml' );
|
|
|
|
var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
|
|
|
|
var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
|
|
if ( parserError !== undefined ) {
|
|
|
|
// Chrome will return parser error with a div in it
|
|
|
|
var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
|
|
var errorText;
|
|
|
|
if ( errorElement ) {
|
|
|
|
errorText = errorElement.textContent;
|
|
|
|
} else {
|
|
|
|
errorText = parserErrorToText( parserError );
|
|
|
|
}
|
|
|
|
console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
// metadata
|
|
|
|
var version = collada.getAttribute( 'version' );
|
|
console.log( 'THREE.ColladaLoader: File version', version );
|
|
|
|
var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
|
|
var textureLoader = new TextureLoader( this.manager );
|
|
textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
|
|
|
|
var tgaLoader;
|
|
|
|
if ( TGALoader ) {
|
|
|
|
tgaLoader = new TGALoader( this.manager );
|
|
tgaLoader.setPath( this.resourcePath || path );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
var animations = [];
|
|
var kinematics = {};
|
|
var count = 0;
|
|
|
|
//
|
|
|
|
var library = {
|
|
animations: {},
|
|
clips: {},
|
|
controllers: {},
|
|
images: {},
|
|
effects: {},
|
|
materials: {},
|
|
cameras: {},
|
|
lights: {},
|
|
geometries: {},
|
|
nodes: {},
|
|
visualScenes: {},
|
|
kinematicsModels: {},
|
|
physicsModels: {},
|
|
kinematicsScenes: {}
|
|
};
|
|
|
|
parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
|
|
parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
|
|
parseLibrary( collada, 'library_controllers', 'controller', parseController );
|
|
parseLibrary( collada, 'library_images', 'image', parseImage );
|
|
parseLibrary( collada, 'library_effects', 'effect', parseEffect );
|
|
parseLibrary( collada, 'library_materials', 'material', parseMaterial );
|
|
parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
|
|
parseLibrary( collada, 'library_lights', 'light', parseLight );
|
|
parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
|
|
parseLibrary( collada, 'library_nodes', 'node', parseNode );
|
|
parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
|
|
parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
|
|
parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
|
|
parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
|
|
|
|
buildLibrary( library.animations, buildAnimation );
|
|
buildLibrary( library.clips, buildAnimationClip );
|
|
buildLibrary( library.controllers, buildController );
|
|
buildLibrary( library.images, buildImage );
|
|
buildLibrary( library.effects, buildEffect );
|
|
buildLibrary( library.materials, buildMaterial );
|
|
buildLibrary( library.cameras, buildCamera );
|
|
buildLibrary( library.lights, buildLight );
|
|
buildLibrary( library.geometries, buildGeometry );
|
|
buildLibrary( library.visualScenes, buildVisualScene );
|
|
|
|
setupAnimations();
|
|
setupKinematics();
|
|
|
|
var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
|
|
|
|
if ( asset.upAxis === 'Z_UP' ) {
|
|
|
|
scene.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) );
|
|
|
|
}
|
|
|
|
scene.scale.multiplyScalar( asset.unit );
|
|
|
|
return {
|
|
animations: animations,
|
|
kinematics: kinematics,
|
|
library: library,
|
|
scene: scene
|
|
};
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--12-0!./node_modules/_thread-loader@2.1.3@thread-loader/dist/cjs.js!./node_modules/_babel-loader@8.1.0@babel-loader/lib!./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--0-0!./node_modules/_vue-loader@15.9.3@vue-loader/lib??vue-loader-options!./src/model-collada.vue?vue&type=script&lang=js&
|
|
|
|
|
|
/* harmony default export */ var model_colladavue_type_script_lang_js_ = ({
|
|
name: 'model-collada',
|
|
mixins: [model_mixin],
|
|
props: {
|
|
lights: {
|
|
type: Array,
|
|
default: function _default() {
|
|
return [{
|
|
type: 'HemisphereLight',
|
|
position: {
|
|
x: 0,
|
|
y: 1,
|
|
z: 0
|
|
},
|
|
skyColor: 0xaaaaff,
|
|
groundColor: 0x806060,
|
|
intensity: 0.2
|
|
}, {
|
|
type: 'DirectionalLight',
|
|
position: {
|
|
x: 1,
|
|
y: 1,
|
|
z: 1
|
|
},
|
|
color: 0xffffff,
|
|
intensity: 0.8
|
|
}];
|
|
}
|
|
},
|
|
smoothing: {
|
|
type: Boolean,
|
|
default: false
|
|
}
|
|
},
|
|
data: function data() {
|
|
var loader = new ColladaLoader();
|
|
loader.setCrossOrigin(this.crossOrigin);
|
|
return {
|
|
loader: loader
|
|
};
|
|
},
|
|
methods: {
|
|
getObject: function getObject(collada) {
|
|
return collada.scene;
|
|
}
|
|
}
|
|
});
|
|
// CONCATENATED MODULE: ./src/model-collada.vue?vue&type=script&lang=js&
|
|
/* harmony default export */ var src_model_colladavue_type_script_lang_js_ = (model_colladavue_type_script_lang_js_);
|
|
// CONCATENATED MODULE: ./src/model-collada.vue
|
|
var model_collada_render, model_collada_staticRenderFns
|
|
|
|
|
|
|
|
|
|
/* normalize component */
|
|
|
|
var model_collada_component = normalizeComponent(
|
|
src_model_colladavue_type_script_lang_js_,
|
|
model_collada_render,
|
|
model_collada_staticRenderFns,
|
|
false,
|
|
null,
|
|
null,
|
|
null
|
|
|
|
)
|
|
|
|
/* harmony default export */ var model_collada = (model_collada_component.exports);
|
|
// CONCATENATED MODULE: ./node_modules/_three@0.118.3@three/examples/jsm/loaders/GLTFLoader.js
|
|
/**
|
|
* @author Rich Tibbett / https://github.com/richtr
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author Tony Parisi / http://www.tonyparisi.com/
|
|
* @author Takahiro / https://github.com/takahirox
|
|
* @author Don McCurdy / https://www.donmccurdy.com
|
|
*/
|
|
|
|
|
|
|
|
var GLTFLoader_GLTFLoader = ( function () {
|
|
|
|
function GLTFLoader( manager ) {
|
|
|
|
Loader.call( this, manager );
|
|
|
|
this.dracoLoader = null;
|
|
this.ddsLoader = null;
|
|
|
|
this.pluginCallbacks = [];
|
|
this.register( function ( parser ) {
|
|
|
|
return new GLTFMaterialsClearcoatExtension( parser );
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
|
|
|
|
constructor: GLTFLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
var scope = this;
|
|
|
|
var resourcePath;
|
|
|
|
if ( this.resourcePath !== '' ) {
|
|
|
|
resourcePath = this.resourcePath;
|
|
|
|
} else if ( this.path !== '' ) {
|
|
|
|
resourcePath = this.path;
|
|
|
|
} else {
|
|
|
|
resourcePath = LoaderUtils.extractUrlBase( url );
|
|
|
|
}
|
|
|
|
// Tells the LoadingManager to track an extra item, which resolves after
|
|
// the model is fully loaded. This means the count of items loaded will
|
|
// be incorrect, but ensures manager.onLoad() does not fire early.
|
|
scope.manager.itemStart( url );
|
|
|
|
var _onError = function ( e ) {
|
|
|
|
if ( onError ) {
|
|
|
|
onError( e );
|
|
|
|
} else {
|
|
|
|
console.error( e );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
scope.manager.itemEnd( url );
|
|
|
|
};
|
|
|
|
var loader = new FileLoader( scope.manager );
|
|
|
|
loader.setPath( this.path );
|
|
loader.setResponseType( 'arraybuffer' );
|
|
loader.setRequestHeader( this.requestHeader );
|
|
|
|
if ( scope.crossOrigin === 'use-credentials' ) {
|
|
|
|
loader.setWithCredentials( true );
|
|
|
|
}
|
|
|
|
loader.load( url, function ( data ) {
|
|
|
|
try {
|
|
|
|
scope.parse( data, resourcePath, function ( gltf ) {
|
|
|
|
onLoad( gltf );
|
|
|
|
scope.manager.itemEnd( url );
|
|
|
|
}, _onError );
|
|
|
|
} catch ( e ) {
|
|
|
|
_onError( e );
|
|
|
|
}
|
|
|
|
}, onProgress, _onError );
|
|
|
|
},
|
|
|
|
setDRACOLoader: function ( dracoLoader ) {
|
|
|
|
this.dracoLoader = dracoLoader;
|
|
return this;
|
|
|
|
},
|
|
|
|
setDDSLoader: function ( ddsLoader ) {
|
|
|
|
this.ddsLoader = ddsLoader;
|
|
return this;
|
|
|
|
},
|
|
|
|
register: function ( callback ) {
|
|
|
|
if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
|
|
|
|
this.pluginCallbacks.push( callback );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
unregister: function ( callback ) {
|
|
|
|
if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
|
|
|
|
this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
parse: function ( data, path, onLoad, onError ) {
|
|
|
|
var content;
|
|
var extensions = {};
|
|
var plugins = {};
|
|
|
|
if ( typeof data === 'string' ) {
|
|
|
|
content = data;
|
|
|
|
} else {
|
|
|
|
var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
|
|
|
|
if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
|
|
|
|
try {
|
|
|
|
extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
|
|
|
|
} catch ( error ) {
|
|
|
|
if ( onError ) onError( error );
|
|
return;
|
|
|
|
}
|
|
|
|
content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
|
|
|
|
} else {
|
|
|
|
content = LoaderUtils.decodeText( new Uint8Array( data ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var json = JSON.parse( content );
|
|
|
|
if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
|
|
|
|
if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
|
|
return;
|
|
|
|
}
|
|
|
|
var parser = new GLTFParser( json, {
|
|
|
|
path: path || this.resourcePath || '',
|
|
crossOrigin: this.crossOrigin,
|
|
manager: this.manager
|
|
|
|
} );
|
|
|
|
parser.fileLoader.setRequestHeader( this.requestHeader );
|
|
|
|
for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
|
|
|
|
var plugin = this.pluginCallbacks[ i ]( parser );
|
|
plugins[ plugin.name ] = plugin;
|
|
|
|
// Workaround to avoid determining as unknown extension
|
|
// in addUnknownExtensionsToUserData().
|
|
// Remove this workaround if we move all the existing
|
|
// extension handlers to plugin system
|
|
extensions[ plugin.name ] = true;
|
|
|
|
}
|
|
|
|
if ( json.extensionsUsed ) {
|
|
|
|
for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
|
|
|
|
var extensionName = json.extensionsUsed[ i ];
|
|
var extensionsRequired = json.extensionsRequired || [];
|
|
|
|
switch ( extensionName ) {
|
|
|
|
case EXTENSIONS.KHR_LIGHTS_PUNCTUAL:
|
|
extensions[ extensionName ] = new GLTFLightsExtension( json );
|
|
break;
|
|
|
|
case EXTENSIONS.KHR_MATERIALS_UNLIT:
|
|
extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
|
|
break;
|
|
|
|
case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
|
|
extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
|
|
break;
|
|
|
|
case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
|
|
extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
|
|
break;
|
|
|
|
case EXTENSIONS.MSFT_TEXTURE_DDS:
|
|
extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
|
|
break;
|
|
|
|
case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
|
|
extensions[ extensionName ] = new GLTFTextureTransformExtension();
|
|
break;
|
|
|
|
case EXTENSIONS.KHR_MESH_QUANTIZATION:
|
|
extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
|
|
break;
|
|
|
|
default:
|
|
|
|
if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
|
|
|
|
console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
parser.setExtensions( extensions );
|
|
parser.setPlugins( plugins );
|
|
parser.parse( onLoad, onError );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
/* GLTFREGISTRY */
|
|
|
|
function GLTFRegistry() {
|
|
|
|
var objects = {};
|
|
|
|
return {
|
|
|
|
get: function ( key ) {
|
|
|
|
return objects[ key ];
|
|
|
|
},
|
|
|
|
add: function ( key, object ) {
|
|
|
|
objects[ key ] = object;
|
|
|
|
},
|
|
|
|
remove: function ( key ) {
|
|
|
|
delete objects[ key ];
|
|
|
|
},
|
|
|
|
removeAll: function () {
|
|
|
|
objects = {};
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
/*********************************/
|
|
/********** EXTENSIONS ***********/
|
|
/*********************************/
|
|
|
|
var EXTENSIONS = {
|
|
KHR_BINARY_GLTF: 'KHR_binary_glTF',
|
|
KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
|
|
KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
|
|
KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
|
|
KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
|
|
KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
|
|
KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
|
|
KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
|
|
MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
|
|
};
|
|
|
|
/**
|
|
* DDS Texture Extension
|
|
*
|
|
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
|
|
*
|
|
*/
|
|
function GLTFTextureDDSExtension( ddsLoader ) {
|
|
|
|
if ( ! ddsLoader ) {
|
|
|
|
throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
|
|
|
|
}
|
|
|
|
this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
|
|
this.ddsLoader = ddsLoader;
|
|
|
|
}
|
|
|
|
/**
|
|
* Punctual Lights Extension
|
|
*
|
|
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
|
|
*/
|
|
function GLTFLightsExtension( json ) {
|
|
|
|
this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
|
|
|
|
var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] ) || {};
|
|
this.lightDefs = extension.lights || [];
|
|
|
|
}
|
|
|
|
GLTFLightsExtension.prototype.loadLight = function ( lightIndex ) {
|
|
|
|
var lightDef = this.lightDefs[ lightIndex ];
|
|
var lightNode;
|
|
|
|
var color = new Color( 0xffffff );
|
|
if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
|
|
|
|
var range = lightDef.range !== undefined ? lightDef.range : 0;
|
|
|
|
switch ( lightDef.type ) {
|
|
|
|
case 'directional':
|
|
lightNode = new DirectionalLight( color );
|
|
lightNode.target.position.set( 0, 0, - 1 );
|
|
lightNode.add( lightNode.target );
|
|
break;
|
|
|
|
case 'point':
|
|
lightNode = new PointLight( color );
|
|
lightNode.distance = range;
|
|
break;
|
|
|
|
case 'spot':
|
|
lightNode = new SpotLight( color );
|
|
lightNode.distance = range;
|
|
// Handle spotlight properties.
|
|
lightDef.spot = lightDef.spot || {};
|
|
lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
|
|
lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
|
|
lightNode.angle = lightDef.spot.outerConeAngle;
|
|
lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
|
|
lightNode.target.position.set( 0, 0, - 1 );
|
|
lightNode.add( lightNode.target );
|
|
break;
|
|
|
|
default:
|
|
throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );
|
|
|
|
}
|
|
|
|
// Some lights (e.g. spot) default to a position other than the origin. Reset the position
|
|
// here, because node-level parsing will only override position if explicitly specified.
|
|
lightNode.position.set( 0, 0, 0 );
|
|
|
|
lightNode.decay = 2;
|
|
|
|
if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
|
|
|
|
lightNode.name = lightDef.name || ( 'light_' + lightIndex );
|
|
|
|
return Promise.resolve( lightNode );
|
|
|
|
};
|
|
|
|
/**
|
|
* Unlit Materials Extension
|
|
*
|
|
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
|
|
*/
|
|
function GLTFMaterialsUnlitExtension() {
|
|
|
|
this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
|
|
|
|
}
|
|
|
|
GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
|
|
|
|
return MeshBasicMaterial;
|
|
|
|
};
|
|
|
|
GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
|
|
|
|
var pending = [];
|
|
|
|
materialParams.color = new Color( 1.0, 1.0, 1.0 );
|
|
materialParams.opacity = 1.0;
|
|
|
|
var metallicRoughness = materialDef.pbrMetallicRoughness;
|
|
|
|
if ( metallicRoughness ) {
|
|
|
|
if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
|
|
|
|
var array = metallicRoughness.baseColorFactor;
|
|
|
|
materialParams.color.fromArray( array );
|
|
materialParams.opacity = array[ 3 ];
|
|
|
|
}
|
|
|
|
if ( metallicRoughness.baseColorTexture !== undefined ) {
|
|
|
|
pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return Promise.all( pending );
|
|
|
|
};
|
|
|
|
/**
|
|
* Clearcoat Materials Extension
|
|
*
|
|
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
|
|
*/
|
|
function GLTFMaterialsClearcoatExtension( parser ) {
|
|
|
|
this.parser = parser;
|
|
this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
|
|
|
|
}
|
|
|
|
GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( /* materialIndex */ ) {
|
|
|
|
return MeshPhysicalMaterial;
|
|
|
|
};
|
|
|
|
GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
|
|
|
|
var parser = this.parser;
|
|
var materialDef = parser.json.materials[ materialIndex ];
|
|
|
|
if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
|
|
|
|
return Promise.resolve();
|
|
|
|
}
|
|
|
|
var pending = [];
|
|
|
|
var extension = materialDef.extensions[ this.name ];
|
|
|
|
if ( extension.clearcoatFactor !== undefined ) {
|
|
|
|
materialParams.clearcoat = extension.clearcoatFactor;
|
|
|
|
}
|
|
|
|
if ( extension.clearcoatTexture !== undefined ) {
|
|
|
|
pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
|
|
|
|
}
|
|
|
|
if ( extension.clearcoatRoughnessFactor !== undefined ) {
|
|
|
|
materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
|
|
|
|
}
|
|
|
|
if ( extension.clearcoatRoughnessTexture !== undefined ) {
|
|
|
|
pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
|
|
|
|
}
|
|
|
|
if ( extension.clearcoatNormalTexture !== undefined ) {
|
|
|
|
pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
|
|
|
|
if ( extension.clearcoatNormalTexture.scale !== undefined ) {
|
|
|
|
var scale = extension.clearcoatNormalTexture.scale;
|
|
|
|
materialParams.clearcoatNormalScale = new Vector2( scale, scale );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return Promise.all( pending );
|
|
|
|
};
|
|
|
|
/* BINARY EXTENSION */
|
|
var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
|
|
var BINARY_EXTENSION_HEADER_LENGTH = 12;
|
|
var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
|
|
|
|
function GLTFBinaryExtension( data ) {
|
|
|
|
this.name = EXTENSIONS.KHR_BINARY_GLTF;
|
|
this.content = null;
|
|
this.body = null;
|
|
|
|
var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
|
|
|
|
this.header = {
|
|
magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
|
|
version: headerView.getUint32( 4, true ),
|
|
length: headerView.getUint32( 8, true )
|
|
};
|
|
|
|
if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
|
|
|
|
throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
|
|
|
|
} else if ( this.header.version < 2.0 ) {
|
|
|
|
throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
|
|
|
|
}
|
|
|
|
var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
|
|
var chunkIndex = 0;
|
|
|
|
while ( chunkIndex < chunkView.byteLength ) {
|
|
|
|
var chunkLength = chunkView.getUint32( chunkIndex, true );
|
|
chunkIndex += 4;
|
|
|
|
var chunkType = chunkView.getUint32( chunkIndex, true );
|
|
chunkIndex += 4;
|
|
|
|
if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
|
|
|
|
var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
|
|
this.content = LoaderUtils.decodeText( contentArray );
|
|
|
|
} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
|
|
|
|
var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
|
|
this.body = data.slice( byteOffset, byteOffset + chunkLength );
|
|
|
|
}
|
|
|
|
// Clients must ignore chunks with unknown types.
|
|
|
|
chunkIndex += chunkLength;
|
|
|
|
}
|
|
|
|
if ( this.content === null ) {
|
|
|
|
throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* DRACO Mesh Compression Extension
|
|
*
|
|
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
|
|
*/
|
|
function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
|
|
|
|
if ( ! dracoLoader ) {
|
|
|
|
throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
|
|
|
|
}
|
|
|
|
this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
|
|
this.json = json;
|
|
this.dracoLoader = dracoLoader;
|
|
this.dracoLoader.preload();
|
|
|
|
}
|
|
|
|
GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
|
|
|
|
var json = this.json;
|
|
var dracoLoader = this.dracoLoader;
|
|
var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
|
|
var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
|
|
var threeAttributeMap = {};
|
|
var attributeNormalizedMap = {};
|
|
var attributeTypeMap = {};
|
|
|
|
for ( var attributeName in gltfAttributeMap ) {
|
|
|
|
var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
|
|
|
|
threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
|
|
|
|
}
|
|
|
|
for ( attributeName in primitive.attributes ) {
|
|
|
|
var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
|
|
|
|
if ( gltfAttributeMap[ attributeName ] !== undefined ) {
|
|
|
|
var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
|
|
var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
|
|
|
|
attributeTypeMap[ threeAttributeName ] = componentType;
|
|
attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
|
|
|
|
return new Promise( function ( resolve ) {
|
|
|
|
dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
|
|
|
|
for ( var attributeName in geometry.attributes ) {
|
|
|
|
var attribute = geometry.attributes[ attributeName ];
|
|
var normalized = attributeNormalizedMap[ attributeName ];
|
|
|
|
if ( normalized !== undefined ) attribute.normalized = normalized;
|
|
|
|
}
|
|
|
|
resolve( geometry );
|
|
|
|
}, threeAttributeMap, attributeTypeMap );
|
|
|
|
} );
|
|
|
|
} );
|
|
|
|
};
|
|
|
|
/**
|
|
* Texture Transform Extension
|
|
*
|
|
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
|
|
*/
|
|
function GLTFTextureTransformExtension() {
|
|
|
|
this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
|
|
|
|
}
|
|
|
|
GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
|
|
|
|
texture = texture.clone();
|
|
|
|
if ( transform.offset !== undefined ) {
|
|
|
|
texture.offset.fromArray( transform.offset );
|
|
|
|
}
|
|
|
|
if ( transform.rotation !== undefined ) {
|
|
|
|
texture.rotation = transform.rotation;
|
|
|
|
}
|
|
|
|
if ( transform.scale !== undefined ) {
|
|
|
|
texture.repeat.fromArray( transform.scale );
|
|
|
|
}
|
|
|
|
if ( transform.texCoord !== undefined ) {
|
|
|
|
console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
|
|
|
|
}
|
|
|
|
texture.needsUpdate = true;
|
|
|
|
return texture;
|
|
|
|
};
|
|
|
|
/**
|
|
* Specular-Glossiness Extension
|
|
*
|
|
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
|
|
*/
|
|
|
|
/**
|
|
* A sub class of StandardMaterial with some of the functionality
|
|
* changed via the `onBeforeCompile` callback
|
|
* @pailhead
|
|
*/
|
|
|
|
function GLTFMeshStandardSGMaterial( params ) {
|
|
|
|
MeshStandardMaterial.call( this );
|
|
|
|
this.isGLTFSpecularGlossinessMaterial = true;
|
|
|
|
//various chunks that need replacing
|
|
var specularMapParsFragmentChunk = [
|
|
'#ifdef USE_SPECULARMAP',
|
|
' uniform sampler2D specularMap;',
|
|
'#endif'
|
|
].join( '\n' );
|
|
|
|
var glossinessMapParsFragmentChunk = [
|
|
'#ifdef USE_GLOSSINESSMAP',
|
|
' uniform sampler2D glossinessMap;',
|
|
'#endif'
|
|
].join( '\n' );
|
|
|
|
var specularMapFragmentChunk = [
|
|
'vec3 specularFactor = specular;',
|
|
'#ifdef USE_SPECULARMAP',
|
|
' vec4 texelSpecular = texture2D( specularMap, vUv );',
|
|
' texelSpecular = sRGBToLinear( texelSpecular );',
|
|
' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
|
|
' specularFactor *= texelSpecular.rgb;',
|
|
'#endif'
|
|
].join( '\n' );
|
|
|
|
var glossinessMapFragmentChunk = [
|
|
'float glossinessFactor = glossiness;',
|
|
'#ifdef USE_GLOSSINESSMAP',
|
|
' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
|
|
' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
|
|
' glossinessFactor *= texelGlossiness.a;',
|
|
'#endif'
|
|
].join( '\n' );
|
|
|
|
var lightPhysicalFragmentChunk = [
|
|
'PhysicalMaterial material;',
|
|
'material.diffuseColor = diffuseColor.rgb;',
|
|
'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
|
|
'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
|
|
'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.',
|
|
'material.specularRoughness += geometryRoughness;',
|
|
'material.specularRoughness = min( material.specularRoughness, 1.0 );',
|
|
'material.specularColor = specularFactor.rgb;',
|
|
].join( '\n' );
|
|
|
|
var uniforms = {
|
|
specular: { value: new Color().setHex( 0xffffff ) },
|
|
glossiness: { value: 1 },
|
|
specularMap: { value: null },
|
|
glossinessMap: { value: null }
|
|
};
|
|
|
|
this._extraUniforms = uniforms;
|
|
|
|
// please see #14031 or #13198 for an alternate approach
|
|
this.onBeforeCompile = function ( shader ) {
|
|
|
|
for ( var uniformName in uniforms ) {
|
|
|
|
shader.uniforms[ uniformName ] = uniforms[ uniformName ];
|
|
|
|
}
|
|
|
|
shader.fragmentShader = shader.fragmentShader.replace( 'uniform float roughness;', 'uniform vec3 specular;' );
|
|
shader.fragmentShader = shader.fragmentShader.replace( 'uniform float metalness;', 'uniform float glossiness;' );
|
|
shader.fragmentShader = shader.fragmentShader.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk );
|
|
shader.fragmentShader = shader.fragmentShader.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk );
|
|
shader.fragmentShader = shader.fragmentShader.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk );
|
|
shader.fragmentShader = shader.fragmentShader.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk );
|
|
shader.fragmentShader = shader.fragmentShader.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
|
|
|
|
};
|
|
|
|
/*eslint-disable*/
|
|
Object.defineProperties(
|
|
this,
|
|
{
|
|
specular: {
|
|
get: function () { return uniforms.specular.value; },
|
|
set: function ( v ) { uniforms.specular.value = v; }
|
|
},
|
|
specularMap: {
|
|
get: function () { return uniforms.specularMap.value; },
|
|
set: function ( v ) { uniforms.specularMap.value = v; }
|
|
},
|
|
glossiness: {
|
|
get: function () { return uniforms.glossiness.value; },
|
|
set: function ( v ) { uniforms.glossiness.value = v; }
|
|
},
|
|
glossinessMap: {
|
|
get: function () { return uniforms.glossinessMap.value; },
|
|
set: function ( v ) {
|
|
|
|
uniforms.glossinessMap.value = v;
|
|
//how about something like this - @pailhead
|
|
if ( v ) {
|
|
|
|
this.defines.USE_GLOSSINESSMAP = '';
|
|
// set USE_ROUGHNESSMAP to enable vUv
|
|
this.defines.USE_ROUGHNESSMAP = '';
|
|
|
|
} else {
|
|
|
|
delete this.defines.USE_ROUGHNESSMAP;
|
|
delete this.defines.USE_GLOSSINESSMAP;
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
);
|
|
|
|
/*eslint-enable*/
|
|
delete this.metalness;
|
|
delete this.roughness;
|
|
delete this.metalnessMap;
|
|
delete this.roughnessMap;
|
|
|
|
this.setValues( params );
|
|
|
|
}
|
|
|
|
GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
|
|
GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
|
|
|
|
GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
|
|
|
|
MeshStandardMaterial.prototype.copy.call( this, source );
|
|
this.specularMap = source.specularMap;
|
|
this.specular.copy( source.specular );
|
|
this.glossinessMap = source.glossinessMap;
|
|
this.glossiness = source.glossiness;
|
|
delete this.metalness;
|
|
delete this.roughness;
|
|
delete this.metalnessMap;
|
|
delete this.roughnessMap;
|
|
return this;
|
|
|
|
};
|
|
|
|
function GLTFMaterialsPbrSpecularGlossinessExtension() {
|
|
|
|
return {
|
|
|
|
name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
|
|
|
|
specularGlossinessParams: [
|
|
'color',
|
|
'map',
|
|
'lightMap',
|
|
'lightMapIntensity',
|
|
'aoMap',
|
|
'aoMapIntensity',
|
|
'emissive',
|
|
'emissiveIntensity',
|
|
'emissiveMap',
|
|
'bumpMap',
|
|
'bumpScale',
|
|
'normalMap',
|
|
'normalMapType',
|
|
'displacementMap',
|
|
'displacementScale',
|
|
'displacementBias',
|
|
'specularMap',
|
|
'specular',
|
|
'glossinessMap',
|
|
'glossiness',
|
|
'alphaMap',
|
|
'envMap',
|
|
'envMapIntensity',
|
|
'refractionRatio',
|
|
],
|
|
|
|
getMaterialType: function () {
|
|
|
|
return GLTFMeshStandardSGMaterial;
|
|
|
|
},
|
|
|
|
extendParams: function ( materialParams, materialDef, parser ) {
|
|
|
|
var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
|
|
|
|
materialParams.color = new Color( 1.0, 1.0, 1.0 );
|
|
materialParams.opacity = 1.0;
|
|
|
|
var pending = [];
|
|
|
|
if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
|
|
|
|
var array = pbrSpecularGlossiness.diffuseFactor;
|
|
|
|
materialParams.color.fromArray( array );
|
|
materialParams.opacity = array[ 3 ];
|
|
|
|
}
|
|
|
|
if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
|
|
|
|
pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
|
|
|
|
}
|
|
|
|
materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
|
|
materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
|
|
materialParams.specular = new Color( 1.0, 1.0, 1.0 );
|
|
|
|
if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
|
|
|
|
materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
|
|
|
|
}
|
|
|
|
if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
|
|
|
|
var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
|
|
pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
|
|
pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
|
|
|
|
}
|
|
|
|
return Promise.all( pending );
|
|
|
|
},
|
|
|
|
createMaterial: function ( materialParams ) {
|
|
|
|
var material = new GLTFMeshStandardSGMaterial( materialParams );
|
|
material.fog = true;
|
|
|
|
material.color = materialParams.color;
|
|
|
|
material.map = materialParams.map === undefined ? null : materialParams.map;
|
|
|
|
material.lightMap = null;
|
|
material.lightMapIntensity = 1.0;
|
|
|
|
material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
|
|
material.aoMapIntensity = 1.0;
|
|
|
|
material.emissive = materialParams.emissive;
|
|
material.emissiveIntensity = 1.0;
|
|
material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
|
|
|
|
material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
|
|
material.bumpScale = 1;
|
|
|
|
material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
|
|
material.normalMapType = TangentSpaceNormalMap;
|
|
|
|
if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
|
|
|
|
material.displacementMap = null;
|
|
material.displacementScale = 1;
|
|
material.displacementBias = 0;
|
|
|
|
material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
|
|
material.specular = materialParams.specular;
|
|
|
|
material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
|
|
material.glossiness = materialParams.glossiness;
|
|
|
|
material.alphaMap = null;
|
|
|
|
material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
|
|
material.envMapIntensity = 1.0;
|
|
|
|
material.refractionRatio = 0.98;
|
|
|
|
return material;
|
|
|
|
},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* Mesh Quantization Extension
|
|
*
|
|
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
|
|
*/
|
|
function GLTFMeshQuantizationExtension() {
|
|
|
|
this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
|
|
|
|
}
|
|
|
|
/*********************************/
|
|
/********** INTERPOLATION ********/
|
|
/*********************************/
|
|
|
|
// Spline Interpolation
|
|
// Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
|
|
function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
|
|
|
|
Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
|
|
|
|
}
|
|
|
|
GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
|
|
GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
|
|
|
|
GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
|
|
|
|
// Copies a sample value to the result buffer. See description of glTF
|
|
// CUBICSPLINE values layout in interpolate_() function below.
|
|
|
|
var result = this.resultBuffer,
|
|
values = this.sampleValues,
|
|
valueSize = this.valueSize,
|
|
offset = index * valueSize * 3 + valueSize;
|
|
|
|
for ( var i = 0; i !== valueSize; i ++ ) {
|
|
|
|
result[ i ] = values[ offset + i ];
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
};
|
|
|
|
GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
|
|
|
|
GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
|
|
|
|
GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
|
|
|
|
var result = this.resultBuffer;
|
|
var values = this.sampleValues;
|
|
var stride = this.valueSize;
|
|
|
|
var stride2 = stride * 2;
|
|
var stride3 = stride * 3;
|
|
|
|
var td = t1 - t0;
|
|
|
|
var p = ( t - t0 ) / td;
|
|
var pp = p * p;
|
|
var ppp = pp * p;
|
|
|
|
var offset1 = i1 * stride3;
|
|
var offset0 = offset1 - stride3;
|
|
|
|
var s2 = - 2 * ppp + 3 * pp;
|
|
var s3 = ppp - pp;
|
|
var s0 = 1 - s2;
|
|
var s1 = s3 - pp + p;
|
|
|
|
// Layout of keyframe output values for CUBICSPLINE animations:
|
|
// [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
|
|
for ( var i = 0; i !== stride; i ++ ) {
|
|
|
|
var p0 = values[ offset0 + i + stride ]; // splineVertex_k
|
|
var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
|
|
var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
|
|
var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
|
|
|
|
result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
};
|
|
|
|
/*********************************/
|
|
/********** INTERNALS ************/
|
|
/*********************************/
|
|
|
|
/* CONSTANTS */
|
|
|
|
var WEBGL_CONSTANTS = {
|
|
FLOAT: 5126,
|
|
//FLOAT_MAT2: 35674,
|
|
FLOAT_MAT3: 35675,
|
|
FLOAT_MAT4: 35676,
|
|
FLOAT_VEC2: 35664,
|
|
FLOAT_VEC3: 35665,
|
|
FLOAT_VEC4: 35666,
|
|
LINEAR: 9729,
|
|
REPEAT: 10497,
|
|
SAMPLER_2D: 35678,
|
|
POINTS: 0,
|
|
LINES: 1,
|
|
LINE_LOOP: 2,
|
|
LINE_STRIP: 3,
|
|
TRIANGLES: 4,
|
|
TRIANGLE_STRIP: 5,
|
|
TRIANGLE_FAN: 6,
|
|
UNSIGNED_BYTE: 5121,
|
|
UNSIGNED_SHORT: 5123
|
|
};
|
|
|
|
var WEBGL_COMPONENT_TYPES = {
|
|
5120: Int8Array,
|
|
5121: Uint8Array,
|
|
5122: Int16Array,
|
|
5123: Uint16Array,
|
|
5125: Uint32Array,
|
|
5126: Float32Array
|
|
};
|
|
|
|
var WEBGL_FILTERS = {
|
|
9728: NearestFilter,
|
|
9729: LinearFilter,
|
|
9984: NearestMipmapNearestFilter,
|
|
9985: LinearMipmapNearestFilter,
|
|
9986: NearestMipmapLinearFilter,
|
|
9987: LinearMipmapLinearFilter
|
|
};
|
|
|
|
var WEBGL_WRAPPINGS = {
|
|
33071: ClampToEdgeWrapping,
|
|
33648: MirroredRepeatWrapping,
|
|
10497: RepeatWrapping
|
|
};
|
|
|
|
var WEBGL_TYPE_SIZES = {
|
|
'SCALAR': 1,
|
|
'VEC2': 2,
|
|
'VEC3': 3,
|
|
'VEC4': 4,
|
|
'MAT2': 4,
|
|
'MAT3': 9,
|
|
'MAT4': 16
|
|
};
|
|
|
|
var ATTRIBUTES = {
|
|
POSITION: 'position',
|
|
NORMAL: 'normal',
|
|
TANGENT: 'tangent',
|
|
TEXCOORD_0: 'uv',
|
|
TEXCOORD_1: 'uv2',
|
|
COLOR_0: 'color',
|
|
WEIGHTS_0: 'skinWeight',
|
|
JOINTS_0: 'skinIndex',
|
|
};
|
|
|
|
var PATH_PROPERTIES = {
|
|
scale: 'scale',
|
|
translation: 'position',
|
|
rotation: 'quaternion',
|
|
weights: 'morphTargetInfluences'
|
|
};
|
|
|
|
var INTERPOLATION = {
|
|
CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
|
|
// keyframe track will be initialized with a default interpolation type, then modified.
|
|
LINEAR: InterpolateLinear,
|
|
STEP: InterpolateDiscrete
|
|
};
|
|
|
|
var ALPHA_MODES = {
|
|
OPAQUE: 'OPAQUE',
|
|
MASK: 'MASK',
|
|
BLEND: 'BLEND'
|
|
};
|
|
|
|
var MIME_TYPE_FORMATS = {
|
|
'image/png': RGBAFormat,
|
|
'image/jpeg': RGBFormat
|
|
};
|
|
|
|
/* UTILITY FUNCTIONS */
|
|
|
|
function resolveURL( url, path ) {
|
|
|
|
// Invalid URL
|
|
if ( typeof url !== 'string' || url === '' ) return '';
|
|
|
|
// Host Relative URL
|
|
if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
|
|
|
|
path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
|
|
|
|
}
|
|
|
|
// Absolute URL http://,https://,//
|
|
if ( /^(https?:)?\/\//i.test( url ) ) return url;
|
|
|
|
// Data URI
|
|
if ( /^data:.*,.*$/i.test( url ) ) return url;
|
|
|
|
// Blob URL
|
|
if ( /^blob:.*$/i.test( url ) ) return url;
|
|
|
|
// Relative URL
|
|
return path + url;
|
|
|
|
}
|
|
|
|
/**
|
|
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
|
|
*/
|
|
function createDefaultMaterial( cache ) {
|
|
|
|
if ( cache[ 'DefaultMaterial' ] === undefined ) {
|
|
|
|
cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
|
|
color: 0xFFFFFF,
|
|
emissive: 0x000000,
|
|
metalness: 1,
|
|
roughness: 1,
|
|
transparent: false,
|
|
depthTest: true,
|
|
side: FrontSide
|
|
} );
|
|
|
|
}
|
|
|
|
return cache[ 'DefaultMaterial' ];
|
|
|
|
}
|
|
|
|
function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
|
|
|
|
// Add unknown glTF extensions to an object's userData.
|
|
|
|
for ( var name in objectDef.extensions ) {
|
|
|
|
if ( knownExtensions[ name ] === undefined ) {
|
|
|
|
object.userData.gltfExtensions = object.userData.gltfExtensions || {};
|
|
object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @param {Object3D|Material|BufferGeometry} object
|
|
* @param {GLTF.definition} gltfDef
|
|
*/
|
|
function assignExtrasToUserData( object, gltfDef ) {
|
|
|
|
if ( gltfDef.extras !== undefined ) {
|
|
|
|
if ( typeof gltfDef.extras === 'object' ) {
|
|
|
|
Object.assign( object.userData, gltfDef.extras );
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
|
|
*
|
|
* @param {BufferGeometry} geometry
|
|
* @param {Array<GLTF.Target>} targets
|
|
* @param {GLTFParser} parser
|
|
* @return {Promise<BufferGeometry>}
|
|
*/
|
|
function addMorphTargets( geometry, targets, parser ) {
|
|
|
|
var hasMorphPosition = false;
|
|
var hasMorphNormal = false;
|
|
|
|
for ( var i = 0, il = targets.length; i < il; i ++ ) {
|
|
|
|
var target = targets[ i ];
|
|
|
|
if ( target.POSITION !== undefined ) hasMorphPosition = true;
|
|
if ( target.NORMAL !== undefined ) hasMorphNormal = true;
|
|
|
|
if ( hasMorphPosition && hasMorphNormal ) break;
|
|
|
|
}
|
|
|
|
if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
|
|
|
|
var pendingPositionAccessors = [];
|
|
var pendingNormalAccessors = [];
|
|
|
|
for ( var i = 0, il = targets.length; i < il; i ++ ) {
|
|
|
|
var target = targets[ i ];
|
|
|
|
if ( hasMorphPosition ) {
|
|
|
|
var pendingAccessor = target.POSITION !== undefined
|
|
? parser.getDependency( 'accessor', target.POSITION )
|
|
: geometry.attributes.position;
|
|
|
|
pendingPositionAccessors.push( pendingAccessor );
|
|
|
|
}
|
|
|
|
if ( hasMorphNormal ) {
|
|
|
|
var pendingAccessor = target.NORMAL !== undefined
|
|
? parser.getDependency( 'accessor', target.NORMAL )
|
|
: geometry.attributes.normal;
|
|
|
|
pendingNormalAccessors.push( pendingAccessor );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return Promise.all( [
|
|
Promise.all( pendingPositionAccessors ),
|
|
Promise.all( pendingNormalAccessors )
|
|
] ).then( function ( accessors ) {
|
|
|
|
var morphPositions = accessors[ 0 ];
|
|
var morphNormals = accessors[ 1 ];
|
|
|
|
if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
|
|
if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
|
|
geometry.morphTargetsRelative = true;
|
|
|
|
return geometry;
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
/**
|
|
* @param {Mesh} mesh
|
|
* @param {GLTF.Mesh} meshDef
|
|
*/
|
|
function updateMorphTargets( mesh, meshDef ) {
|
|
|
|
mesh.updateMorphTargets();
|
|
|
|
if ( meshDef.weights !== undefined ) {
|
|
|
|
for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
|
|
|
|
mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// .extras has user-defined data, so check that .extras.targetNames is an array.
|
|
if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
|
|
|
|
var targetNames = meshDef.extras.targetNames;
|
|
|
|
if ( mesh.morphTargetInfluences.length === targetNames.length ) {
|
|
|
|
mesh.morphTargetDictionary = {};
|
|
|
|
for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
|
|
|
|
mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function createPrimitiveKey( primitiveDef ) {
|
|
|
|
var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
|
|
var geometryKey;
|
|
|
|
if ( dracoExtension ) {
|
|
|
|
geometryKey = 'draco:' + dracoExtension.bufferView
|
|
+ ':' + dracoExtension.indices
|
|
+ ':' + createAttributesKey( dracoExtension.attributes );
|
|
|
|
} else {
|
|
|
|
geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
|
|
|
|
}
|
|
|
|
return geometryKey;
|
|
|
|
}
|
|
|
|
function createAttributesKey( attributes ) {
|
|
|
|
var attributesKey = '';
|
|
|
|
var keys = Object.keys( attributes ).sort();
|
|
|
|
for ( var i = 0, il = keys.length; i < il; i ++ ) {
|
|
|
|
attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
|
|
|
|
}
|
|
|
|
return attributesKey;
|
|
|
|
}
|
|
|
|
/* GLTF PARSER */
|
|
|
|
function GLTFParser( json, options ) {
|
|
|
|
this.json = json || {};
|
|
this.extensions = {};
|
|
this.plugins = {};
|
|
this.options = options || {};
|
|
|
|
// loader object cache
|
|
this.cache = new GLTFRegistry();
|
|
|
|
// associations between Three.js objects and glTF elements
|
|
this.associations = new Map();
|
|
|
|
// BufferGeometry caching
|
|
this.primitiveCache = {};
|
|
|
|
// Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
|
|
// expensive work of uploading a texture to the GPU off the main thread.
|
|
if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
|
|
|
|
this.textureLoader = new ImageBitmapLoader( this.options.manager );
|
|
|
|
} else {
|
|
|
|
this.textureLoader = new TextureLoader( this.options.manager );
|
|
|
|
}
|
|
|
|
this.textureLoader.setCrossOrigin( this.options.crossOrigin );
|
|
|
|
this.fileLoader = new FileLoader( this.options.manager );
|
|
this.fileLoader.setResponseType( 'arraybuffer' );
|
|
|
|
if ( this.options.crossOrigin === 'use-credentials' ) {
|
|
|
|
this.fileLoader.setWithCredentials( true );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
GLTFParser.prototype.setExtensions = function ( extensions ) {
|
|
|
|
this.extensions = extensions;
|
|
|
|
};
|
|
|
|
GLTFParser.prototype.setPlugins = function ( plugins ) {
|
|
|
|
this.plugins = plugins;
|
|
|
|
};
|
|
|
|
GLTFParser.prototype.parse = function ( onLoad, onError ) {
|
|
|
|
var parser = this;
|
|
var json = this.json;
|
|
var extensions = this.extensions;
|
|
|
|
// Clear the loader cache
|
|
this.cache.removeAll();
|
|
|
|
// Mark the special nodes/meshes in json for efficient parse
|
|
this.markDefs();
|
|
|
|
Promise.all( [
|
|
|
|
this.getDependencies( 'scene' ),
|
|
this.getDependencies( 'animation' ),
|
|
this.getDependencies( 'camera' ),
|
|
|
|
] ).then( function ( dependencies ) {
|
|
|
|
var result = {
|
|
scene: dependencies[ 0 ][ json.scene || 0 ],
|
|
scenes: dependencies[ 0 ],
|
|
animations: dependencies[ 1 ],
|
|
cameras: dependencies[ 2 ],
|
|
asset: json.asset,
|
|
parser: parser,
|
|
userData: {}
|
|
};
|
|
|
|
addUnknownExtensionsToUserData( extensions, result, json );
|
|
|
|
assignExtrasToUserData( result, json );
|
|
|
|
onLoad( result );
|
|
|
|
} ).catch( onError );
|
|
|
|
};
|
|
|
|
/**
|
|
* Marks the special nodes/meshes in json for efficient parse.
|
|
*/
|
|
GLTFParser.prototype.markDefs = function () {
|
|
|
|
var nodeDefs = this.json.nodes || [];
|
|
var skinDefs = this.json.skins || [];
|
|
var meshDefs = this.json.meshes || [];
|
|
|
|
var meshReferences = {};
|
|
var meshUses = {};
|
|
|
|
// Nothing in the node definition indicates whether it is a Bone or an
|
|
// Object3D. Use the skins' joint references to mark bones.
|
|
for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
|
|
|
|
var joints = skinDefs[ skinIndex ].joints;
|
|
|
|
for ( var i = 0, il = joints.length; i < il; i ++ ) {
|
|
|
|
nodeDefs[ joints[ i ] ].isBone = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Meshes can (and should) be reused by multiple nodes in a glTF asset. To
|
|
// avoid having more than one Mesh with the same name, count
|
|
// references and rename instances below.
|
|
//
|
|
// Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
|
|
for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
|
|
|
|
var nodeDef = nodeDefs[ nodeIndex ];
|
|
|
|
if ( nodeDef.mesh !== undefined ) {
|
|
|
|
if ( meshReferences[ nodeDef.mesh ] === undefined ) {
|
|
|
|
meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;
|
|
|
|
}
|
|
|
|
meshReferences[ nodeDef.mesh ] ++;
|
|
|
|
// Nothing in the mesh definition indicates whether it is
|
|
// a SkinnedMesh or Mesh. Use the node's mesh reference
|
|
// to mark SkinnedMesh if node has skin.
|
|
if ( nodeDef.skin !== undefined ) {
|
|
|
|
meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.json.meshReferences = meshReferences;
|
|
this.json.meshUses = meshUses;
|
|
|
|
};
|
|
|
|
GLTFParser.prototype._invokeOne = function ( func ) {
|
|
|
|
var extensions = Object.values( this.plugins );
|
|
extensions.push( this );
|
|
|
|
for ( var i = 0; i < extensions.length; i ++ ) {
|
|
|
|
var result = func( extensions[ i ] );
|
|
|
|
if ( result ) return result;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
GLTFParser.prototype._invokeAll = function ( func ) {
|
|
|
|
var extensions = Object.values( this.plugins );
|
|
extensions.unshift( this );
|
|
|
|
var pending = [];
|
|
|
|
for ( var i = 0; i < extensions.length; i ++ ) {
|
|
|
|
pending.push( func( extensions[ i ] ) );
|
|
|
|
}
|
|
|
|
return Promise.all( pending );
|
|
|
|
};
|
|
|
|
/**
|
|
* Requests the specified dependency asynchronously, with caching.
|
|
* @param {string} type
|
|
* @param {number} index
|
|
* @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
|
|
*/
|
|
GLTFParser.prototype.getDependency = function ( type, index ) {
|
|
|
|
var cacheKey = type + ':' + index;
|
|
var dependency = this.cache.get( cacheKey );
|
|
|
|
if ( ! dependency ) {
|
|
|
|
switch ( type ) {
|
|
|
|
case 'scene':
|
|
dependency = this.loadScene( index );
|
|
break;
|
|
|
|
case 'node':
|
|
dependency = this.loadNode( index );
|
|
break;
|
|
|
|
case 'mesh':
|
|
dependency = this._invokeOne( function ( ext ) {
|
|
|
|
return ext.loadMesh && ext.loadMesh( index );
|
|
|
|
} );
|
|
break;
|
|
|
|
case 'accessor':
|
|
dependency = this.loadAccessor( index );
|
|
break;
|
|
|
|
case 'bufferView':
|
|
dependency = this._invokeOne( function ( ext ) {
|
|
|
|
return ext.loadBufferView && ext.loadBufferView( index );
|
|
|
|
} );
|
|
break;
|
|
|
|
case 'buffer':
|
|
dependency = this.loadBuffer( index );
|
|
break;
|
|
|
|
case 'material':
|
|
dependency = this._invokeOne( function ( ext ) {
|
|
|
|
return ext.loadMaterial && ext.loadMaterial( index );
|
|
|
|
} );
|
|
break;
|
|
|
|
case 'texture':
|
|
dependency = this.loadTexture( index );
|
|
break;
|
|
|
|
case 'skin':
|
|
dependency = this.loadSkin( index );
|
|
break;
|
|
|
|
case 'animation':
|
|
dependency = this.loadAnimation( index );
|
|
break;
|
|
|
|
case 'camera':
|
|
dependency = this.loadCamera( index );
|
|
break;
|
|
|
|
case 'light':
|
|
dependency = this.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].loadLight( index );
|
|
break;
|
|
|
|
default:
|
|
throw new Error( 'Unknown type: ' + type );
|
|
|
|
}
|
|
|
|
this.cache.add( cacheKey, dependency );
|
|
|
|
}
|
|
|
|
return dependency;
|
|
|
|
};
|
|
|
|
/**
|
|
* Requests all dependencies of the specified type asynchronously, with caching.
|
|
* @param {string} type
|
|
* @return {Promise<Array<Object>>}
|
|
*/
|
|
GLTFParser.prototype.getDependencies = function ( type ) {
|
|
|
|
var dependencies = this.cache.get( type );
|
|
|
|
if ( ! dependencies ) {
|
|
|
|
var parser = this;
|
|
var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
|
|
|
|
dependencies = Promise.all( defs.map( function ( def, index ) {
|
|
|
|
return parser.getDependency( type, index );
|
|
|
|
} ) );
|
|
|
|
this.cache.add( type, dependencies );
|
|
|
|
}
|
|
|
|
return dependencies;
|
|
|
|
};
|
|
|
|
/**
|
|
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
|
|
* @param {number} bufferIndex
|
|
* @return {Promise<ArrayBuffer>}
|
|
*/
|
|
GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
|
|
|
|
var bufferDef = this.json.buffers[ bufferIndex ];
|
|
var loader = this.fileLoader;
|
|
|
|
if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
|
|
|
|
throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
|
|
|
|
}
|
|
|
|
// If present, GLB container is required to be the first buffer.
|
|
if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
|
|
|
|
return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
|
|
|
|
}
|
|
|
|
var options = this.options;
|
|
|
|
return new Promise( function ( resolve, reject ) {
|
|
|
|
loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
|
|
|
|
reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
|
|
|
|
} );
|
|
|
|
} );
|
|
|
|
};
|
|
|
|
/**
|
|
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
|
|
* @param {number} bufferViewIndex
|
|
* @return {Promise<ArrayBuffer>}
|
|
*/
|
|
GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
|
|
|
|
var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
|
|
|
|
return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
|
|
|
|
var byteLength = bufferViewDef.byteLength || 0;
|
|
var byteOffset = bufferViewDef.byteOffset || 0;
|
|
return buffer.slice( byteOffset, byteOffset + byteLength );
|
|
|
|
} );
|
|
|
|
};
|
|
|
|
/**
|
|
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
|
|
* @param {number} accessorIndex
|
|
* @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
|
|
*/
|
|
GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
|
|
|
|
var parser = this;
|
|
var json = this.json;
|
|
|
|
var accessorDef = this.json.accessors[ accessorIndex ];
|
|
|
|
if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
|
|
|
|
// Ignore empty accessors, which may be used to declare runtime
|
|
// information about attributes coming from another source (e.g. Draco
|
|
// compression extension).
|
|
return Promise.resolve( null );
|
|
|
|
}
|
|
|
|
var pendingBufferViews = [];
|
|
|
|
if ( accessorDef.bufferView !== undefined ) {
|
|
|
|
pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
|
|
|
|
} else {
|
|
|
|
pendingBufferViews.push( null );
|
|
|
|
}
|
|
|
|
if ( accessorDef.sparse !== undefined ) {
|
|
|
|
pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
|
|
pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
|
|
|
|
}
|
|
|
|
return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
|
|
|
|
var bufferView = bufferViews[ 0 ];
|
|
|
|
var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
|
|
var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
|
|
|
|
// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
|
|
var elementBytes = TypedArray.BYTES_PER_ELEMENT;
|
|
var itemBytes = elementBytes * itemSize;
|
|
var byteOffset = accessorDef.byteOffset || 0;
|
|
var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
|
|
var normalized = accessorDef.normalized === true;
|
|
var array, bufferAttribute;
|
|
|
|
// The buffer is not interleaved if the stride is the item size in bytes.
|
|
if ( byteStride && byteStride !== itemBytes ) {
|
|
|
|
// Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
|
|
// This makes sure that IBA.count reflects accessor.count properly
|
|
var ibSlice = Math.floor( byteOffset / byteStride );
|
|
var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
|
|
var ib = parser.cache.get( ibCacheKey );
|
|
|
|
if ( ! ib ) {
|
|
|
|
array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
|
|
|
|
// Integer parameters to IB/IBA are in array elements, not bytes.
|
|
ib = new InterleavedBuffer( array, byteStride / elementBytes );
|
|
|
|
parser.cache.add( ibCacheKey, ib );
|
|
|
|
}
|
|
|
|
bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
|
|
|
|
} else {
|
|
|
|
if ( bufferView === null ) {
|
|
|
|
array = new TypedArray( accessorDef.count * itemSize );
|
|
|
|
} else {
|
|
|
|
array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
|
|
|
|
}
|
|
|
|
bufferAttribute = new BufferAttribute( array, itemSize, normalized );
|
|
|
|
}
|
|
|
|
// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
|
|
if ( accessorDef.sparse !== undefined ) {
|
|
|
|
var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
|
|
var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
|
|
|
|
var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
|
|
var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
|
|
|
|
var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
|
|
var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
|
|
|
|
if ( bufferView !== null ) {
|
|
|
|
// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
|
|
bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
|
|
|
|
}
|
|
|
|
for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
|
|
|
|
var index = sparseIndices[ i ];
|
|
|
|
bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
|
|
if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
|
|
if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
|
|
if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
|
|
if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return bufferAttribute;
|
|
|
|
} );
|
|
|
|
};
|
|
|
|
/**
|
|
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
|
|
* @param {number} textureIndex
|
|
* @return {Promise<THREE.Texture>}
|
|
*/
|
|
GLTFParser.prototype.loadTexture = function ( textureIndex ) {
|
|
|
|
var parser = this;
|
|
var json = this.json;
|
|
var options = this.options;
|
|
var textureLoader = this.textureLoader;
|
|
|
|
var URL = self.URL || self.webkitURL;
|
|
|
|
var textureDef = json.textures[ textureIndex ];
|
|
|
|
var textureExtensions = textureDef.extensions || {};
|
|
|
|
var source;
|
|
|
|
if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
|
|
|
|
source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
|
|
|
|
} else {
|
|
|
|
source = json.images[ textureDef.source ];
|
|
|
|
}
|
|
|
|
var sourceURI = source.uri;
|
|
var isObjectURL = false;
|
|
|
|
if ( source.bufferView !== undefined ) {
|
|
|
|
// Load binary image data from bufferView, if provided.
|
|
|
|
sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
|
|
|
|
isObjectURL = true;
|
|
var blob = new Blob( [ bufferView ], { type: source.mimeType } );
|
|
sourceURI = URL.createObjectURL( blob );
|
|
return sourceURI;
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
|
|
|
|
// Load Texture resource.
|
|
|
|
var loader = options.manager.getHandler( sourceURI );
|
|
|
|
if ( ! loader ) {
|
|
|
|
loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
|
|
? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
|
|
: textureLoader;
|
|
|
|
}
|
|
|
|
return new Promise( function ( resolve, reject ) {
|
|
|
|
var onLoad = resolve;
|
|
|
|
if ( loader.isImageBitmapLoader === true ) {
|
|
|
|
onLoad = function ( imageBitmap ) {
|
|
|
|
resolve( new CanvasTexture( imageBitmap ) );
|
|
|
|
};
|
|
|
|
}
|
|
|
|
loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
|
|
|
|
} );
|
|
|
|
} ).then( function ( texture ) {
|
|
|
|
// Clean up resources and configure Texture.
|
|
|
|
if ( isObjectURL === true ) {
|
|
|
|
URL.revokeObjectURL( sourceURI );
|
|
|
|
}
|
|
|
|
texture.flipY = false;
|
|
|
|
if ( textureDef.name ) texture.name = textureDef.name;
|
|
|
|
// Ignore unknown mime types, like DDS files.
|
|
if ( source.mimeType in MIME_TYPE_FORMATS ) {
|
|
|
|
texture.format = MIME_TYPE_FORMATS[ source.mimeType ];
|
|
|
|
}
|
|
|
|
var samplers = json.samplers || {};
|
|
var sampler = samplers[ textureDef.sampler ] || {};
|
|
|
|
texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
|
|
texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
|
|
texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
|
|
texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
|
|
|
|
parser.associations.set( texture, {
|
|
type: 'textures',
|
|
index: textureIndex
|
|
} );
|
|
|
|
return texture;
|
|
|
|
} );
|
|
|
|
};
|
|
|
|
/**
|
|
* Asynchronously assigns a texture to the given material parameters.
|
|
* @param {Object} materialParams
|
|
* @param {string} mapName
|
|
* @param {Object} mapDef
|
|
* @return {Promise}
|
|
*/
|
|
GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
|
|
|
|
var parser = this;
|
|
|
|
return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
|
|
|
|
if ( ! texture.isCompressedTexture ) {
|
|
|
|
switch ( mapName ) {
|
|
|
|
case 'aoMap':
|
|
case 'emissiveMap':
|
|
case 'metalnessMap':
|
|
case 'normalMap':
|
|
case 'roughnessMap':
|
|
texture.format = RGBFormat;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
|
|
// However, we will copy UV set 0 to UV set 1 on demand for aoMap
|
|
if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
|
|
|
|
console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
|
|
|
|
}
|
|
|
|
if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
|
|
|
|
var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
|
|
|
|
if ( transform ) {
|
|
|
|
var gltfReference = parser.associations.get( texture );
|
|
texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
|
|
parser.associations.set( texture, gltfReference );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
materialParams[ mapName ] = texture;
|
|
|
|
} );
|
|
|
|
};
|
|
|
|
/**
|
|
* Assigns final material to a Mesh, Line, or Points instance. The instance
|
|
* already has a material (generated from the glTF material options alone)
|
|
* but reuse of the same glTF material may require multiple threejs materials
|
|
* to accomodate different primitive types, defines, etc. New materials will
|
|
* be created if necessary, and reused from a cache.
|
|
* @param {Object3D} mesh Mesh, Line, or Points instance.
|
|
*/
|
|
GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
|
|
|
|
var geometry = mesh.geometry;
|
|
var material = mesh.material;
|
|
|
|
var useVertexTangents = geometry.attributes.tangent !== undefined;
|
|
var useVertexColors = geometry.attributes.color !== undefined;
|
|
var useFlatShading = geometry.attributes.normal === undefined;
|
|
var useSkinning = mesh.isSkinnedMesh === true;
|
|
var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
|
|
var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
|
|
|
|
if ( mesh.isPoints ) {
|
|
|
|
var cacheKey = 'PointsMaterial:' + material.uuid;
|
|
|
|
var pointsMaterial = this.cache.get( cacheKey );
|
|
|
|
if ( ! pointsMaterial ) {
|
|
|
|
pointsMaterial = new PointsMaterial();
|
|
Material.prototype.copy.call( pointsMaterial, material );
|
|
pointsMaterial.color.copy( material.color );
|
|
pointsMaterial.map = material.map;
|
|
pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
|
|
|
|
this.cache.add( cacheKey, pointsMaterial );
|
|
|
|
}
|
|
|
|
material = pointsMaterial;
|
|
|
|
} else if ( mesh.isLine ) {
|
|
|
|
var cacheKey = 'LineBasicMaterial:' + material.uuid;
|
|
|
|
var lineMaterial = this.cache.get( cacheKey );
|
|
|
|
if ( ! lineMaterial ) {
|
|
|
|
lineMaterial = new LineBasicMaterial();
|
|
Material.prototype.copy.call( lineMaterial, material );
|
|
lineMaterial.color.copy( material.color );
|
|
|
|
this.cache.add( cacheKey, lineMaterial );
|
|
|
|
}
|
|
|
|
material = lineMaterial;
|
|
|
|
}
|
|
|
|
// Clone the material if it will be modified
|
|
if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
|
|
|
|
var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
|
|
|
|
if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
|
|
if ( useSkinning ) cacheKey += 'skinning:';
|
|
if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
|
|
if ( useVertexColors ) cacheKey += 'vertex-colors:';
|
|
if ( useFlatShading ) cacheKey += 'flat-shading:';
|
|
if ( useMorphTargets ) cacheKey += 'morph-targets:';
|
|
if ( useMorphNormals ) cacheKey += 'morph-normals:';
|
|
|
|
var cachedMaterial = this.cache.get( cacheKey );
|
|
|
|
if ( ! cachedMaterial ) {
|
|
|
|
cachedMaterial = material.clone();
|
|
|
|
if ( useSkinning ) cachedMaterial.skinning = true;
|
|
if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
|
|
if ( useVertexColors ) cachedMaterial.vertexColors = true;
|
|
if ( useFlatShading ) cachedMaterial.flatShading = true;
|
|
if ( useMorphTargets ) cachedMaterial.morphTargets = true;
|
|
if ( useMorphNormals ) cachedMaterial.morphNormals = true;
|
|
|
|
this.cache.add( cacheKey, cachedMaterial );
|
|
|
|
this.associations.set( cachedMaterial, this.associations.get( material ) );
|
|
|
|
}
|
|
|
|
material = cachedMaterial;
|
|
|
|
}
|
|
|
|
// workarounds for mesh and geometry
|
|
|
|
if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
|
|
|
|
geometry.setAttribute( 'uv2', geometry.attributes.uv );
|
|
|
|
}
|
|
|
|
// https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
|
|
if ( material.normalScale && ! useVertexTangents ) {
|
|
|
|
material.normalScale.y = - material.normalScale.y;
|
|
|
|
}
|
|
|
|
if ( material.clearcoatNormalScale && ! useVertexTangents ) {
|
|
|
|
material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;
|
|
|
|
}
|
|
|
|
mesh.material = material;
|
|
|
|
};
|
|
|
|
GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
|
|
|
|
return MeshStandardMaterial;
|
|
|
|
};
|
|
|
|
/**
|
|
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
|
|
* @param {number} materialIndex
|
|
* @return {Promise<Material>}
|
|
*/
|
|
GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
|
|
|
|
var parser = this;
|
|
var json = this.json;
|
|
var extensions = this.extensions;
|
|
var materialDef = json.materials[ materialIndex ];
|
|
|
|
var materialType;
|
|
var materialParams = {};
|
|
var materialExtensions = materialDef.extensions || {};
|
|
|
|
var pending = [];
|
|
|
|
if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
|
|
|
|
var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
|
|
materialType = sgExtension.getMaterialType();
|
|
pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
|
|
|
|
} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
|
|
|
|
var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
|
|
materialType = kmuExtension.getMaterialType();
|
|
pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
|
|
|
|
} else {
|
|
|
|
// Specification:
|
|
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
|
|
|
|
var metallicRoughness = materialDef.pbrMetallicRoughness || {};
|
|
|
|
materialParams.color = new Color( 1.0, 1.0, 1.0 );
|
|
materialParams.opacity = 1.0;
|
|
|
|
if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
|
|
|
|
var array = metallicRoughness.baseColorFactor;
|
|
|
|
materialParams.color.fromArray( array );
|
|
materialParams.opacity = array[ 3 ];
|
|
|
|
}
|
|
|
|
if ( metallicRoughness.baseColorTexture !== undefined ) {
|
|
|
|
pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
|
|
|
|
}
|
|
|
|
materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
|
|
materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
|
|
|
|
if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
|
|
|
|
pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
|
|
pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
|
|
|
|
}
|
|
|
|
materialType = this._invokeOne( function ( ext ) {
|
|
|
|
return ext.getMaterialType && ext.getMaterialType( materialIndex );
|
|
|
|
} );
|
|
|
|
pending.push( this._invokeAll( function ( ext ) {
|
|
|
|
return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
|
|
|
|
} ) );
|
|
|
|
}
|
|
|
|
if ( materialDef.doubleSided === true ) {
|
|
|
|
materialParams.side = DoubleSide;
|
|
|
|
}
|
|
|
|
var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
|
|
|
|
if ( alphaMode === ALPHA_MODES.BLEND ) {
|
|
|
|
materialParams.transparent = true;
|
|
|
|
// See: https://github.com/mrdoob/three.js/issues/17706
|
|
materialParams.depthWrite = false;
|
|
|
|
} else {
|
|
|
|
materialParams.transparent = false;
|
|
|
|
if ( alphaMode === ALPHA_MODES.MASK ) {
|
|
|
|
materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
|
|
|
|
pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
|
|
|
|
materialParams.normalScale = new Vector2( 1, 1 );
|
|
|
|
if ( materialDef.normalTexture.scale !== undefined ) {
|
|
|
|
materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
|
|
|
|
pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
|
|
|
|
if ( materialDef.occlusionTexture.strength !== undefined ) {
|
|
|
|
materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
|
|
|
|
materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
|
|
|
|
}
|
|
|
|
if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
|
|
|
|
pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
|
|
|
|
}
|
|
|
|
return Promise.all( pending ).then( function () {
|
|
|
|
var material;
|
|
|
|
if ( materialType === GLTFMeshStandardSGMaterial ) {
|
|
|
|
material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
|
|
|
|
} else {
|
|
|
|
material = new materialType( materialParams );
|
|
|
|
}
|
|
|
|
if ( materialDef.name ) material.name = materialDef.name;
|
|
|
|
// baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
|
|
if ( material.map ) material.map.encoding = sRGBEncoding;
|
|
if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
|
|
|
|
assignExtrasToUserData( material, materialDef );
|
|
|
|
parser.associations.set( material, { type: 'materials', index: materialIndex } );
|
|
|
|
if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
|
|
|
|
return material;
|
|
|
|
} );
|
|
|
|
};
|
|
|
|
/**
|
|
* @param {BufferGeometry} geometry
|
|
* @param {GLTF.Primitive} primitiveDef
|
|
* @param {GLTFParser} parser
|
|
*/
|
|
function computeBounds( geometry, primitiveDef, parser ) {
|
|
|
|
var attributes = primitiveDef.attributes;
|
|
|
|
var box = new Box3();
|
|
|
|
if ( attributes.POSITION !== undefined ) {
|
|
|
|
var accessor = parser.json.accessors[ attributes.POSITION ];
|
|
|
|
var min = accessor.min;
|
|
var max = accessor.max;
|
|
|
|
// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
|
|
|
|
if ( min !== undefined && max !== undefined ) {
|
|
|
|
box.set(
|
|
new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
|
|
new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
var targets = primitiveDef.targets;
|
|
|
|
if ( targets !== undefined ) {
|
|
|
|
var maxDisplacement = new Vector3();
|
|
var vector = new Vector3();
|
|
|
|
for ( var i = 0, il = targets.length; i < il; i ++ ) {
|
|
|
|
var target = targets[ i ];
|
|
|
|
if ( target.POSITION !== undefined ) {
|
|
|
|
var accessor = parser.json.accessors[ target.POSITION ];
|
|
var min = accessor.min;
|
|
var max = accessor.max;
|
|
|
|
// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
|
|
|
|
if ( min !== undefined && max !== undefined ) {
|
|
|
|
// we need to get max of absolute components because target weight is [-1,1]
|
|
vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
|
|
vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
|
|
vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
|
|
|
|
// Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
|
|
// to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
|
|
// are used to implement key-frame animations and as such only two are active at a time - this results in very large
|
|
// boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
|
|
maxDisplacement.max( vector );
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
|
|
box.expandByVector( maxDisplacement );
|
|
|
|
}
|
|
|
|
geometry.boundingBox = box;
|
|
|
|
var sphere = new Sphere();
|
|
|
|
box.getCenter( sphere.center );
|
|
sphere.radius = box.min.distanceTo( box.max ) / 2;
|
|
|
|
geometry.boundingSphere = sphere;
|
|
|
|
}
|
|
|
|
/**
|
|
* @param {BufferGeometry} geometry
|
|
* @param {GLTF.Primitive} primitiveDef
|
|
* @param {GLTFParser} parser
|
|
* @return {Promise<BufferGeometry>}
|
|
*/
|
|
function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
|
|
|
|
var attributes = primitiveDef.attributes;
|
|
|
|
var pending = [];
|
|
|
|
function assignAttributeAccessor( accessorIndex, attributeName ) {
|
|
|
|
return parser.getDependency( 'accessor', accessorIndex )
|
|
.then( function ( accessor ) {
|
|
|
|
geometry.setAttribute( attributeName, accessor );
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
for ( var gltfAttributeName in attributes ) {
|
|
|
|
var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
|
|
|
|
// Skip attributes already provided by e.g. Draco extension.
|
|
if ( threeAttributeName in geometry.attributes ) continue;
|
|
|
|
pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
|
|
|
|
}
|
|
|
|
if ( primitiveDef.indices !== undefined && ! geometry.index ) {
|
|
|
|
var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
|
|
|
|
geometry.setIndex( accessor );
|
|
|
|
} );
|
|
|
|
pending.push( accessor );
|
|
|
|
}
|
|
|
|
assignExtrasToUserData( geometry, primitiveDef );
|
|
|
|
computeBounds( geometry, primitiveDef, parser );
|
|
|
|
return Promise.all( pending ).then( function () {
|
|
|
|
return primitiveDef.targets !== undefined
|
|
? addMorphTargets( geometry, primitiveDef.targets, parser )
|
|
: geometry;
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
/**
|
|
* @param {BufferGeometry} geometry
|
|
* @param {Number} drawMode
|
|
* @return {BufferGeometry}
|
|
*/
|
|
function toTrianglesDrawMode( geometry, drawMode ) {
|
|
|
|
var index = geometry.getIndex();
|
|
|
|
// generate index if not present
|
|
|
|
if ( index === null ) {
|
|
|
|
var indices = [];
|
|
|
|
var position = geometry.getAttribute( 'position' );
|
|
|
|
if ( position !== undefined ) {
|
|
|
|
for ( var i = 0; i < position.count; i ++ ) {
|
|
|
|
indices.push( i );
|
|
|
|
}
|
|
|
|
geometry.setIndex( indices );
|
|
index = geometry.getIndex();
|
|
|
|
} else {
|
|
|
|
console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
|
|
return geometry;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
var numberOfTriangles = index.count - 2;
|
|
var newIndices = [];
|
|
|
|
if ( drawMode === TriangleFanDrawMode ) {
|
|
|
|
// gl.TRIANGLE_FAN
|
|
|
|
for ( var i = 1; i <= numberOfTriangles; i ++ ) {
|
|
|
|
newIndices.push( index.getX( 0 ) );
|
|
newIndices.push( index.getX( i ) );
|
|
newIndices.push( index.getX( i + 1 ) );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// gl.TRIANGLE_STRIP
|
|
|
|
for ( var i = 0; i < numberOfTriangles; i ++ ) {
|
|
|
|
if ( i % 2 === 0 ) {
|
|
|
|
newIndices.push( index.getX( i ) );
|
|
newIndices.push( index.getX( i + 1 ) );
|
|
newIndices.push( index.getX( i + 2 ) );
|
|
|
|
|
|
} else {
|
|
|
|
newIndices.push( index.getX( i + 2 ) );
|
|
newIndices.push( index.getX( i + 1 ) );
|
|
newIndices.push( index.getX( i ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
|
|
|
|
console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
|
|
|
|
}
|
|
|
|
// build final geometry
|
|
|
|
var newGeometry = geometry.clone();
|
|
newGeometry.setIndex( newIndices );
|
|
|
|
return newGeometry;
|
|
|
|
}
|
|
|
|
/**
|
|
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
|
|
*
|
|
* Creates BufferGeometries from primitives.
|
|
*
|
|
* @param {Array<GLTF.Primitive>} primitives
|
|
* @return {Promise<Array<BufferGeometry>>}
|
|
*/
|
|
GLTFParser.prototype.loadGeometries = function ( primitives ) {
|
|
|
|
var parser = this;
|
|
var extensions = this.extensions;
|
|
var cache = this.primitiveCache;
|
|
|
|
function createDracoPrimitive( primitive ) {
|
|
|
|
return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
|
|
.decodePrimitive( primitive, parser )
|
|
.then( function ( geometry ) {
|
|
|
|
return addPrimitiveAttributes( geometry, primitive, parser );
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
var pending = [];
|
|
|
|
for ( var i = 0, il = primitives.length; i < il; i ++ ) {
|
|
|
|
var primitive = primitives[ i ];
|
|
var cacheKey = createPrimitiveKey( primitive );
|
|
|
|
// See if we've already created this geometry
|
|
var cached = cache[ cacheKey ];
|
|
|
|
if ( cached ) {
|
|
|
|
// Use the cached geometry if it exists
|
|
pending.push( cached.promise );
|
|
|
|
} else {
|
|
|
|
var geometryPromise;
|
|
|
|
if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
|
|
|
|
// Use DRACO geometry if available
|
|
geometryPromise = createDracoPrimitive( primitive );
|
|
|
|
} else {
|
|
|
|
// Otherwise create a new geometry
|
|
geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
|
|
|
|
}
|
|
|
|
// Cache this geometry
|
|
cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
|
|
|
|
pending.push( geometryPromise );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return Promise.all( pending );
|
|
|
|
};
|
|
|
|
/**
|
|
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
|
|
* @param {number} meshIndex
|
|
* @return {Promise<Group|Mesh|SkinnedMesh>}
|
|
*/
|
|
GLTFParser.prototype.loadMesh = function ( meshIndex ) {
|
|
|
|
var parser = this;
|
|
var json = this.json;
|
|
|
|
var meshDef = json.meshes[ meshIndex ];
|
|
var primitives = meshDef.primitives;
|
|
|
|
var pending = [];
|
|
|
|
for ( var i = 0, il = primitives.length; i < il; i ++ ) {
|
|
|
|
var material = primitives[ i ].material === undefined
|
|
? createDefaultMaterial( this.cache )
|
|
: this.getDependency( 'material', primitives[ i ].material );
|
|
|
|
pending.push( material );
|
|
|
|
}
|
|
|
|
pending.push( parser.loadGeometries( primitives ) );
|
|
|
|
return Promise.all( pending ).then( function ( results ) {
|
|
|
|
var materials = results.slice( 0, results.length - 1 );
|
|
var geometries = results[ results.length - 1 ];
|
|
|
|
var meshes = [];
|
|
|
|
for ( var i = 0, il = geometries.length; i < il; i ++ ) {
|
|
|
|
var geometry = geometries[ i ];
|
|
var primitive = primitives[ i ];
|
|
|
|
// 1. create Mesh
|
|
|
|
var mesh;
|
|
|
|
var material = materials[ i ];
|
|
|
|
if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
|
|
primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
|
|
primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
|
|
primitive.mode === undefined ) {
|
|
|
|
// .isSkinnedMesh isn't in glTF spec. See .markDefs()
|
|
mesh = meshDef.isSkinnedMesh === true
|
|
? new SkinnedMesh( geometry, material )
|
|
: new Mesh( geometry, material );
|
|
|
|
if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
|
|
|
|
// we normalize floating point skin weight array to fix malformed assets (see #15319)
|
|
// it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
|
|
mesh.normalizeSkinWeights();
|
|
|
|
}
|
|
|
|
if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
|
|
|
|
mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
|
|
|
|
} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
|
|
|
|
mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
|
|
|
|
}
|
|
|
|
} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
|
|
|
|
mesh = new LineSegments( geometry, material );
|
|
|
|
} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
|
|
|
|
mesh = new Line( geometry, material );
|
|
|
|
} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
|
|
|
|
mesh = new LineLoop( geometry, material );
|
|
|
|
} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
|
|
|
|
mesh = new Points( geometry, material );
|
|
|
|
} else {
|
|
|
|
throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
|
|
|
|
}
|
|
|
|
if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
|
|
|
|
updateMorphTargets( mesh, meshDef );
|
|
|
|
}
|
|
|
|
mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
|
|
|
|
if ( geometries.length > 1 ) mesh.name += '_' + i;
|
|
|
|
assignExtrasToUserData( mesh, meshDef );
|
|
|
|
parser.assignFinalMaterial( mesh );
|
|
|
|
meshes.push( mesh );
|
|
|
|
}
|
|
|
|
if ( meshes.length === 1 ) {
|
|
|
|
return meshes[ 0 ];
|
|
|
|
}
|
|
|
|
var group = new Group();
|
|
|
|
for ( var i = 0, il = meshes.length; i < il; i ++ ) {
|
|
|
|
group.add( meshes[ i ] );
|
|
|
|
}
|
|
|
|
return group;
|
|
|
|
} );
|
|
|
|
};
|
|
|
|
/**
|
|
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
|
|
* @param {number} cameraIndex
|
|
* @return {Promise<THREE.Camera>}
|
|
*/
|
|
GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
|
|
|
|
var camera;
|
|
var cameraDef = this.json.cameras[ cameraIndex ];
|
|
var params = cameraDef[ cameraDef.type ];
|
|
|
|
if ( ! params ) {
|
|
|
|
console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
|
|
return;
|
|
|
|
}
|
|
|
|
if ( cameraDef.type === 'perspective' ) {
|
|
|
|
camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
|
|
|
|
} else if ( cameraDef.type === 'orthographic' ) {
|
|
|
|
camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
|
|
|
|
}
|
|
|
|
if ( cameraDef.name ) camera.name = cameraDef.name;
|
|
|
|
assignExtrasToUserData( camera, cameraDef );
|
|
|
|
return Promise.resolve( camera );
|
|
|
|
};
|
|
|
|
/**
|
|
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
|
|
* @param {number} skinIndex
|
|
* @return {Promise<Object>}
|
|
*/
|
|
GLTFParser.prototype.loadSkin = function ( skinIndex ) {
|
|
|
|
var skinDef = this.json.skins[ skinIndex ];
|
|
|
|
var skinEntry = { joints: skinDef.joints };
|
|
|
|
if ( skinDef.inverseBindMatrices === undefined ) {
|
|
|
|
return Promise.resolve( skinEntry );
|
|
|
|
}
|
|
|
|
return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
|
|
|
|
skinEntry.inverseBindMatrices = accessor;
|
|
|
|
return skinEntry;
|
|
|
|
} );
|
|
|
|
};
|
|
|
|
/**
|
|
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
|
|
* @param {number} animationIndex
|
|
* @return {Promise<AnimationClip>}
|
|
*/
|
|
GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
|
|
|
|
var json = this.json;
|
|
|
|
var animationDef = json.animations[ animationIndex ];
|
|
|
|
var pendingNodes = [];
|
|
var pendingInputAccessors = [];
|
|
var pendingOutputAccessors = [];
|
|
var pendingSamplers = [];
|
|
var pendingTargets = [];
|
|
|
|
for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
|
|
|
|
var channel = animationDef.channels[ i ];
|
|
var sampler = animationDef.samplers[ channel.sampler ];
|
|
var target = channel.target;
|
|
var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
|
|
var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
|
|
var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
|
|
|
|
pendingNodes.push( this.getDependency( 'node', name ) );
|
|
pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
|
|
pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
|
|
pendingSamplers.push( sampler );
|
|
pendingTargets.push( target );
|
|
|
|
}
|
|
|
|
return Promise.all( [
|
|
|
|
Promise.all( pendingNodes ),
|
|
Promise.all( pendingInputAccessors ),
|
|
Promise.all( pendingOutputAccessors ),
|
|
Promise.all( pendingSamplers ),
|
|
Promise.all( pendingTargets )
|
|
|
|
] ).then( function ( dependencies ) {
|
|
|
|
var nodes = dependencies[ 0 ];
|
|
var inputAccessors = dependencies[ 1 ];
|
|
var outputAccessors = dependencies[ 2 ];
|
|
var samplers = dependencies[ 3 ];
|
|
var targets = dependencies[ 4 ];
|
|
|
|
var tracks = [];
|
|
|
|
for ( var i = 0, il = nodes.length; i < il; i ++ ) {
|
|
|
|
var node = nodes[ i ];
|
|
var inputAccessor = inputAccessors[ i ];
|
|
var outputAccessor = outputAccessors[ i ];
|
|
var sampler = samplers[ i ];
|
|
var target = targets[ i ];
|
|
|
|
if ( node === undefined ) continue;
|
|
|
|
node.updateMatrix();
|
|
node.matrixAutoUpdate = true;
|
|
|
|
var TypedKeyframeTrack;
|
|
|
|
switch ( PATH_PROPERTIES[ target.path ] ) {
|
|
|
|
case PATH_PROPERTIES.weights:
|
|
|
|
TypedKeyframeTrack = NumberKeyframeTrack;
|
|
break;
|
|
|
|
case PATH_PROPERTIES.rotation:
|
|
|
|
TypedKeyframeTrack = QuaternionKeyframeTrack;
|
|
break;
|
|
|
|
case PATH_PROPERTIES.position:
|
|
case PATH_PROPERTIES.scale:
|
|
default:
|
|
|
|
TypedKeyframeTrack = VectorKeyframeTrack;
|
|
break;
|
|
|
|
}
|
|
|
|
var targetName = node.name ? node.name : node.uuid;
|
|
|
|
var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
|
|
|
|
var targetNames = [];
|
|
|
|
if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
|
|
|
|
// Node may be a Group (glTF mesh with several primitives) or a Mesh.
|
|
node.traverse( function ( object ) {
|
|
|
|
if ( object.isMesh === true && object.morphTargetInfluences ) {
|
|
|
|
targetNames.push( object.name ? object.name : object.uuid );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
} else {
|
|
|
|
targetNames.push( targetName );
|
|
|
|
}
|
|
|
|
var outputArray = outputAccessor.array;
|
|
|
|
if ( outputAccessor.normalized ) {
|
|
|
|
var scale;
|
|
|
|
if ( outputArray.constructor === Int8Array ) {
|
|
|
|
scale = 1 / 127;
|
|
|
|
} else if ( outputArray.constructor === Uint8Array ) {
|
|
|
|
scale = 1 / 255;
|
|
|
|
} else if ( outputArray.constructor == Int16Array ) {
|
|
|
|
scale = 1 / 32767;
|
|
|
|
} else if ( outputArray.constructor === Uint16Array ) {
|
|
|
|
scale = 1 / 65535;
|
|
|
|
} else {
|
|
|
|
throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
|
|
|
|
}
|
|
|
|
var scaled = new Float32Array( outputArray.length );
|
|
|
|
for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
|
|
|
|
scaled[ j ] = outputArray[ j ] * scale;
|
|
|
|
}
|
|
|
|
outputArray = scaled;
|
|
|
|
}
|
|
|
|
for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
|
|
|
|
var track = new TypedKeyframeTrack(
|
|
targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
|
|
inputAccessor.array,
|
|
outputArray,
|
|
interpolation
|
|
);
|
|
|
|
// Override interpolation with custom factory method.
|
|
if ( sampler.interpolation === 'CUBICSPLINE' ) {
|
|
|
|
track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
|
|
|
|
// A CUBICSPLINE keyframe in glTF has three output values for each input value,
|
|
// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
|
|
// must be divided by three to get the interpolant's sampleSize argument.
|
|
|
|
return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
|
|
|
|
};
|
|
|
|
// Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
|
|
track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
|
|
|
|
}
|
|
|
|
tracks.push( track );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
|
|
|
|
return new AnimationClip( name, undefined, tracks );
|
|
|
|
} );
|
|
|
|
};
|
|
|
|
/**
|
|
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
|
|
* @param {number} nodeIndex
|
|
* @return {Promise<Object3D>}
|
|
*/
|
|
GLTFParser.prototype.loadNode = function ( nodeIndex ) {
|
|
|
|
var json = this.json;
|
|
var extensions = this.extensions;
|
|
var parser = this;
|
|
|
|
var meshReferences = json.meshReferences;
|
|
var meshUses = json.meshUses;
|
|
|
|
var nodeDef = json.nodes[ nodeIndex ];
|
|
|
|
return ( function () {
|
|
|
|
var pending = [];
|
|
|
|
if ( nodeDef.mesh !== undefined ) {
|
|
|
|
pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
|
|
|
|
var node;
|
|
|
|
if ( meshReferences[ nodeDef.mesh ] > 1 ) {
|
|
|
|
var instanceNum = meshUses[ nodeDef.mesh ] ++;
|
|
|
|
node = mesh.clone();
|
|
node.name += '_instance_' + instanceNum;
|
|
|
|
} else {
|
|
|
|
node = mesh;
|
|
|
|
}
|
|
|
|
// if weights are provided on the node, override weights on the mesh.
|
|
if ( nodeDef.weights !== undefined ) {
|
|
|
|
node.traverse( function ( o ) {
|
|
|
|
if ( ! o.isMesh ) return;
|
|
|
|
for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
|
|
|
|
o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
return node;
|
|
|
|
} ) );
|
|
|
|
}
|
|
|
|
if ( nodeDef.camera !== undefined ) {
|
|
|
|
pending.push( parser.getDependency( 'camera', nodeDef.camera ) );
|
|
|
|
}
|
|
|
|
if ( nodeDef.extensions
|
|
&& nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ]
|
|
&& nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) {
|
|
|
|
pending.push( parser.getDependency( 'light', nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light ) );
|
|
|
|
}
|
|
|
|
return Promise.all( pending );
|
|
|
|
}() ).then( function ( objects ) {
|
|
|
|
var node;
|
|
|
|
// .isBone isn't in glTF spec. See .markDefs
|
|
if ( nodeDef.isBone === true ) {
|
|
|
|
node = new Bone();
|
|
|
|
} else if ( objects.length > 1 ) {
|
|
|
|
node = new Group();
|
|
|
|
} else if ( objects.length === 1 ) {
|
|
|
|
node = objects[ 0 ];
|
|
|
|
} else {
|
|
|
|
node = new Object3D();
|
|
|
|
}
|
|
|
|
if ( node !== objects[ 0 ] ) {
|
|
|
|
for ( var i = 0, il = objects.length; i < il; i ++ ) {
|
|
|
|
node.add( objects[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( nodeDef.name ) {
|
|
|
|
node.userData.name = nodeDef.name;
|
|
node.name = PropertyBinding.sanitizeNodeName( nodeDef.name );
|
|
|
|
}
|
|
|
|
assignExtrasToUserData( node, nodeDef );
|
|
|
|
if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
|
|
|
|
if ( nodeDef.matrix !== undefined ) {
|
|
|
|
var matrix = new Matrix4();
|
|
matrix.fromArray( nodeDef.matrix );
|
|
node.applyMatrix4( matrix );
|
|
|
|
} else {
|
|
|
|
if ( nodeDef.translation !== undefined ) {
|
|
|
|
node.position.fromArray( nodeDef.translation );
|
|
|
|
}
|
|
|
|
if ( nodeDef.rotation !== undefined ) {
|
|
|
|
node.quaternion.fromArray( nodeDef.rotation );
|
|
|
|
}
|
|
|
|
if ( nodeDef.scale !== undefined ) {
|
|
|
|
node.scale.fromArray( nodeDef.scale );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
|
|
|
|
return node;
|
|
|
|
} );
|
|
|
|
};
|
|
|
|
/**
|
|
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
|
|
* @param {number} sceneIndex
|
|
* @return {Promise<Group>}
|
|
*/
|
|
GLTFParser.prototype.loadScene = function () {
|
|
|
|
// scene node hierachy builder
|
|
|
|
function buildNodeHierachy( nodeId, parentObject, json, parser ) {
|
|
|
|
var nodeDef = json.nodes[ nodeId ];
|
|
|
|
return parser.getDependency( 'node', nodeId ).then( function ( node ) {
|
|
|
|
if ( nodeDef.skin === undefined ) return node;
|
|
|
|
// build skeleton here as well
|
|
|
|
var skinEntry;
|
|
|
|
return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
|
|
|
|
skinEntry = skin;
|
|
|
|
var pendingJoints = [];
|
|
|
|
for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
|
|
|
|
pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
|
|
|
|
}
|
|
|
|
return Promise.all( pendingJoints );
|
|
|
|
} ).then( function ( jointNodes ) {
|
|
|
|
node.traverse( function ( mesh ) {
|
|
|
|
if ( ! mesh.isMesh ) return;
|
|
|
|
var bones = [];
|
|
var boneInverses = [];
|
|
|
|
for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
|
|
|
|
var jointNode = jointNodes[ j ];
|
|
|
|
if ( jointNode ) {
|
|
|
|
bones.push( jointNode );
|
|
|
|
var mat = new Matrix4();
|
|
|
|
if ( skinEntry.inverseBindMatrices !== undefined ) {
|
|
|
|
mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
|
|
|
|
}
|
|
|
|
boneInverses.push( mat );
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
|
|
|
|
} );
|
|
|
|
return node;
|
|
|
|
} );
|
|
|
|
} ).then( function ( node ) {
|
|
|
|
// build node hierachy
|
|
|
|
parentObject.add( node );
|
|
|
|
var pending = [];
|
|
|
|
if ( nodeDef.children ) {
|
|
|
|
var children = nodeDef.children;
|
|
|
|
for ( var i = 0, il = children.length; i < il; i ++ ) {
|
|
|
|
var child = children[ i ];
|
|
pending.push( buildNodeHierachy( child, node, json, parser ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return Promise.all( pending );
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
return function loadScene( sceneIndex ) {
|
|
|
|
var json = this.json;
|
|
var extensions = this.extensions;
|
|
var sceneDef = this.json.scenes[ sceneIndex ];
|
|
var parser = this;
|
|
|
|
// Loader returns Group, not Scene.
|
|
// See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
|
|
var scene = new Group();
|
|
if ( sceneDef.name ) scene.name = sceneDef.name;
|
|
|
|
assignExtrasToUserData( scene, sceneDef );
|
|
|
|
if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
|
|
|
|
var nodeIds = sceneDef.nodes || [];
|
|
|
|
var pending = [];
|
|
|
|
for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
|
|
|
|
pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
|
|
|
|
}
|
|
|
|
return Promise.all( pending ).then( function () {
|
|
|
|
return scene;
|
|
|
|
} );
|
|
|
|
};
|
|
|
|
}();
|
|
|
|
return GLTFLoader;
|
|
|
|
} )();
|
|
|
|
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--12-0!./node_modules/_thread-loader@2.1.3@thread-loader/dist/cjs.js!./node_modules/_babel-loader@8.1.0@babel-loader/lib!./node_modules/_cache-loader@4.1.0@cache-loader/dist/cjs.js??ref--0-0!./node_modules/_vue-loader@15.9.3@vue-loader/lib??vue-loader-options!./src/model-gltf.vue?vue&type=script&lang=js&
|
|
|
|
|
|
/* harmony default export */ var model_gltfvue_type_script_lang_js_ = ({
|
|
name: 'model-gltf',
|
|
mixins: [model_mixin],
|
|
props: {
|
|
lights: {
|
|
type: Array,
|
|
default: function _default() {
|
|
return [{
|
|
type: 'AmbientLight',
|
|
color: 0xaaaaaa
|
|
}, {
|
|
type: 'DirectionalLight',
|
|
position: {
|
|
x: 1,
|
|
y: 1,
|
|
z: 1
|
|
},
|
|
color: 0xffffff,
|
|
intensity: 0.8
|
|
}];
|
|
}
|
|
},
|
|
gammaOutput: {
|
|
type: Boolean,
|
|
default: true
|
|
}
|
|
},
|
|
data: function data() {
|
|
var loader = new GLTFLoader_GLTFLoader();
|
|
loader.setCrossOrigin(this.crossOrigin);
|
|
return {
|
|
loader: loader
|
|
};
|
|
},
|
|
methods: {
|
|
load: function load() {
|
|
var _this = this;
|
|
|
|
if (!this.src) return;
|
|
|
|
if (this.object) {
|
|
this.wrapper.remove(this.object);
|
|
}
|
|
|
|
this.loader.load(this.src, function (data) {
|
|
_this.addObject(data.scene);
|
|
|
|
_this.$emit('on-load');
|
|
}, function (xhr) {
|
|
_this.$emit('on-progress', xhr);
|
|
}, function (err) {
|
|
_this.$emit('on-error', err);
|
|
});
|
|
}
|
|
}
|
|
});
|
|
// CONCATENATED MODULE: ./src/model-gltf.vue?vue&type=script&lang=js&
|
|
/* harmony default export */ var src_model_gltfvue_type_script_lang_js_ = (model_gltfvue_type_script_lang_js_);
|
|
// CONCATENATED MODULE: ./src/model-gltf.vue
|
|
var model_gltf_render, model_gltf_staticRenderFns
|
|
|
|
|
|
|
|
|
|
/* normalize component */
|
|
|
|
var model_gltf_component = normalizeComponent(
|
|
src_model_gltfvue_type_script_lang_js_,
|
|
model_gltf_render,
|
|
model_gltf_staticRenderFns,
|
|
false,
|
|
null,
|
|
null,
|
|
null
|
|
|
|
)
|
|
|
|
/* harmony default export */ var model_gltf = (model_gltf_component.exports);
|
|
// CONCATENATED MODULE: ./src/index.js
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// alias
|
|
|
|
var ModelJson = external_commonjs_vue_commonjs2_vue_root_Vue_default.a.extend(model_three, {
|
|
name: 'model-json'
|
|
});
|
|
var ModelDae = external_commonjs_vue_commonjs2_vue_root_Vue_default.a.extend(model_collada, {
|
|
name: 'model-dae'
|
|
});
|
|
var components = [model_obj, model_fbx, model_three, ModelJson, model_stl, model_ply, model_collada, ModelDae, model_gltf];
|
|
/* eslint-disable no-shadow */
|
|
|
|
var install = function install(Vue) {
|
|
components.forEach(function (component) {
|
|
Vue.component(component.name, component);
|
|
});
|
|
};
|
|
|
|
if (typeof window !== 'undefined' && window.Vue) {
|
|
install(window.Vue);
|
|
}
|
|
|
|
/* harmony default export */ var src_0 = ({
|
|
install: install,
|
|
ModelObj: model_obj,
|
|
ModelFbx: model_fbx,
|
|
ModelThree: model_three,
|
|
ModelJson: ModelJson,
|
|
ModelStl: model_stl,
|
|
ModelPly: model_ply,
|
|
ModelCollada: model_collada,
|
|
ModelDae: ModelDae,
|
|
ModelGltf: model_gltf
|
|
});
|
|
|
|
// CONCATENATED MODULE: ./node_modules/_@vue_cli-service@4.4.6@@vue/cli-service/lib/commands/build/entry-lib.js
|
|
|
|
|
|
/* harmony default export */ var entry_lib = __webpack_exports__["default"] = (src_0);
|
|
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "98a9":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
var Iterators = __webpack_require__("9806");
|
|
|
|
var ITERATOR = wellKnownSymbol('iterator');
|
|
var ArrayPrototype = Array.prototype;
|
|
|
|
// check on default Array iterator
|
|
module.exports = function (it) {
|
|
return it !== undefined && (Iterators.Array === it || ArrayPrototype[ITERATOR] === it);
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "98e0":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var $ = __webpack_require__("1c8b");
|
|
var from = __webpack_require__("e62b");
|
|
var checkCorrectnessOfIteration = __webpack_require__("f471");
|
|
|
|
var INCORRECT_ITERATION = !checkCorrectnessOfIteration(function (iterable) {
|
|
Array.from(iterable);
|
|
});
|
|
|
|
// `Array.from` method
|
|
// https://tc39.github.io/ecma262/#sec-array.from
|
|
$({ target: 'Array', stat: true, forced: INCORRECT_ITERATION }, {
|
|
from: from
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "99ab":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var redefine = __webpack_require__("1944");
|
|
|
|
module.exports = function (target, src, options) {
|
|
for (var key in src) redefine(target, key, src[key], options);
|
|
return target;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "99ad":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var anObject = __webpack_require__("857c");
|
|
|
|
// `RegExp.prototype.flags` getter implementation
|
|
// https://tc39.github.io/ecma262/#sec-get-regexp.prototype.flags
|
|
module.exports = function () {
|
|
var that = anObject(this);
|
|
var result = '';
|
|
if (that.global) result += 'g';
|
|
if (that.ignoreCase) result += 'i';
|
|
if (that.multiline) result += 'm';
|
|
if (that.dotAll) result += 's';
|
|
if (that.unicode) result += 'u';
|
|
if (that.sticky) result += 'y';
|
|
return result;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "99ee":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var $ = __webpack_require__("1c8b");
|
|
var createIteratorConstructor = __webpack_require__("69fa");
|
|
var getPrototypeOf = __webpack_require__("908e");
|
|
var setPrototypeOf = __webpack_require__("50fb");
|
|
var setToStringTag = __webpack_require__("27b5");
|
|
var createNonEnumerableProperty = __webpack_require__("0fc1");
|
|
var redefine = __webpack_require__("1944");
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
var IS_PURE = __webpack_require__("9b9d");
|
|
var Iterators = __webpack_require__("9806");
|
|
var IteratorsCore = __webpack_require__("2abc");
|
|
|
|
var IteratorPrototype = IteratorsCore.IteratorPrototype;
|
|
var BUGGY_SAFARI_ITERATORS = IteratorsCore.BUGGY_SAFARI_ITERATORS;
|
|
var ITERATOR = wellKnownSymbol('iterator');
|
|
var KEYS = 'keys';
|
|
var VALUES = 'values';
|
|
var ENTRIES = 'entries';
|
|
|
|
var returnThis = function () { return this; };
|
|
|
|
module.exports = function (Iterable, NAME, IteratorConstructor, next, DEFAULT, IS_SET, FORCED) {
|
|
createIteratorConstructor(IteratorConstructor, NAME, next);
|
|
|
|
var getIterationMethod = function (KIND) {
|
|
if (KIND === DEFAULT && defaultIterator) return defaultIterator;
|
|
if (!BUGGY_SAFARI_ITERATORS && KIND in IterablePrototype) return IterablePrototype[KIND];
|
|
switch (KIND) {
|
|
case KEYS: return function keys() { return new IteratorConstructor(this, KIND); };
|
|
case VALUES: return function values() { return new IteratorConstructor(this, KIND); };
|
|
case ENTRIES: return function entries() { return new IteratorConstructor(this, KIND); };
|
|
} return function () { return new IteratorConstructor(this); };
|
|
};
|
|
|
|
var TO_STRING_TAG = NAME + ' Iterator';
|
|
var INCORRECT_VALUES_NAME = false;
|
|
var IterablePrototype = Iterable.prototype;
|
|
var nativeIterator = IterablePrototype[ITERATOR]
|
|
|| IterablePrototype['@@iterator']
|
|
|| DEFAULT && IterablePrototype[DEFAULT];
|
|
var defaultIterator = !BUGGY_SAFARI_ITERATORS && nativeIterator || getIterationMethod(DEFAULT);
|
|
var anyNativeIterator = NAME == 'Array' ? IterablePrototype.entries || nativeIterator : nativeIterator;
|
|
var CurrentIteratorPrototype, methods, KEY;
|
|
|
|
// fix native
|
|
if (anyNativeIterator) {
|
|
CurrentIteratorPrototype = getPrototypeOf(anyNativeIterator.call(new Iterable()));
|
|
if (IteratorPrototype !== Object.prototype && CurrentIteratorPrototype.next) {
|
|
if (!IS_PURE && getPrototypeOf(CurrentIteratorPrototype) !== IteratorPrototype) {
|
|
if (setPrototypeOf) {
|
|
setPrototypeOf(CurrentIteratorPrototype, IteratorPrototype);
|
|
} else if (typeof CurrentIteratorPrototype[ITERATOR] != 'function') {
|
|
createNonEnumerableProperty(CurrentIteratorPrototype, ITERATOR, returnThis);
|
|
}
|
|
}
|
|
// Set @@toStringTag to native iterators
|
|
setToStringTag(CurrentIteratorPrototype, TO_STRING_TAG, true, true);
|
|
if (IS_PURE) Iterators[TO_STRING_TAG] = returnThis;
|
|
}
|
|
}
|
|
|
|
// fix Array#{values, @@iterator}.name in V8 / FF
|
|
if (DEFAULT == VALUES && nativeIterator && nativeIterator.name !== VALUES) {
|
|
INCORRECT_VALUES_NAME = true;
|
|
defaultIterator = function values() { return nativeIterator.call(this); };
|
|
}
|
|
|
|
// define iterator
|
|
if ((!IS_PURE || FORCED) && IterablePrototype[ITERATOR] !== defaultIterator) {
|
|
createNonEnumerableProperty(IterablePrototype, ITERATOR, defaultIterator);
|
|
}
|
|
Iterators[NAME] = defaultIterator;
|
|
|
|
// export additional methods
|
|
if (DEFAULT) {
|
|
methods = {
|
|
values: getIterationMethod(VALUES),
|
|
keys: IS_SET ? defaultIterator : getIterationMethod(KEYS),
|
|
entries: getIterationMethod(ENTRIES)
|
|
};
|
|
if (FORCED) for (KEY in methods) {
|
|
if (BUGGY_SAFARI_ITERATORS || INCORRECT_VALUES_NAME || !(KEY in IterablePrototype)) {
|
|
redefine(IterablePrototype, KEY, methods[KEY]);
|
|
}
|
|
} else $({ target: NAME, proto: true, forced: BUGGY_SAFARI_ITERATORS || INCORRECT_VALUES_NAME }, methods);
|
|
}
|
|
|
|
return methods;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "9b11":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var defineWellKnownSymbol = __webpack_require__("6d51");
|
|
|
|
// `Symbol.iterator` well-known symbol
|
|
// https://tc39.github.io/ecma262/#sec-symbol.iterator
|
|
defineWellKnownSymbol('iterator');
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "9b9d":
|
|
/***/ (function(module, exports) {
|
|
|
|
module.exports = false;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "9edd":
|
|
/***/ (function(module, exports) {
|
|
|
|
var g;
|
|
|
|
// This works in non-strict mode
|
|
g = (function() {
|
|
return this;
|
|
})();
|
|
|
|
try {
|
|
// This works if eval is allowed (see CSP)
|
|
g = g || new Function("return this")();
|
|
} catch (e) {
|
|
// This works if the window reference is available
|
|
if (typeof window === "object") g = window;
|
|
}
|
|
|
|
// g can still be undefined, but nothing to do about it...
|
|
// We return undefined, instead of nothing here, so it's
|
|
// easier to handle this case. if(!global) { ...}
|
|
|
|
module.exports = g;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "9f67":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var isObject = __webpack_require__("a719");
|
|
|
|
// `ToPrimitive` abstract operation
|
|
// https://tc39.github.io/ecma262/#sec-toprimitive
|
|
// instead of the ES6 spec version, we didn't implement @@toPrimitive case
|
|
// and the second argument - flag - preferred type is a string
|
|
module.exports = function (input, PREFERRED_STRING) {
|
|
if (!isObject(input)) return input;
|
|
var fn, val;
|
|
if (PREFERRED_STRING && typeof (fn = input.toString) == 'function' && !isObject(val = fn.call(input))) return val;
|
|
if (typeof (fn = input.valueOf) == 'function' && !isObject(val = fn.call(input))) return val;
|
|
if (!PREFERRED_STRING && typeof (fn = input.toString) == 'function' && !isObject(val = fn.call(input))) return val;
|
|
throw TypeError("Can't convert object to primitive value");
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "a133":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var toIndexedObject = __webpack_require__("da10");
|
|
var addToUnscopables = __webpack_require__("258f");
|
|
var Iterators = __webpack_require__("9806");
|
|
var InternalStateModule = __webpack_require__("b702");
|
|
var defineIterator = __webpack_require__("99ee");
|
|
|
|
var ARRAY_ITERATOR = 'Array Iterator';
|
|
var setInternalState = InternalStateModule.set;
|
|
var getInternalState = InternalStateModule.getterFor(ARRAY_ITERATOR);
|
|
|
|
// `Array.prototype.entries` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.entries
|
|
// `Array.prototype.keys` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.keys
|
|
// `Array.prototype.values` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.values
|
|
// `Array.prototype[@@iterator]` method
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype-@@iterator
|
|
// `CreateArrayIterator` internal method
|
|
// https://tc39.github.io/ecma262/#sec-createarrayiterator
|
|
module.exports = defineIterator(Array, 'Array', function (iterated, kind) {
|
|
setInternalState(this, {
|
|
type: ARRAY_ITERATOR,
|
|
target: toIndexedObject(iterated), // target
|
|
index: 0, // next index
|
|
kind: kind // kind
|
|
});
|
|
// `%ArrayIteratorPrototype%.next` method
|
|
// https://tc39.github.io/ecma262/#sec-%arrayiteratorprototype%.next
|
|
}, function () {
|
|
var state = getInternalState(this);
|
|
var target = state.target;
|
|
var kind = state.kind;
|
|
var index = state.index++;
|
|
if (!target || index >= target.length) {
|
|
state.target = undefined;
|
|
return { value: undefined, done: true };
|
|
}
|
|
if (kind == 'keys') return { value: index, done: false };
|
|
if (kind == 'values') return { value: target[index], done: false };
|
|
return { value: [index, target[index]], done: false };
|
|
}, 'values');
|
|
|
|
// argumentsList[@@iterator] is %ArrayProto_values%
|
|
// https://tc39.github.io/ecma262/#sec-createunmappedargumentsobject
|
|
// https://tc39.github.io/ecma262/#sec-createmappedargumentsobject
|
|
Iterators.Arguments = Iterators.Array;
|
|
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype-@@unscopables
|
|
addToUnscopables('keys');
|
|
addToUnscopables('values');
|
|
addToUnscopables('entries');
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "a4c7":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
/* eslint-disable no-new */
|
|
var global = __webpack_require__("d890");
|
|
var fails = __webpack_require__("efe2");
|
|
var checkCorrectnessOfIteration = __webpack_require__("f471");
|
|
var NATIVE_ARRAY_BUFFER_VIEWS = __webpack_require__("5a9e").NATIVE_ARRAY_BUFFER_VIEWS;
|
|
|
|
var ArrayBuffer = global.ArrayBuffer;
|
|
var Int8Array = global.Int8Array;
|
|
|
|
module.exports = !NATIVE_ARRAY_BUFFER_VIEWS || !fails(function () {
|
|
Int8Array(1);
|
|
}) || !fails(function () {
|
|
new Int8Array(-1);
|
|
}) || !checkCorrectnessOfIteration(function (iterable) {
|
|
new Int8Array();
|
|
new Int8Array(null);
|
|
new Int8Array(1.5);
|
|
new Int8Array(iterable);
|
|
}, true) || fails(function () {
|
|
// Safari (11+) bug - a reason why even Safari 13 should load a typed array polyfill
|
|
return new Int8Array(new ArrayBuffer(2), 1, undefined).length !== 1;
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "a719":
|
|
/***/ (function(module, exports) {
|
|
|
|
module.exports = function (it) {
|
|
return typeof it === 'object' ? it !== null : typeof it === 'function';
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "a7ef":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var $reduceRight = __webpack_require__("58d8").right;
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
// `%TypedArray%.prototype.reduceRicht` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.reduceright
|
|
exportTypedArrayMethod('reduceRight', function reduceRight(callbackfn /* , initialValue */) {
|
|
return $reduceRight(aTypedArray(this), callbackfn, arguments.length, arguments.length > 1 ? arguments[1] : undefined);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "aa6b":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var DESCRIPTORS = __webpack_require__("1e2c");
|
|
var propertyIsEnumerableModule = __webpack_require__("ef71");
|
|
var createPropertyDescriptor = __webpack_require__("38b9");
|
|
var toIndexedObject = __webpack_require__("da10");
|
|
var toPrimitive = __webpack_require__("9f67");
|
|
var has = __webpack_require__("faa8");
|
|
var IE8_DOM_DEFINE = __webpack_require__("2039");
|
|
|
|
var nativeGetOwnPropertyDescriptor = Object.getOwnPropertyDescriptor;
|
|
|
|
// `Object.getOwnPropertyDescriptor` method
|
|
// https://tc39.github.io/ecma262/#sec-object.getownpropertydescriptor
|
|
exports.f = DESCRIPTORS ? nativeGetOwnPropertyDescriptor : function getOwnPropertyDescriptor(O, P) {
|
|
O = toIndexedObject(O);
|
|
P = toPrimitive(P, true);
|
|
if (IE8_DOM_DEFINE) try {
|
|
return nativeGetOwnPropertyDescriptor(O, P);
|
|
} catch (error) { /* empty */ }
|
|
if (has(O, P)) return createPropertyDescriptor(!propertyIsEnumerableModule.f.call(O, P), O[P]);
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "ab0f":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var $findIndex = __webpack_require__("5dfd").findIndex;
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
// `%TypedArray%.prototype.findIndex` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.findindex
|
|
exportTypedArrayMethod('findIndex', function findIndex(predicate /* , thisArg */) {
|
|
return $findIndex(aTypedArray(this), predicate, arguments.length > 1 ? arguments[1] : undefined);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "ab6e":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var $copyWithin = __webpack_require__("19fc");
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
// `%TypedArray%.prototype.copyWithin` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.copywithin
|
|
exportTypedArrayMethod('copyWithin', function copyWithin(target, start /* , end */) {
|
|
return $copyWithin.call(aTypedArray(this), target, start, arguments.length > 2 ? arguments[2] : undefined);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "ae25":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var global = __webpack_require__("d890");
|
|
var isObject = __webpack_require__("a719");
|
|
|
|
var document = global.document;
|
|
// typeof document.createElement is 'object' in old IE
|
|
var EXISTS = isObject(document) && isObject(document.createElement);
|
|
|
|
module.exports = function (it) {
|
|
return EXISTS ? document.createElement(it) : {};
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "af86":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var global = __webpack_require__("d890");
|
|
var DOMIterables = __webpack_require__("064b");
|
|
var ArrayIteratorMethods = __webpack_require__("a133");
|
|
var createNonEnumerableProperty = __webpack_require__("0fc1");
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
|
|
var ITERATOR = wellKnownSymbol('iterator');
|
|
var TO_STRING_TAG = wellKnownSymbol('toStringTag');
|
|
var ArrayValues = ArrayIteratorMethods.values;
|
|
|
|
for (var COLLECTION_NAME in DOMIterables) {
|
|
var Collection = global[COLLECTION_NAME];
|
|
var CollectionPrototype = Collection && Collection.prototype;
|
|
if (CollectionPrototype) {
|
|
// some Chrome versions have non-configurable methods on DOMTokenList
|
|
if (CollectionPrototype[ITERATOR] !== ArrayValues) try {
|
|
createNonEnumerableProperty(CollectionPrototype, ITERATOR, ArrayValues);
|
|
} catch (error) {
|
|
CollectionPrototype[ITERATOR] = ArrayValues;
|
|
}
|
|
if (!CollectionPrototype[TO_STRING_TAG]) {
|
|
createNonEnumerableProperty(CollectionPrototype, TO_STRING_TAG, COLLECTION_NAME);
|
|
}
|
|
if (DOMIterables[COLLECTION_NAME]) for (var METHOD_NAME in ArrayIteratorMethods) {
|
|
// some Chrome versions have non-configurable methods on DOMTokenList
|
|
if (CollectionPrototype[METHOD_NAME] !== ArrayIteratorMethods[METHOD_NAME]) try {
|
|
createNonEnumerableProperty(CollectionPrototype, METHOD_NAME, ArrayIteratorMethods[METHOD_NAME]);
|
|
} catch (error) {
|
|
CollectionPrototype[METHOD_NAME] = ArrayIteratorMethods[METHOD_NAME];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "b338":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var internalObjectKeys = __webpack_require__("ead4");
|
|
var enumBugKeys = __webpack_require__("18f6");
|
|
|
|
var hiddenKeys = enumBugKeys.concat('length', 'prototype');
|
|
|
|
// `Object.getOwnPropertyNames` method
|
|
// https://tc39.github.io/ecma262/#sec-object.getownpropertynames
|
|
exports.f = Object.getOwnPropertyNames || function getOwnPropertyNames(O) {
|
|
return internalObjectKeys(O, hiddenKeys);
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "b497":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var $map = __webpack_require__("5dfd").map;
|
|
var speciesConstructor = __webpack_require__("ef4c");
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var aTypedArrayConstructor = ArrayBufferViewCore.aTypedArrayConstructor;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
// `%TypedArray%.prototype.map` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.map
|
|
exportTypedArrayMethod('map', function map(mapfn /* , thisArg */) {
|
|
return $map(aTypedArray(this), mapfn, arguments.length > 1 ? arguments[1] : undefined, function (O, length) {
|
|
return new (aTypedArrayConstructor(speciesConstructor(O, O.constructor)))(length);
|
|
});
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "b523":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
var floor = Math.floor;
|
|
|
|
// `%TypedArray%.prototype.reverse` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.reverse
|
|
exportTypedArrayMethod('reverse', function reverse() {
|
|
var that = this;
|
|
var length = aTypedArray(that).length;
|
|
var middle = floor(length / 2);
|
|
var index = 0;
|
|
var value;
|
|
while (index < middle) {
|
|
value = that[index];
|
|
that[index++] = that[--length];
|
|
that[length] = value;
|
|
} return that;
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "b60f":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var classof = __webpack_require__("2a91");
|
|
var Iterators = __webpack_require__("9806");
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
|
|
var ITERATOR = wellKnownSymbol('iterator');
|
|
|
|
module.exports = function (it) {
|
|
if (it != undefined) return it[ITERATOR]
|
|
|| it['@@iterator']
|
|
|| Iterators[classof(it)];
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "b6bc":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var createTypedArrayConstructor = __webpack_require__("26a2");
|
|
|
|
// `Float32Array` constructor
|
|
// https://tc39.github.io/ecma262/#sec-typedarray-objects
|
|
createTypedArrayConstructor('Float32', function (init) {
|
|
return function Float32Array(data, byteOffset, length) {
|
|
return init(this, data, byteOffset, length);
|
|
};
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "b702":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var NATIVE_WEAK_MAP = __webpack_require__("604f");
|
|
var global = __webpack_require__("d890");
|
|
var isObject = __webpack_require__("a719");
|
|
var createNonEnumerableProperty = __webpack_require__("0fc1");
|
|
var objectHas = __webpack_require__("faa8");
|
|
var sharedKey = __webpack_require__("7db2");
|
|
var hiddenKeys = __webpack_require__("d5a8");
|
|
|
|
var WeakMap = global.WeakMap;
|
|
var set, get, has;
|
|
|
|
var enforce = function (it) {
|
|
return has(it) ? get(it) : set(it, {});
|
|
};
|
|
|
|
var getterFor = function (TYPE) {
|
|
return function (it) {
|
|
var state;
|
|
if (!isObject(it) || (state = get(it)).type !== TYPE) {
|
|
throw TypeError('Incompatible receiver, ' + TYPE + ' required');
|
|
} return state;
|
|
};
|
|
};
|
|
|
|
if (NATIVE_WEAK_MAP) {
|
|
var store = new WeakMap();
|
|
var wmget = store.get;
|
|
var wmhas = store.has;
|
|
var wmset = store.set;
|
|
set = function (it, metadata) {
|
|
wmset.call(store, it, metadata);
|
|
return metadata;
|
|
};
|
|
get = function (it) {
|
|
return wmget.call(store, it) || {};
|
|
};
|
|
has = function (it) {
|
|
return wmhas.call(store, it);
|
|
};
|
|
} else {
|
|
var STATE = sharedKey('state');
|
|
hiddenKeys[STATE] = true;
|
|
set = function (it, metadata) {
|
|
createNonEnumerableProperty(it, STATE, metadata);
|
|
return metadata;
|
|
};
|
|
get = function (it) {
|
|
return objectHas(it, STATE) ? it[STATE] : {};
|
|
};
|
|
has = function (it) {
|
|
return objectHas(it, STATE);
|
|
};
|
|
}
|
|
|
|
module.exports = {
|
|
set: set,
|
|
get: get,
|
|
has: has,
|
|
enforce: enforce,
|
|
getterFor: getterFor
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "c051":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var toIndexedObject = __webpack_require__("da10");
|
|
var nativeGetOwnPropertyNames = __webpack_require__("b338").f;
|
|
|
|
var toString = {}.toString;
|
|
|
|
var windowNames = typeof window == 'object' && window && Object.getOwnPropertyNames
|
|
? Object.getOwnPropertyNames(window) : [];
|
|
|
|
var getWindowNames = function (it) {
|
|
try {
|
|
return nativeGetOwnPropertyNames(it);
|
|
} catch (error) {
|
|
return windowNames.slice();
|
|
}
|
|
};
|
|
|
|
// fallback for IE11 buggy Object.getOwnPropertyNames with iframe and window
|
|
module.exports.f = function getOwnPropertyNames(it) {
|
|
return windowNames && toString.call(it) == '[object Window]'
|
|
? getWindowNames(it)
|
|
: nativeGetOwnPropertyNames(toIndexedObject(it));
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "c10f":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var requireObjectCoercible = __webpack_require__("2732");
|
|
var whitespaces = __webpack_require__("fc8c");
|
|
|
|
var whitespace = '[' + whitespaces + ']';
|
|
var ltrim = RegExp('^' + whitespace + whitespace + '*');
|
|
var rtrim = RegExp(whitespace + whitespace + '*$');
|
|
|
|
// `String.prototype.{ trim, trimStart, trimEnd, trimLeft, trimRight }` methods implementation
|
|
var createMethod = function (TYPE) {
|
|
return function ($this) {
|
|
var string = String(requireObjectCoercible($this));
|
|
if (TYPE & 1) string = string.replace(ltrim, '');
|
|
if (TYPE & 2) string = string.replace(rtrim, '');
|
|
return string;
|
|
};
|
|
};
|
|
|
|
module.exports = {
|
|
// `String.prototype.{ trimLeft, trimStart }` methods
|
|
// https://tc39.github.io/ecma262/#sec-string.prototype.trimstart
|
|
start: createMethod(1),
|
|
// `String.prototype.{ trimRight, trimEnd }` methods
|
|
// https://tc39.github.io/ecma262/#sec-string.prototype.trimend
|
|
end: createMethod(2),
|
|
// `String.prototype.trim` method
|
|
// https://tc39.github.io/ecma262/#sec-string.prototype.trim
|
|
trim: createMethod(3)
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "c3ba":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var exportTypedArrayMethod = __webpack_require__("5a9e").exportTypedArrayMethod;
|
|
var fails = __webpack_require__("efe2");
|
|
var global = __webpack_require__("d890");
|
|
|
|
var Uint8Array = global.Uint8Array;
|
|
var Uint8ArrayPrototype = Uint8Array && Uint8Array.prototype || {};
|
|
var arrayToString = [].toString;
|
|
var arrayJoin = [].join;
|
|
|
|
if (fails(function () { arrayToString.call({}); })) {
|
|
arrayToString = function toString() {
|
|
return arrayJoin.call(this);
|
|
};
|
|
}
|
|
|
|
var IS_NOT_ARRAY_METHOD = Uint8ArrayPrototype.toString != arrayToString;
|
|
|
|
// `%TypedArray%.prototype.toString` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.tostring
|
|
exportTypedArrayMethod('toString', arrayToString, IS_NOT_ARRAY_METHOD);
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "c4e4":
|
|
/***/ (function(module, exports) {
|
|
|
|
module.exports = function (it, Constructor, name) {
|
|
if (!(it instanceof Constructor)) {
|
|
throw TypeError('Incorrect ' + (name ? name + ' ' : '') + 'invocation');
|
|
} return it;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "c54b":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var fails = __webpack_require__("efe2");
|
|
|
|
module.exports = !!Object.getOwnPropertySymbols && !fails(function () {
|
|
// Chrome 38 Symbol has incorrect toString conversion
|
|
// eslint-disable-next-line no-undef
|
|
return !String(Symbol());
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "c69d":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var has = __webpack_require__("faa8");
|
|
var ownKeys = __webpack_require__("8d44");
|
|
var getOwnPropertyDescriptorModule = __webpack_require__("aa6b");
|
|
var definePropertyModule = __webpack_require__("d910");
|
|
|
|
module.exports = function (target, source) {
|
|
var keys = ownKeys(source);
|
|
var defineProperty = definePropertyModule.f;
|
|
var getOwnPropertyDescriptor = getOwnPropertyDescriptorModule.f;
|
|
for (var i = 0; i < keys.length; i++) {
|
|
var key = keys[i];
|
|
if (!has(target, key)) defineProperty(target, key, getOwnPropertyDescriptor(source, key));
|
|
}
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "cbab":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var internalObjectKeys = __webpack_require__("ead4");
|
|
var enumBugKeys = __webpack_require__("18f6");
|
|
|
|
// `Object.keys` method
|
|
// https://tc39.github.io/ecma262/#sec-object.keys
|
|
module.exports = Object.keys || function keys(O) {
|
|
return internalObjectKeys(O, enumBugKeys);
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "cfd1":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var $indexOf = __webpack_require__("45af").indexOf;
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
// `%TypedArray%.prototype.indexOf` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.indexof
|
|
exportTypedArrayMethod('indexOf', function indexOf(searchElement /* , fromIndex */) {
|
|
return $indexOf(aTypedArray(this), searchElement, arguments.length > 1 ? arguments[1] : undefined);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "d104":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var global = __webpack_require__("d890");
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var ArrayIterators = __webpack_require__("a133");
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
|
|
var ITERATOR = wellKnownSymbol('iterator');
|
|
var Uint8Array = global.Uint8Array;
|
|
var arrayValues = ArrayIterators.values;
|
|
var arrayKeys = ArrayIterators.keys;
|
|
var arrayEntries = ArrayIterators.entries;
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
var nativeTypedArrayIterator = Uint8Array && Uint8Array.prototype[ITERATOR];
|
|
|
|
var CORRECT_ITER_NAME = !!nativeTypedArrayIterator
|
|
&& (nativeTypedArrayIterator.name == 'values' || nativeTypedArrayIterator.name == undefined);
|
|
|
|
var typedArrayValues = function values() {
|
|
return arrayValues.call(aTypedArray(this));
|
|
};
|
|
|
|
// `%TypedArray%.prototype.entries` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.entries
|
|
exportTypedArrayMethod('entries', function entries() {
|
|
return arrayEntries.call(aTypedArray(this));
|
|
});
|
|
// `%TypedArray%.prototype.keys` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.keys
|
|
exportTypedArrayMethod('keys', function keys() {
|
|
return arrayKeys.call(aTypedArray(this));
|
|
});
|
|
// `%TypedArray%.prototype.values` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.values
|
|
exportTypedArrayMethod('values', typedArrayValues, !CORRECT_ITER_NAME);
|
|
// `%TypedArray%.prototype[@@iterator]` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype-@@iterator
|
|
exportTypedArrayMethod(ITERATOR, typedArrayValues, !CORRECT_ITER_NAME);
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "d1fd":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var isObject = __webpack_require__("a719");
|
|
|
|
module.exports = function (it) {
|
|
if (!isObject(it) && it !== null) {
|
|
throw TypeError("Can't set " + String(it) + ' as a prototype');
|
|
} return it;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "d5a8":
|
|
/***/ (function(module, exports) {
|
|
|
|
module.exports = {};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "d77f":
|
|
/***/ (function(module, exports) {
|
|
|
|
module.exports = typeof ArrayBuffer !== 'undefined' && typeof DataView !== 'undefined';
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "d7e1":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var fails = __webpack_require__("efe2");
|
|
|
|
module.exports = function (METHOD_NAME, argument) {
|
|
var method = [][METHOD_NAME];
|
|
return !!method && fails(function () {
|
|
// eslint-disable-next-line no-useless-call,no-throw-literal
|
|
method.call(null, argument || function () { throw 1; }, 1);
|
|
});
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "d838":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var createTypedArrayConstructor = __webpack_require__("26a2");
|
|
|
|
// `Uint32Array` constructor
|
|
// https://tc39.github.io/ecma262/#sec-typedarray-objects
|
|
createTypedArrayConstructor('Uint32', function (init) {
|
|
return function Uint32Array(data, byteOffset, length) {
|
|
return init(this, data, byteOffset, length);
|
|
};
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "d88d":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var toInteger = __webpack_require__("3da3");
|
|
|
|
var min = Math.min;
|
|
|
|
// `ToLength` abstract operation
|
|
// https://tc39.github.io/ecma262/#sec-tolength
|
|
module.exports = function (argument) {
|
|
return argument > 0 ? min(toInteger(argument), 0x1FFFFFFFFFFFFF) : 0; // 2 ** 53 - 1 == 9007199254740991
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "d890":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
/* WEBPACK VAR INJECTION */(function(global) {var check = function (it) {
|
|
return it && it.Math == Math && it;
|
|
};
|
|
|
|
// https://github.com/zloirock/core-js/issues/86#issuecomment-115759028
|
|
module.exports =
|
|
// eslint-disable-next-line no-undef
|
|
check(typeof globalThis == 'object' && globalThis) ||
|
|
check(typeof window == 'object' && window) ||
|
|
check(typeof self == 'object' && self) ||
|
|
check(typeof global == 'object' && global) ||
|
|
// eslint-disable-next-line no-new-func
|
|
Function('return this')();
|
|
|
|
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__("9edd")))
|
|
|
|
/***/ }),
|
|
|
|
/***/ "d8fc":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var DESCRIPTORS = __webpack_require__("1e2c");
|
|
var fails = __webpack_require__("efe2");
|
|
var objectKeys = __webpack_require__("cbab");
|
|
var getOwnPropertySymbolsModule = __webpack_require__("0a60");
|
|
var propertyIsEnumerableModule = __webpack_require__("ef71");
|
|
var toObject = __webpack_require__("3553");
|
|
var IndexedObject = __webpack_require__("692f");
|
|
|
|
var nativeAssign = Object.assign;
|
|
var defineProperty = Object.defineProperty;
|
|
|
|
// `Object.assign` method
|
|
// https://tc39.github.io/ecma262/#sec-object.assign
|
|
module.exports = !nativeAssign || fails(function () {
|
|
// should have correct order of operations (Edge bug)
|
|
if (DESCRIPTORS && nativeAssign({ b: 1 }, nativeAssign(defineProperty({}, 'a', {
|
|
enumerable: true,
|
|
get: function () {
|
|
defineProperty(this, 'b', {
|
|
value: 3,
|
|
enumerable: false
|
|
});
|
|
}
|
|
}), { b: 2 })).b !== 1) return true;
|
|
// should work with symbols and should have deterministic property order (V8 bug)
|
|
var A = {};
|
|
var B = {};
|
|
// eslint-disable-next-line no-undef
|
|
var symbol = Symbol();
|
|
var alphabet = 'abcdefghijklmnopqrst';
|
|
A[symbol] = 7;
|
|
alphabet.split('').forEach(function (chr) { B[chr] = chr; });
|
|
return nativeAssign({}, A)[symbol] != 7 || objectKeys(nativeAssign({}, B)).join('') != alphabet;
|
|
}) ? function assign(target, source) { // eslint-disable-line no-unused-vars
|
|
var T = toObject(target);
|
|
var argumentsLength = arguments.length;
|
|
var index = 1;
|
|
var getOwnPropertySymbols = getOwnPropertySymbolsModule.f;
|
|
var propertyIsEnumerable = propertyIsEnumerableModule.f;
|
|
while (argumentsLength > index) {
|
|
var S = IndexedObject(arguments[index++]);
|
|
var keys = getOwnPropertySymbols ? objectKeys(S).concat(getOwnPropertySymbols(S)) : objectKeys(S);
|
|
var length = keys.length;
|
|
var j = 0;
|
|
var key;
|
|
while (length > j) {
|
|
key = keys[j++];
|
|
if (!DESCRIPTORS || propertyIsEnumerable.call(S, key)) T[key] = S[key];
|
|
}
|
|
} return T;
|
|
} : nativeAssign;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "d910":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var DESCRIPTORS = __webpack_require__("1e2c");
|
|
var IE8_DOM_DEFINE = __webpack_require__("2039");
|
|
var anObject = __webpack_require__("857c");
|
|
var toPrimitive = __webpack_require__("9f67");
|
|
|
|
var nativeDefineProperty = Object.defineProperty;
|
|
|
|
// `Object.defineProperty` method
|
|
// https://tc39.github.io/ecma262/#sec-object.defineproperty
|
|
exports.f = DESCRIPTORS ? nativeDefineProperty : function defineProperty(O, P, Attributes) {
|
|
anObject(O);
|
|
P = toPrimitive(P, true);
|
|
anObject(Attributes);
|
|
if (IE8_DOM_DEFINE) try {
|
|
return nativeDefineProperty(O, P, Attributes);
|
|
} catch (error) { /* empty */ }
|
|
if ('get' in Attributes || 'set' in Attributes) throw TypeError('Accessors not supported');
|
|
if ('value' in Attributes) O[P] = Attributes.value;
|
|
return O;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "da10":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
// toObject with fallback for non-array-like ES3 strings
|
|
var IndexedObject = __webpack_require__("692f");
|
|
var requireObjectCoercible = __webpack_require__("2732");
|
|
|
|
module.exports = function (it) {
|
|
return IndexedObject(requireObjectCoercible(it));
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "db0a":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var $filter = __webpack_require__("5dfd").filter;
|
|
var speciesConstructor = __webpack_require__("ef4c");
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var aTypedArrayConstructor = ArrayBufferViewCore.aTypedArrayConstructor;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
// `%TypedArray%.prototype.filter` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.filter
|
|
exportTypedArrayMethod('filter', function filter(callbackfn /* , thisArg */) {
|
|
var list = $filter(aTypedArray(this), callbackfn, arguments.length > 1 ? arguments[1] : undefined);
|
|
var C = speciesConstructor(this, this.constructor);
|
|
var index = 0;
|
|
var length = list.length;
|
|
var result = new (aTypedArrayConstructor(C))(length);
|
|
while (length > index) result[index] = list[index++];
|
|
return result;
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "dbe8":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var DESCRIPTORS = __webpack_require__("1e2c");
|
|
var definePropertyModule = __webpack_require__("d910");
|
|
var anObject = __webpack_require__("857c");
|
|
var objectKeys = __webpack_require__("cbab");
|
|
|
|
// `Object.defineProperties` method
|
|
// https://tc39.github.io/ecma262/#sec-object.defineproperties
|
|
module.exports = DESCRIPTORS ? Object.defineProperties : function defineProperties(O, Properties) {
|
|
anObject(O);
|
|
var keys = objectKeys(Properties);
|
|
var length = keys.length;
|
|
var index = 0;
|
|
var key;
|
|
while (length > index) definePropertyModule.f(O, key = keys[index++], Properties[key]);
|
|
return O;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "e026":
|
|
/***/ (function(module, exports) {
|
|
|
|
// IEEE754 conversions based on https://github.com/feross/ieee754
|
|
// eslint-disable-next-line no-shadow-restricted-names
|
|
var Infinity = 1 / 0;
|
|
var abs = Math.abs;
|
|
var pow = Math.pow;
|
|
var floor = Math.floor;
|
|
var log = Math.log;
|
|
var LN2 = Math.LN2;
|
|
|
|
var pack = function (number, mantissaLength, bytes) {
|
|
var buffer = new Array(bytes);
|
|
var exponentLength = bytes * 8 - mantissaLength - 1;
|
|
var eMax = (1 << exponentLength) - 1;
|
|
var eBias = eMax >> 1;
|
|
var rt = mantissaLength === 23 ? pow(2, -24) - pow(2, -77) : 0;
|
|
var sign = number < 0 || number === 0 && 1 / number < 0 ? 1 : 0;
|
|
var index = 0;
|
|
var exponent, mantissa, c;
|
|
number = abs(number);
|
|
// eslint-disable-next-line no-self-compare
|
|
if (number != number || number === Infinity) {
|
|
// eslint-disable-next-line no-self-compare
|
|
mantissa = number != number ? 1 : 0;
|
|
exponent = eMax;
|
|
} else {
|
|
exponent = floor(log(number) / LN2);
|
|
if (number * (c = pow(2, -exponent)) < 1) {
|
|
exponent--;
|
|
c *= 2;
|
|
}
|
|
if (exponent + eBias >= 1) {
|
|
number += rt / c;
|
|
} else {
|
|
number += rt * pow(2, 1 - eBias);
|
|
}
|
|
if (number * c >= 2) {
|
|
exponent++;
|
|
c /= 2;
|
|
}
|
|
if (exponent + eBias >= eMax) {
|
|
mantissa = 0;
|
|
exponent = eMax;
|
|
} else if (exponent + eBias >= 1) {
|
|
mantissa = (number * c - 1) * pow(2, mantissaLength);
|
|
exponent = exponent + eBias;
|
|
} else {
|
|
mantissa = number * pow(2, eBias - 1) * pow(2, mantissaLength);
|
|
exponent = 0;
|
|
}
|
|
}
|
|
for (; mantissaLength >= 8; buffer[index++] = mantissa & 255, mantissa /= 256, mantissaLength -= 8);
|
|
exponent = exponent << mantissaLength | mantissa;
|
|
exponentLength += mantissaLength;
|
|
for (; exponentLength > 0; buffer[index++] = exponent & 255, exponent /= 256, exponentLength -= 8);
|
|
buffer[--index] |= sign * 128;
|
|
return buffer;
|
|
};
|
|
|
|
var unpack = function (buffer, mantissaLength) {
|
|
var bytes = buffer.length;
|
|
var exponentLength = bytes * 8 - mantissaLength - 1;
|
|
var eMax = (1 << exponentLength) - 1;
|
|
var eBias = eMax >> 1;
|
|
var nBits = exponentLength - 7;
|
|
var index = bytes - 1;
|
|
var sign = buffer[index--];
|
|
var exponent = sign & 127;
|
|
var mantissa;
|
|
sign >>= 7;
|
|
for (; nBits > 0; exponent = exponent * 256 + buffer[index], index--, nBits -= 8);
|
|
mantissa = exponent & (1 << -nBits) - 1;
|
|
exponent >>= -nBits;
|
|
nBits += mantissaLength;
|
|
for (; nBits > 0; mantissa = mantissa * 256 + buffer[index], index--, nBits -= 8);
|
|
if (exponent === 0) {
|
|
exponent = 1 - eBias;
|
|
} else if (exponent === eMax) {
|
|
return mantissa ? NaN : sign ? -Infinity : Infinity;
|
|
} else {
|
|
mantissa = mantissa + pow(2, mantissaLength);
|
|
exponent = exponent - eBias;
|
|
} return (sign ? -1 : 1) * mantissa * pow(2, exponent - mantissaLength);
|
|
};
|
|
|
|
module.exports = {
|
|
pack: pack,
|
|
unpack: unpack
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "e18c":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var TO_STRING_TAG_SUPPORT = __webpack_require__("47ae");
|
|
var redefine = __webpack_require__("1944");
|
|
var toString = __webpack_require__("52f9");
|
|
|
|
// `Object.prototype.toString` method
|
|
// https://tc39.github.io/ecma262/#sec-object.prototype.tostring
|
|
if (!TO_STRING_TAG_SUPPORT) {
|
|
redefine(Object.prototype, 'toString', toString, { unsafe: true });
|
|
}
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "e1d6":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var toInteger = __webpack_require__("3da3");
|
|
|
|
var max = Math.max;
|
|
var min = Math.min;
|
|
|
|
// Helper for a popular repeating case of the spec:
|
|
// Let integer be ? ToInteger(index).
|
|
// If integer < 0, let result be max((length + integer), 0); else let result be min(integer, length).
|
|
module.exports = function (index, length) {
|
|
var integer = toInteger(index);
|
|
return integer < 0 ? max(integer + length, 0) : min(integer, length);
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "e349":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var aFunction = __webpack_require__("0c3c");
|
|
|
|
// optional / simple context binding
|
|
module.exports = function (fn, that, length) {
|
|
aFunction(fn);
|
|
if (that === undefined) return fn;
|
|
switch (length) {
|
|
case 0: return function () {
|
|
return fn.call(that);
|
|
};
|
|
case 1: return function (a) {
|
|
return fn.call(that, a);
|
|
};
|
|
case 2: return function (a, b) {
|
|
return fn.call(that, a, b);
|
|
};
|
|
case 3: return function (a, b, c) {
|
|
return fn.call(that, a, b, c);
|
|
};
|
|
}
|
|
return function (/* ...args */) {
|
|
return fn.apply(that, arguments);
|
|
};
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "e35a":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var $ = __webpack_require__("1c8b");
|
|
var exec = __webpack_require__("5139");
|
|
|
|
$({ target: 'RegExp', proto: true, forced: /./.exec !== exec }, {
|
|
exec: exec
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "e4db":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var global = __webpack_require__("d890");
|
|
var createNonEnumerableProperty = __webpack_require__("0fc1");
|
|
|
|
module.exports = function (key, value) {
|
|
try {
|
|
createNonEnumerableProperty(global, key, value);
|
|
} catch (error) {
|
|
global[key] = value;
|
|
} return value;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "e62b":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var bind = __webpack_require__("e349");
|
|
var toObject = __webpack_require__("3553");
|
|
var callWithSafeIterationClosing = __webpack_require__("69c5");
|
|
var isArrayIteratorMethod = __webpack_require__("98a9");
|
|
var toLength = __webpack_require__("d88d");
|
|
var createProperty = __webpack_require__("1bbd");
|
|
var getIteratorMethod = __webpack_require__("b60f");
|
|
|
|
// `Array.from` method implementation
|
|
// https://tc39.github.io/ecma262/#sec-array.from
|
|
module.exports = function from(arrayLike /* , mapfn = undefined, thisArg = undefined */) {
|
|
var O = toObject(arrayLike);
|
|
var C = typeof this == 'function' ? this : Array;
|
|
var argumentsLength = arguments.length;
|
|
var mapfn = argumentsLength > 1 ? arguments[1] : undefined;
|
|
var mapping = mapfn !== undefined;
|
|
var iteratorMethod = getIteratorMethod(O);
|
|
var index = 0;
|
|
var length, result, step, iterator, next, value;
|
|
if (mapping) mapfn = bind(mapfn, argumentsLength > 2 ? arguments[2] : undefined, 2);
|
|
// if the target is not iterable or it's an array with the default iterator - use a simple case
|
|
if (iteratorMethod != undefined && !(C == Array && isArrayIteratorMethod(iteratorMethod))) {
|
|
iterator = iteratorMethod.call(O);
|
|
next = iterator.next;
|
|
result = new C();
|
|
for (;!(step = next.call(iterator)).done; index++) {
|
|
value = mapping ? callWithSafeIterationClosing(iterator, mapfn, [step.value, index], true) : step.value;
|
|
createProperty(result, index, value);
|
|
}
|
|
} else {
|
|
length = toLength(O.length);
|
|
result = new C(length);
|
|
for (;length > index; index++) {
|
|
value = mapping ? mapfn(O[index], index) : O[index];
|
|
createProperty(result, index, value);
|
|
}
|
|
}
|
|
result.length = index;
|
|
return result;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "e671":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var toLength = __webpack_require__("d88d");
|
|
var toOffset = __webpack_require__("7aeb");
|
|
var toObject = __webpack_require__("3553");
|
|
var fails = __webpack_require__("efe2");
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
var FORCED = fails(function () {
|
|
// eslint-disable-next-line no-undef
|
|
new Int8Array(1).set({});
|
|
});
|
|
|
|
// `%TypedArray%.prototype.set` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.set
|
|
exportTypedArrayMethod('set', function set(arrayLike /* , offset */) {
|
|
aTypedArray(this);
|
|
var offset = toOffset(arguments.length > 1 ? arguments[1] : undefined, 1);
|
|
var length = this.length;
|
|
var src = toObject(arrayLike);
|
|
var len = toLength(src.length);
|
|
var index = 0;
|
|
if (len + offset > length) throw RangeError('Wrong length');
|
|
while (index < len) this[offset + index] = src[index++];
|
|
}, FORCED);
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "e8d6":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var fails = __webpack_require__("efe2");
|
|
|
|
var replacement = /#|\.prototype\./;
|
|
|
|
var isForced = function (feature, detection) {
|
|
var value = data[normalize(feature)];
|
|
return value == POLYFILL ? true
|
|
: value == NATIVE ? false
|
|
: typeof detection == 'function' ? fails(detection)
|
|
: !!detection;
|
|
};
|
|
|
|
var normalize = isForced.normalize = function (string) {
|
|
return String(string).replace(replacement, '.').toLowerCase();
|
|
};
|
|
|
|
var data = isForced.data = {};
|
|
var NATIVE = isForced.NATIVE = 'N';
|
|
var POLYFILL = isForced.POLYFILL = 'P';
|
|
|
|
module.exports = isForced;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "ead4":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var has = __webpack_require__("faa8");
|
|
var toIndexedObject = __webpack_require__("da10");
|
|
var indexOf = __webpack_require__("45af").indexOf;
|
|
var hiddenKeys = __webpack_require__("d5a8");
|
|
|
|
module.exports = function (object, names) {
|
|
var O = toIndexedObject(object);
|
|
var i = 0;
|
|
var result = [];
|
|
var key;
|
|
for (key in O) !has(hiddenKeys, key) && has(O, key) && result.push(key);
|
|
// Don't enum bug & hidden keys
|
|
while (names.length > i) if (has(O, key = names[i++])) {
|
|
~indexOf(result, key) || result.push(key);
|
|
}
|
|
return result;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "eec6":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var fails = __webpack_require__("efe2");
|
|
|
|
module.exports = !fails(function () {
|
|
function F() { /* empty */ }
|
|
F.prototype.constructor = null;
|
|
return Object.getPrototypeOf(new F()) !== F.prototype;
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "ef4c":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var anObject = __webpack_require__("857c");
|
|
var aFunction = __webpack_require__("0c3c");
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
|
|
var SPECIES = wellKnownSymbol('species');
|
|
|
|
// `SpeciesConstructor` abstract operation
|
|
// https://tc39.github.io/ecma262/#sec-speciesconstructor
|
|
module.exports = function (O, defaultConstructor) {
|
|
var C = anObject(O).constructor;
|
|
var S;
|
|
return C === undefined || (S = anObject(C)[SPECIES]) == undefined ? defaultConstructor : aFunction(S);
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "ef71":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var nativePropertyIsEnumerable = {}.propertyIsEnumerable;
|
|
var getOwnPropertyDescriptor = Object.getOwnPropertyDescriptor;
|
|
|
|
// Nashorn ~ JDK8 bug
|
|
var NASHORN_BUG = getOwnPropertyDescriptor && !nativePropertyIsEnumerable.call({ 1: 2 }, 1);
|
|
|
|
// `Object.prototype.propertyIsEnumerable` method implementation
|
|
// https://tc39.github.io/ecma262/#sec-object.prototype.propertyisenumerable
|
|
exports.f = NASHORN_BUG ? function propertyIsEnumerable(V) {
|
|
var descriptor = getOwnPropertyDescriptor(this, V);
|
|
return !!descriptor && descriptor.enumerable;
|
|
} : nativePropertyIsEnumerable;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "efe2":
|
|
/***/ (function(module, exports) {
|
|
|
|
module.exports = function (exec) {
|
|
try {
|
|
return !!exec();
|
|
} catch (error) {
|
|
return true;
|
|
}
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "f09c":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var $ = __webpack_require__("1c8b");
|
|
var assign = __webpack_require__("d8fc");
|
|
|
|
// `Object.assign` method
|
|
// https://tc39.github.io/ecma262/#sec-object.assign
|
|
$({ target: 'Object', stat: true, forced: Object.assign !== assign }, {
|
|
assign: assign
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "f30b":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var $includes = __webpack_require__("45af").includes;
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
// `%TypedArray%.prototype.includes` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.includes
|
|
exportTypedArrayMethod('includes', function includes(searchElement /* , fromIndex */) {
|
|
return $includes(aTypedArray(this), searchElement, arguments.length > 1 ? arguments[1] : undefined);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "f3dd":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var $ = __webpack_require__("1c8b");
|
|
var global = __webpack_require__("d890");
|
|
var getBuiltIn = __webpack_require__("6d7a");
|
|
var IS_PURE = __webpack_require__("9b9d");
|
|
var DESCRIPTORS = __webpack_require__("1e2c");
|
|
var NATIVE_SYMBOL = __webpack_require__("c54b");
|
|
var USE_SYMBOL_AS_UID = __webpack_require__("74cb");
|
|
var fails = __webpack_require__("efe2");
|
|
var has = __webpack_require__("faa8");
|
|
var isArray = __webpack_require__("74e7");
|
|
var isObject = __webpack_require__("a719");
|
|
var anObject = __webpack_require__("857c");
|
|
var toObject = __webpack_require__("3553");
|
|
var toIndexedObject = __webpack_require__("da10");
|
|
var toPrimitive = __webpack_require__("9f67");
|
|
var createPropertyDescriptor = __webpack_require__("38b9");
|
|
var nativeObjectCreate = __webpack_require__("6d60");
|
|
var objectKeys = __webpack_require__("cbab");
|
|
var getOwnPropertyNamesModule = __webpack_require__("b338");
|
|
var getOwnPropertyNamesExternal = __webpack_require__("c051");
|
|
var getOwnPropertySymbolsModule = __webpack_require__("0a60");
|
|
var getOwnPropertyDescriptorModule = __webpack_require__("aa6b");
|
|
var definePropertyModule = __webpack_require__("d910");
|
|
var propertyIsEnumerableModule = __webpack_require__("ef71");
|
|
var createNonEnumerableProperty = __webpack_require__("0fc1");
|
|
var redefine = __webpack_require__("1944");
|
|
var shared = __webpack_require__("6d28");
|
|
var sharedKey = __webpack_require__("7db2");
|
|
var hiddenKeys = __webpack_require__("d5a8");
|
|
var uid = __webpack_require__("7e8b");
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
var wrappedWellKnownSymbolModule = __webpack_require__("4350");
|
|
var defineWellKnownSymbol = __webpack_require__("6d51");
|
|
var setToStringTag = __webpack_require__("27b5");
|
|
var InternalStateModule = __webpack_require__("b702");
|
|
var $forEach = __webpack_require__("5dfd").forEach;
|
|
|
|
var HIDDEN = sharedKey('hidden');
|
|
var SYMBOL = 'Symbol';
|
|
var PROTOTYPE = 'prototype';
|
|
var TO_PRIMITIVE = wellKnownSymbol('toPrimitive');
|
|
var setInternalState = InternalStateModule.set;
|
|
var getInternalState = InternalStateModule.getterFor(SYMBOL);
|
|
var ObjectPrototype = Object[PROTOTYPE];
|
|
var $Symbol = global.Symbol;
|
|
var $stringify = getBuiltIn('JSON', 'stringify');
|
|
var nativeGetOwnPropertyDescriptor = getOwnPropertyDescriptorModule.f;
|
|
var nativeDefineProperty = definePropertyModule.f;
|
|
var nativeGetOwnPropertyNames = getOwnPropertyNamesExternal.f;
|
|
var nativePropertyIsEnumerable = propertyIsEnumerableModule.f;
|
|
var AllSymbols = shared('symbols');
|
|
var ObjectPrototypeSymbols = shared('op-symbols');
|
|
var StringToSymbolRegistry = shared('string-to-symbol-registry');
|
|
var SymbolToStringRegistry = shared('symbol-to-string-registry');
|
|
var WellKnownSymbolsStore = shared('wks');
|
|
var QObject = global.QObject;
|
|
// Don't use setters in Qt Script, https://github.com/zloirock/core-js/issues/173
|
|
var USE_SETTER = !QObject || !QObject[PROTOTYPE] || !QObject[PROTOTYPE].findChild;
|
|
|
|
// fallback for old Android, https://code.google.com/p/v8/issues/detail?id=687
|
|
var setSymbolDescriptor = DESCRIPTORS && fails(function () {
|
|
return nativeObjectCreate(nativeDefineProperty({}, 'a', {
|
|
get: function () { return nativeDefineProperty(this, 'a', { value: 7 }).a; }
|
|
})).a != 7;
|
|
}) ? function (O, P, Attributes) {
|
|
var ObjectPrototypeDescriptor = nativeGetOwnPropertyDescriptor(ObjectPrototype, P);
|
|
if (ObjectPrototypeDescriptor) delete ObjectPrototype[P];
|
|
nativeDefineProperty(O, P, Attributes);
|
|
if (ObjectPrototypeDescriptor && O !== ObjectPrototype) {
|
|
nativeDefineProperty(ObjectPrototype, P, ObjectPrototypeDescriptor);
|
|
}
|
|
} : nativeDefineProperty;
|
|
|
|
var wrap = function (tag, description) {
|
|
var symbol = AllSymbols[tag] = nativeObjectCreate($Symbol[PROTOTYPE]);
|
|
setInternalState(symbol, {
|
|
type: SYMBOL,
|
|
tag: tag,
|
|
description: description
|
|
});
|
|
if (!DESCRIPTORS) symbol.description = description;
|
|
return symbol;
|
|
};
|
|
|
|
var isSymbol = USE_SYMBOL_AS_UID ? function (it) {
|
|
return typeof it == 'symbol';
|
|
} : function (it) {
|
|
return Object(it) instanceof $Symbol;
|
|
};
|
|
|
|
var $defineProperty = function defineProperty(O, P, Attributes) {
|
|
if (O === ObjectPrototype) $defineProperty(ObjectPrototypeSymbols, P, Attributes);
|
|
anObject(O);
|
|
var key = toPrimitive(P, true);
|
|
anObject(Attributes);
|
|
if (has(AllSymbols, key)) {
|
|
if (!Attributes.enumerable) {
|
|
if (!has(O, HIDDEN)) nativeDefineProperty(O, HIDDEN, createPropertyDescriptor(1, {}));
|
|
O[HIDDEN][key] = true;
|
|
} else {
|
|
if (has(O, HIDDEN) && O[HIDDEN][key]) O[HIDDEN][key] = false;
|
|
Attributes = nativeObjectCreate(Attributes, { enumerable: createPropertyDescriptor(0, false) });
|
|
} return setSymbolDescriptor(O, key, Attributes);
|
|
} return nativeDefineProperty(O, key, Attributes);
|
|
};
|
|
|
|
var $defineProperties = function defineProperties(O, Properties) {
|
|
anObject(O);
|
|
var properties = toIndexedObject(Properties);
|
|
var keys = objectKeys(properties).concat($getOwnPropertySymbols(properties));
|
|
$forEach(keys, function (key) {
|
|
if (!DESCRIPTORS || $propertyIsEnumerable.call(properties, key)) $defineProperty(O, key, properties[key]);
|
|
});
|
|
return O;
|
|
};
|
|
|
|
var $create = function create(O, Properties) {
|
|
return Properties === undefined ? nativeObjectCreate(O) : $defineProperties(nativeObjectCreate(O), Properties);
|
|
};
|
|
|
|
var $propertyIsEnumerable = function propertyIsEnumerable(V) {
|
|
var P = toPrimitive(V, true);
|
|
var enumerable = nativePropertyIsEnumerable.call(this, P);
|
|
if (this === ObjectPrototype && has(AllSymbols, P) && !has(ObjectPrototypeSymbols, P)) return false;
|
|
return enumerable || !has(this, P) || !has(AllSymbols, P) || has(this, HIDDEN) && this[HIDDEN][P] ? enumerable : true;
|
|
};
|
|
|
|
var $getOwnPropertyDescriptor = function getOwnPropertyDescriptor(O, P) {
|
|
var it = toIndexedObject(O);
|
|
var key = toPrimitive(P, true);
|
|
if (it === ObjectPrototype && has(AllSymbols, key) && !has(ObjectPrototypeSymbols, key)) return;
|
|
var descriptor = nativeGetOwnPropertyDescriptor(it, key);
|
|
if (descriptor && has(AllSymbols, key) && !(has(it, HIDDEN) && it[HIDDEN][key])) {
|
|
descriptor.enumerable = true;
|
|
}
|
|
return descriptor;
|
|
};
|
|
|
|
var $getOwnPropertyNames = function getOwnPropertyNames(O) {
|
|
var names = nativeGetOwnPropertyNames(toIndexedObject(O));
|
|
var result = [];
|
|
$forEach(names, function (key) {
|
|
if (!has(AllSymbols, key) && !has(hiddenKeys, key)) result.push(key);
|
|
});
|
|
return result;
|
|
};
|
|
|
|
var $getOwnPropertySymbols = function getOwnPropertySymbols(O) {
|
|
var IS_OBJECT_PROTOTYPE = O === ObjectPrototype;
|
|
var names = nativeGetOwnPropertyNames(IS_OBJECT_PROTOTYPE ? ObjectPrototypeSymbols : toIndexedObject(O));
|
|
var result = [];
|
|
$forEach(names, function (key) {
|
|
if (has(AllSymbols, key) && (!IS_OBJECT_PROTOTYPE || has(ObjectPrototype, key))) {
|
|
result.push(AllSymbols[key]);
|
|
}
|
|
});
|
|
return result;
|
|
};
|
|
|
|
// `Symbol` constructor
|
|
// https://tc39.github.io/ecma262/#sec-symbol-constructor
|
|
if (!NATIVE_SYMBOL) {
|
|
$Symbol = function Symbol() {
|
|
if (this instanceof $Symbol) throw TypeError('Symbol is not a constructor');
|
|
var description = !arguments.length || arguments[0] === undefined ? undefined : String(arguments[0]);
|
|
var tag = uid(description);
|
|
var setter = function (value) {
|
|
if (this === ObjectPrototype) setter.call(ObjectPrototypeSymbols, value);
|
|
if (has(this, HIDDEN) && has(this[HIDDEN], tag)) this[HIDDEN][tag] = false;
|
|
setSymbolDescriptor(this, tag, createPropertyDescriptor(1, value));
|
|
};
|
|
if (DESCRIPTORS && USE_SETTER) setSymbolDescriptor(ObjectPrototype, tag, { configurable: true, set: setter });
|
|
return wrap(tag, description);
|
|
};
|
|
|
|
redefine($Symbol[PROTOTYPE], 'toString', function toString() {
|
|
return getInternalState(this).tag;
|
|
});
|
|
|
|
redefine($Symbol, 'withoutSetter', function (description) {
|
|
return wrap(uid(description), description);
|
|
});
|
|
|
|
propertyIsEnumerableModule.f = $propertyIsEnumerable;
|
|
definePropertyModule.f = $defineProperty;
|
|
getOwnPropertyDescriptorModule.f = $getOwnPropertyDescriptor;
|
|
getOwnPropertyNamesModule.f = getOwnPropertyNamesExternal.f = $getOwnPropertyNames;
|
|
getOwnPropertySymbolsModule.f = $getOwnPropertySymbols;
|
|
|
|
wrappedWellKnownSymbolModule.f = function (name) {
|
|
return wrap(wellKnownSymbol(name), name);
|
|
};
|
|
|
|
if (DESCRIPTORS) {
|
|
// https://github.com/tc39/proposal-Symbol-description
|
|
nativeDefineProperty($Symbol[PROTOTYPE], 'description', {
|
|
configurable: true,
|
|
get: function description() {
|
|
return getInternalState(this).description;
|
|
}
|
|
});
|
|
if (!IS_PURE) {
|
|
redefine(ObjectPrototype, 'propertyIsEnumerable', $propertyIsEnumerable, { unsafe: true });
|
|
}
|
|
}
|
|
}
|
|
|
|
$({ global: true, wrap: true, forced: !NATIVE_SYMBOL, sham: !NATIVE_SYMBOL }, {
|
|
Symbol: $Symbol
|
|
});
|
|
|
|
$forEach(objectKeys(WellKnownSymbolsStore), function (name) {
|
|
defineWellKnownSymbol(name);
|
|
});
|
|
|
|
$({ target: SYMBOL, stat: true, forced: !NATIVE_SYMBOL }, {
|
|
// `Symbol.for` method
|
|
// https://tc39.github.io/ecma262/#sec-symbol.for
|
|
'for': function (key) {
|
|
var string = String(key);
|
|
if (has(StringToSymbolRegistry, string)) return StringToSymbolRegistry[string];
|
|
var symbol = $Symbol(string);
|
|
StringToSymbolRegistry[string] = symbol;
|
|
SymbolToStringRegistry[symbol] = string;
|
|
return symbol;
|
|
},
|
|
// `Symbol.keyFor` method
|
|
// https://tc39.github.io/ecma262/#sec-symbol.keyfor
|
|
keyFor: function keyFor(sym) {
|
|
if (!isSymbol(sym)) throw TypeError(sym + ' is not a symbol');
|
|
if (has(SymbolToStringRegistry, sym)) return SymbolToStringRegistry[sym];
|
|
},
|
|
useSetter: function () { USE_SETTER = true; },
|
|
useSimple: function () { USE_SETTER = false; }
|
|
});
|
|
|
|
$({ target: 'Object', stat: true, forced: !NATIVE_SYMBOL, sham: !DESCRIPTORS }, {
|
|
// `Object.create` method
|
|
// https://tc39.github.io/ecma262/#sec-object.create
|
|
create: $create,
|
|
// `Object.defineProperty` method
|
|
// https://tc39.github.io/ecma262/#sec-object.defineproperty
|
|
defineProperty: $defineProperty,
|
|
// `Object.defineProperties` method
|
|
// https://tc39.github.io/ecma262/#sec-object.defineproperties
|
|
defineProperties: $defineProperties,
|
|
// `Object.getOwnPropertyDescriptor` method
|
|
// https://tc39.github.io/ecma262/#sec-object.getownpropertydescriptors
|
|
getOwnPropertyDescriptor: $getOwnPropertyDescriptor
|
|
});
|
|
|
|
$({ target: 'Object', stat: true, forced: !NATIVE_SYMBOL }, {
|
|
// `Object.getOwnPropertyNames` method
|
|
// https://tc39.github.io/ecma262/#sec-object.getownpropertynames
|
|
getOwnPropertyNames: $getOwnPropertyNames,
|
|
// `Object.getOwnPropertySymbols` method
|
|
// https://tc39.github.io/ecma262/#sec-object.getownpropertysymbols
|
|
getOwnPropertySymbols: $getOwnPropertySymbols
|
|
});
|
|
|
|
// Chrome 38 and 39 `Object.getOwnPropertySymbols` fails on primitives
|
|
// https://bugs.chromium.org/p/v8/issues/detail?id=3443
|
|
$({ target: 'Object', stat: true, forced: fails(function () { getOwnPropertySymbolsModule.f(1); }) }, {
|
|
getOwnPropertySymbols: function getOwnPropertySymbols(it) {
|
|
return getOwnPropertySymbolsModule.f(toObject(it));
|
|
}
|
|
});
|
|
|
|
// `JSON.stringify` method behavior with symbols
|
|
// https://tc39.github.io/ecma262/#sec-json.stringify
|
|
if ($stringify) {
|
|
var FORCED_JSON_STRINGIFY = !NATIVE_SYMBOL || fails(function () {
|
|
var symbol = $Symbol();
|
|
// MS Edge converts symbol values to JSON as {}
|
|
return $stringify([symbol]) != '[null]'
|
|
// WebKit converts symbol values to JSON as null
|
|
|| $stringify({ a: symbol }) != '{}'
|
|
// V8 throws on boxed symbols
|
|
|| $stringify(Object(symbol)) != '{}';
|
|
});
|
|
|
|
$({ target: 'JSON', stat: true, forced: FORCED_JSON_STRINGIFY }, {
|
|
// eslint-disable-next-line no-unused-vars
|
|
stringify: function stringify(it, replacer, space) {
|
|
var args = [it];
|
|
var index = 1;
|
|
var $replacer;
|
|
while (arguments.length > index) args.push(arguments[index++]);
|
|
$replacer = replacer;
|
|
if (!isObject(replacer) && it === undefined || isSymbol(it)) return; // IE8 returns string on undefined
|
|
if (!isArray(replacer)) replacer = function (key, value) {
|
|
if (typeof $replacer == 'function') value = $replacer.call(this, key, value);
|
|
if (!isSymbol(value)) return value;
|
|
};
|
|
args[1] = replacer;
|
|
return $stringify.apply(null, args);
|
|
}
|
|
});
|
|
}
|
|
|
|
// `Symbol.prototype[@@toPrimitive]` method
|
|
// https://tc39.github.io/ecma262/#sec-symbol.prototype-@@toprimitive
|
|
if (!$Symbol[PROTOTYPE][TO_PRIMITIVE]) {
|
|
createNonEnumerableProperty($Symbol[PROTOTYPE], TO_PRIMITIVE, $Symbol[PROTOTYPE].valueOf);
|
|
}
|
|
// `Symbol.prototype[@@toStringTag]` property
|
|
// https://tc39.github.io/ecma262/#sec-symbol.prototype-@@tostringtag
|
|
setToStringTag($Symbol, SYMBOL);
|
|
|
|
hiddenKeys[HIDDEN] = true;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "f471":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var wellKnownSymbol = __webpack_require__("90fb");
|
|
|
|
var ITERATOR = wellKnownSymbol('iterator');
|
|
var SAFE_CLOSING = false;
|
|
|
|
try {
|
|
var called = 0;
|
|
var iteratorWithReturn = {
|
|
next: function () {
|
|
return { done: !!called++ };
|
|
},
|
|
'return': function () {
|
|
SAFE_CLOSING = true;
|
|
}
|
|
};
|
|
iteratorWithReturn[ITERATOR] = function () {
|
|
return this;
|
|
};
|
|
// eslint-disable-next-line no-throw-literal
|
|
Array.from(iteratorWithReturn, function () { throw 2; });
|
|
} catch (error) { /* empty */ }
|
|
|
|
module.exports = function (exec, SKIP_CLOSING) {
|
|
if (!SKIP_CLOSING && !SAFE_CLOSING) return false;
|
|
var ITERATION_SUPPORT = false;
|
|
try {
|
|
var object = {};
|
|
object[ITERATOR] = function () {
|
|
return {
|
|
next: function () {
|
|
return { done: ITERATION_SUPPORT = true };
|
|
}
|
|
};
|
|
};
|
|
exec(object);
|
|
} catch (error) { /* empty */ }
|
|
return ITERATION_SUPPORT;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "f594":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var global = __webpack_require__("d890");
|
|
var userAgent = __webpack_require__("4fda");
|
|
|
|
var process = global.process;
|
|
var versions = process && process.versions;
|
|
var v8 = versions && versions.v8;
|
|
var match, version;
|
|
|
|
if (v8) {
|
|
match = v8.split('.');
|
|
version = match[0] + match[1];
|
|
} else if (userAgent) {
|
|
match = userAgent.match(/Edge\/(\d+)/);
|
|
if (!match || match[1] >= 74) {
|
|
match = userAgent.match(/Chrome\/(\d+)/);
|
|
if (match) version = match[1];
|
|
}
|
|
}
|
|
|
|
module.exports = version && +version;
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "f62c":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
var toInteger = __webpack_require__("3da3");
|
|
var requireObjectCoercible = __webpack_require__("2732");
|
|
|
|
// `String.prototype.{ codePointAt, at }` methods implementation
|
|
var createMethod = function (CONVERT_TO_STRING) {
|
|
return function ($this, pos) {
|
|
var S = String(requireObjectCoercible($this));
|
|
var position = toInteger(pos);
|
|
var size = S.length;
|
|
var first, second;
|
|
if (position < 0 || position >= size) return CONVERT_TO_STRING ? '' : undefined;
|
|
first = S.charCodeAt(position);
|
|
return first < 0xD800 || first > 0xDBFF || position + 1 === size
|
|
|| (second = S.charCodeAt(position + 1)) < 0xDC00 || second > 0xDFFF
|
|
? CONVERT_TO_STRING ? S.charAt(position) : first
|
|
: CONVERT_TO_STRING ? S.slice(position, position + 2) : (first - 0xD800 << 10) + (second - 0xDC00) + 0x10000;
|
|
};
|
|
};
|
|
|
|
module.exports = {
|
|
// `String.prototype.codePointAt` method
|
|
// https://tc39.github.io/ecma262/#sec-string.prototype.codepointat
|
|
codeAt: createMethod(false),
|
|
// `String.prototype.at` method
|
|
// https://github.com/mathiasbynens/String.prototype.at
|
|
charAt: createMethod(true)
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "f74a":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
var $join = [].join;
|
|
|
|
// `%TypedArray%.prototype.join` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.join
|
|
// eslint-disable-next-line no-unused-vars
|
|
exportTypedArrayMethod('join', function join(separator) {
|
|
return $join.apply(aTypedArray(this), arguments);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "fa41":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var toObject = __webpack_require__("3553");
|
|
var toAbsoluteIndex = __webpack_require__("e1d6");
|
|
var toLength = __webpack_require__("d88d");
|
|
|
|
// `Array.prototype.fill` method implementation
|
|
// https://tc39.github.io/ecma262/#sec-array.prototype.fill
|
|
module.exports = function fill(value /* , start = 0, end = @length */) {
|
|
var O = toObject(this);
|
|
var length = toLength(O.length);
|
|
var argumentsLength = arguments.length;
|
|
var index = toAbsoluteIndex(argumentsLength > 1 ? arguments[1] : undefined, length);
|
|
var end = argumentsLength > 2 ? arguments[2] : undefined;
|
|
var endPos = end === undefined ? length : toAbsoluteIndex(end, length);
|
|
while (endPos > index) O[index++] = value;
|
|
return O;
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "faa8":
|
|
/***/ (function(module, exports) {
|
|
|
|
var hasOwnProperty = {}.hasOwnProperty;
|
|
|
|
module.exports = function (it, key) {
|
|
return hasOwnProperty.call(it, key);
|
|
};
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "fc6e":
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
var ArrayBufferViewCore = __webpack_require__("5a9e");
|
|
var $forEach = __webpack_require__("5dfd").forEach;
|
|
|
|
var aTypedArray = ArrayBufferViewCore.aTypedArray;
|
|
var exportTypedArrayMethod = ArrayBufferViewCore.exportTypedArrayMethod;
|
|
|
|
// `%TypedArray%.prototype.forEach` method
|
|
// https://tc39.github.io/ecma262/#sec-%typedarray%.prototype.foreach
|
|
exportTypedArrayMethod('forEach', function forEach(callbackfn /* , thisArg */) {
|
|
$forEach(aTypedArray(this), callbackfn, arguments.length > 1 ? arguments[1] : undefined);
|
|
});
|
|
|
|
|
|
/***/ }),
|
|
|
|
/***/ "fc8c":
|
|
/***/ (function(module, exports) {
|
|
|
|
// a string of all valid unicode whitespaces
|
|
// eslint-disable-next-line max-len
|
|
module.exports = '\u0009\u000A\u000B\u000C\u000D\u0020\u00A0\u1680\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200A\u202F\u205F\u3000\u2028\u2029\uFEFF';
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/***/ }),
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/***/ "fe59":
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/***/ (function(module, exports, __webpack_require__) {
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"use strict";
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var $ = __webpack_require__("1c8b");
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var forEach = __webpack_require__("3c10");
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// `Array.prototype.forEach` method
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// https://tc39.github.io/ecma262/#sec-array.prototype.foreach
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$({ target: 'Array', proto: true, forced: [].forEach != forEach }, {
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forEach: forEach
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});
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/***/ }),
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/***/ "ff9c":
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/***/ (function(module, exports, __webpack_require__) {
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var DESCRIPTORS = __webpack_require__("1e2c");
|
|
var fails = __webpack_require__("efe2");
|
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var has = __webpack_require__("faa8");
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var defineProperty = Object.defineProperty;
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var cache = {};
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var thrower = function (it) { throw it; };
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|
module.exports = function (METHOD_NAME, options) {
|
|
if (has(cache, METHOD_NAME)) return cache[METHOD_NAME];
|
|
if (!options) options = {};
|
|
var method = [][METHOD_NAME];
|
|
var ACCESSORS = has(options, 'ACCESSORS') ? options.ACCESSORS : false;
|
|
var argument0 = has(options, 0) ? options[0] : thrower;
|
|
var argument1 = has(options, 1) ? options[1] : undefined;
|
|
|
|
return cache[METHOD_NAME] = !!method && !fails(function () {
|
|
if (ACCESSORS && !DESCRIPTORS) return true;
|
|
var O = { length: -1 };
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|
|
|
if (ACCESSORS) defineProperty(O, 1, { enumerable: true, get: thrower });
|
|
else O[1] = 1;
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|
|
|
method.call(O, argument0, argument1);
|
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});
|
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};
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|
|
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/***/ })
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/******/ });
|
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});
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//# sourceMappingURL=vue-3d-model.umd.js.map |